Files
OrcaSlicer/deps_src/libigl/igl/tri_tri_intersect.cpp
Donovan Baarda dc5897d7b5 Update eigen to v5.0.1 and libigl to v2.6.0. (#11311)
* Update eigen from v3.3.7 to v5.0.1.

This updates eigen from v3.3.7 released on  December 11, 2018-12-11 to v5.0.1
released on 2025-11-11. There have be a large number of bug-fixes,
optimizations, and improvements between these releases. See the details at;

https://gitlab.com/libeigen/eigen/-/releases

It retains the previous custom minimal `CMakeLists.txt`, and adds a
README-OrcaSlicer.md that explains what version and parts of the upstream
eigen release have been included, and where the full release can be found.

* Update libigl from v2.0.0 (or older) to v2.6.0.

This updates libigl from what was probably v2.0.0 released on 2018-10-16 to
v2.6.0 released on 2025-05-15. It's possible the old version was even older
than that but there is no version indicators in the code and I ran out of
patience identifying missing changes and only went back as far as v2.0.0.

There have been a large number of bug-fixes, optimizations, and improvements
between these versions. See the following for details;

https://github.com/libigl/libigl/releases

I retained the minimal custom `CMakeLists.txt`, added `README.md` from the
libigl distribution which identifies the version, and added a
README-OrcaSlicer.md that details the version and parts that have been
included.

* Update libslic3r for libigl v2.6.0 changes.

This updates libslic3r for all changes moving to eigen v5.0.1 and libigl
v2.6.0. Despite the large number of updates to both dependencies, no changes
were required for the eigen update, and only one change was required for the
libigl update.

For libigl, `igl::Hit` was changed to a template taking the Scalar type to
use. Previously it was hard-coded to `float`, so to minimize possible impact
I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`.

* Add compiler option `-DNOMINMAX` for libigl with MSVC.

MSVC by default defines `min(()` and `max()` macros that break
`std::numeric_limits<>::max()`. The upstream cmake that we don't include
adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need
to add the same thing here.

* Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl.

This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream
libigl v2.6.0. loop.{h,cpp} implementation.

This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150)
which included changes to `loop.{h,cpp}` in the old version of libigl. This PR
avoids modifying the included dependencies, and uses the updated upstream
versions of those files without any modifications, which requires fixing
TriangleMeshDeal.cpp to work with them.

In particular, the modifications made to `loop.{h,cpp}` included changing the
return type from void to bool, adding additional validation checking of the
input meshes, and returning false if they failed validation. These added
checks looked unnecessary and would only have caught problems if the input
mesh was very corrupt.

To make `TriangleMeshDeal.cpp` work without this built-in checking
functionality, I removed checking/handling of any `false` return value.

There was also a hell of a lot of redundant copying and casting back and forth
between float and double, so I cleaned that up. The input and output meshs use
floats for the vertexes, and there would be no accuracy benefits from casting
to and from doubles for the simple weighted average operations done by
igl::loop(). So this just uses `Eigen:Map` to use the original input mesh
vertex data directly without requiring any copy or casting.

* Move eigen from included `deps_src` to externaly fetched `deps`.

This copys what PrusaSlicer did and moved it from an included dependency under
`deps_src` to an externaly fetched dependency under `deps`. This requires
updating some `CMakeList.txt` configs and removing the old and obsolete
`cmake/modules/FindEigen3.cmake`. The details of when this was done in
PrusaSlicer and the followup fixes are at;

* 21116995d7
* https://github.com/prusa3d/PrusaSlicer/issues/13608
* https://github.com/prusa3d/PrusaSlicer/pull/13609
* e3c277b9ee

For some reason I don't fully understand this also required fixing
`src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to
fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I
don't understand is how it worked before. Note that this include is in the
PrusaSlicer version of this file, but it also significantly deviates from what
is currently in OrcaSlicer in many other ways.

* Whups... I missed adding the deps/Eigen/Eigen.cmake file...

* Tidy some whitespace indenting in CMakeLists.txt.

* Ugh... tabs indenting needing fixes.

* Change the include order of deps/Eigen.

It turns out that although Boost includes some references to Eigen, Eigen also
includes some references to Boost for supporting some of it's additional
numeric types.

I don't think it matters much since we are not using these features, but I
think technically its more correct to say Eigen depends on Boost than the
other way around, so I've re-ordered them.

* Add source for Eigen 5.0.1 download to flatpak yml config.

* Add explicit `DEPENDS dep_Boost to deps/Eigen.

I missed this before. This ensures we don't rely on include orders to make
sure Boost is installed before we configure Eigen.

* Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen.

It turns out Eigen can also use GMP and MPFR for multi-precision and
multi-precision-rounded numeric types if they are available.

Again, I don't think we are using these so it doesn't really matter, but it is
technically correct and ensures they are there if we ever do need them.

* Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL.

I think this is finally correct. Apparently CGAL also optionally depends on
Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL.

