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Author SHA1 Message Date
peachismomo dc9203126d fix: tests 2026-10-15 21:00:39 +08:00
Ian Chua 8c2a1198d6 Merge branch 'main' into feat/preset-plugin-apis 2026-10-15 20:46:38 +08:00
Ian Chua 193cfc6dbf feat: introduce plugin APIs for mutable presets 2026-10-15 20:32:49 +08:00
SoftFever 86905a8a20 Use a keyboard icon for the shortcut button and fix unreadable guide tooltips (#16515)
* Fix unreadable text in wiki and video guide tooltips

* Use a keyboard icon for the gizmo shortcut button

* Fix blank tooltips on the Move and Scale gizmo combo boxes
2026-10-15 20:28:13 +08:00
Noisyfox d4fabbf7c8 Fix AMS gradient rendering, color presets and printer writeback (#16252)
* Fix external spool gradient and multicolor rendering

* Display AMS gradients and multicolors in color popup

* Preserve AMS gradient selection through color popup

* Match popup selections by full filament color data

* Align AMS Lite gradient geometry with BambuStudio

* Align AMS color palette with BambuStudio presets

* Match Bambu circular color rendering without background masks

* Preserve AMS gradient colors when applying filament settings

* Match AMS preview gradient swatches to the solid color shape
2026-10-15 19:43:07 +08:00
SoftFever 51efb24752 Complete traditional Chinese translations (#16513) 2026-10-15 19:32:54 +08:00
SoftFever cf9ec18df5 Complete the Simplified Chinese translations (#16512) 2026-10-15 19:32:30 +08:00
Tobias Glothandyw4z 258f927a0f Fix: Crash by null mainframe in BackgroundSlicingProcess for CLI (#15367)
* add nullptr check

* use plater from app instead mainframe

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-10-15 14:14:26 +03:00
32 changed files with 11429 additions and 6975 deletions
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<?xml version="1.0" encoding="UTF-8"?><svg id="a" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 15 15"><rect x="1.5" y="3.5" width="12" height="8" rx="1" ry="1" style="fill:none; stroke:#fefefe; stroke-linecap:round; stroke-linejoin:round;"/><path d="M3,5h1v1h-1Z M5,5h1v1h-1Z M7,5h1v1h-1Z M9,5h1v1h-1Z M11,5h1v1h-1Z M4,7h1v1h-1Z M6,7h1v1h-1Z M8,7h1v1h-1Z M10,7h1v1h-1Z M5,9h5v1h-5Z" style="fill:#fefefe;"/></svg>

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@@ -36,11 +36,6 @@ uniform int palette_b[64];
uniform float prefer_pure_de; // PREFER_PURE_DE: how much better than a single filament a mix must be
uniform sampler2D color_tex; // the layer's colour image, sampled at the same uv as the height
uniform bool has_color_tex;
// False means the texture is a single placement, not a repeat. The sampler's wrap mode can express
// that for the *height* - a zero border reads as no displacement - but not for colour, because a
// zero border is indistinguishable from the image genuinely being black there. So the uv is tested
// instead, which is what sample_layer_color() does on the CPU side.
uniform bool tile_enabled;
uniform bool volume_mirrored;
uniform mat4 view_model_matrix;
@@ -50,14 +45,6 @@ uniform sampler2D height_tex;
uniform vec2 height_tex_texel;
uniform float depth_mm;
uniform float tiling_scale;
// Tile extent along v, in mm. Zero or negative means "the same as tiling_scale" - the square tile
// every layer had before the two axes could differ - which is also what layer_tile_mm() does on the
// CPU side, so an unset uniform behaves exactly as this shader always did.
uniform float tiling_scale_v;
// Mirror the texture along one axis of the tile. Both default to false, which GLSL guarantees for an
// uninitialised bool uniform, so a shader whose caller has not set them behaves exactly as before.
uniform bool mirror_u;
uniform bool mirror_v;
// Height map width / height. Scales the v axis so a non-square image keeps its proportions
// instead of being squeezed into a square tile - mirrors libslic3r's apply_uv_transform().
uniform float tex_aspect;
@@ -67,12 +54,6 @@ uniform bool invert;
uniform float midlevel; // the height that means "don't move"; needed by the parallax step
uniform vec3 eye_model_pos; // camera position in the texture frame (world minus tex_anchor)
uniform vec3 tex_anchor; // the volume's origin in world space: the texture frame's origin
// The placement's rotation and its inverse, so this shader turns a world position into the texture
// frame exactly as texture_displacement_bake_frame() does. Both are passed rather than one
// transposed here, because GLSL 110 has no transpose(). Identity leaves the old world-aligned
// behaviour, which is what an unset uniform gives.
uniform mat3 tex_rot; // world -> texture frame
uniform mat3 tex_rot_inv; // texture frame -> world
uniform bool use_vertex_uv;
// 2x3 affine (lin = (m00, m01, m10, m11), tr = (m02, m12)) applied to the dragged island's uv; see the
// 140 variant. Identity when nothing is dragged.
@@ -181,29 +162,13 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
}
}
// Tile extents in mm, u then v, with the v fallback layer_tile_mm() applies.
vec2 tile_mm()
{
float su = (tiling_scale > 1e-6) ? tiling_scale : 1.0;
return vec2(su, (tiling_scale_v > 1e-6) ? tiling_scale_v : su);
}
// +1 or -1 per axis, matching layer_mirror_sign() on the CPU side.
vec2 mirror_sign()
{
return vec2(mirror_u ? -1.0 : 1.0, mirror_v ? -1.0 : 1.0);
}
vec2 project_uv(vec3 p, vec3 n)
{
vec2 planar = projection_raw(p, n);
planar *= (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float cs = cos(rotation_rad);
float sn = sin(rotation_rad);
vec2 r = vec2(planar.x * cs - planar.y * sn, planar.x * sn + planar.y * cs);
// Extents divide after the rotation, so a tile whose two sides differ stays a rotated rectangle
// instead of shearing. With a square tile the two orders agree exactly. The mirror is a sign on
// the same division, in the tile's own frame.
r *= mirror_sign() / tile_mm();
// After the rotation, so the rotation stays a rotation rather than becoming a shear.
r.y *= tex_aspect;
return r + uv_offset;
@@ -272,12 +237,9 @@ void main()
// World millimetres throughout, like the bake - see the 140 variant.
vec3 triangle_normal = normalize(cross(dFdx(world_pos.xyz), dFdy(world_pos.xyz)));
vec3 tex_pos = tex_rot * (world_pos.xyz - tex_anchor); // the frame the texture is projected in, as the bake does
vec3 tex_pos = world_pos.xyz - tex_anchor; // the frame the texture is projected in, as the bake does
if (volume_mirrored)
triangle_normal = -triangle_normal;
// The same normal in that frame. triangle_normal itself stays in world, because the lighting at
// the end of this shader needs it there.
vec3 tex_normal = tex_rot * triangle_normal;
// Where the colour is read from. Both branches below already compute the uv this fragment's
// *height* came from - including the parallax-marched one on the triplanar path - and the colour
@@ -308,14 +270,14 @@ void main()
} else if (weight > 0.0) {
vec3 t, b;
vec2 units_per_mm;
projection_axes(tex_pos, tex_normal, t, b, units_per_mm);
projection_axes(tex_pos, triangle_normal, t, b, units_per_mm);
// Parallax occlusion mapping: march the view ray through the height shell and shade at the
// first point where it drops below the displaced surface (see header).
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
vec3 view_dir = normalize(tex_rot * eye_model_pos - tex_pos);
float v_dot_n = dot(view_dir, tex_normal);
vec2 uv = project_uv(tex_pos, tex_normal);
vec3 view_dir = normalize(eye_model_pos - tex_pos);
float v_dot_n = dot(view_dir, triangle_normal);
vec2 uv = project_uv(tex_pos, triangle_normal);
// The shell the displaced surface lives inside, as signed heights along the normal. Taken from
// both ends of h in [0, 1] so it stays correct for an inverted layer or a raised midlevel,
@@ -327,18 +289,18 @@ void main()
// How far, in mm, sweeping the ray across the shell slides the sample point sideways. Below half
// a texel there is no parallax to find and the march would be pure cost - which is the common
// case of looking straight down at a surface.
float sweep = length(view_dir - tex_normal * v_dot_n) * (h_hi - h_lo) / max(v_dot_n, 1e-4);
if (v_dot_n > 0.05 && sweep > 0.5 * min(tile_mm().x, tile_mm().y) * height_tex_texel.x) {
float sweep = length(view_dir - triangle_normal * v_dot_n) * (h_hi - h_lo) / max(v_dot_n, 1e-4);
if (v_dot_n > 0.05 && sweep > 0.5 * tiling_scale * height_tex_texel.x) {
// A point at ray parameter s (model_pos + view_dir * s) sits at height s * v_dot_n above the
// undisplaced surface. Start at the top of the shell, where the ray is outside the surface
// by construction, and step inward; the crossing is what this pixel actually sees.
float s = h_hi / v_dot_n;
float ds = (h_hi - h_lo) / (v_dot_n * float(PARALLAX_STEPS));
vec2 prev_uv = project_uv(tex_pos + view_dir * s, tex_normal);
vec2 prev_uv = project_uv(tex_pos + view_dir * s, triangle_normal);
float prev_gap = h_hi - amp * (H_AT(prev_uv) - midlevel); // >= 0 by construction
for (int i = 0; i < PARALLAX_STEPS; ++i) {
s -= ds;
vec2 cur_uv = project_uv(tex_pos + view_dir * s, tex_normal);
vec2 cur_uv = project_uv(tex_pos + view_dir * s, triangle_normal);
float gap = s * v_dot_n - amp * (H_AT(cur_uv) - midlevel);
if (gap <= 0.0) {
// Crossed between the last two samples - interpolating the hit is what stops it
@@ -360,23 +322,18 @@ void main()
float hU = texture2D(height_tex, uv + vec2(0.0, height_tex_texel.y)).r;
vec2 dh_duv = vec2((hR - hL) / (2.0 * height_tex_texel.x), (hU - hD) / (2.0 * height_tex_texel.y));
vec2 tile = tile_mm();
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
float inv_tiling = (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0);
float cs = cos(rotation_rad);
float sn = sin(rotation_rad);
// One uv unit is tile.x mm along u but tile.y / tex_aspect mm along v, so each component of
// the uv-space gradient carries its own factor before being rotated back into t/b.
