Files
Donovan Baarda dc5897d7b5 Update eigen to v5.0.1 and libigl to v2.6.0. (#11311)
* Update eigen from v3.3.7 to v5.0.1.

This updates eigen from v3.3.7 released on  December 11, 2018-12-11 to v5.0.1
released on 2025-11-11. There have be a large number of bug-fixes,
optimizations, and improvements between these releases. See the details at;

https://gitlab.com/libeigen/eigen/-/releases

It retains the previous custom minimal `CMakeLists.txt`, and adds a
README-OrcaSlicer.md that explains what version and parts of the upstream
eigen release have been included, and where the full release can be found.

* Update libigl from v2.0.0 (or older) to v2.6.0.

This updates libigl from what was probably v2.0.0 released on 2018-10-16 to
v2.6.0 released on 2025-05-15. It's possible the old version was even older
than that but there is no version indicators in the code and I ran out of
patience identifying missing changes and only went back as far as v2.0.0.

There have been a large number of bug-fixes, optimizations, and improvements
between these versions. See the following for details;

https://github.com/libigl/libigl/releases

I retained the minimal custom `CMakeLists.txt`, added `README.md` from the
libigl distribution which identifies the version, and added a
README-OrcaSlicer.md that details the version and parts that have been
included.

* Update libslic3r for libigl v2.6.0 changes.

This updates libslic3r for all changes moving to eigen v5.0.1 and libigl
v2.6.0. Despite the large number of updates to both dependencies, no changes
were required for the eigen update, and only one change was required for the
libigl update.

For libigl, `igl::Hit` was changed to a template taking the Scalar type to
use. Previously it was hard-coded to `float`, so to minimize possible impact
I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`.

* Add compiler option `-DNOMINMAX` for libigl with MSVC.

MSVC by default defines `min(()` and `max()` macros that break
`std::numeric_limits<>::max()`. The upstream cmake that we don't include
adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need
to add the same thing here.

* Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl.

This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream
libigl v2.6.0. loop.{h,cpp} implementation.

This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150)
which included changes to `loop.{h,cpp}` in the old version of libigl. This PR
avoids modifying the included dependencies, and uses the updated upstream
versions of those files without any modifications, which requires fixing
TriangleMeshDeal.cpp to work with them.

In particular, the modifications made to `loop.{h,cpp}` included changing the
return type from void to bool, adding additional validation checking of the
input meshes, and returning false if they failed validation. These added
checks looked unnecessary and would only have caught problems if the input
mesh was very corrupt.

To make `TriangleMeshDeal.cpp` work without this built-in checking
functionality, I removed checking/handling of any `false` return value.

There was also a hell of a lot of redundant copying and casting back and forth
between float and double, so I cleaned that up. The input and output meshs use
floats for the vertexes, and there would be no accuracy benefits from casting
to and from doubles for the simple weighted average operations done by
igl::loop(). So this just uses `Eigen:Map` to use the original input mesh
vertex data directly without requiring any copy or casting.

* Move eigen from included `deps_src` to externaly fetched `deps`.

This copys what PrusaSlicer did and moved it from an included dependency under
`deps_src` to an externaly fetched dependency under `deps`. This requires
updating some `CMakeList.txt` configs and removing the old and obsolete
`cmake/modules/FindEigen3.cmake`. The details of when this was done in
PrusaSlicer and the followup fixes are at;

* 21116995d7
* https://github.com/prusa3d/PrusaSlicer/issues/13608
* https://github.com/prusa3d/PrusaSlicer/pull/13609
* e3c277b9ee

For some reason I don't fully understand this also required fixing
`src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to
fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I
don't understand is how it worked before. Note that this include is in the
PrusaSlicer version of this file, but it also significantly deviates from what
is currently in OrcaSlicer in many other ways.

* Whups... I missed adding the deps/Eigen/Eigen.cmake file...

* Tidy some whitespace indenting in CMakeLists.txt.

* Ugh... tabs indenting needing fixes.

* Change the include order of deps/Eigen.

It turns out that although Boost includes some references to Eigen, Eigen also
includes some references to Boost for supporting some of it's additional
numeric types.

I don't think it matters much since we are not using these features, but I
think technically its more correct to say Eigen depends on Boost than the
other way around, so I've re-ordered them.

* Add source for Eigen 5.0.1 download to flatpak yml config.

* Add explicit `DEPENDS dep_Boost to deps/Eigen.

I missed this before. This ensures we don't rely on include orders to make
sure Boost is installed before we configure Eigen.

* Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen.

It turns out Eigen can also use GMP and MPFR for multi-precision and
multi-precision-rounded numeric types if they are available.

Again, I don't think we are using these so it doesn't really matter, but it is
technically correct and ensures they are there if we ever do need them.

* Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL.

I think this is finally correct. Apparently CGAL also optionally depends on
Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL.