---------

Co-authored-by: Donovan Baarda <dbaarda@google.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-12 15:09:13 +08:00

863 lines
39 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2021 Vladimir S. FONOV <vladimir.fonov@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
/*
*
* C++ version based on the routines published in
* "Fast and Robust Triangle-Triangle Overlap Test
* Using Orientation Predicates" P. Guigue - O. Devillers
*
* Works with Eigen data structures instead of plain C arrays
* returns bool values
*
* Code is rewritten to get rid of the macros and use C++ lambda and
* inline functions instead
*
* Original notice:
*
* Triangle-Triangle Overlap Test Routines
* July, 2002
* Updated December 2003
*
* Updated by Vladimir S. FONOV
* March, 2023
*
* This file contains C implementation of algorithms for
* performing two and three-dimensional triangle-triangle intersection test
* The algorithms and underlying theory are described in
*
* "Fast and Robust Triangle-Triangle Overlap Test
* Using Orientation Predicates" P. Guigue - O. Devillers
*
* Journal of Graphics Tools, 8(1), 2003
*
* Several geometric predicates are defined. Their parameters are all
* points. Each point is an array of two or three double precision
* floating point numbers. The geometric predicates implemented in
* this file are:
*
* int tri_tri_overlap_test_3d(p1,q1,r1,p2,q2,r2)
* int tri_tri_overlap_test_2d(p1,q1,r1,p2,q2,r2)
*
* int tri_tri_intersection_test_3d(p1,q1,r1,p2,q2,r2,
* coplanar,source,target)
*
* is a version that computes the segment of intersection when
* the triangles overlap (and are not coplanar)
*
* each function returns 1 if the triangles (including their
* boundary) intersect, otherwise 0
*
*
* Other information are available from the Web page
* http://www.acm.org/jgt/papers/GuigueDevillers03/
*
*/
#ifndef IGL_TRI_TRI_INTERSECT_CPP
#define IGL_TRI_TRI_INTERSECT_CPP
#include "tri_tri_intersect.h"
#include "EPS.h"
#include <Eigen/Geometry>
// helper functions
namespace igl {
namespace internal {
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2,
typename DerivedN1>
IGL_INLINE bool coplanar_tri_tri3d(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2,
const Eigen::MatrixBase<DerivedN1> &normal_1);
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2>
IGL_INLINE bool ccw_tri_tri_intersection_2d(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2);
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2>
inline bool _IGL_CHECK_MIN_MAX(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2)
{
using Scalar = typename DerivedP1::Scalar;
using RowVector = typename Eigen::Matrix<Scalar, 1, 3>;
RowVector v1=p2-q1;
RowVector v2=p1-q1;
RowVector N1=v1.cross(v2);
v1=q2-q1;
if (v1.dot(N1) > 0.0) return false;
v1=p2-p1;
v2=r1-p1;
N1=v1.cross(v2);
v1=r2-p1;
if (v1.dot(N1) > 0.0) return false;
else return true;
}
/* Permutation in a canonical form of T2's vertices */
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2,
typename DP2,typename DQ2,typename DR2,
typename DerivedN1>
inline bool _IGL_TRI_TRI_3D(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2,
DP2 dp2, DQ2 dq2,DR2 dr2,
const Eigen::MatrixBase<DerivedN1> &N1)
{
if (dp2 > 0.0) {
if (dq2 > 0.0) return _IGL_CHECK_MIN_MAX(p1,r1,q1,r2,p2,q2);
else if (dr2 > 0.0) return _IGL_CHECK_MIN_MAX(p1,r1,q1,q2,r2,p2);
else return _IGL_CHECK_MIN_MAX(p1,q1,r1,p2,q2,r2); }
else if (dp2 < 0.0) {
if (dq2 < 0.0) return _IGL_CHECK_MIN_MAX(p1,q1,r1,r2,p2,q2);
else if (dr2 < 0.0) return _IGL_CHECK_MIN_MAX(p1,q1,r1,q2,r2,p2);
else return _IGL_CHECK_MIN_MAX(p1,r1,q1,p2,q2,r2);
} else {
if (dq2 < 0.0) {
if (dr2 >= 0.0) return _IGL_CHECK_MIN_MAX(p1,r1,q1,q2,r2,p2);
else return _IGL_CHECK_MIN_MAX(p1,q1,r1,p2,q2,r2);
}
else if (dq2 > 0.0) {
if (dr2 > 0.0) return _IGL_CHECK_MIN_MAX(p1,r1,q1,p2,q2,r2);
