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Use glBlendFuncSeparate in GLTexture::render_sub_texture so destination alpha stays at 1.0. The Wayland compositor honors framebuffer alpha for window compositing; the previous straight-alpha blend reduced dst alpha at anti-aliased icon edges, making them semi-transparent against the desktop. RGB blending is unchanged, so X11/Windows/macOS are unaffected.
37 KiB
37 KiB