---------

Co-authored-by: Donovan Baarda <dbaarda@google.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-05-12 15:09:13 +08:00

1361 lines
40 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "Viewer.h"
#include <chrono>
#include <thread>
#include <Eigen/LU>
#include "../gl.h"
#include "../report_gl_error.h"
#include <GLFW/glfw3.h>
#include <cmath>
#include <cstdio>
#include <sstream>
#include <iomanip>
#include <iostream>
#include <fstream>
#include <algorithm>
#include <limits>
#include <cassert>
#include "../../project.h"
#include "../../get_seconds.h"
#include "../../readOBJ.h"
#include "../../read_triangle_mesh.h"
#include "../../writeOBJ.h"
#include "../../writeOFF.h"
#include "../../massmatrix.h"
#include "../../file_dialog_open.h"
#include "../../file_dialog_save.h"
#include "../../quat_mult.h"
#include "../../axis_angle_to_quat.h"
#include "../../trackball.h"
#include "../../two_axis_valuator_fixed_up.h"
#include "../../snap_to_canonical_view_quat.h"
#include "../../unproject.h"
#include "../../serialize.h"
// Internal global variables used for glfw event handling
static igl::opengl::glfw::Viewer * __viewer;
static double highdpiw = 1; // High DPI width
static double highdpih = 1; // High DPI height
static double scroll_x = 0;
static double scroll_y = 0;
static void glfw_mouse_press(GLFWwindow* /*window*/, int button, int action, int modifier)
{
igl::opengl::glfw::Viewer::MouseButton mb;
if (button == GLFW_MOUSE_BUTTON_1)
mb = igl::opengl::glfw::Viewer::MouseButton::Left;
else if (button == GLFW_MOUSE_BUTTON_2)
mb = igl::opengl::glfw::Viewer::MouseButton::Right;
else //if (button == GLFW_MOUSE_BUTTON_3)
mb = igl::opengl::glfw::Viewer::MouseButton::Middle;
if (action == GLFW_PRESS)
__viewer->mouse_down(mb,modifier);
else
__viewer->mouse_up(mb,modifier);
}
static void glfw_error_callback(int /*error*/, const char* description)
{
fputs(description, stderr);
}
static void glfw_char_mods_callback(GLFWwindow* /*window*/ , unsigned int codepoint, int modifier)
{
__viewer->key_pressed(codepoint, modifier);
}
static void glfw_key_callback(GLFWwindow* window , int key, int /*scancode*/, int action, int modifier)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
if (action == GLFW_PRESS)
__viewer->key_down(key, modifier);
else if(action == GLFW_RELEASE)
__viewer->key_up(key, modifier);
}
static void glfw_window_size(GLFWwindow* /*window*/ , int width, int height)
{
int w = width*highdpiw;
int h = height*highdpih;
__viewer->post_resize(w, h);
}
static void glfw_mouse_move(GLFWwindow* /*window*/ , double x, double y)
{
__viewer->mouse_move(x*highdpiw, y*highdpih);
}
static void glfw_mouse_scroll(GLFWwindow* /*window*/ , double x, double y)
{
using namespace std;
scroll_x += x;
scroll_y += y;
__viewer->mouse_scroll(y);
}
static void glfw_drop_callback(GLFWwindow * /*window*/,int /*count*/,const char ** /*filenames*/)
{
}
namespace igl
{
namespace opengl
{
namespace glfw
{
IGL_INLINE int Viewer::launch(bool fullscreen /*= false*/,
const std::string &name, int windowWidth /*= 0*/, int windowHeight /*= 0*/)
{
// TODO return values are being ignored...
launch_init(fullscreen,name,windowWidth,windowHeight);
launch_rendering(true);
launch_shut();
return EXIT_SUCCESS;
}
IGL_INLINE int Viewer::launch_init(
bool fullscreen,
const std::string &name,
int windowWidth,
int windowHeight)
{
glfwSetErrorCallback(glfw_error_callback);
if (!glfwInit())
{
return EXIT_FAILURE;
}
glfwWindowHint(GLFW_SAMPLES, 8);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
if(fullscreen)
{
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
const GLFWvidmode *mode = glfwGetVideoMode(monitor);
window = glfwCreateWindow(mode->width,mode->height,name.c_str(),monitor,nullptr);
windowWidth = mode->width;
windowHeight = mode->height;
}
else
{
// Set default windows width
if (windowWidth <= 0 && core_list.size() == 1 && core().viewport[2] > 0)
windowWidth = core().viewport[2];
else if (windowWidth <= 0)
windowWidth = 1280;
// Set default windows height
if (windowHeight <= 0 && core_list.size() == 1 && core().viewport[3] > 0)
windowHeight = core().viewport[3];
else if (windowHeight <= 0)
windowHeight = 800;
window = glfwCreateWindow(windowWidth,windowHeight,name.c_str(),nullptr,nullptr);
}
if (!window)
{
glfwTerminate();
return EXIT_FAILURE;
}
glfwMakeContextCurrent(window);
// Load OpenGL and its extensions
if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress))
{
printf("Failed to load OpenGL and its extensions\n");
return(-1);
}
#if !defined(WIN32) && (defined(DEBUG) || defined(_DEBUG))
printf("OpenGL Version %d.%d loaded\n", GLVersion.major, GLVersion.minor);
int major, minor, rev;
major = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MAJOR);
minor = glfwGetWindowAttrib(window, GLFW_CONTEXT_VERSION_MINOR);
rev = glfwGetWindowAttrib(window, GLFW_CONTEXT_REVISION);
printf("OpenGL version received: %d.%d.%d\n", major, minor, rev);
printf("Supported OpenGL is %s\n", (const char*)glGetString(GL_VERSION));
printf("Supported GLSL is %s\n", (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION));
#endif
glfwSetInputMode(window,GLFW_CURSOR,GLFW_CURSOR_NORMAL);
// Initialize FormScreen
__viewer = this;
// Register callbacks
glfwSetKeyCallback(window, glfw_key_callback);
glfwSetCursorPosCallback(window,glfw_mouse_move);
glfwSetWindowSizeCallback(window,glfw_window_size);
glfwSetMouseButtonCallback(window,glfw_mouse_press);
glfwSetScrollCallback(window,glfw_mouse_scroll);
glfwSetCharModsCallback(window,glfw_char_mods_callback);
glfwSetDropCallback(window,glfw_drop_callback);
// Handle retina displays (windows and mac)
int width, height;
glfwGetFramebufferSize(window, &width, &height);
int width_window, height_window;
glfwGetWindowSize(window, &width_window, &height_window);
highdpiw = (windowWidth <= 0 || width_window <= 0) ? 1 : ((double)windowWidth/width_window);
highdpih = (windowHeight <= 0 || height_window <= 0) ? 1 : ((double)windowHeight/height_window);
glfw_window_size(window,width_window,height_window);
// Initialize IGL viewer
init();
for(auto &core : this->core_list)
{
for(auto &data : this->data_list)
{
if(data.is_visible & core.id)
{
this->core(core.id).align_camera_center(data.V, data.F);
}
}
}
return EXIT_SUCCESS;
}
IGL_INLINE bool Viewer::launch_rendering(bool loop)
{
// glfwMakeContextCurrent(window);
// Rendering loop
const int num_extra_frames = 5;
int frame_counter = 0;
while (!glfwWindowShouldClose(window))
{
double tic = get_seconds();
draw();
glfwSwapBuffers(window);
if(core().is_animating || frame_counter++ < num_extra_frames)
{
glfwPollEvents();
}else
{
glfwWaitEvents();
frame_counter = 0;
}
// In microseconds
double duration = 1000000.*(get_seconds()-tic);
const double min_duration = 1000000./core().animation_max_fps;
if(duration<min_duration)
{
std::this_thread::sleep_for(std::chrono::microseconds((int)(min_duration-duration)));
}
if (!loop)
return !glfwWindowShouldClose(window);
#ifdef __APPLE__
static bool first_time_hack = true;
if(first_time_hack) {
glfwHideWindow(window);
glfwShowWindow(window);
first_time_hack = false;
}
#endif
}
return EXIT_SUCCESS;
}
IGL_INLINE void Viewer::launch_shut()
{
for(auto & data : data_list)
{
data.meshgl.free();
}
for(auto &core : this->core_list)
{
core.shut();
}
shutdown_plugins();
glfwDestroyWindow(window);
glfwTerminate();
return;
}
IGL_INLINE void Viewer::init()
{
for(auto &core : this->core_list)
{
core.init();
}
if (callback_init)
if (callback_init(*this))
return;
init_plugins();
}
IGL_INLINE void Viewer::init_plugins()
{
// Init all plugins
for (unsigned int i = 0; i<plugins.size(); ++i)
{
plugins[i]->init(this);
}
}
IGL_INLINE void Viewer::shutdown_plugins()
{
for (unsigned int i = 0; i<plugins.size(); ++i)
{
plugins[i]->shutdown();
}
}
IGL_INLINE Viewer::Viewer():
data_list(1),
selected_data_index(0),
next_data_id(1),
selected_core_index(0),
next_core_id(2)
{
window = nullptr;
data_list.front().id = 0;
core_list.emplace_back(ViewerCore());
core_list.front().id = 1;
// Temporary variables initialization
down = false;
hack_never_moved = true;
scroll_position = 0.0f;
// Per face
data().set_face_based(false);
// C-style callbacks
callback_init = nullptr;
callback_pre_draw = nullptr;
callback_post_draw = nullptr;
callback_mouse_down = nullptr;
callback_mouse_up = nullptr;
callback_mouse_move = nullptr;
callback_mouse_scroll = nullptr;
callback_key_down = nullptr;
callback_key_up = nullptr;
callback_init_data = nullptr;
callback_pre_draw_data = nullptr;
callback_post_draw_data = nullptr;
callback_mouse_down_data = nullptr;
callback_mouse_up_data = nullptr;
callback_mouse_move_data = nullptr;
callback_mouse_scroll_data = nullptr;
callback_key_down_data = nullptr;
callback_key_up_data = nullptr;
#ifndef IGL_VIEWER_VIEWER_QUIET
const std::string usage(R"(igl::opengl::glfw::Viewer usage:
[drag] Rotate scene
A,a Toggle animation (tight draw loop)
D,d Toggle double sided lighting
F,f Toggle face based
I,i Toggle invert normals
L,l Toggle wireframe
O,o Toggle orthographic/perspective projection
S,s Toggle shadows
T,t Toggle filled faces
Z Snap to canonical view
[,] Toggle between rotation control types (trackball, two-axis
valuator with fixed up, 2D mode with no rotation))
<,> Toggle between models
; Toggle vertex labels
: Toggle face labels)"
);
std::cout<<usage<<std::endl;
#endif
}
IGL_INLINE Viewer::~Viewer()
{
}