else return _IGL_CHECK_MIN_MAX(p1,q1,r1,q2,r2,p2);
}
else {
if (dr2 > 0.0) return _IGL_CHECK_MIN_MAX(p1,q1,r1,r2,p2,q2);
else if (dr2 < 0.0) return _IGL_CHECK_MIN_MAX(p1,r1,q1,r2,p2,q2);
else return coplanar_tri_tri3d(p1,q1,r1,p2,q2,r2,N1);
}}
}
} //igl
} // internal
/*
*
* Three-dimensional Triangle-Triangle Overlap Test
*
*/
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2>
IGL_INLINE bool igl::tri_tri_overlap_test_3d(
const Eigen::MatrixBase<DerivedP1> & p1,
const Eigen::MatrixBase<DerivedQ1> & q1,
const Eigen::MatrixBase<DerivedR1> & r1,
const Eigen::MatrixBase<DerivedP2> & p2,
const Eigen::MatrixBase<DerivedQ2> & q2,
const Eigen::MatrixBase<DerivedR2> & r2)
{
using Scalar = typename DerivedP1::Scalar;
using RowVector = typename Eigen::Matrix<Scalar, 1, 3>;
Scalar dp1, dq1, dr1, dp2, dq2, dr2;
RowVector v1, v2;
RowVector N1, N2;
/* Compute distance signs of p1, q1 and r1 to the plane of
triangle(p2,q2,r2) */
v1=p2-r2;
v2=q2-r2;
N2=v1.cross(v2);
v1=p1-r2;
dp1 = v1.dot(N2);
v1=q1-r2;
dq1 = v1.dot(N2);
v1=r1-r2;
dr1 = v1.dot(N2);
if (((dp1 * dq1) > 0.0) && ((dp1 * dr1) > 0.0)) return false;
/* Compute distance signs of p2, q2 and r2 to the plane of
triangle(p1,q1,r1) */
v1=q1-p1;
v2=r1-p1;
N1=v1.cross(v2);
v1=p2-r1;
dp2 = v1.dot(N1);
v1=q2-r1;
dq2 = v1.dot(N1);
v1=r2-r1;
dr2 = v1.dot(N1);
if (((dp2 * dq2) > 0.0) && ((dp2 * dr2) > 0.0)) return false;
/* Permutation in a canonical form of T1's vertices */
if (dp1 > 0.0) {
if (dq1 > 0.0) return internal::_IGL_TRI_TRI_3D(r1,p1,q1,p2,r2,q2,dp2,dr2,dq2,N1);
else if (dr1 > 0.0) return internal::_IGL_TRI_TRI_3D(q1,r1,p1,p2,r2,q2,dp2,dr2,dq2,N1);
else return internal::_IGL_TRI_TRI_3D(p1,q1,r1,p2,q2,r2,dp2,dq2,dr2,N1);
} else if (dp1 < 0.0) {
if (dq1 < 0.0) return internal::_IGL_TRI_TRI_3D(r1,p1,q1,p2,q2,r2,dp2,dq2,dr2,N1);
else if (dr1 < 0.0) return internal::_IGL_TRI_TRI_3D(q1,r1,p1,p2,q2,r2,dp2,dq2,dr2,N1);
else return internal::_IGL_TRI_TRI_3D(p1,q1,r1,p2,r2,q2,dp2,dr2,dq2,N1);
} else {
if (dq1 < 0.0) {
if (dr1 >= 0.0) return internal::_IGL_TRI_TRI_3D(q1,r1,p1,p2,r2,q2,dp2,dr2,dq2,N1);
else return internal::_IGL_TRI_TRI_3D(p1,q1,r1,p2,q2,r2,dp2,dq2,dr2,N1);
}
else if (dq1 > 0.0) {
if (dr1 > 0.0) return internal::_IGL_TRI_TRI_3D(p1,q1,r1,p2,r2,q2,dp2,dr2,dq2,N1);
else return internal::_IGL_TRI_TRI_3D(q1,r1,p1,p2,q2,r2,dp2,dq2,dr2,N1);
}
else {
if (dr1 > 0.0) return internal::_IGL_TRI_TRI_3D(r1,p1,q1,p2,q2,r2,dp2,dq2,dr2,N1);
else if (dr1 < 0.0) return internal::_IGL_TRI_TRI_3D(r1,p1,q1,p2,r2,q2,dp2,dr2,dq2,N1);
else return internal::coplanar_tri_tri3d(p1,q1,r1,p2,q2,r2,N1);
}
}
};
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2,
typename DerivedN1>
IGL_INLINE bool igl::internal::coplanar_tri_tri3d(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2,
const Eigen::MatrixBase<DerivedN1> &normal_1)
{
using Scalar= typename DerivedP1::Scalar;
using RowVector2D = typename Eigen::Matrix<Scalar,1,2>;
RowVector2D P1,Q1,R1;
RowVector2D P2,Q2,R2;
Scalar n_x, n_y, n_z;
n_x = ((normal_1[0]<0.0)?-normal_1[0]:normal_1[0]);
n_y = ((normal_1[1]<0.0)?-normal_1[1]:normal_1[1]);
n_z = ((normal_1[2]<0.0)?-normal_1[2]:normal_1[2]);
/* Projection of the triangles in 3D onto 2D such that the area of
the projection is maximized. */
if (( n_x > n_z ) && ( n_x >= n_y )) {
// Project onto plane YZ
P1[0] = q1[2]; P1[1] = q1[1];
Q1[0] = p1[2]; Q1[1] = p1[1];
R1[0] = r1[2]; R1[1] = r1[1];
P2[0] = q2[2]; P2[1] = q2[1];
Q2[0] = p2[2]; Q2[1] = p2[1];
R2[0] = r2[2]; R2[1] = r2[1];
} else if (( n_y > n_z ) && ( n_y >= n_x )) {
// Project onto plane XZ
P1[0] = q1[0]; P1[1] = q1[2];
Q1[0] = p1[0]; Q1[1] = p1[2];
R1[0] = r1[0]; R1[1] = r1[2];
P2[0] = q2[0]; P2[1] = q2[2];
Q2[0] = p2[0]; Q2[1] = p2[2];
R2[0] = r2[0]; R2[1] = r2[2];
} else {
// Project onto plane XY
P1[0] = p1[0]; P1[1] = p1[1];