// Each component carries its own extent and its own mirror sign, both of which project_uv()
// applied on the way in; without the sign a mirrored layer would light as though it were not.
vec2 ms = mirror_sign();
vec2 g = vec2(dh_duv.x * ms.x / tile.x, dh_duv.y * tex_aspect * ms.y / tile.y);
// One uv unit is tiling_scale mm along u but tiling_scale / tex_aspect mm along v, so the v
// component of the gradient carries the extra factor before being rotated back into t/b.
vec2 g = vec2(dh_duv.x, dh_duv.y * tex_aspect);
// ...and back out of raw-projection units into millimetres along t / b; see the 140 variant.
vec2 slope = amplitude * vec2(g.x * cs + g.y * sn, -g.x * sn + g.y * cs) * units_per_mm;
// t and b came out of the texture frame, so the gradient is in it too and has to come back
// to world before it perturbs the normal the lighting uses.
vec3 gradient = tex_rot_inv * (slope.x * t + slope.y * b);
vec3 gradient = slope.x * t + slope.y * b;
gradient -= triangle_normal * dot(triangle_normal, gradient);
triangle_normal = normalize(triangle_normal - gradient);
}
@@ -396,9 +353,7 @@ void main()
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
// the same material under the same light, and the relief this preview exists to show is unaffected.
vec3 albedo = uniform_color.rgb;
bool uv_covered = tile_enabled ||
(all(greaterThanEqual(color_uv, vec2(0.0))) && all(lessThan(color_uv, vec2(1.0))));
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0 && uv_covered)
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
albedo = palette_rgb[nearest_palette_entry(texture2D(color_tex, color_uv).rgb)];
gl_FragColor = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
}
@@ -16,16 +16,7 @@ uniform bool volume_mirrored;
uniform int mode;
uniform float checker_freq;
uniform float tiling_scale;
// Tile extent along v, in mm. Zero or negative means "the same as tiling_scale" - see
// layer_tile_mm() on the CPU side, so an unset uniform behaves exactly as this shader always did.
uniform float tiling_scale_v;
// Mirror along one tile axis; false by default, so an unset uniform is the old behaviour.
uniform bool mirror_u;
uniform bool mirror_v;
uniform vec3 tex_anchor; // the volume's origin in world space
// The placement's rotation, so this overlay projects the same frame the bake does. Identity, which
// is what an unset uniform gives, leaves the old world-aligned behaviour.
uniform mat3 tex_rot; // world -> texture frame
uniform float rotation_rad;
uniform vec2 uv_offset;
uniform bool use_vertex_uv;
@@ -88,30 +79,13 @@ vec2 projection_raw(vec3 p, vec3 n)
return vec2(box_face_sign(n.z) * p.x, -p.y);
}
// Tile extents in mm, u then v, with the v fallback layer_tile_mm() applies.
vec2 tile_mm()
{
float su = (tiling_scale > 1e-6) ? tiling_scale : 1.0;
return vec2(su, (tiling_scale_v > 1e-6) ? tiling_scale_v : su);
}
// +1 or -1 per axis, matching layer_mirror_sign() on the CPU side.
vec2 mirror_sign()
{
return vec2(mirror_u ? -1.0 : 1.0, mirror_v ? -1.0 : 1.0);
}
vec2 project_uv(vec3 p, vec3 n)
{
vec2 planar = projection_raw(p, n);
planar *= (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float cs = cos(rotation_rad);
float sn = sin(rotation_rad);
vec2 r = vec2(planar.x * cs - planar.y * sn, planar.x * sn + planar.y * cs);
// Extents divide after the rotation, so a tile whose two sides differ stays a rotated rectangle
// instead of shearing. With a square tile the two orders agree exactly. The mirror is a sign on
// the same division, in the tile's own frame.
r *= mirror_sign() / tile_mm();
r.y *= tex_aspect; // after the rotation, so the rotation stays a rotation rather than a shear
return r + uv_offset;
}
@@ -131,7 +105,7 @@ void main()
// World space anchored at the volume's origin, like the bake and the shaded preview.
vec3 triangle_normal = normalize(cross(dFdx(world_pos.xyz), dFdy(world_pos.xyz)));
vec3 tex_pos = tex_rot * (world_pos.xyz - tex_anchor);
vec3 tex_pos = world_pos.xyz - tex_anchor;
if (volume_mirrored)
triangle_normal = -triangle_normal;
@@ -139,7 +113,7 @@ void main()
if (mode == 1) {
base = heatmap(distortion);
} else {
vec2 uv = use_vertex_uv ? vertex_uv : project_uv(tex_pos, tex_rot * triangle_normal);
vec2 uv = use_vertex_uv ? vertex_uv : project_uv(tex_pos, triangle_normal);
vec2 c = floor(uv * checker_freq);
float check = mod(c.x + c.y, 2.0);
base = (check < 0.5) ? vec3(0.22, 0.23, 0.26) : vec3(0.82, 0.83, 0.86);
@@ -95,11 +95,6 @@ uniform int palette_b[64];
uniform float prefer_pure_de; // PREFER_PURE_DE: how much better than a single filament a mix must be
uniform sampler2D color_tex; // the layer's colour image, sampled at the same uv as the height
uniform bool has_color_tex;
// False means the texture is a single placement, not a repeat. The sampler's wrap mode can express
// that for the *height* - a zero border reads as no displacement - but not for colour, because a
// zero border is indistinguishable from the image genuinely being black there. So the uv is tested
// instead, which is what sample_layer_color() does on the CPU side.
uniform bool tile_enabled;
uniform bool volume_mirrored;
uniform mat4 view_model_matrix;
@@ -109,14 +104,6 @@ uniform sampler2D height_tex;
uniform vec2 height_tex_texel; // (1/width, 1/height) of height_tex
uniform float depth_mm;
uniform float tiling_scale;
// Tile extent along v, in mm. Zero or negative means "the same as tiling_scale" - the square tile
// every layer had before the two axes could differ - which is also what layer_tile_mm() does on the
// CPU side, so an unset uniform behaves exactly as this shader always did.
uniform float tiling_scale_v;
// Mirror the texture along one axis of the tile. Both default to false, which GLSL guarantees for an
// uninitialised bool uniform, so a shader whose caller has not set them behaves exactly as before.
uniform bool mirror_u;
uniform bool mirror_v;
// Height map width / height. Scales the v axis so a non-square image keeps its proportions
// instead of being squeezed into a square tile - mirrors libslic3r's apply_uv_transform().
uniform float tex_aspect;
@@ -126,12 +113,6 @@ uniform bool invert;
uniform float midlevel; // the height that means "don't move"; needed by the parallax step
uniform vec3 eye_model_pos; // camera position in the texture frame (world minus tex_anchor)
uniform vec3 tex_anchor; // the volume's origin in world space: the texture frame's origin
// The placement's rotation and its inverse, so this shader turns a world position into the texture
// frame exactly as texture_displacement_bake_frame() does. Both are passed rather than one
// transposed here, because GLSL 110 has no transpose(). Identity leaves the old world-aligned
// behaviour, which is what an unset uniform gives.
uniform mat3 tex_rot; // world -> texture frame
uniform mat3 tex_rot_inv; // texture frame -> world
uniform bool use_vertex_uv; // true: sample at vertex_uv with a derived tangent frame (LSCM)
// A 2x3 affine (columns packed as lin = (m00, m01, m10, m11), tr = (m02, m12)) applied to the uv of
// the island currently being dragged in the UV editor (island_active > 0.5). Identity when nothing is
@@ -247,29 +228,13 @@ void projection_axes(vec3 p, vec3 n, out vec3 t, out vec3 b, out vec2 units_per_
}
}
// Tile extents in mm, u then v, with the v fallback layer_tile_mm() applies.
vec2 tile_mm()
{
float su = (tiling_scale > 1e-6) ? tiling_scale : 1.0;
return vec2(su, (tiling_scale_v > 1e-6) ? tiling_scale_v : su);
}
// +1 or -1 per axis, matching layer_mirror_sign() on the CPU side.
vec2 mirror_sign()
{
return vec2(mirror_u ? -1.0 : 1.0, mirror_v ? -1.0 : 1.0);
}
vec2 project_uv(vec3 p, vec3 n)
{
vec2 planar = projection_raw(p, n);
planar *= (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float cs = cos(rotation_rad);
float sn = sin(rotation_rad);
vec2 r = vec2(planar.x * cs - planar.y * sn, planar.x * sn + planar.y * cs);
// Extents divide after the rotation, so a tile whose two sides differ stays a rotated rectangle
// instead of shearing. With a square tile the two orders agree exactly. The mirror is a sign on
// the same division, in the tile's own frame.
r *= mirror_sign() / tile_mm();
// After the rotation, so the rotation stays a rotation rather than becoming a shear.
r.y *= tex_aspect;
return r + uv_offset;
@@ -340,12 +305,9 @@ void main()
// printed part whatever the instance's scale or rotation, so the preview has to project from the
// world position and perturb the world normal.
vec3 triangle_normal = normalize(cross(dFdx(world_pos.xyz), dFdy(world_pos.xyz)));
vec3 tex_pos = tex_rot * (world_pos.xyz - tex_anchor); // the frame the texture is projected in, as the bake does
vec3 tex_pos = world_pos.xyz - tex_anchor; // the frame the texture is projected in, as the bake does
if (volume_mirrored)
triangle_normal = -triangle_normal;
// The same normal in that frame. triangle_normal itself stays in world, because the lighting at
// the end of this shader needs it there.
vec3 tex_normal = tex_rot * triangle_normal;
// Where the colour is read from. Both branches below already compute the uv this fragment's
// *height* came from - including the parallax-marched one on the triplanar path - and the colour
@@ -389,14 +351,14 @@ void main()
// closed-form uv here, unlike the LSCM case.
vec3 t, b;
vec2 units_per_mm;
projection_axes(tex_pos, tex_normal, t, b, units_per_mm);
projection_axes(tex_pos, triangle_normal, t, b, units_per_mm);
// Parallax occlusion mapping: march the view ray through the height shell and shade at the
// first point where it drops below the displaced surface (see header).
float amp = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
vec3 view_dir = normalize(tex_rot * eye_model_pos - tex_pos);
float v_dot_n = dot(view_dir, tex_normal);
vec2 uv = project_uv(tex_pos, tex_normal);
vec3 view_dir = normalize(eye_model_pos - tex_pos);
float v_dot_n = dot(view_dir, triangle_normal);
vec2 uv = project_uv(tex_pos, triangle_normal);
// The shell the displaced surface lives inside, as signed heights along the normal. Taken from
// both ends of h in [0, 1] so it stays correct for an inverted layer or a raised midlevel,
@@ -408,18 +370,18 @@ void main()
// How far, in mm, sweeping the ray across the shell slides the sample point sideways. Below half
// a texel there is no parallax to find and the march would be pure cost - which is the common
// case of looking straight down at a surface.
float sweep = length(view_dir - tex_normal * v_dot_n) * (h_hi - h_lo) / max(v_dot_n, 1e-4);
if (v_dot_n > 0.05 && sweep > 0.5 * min(tile_mm().x, tile_mm().y) * height_tex_texel.x) {
float sweep = length(view_dir - triangle_normal * v_dot_n) * (h_hi - h_lo) / max(v_dot_n, 1e-4);
if (v_dot_n > 0.05 && sweep > 0.5 * tiling_scale * height_tex_texel.x) {
// A point at ray parameter s (model_pos + view_dir * s) sits at height s * v_dot_n above the
// undisplaced surface. Start at the top of the shell, where the ray is outside the surface
// by construction, and step inward; the crossing is what this pixel actually sees.
float s = h_hi / v_dot_n;
float ds = (h_hi - h_lo) / (v_dot_n * float(PARALLAX_STEPS));
vec2 prev_uv = project_uv(tex_pos + view_dir * s, tex_normal);
vec2 prev_uv = project_uv(tex_pos + view_dir * s, triangle_normal);
float prev_gap = h_hi - amp * (H_AT(prev_uv) - midlevel); // >= 0 by construction
for (int i = 0; i < PARALLAX_STEPS; ++i) {
s -= ds;
vec2 cur_uv = project_uv(tex_pos + view_dir * s, tex_normal);
vec2 cur_uv = project_uv(tex_pos + view_dir * s, triangle_normal);
float gap = s * v_dot_n - amp * (H_AT(cur_uv) - midlevel);
if (gap <= 0.0) {
// Crossed between the last two samples - interpolating the hit is what stops it
@@ -443,28 +405,23 @@ void main()
// Central difference, per uv unit (not per texel).
vec2 dh_duv = vec2((hR - hL) / (2.0 * height_tex_texel.x), (hU - hD) / (2.0 * height_tex_texel.y));
// uv -> mm is the reciprocal of the tile extents, applied per component below, which is what
// turns the uv-space gradient into a real surface slope.
vec2 tile = tile_mm();
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * clamp(weight, 0.0, 1.0);
// uv -> mm is 1/tiling_scale for the triplanar projection, so this turns the uv-space
// gradient into a real surface slope.
float inv_tiling = (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float amplitude = (invert ? -1.0 : 1.0) * depth_mm * inv_tiling * clamp(weight, 0.0, 1.0);
// uv was rotated by project_uv() while t/b are the unrotated model axes, so rotate the
// gradient back into the axes' frame.
float cs = cos(rotation_rad);
float sn = sin(rotation_rad);
// One uv unit is tile.x mm along u but tile.y / tex_aspect mm along v, so each component of
// the uv-space gradient carries its own factor before being rotated back into t/b.