IGL_INLINE bool Viewer::load_mesh_from_file(
const std::string & mesh_file_name_string)
{
// first try to load it with a plugin
for (unsigned int i = 0; i<plugins.size(); ++i)
{
if (plugins[i]->load(mesh_file_name_string))
{
return true;
}
}
// Create new data slot and set to selected
if(!(data().F.rows() == 0 && data().V.rows() == 0))
{
append_mesh();
}
data().clear();
size_t last_dot = mesh_file_name_string.rfind('.');
if (last_dot == std::string::npos)
{
std::cerr<<"Error: No file extension found in "<<
mesh_file_name_string<<std::endl;
return false;
}
std::string extension = mesh_file_name_string.substr(last_dot+1);
if (extension == "obj" || extension =="OBJ")
{
Eigen::MatrixXd corner_normals;
Eigen::MatrixXi fNormIndices;
Eigen::MatrixXd UV_V;
Eigen::MatrixXi UV_F;
Eigen::MatrixXd V;
Eigen::MatrixXi F;
if (!(
igl::readOBJ(
mesh_file_name_string,
V, UV_V, corner_normals, F, UV_F, fNormIndices)))
{
return false;
}
data().set_mesh(V,F);
if(UV_V.rows() != 0 && UV_F.rows() != 0)
{
data().set_uv(UV_V,UV_F);
}
}else
{
Eigen::MatrixXd V;
Eigen::MatrixXi F;
if (!igl::read_triangle_mesh(mesh_file_name_string, V, F))
{
// unrecognized file type
printf("Error: %s is not a recognized file type.\n",extension.c_str());
return false;
}
data().set_mesh(V,F);
}
data().compute_normals();
data().uniform_colors(Eigen::Vector3d(51.0/255.0,43.0/255.0,33.3/255.0),
Eigen::Vector3d(255.0/255.0,228.0/255.0,58.0/255.0),
Eigen::Vector3d(255.0/255.0,235.0/255.0,80.0/255.0));
for(int i=0;i<core_list.size(); i++)
core_list[i].align_camera_center(data().V,data().F);
for (unsigned int i = 0; i<plugins.size(); ++i)
if (plugins[i]->post_load())
return true;
return true;
}
IGL_INLINE bool Viewer::save_mesh_to_file(
const std::string & mesh_file_name_string)
{
// first try to load it with a plugin
for (unsigned int i = 0; i<plugins.size(); ++i)
if (plugins[i]->save(mesh_file_name_string))
return true;
size_t last_dot = mesh_file_name_string.rfind('.');
if (last_dot == std::string::npos)
{
// No file type determined
std::cerr<<"Error: No file extension found in "<<
mesh_file_name_string<<std::endl;
return false;
}
std::string extension = mesh_file_name_string.substr(last_dot+1);
if (extension == "off" || extension =="OFF")
{
return igl::writeOFF(
mesh_file_name_string,data().V,data().F);
}
else if (extension == "obj" || extension =="OBJ")
{
Eigen::MatrixXd corner_normals;
Eigen::MatrixXi fNormIndices;
Eigen::MatrixXd UV_V;
Eigen::MatrixXi UV_F;
return igl::writeOBJ(mesh_file_name_string,
data().V,
data().F,
corner_normals, fNormIndices, UV_V, UV_F);
}
else
{
// unrecognized file type
printf("Error: %s is not a recognized file type.\n",extension.c_str());
return false;
}
return true;
}
IGL_INLINE bool Viewer::key_pressed(unsigned int unicode_key,int modifiers)
{
for (unsigned int i = 0; i<plugins.size(); ++i)
{
if (plugins[i]->key_pressed(unicode_key, modifiers))
{
return true;
}
}
if (callback_key_pressed)
if (callback_key_pressed(*this,unicode_key,modifiers))
return true;
switch(unicode_key)
{
case 'A':
case 'a':
{
core().is_animating = !core().is_animating;
return true;
}
case 'D':
case 'd':
{
data().double_sided = !data().double_sided;
return true;
}
case 'F':
case 'f':
{
data().set_face_based(!data().face_based);
return true;
}
case 'I':
case 'i':
{
data().dirty |= MeshGL::DIRTY_NORMAL;
data().invert_normals = !data().invert_normals;
return true;
}
case 'L':
case 'l':
{
core().toggle(data().show_lines);
return true;
}
case 'O':
case 'o':
{
core().orthographic = !core().orthographic;
return true;
}
case 'S':
case 's':
{
if(core().is_directional_light)
{
core().is_shadow_mapping = !core().is_shadow_mapping;
}else
{
if(core().is_shadow_mapping)
{
core().is_shadow_mapping = false;
}else
{
// The light_position when !is_directional_light is interpretted as
// a position relative to the _eye_ (not look-at) position of the
// camera.
//
// Meanwhile shadows only current work in is_directional_light mode.
//
// If the user wants to flip back and forth between [positional lights
// without shadows] and [directional lights with shadows] then they
// can high-jack this key_pressed with a callback.
//
// Until shadows support positional lights, let's switch to
// directional lights here and match the direction best as possible to
// the current light position.
core().is_directional_light = true;
core().light_position = core().light_position + core().camera_eye;
core().is_shadow_mapping = true;
}
}
return true;
}
case 'T':
case 't':
{
core().toggle(data().show_faces);
return true;
}
case 'Z':
{
snap_to_canonical_quaternion();
return true;
}
case '[':
case ']':
{
if(core().rotation_type == ViewerCore::ROTATION_TYPE_TRACKBALL)