Q1[0] = q1[0]; Q1[1] = q1[1];
R1[0] = r1[0]; R1[1] = r1[1];
P2[0] = p2[0]; P2[1] = p2[1];
Q2[0] = q2[0]; Q2[1] = q2[1];
R2[0] = r2[0]; R2[1] = r2[1];
}
return tri_tri_overlap_test_2d(P1,Q1,R1,P2,Q2,R2);
};
namespace igl
{
namespace internal {
/*
*
* Three-dimensional Triangle-Triangle Intersection
*
*/
/*
This macro is called when the triangles surely intersect
It constructs the segment of intersection of the two triangles
if they are not coplanar.
*/
// NOTE: a faster, but possibly less precise, method of computing
// point B is described here: https://github.com/erich666/jgt-code/issues/5
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2,
typename DerivedS,typename DerivedT,
typename DerivedN1,typename DerivedN2>
bool _IGL_CONSTRUCT_INTERSECTION(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2,
Eigen::MatrixBase<DerivedS> &source, Eigen::MatrixBase<DerivedT> &target,
const Eigen::MatrixBase<DerivedN1> &N1,const Eigen::MatrixBase<DerivedN2> &N2)
{
using Scalar = typename DerivedP1::Scalar;
using RowVector3D = typename Eigen::Matrix<Scalar,1,3>;
RowVector3D v,v1,v2,N;
v1=q1-p1;
v2=r2-p1;
N=v1.cross(v2);
v=p2-p1;
if (v.dot(N) > 0.0) {
v1=r1-p1;
N=v1.cross(v2);
if (v.dot(N) <= 0.0) {
v2=q2-p1;
N=v1.cross(v2);
if (v.dot(N) > 0.0) {
v1=p1-p2;
v2=p1-r1;
Scalar alpha = v1.dot(N2) / v2.dot(N2);
v1=v2*alpha;
source=p1-v1;
v1=p2-p1;
v2=p2-r2;
alpha = v1.dot(N1) / v2.dot(N1);
v1=v2*alpha;
target=p2-v1;
return true;
} else {
v1=p2-p1;
v2=p2-q2;
Scalar alpha = v1.dot(N1) / v2.dot(N1);
v1=v2*alpha;
source=p2-v1;
v1=p2-p1;
v2=p2-r2;
alpha = v1.dot(N1) / v2.dot(N1);
v1=v2*alpha;
target=p2-v1;
return true;
}
} else {
return false;
}
} else {
v2=q2-p1;
N=v1.cross(v2);
if (v.dot(N) < 0.0) {
return false;
} else {
v1=r1-p1;
N=v1.cross(v2);
if (v.dot(N) >= 0.0) {
v1=p1-p2;
v2=p1-r1;
Scalar alpha = v1.dot(N2) / v2.dot(N2);
v1=v2*alpha;
source=p1-v1;
v1=p1-p2;
v2=p1-q1;
alpha = v1.dot(N2) / v2.dot(N2);
v1=v2*alpha;
target=p1-v1 ;
return true;
} else {
v1=p2-p1 ;
v2=p2-q2 ;
Scalar alpha = v1.dot(N1) / v2.dot(N1);
v1=v2*alpha;
source=p2-v1;
v1=p1-p2;
v2=p1-q1;
alpha = v1.dot(N2) / v2.dot(N2);
v1=v2*alpha;
target=p1-v1 ;
return true;
}}}
}
// #define _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,p2,q2,r2) { \
// _IGL_SUB(v1,q1,p1) \
// _IGL_SUB(v2,r2,p1) \
// _IGL_CROSS(N,v1,v2) \
// _IGL_SUB(v,p2,p1) \
// if (_IGL_DOT(v,N) > 0.0) {\
// _IGL_SUB(v1,r1,p1) \
// _IGL_CROSS(N,v1,v2) \
// if (_IGL_DOT(v,N) <= 0.0) { \
// _IGL_SUB(v2,q2,p1) \
// _IGL_CROSS(N,v1,v2) \
// if (_IGL_DOT(v,N) > 0.0) { \
// _IGL_SUB(v1,p1,p2) \
// _IGL_SUB(v2,p1,r1) \
// alpha = _IGL_DOT(v1,N2) / _IGL_DOT(v2,N2); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(source,p1,v1) \
// _IGL_SUB(v1,p2,p1) \
// _IGL_SUB(v2,p2,r2) \
// alpha = _IGL_DOT(v1,N1) / _IGL_DOT(v2,N1); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(target,p2,v1) \
// return true; \
// } else { \
// _IGL_SUB(v1,p2,p1) \
// _IGL_SUB(v2,p2,q2) \
// alpha = _IGL_DOT(v1,N1) / _IGL_DOT(v2,N1); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(source,p2,v1) \
// _IGL_SUB(v1,p2,p1) \
// _IGL_SUB(v2,p2,r2) \
// alpha = _IGL_DOT(v1,N1) / _IGL_DOT(v2,N1); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(target,p2,v1) \
// return true; \
// } \
// } else { \
// return false; \
// } \
// } else { \
// _IGL_SUB(v2,q2,p1) \
// _IGL_CROSS(N,v1,v2) \
// if (_IGL_DOT(v,N) < 0.0) { \
// return false; \
// } else { \
// _IGL_SUB(v1,r1,p1) \
// _IGL_CROSS(N,v1,v2) \
// if (_IGL_DOT(v,N) >= 0.0) { \
// _IGL_SUB(v1,p1,p2) \
// _IGL_SUB(v2,p1,r1) \
// alpha = _IGL_DOT(v1,N2) / _IGL_DOT(v2,N2); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(source,p1,v1) \
// _IGL_SUB(v1,p1,p2) \
// _IGL_SUB(v2,p1,q1) \
// alpha = _IGL_DOT(v1,N2) / _IGL_DOT(v2,N2); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(target,p1,v1) \
