Files
OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp
2023-11-04 11:41:10 +08:00

239 lines
7.9 KiB
C++

// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoMove.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
//BBS: GUI refactor
#include "slic3r/GUI/Plater.hpp"
#include "libslic3r/AppConfig.hpp"
#include <GL/glew.h>
#include <wx/utils.h>
namespace Slic3r {
namespace GUI {
#if ENABLE_FIXED_GRABBER
const double GLGizmoMove3D::Offset = 50.0;
#else
const double GLGizmoMove3D::Offset = 10.0;
#endif
//BBS: GUI refactor: add obj manipulation
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation)
: GLGizmoBase(parent, icon_filename, sprite_id)
//BBS: GUI refactor: add obj manipulation
, m_object_manipulation(obj_manipulation)
{}
std::string GLGizmoMove3D::get_tooltip() const
{
const Selection& selection = m_parent.get_selection();
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
if (m_hover_id == 0 || m_grabbers[0].dragging)
return "X: " + format(show_position ? position(0) : m_displacement(0), 2);
else if (m_hover_id == 1 || m_grabbers[1].dragging)
return "Y: " + format(show_position ? position(1) : m_displacement(1), 2);
else if (m_hover_id == 2 || m_grabbers[2].dragging)
return "Z: " + format(show_position ? position(2) : m_displacement(2), 2);
else
return "";
}
bool GLGizmoMove3D::on_mouse(const wxMouseEvent &mouse_event) {
return use_grabbers(mouse_event);
}
bool GLGizmoMove3D::on_init()
{
for (int i = 0; i < 3; ++i) {
m_grabbers.push_back(Grabber());
m_grabbers.back().extensions = GLGizmoBase::EGrabberExtension::PosZ;
}
m_grabbers[0].angles = { 0.0, 0.5 * double(PI), 0.0 };
m_grabbers[1].angles = { -0.5 * double(PI), 0.0, 0.0 };
m_shortcut_key = WXK_CONTROL_M;
return true;
}
std::string GLGizmoMove3D::on_get_name() const
{
return _u8L("Move");
}
bool GLGizmoMove3D::on_is_activable() const
{
return !m_parent.get_selection().is_empty();
}
void GLGizmoMove3D::on_start_dragging()
{
assert(m_hover_id != -1);
m_displacement = Vec3d::Zero();
const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box();
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
m_starting_box_bottom_center = box.center();
m_starting_box_bottom_center(2) = box.min(2);
}
void GLGizmoMove3D::on_stop_dragging()
{
m_parent.do_move(L("Gizmo-Move"));
m_displacement = Vec3d::Zero();
}
void GLGizmoMove3D::on_dragging(const UpdateData& data)
{
if (m_hover_id == 0)
m_displacement.x() = calc_projection(data);
else if (m_hover_id == 1)
m_displacement.y() = calc_projection(data);
else if (m_hover_id == 2)
m_displacement.z() = calc_projection(data);
Selection &selection = m_parent.get_selection();
selection.translate(m_displacement);
}
void GLGizmoMove3D::on_render()
{
const Selection& selection = m_parent.get_selection();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
const BoundingBoxf3& box = selection.get_bounding_box();
const Vec3d& center = box.center();
float space_size = 20.f *INV_ZOOM;
#if ENABLE_FIXED_GRABBER
// x axis
m_grabbers[0].center = { box.max.x() + space_size, center.y(), center.z() };
// y axis
m_grabbers[1].center = { center.x(), box.max.y() + space_size, center.z() };
// z axis
m_grabbers[2].center = { center.x(), center.y(), box.max.z() + space_size };
for (int i = 0; i < 3; ++i) {
m_grabbers[i].color = AXES_COLOR[i];
m_grabbers[i].hover_color = AXES_HOVER_COLOR[i];
}
#else
// x axis
m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() };
m_grabbers[0].color = AXES_COLOR[0];
// y axis
m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() };
m_grabbers[1].color = AXES_COLOR[1];
// z axis
m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset };
m_grabbers[2].color = AXES_COLOR[2];
#endif
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
auto render_grabber_connection = [this, &center](unsigned int id) {
if (m_grabbers[id].enabled) {
//if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) {
m_grabber_connections[id].old_center = center;
m_grabber_connections[id].model.reset();
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
init_data.color = AXES_COLOR[id];
init_data.reserve_vertices(2);
init_data.reserve_indices(2);
// vertices
init_data.add_vertex((Vec3f)center.cast<float>());
init_data.add_vertex((Vec3f)m_grabbers[id].center.cast<float>());
// indices
init_data.add_line(0, 1);
m_grabber_connections[id].model.init_from(std::move(init_data));
//}
glLineStipple(1, 0x0FFF);
glEnable(GL_LINE_STIPPLE);
m_grabber_connections[id].model.render();
glDisable(GL_LINE_STIPPLE);
}
};
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader != nullptr) {
shader->start_using();
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
// draw axes
for (unsigned int i = 0; i < 3; ++i) {
render_grabber_connection(i);
}
shader->stop_using();
}
// draw grabbers
render_grabbers(box);
}
void GLGizmoMove3D::on_register_raycasters_for_picking()
{
// the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account
m_parent.set_raycaster_gizmos_on_top(true);
}
void GLGizmoMove3D::on_unregister_raycasters_for_picking()
{
m_parent.set_raycaster_gizmos_on_top(false);
}
//BBS: add input window for move
void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit)
{
if (m_object_manipulation)
m_object_manipulation->do_render_move_window(m_imgui, "Move", x, y, bottom_limit);
}
double GLGizmoMove3D::calc_projection(const UpdateData& data) const
{
double projection = 0.0;
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0) {
Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_starting_drag_position;
// finds projection of the vector along the staring direction
projection = inters_vec.dot(starting_vec.normalized());
}
if (wxGetKeyState(WXK_SHIFT))
projection = m_snap_step * (double)std::round(projection / m_snap_step);
return projection;
}
} // namespace GUI
} // namespace Slic3r