core().set_rotation_type(ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP);
else
core().set_rotation_type(ViewerCore::ROTATION_TYPE_TRACKBALL);
return true;
}
case '<':
case '>':
{
selected_data_index =
(selected_data_index + data_list.size() + (unicode_key=='>'?1:-1))%data_list.size();
return true;
}
case '{':
case '}':
{
selected_core_index =
(selected_core_index + core_list.size() + (unicode_key=='}'?1:-1))%core_list.size();
return true;
}
case ';':
data().show_vertex_labels = !data().show_vertex_labels;
return true;
case ':':
data().show_face_labels = !data().show_face_labels;
return true;
default: break;//do nothing
}
return false;
}
IGL_INLINE bool Viewer::key_down(int key,int modifiers)
{
for (unsigned int i = 0; i<plugins.size(); ++i)
if (plugins[i]->key_down(key, modifiers))
return true;
if (callback_key_down)
if (callback_key_down(*this,key,modifiers))
return true;
return false;
}
IGL_INLINE bool Viewer::key_up(int key,int modifiers)
{
for (unsigned int i = 0; i<plugins.size(); ++i)
if (plugins[i]->key_up(key, modifiers))
return true;
if (callback_key_up)
if (callback_key_up(*this,key,modifiers))
return true;
return false;
}
IGL_INLINE void Viewer::select_hovered_core()
{
int width_window, height_window;
glfwGetFramebufferSize(window, &width_window, &height_window);
for (int i = 0; i < core_list.size(); i++)
{
Eigen::Vector4f viewport = core_list[i].viewport;
if ((current_mouse_x > viewport[0]) &&
(current_mouse_x < viewport[0] + viewport[2]) &&
((height_window - current_mouse_y) > viewport[1]) &&
((height_window - current_mouse_y) < viewport[1] + viewport[3]))
{
selected_core_index = i;
break;
}
}
}
IGL_INLINE bool Viewer::mouse_down(MouseButton button,int modifier)
{
// Remember mouse location at down even if used by callback/plugin
down_mouse_x = current_mouse_x;
down_mouse_y = current_mouse_y;
for (unsigned int i = 0; i<plugins.size(); ++i)
if(plugins[i]->mouse_down(static_cast<int>(button),modifier))
return true;
if (callback_mouse_down)
if (callback_mouse_down(*this,static_cast<int>(button),modifier))
return true;
down = true;
// Select the core containing the click location.
select_hovered_core();
down_translation = core().camera_translation;
// Initialization code for the trackball
Eigen::RowVector3d center = Eigen::RowVector3d(0,0,0);
if(data().V.rows() > 0)
{
// be careful that V may be 2D
center.head(data().V.cols()) = data().V.colwise().sum()/data().V.rows();
}
Eigen::Vector3f coord =
igl::project(
Eigen::Vector3f(center(0),center(1),center(2)),
core().view,
core().proj,
core().viewport);
down_mouse_z = coord[2];
down_rotation = core().trackball_angle;
mouse_mode = MouseMode::Rotation;
switch (button)
{
case MouseButton::Left:
if (core().rotation_type == ViewerCore::ROTATION_TYPE_NO_ROTATION) {
mouse_mode = MouseMode::Translation;
} else {
mouse_mode = MouseMode::Rotation;
}
break;
case MouseButton::Right:
mouse_mode = MouseMode::Translation;
break;
default:
mouse_mode = MouseMode::None;
break;
}
return true;
}
IGL_INLINE bool Viewer::mouse_up(MouseButton button,int modifier)
{
down = false;
for (unsigned int i = 0; i<plugins.size(); ++i)
if(plugins[i]->mouse_up(static_cast<int>(button),modifier))
return true;
if (callback_mouse_up)
if (callback_mouse_up(*this,static_cast<int>(button),modifier))
return true;
mouse_mode = MouseMode::None;
return true;
}
IGL_INLINE bool Viewer::mouse_move(int mouse_x,int mouse_y)
{
if(hack_never_moved)
{
down_mouse_x = mouse_x;
down_mouse_y = mouse_y;
hack_never_moved = false;
}
current_mouse_x = mouse_x;
current_mouse_y = mouse_y;
for (unsigned int i = 0; i<plugins.size(); ++i)
if (plugins[i]->mouse_move(mouse_x, mouse_y))
return true;
if (callback_mouse_move)
if (callback_mouse_move(*this, mouse_x, mouse_y))
return true;
if (down)
{
// We need the window height to transform the mouse click coordinates into viewport-mouse-click coordinates
// for igl::trackball and igl::two_axis_valuator_fixed_up
int width_window, height_window;
glfwGetFramebufferSize(window, &width_window, &height_window);
switch (mouse_mode)
{
case MouseMode::Rotation:
{
switch(core().rotation_type)
{
default:
assert(false && "Unknown rotation type");
case ViewerCore::ROTATION_TYPE_NO_ROTATION:
break;
case ViewerCore::ROTATION_TYPE_TRACKBALL:
igl::trackball(
core().viewport(2),
core().viewport(3),
2.0f,
down_rotation,
down_mouse_x - core().viewport(0),
down_mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
mouse_x - core().viewport(0),
mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
core().trackball_angle);
break;
case ViewerCore::ROTATION_TYPE_TWO_AXIS_VALUATOR_FIXED_UP:
igl::two_axis_valuator_fixed_up(
core().viewport(2),core().viewport(3),
2.0,