// return true; \
// } else { \
// _IGL_SUB(v1,p2,p1) \
// _IGL_SUB(v2,p2,q2) \
// alpha = _IGL_DOT(v1,N1) / _IGL_DOT(v2,N1); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(source,p2,v1) \
// _IGL_SUB(v1,p1,p2) \
// _IGL_SUB(v2,p1,q1) \
// alpha = _IGL_DOT(v1,N2) / _IGL_DOT(v2,N2); \
// _IGL_SCALAR(v1,alpha,v2) \
// _IGL_SUB(target,p1,v1) \
// return true; \
// }}}}
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2,
typename DP2,typename DQ2,typename DR2,
typename DerivedS,typename DerivedT,
typename DerivedN1,typename DerivedN2
>
inline bool _IGL_TRI_TRI_INTER_3D(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2,
DP2 dp2, DQ2 dq2,DR2 dr2,
bool & coplanar,
Eigen::MatrixBase<DerivedS> &source, Eigen::MatrixBase<DerivedT> &target,
const Eigen::MatrixBase<DerivedN1> &N1,const Eigen::MatrixBase<DerivedN2> &N2
)
{
if (dp2 > 0.0) {
if (dq2 > 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,r2,p2,q2,source,target,N1,N2);
else if (dr2 > 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,q2,r2,p2,source,target,N1,N2);
else return _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,p2,q2,r2,source,target,N1,N2); }
else if (dp2 < 0.0) {
if (dq2 < 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,r2,p2,q2,source,target,N1,N2);
else if (dr2 < 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,q2,r2,p2,source,target,N1,N2);
else return _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,p2,q2,r2,source,target,N1,N2);
} else {
if (dq2 < 0.0) {
if (dr2 >= 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,q2,r2,p2,source,target,N1,N2);
else return _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,p2,q2,r2,source,target,N1,N2);
}
else if (dq2 > 0.0) {
if (dr2 > 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,p2,q2,r2,source,target,N1,N2);
else return _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,q2,r2,p2,source,target,N1,N2);
}
else {
if (dr2 > 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,r2,p2,q2,source,target,N1,N2);
else if (dr2 < 0.0) return _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,r2,p2,q2,source,target,N1,N2);
else {
coplanar = true;
return igl::internal::coplanar_tri_tri3d(p1,q1,r1,p2,q2,r2,N1);
}
}}
}
// #define _IGL_TRI_TRI_INTER_3D(p1,q1,r1,p2,q2,r2,dp2,dq2,dr2) { \
// if (dp2 > 0.0) { \
// if (dq2 > 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,r2,p2,q2) \
// else if (dr2 > 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,q2,r2,p2)\
// else _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,p2,q2,r2) }\
// else if (dp2 < 0.0) { \
// if (dq2 < 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,r2,p2,q2)\
// else if (dr2 < 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,q2,r2,p2)\
// else _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,p2,q2,r2)\
// } else { \
// if (dq2 < 0.0) { \
// if (dr2 >= 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,q2,r2,p2)\
// else _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,p2,q2,r2)\
// } \
// else if (dq2 > 0.0) { \
// if (dr2 > 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,p2,q2,r2)\
// else _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,q2,r2,p2)\
// } \
// else { \
// if (dr2 > 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,q1,r1,r2,p2,q2)\
// else if (dr2 < 0.0) _IGL_CONSTRUCT_INTERSECTION(p1,r1,q1,r2,p2,q2)\
// else { \
// coplanar = true; \
// return coplanar_tri_tri3d(p1,q1,r1,p2,q2,r2,N1);\
// } \
// }} }
} //internal
} //igl
/*
The following version computes the segment of intersection of the
two triangles if it exists.
coplanar returns whether the triangles are coplanar
source and target are the endpoints of the line segment of intersection
*/
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2,