// Each component carries its own extent and its own mirror sign, both of which project_uv()
// applied on the way in; without the sign a mirrored layer would light as though it were not.
vec2 ms = mirror_sign();
vec2 g = vec2(dh_duv.x * ms.x / tile.x, dh_duv.y * tex_aspect * ms.y / tile.y);
// One uv unit is tiling_scale mm along u but tiling_scale / tex_aspect mm along v, so the v
// component of the gradient carries the extra factor before being rotated back into t/b.
vec2 g = vec2(dh_duv.x, dh_duv.y * tex_aspect);
// ...and back out of raw-projection units into millimetres of travel along t / b, which is a
// no-op except for the spherical longitude (see projection_axes()). After the inverse rotation,
// because units_per_mm is expressed in the t/b frame rather than in uv.
vec2 slope = amplitude * vec2(g.x * cs + g.y * sn, -g.x * sn + g.y * cs) * units_per_mm;
// t and b came out of the texture frame, so the gradient is in it too and has to come back
// to world before it perturbs the normal the lighting uses.
vec3 gradient = tex_rot_inv * (slope.x * t + slope.y * b);
vec3 gradient = slope.x * t + slope.y * b;
gradient -= triangle_normal * dot(triangle_normal, gradient);
triangle_normal = normalize(triangle_normal - gradient);
}
@@ -484,9 +441,7 @@ void main()
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
// the same material under the same light, and the relief this preview exists to show is unaffected.
vec3 albedo = uniform_color.rgb;
bool uv_covered = tile_enabled ||
(all(greaterThanEqual(color_uv, vec2(0.0))) && all(lessThan(color_uv, vec2(1.0))));
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0 && uv_covered)
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
albedo = palette_rgb[nearest_palette_entry(texture(color_tex, color_uv).rgb)];
out_color = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
}
@@ -25,16 +25,7 @@ uniform bool volume_mirrored;
uniform int mode; // 0 checker, 1 distortion
uniform float checker_freq; // checker squares per uv unit (one uv unit == one texture tile)
uniform float tiling_scale;
// Tile extent along v, in mm. Zero or negative means "the same as tiling_scale" - see
// layer_tile_mm() on the CPU side, so an unset uniform behaves exactly as this shader always did.
uniform float tiling_scale_v;
// Mirror along one tile axis; false by default, so an unset uniform is the old behaviour.
uniform bool mirror_u;
uniform bool mirror_v;
uniform vec3 tex_anchor; // the volume's origin in world space
// The placement's rotation, so this overlay projects the same frame the bake does. Identity, which
// is what an unset uniform gives, leaves the old world-aligned behaviour.
uniform mat3 tex_rot; // world -> texture frame
uniform float rotation_rad;
uniform vec2 uv_offset;
uniform bool use_vertex_uv;
@@ -99,30 +90,13 @@ vec2 projection_raw(vec3 p, vec3 n)
return vec2(box_face_sign(n.z) * p.x, -p.y);
}
// Tile extents in mm, u then v, with the v fallback layer_tile_mm() applies.
vec2 tile_mm()
{
float su = (tiling_scale > 1e-6) ? tiling_scale : 1.0;
return vec2(su, (tiling_scale_v > 1e-6) ? tiling_scale_v : su);
}
// +1 or -1 per axis, matching layer_mirror_sign() on the CPU side.
vec2 mirror_sign()
{
return vec2(mirror_u ? -1.0 : 1.0, mirror_v ? -1.0 : 1.0);
}
vec2 project_uv(vec3 p, vec3 n)
{
vec2 planar = projection_raw(p, n);
planar *= (tiling_scale > 1e-6) ? (1.0 / tiling_scale) : 1.0;
float cs = cos(rotation_rad);
float sn = sin(rotation_rad);
vec2 r = vec2(planar.x * cs - planar.y * sn, planar.x * sn + planar.y * cs);
// Extents divide after the rotation, so a tile whose two sides differ stays a rotated rectangle
// instead of shearing. With a square tile the two orders agree exactly. The mirror is a sign on
// the same division, in the tile's own frame.
r *= mirror_sign() / tile_mm();
r.y *= tex_aspect; // after the rotation, so the rotation stays a rotation rather than a shear
return r + uv_offset;
}
@@ -143,7 +117,7 @@ void main()
// World space anchored at the volume's origin, like the bake and the shaded preview.
vec3 triangle_normal = normalize(cross(dFdx(world_pos.xyz), dFdy(world_pos.xyz)));
vec3 tex_pos = tex_rot * (world_pos.xyz - tex_anchor);
vec3 tex_pos = world_pos.xyz - tex_anchor;
if (volume_mirrored)
triangle_normal = -triangle_normal;
@@ -151,7 +125,7 @@ void main()
if (mode == 1) {
base = heatmap(distortion);
} else {
vec2 uv = use_vertex_uv ? vertex_uv : project_uv(tex_pos, tex_rot * triangle_normal);
vec2 uv = use_vertex_uv ? vertex_uv : project_uv(tex_pos, triangle_normal);
vec2 c = floor(uv * checker_freq);
float check = mod(c.x + c.y, 2.0);
// Two distinct greys, plus a faint tint on one set so orientation is readable at a glance.
+957
View File
@@ -0,0 +1,957 @@
# /// script
# requires-python = ">=3.12"
#
# [tool.orcaslicer.plugin]
# id = "preset-update-demo"
# name = "Preset Update Demo"
# description = "Edits any setting of the currently edited process, printer, or filament preset through the preset host API."
# author = "OrcaSlicer contributors"
# version = "0.2.0"
# type = "script"
# ///
"""Preset Update Demo — edit any setting of the current preset from a plugin window.
Install this file in the local ``orca_plugins`` directory, enable the plugin, then run
"Preset Update Demo" from the Plugins dialog. The window lists every setting of the
preset the matching settings tab is editing right now — process, printer, or filament —
with its current serialized value, and writes a value back through
``orca.host.preset.<type>.update(...)``.
Process and printer each have one edited preset, taken from
``current_process_preset()`` / ``current_printer_preset()``. Filament presets are
addressed by slot instead: the window reads one preset per slot from
``current_filament_presets()`` (slot numbers are one-based, matching Orca's labels),
shows the selected slot's preset, and writes through
``orca.host.preset.filament.update(slot, key, value)``.
Any assigned slot can be edited: the backend selects that slot's preset through Orca's
normal preset selection before it writes, so applying can switch the filament tab and Orca
may ask about unsaved changes first. Only an empty slot, whose mount resolves to no preset,
is unavailable — the window says so instead of offering an edit. A slot whose preset is not
the one the filament settings already have open gets an informational note that applying
will switch to it; it is never presented as a refusal. Two slots that mount the same preset
are one preset, so editing through either of them changes both; the window marks those
slots and says which they are.
Every row is one ``config_keys()`` entry carrying ``config_value(key)``.
What ``update()`` does, and what it does not:
* it runs the same validation and UI update path as editing the setting by hand, so
the change lands in the preset the tab is editing and is never written to disk here
— the preset shows as modified in OrcaSlicer once it differs from the saved one;
* it accepts only settings of that preset category. A key that belongs to another
category, or a value the setting would reject, raises an error and writes nothing;
* it is refused when the selected printer's technology does not use that tab (the
print and filament tabs do nothing under SLA), so this demo covers the three FFF
categories only;
* a setting whose page has not been built yet still runs its owning settings group's
checks and callbacks; behavior that requires an actual widget (such as widget-specific
parsing or clamping) only runs when the field exists;
* on a filament slot it selects that slot's preset first, so Orca may prompt about
unsaved changes in the filament tab before the value is written.
Values are OrcaSlicer's serialized config syntax — the same text a preset file stores —
so numbers are plain, percentages keep their ``%``, booleans are ``1``/``0``, choices use
the setting's internal key, and lists are semicolon-separated.
"""
import orca
# The three preset categories the main tabs edit. Each key is both the value the page
# sends and the attribute name on orca.host.preset that carries the matching editor.
KINDS = (
{"kind": "process", "label": "Process"},
{"kind": "printer", "label": "Printer"},
{"kind": "filament", "label": "Filament"},
)
KIND_KEYS = {item["kind"] for item in KINDS}
def _editor(kind):
"""The host.PresetEditor for a category (orca.host.preset.process / printer).
Filament is not reached through this helper: it is addressed by slot, so it calls
orca.host.preset.filament.update(slot, key, value) directly.
"""
return getattr(orca.host.preset, kind)
def _current_preset(bundle, kind):
"""The single preset the matching settings tab edits right now, as a host.Preset.
Only the process and printer categories have one such preset; filament presets are
addressed by slot instead (see _slot_presets).
"""
if kind == "process":
return bundle.current_process_preset()
return bundle.current_printer_preset()
def _slot_presets(bundle):
"""The filament preset mounted in each slot, in slot order; a slot may be None."""
return list(bundle.current_filament_presets())
def _preset_is_open(preset, edited):
"""Whether this slot's preset is the one the filament settings already have open.
A slot with an assigned preset can be edited either way: applying to another slot makes
the backend select that slot's preset first. This only distinguishes the slot that
switches nothing from the ones that will switch the filament tab.
"""
return preset is not None and preset.name == edited.name
def _filament_slots(presets, edited):
"""One entry per mounted slot: its one-based number, preset name, and open flag.
The number is the slot label Orca shows; the name is None for a slot that mounts no
preset, which is the only kind that cannot be edited.
"""
return [
{
"slot": index + 1,
"name": None if preset is None else preset.name,
"open": _preset_is_open(preset, edited),
}
for index, preset in enumerate(presets)
]
def _as_slot(value):
"""A requested slot as an int, or None when it is not a whole number."""
if isinstance(value, bool):
return None
if isinstance(value, int):
return value
if isinstance(value, float) and value.is_integer():
return int(value)
return None
def _clamp_slot(slot, count):
"""The slot to display: the requested one, kept inside the available range."""
if count <= 0:
return 0
number = _as_slot(slot)
if number is None or number < 1:
return 1
return number if number <= count else count
def _parse_slot(slot, count):
"""Validate a requested filament slot against the mounted slots (one-based)."""
if count == 0:
raise RuntimeError("No filament slots are mounted")
number = _as_slot(slot)
if number is None:
raise RuntimeError("A filament slot number is required")
if number < 1 or number > count:
raise RuntimeError("Filament slot %d is out of range (1-%d)" % (number, count))
return number
def _rows(preset):
"""Every setting of the preset, sorted by key, as [{k, v}].
config_value() returns None for a key the preset does not carry; the page shows
those as empty rather than "None".