down_rotation,
down_mouse_x - core().viewport(0),
down_mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
mouse_x - core().viewport(0),
mouse_y - (height_window - core().viewport(1) - core().viewport(3)),
core().trackball_angle);
break;
}
//Eigen::Vector4f snapq = core().trackball_angle;
break;
}
case MouseMode::Translation:
{
//translation
Eigen::Vector3f pos1 = igl::unproject(Eigen::Vector3f(mouse_x, core().viewport[3] - mouse_y, down_mouse_z), core().view, core().proj, core().viewport);
Eigen::Vector3f pos0 = igl::unproject(Eigen::Vector3f(down_mouse_x, core().viewport[3] - down_mouse_y, down_mouse_z), core().view, core().proj, core().viewport);
Eigen::Vector3f diff = pos1 - pos0;
core().camera_translation = down_translation + Eigen::Vector3f(diff[0],diff[1],diff[2]);
break;
}
case MouseMode::Zoom:
{
float delta = 0.001f * (mouse_x - down_mouse_x + mouse_y - down_mouse_y);
core().camera_zoom *= 1 + delta;
down_mouse_x = mouse_x;
down_mouse_y = mouse_y;
break;
}
default:
break;
}
}
return true;
}
IGL_INLINE bool Viewer::mouse_scroll(float delta_y)
{
// Direct the scrolling operation to the appropriate viewport
// (unless the core selection is locked by an ongoing mouse interaction).
if (!down)
select_hovered_core();
scroll_position += delta_y;
for (unsigned int i = 0; i<plugins.size(); ++i)
if (plugins[i]->mouse_scroll(delta_y))
return true;
if (callback_mouse_scroll)
if (callback_mouse_scroll(*this,delta_y))
return true;
// Only zoom if there's actually a change
if(delta_y != 0)
{
float mult = (1.0+((delta_y>0)?1.:-1.)*0.05);
const float min_zoom = 0.1f;
core().camera_zoom = (core().camera_zoom * mult > min_zoom ? core().camera_zoom * mult : min_zoom);
}
return true;
}
IGL_INLINE bool Viewer::load_scene()
{
std::string fname = igl::file_dialog_open();
if(fname.length() == 0)
return false;
return load_scene(fname);
}
IGL_INLINE bool Viewer::load_scene(std::string fname)
{
igl::deserialize(core(),"Core",fname.c_str());
igl::deserialize(data(),"Data",fname.c_str());
return true;
}
IGL_INLINE bool Viewer::save_scene()
{
std::string fname = igl::file_dialog_save();
if (fname.length() == 0)
return false;
return save_scene(fname);
}
IGL_INLINE bool Viewer::save_scene(std::string fname)
{
igl::serialize(core(),"Core",fname.c_str(),true);
igl::serialize(data(),"Data",fname.c_str());
return true;
}
IGL_INLINE void Viewer::draw()
{
using namespace std;
using namespace Eigen;
int width, height;
glfwGetFramebufferSize(window, &width, &height);
int width_window, height_window;
glfwGetWindowSize(window, &width_window, &height_window);
auto highdpiw_tmp = (width_window == 0 || width == 0) ? highdpiw : (width/width_window);
auto highdpih_tmp = (height_window == 0 || height == 0) ? highdpih : (height/height_window);
if(fabs(highdpiw_tmp-highdpiw)>1e-8 || fabs(highdpih_tmp-highdpih)>1e-8)
{
post_resize(width, height);
highdpiw=highdpiw_tmp;
highdpih=highdpih_tmp;
}
for (auto& core : core_list)
{
core.clear_framebuffers();
}
for (unsigned int i = 0; i<plugins.size(); ++i)
{
if (plugins[i]->pre_draw())
{
return;
}
}
if (callback_pre_draw)
{
if (callback_pre_draw(*this))
{
return;
}
}
// Shadow pass
for (auto& core : core_list)
{
if(core.is_shadow_mapping)
{
core.initialize_shadow_pass();
for (auto& mesh : data_list)
{
if (mesh.is_visible & core.id)
{
core.draw_shadow_pass(mesh);
}
}
core.deinitialize_shadow_pass();
}
}
for (auto& core : core_list)
{
for (auto& mesh : data_list)
{
if (mesh.is_visible & core.id)
{
core.draw(mesh);
}
}
}
for (unsigned int i = 0; i<plugins.size(); ++i)
{
if (plugins[i]->post_draw())
{
break;
}
}
if (callback_post_draw)
{
if (callback_post_draw(*this))
{
return;
}
}
}
template <typename T>
IGL_INLINE void Viewer::draw_buffer(
igl::opengl::ViewerCore & core,
Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & R,
Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & G,
Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & B,
Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & A,
Eigen::Matrix<T,Eigen::Dynamic,Eigen::Dynamic> & D)
{
// follows igl::opengl::ViewerCore::draw_buffer, image is transposed from
// typical matrix view
const int width = R.rows() ? R.rows() : core.viewport(2);
const int height = R.cols() ? R.cols() : core.viewport(3);
R.resize(width,height);
G.resize(width,height);
B.resize(width,height);
A.resize(width,height);
D.resize(width,height);
////////////////////////////////////////////////////////////////////////
// Create an initial multisampled framebuffer
////////////////////////////////////////////////////////////////////////
unsigned int framebuffer;
unsigned int color_buffer;
unsigned int depth_buffer;
{