typename DerivedS,typename DerivedT>
IGL_INLINE bool igl::tri_tri_intersection_test_3d(
const Eigen::MatrixBase<DerivedP1> & p1, const Eigen::MatrixBase<DerivedQ1> & q1, const Eigen::MatrixBase<DerivedR1> & r1,
const Eigen::MatrixBase<DerivedP2> & p2, const Eigen::MatrixBase<DerivedQ2> & q2, const Eigen::MatrixBase<DerivedR2> & r2,
bool & coplanar,
Eigen::MatrixBase<DerivedS> & source, Eigen::MatrixBase<DerivedT> & target )
{
using Scalar = typename DerivedP1::Scalar;
using RowVector3D = typename Eigen::Matrix<Scalar, 1, 3>;
Scalar dp1, dq1, dr1, dp2, dq2, dr2;
RowVector3D v1, v2, v;
RowVector3D N1, N2, N;
// Compute distance signs of p1, q1 and r1
// to the plane of triangle(p2,q2,r2)
v1=p2-r2;
v2=q2-r2;
N2=v1.cross(v2);
v1=p1-r2;
dp1 = v1.dot(N2);
v1=q1-r2;
dq1 = v1.dot(N2);
v1=r1-r2;
dr1 = v1.dot(N2);
coplanar = false;
if (((dp1 * dq1) > 0.0) && ((dp1 * dr1) > 0.0)) return false;
// Compute distance signs of p2, q2 and r2
// to the plane of triangle(p1,q1,r1)
v1=q1-p1;
v2=r1-p1;
N1=v1.cross(v2);
v1=p2-r1;
dp2 = v1.dot(N1);
v1=q2-r1;
dq2 = v1.dot(N1);
v1=r2-r1;
dr2 = v1.dot(N1);
if (((dp2 * dq2) > 0.0) && ((dp2 * dr2) > 0.0)) return false;
// Alec: it's hard to believe this will ever be perfectly robust, but checking
// 1e-22 against zero seems like a recipe for bad logic.
// Switching all these 0.0s to epsilons makes other tests fail. My claim is
// that the series of logic below is a bad way of determining coplanarity, so
// instead just check for it right away.
const Scalar eps = igl::EPS<Scalar>();
using std::abs;
if(
abs(dp1) < eps && abs(dq1) < eps && abs(dr1) < eps &&
abs(dp2) < eps && abs(dq2) < eps && abs(dr2) < eps)
{
coplanar = true;
return internal::coplanar_tri_tri3d(p1,q1,r1,p2,q2,r2,N1);
};
// Permutation in a canonical form of T1's vertices
if (dp1 > 0.0) {
if (dq1 > 0.0) return internal::_IGL_TRI_TRI_INTER_3D(r1,p1,q1,p2,r2,q2,dp2,dr2,dq2,coplanar,source,target,N1,N2);
else if (dr1 > 0.0) return internal::_IGL_TRI_TRI_INTER_3D(q1,r1,p1,p2,r2,q2,dp2,dr2,dq2,coplanar,source,target,N1,N2);
else return internal::_IGL_TRI_TRI_INTER_3D(p1,q1,r1,p2,q2,r2,dp2,dq2,dr2,coplanar,source,target,N1,N2);
} else if (dp1 < 0.0) {
if (dq1 < 0.0) return internal::_IGL_TRI_TRI_INTER_3D(r1,p1,q1,p2,q2,r2,dp2,dq2,dr2,coplanar,source,target,N1,N2);
else if (dr1 < 0.0) return internal::_IGL_TRI_TRI_INTER_3D(q1,r1,p1,p2,q2,r2,dp2,dq2,dr2,coplanar,source,target,N1,N2);
else return internal::_IGL_TRI_TRI_INTER_3D(p1,q1,r1,p2,r2,q2,dp2,dr2,dq2,coplanar,source,target,N1,N2);
} else {
if (dq1 < 0.0) {
if (dr1 >= 0.0) return internal::_IGL_TRI_TRI_INTER_3D(q1,r1,p1,p2,r2,q2,dp2,dr2,dq2,coplanar,source,target,N1,N2);
else return internal::_IGL_TRI_TRI_INTER_3D(p1,q1,r1,p2,q2,r2,dp2,dq2,dr2,coplanar,source,target,N1,N2);
}
else if (dq1 > 0.0) {
if (dr1 > 0.0) return internal::_IGL_TRI_TRI_INTER_3D(p1,q1,r1,p2,r2,q2,dp2,dr2,dq2,coplanar,source,target,N1,N2);
else return internal::_IGL_TRI_TRI_INTER_3D(q1,r1,p1,p2,q2,r2,dp2,dq2,dr2,coplanar,source,target,N1,N2);
}
else {
if (dr1 > 0.0) return internal::_IGL_TRI_TRI_INTER_3D(r1,p1,q1,p2,q2,r2,dp2,dq2,dr2,coplanar,source,target,N1,N2);
else if (dr1 < 0.0) return internal::_IGL_TRI_TRI_INTER_3D(r1,p1,q1,p2,r2,q2,dp2,dr2,dq2,coplanar,source,target,N1,N2);
else {
// triangles are co-planar (should have been caught above).
coplanar = true;
return internal::coplanar_tri_tri3d(p1,q1,r1,p2,q2,r2,N1);
}
}
}
};
namespace igl {
namespace internal {
/*
*
* Two dimensional Triangle-Triangle Overlap Test
*
*/
/* some 2D macros */
//#define _IGL_ORIENT_2D(a, b, c) ((a[0]-c[0])*(b[1]-c[1])-(a[1]-c[1])*(b[0]-c[0]))
template <typename DerivedA,typename DerivedB,typename DerivedC>
inline typename Eigen::MatrixBase<DerivedA>::Scalar _IGL_ORIENT_2D(
const Eigen::MatrixBase<DerivedA> & a,
const Eigen::MatrixBase<DerivedB> & b,