"""
rows = []
for key in sorted(preset.config_keys()):
value = preset.config_value(key)
rows.append({"k": key, "v": "" if value is None else str(value)})
return rows
def _state(bundle, kind, slot, message="", error=""):
"""The payload the page renders: shown preset, rows, slots, result line."""
payload = {"command": "state", "kind": kind, "message": message, "error": error}
if kind == "filament":
presets = _slot_presets(bundle)
edited = bundle.filaments.edited_preset()
effective = _clamp_slot(slot, len(presets))
preset = None if effective == 0 else presets[effective - 1]
payload["slots"] = _filament_slots(presets, edited)
payload["slot"] = effective
# An empty slot has nothing to edit; any assigned slot is editable, and one that is
# not already open makes the backend select it first.
payload["assigned"] = preset is not None
payload["switches"] = preset is not None and not _preset_is_open(preset, edited)
payload["edited_name"] = edited.name
else:
preset = _current_preset(bundle, kind)
payload["preset"] = None if preset is None else {
"name": preset.name,
"is_dirty": bool(preset.is_dirty),
"is_system": bool(preset.is_system),
}
payload["rows"] = [] if preset is None else _rows(preset)
return payload
def _apply(kind, key, value, slot=None):
"""Set one setting of the preset the page is showing, through the host API.
A filament preset is addressed by slot number; process and printer each resolve
their single edited preset themselves, so no slot is passed to them.
"""
if kind == "filament":
orca.host.preset.filament.update(slot, key, value)
return
_editor(kind).update(key, value)
PAGE = r"""<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<style>
:root {
--bg: var(--orca-bg, #fafafa);
--fg: var(--orca-fg, #1b1e23);
--muted: var(--orca-muted, #6b7280);
--border: var(--orca-border, #dadee3);
--accent: var(--orca-accent, #0e7c86);
--accent-fg: var(--orca-accent-fg, #ffffff);
--ui: var(--orca-font, system-ui, -apple-system, 'Segoe UI', Roboto, sans-serif);
--mono: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
--surface: rgba(127, 127, 127, .09);
}
@media (prefers-color-scheme: dark) {
:root {
--bg: var(--orca-bg, #23262a);
--fg: var(--orca-fg, #e6e8ea);
--muted: var(--orca-muted, #9aa1a9);
--border: var(--orca-border, #383c42);
}
}
* { box-sizing: border-box; }
html, body { height: 100%; }
body {
margin: 0; background: var(--bg); color: var(--fg);
font: 13px/1.45 var(--ui);
display: flex; flex-direction: column; overflow: hidden;
}
button { font: inherit; cursor: pointer; }
:focus-visible { outline: 2px solid var(--accent); outline-offset: 1px; }
/* header ------------------------------------------------------------- */
header {
flex: none; display: flex; align-items: center; gap: 10px;
padding: 9px 14px; border-bottom: 1px solid var(--border);
}
.logo { color: var(--accent); font-size: 15px; line-height: 1; }
h1 { margin: 0; font-size: 14px; font-weight: 650; letter-spacing: .01em; }
.seg {
display: flex; gap: 2px; margin-left: auto; padding: 2px;
border: 1px solid var(--border); border-radius: 9px; background: var(--surface);
}
.seg button {
border: 0; background: transparent; color: var(--muted);
padding: 4px 13px; border-radius: 7px;
transition: background .15s ease, color .15s ease;
}
.seg button:hover { color: var(--fg); }
.seg button[aria-pressed="true"] { background: var(--accent); color: var(--accent-fg); }
.iconbtn {
width: 28px; height: 28px; border: 1px solid var(--border); border-radius: 7px;
background: transparent; color: var(--fg); display: grid; place-items: center;
font-size: 13px; transition: background .15s ease;
}
.iconbtn:hover:enabled { background: var(--surface); }
.iconbtn:disabled { opacity: .5; }
/* preset bar --------------------------------------------------------- */
.presetbar {
flex: none; display: flex; align-items: center; gap: 8px;
padding: 7px 14px; border-bottom: 1px solid var(--border); font-size: 12px;
}
.presetbar .name {
font-weight: 600; overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
max-width: 60%;
}
.spacer { flex: 1; }
.tag {
border: 1px solid var(--border); color: var(--muted); border-radius: 999px;
padding: 1px 8px; font-size: 11px; white-space: nowrap;
}
.tag.on { border-color: transparent; background: var(--accent); color: var(--accent-fg); }
/* filament slots ----------------------------------------------------- */
.slotbar { flex: none; padding: 7px 14px 8px; border-bottom: 1px solid var(--border); }
.slotrow { display: flex; align-items: center; gap: 9px; min-width: 0; }
.slotlabel {
flex: none; font-size: 11px; letter-spacing: .06em; text-transform: uppercase;
color: var(--muted);
}
.slots { flex: 1; min-width: 0; display: flex; flex-wrap: wrap; gap: 6px;
max-height: 84px; overflow-y: auto; }
.chip {
display: inline-flex; align-items: center; gap: 6px; flex: none; max-width: 190px;
padding: 2px 10px 2px 3px; border: 1px solid var(--border); border-radius: 999px;
background: transparent; color: var(--fg);
transition: background .15s ease, color .15s ease, border-color .15s ease;
}
.chip:hover { background: var(--surface); }
.chip .n {
flex: none; min-width: 19px; height: 19px; padding: 0 4px; border-radius: 999px;
display: grid; place-items: center; background: var(--surface); color: var(--muted);
font-size: 11px; font-variant-numeric: tabular-nums;
}
/* the slot whose preset the filament settings already have open, so applying switches nothing */
.chip.open .n { box-shadow: inset 0 0 0 1px var(--accent); color: var(--fg); }
.chip .s {
min-width: 0; overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
font-size: 11px; color: var(--muted);
}
.chip[aria-pressed="true"] { background: var(--accent); border-color: var(--accent); color: var(--accent-fg); }
.chip[aria-pressed="true"] .n {
background: rgba(255, 255, 255, .22); color: var(--accent-fg); box-shadow: none;
}
.chip[aria-pressed="true"] .s { color: var(--accent-fg); }
/* a slot that mounts the preset the page is showing: editing either changes both */
.chip.linked::after {
content: ""; flex: none; width: 5px; height: 5px;
border-radius: 50%; background: var(--accent);
}
.slotnote {
margin-top: 7px; padding-left: 8px; border-left: 2px solid var(--accent);
font-size: 11px; line-height: 1.5; color: var(--muted);
}
.slotnote:empty { display: none; }
/* panes -------------------------------------------------------------- */
main { flex: 1; display: flex; min-height: 0; }
.list-pane {
flex: none; width: 45%; min-width: 250px; min-height: 0;
display: flex; flex-direction: column; border-right: 1px solid var(--border);
}
.search {
flex: none; display: flex; align-items: center; gap: 8px;
padding: 8px 10px; border-bottom: 1px solid var(--border);
}
.search input {
flex: 1; min-width: 0; font: inherit; color: var(--fg); background: var(--bg);
border: 1px solid var(--border); border-radius: 7px; padding: 4px 9px;
}
.rows { flex: 1; min-height: 0; overflow-y: auto; padding: 3px 0; }
.row {
display: flex; align-items: baseline; gap: 8px; width: 100%;
padding: 5px 10px; text-align: left; border: 0; border-left: 3px solid transparent;
background: transparent; color: var(--fg);
}
.row:hover { background: var(--surface); }
.row[aria-selected="true"] { background: var(--surface); border-left-color: var(--accent); }
.row .k {
flex: 1; min-width: 0; font-family: var(--mono); font-size: 12px;
overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
}
.row .v {
flex: none; max-width: 40%; font-family: var(--mono); font-size: 11px;
color: var(--muted); overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
}
.row .dot {
flex: none; align-self: center; width: 6px; height: 6px; border-radius: 50%;
background: var(--accent); visibility: hidden;
}
.row.changed .dot { visibility: visible; }
@keyframes flash {
0% { box-shadow: inset 0 0 0 2px var(--accent); }
100% { box-shadow: inset 0 0 0 2px transparent; }
}
.row.flash { animation: flash .7s ease-out; }
@media (prefers-reduced-motion: reduce) {
.row.flash { animation: none; }
}
.empty { color: var(--muted); padding: 14px 12px; }
.nil { font-style: italic; opacity: .75; }
/* editor ------------------------------------------------------------- */
.edit-pane {
flex: 1; min-width: 0; display: flex; flex-direction: column; gap: 9px;
padding: 12px 14px; overflow-y: auto;
}
.edit-key { font-family: var(--mono); font-size: 13px; font-weight: 600; overflow-wrap: anywhere; }
.lbl { font-size: 11px; letter-spacing: .06em; text-transform: uppercase; color: var(--muted); }
.current {
margin: 0; max-height: 108px; overflow: auto;
font-family: var(--mono); font-size: 12px;
background: var(--surface); border: 1px solid var(--border); border-radius: 7px;
padding: 7px 10px; white-space: pre-wrap; overflow-wrap: anywhere;
}
textarea {
width: 100%; min-height: 74px; resize: vertical;
font-family: var(--mono); font-size: 12px; color: var(--fg); background: var(--bg);
border: 1px solid var(--border); border-radius: 7px; padding: 7px 10px;
}
.actions { display: flex; gap: 8px; align-items: center; }
button.primary {
padding: 5px 14px; border-radius: 7px; border: 1px solid var(--accent);
background: var(--accent); color: var(--accent-fg);
}
button.ghost {
padding: 5px 12px; border-radius: 7px; border: 1px solid var(--border);
background: transparent; color: var(--fg);
}
button.primary:disabled, button.ghost:disabled { opacity: .5; cursor: default; }
button.primary:hover:enabled { filter: brightness(1.08); }
button.ghost:hover:enabled { background: var(--surface); }
.notice {
padding: 8px 11px; border: 1px solid var(--border); border-left: 3px solid var(--accent);
border-radius: 7px; background: var(--surface);
font-size: 12px; line-height: 1.5; color: var(--muted);
}
.notice b { color: var(--fg); font-weight: 600; }
.notice:empty { display: none; }
.syntax {
margin-top: 2px; padding: 9px 11px; border: 1px solid var(--border);
border-left: 3px solid var(--accent); border-radius: 7px;
font-size: 12px; line-height: 1.55; color: var(--muted);
}
.syntax b { color: var(--fg); font-weight: 600; }
.syntax code { font-family: var(--mono); font-size: 11.5px; color: var(--fg); }
/* status ------------------------------------------------------------- */
footer {
flex: none; min-height: 30px; padding: 7px 14px;
border-top: 1px solid var(--border); font-size: 12px; color: var(--muted);
}
footer.ok { color: #0f8a5f; }
footer.err { color: #c8382c; }
</style>
</head>
<body>
<header>
<span class="logo">◈</span>
<h1>Preset update</h1>
<div class="seg" id="seg"></div>
<button class="iconbtn" id="refresh" title="Reload the current values">⟳</button>
<button class="iconbtn" id="close" title="Close">✕</button>
</header>
<div class="presetbar">
<span class="name" id="pname">Loading…</span>
<span id="ptag"></span>
<span class="spacer"></span>
<span class="tag" id="pcount">0 settings</span>
</div>
<div class="slotbar" id="slotbar" hidden>
<div class="slotrow">
<span class="slotlabel">Filament slots</span>
<div class="slots" id="slots"></div>
</div>
<div class="slotnote" id="slotnote"></div>
</div>
<main>
<section class="list-pane">
<div class="search">
<input id="q" type="search" placeholder="Search settings…" autocomplete="off" spellcheck="false">
<span class="tag" id="qcount">0</span>
</div>
<div class="rows" id="rows"></div>
</section>
<section class="edit-pane">
<div class="edit-key" id="ekey">Select a setting</div>
<div class="lbl">Current value</div>
<pre class="current" id="ecur">—</pre>
<label class="lbl" for="evalue">New value</label>
<textarea id="evalue" spellcheck="false" autocomplete="off"
placeholder="Serialized value" disabled></textarea>
<div class="notice" id="notice"></div>
<div class="actions">
<button class="primary" id="apply" disabled>Apply</button>
<button class="ghost" id="reset" disabled>Reset to current</button>
</div>
<div class="syntax">
<b>Values use OrcaSlicer's serialized config syntax</b> — the same text a preset
file stores. Numbers are plain (<code>0.2</code>, <code>3</code>) and percentages keep
their sign (<code>15%</code>). On/off is <code>1</code> or <code>0</code>. A choice uses
the setting's own key, e.g. <code>grid</code>. Lists are semicolon-separated
(<code>0.4;0.4;0.4</code>, or <code>"#FF0000";"#00FF00"</code>). Text keeps its
escapes, so a line break stays <code>\n</code>. A key that does not belong to this
preset, or a value the setting would reject, comes back as an error and writes
nothing. The edit lands in the preset the tab is editing and stays unsaved.