glGenFramebuffers(1, &framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
// create a multisampled color attachment texture (is a texture really
// needed? Could this be a renderbuffer instead?)
glGenTextures(1, &color_buffer);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, color_buffer);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, width, height, GL_TRUE);
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, color_buffer, 0);
// create a (also multisampled) renderbuffer object for depth and stencil attachments
glGenRenderbuffers(1, &depth_buffer);
glBindRenderbuffer(GL_RENDERBUFFER, depth_buffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, depth_buffer);
assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
report_gl_error("glCheckFramebufferStatus: ");
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
////////////////////////////////////////////////////////////////////////
// configure second post-processing framebuffer
////////////////////////////////////////////////////////////////////////
unsigned int intermediateFBO;
unsigned int screenTexture, depthTexture;
{
glGenFramebuffers(1, &intermediateFBO);
glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO);
// create a color attachment texture
glGenTextures(1, &screenTexture);
glBindTexture(GL_TEXTURE_2D, screenTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, screenTexture, 0);
// create depth attachment texture
glGenTextures(1, &depthTexture);
glBindTexture(GL_TEXTURE_2D, depthTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, width, height, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
assert(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
////////////////////////////////////////////////////////////////////////
// attach initial framebuffer and draw all `data`
////////////////////////////////////////////////////////////////////////
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
// Clear the buffer
glClearColor(
core.background_color(0),
core.background_color(1),
core.background_color(2),
core.background_color(3));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Save old viewport
Eigen::Vector4f viewport_ori = core.viewport;
core.viewport << 0,0,width,height;
// Draw all `data`
for (auto& data : data_list)
{
if (data.is_visible & core.id)
{
core.draw(data);
}
}
// Restore viewport
core.viewport = viewport_ori;
////////////////////////////////////////////////////////////////////////
// attach second framebuffer and redraw (for anti-aliasing?)
////////////////////////////////////////////////////////////////////////
glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, intermediateFBO);
report_gl_error("before: ");
glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT, GL_NEAREST);
report_gl_error("glBlitFramebuffer: ");
////////////////////////////////////////////////////////////////////////
// Read pixel data from framebuffer, write into buffers
////////////////////////////////////////////////////////////////////////
glBindFramebuffer(GL_FRAMEBUFFER, intermediateFBO);
// Copy back in the given Eigen matrices
{
typedef typename std::conditional< std::is_floating_point<T>::value,GLfloat,GLubyte>::type GLType;
GLenum type = std::is_floating_point<T>::value ? GL_FLOAT : GL_UNSIGNED_BYTE;
GLType* pixels = (GLType*)calloc(width*height*4,sizeof(GLType));
GLType * depth = (GLType*)calloc(width*height*1,sizeof(GLType));
glReadPixels(0, 0,width, height,GL_RGBA, type, pixels);
glReadPixels(0, 0,width, height,GL_DEPTH_COMPONENT, type, depth);
int count = 0;
for (unsigned j=0; j<height; ++j)
{
for (unsigned i=0; i<width; ++i)
{
R(i,j) = pixels[count*4+0];
G(i,j) = pixels[count*4+1];
B(i,j) = pixels[count*4+2];
A(i,j) = pixels[count*4+3];
D(i,j) = depth[count*1+0];
++count;
}
}
// Clean up
free(pixels);
free(depth);
}
// Clean up
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteTextures(1, &screenTexture);
glDeleteTextures(1, &depthTexture);
glDeleteTextures(1, &color_buffer);
glDeleteRenderbuffers(1, &depth_buffer);
glDeleteFramebuffers(1, &framebuffer);
glDeleteFramebuffers(1, &intermediateFBO);
}
IGL_INLINE void Viewer::resize(int w,int h)
{
if (window) {
glfwSetWindowSize(window, w/highdpiw, h/highdpih);
}
post_resize(w, h);
}
IGL_INLINE void Viewer::post_resize(int w,int h)
{
if (core_list.size() == 1)
{
core().viewport = Eigen::Vector4f(0,0,w,h);
}
else
{
// It is up to the user to define the behavior of the post_resize() function
// when there are multiple viewports (through the `callback_post_resize` callback)
}
for (unsigned int i = 0; i<plugins.size(); ++i)
{
plugins[i]->post_resize(w, h);
}
if (callback_post_resize)
{
callback_post_resize(*this, w, h);
}
}
IGL_INLINE void Viewer::snap_to_canonical_quaternion()