const Eigen::MatrixBase<DerivedC> & c)
{
return ((a[0]-c[0])*(b[1]-c[1])-(a[1]-c[1])*(b[0]-c[0]));
}
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2>
bool _IGL_INTERSECTION_TEST_VERTEX(
const Eigen::MatrixBase<DerivedP1> & P1, const Eigen::MatrixBase<DerivedQ1> & Q1, const Eigen::MatrixBase<DerivedR1> & R1,
const Eigen::MatrixBase<DerivedP2> & P2, const Eigen::MatrixBase<DerivedQ2> & Q2, const Eigen::MatrixBase<DerivedR2> & R2
)
{
if (_IGL_ORIENT_2D(R2,P2,Q1) >= 0.0)
if (_IGL_ORIENT_2D(R2,Q2,Q1) <= 0.0)
if (_IGL_ORIENT_2D(P1,P2,Q1) > 0.0) {
if (_IGL_ORIENT_2D(P1,Q2,Q1) <= 0.0) return true;
else return false;}
else {
if (_IGL_ORIENT_2D(P1,P2,R1) >= 0.0)
if (_IGL_ORIENT_2D(Q1,R1,P2) >= 0.0) return true;
else return false;
else return false;
}
else
if (_IGL_ORIENT_2D(P1,Q2,Q1) <= 0.0)
if (_IGL_ORIENT_2D(R2,Q2,R1) <= 0.0)
if (_IGL_ORIENT_2D(Q1,R1,Q2) >= 0.0) return true;
else return false;
else return false;
else return false;
else
if (_IGL_ORIENT_2D(R2,P2,R1) >= 0.0)
if (_IGL_ORIENT_2D(Q1,R1,R2) >= 0.0)
if (_IGL_ORIENT_2D(P1,P2,R1) >= 0.0) return true;
else return false;
else
if (_IGL_ORIENT_2D(Q1,R1,Q2) >= 0.0) {
if (_IGL_ORIENT_2D(R2,R1,Q2) >= 0.0) return true;
else return false;
}
else return false;
else return false;
}
// #define INTERSECTION_TEST_VERTEX(P1, Q1, R1, P2, Q2, R2) {\
// if (_IGL_ORIENT_2D(R2,P2,Q1) >= 0.0)\
// if (_IGL_ORIENT_2D(R2,Q2,Q1) <= 0.0)\
// if (_IGL_ORIENT_2D(P1,P2,Q1) > 0.0) {\
// if (_IGL_ORIENT_2D(P1,Q2,Q1) <= 0.0) return true; \
// else return false;} else {\
// if (_IGL_ORIENT_2D(P1,P2,R1) >= 0.0)\
// if (_IGL_ORIENT_2D(Q1,R1,P2) >= 0.0) return true; \
// else return false;\
// else return false;}\
// else \
// if (_IGL_ORIENT_2D(P1,Q2,Q1) <= 0.0)\
// if (_IGL_ORIENT_2D(R2,Q2,R1) <= 0.0)\
// if (_IGL_ORIENT_2D(Q1,R1,Q2) >= 0.0) return true; \
// else return false;\
// else return false;\
// else return false;\
// else\
// if (_IGL_ORIENT_2D(R2,P2,R1) >= 0.0) \
// if (_IGL_ORIENT_2D(Q1,R1,R2) >= 0.0)\
// if (_IGL_ORIENT_2D(P1,P2,R1) >= 0.0) return true;\
// else return false;\
// else \
// if (_IGL_ORIENT_2D(Q1,R1,Q2) >= 0.0) {\
// if (_IGL_ORIENT_2D(R2,R1,Q2) >= 0.0) return true; \
// else return false; }\
// else return false; \
// else return false; \
// };
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2>
bool _IGL_INTERSECTION_TEST_EDGE(
const Eigen::MatrixBase<DerivedP1> & P1, const Eigen::MatrixBase<DerivedQ1> & Q1, const Eigen::MatrixBase<DerivedR1> & R1,
const Eigen::MatrixBase<DerivedP2> & P2, const Eigen::MatrixBase<DerivedQ2> & /*Q2*/, const Eigen::MatrixBase<DerivedR2> & R2
)
{
if (_IGL_ORIENT_2D(R2,P2,Q1) >= 0.0) {
if (_IGL_ORIENT_2D(P1,P2,Q1) >= 0.0) {
if (_IGL_ORIENT_2D(P1,Q1,R2) >= 0.0) return true;
else return false;} else {
if (_IGL_ORIENT_2D(Q1,R1,P2) >= 0.0){
if (_IGL_ORIENT_2D(R1,P1,P2) >= 0.0) return true; else return false;}
else return false; }
} else {
if (_IGL_ORIENT_2D(R2,P2,R1) >= 0.0) {
if (_IGL_ORIENT_2D(P1,P2,R1) >= 0.0) {
if (_IGL_ORIENT_2D(P1,R1,R2) >= 0.0) return true;
else {
if (_IGL_ORIENT_2D(Q1,R1,R2) >= 0.0) return true; else return false;}}
else return false; }
else return false; }
}
// #define _IGL_INTERSECTION_TEST_EDGE(P1, Q1, R1, P2, Q2, R2) { \
// if (_IGL_ORIENT_2D(R2,P2,Q1) >= 0.0) {\
// if (_IGL_ORIENT_2D(P1,P2,Q1) >= 0.0) { \
// if (_IGL_ORIENT_2D(P1,Q1,R2) >= 0.0) return true; \
// else return false;} else { \
// if (_IGL_ORIENT_2D(Q1,R1,P2) >= 0.0){ \
// if (_IGL_ORIENT_2D(R1,P1,P2) >= 0.0) return true; else return false;} \
// else return false; } \
// } else {\
// if (_IGL_ORIENT_2D(R2,P2,R1) >= 0.0) {\
// if (_IGL_ORIENT_2D(P1,P2,R1) >= 0.0) {\
// if (_IGL_ORIENT_2D(P1,R1,R2) >= 0.0) return true; \
// else {\
// if (_IGL_ORIENT_2D(Q1,R1,R2) >= 0.0) return true; else return false;}}\
// else return false; }\