</div>
</section>
</main>
<footer id="status"></footer>
<script>
'use strict';
const SEG = [['process', 'Process'], ['printer', 'Printer'], ['filament', 'Filament']];
const IDLE = 'Edits apply to the preset shown here and stay unsaved until you save '
+ 'or export it.';
const S = {
kind: 'process',
slot: 1, // selected filament slot (one-based); ignored by the other kinds
slots: [], // [{slot, name, open}] from current_filament_presets()
preset: null,
rows: [],
selected: null,
changed: {}, // "kind/preset/key" -> true, for edits made in this window
pending: null, // {kind, slot, preset, key} of an apply awaiting its reply
error: '', // the last error the plugin reported, if any
assigned: true, // filament only: the shown slot mounts a preset, so it is editable
switches: false, // filament only: applying will select that preset in the filament tab
editedName: null, // filament only: the preset the filament settings have open
busy: true,
filter: '',
statusText: '',
statusCls: '',
};
const $ = id => document.getElementById(id);
const esc = s => String(s == null ? '' : s)
.replace(/[&<>"']/g, c => ({'&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;'}[c]));
/* ------------------------------------------------------------------ paint */
function paint() {
paintSeg();
const p = S.preset;
const slotTag = S.kind === 'filament' && S.slot
? '<span class="tag">slot ' + S.slot + '</span>' : '';
$('pname').textContent = p ? p.name : (S.busy ? 'Loading…' : 'No preset');
$('pname').title = p ? p.name : '';
$('ptag').innerHTML = slotTag + (p
? '<span class="tag">' + (p.is_system ? 'system' : 'user') + '</span>'
+ (p.is_dirty ? '<span class="tag on">modified</span>' : '<span class="tag">saved</span>')
: '');
$('pcount').textContent = S.rows.length + (S.rows.length === 1 ? ' setting' : ' settings');
$('refresh').disabled = S.busy;
paintSlots();
paintNotice();
renderList();
paintEditor();
paintStatus();
}
function paintSeg() {
// Built once (see buildSeg) so a click never loses focus; only the state is repainted.
document.querySelectorAll('#seg button').forEach(b =>
b.setAttribute('aria-pressed', String(b.dataset.kind === S.kind)));
}
/* the filament slot strip: one chip per mounted slot, shown for filament only */
function paintSlots() {
const show = S.kind === 'filament' && (S.slots.length > 0 || S.busy);
$('slotbar').hidden = !show;
if (!show) { $('slots').innerHTML = ''; $('slotnote').innerHTML = ''; return; }
// Rebuilding the chips drops keyboard focus; put it back on the same slot's chip.
const focused = document.activeElement && document.activeElement.dataset
? document.activeElement.dataset.slot : null;
$('slots').innerHTML = S.slots.map(s => {
const selected = s.slot === S.slot;
const linked = !selected && sharesSelected(s.name);
const label = s.name == null ? '<span class="nil">empty slot</span>' : esc(s.name);
const hint = s.name ? ': ' + s.name : ': no preset';
return '<button type="button" class="chip' + (linked ? ' linked' : '')
+ (s.open ? ' open' : '') + '"'
+ ' data-slot="' + s.slot + '" aria-pressed="' + selected + '"'
+ ' title="' + esc('Filament slot ' + s.slot + hint
+ (s.open ? ' — open in the filament settings' : '')) + '">'
+ '<span class="n">' + s.slot + '</span><span class="s">' + label + '</span></button>';
}).join('');
$('slotnote').innerHTML = shareNote();
if (focused) {
const chip = document.querySelector('#slots .chip[data-slot="' + focused + '"]');
if (chip) chip.focus();
}
}
function slotName(slot) {
const found = S.slots.find(s => s.slot === slot);
return found && found.name ? found.name : null;
}
// Applying selects the slot's preset first, so say when that switches the filament tab. An
// empty slot is the only unavailable one, and it says so instead of offering an edit.
function paintNotice() {
const el = $('notice');
if (S.kind !== 'filament' || S.busy) { el.innerHTML = ''; return; }
// With nothing mounted the list already says so; avoid naming a slot number here.
if (!S.slots.length) { el.innerHTML = ''; return; }
const name = S.preset ? S.preset.name : null;
if (!name) {
el.innerHTML = 'Slot ' + S.slot + ' holds no filament preset. Assign one in the '
+ 'OrcaSlicer filament settings first.';
return;
}
if (!S.switches) { el.innerHTML = ''; return; }
const open = S.editedName
? ', while the filament settings have <b>' + esc(S.editedName) + '</b> open'
: '';
el.innerHTML = 'Slot ' + S.slot + ' uses <b>' + esc(name) + '</b>' + open
+ '. Applying switches the filament tab to <b>' + esc(name) + '</b> first — Orca may '
+ 'ask about unsaved changes there — then sets the value.';
}
function sharesSelected(name) {
const current = slotName(S.slot);
return !!name && !!current && name === current;
}
function listSlots(numbers) {
if (numbers.length === 1) return String(numbers[0]);
return numbers.slice(0, -1).join(', ') + ' and ' + numbers[numbers.length - 1];
}
// Slots mounting the same preset are one preset, so say which slots an edit reaches.
function shareNote() {
const name = slotName(S.slot);
if (!name) return '';
const sharing = S.slots.filter(s => s.name === name).map(s => s.slot);
if (sharing.length < 2) return '';
return 'Slots ' + listSlots(sharing) + ' mount the same filament preset, so an edit '
+ 'here changes every one of them.';
}
function changedKey(presetName, key) {
return S.kind + '/' + (presetName || '?') + '/' + key;
}
function paintStatus() {
const el = $('status');
if (S.statusText) {
el.textContent = S.statusText;
el.className = S.statusCls;
} else if (S.busy) {
el.textContent = 'Working…';
el.className = '';
} else {
el.textContent = IDLE;
el.className = '';
}
}
function setStatus(text, cls) {
S.statusText = text || '';
S.statusCls = cls || '';
paintStatus();
}
function visibleRows() {
const q = S.filter.trim().toLowerCase();
if (!q) return S.rows;
return S.rows.filter(r => r.k.toLowerCase().includes(q) || r.v.toLowerCase().includes(q));
}
function renderList() {
const scroller = $('rows');
const top = scroller.scrollTop;
$('qcount').textContent = String(visibleRows().length);
if (!S.rows.length) {
let text = 'This preset reports no settings.';
if (S.busy) text = 'Loading settings…';
else if (S.error) text = 'These values could not be read — see the message below.';
else if (S.kind === 'filament' && !S.slots.length) text = 'No filament slots are mounted.';
else if (S.kind === 'filament' && !S.preset) text = 'This filament slot has no preset.';
scroller.innerHTML = '<div class="empty">' + text + '</div>';
return;
}
const rows = visibleRows();
if (!rows.length) {
scroller.innerHTML = '<div class="empty">No setting matches “' + esc(S.filter) + '”.</div>';
return;
}
scroller.innerHTML = rows.map(r => {
const value = r.v === '' ? '<span class="nil">empty</span>' : esc(r.v);
return '<button type="button" class="row'
+ (S.changed[changedKey(S.preset && S.preset.name, r.k)] ? ' changed' : '') + '"'
+ ' data-key="' + esc(r.k) + '"'
+ ' aria-selected="' + (r.k === S.selected) + '"'
+ ' title="' + esc(r.k + ' = ' + r.v) + '">'
+ '<span class="k">' + esc(r.k) + '</span>'
+ '<span class="v">' + value + '</span>'
+ '<span class="dot"></span></button>';
}).join('');
scroller.scrollTop = top;
}
function paintEditor() {
const row = S.rows.find(r => r.k === S.selected) || null;
// Every assigned slot is editable now that applying selects the slot's preset first, so
// Apply is off only for an empty slot, a missing selection, or a request in flight.
const selected = !!row && !S.busy;
$('ekey').textContent = row ? row.k : 'Select a setting';
$('ecur').textContent = row ? (row.v === '' ? '(empty)' : row.v) : '—';
$('evalue').disabled = !selected;
$('apply').disabled = !selected || !S.assigned;
$('reset').disabled = !selected;
}
/* --------------------------------------------------------------- actions */
function buildSeg() {
$('seg').innerHTML = SEG.map(([kind, label]) =>
'<button type="button" data-kind="' + kind + '">' + label + '</button>').join('');
}
function selectKey(key) {
S.selected = key;
const row = S.rows.find(r => r.k === key);
$('evalue').value = row ? row.v : '';
// Repaint the rows in place so the scroll position of a long list is kept.
document.querySelectorAll('#rows .row').forEach(el =>
el.setAttribute('aria-selected', String(el.dataset.key === key)));
paintEditor();
}
function switchKind(kind) {
S.kind = kind;
S.selected = null;
S.pending = null;
S.preset = null;
S.rows = [];
S.busy = true;
$('evalue').value = '';
setStatus('', '');
paint();
orca.postMessage({command: 'state', kind: kind, slot: S.slot});
}
// Two slots that mount the same preset show the same settings, so only a switch to a
// different preset drops the current selection and the value being typed.