{
Eigen::Quaternionf snapq = this->core().trackball_angle;
igl::snap_to_canonical_view_quat(snapq,1.0f,this->core().trackball_angle);
}
IGL_INLINE void Viewer::open_dialog_load_mesh()
{
std::string fname = igl::file_dialog_open();
if (fname.length() == 0)
return;
this->load_mesh_from_file(fname.c_str());
}
IGL_INLINE void Viewer::open_dialog_save_mesh()
{
std::string fname = igl::file_dialog_save();
if(fname.length() == 0)
return;
this->save_mesh_to_file(fname.c_str());
}
IGL_INLINE ViewerData& Viewer::data(int mesh_id /*= -1*/)
{
assert(!data_list.empty() && "data_list should never be empty");
int index;
if (mesh_id == -1)
index = selected_data_index;
else
index = mesh_index(mesh_id);
assert((index >= 0 && index < data_list.size()) &&
"selected_data_index or mesh_id should be in bounds");
return data_list[index];
}
IGL_INLINE const ViewerData& Viewer::data(int mesh_id /*= -1*/) const
{
assert(!data_list.empty() && "data_list should never be empty");
int index;
if (mesh_id == -1)
index = selected_data_index;
else
index = mesh_index(mesh_id);
assert((index >= 0 && index < data_list.size()) &&
"selected_data_index or mesh_id should be in bounds");
return data_list[index];
}
IGL_INLINE int Viewer::append_mesh(bool visible /*= true*/)
{
assert(data_list.size() >= 1);
data_list.emplace_back();
selected_data_index = data_list.size()-1;
data_list.back().id = next_data_id++;
if (visible)
for (int i = 0; i < core_list.size(); i++)
data_list.back().set_visible(true, core_list[i].id);
else
data_list.back().is_visible = 0;
return data_list.back().id;
}
IGL_INLINE bool Viewer::erase_mesh(const size_t index)
{
assert((index >= 0 && index < data_list.size()) && "index should be in bounds");
assert(data_list.size() >= 1);
if(data_list.size() == 1)
{
// Cannot remove last mesh
return false;
}
data_list[index].meshgl.free();
data_list.erase(data_list.begin() + index);
if(selected_data_index >= index && selected_data_index > 0)
{
selected_data_index--;
}
return true;
}
IGL_INLINE size_t Viewer::mesh_index(const int id) const {
for (size_t i = 0; i < data_list.size(); ++i)
{
if (data_list[i].id == id)
return i;
}
return 0;
}
IGL_INLINE ViewerCore& Viewer::core(unsigned core_id /*= 0*/)
{
assert(!core_list.empty() && "core_list should never be empty");
int core_index;
if (core_id == 0)
core_index = selected_core_index;
else
core_index = this->core_index(core_id);
assert((core_index >= 0 && core_index < core_list.size()) && "selected_core_index should be in bounds");
return core_list[core_index];
}
IGL_INLINE const ViewerCore& Viewer::core(unsigned core_id /*= 0*/) const
{
assert(!core_list.empty() && "core_list should never be empty");
int core_index;
if (core_id == 0)
core_index = selected_core_index;
else
core_index = this->core_index(core_id);
assert((core_index >= 0 && core_index < core_list.size()) && "selected_core_index should be in bounds");
return core_list[core_index];
}
IGL_INLINE bool Viewer::erase_core(const size_t index)
{
assert((index >= 0 && index < core_list.size()) && "index should be in bounds");
assert(data_list.size() >= 1);
if (core_list.size() == 1)
{
// Cannot remove last viewport
return false;
}
core_list[index].shut(); // does nothing
core_list.erase(core_list.begin() + index);
if (selected_core_index >= index && selected_core_index > 0)
{
selected_core_index--;
}
return true;
}
IGL_INLINE size_t Viewer::core_index(const int id) const {
for (size_t i = 0; i < core_list.size(); ++i)
{
if (core_list[i].id == id)
return i;
}
return 0;
}
IGL_INLINE int Viewer::append_core(Eigen::Vector4f viewport, bool append_empty /*= false*/)
{
core_list.push_back(core()); // copies the previous active core and only changes the viewport
core_list.back().viewport = viewport;
core_list.back().id = next_core_id;
next_core_id <<= 1;
if (!append_empty)
{
for (auto &data : data_list)
{
data.set_visible(true, core_list.back().id);
data.copy_options(core(), core_list.back());
}
}
selected_core_index = core_list.size()-1;
return core_list.back().id;
}
} // end namespace
} // end namespace
}
#ifdef IGL_STATIC_LIBRARY
template void igl::opengl::glfw::Viewer::draw_buffer<unsigned char>(igl::opengl::ViewerCore&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&, Eigen::Matrix<unsigned char, -1, -1, 0, -1, -1>&);
template void igl::opengl::glfw::Viewer::draw_buffer<double>(igl::opengl::ViewerCore&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&, Eigen::Matrix<double, -1, -1, 0, -1, -1>&);
template void igl::opengl::glfw::Viewer::draw_buffer<float>(igl::opengl::ViewerCore&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&, Eigen::Matrix<float, -1, -1, 0, -1, -1>&);
#endif