// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoMove.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" //BBS: GUI refactor #include "slic3r/GUI/Plater.hpp" #include "libslic3r/AppConfig.hpp" #include #include namespace Slic3r { namespace GUI { #if ENABLE_FIXED_GRABBER const double GLGizmoMove3D::Offset = 50.0; #else const double GLGizmoMove3D::Offset = 10.0; #endif //BBS: GUI refactor: add obj manipulation GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id, GizmoObjectManipulation* obj_manipulation) : GLGizmoBase(parent, icon_filename, sprite_id) //BBS: GUI refactor: add obj manipulation , m_object_manipulation(obj_manipulation) {} std::string GLGizmoMove3D::get_tooltip() const { const Selection& selection = m_parent.get_selection(); bool show_position = selection.is_single_full_instance(); const Vec3d& position = selection.get_bounding_box().center(); if (m_hover_id == 0 || m_grabbers[0].dragging) return "X: " + format(show_position ? position(0) : m_displacement(0), 2); else if (m_hover_id == 1 || m_grabbers[1].dragging) return "Y: " + format(show_position ? position(1) : m_displacement(1), 2); else if (m_hover_id == 2 || m_grabbers[2].dragging) return "Z: " + format(show_position ? position(2) : m_displacement(2), 2); else return ""; } bool GLGizmoMove3D::on_mouse(const wxMouseEvent &mouse_event) { return use_grabbers(mouse_event); } bool GLGizmoMove3D::on_init() { for (int i = 0; i < 3; ++i) { m_grabbers.push_back(Grabber()); m_grabbers.back().extensions = GLGizmoBase::EGrabberExtension::PosZ; } m_grabbers[0].angles = { 0.0, 0.5 * double(PI), 0.0 }; m_grabbers[1].angles = { -0.5 * double(PI), 0.0, 0.0 }; m_shortcut_key = WXK_CONTROL_M; return true; } std::string GLGizmoMove3D::on_get_name() const { return _u8L("Move"); } bool GLGizmoMove3D::on_is_activable() const { return !m_parent.get_selection().is_empty(); } void GLGizmoMove3D::on_start_dragging() { assert(m_hover_id != -1); m_displacement = Vec3d::Zero(); const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box(); m_starting_drag_position = m_grabbers[m_hover_id].center; m_starting_box_center = box.center(); m_starting_box_bottom_center = box.center(); m_starting_box_bottom_center(2) = box.min(2); } void GLGizmoMove3D::on_stop_dragging() { m_parent.do_move(L("Gizmo-Move")); m_displacement = Vec3d::Zero(); } void GLGizmoMove3D::on_dragging(const UpdateData& data) { if (m_hover_id == 0) m_displacement.x() = calc_projection(data); else if (m_hover_id == 1) m_displacement.y() = calc_projection(data); else if (m_hover_id == 2) m_displacement.z() = calc_projection(data); Selection &selection = m_parent.get_selection(); selection.translate(m_displacement); } void GLGizmoMove3D::on_render() { const Selection& selection = m_parent.get_selection(); glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); const BoundingBoxf3& box = selection.get_bounding_box(); const Vec3d& center = box.center(); float space_size = 20.f *INV_ZOOM; #if ENABLE_FIXED_GRABBER // x axis m_grabbers[0].center = { box.max.x() + space_size, center.y(), center.z() }; // y axis m_grabbers[1].center = { center.x(), box.max.y() + space_size, center.z() }; // z axis m_grabbers[2].center = { center.x(), center.y(), box.max.z() + space_size }; for (int i = 0; i < 3; ++i) { m_grabbers[i].color = AXES_COLOR[i]; m_grabbers[i].hover_color = AXES_HOVER_COLOR[i]; } #else // x axis m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() }; m_grabbers[0].color = AXES_COLOR[0]; // y axis m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() }; m_grabbers[1].color = AXES_COLOR[1]; // z axis m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset }; m_grabbers[2].color = AXES_COLOR[2]; #endif glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); auto render_grabber_connection = [this, ¢er](unsigned int id) { if (m_grabbers[id].enabled) { //if (!m_grabber_connections[id].model.is_initialized() || !m_grabber_connections[id].old_center.isApprox(center)) { m_grabber_connections[id].old_center = center; m_grabber_connections[id].model.reset(); GLModel::Geometry init_data; init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 }; init_data.color = AXES_COLOR[id]; init_data.reserve_vertices(2); init_data.reserve_indices(2); // vertices init_data.add_vertex((Vec3f)center.cast()); init_data.add_vertex((Vec3f)m_grabbers[id].center.cast()); // indices init_data.add_line(0, 1); m_grabber_connections[id].model.init_from(std::move(init_data)); //} glLineStipple(1, 0x0FFF); glEnable(GL_LINE_STIPPLE); m_grabber_connections[id].model.render(); glDisable(GL_LINE_STIPPLE); } }; GLShaderProgram* shader = wxGetApp().get_shader("flat"); if (shader != nullptr) { shader->start_using(); const Camera& camera = wxGetApp().plater()->get_camera(); shader->set_uniform("view_model_matrix", camera.get_view_matrix()); shader->set_uniform("projection_matrix", camera.get_projection_matrix()); // draw axes for (unsigned int i = 0; i < 3; ++i) { render_grabber_connection(i); } shader->stop_using(); } // draw grabbers render_grabbers(box); } void GLGizmoMove3D::on_register_raycasters_for_picking() { // the gizmo grabbers are rendered on top of the scene, so the raytraced picker should take it into account m_parent.set_raycaster_gizmos_on_top(true); } void GLGizmoMove3D::on_unregister_raycasters_for_picking() { m_parent.set_raycaster_gizmos_on_top(false); } //BBS: add input window for move void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit) { if (m_object_manipulation) m_object_manipulation->do_render_move_window(m_imgui, "Move", x, y, bottom_limit); } double GLGizmoMove3D::calc_projection(const UpdateData& data) const { double projection = 0.0; Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; double len_starting_vec = starting_vec.norm(); if (len_starting_vec != 0.0) { Vec3d mouse_dir = data.mouse_ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // in our case plane normal and ray direction are the same (orthogonal view) // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; // vector from the starting position to the found intersection Vec3d inters_vec = inters - m_starting_drag_position; // finds projection of the vector along the staring direction projection = inters_vec.dot(starting_vec.normalized()); } if (wxGetKeyState(WXK_SHIFT)) projection = m_snap_step * (double)std::round(projection / m_snap_step); return projection; } } // namespace GUI } // namespace Slic3r