function selectSlot(slot) {
if (S.busy || slot === S.slot) return;
const same = !!slotName(slot) && slotName(slot) === slotName(S.slot);
S.slot = slot;
S.pending = null;
S.busy = true;
if (!same) {
S.preset = null;
S.rows = [];
S.selected = null;
$('evalue').value = '';
}
setStatus('', '');
paint();
orca.postMessage({command: 'state', kind: S.kind, slot: slot});
}
function reload() {
if (S.busy) return;
S.busy = true;
S.pending = null;
setStatus('', '');
paint();
orca.postMessage({command: 'state', kind: S.kind, slot: S.slot});
}
function applyValue() {
const row = S.rows.find(r => r.k === S.selected);
// Mirror the Apply button: only a missing selection, a request in flight, or an empty
// slot blocks an edit, so Enter cannot send one the button itself would refuse.
if (!row || S.busy || !S.assigned) return;
S.pending = {
kind: S.kind, slot: S.slot,
preset: S.preset ? S.preset.name : null, key: row.k,
};
S.busy = true;
setStatus('', '');
paint();
orca.postMessage({command: 'apply', kind: S.kind, slot: S.slot, key: row.k,
value: $('evalue').value});
}
function flashKey(key) {
document.querySelectorAll('#rows .row').forEach(el => {
if (el.dataset.key !== key) return;
el.classList.remove('flash');
void el.offsetWidth; // restart the animation if it ran on this row already
el.classList.add('flash');
el.addEventListener('animationend', () => el.classList.remove('flash'), {once: true});
});
}
/* ----------------------------------------------------------------- wiring */
buildSeg();
$('seg').addEventListener('click', e => {
const button = e.target.closest('[data-kind]');
if (!button || S.busy || button.dataset.kind === S.kind) return;
switchKind(button.dataset.kind);
});
$('rows').addEventListener('click', e => {
const row = e.target.closest('.row');
if (row && !S.busy) selectKey(row.dataset.key);
});
$('slots').addEventListener('click', e => {
const chip = e.target.closest('[data-slot]');
if (chip && !S.busy) selectSlot(Number(chip.dataset.slot));
});
$('q').addEventListener('input', e => {
S.filter = e.target.value;
renderList();
});
$('apply').addEventListener('click', applyValue);
$('reset').addEventListener('click', () => {
const row = S.rows.find(r => r.k === S.selected);
if (row) $('evalue').value = row.v;
});
$('evalue').addEventListener('keydown', e => {
if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); applyValue(); }
else if (e.key === 'Escape') { e.preventDefault(); $('reset').click(); }
});
$('refresh').addEventListener('click', reload);
$('close').addEventListener('click', () => orca.close());
/* -------------------------------------------------------------- messages */
orca.onMessage(msg => {
if (!msg || msg.command !== 'state') return;
if (msg.kind !== S.kind) return; // a reply for a category we already left
const pending = S.pending;
S.busy = false;
S.pending = null;
S.slots = msg.slots || [];
// Adopt the slot the plugin actually used (it clamps a slot that no longer exists).
if (S.kind === 'filament' && typeof msg.slot === 'number') S.slot = msg.slot;
S.preset = msg.preset || null;
S.rows = msg.rows || [];
S.error = msg.error || '';
// Filament editability is a slot concern; process and printer have a single edited preset.
S.assigned = S.kind === 'filament' ? !!msg.assigned : true;
S.switches = S.kind === 'filament' ? !!msg.switches : false;
S.editedName = S.kind === 'filament' ? (msg.edited_name || null) : null;
if (S.selected && !S.rows.some(r => r.k === S.selected)) S.selected = null;
if (msg.error) {
// Keep the typed value so it can be corrected, and keep the current selection.
setStatus('⚠ ' + msg.error, 'err');
} else {
if (pending) S.changed[changedKey(pending.preset, pending.key)] = true;
setStatus(msg.message || '', msg.message ? 'ok' : '');
}
paint();
if (!msg.error && pending) {
const row = S.rows.find(r => r.k === pending.key);
if (row) { // show the value as the preset now stores it
$('evalue').value = row.v;
flashKey(row.k);
}
}
});
paint();
orca.postMessage({command: 'state', kind: S.kind, slot: S.slot});
</script>
</body>
</html>"""
class PresetUpdateDemo(orca.script.ScriptPluginCapabilityBase):
window = None
kind = "process" # the category the open window is showing, for a re-run refresh
slot = 1 # the filament slot the open window is showing
def get_name(self):
return "Preset update demo"
def execute(self):
try:
if self.window is not None and self.window.is_open():
self._post_state(self.kind, self.slot)
return orca.ExecutionResult.success("Preset update demo refreshed.")
self.window = orca.host.ui.create_window(
title="Preset update demo", html=PAGE, width=820, height=560,
on_message=self.on_message, on_close=self.on_close,
)
return orca.ExecutionResult.success("Preset update demo opened.")
except Exception as error:
message = "Preset update demo failed: %s" % error
orca.host.ui.message(message, title="Preset update demo", buttons="ok", icon="error")
return orca.ExecutionResult.failure(orca.PluginResult.RecoverableError, message)
def on_close(self):
self.window = None
def _post_state(self, kind="process", slot=1, message="", error=""):
try:
payload = _state(orca.host.preset_bundle(), kind, slot, message, error)
except Exception as state_error:
payload = {"command": "state", "kind": kind, "slot": slot, "slots": [],
"assigned": False, "switches": False, "edited_name": None,
"preset": None, "rows": [], "message": message,
"error": str(state_error)}
if self.window is not None and self.window.is_open():
self.window.post(payload)
def on_message(self, message):
kind = "process"
slot = 1
try:
message = message or {}
kind = message.get("kind", "process")
if not isinstance(kind, str) or kind not in KIND_KEYS:
raise RuntimeError("Unknown preset category %r" % (kind,))
self.kind = kind
slot = message.get("slot", 1)
command = message.get("command")
if command == "state":
self.slot = slot
self._post_state(kind, slot)
return
if command == "apply":
key = message.get("key")
value = message.get("value")
if not isinstance(key, str) or not key:
raise RuntimeError("A setting key is required")
if not isinstance(value, str):
raise RuntimeError("A value string is required")
where = ""
if kind == "filament":
presets = _slot_presets(orca.host.preset_bundle())
# Validate the slot strictly: an out-of-range slot must fail loudly
# rather than edit a different filament. A slot with no preset has
# nothing to write, which is the only slot shape the backend refuses.
slot = _parse_slot(slot, len(presets))
if presets[slot - 1] is None:
raise RuntimeError("Filament slot %d has no preset to edit" % slot)
_apply(kind, key, value, slot)
where = " on slot %d" % slot
else:
_apply(kind, key, value)
shown = value if value else "(empty)"
self.slot = slot
self._post_state(
kind, slot,
message='Set %s = "%s"%s. The edit stays in the preset tab until you save it.'
% (key, shown, where),
)
return
raise RuntimeError("Unknown command %r" % (command,))
except Exception as error:
safe_kind = kind if isinstance(kind, str) and kind in KIND_KEYS else "process"
self._post_state(safe_kind, slot, error=str(error))
@orca.plugin
class PresetUpdateDemoPackage(orca.base):
def register_capabilities(self):
orca.register_capability(PresetUpdateDemo)
+26 -95
View File
@@ -1,7 +1,6 @@
#include "TextureDisplacement.hpp"
#include <Eigen/Core>
#include <Eigen/SVD>
#include <Eigen/Geometry>
#include <algorithm>
#include <array>
@@ -723,10 +722,7 @@ V2Resolution recommend_v2_resolution(const indexed_triangle_set
const DecodedHeightTexture &tex = decode_height_texture(layer);
if (tex.width <= 0)
continue;
// Texels are square in both axes (the aspect correction is what keeps them so), so the finer
// of the two tile extents sets the finest texel the refinement has to resolve.
const Vec2f tile = layer_tile_mm(layer);
const float texel = std::min(tile.x(), tile.y()) / float(tex.width);
const float texel = layer.tiling_scale / float(tex.width);
if (out.texel_mm <= 0.f || texel < out.texel_mm) {
out.texel_mm = texel;
out.pixels_per_edge = analyze_texture_detail(layer).pixels_per_edge;
@@ -2168,7 +2164,7 @@ namespace {
// of them was most of the per-sample arithmetic.
struct UVTransform
{
float inv_u, inv_v, cs, sn, aspect;
float scale, cs, sn, aspect;
Vec2f offset;
// `normalized_uv` drops the two steps that only mean something for a coordinate measured on the
@@ -2176,18 +2172,7 @@ struct UVTransform
// rotation and offset. See apply_uv_transform(); TextureProjectionMethod::ModelUV is what needs it.
UVTransform(const TextureDisplacementLayer &layer, float aspect_, bool normalized_uv = false)
{
// The mirror folds into the reciprocal: it is a negation of the same coordinate, so there is
// nothing to do per sample beyond carrying the sign here. A normalized uv has no millimetre
// tiling to divide by, but a mirror is still a mirror, so the sign applies either way.
const Vec2f sign = layer_mirror_sign(layer);
if (normalized_uv) {
inv_u = sign.x();
inv_v = sign.y();
} else {
const Vec2f tile = layer_tile_mm(layer);
inv_u = sign.x() / tile.x();
inv_v = sign.y() / tile.y();
}
scale = (normalized_uv || layer.tiling_scale <= 1e-6f) ? 1.f : (1.f / layer.tiling_scale);
const float rad = layer.rotation_deg * float(M_PI) / 180.f;
cs = std::cos(rad);
sn = std::sin(rad);
@@ -2196,11 +2181,9 @@ struct UVTransform
}
Vec2f operator()(const Vec2f &planar) const
{
// See apply_uv_transform() for why both the tile extents and the aspect correction follow
// the rotation rather than preceding it.
Vec2f rotated(planar.x() * cs - planar.y() * sn, planar.x() * sn + planar.y() * cs);
rotated.x() *= inv_u;
rotated.y() *= inv_v;
const Vec2f scaled = planar * scale;
Vec2f rotated(scaled.x() * cs - scaled.y() * sn, scaled.x() * sn + scaled.y() * cs);
// See apply_uv_transform() for why the aspect correction follows the rotation.
if (aspect > 0.f && aspect != 1.f)
rotated.y() *= aspect;
return rotated + offset;
@@ -2220,43 +2203,26 @@ inline Vec3f triplanar_weights(const Vec3f &normal)
Vec2f apply_uv_transform(const Vec2f &planar, const TextureDisplacementLayer &layer, float aspect, bool normalized_uv)
{
// A uv that is already normalized has no millimetre scale to divide by and no aspect to correct -
// see the header. UVTransform does the same, and the two must stay in step.
const float scale = (normalized_uv || layer.tiling_scale <= 1e-6f) ? 1.f : (1.f / layer.tiling_scale);
const Vec2f scaled = planar * scale;
const float rad = layer.rotation_deg * float(M_PI) / 180.f;
const float cs = std::cos(rad);
const float sn = std::sin(rad);
Vec2f rotated(planar.x() * cs - planar.y() * sn, planar.x() * sn + planar.y() * cs);
// The tile extents. Dividing here rather than before the rotation is what makes a non-square
// tile a rotated *rectangle* on the surface: scaling the two axes of an already-rotated
// coordinate by different amounts would be a shear, so the rotation has to come first and the
// extents divide in the tile's own frame. With a square tile the two orders agree exactly,
// R being linear - which is why this is not a change in behaviour for any existing layer.
//
// The mirror rides along as a sign on the same division. It is in the tile's own frame too, so
// it mirrors along the tile's axes rather than the world's, and because the offset is what
// positions the tile, mirroring about the tile's middle is a matter of the offset the gizmo
// writes alongside it, not of anything here.