// else return false; }}
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2>
IGL_INLINE bool ccw_tri_tri_intersection_2d(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2)
{
if ( _IGL_ORIENT_2D(p2,q2,p1) >= 0.0 ) {
if ( _IGL_ORIENT_2D(q2,r2,p1) >= 0.0 ) {
if ( _IGL_ORIENT_2D(r2,p2,p1) >= 0.0 ) return true;
else return _IGL_INTERSECTION_TEST_EDGE(p1,q1,r1,p2,q2,r2);
} else {
if ( _IGL_ORIENT_2D(r2,p2,p1) >= 0.0 )
return _IGL_INTERSECTION_TEST_EDGE(p1,q1,r1,r2,p2,q2);
else return _IGL_INTERSECTION_TEST_VERTEX(p1,q1,r1,p2,q2,r2);}}
else {
if ( _IGL_ORIENT_2D(q2,r2,p1) >= 0.0 ) {
if ( _IGL_ORIENT_2D(r2,p2,p1) >= 0.0 )
return _IGL_INTERSECTION_TEST_EDGE(p1,q1,r1,q2,r2,p2);
else return _IGL_INTERSECTION_TEST_VERTEX(p1,q1,r1,q2,r2,p2);}
else return _IGL_INTERSECTION_TEST_VERTEX(p1,q1,r1,r2,p2,q2);}
};
}//internal
} //igl
template <typename DerivedP1,typename DerivedQ1,typename DerivedR1,
typename DerivedP2,typename DerivedQ2,typename DerivedR2>
IGL_INLINE bool igl::tri_tri_overlap_test_2d(
const Eigen::MatrixBase<DerivedP1> &p1, const Eigen::MatrixBase<DerivedQ1> &q1, const Eigen::MatrixBase<DerivedR1> &r1,
const Eigen::MatrixBase<DerivedP2> &p2, const Eigen::MatrixBase<DerivedQ2> &q2, const Eigen::MatrixBase<DerivedR2> &r2)
{
if ( igl::internal::_IGL_ORIENT_2D(p1,q1,r1) < 0.0)
if ( igl::internal::_IGL_ORIENT_2D(p2,q2,r2) < 0.0)
return igl::internal::ccw_tri_tri_intersection_2d(p1,r1,q1,p2,r2,q2);
else
return igl::internal::ccw_tri_tri_intersection_2d(p1,r1,q1,p2,q2,r2);
else
if ( igl::internal::_IGL_ORIENT_2D(p2,q2,r2) < 0.0 )
return igl::internal::ccw_tri_tri_intersection_2d(p1,q1,r1,p2,r2,q2);
else
return igl::internal::ccw_tri_tri_intersection_2d(p1,q1,r1,p2,q2,r2);
};
#endif //IGL_TRI_TRI_INTERSECT_CPP
#ifdef IGL_STATIC_LIBRARY
// Explicit template specialization
template bool igl::tri_tri_intersection_test_3d<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, bool&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&);
template bool igl::tri_tri_intersection_test_3d<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Matrix<double, 1, -1, 1, 1, -1>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, -1, 1, 1, -1> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, bool&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&);
template bool igl::tri_tri_intersection_test_3d<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, bool&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&);
template bool igl::tri_tri_intersection_test_3d<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, bool&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&);
template bool igl::tri_tri_intersection_test_3d<Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3>, Eigen::Matrix<double, 1, 3, 1, 1, 3> >(Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> > const&, bool&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&, Eigen::MatrixBase<Eigen::Matrix<double, 1, 3, 1, 1, 3> >&);
template bool igl::tri_tri_overlap_test_3d<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> >(Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1>, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&);
template bool igl::tri_tri_overlap_test_3d<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Matrix<double, 1, -1, 1, 1, -1>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> >(Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Matrix<double, 1, -1, 1, 1, -1> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&);
template bool igl::tri_tri_overlap_test_3d<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false>, Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> >(Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&, Eigen::MatrixBase<Eigen::Block<Eigen::Matrix<double, -1, -1, 0, -1, -1> const, 1, -1, false> > const&);
#endif