// A uv that is already normalized has no millimetre scale to divide by - see the header - but it
// can still be mirrored, so the sign is applied in both cases and only the extents are skipped.
// UVTransform does the same, and the two must stay in step.
const Vec2f sign = layer_mirror_sign(layer);
if (normalized_uv) {
rotated.x() *= sign.x();
rotated.y() *= sign.y();
} else {
const Vec2f tile = layer_tile_mm(layer);
rotated.x() *= sign.x() / tile.x();
rotated.y() *= sign.y() / tile.y();
}
Vec2f rotated(scaled.x() * cs - scaled.y() * sn, scaled.x() * sn + scaled.y() * cs);
// Non-square textures. Without this the [0,1] square of uv covers the whole image whatever its
// proportions, so a 2:1 image is squeezed into one tile and every feature in it comes out half
// as wide as it should be. The tile is `layer_tile_mm().y() * height / width` mm along v, which
// is exactly what keeps texels square - so dividing v by that extent is the same as multiplying
// it by width / height. A square texture has aspect 1 and is untouched, which is why this
// changes nothing for the shipped library.
// proportions, so a 2:1 image is squeezed into a square tile and every feature in it comes out
// half as wide as it should be. `tiling_scale` is the tile's size along u; the tile is
// `tiling_scale * height / width` mm along v, which is exactly what keeps texels square - so
// dividing v by that extent is the same as multiplying it by width / height. A square texture has
// aspect 1 and is untouched, which is why this changes nothing for the shipped library.
//
// Applied after the rotation, like the extents, and for the same reason: scaling one axis of an
// already-rotated coordinate before turning it would be a shear.
// Applied after the rotation, not before: scaling one axis of an already-rotated coordinate is a
// shear, and doing it the other way round would make "Rotation" skew the pattern instead of
// turning it.
if (!normalized_uv && aspect > 0.f && aspect != 1.f)
rotated.y() *= aspect;
@@ -3600,36 +3566,13 @@ void texture_displacement_patch_frame(const indexed_triangle_set &patch, const s
(an.y() <= an.x() && an.y() <= an.z()) ? Vec3f::UnitY() : Vec3f::UnitZ();
}
Matrix3d texture_displacement_frame_rotation(const Transform3d &volume_to_world)
{
// Separated out by polar decomposition rather than by assuming the linear part is a clean
// rotation times a scale: a sheared or mirrored placement is legal here. A reflection is left
// behind with the scale on purpose, so a mirrored instance still makes the bake frame's
// determinant negative and the bake still knows to flip the normals it derives.
const Matrix3d linear = volume_to_world.linear();
Eigen::JacobiSVD<Matrix3d> svd(linear, Eigen::ComputeFullU | Eigen::ComputeFullV);
Matrix3d rotation = svd.matrixU() * svd.matrixV().transpose();
if (rotation.determinant() < 0.0) {
Matrix3d u = svd.matrixU();
u.col(2) *= -1.0;
rotation = u * svd.matrixV().transpose();
}
return rotation.transpose(); // world -> texture frame
}
Transform3d texture_displacement_bake_frame(const Transform3d &volume_to_world)
{
// The model's own orientation, world scale, and the origin moved to where the volume's origin
// sits. So the texture rides with the model however it is moved *and* however it is turned,
// while a tile is still `tiling_scale` printed millimetres whatever the instance's scale, and a
// single untiled stamp starts on the model rather than at the plate's corner.
//
// Orientation used to come from the world too, which meant turning a part on the plate slid the
// decoration across its surface. Turning a part is a print-time decision - clearance, supports,
// warping - and it should not be a design one.
Transform3d unrotate = Transform3d::Identity();
unrotate.linear() = texture_displacement_frame_rotation(volume_to_world);
return unrotate * Eigen::Translation3d(-volume_to_world.translation()) * volume_to_world;
// World orientation and scale, but the origin moved to where the volume's own origin sits: the
// texture then rides with the model when it is moved about the plate (and a single, untiled stamp
// starts on the model rather than at the plate's corner), while a tile is still `tiling_scale`
// printed millimetres whatever the instance's scale.
return Eigen::Translation3d(-volume_to_world.translation()) * volume_to_world;
}
Transform3d texture_displacement_volume_to_world(const ModelVolume &volume)
@@ -5840,13 +5783,7 @@ std::string texture_displacement_layers_to_json(const std::vector<TextureDisplac
j["depth_mm"] = l.depth_mm;
j["tiling_scale"] = l.tiling_scale;
// The v extent and the mirroring. Written unconditionally, including the <= 0 "same as u"
// sentinel, so a project says plainly that the tile was square rather than leaving a reader
// to infer it from a missing key.
j["tiling_scale_v"] = l.tiling_scale_v;
j["mirror_u"] = l.mirror_u;
j["mirror_v"] = l.mirror_v;
j["rotation_deg"] = l.rotation_deg;
j["rotation_deg"] = l.rotation_deg;
j["offset"] = vec2_to_json(l.offset);
j["invert"] = l.invert;
j["midlevel"] = l.midlevel;
@@ -5954,12 +5891,6 @@ bool texture_displacement_layers_from_json(const std::string
read(j, "depth_mm", l.depth_mm);
read(j, "tiling_scale", l.tiling_scale);
// Absent in a project written before the tile could be rectangular or mirrored, and
// then each keeps its default: -1 for the v extent, which layer_tile_mm() reads as
// "square", and false for the mirrors. So an older project loads as what it was.
read(j, "tiling_scale_v", l.tiling_scale_v);
read(j, "mirror_u", l.mirror_u);
read(j, "mirror_v", l.mirror_v);
read(j, "rotation_deg", l.rotation_deg);
if (const auto o = j.find("offset"); o != j.end())
l.offset = vec2_from_json(*o, l.offset);
+8 -47
View File
@@ -225,17 +225,7 @@ struct TextureDisplacementLayer
std::shared_ptr<std::vector<unsigned char>> image_data;
float depth_mm = 0.4f; // maximum displacement along the surface normal, in mm
float tiling_scale = 12.5f; // size of one texture tile along u, in mm
// Size of one tile along v, in mm. Anything <= 0 means "whatever tiling_scale is", which is both
// the default and what a layer created before the tile could be non-square meant - so an older
// undo snapshot still comes back as the square tile it was.
float tiling_scale_v = -1.f;
// Mirror the texture along one axis of the tile. Set by dragging a width or height handle back
// through the tile's middle, which is how a side handle behaves in an image editor: the extent
// cannot go negative, so the sign lives here instead. Both default to off, which is what every
// layer written before this meant.
bool mirror_u = false;
bool mirror_v = false;
float tiling_scale = 12.5f; // size of one texture tile, in mm
float rotation_deg = 0.f;
Vec2f offset = Vec2f::Zero();
bool invert = false;
@@ -372,8 +362,7 @@ struct TextureDisplacementLayer
static_cast<int>(tile_method), static_cast<int>(projection_method), lscm_seam_angle_deg, islands,
static_cast<int>(blend_mode), midlevel, island_padding_mm, lscm_seam_edges, view_project_right,
view_project_up, smoothing, edge_smoothing, edge_smoothing_amount, auto_connect_islands, island_groups,
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled, tiling_scale_v,
mirror_u, mirror_v);
lscm_uv_overrides, view_project_projective, view_project_matrix, color_enabled);
}
template<class Archive> void load(Archive &ar)
{
@@ -385,7 +374,7 @@ struct TextureDisplacementLayer
tile_method_int, projection_method_int, lscm_seam_angle_deg, islands, blend_mode_int, midlevel,
island_padding_mm, lscm_seam_edges, view_project_right, view_project_up, smoothing, edge_smoothing,
edge_smoothing_amount, auto_connect_islands, island_groups, lscm_uv_overrides, view_project_projective,
view_project_matrix, color_enabled, tiling_scale_v, mirror_u, mirror_v);
view_project_matrix, color_enabled);
image_data = blob.empty() ? nullptr : std::make_shared<std::vector<unsigned char>>(blob.begin(), blob.end());
tile_method = static_cast<TextureTileMethod>(tile_method_int);
projection_method = static_cast<TextureProjectionMethod>(projection_method_int);
@@ -394,25 +383,6 @@ struct TextureDisplacementLayer
};
// The layer's tile extents in mm, u first. The v extent falls back to the u one whenever
// tiling_scale_v is unset, so "unset means square" is written down once and every consumer - the
// bake, the preview shaders, the UV pane and the placement gizmo - agrees on what a layer with no
// v extent means.
inline Vec2f layer_tile_mm(const TextureDisplacementLayer &layer)
{
const float su = (layer.tiling_scale > 1e-6f) ? layer.tiling_scale : 1.f;
return Vec2f(su, (layer.tiling_scale_v > 1e-6f) ? layer.tiling_scale_v : su);
}
// +1 or -1 per axis, for the layer's mirroring. A separate factor from the extents rather than a
// signed extent: the extents are a size the panel shows and the refinement measures texels against,
// and letting one of them go negative would mean every one of those places had to remember to take
// the magnitude.
inline Vec2f layer_mirror_sign(const TextureDisplacementLayer &layer)
{
return Vec2f(layer.mirror_u ? -1.f : 1.f, layer.mirror_v ? -1.f : 1.f);
}
// Settings that apply to the whole layer stack rather than to one layer, held per ModelVolume next
// to texture_displacement_layers and consumed by build_texture_displacement().
struct TextureDisplacementOptions
@@ -698,19 +668,14 @@ Vec2f project_planar(const Vec3f &position, const Vec3f &normal);
// projection method, without going through project_texture_displacement_uv()'s own dispatch
// (which only knows how to compute the *analytic* methods from a single vertex + normal).
// `aspect` is the height map's width / height. It scales the v axis so a non-square image is not
// squeezed into a square tile: the tile is `layer_tile_mm().y() * height / width` mm along v, which
// keeps texels square. 1 (the default) is the square case and leaves the coordinate exactly as it
// always was.
//
// The tile extents divide *after* the rotation, not before. With one extent that made no difference
// (R is linear, so R(p / s) == R(p) / s), but with two it is what keeps a non-square tile a rotated
// rectangle on the surface instead of a sheared parallelogram. The layer's mirroring is a sign on
// that same division.
// squeezed into a square tile: `tiling_scale` is the tile's size along u, and the tile is
// `tiling_scale * height / width` mm along v, which keeps texels square. 1 (the default) is the
// square case and leaves the coordinate exactly as it always was.
//
// `normalized_uv` says the coordinate is already a uv rather than a millimetre measurement on the
// model - which is what TextureProjectionMethod::ModelUV hands in. Then neither the tile extents (mm
// model - which is what TextureProjectionMethod::ModelUV hands in. Then neither the tiling scale (mm
// per tile is meaningless for it) nor the aspect correction (the artist's layout already accounts for
// the image's proportions) applies, and only the rotation, the mirroring and the offset are left.
// the image's proportions) applies, and only the rotation and offset are left.
Vec2f apply_uv_transform(const Vec2f &planar, const TextureDisplacementLayer &layer, float aspect = 1.f,
bool normalized_uv = false);
@@ -1082,10 +1047,6 @@ indexed_triangle_set build_texture_displacement(const indexed_triangle_set
Transform3d texture_displacement_volume_to_world(const ModelVolume &volume);
// The frame the bake and the previews project the texture in: `volume_to_world` with its translation
// removed, i.e. world orientation and scale about the volume's own origin. See build_texture_displacement().
// The rotation that carries a world direction into the texture's frame, i.e. the inverse of the
// placement's own rotation. Exposed because the preview shaders rebuild the frame themselves from a
// world position and have to turn it the same way the bake does, or the two disagree.
Matrix3d texture_displacement_frame_rotation(const Transform3d &volume_to_world);
Transform3d texture_displacement_bake_frame(const Transform3d &volume_to_world);
// Area-weighted vertex normals of `its` - the directions the bake both projects and displaces along.
+260 -72
View File
@@ -85,6 +85,96 @@ static std::string float_to_string_with_precision(float value, int precision = 3
return stream.str();
}
static std::string colour_to_ams_string(const wxColour& color)
{
char col_buf[10];
sprintf(col_buf, "%02X%02X%02X%02X", (int)color.Red(), (int)color.Green(), (int)color.Blue(), (int)color.Alpha());
return col_buf;
}
static wxColour mix_colour(const wxColour& left, const wxColour& right, double ratio)
{
ratio = std::max(0.0, std::min(1.0, ratio));
auto mix_channel = [ratio](unsigned char l, unsigned char r) {
return static_cast<unsigned char>(std::round(l + (r - l) * ratio));
};
return wxColour(mix_channel(left.Red(), right.Red()),
mix_channel(left.Green(), right.Green()),
mix_channel(left.Blue(), right.Blue()),
mix_channel(left.Alpha(), right.Alpha()));
}
static std::vector<ColorPickerPopup::ColorItem> collect_ams_color_items(DevFilaSystem* fila_system)
{
std::vector<ColorPickerPopup::ColorItem> items;
if (!fila_system) return items;
for (const auto& ams_pair : fila_system->GetAmsList()) {
DevAms* ams = ams_pair.second;
if (!ams) continue;
for (const auto& tray_pair : ams->GetTrays()) {
DevAmsTray* tray = tray_pair.second;
if (!tray || !tray->is_tray_info_ready()) continue;
ColorPickerPopup::ColorItem item;
for (const std::string& col : tray->cols) {
item.colors.emplace_back(DevAmsTray::decode_color(col));
}
if (item.colors.empty() && !tray->color.empty()) {
item.colors.emplace_back(DevAmsTray::decode_color(tray->color));
}
if (item.colors.empty()) continue;
item.ctype = item.colors.size() > 1 ? tray->ctype : 2;
items.emplace_back(std::move(item));
}
}
return items;
}
static std::vector<ColorPickerPopup::ColorItem> collect_preset_color_items(const std::string& filament_id)
{
std::vector<ColorPickerPopup::ColorItem> items;
if (filament_id.empty()) return items;
auto* clr_query = GUI::wxGetApp().get_filament_color_code_query();
if (!clr_query) return items;
auto* agent = wxGetApp().getAgent();
const std::string catalog_id = agent ? agent->from_orca_filament_id(filament_id) : filament_id;
FilamentColorCodes* color_codes = clr_query->GetFilaInfoMap(wxString::FromUTF8(catalog_id));
if (!color_codes || !color_codes->GetFilamentColor2CodeMap()) return items;
std::set<std::string> seen;
for (const auto& color_pair : *color_codes->GetFilamentColor2CodeMap()) {
const FilamentColor& fila_color = color_pair.first;
FilamentColorCode* color_code = color_pair.second;
if (!color_code || fila_color.GetColors().empty()) continue;
ColorPickerPopup::ColorItem item;
item.ctype = fila_color.ColorCount() < 2 ? 2 :
(fila_color.m_color_type == FilamentColor::ColorType::GRADIENT_CLR ? 0 : 1);
item.name = color_code->GetFilaColorName();
std::string key = std::to_string(item.ctype);
for (const wxColour& color : fila_color.GetColors()) {
item.colors.emplace_back(color);
char rgba[9];
std::snprintf(rgba, sizeof(rgba), "%02X%02X%02X%02X",
static_cast<unsigned>(color.Red()), static_cast<unsigned>(color.Green()),
static_cast<unsigned>(color.Blue()), static_cast<unsigned>(color.Alpha()));
key += "|" + std::string(rgba);
}
if (item.colors.empty() || !seen.insert(key).second) continue;
items.emplace_back(std::move(item));
}
return items;
}
AMSMaterialsSetting::AMSMaterialsSetting(wxWindow *parent, wxWindowID id)
: DPIDialog(parent, id, _L("AMS Materials Setting"), wxDefaultPosition, wxDefaultSize, wxCAPTION | wxCLOSE_BOX)
, m_color_picker_popup(ColorPickerPopup(this))
@@ -740,8 +830,19 @@ void AMSMaterialsSetting::on_select_ok(wxCommandEvent &event)
nozzle_temp_min.ToLong(&nozzle_temp_min_int);
nozzle_temp_max.ToLong(&nozzle_temp_max_int);
wxColour color = m_clr_picker->m_colour;
char col_buf[10];
sprintf(col_buf, "%02X%02X%02X%02X", (int)color.Red(), (int)color.Green(), (int)color.Blue(), (int)color.Alpha());
std::string tray_color = colour_to_ams_string(color);
std::vector<std::string> tray_colors;
int tray_ctype = 2;
// Only firmware advertising fun2[23] receives the manual multi-color fields.
if (obj->is_support_filament_manual_multi_color) {
for (const wxColour& selected_color : m_clr_picker->m_cols) {
tray_colors.emplace_back(colour_to_ams_string(selected_color));
}
if (tray_colors.empty()) {
tray_colors.emplace_back(tray_color);
}
tray_ctype = tray_colors.size() > 1 ? m_clr_picker->ctype : 2;
}
if (ams_filament_id.empty() || nozzle_temp_min.empty() || nozzle_temp_max.empty() || m_filament_type.empty()) {
BOOST_LOG_TRIVIAL(trace) << "Invalid Setting id";
@@ -760,13 +861,33 @@ void AMSMaterialsSetting::on_select_ok(wxCommandEvent &event)
<< ", tray_info_idx (filament_id) = " << ams_filament_id
<< ", setting_id = " << ams_setting_id
<< ", tray_type = " << m_filament_type
<< ", tray_color = " << col_buf
<< ", tray_color = " << tray_color
<< ", nozzle_temp_min = " << nozzle_temp_min_int
<< ", nozzle_temp_max = " << nozzle_temp_max_int;
// set filament
if (m_is_third) {
obj->command_ams_filament_settings(ams_id, slot_id, ams_filament_id, ams_setting_id, std::string(col_buf), m_filament_type, nozzle_temp_min_int, nozzle_temp_max_int);
obj->command_ams_filament_settings(ams_id, slot_id, ams_filament_id, ams_setting_id, tray_color, m_filament_type, nozzle_temp_min_int, nozzle_temp_max_int,
tray_colors, tray_ctype);
// Refresh the edited tray immediately while its MQTT acknowledgement is pending.
DevAmsTray* tray = nullptr;
if (is_virtual_tray()) {
for (auto& virtual_tray : obj->vt_slot) {
if (virtual_tray.id == std::to_string(ams_id)) {
tray = &virtual_tray;
break;
}
}
} else {
tray = obj->GetFilaSystem()->GetAmsTray(std::to_string(ams_id), std::to_string(slot_id));
}
if (tray) {
tray->color = tray_color;
tray->cols = tray_colors;
tray->ctype = tray_ctype;
tray->set_hold_count();
}
}
//reset param
@@ -923,8 +1044,15 @@ void AMSMaterialsSetting::set_ctype(int ctype)
void AMSMaterialsSetting::on_picker_color(wxCommandEvent& event)
{
unsigned int color_num = event.GetInt();
set_color(wxColour(color_num>>24&0xFF, color_num>>16&0xFF, color_num>>8&0xFF, color_num&0xFF));
std::vector<wxColour> colors = m_color_picker_popup.get_selected_colours();
if (colors.empty()) {
unsigned int color_num = event.GetInt();
colors.emplace_back(color_num >> 24 & 0xFF, color_num >> 16 & 0xFF, color_num >> 8 & 0xFF, color_num & 0xFF);
}
set_ctype(m_color_picker_popup.get_selected_ctype());
set_color(colors.front());
set_colors(colors);
}
void AMSMaterialsSetting::on_clr_picker(wxMouseEvent &event)
@@ -939,14 +1067,12 @@ void AMSMaterialsSetting::on_clr_picker(wxMouseEvent &event)
}
}
std::vector<wxColour> ams_colors;
obj->GetFilaSystem()->CollectAmsColors(ams_colors);
m_color_picker_popup.set_ams_colours(collect_ams_color_items(obj->GetFilaSystem().get()));
m_color_picker_popup.set_preset_colours(collect_preset_color_items(ams_filament_id));
m_color_picker_popup.set_def_colour(m_clr_picker->m_colour, m_clr_picker->m_cols, m_clr_picker->ctype);
wxPoint img_pos = m_clr_picker->ClientToScreen(wxPoint(0, 0));
wxPoint popup_pos(img_pos.x - m_color_picker_popup.GetSize().x - FromDIP(95), img_pos.y - FromDIP(65));
m_color_picker_popup.Position(popup_pos, wxSize(0, 0));
m_color_picker_popup.set_ams_colours(ams_colors);
m_color_picker_popup.set_def_colour(m_clr_picker->m_colour);
m_color_picker_popup.Popup();
}
@@ -1735,7 +1861,46 @@ void ColorPicker::doRender(wxDC& dc)
auto radius = m_show_full ? size.x / 2 - FromDIP(1) : size.x / 2;
if (m_selected) radius -= FromDIP(1);
if (alpha == 0) {
if (m_show_full && m_cols.size() > 1) {
if (ctype == 0) {
const double center_x = size.x / 2.0;
const double center_y = size.y / 2.0;
const double draw_radius = radius;
dc.SetPen(*wxTRANSPARENT_PEN);
for (int x = 0; x < size.x; ++x) {
const double dx = x + 0.5 - center_x;
if (std::abs(dx) > draw_radius) continue;
const double half_height = std::sqrt(std::max(0.0, draw_radius * draw_radius - dx * dx));
const int top = std::max(0, static_cast<int>(std::ceil(center_y - half_height)));
const int bottom = std::min(size.y - 1, static_cast<int>(std::floor(center_y + half_height)));
const double pos = size.x > 1 ? static_cast<double>(x) / (size.x - 1) : 0.0;
const double scaled = pos * (m_cols.size() - 1);
const size_t idx = std::min(static_cast<size_t>(scaled), m_cols.size() - 2);
const double ratio = scaled - idx;
if (top <= bottom) {
dc.SetBrush(wxBrush(mix_colour(m_cols[idx], m_cols[idx + 1], ratio)));
dc.DrawRectangle(x, top, 1, bottom - top + 1);
}
}
}
else {
float ev_angle = 360.0 / m_cols.size();
const float overlap = 2.0f;
wxPoint center(size.x / 2, size.y / 2);
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(wxBrush(m_cols.front()));
dc.DrawCircle(center.x, center.y, radius);
for (int i = 0; i < m_cols.size(); i++) {
dc.SetBrush(m_cols[i]);
float startAngle = 270.0f + i * ev_angle;
float endAngle = startAngle + ev_angle;
dc.DrawEllipticArc(center.x - radius, center.y - radius, 2 * radius, 2 * radius, startAngle - overlap, endAngle + overlap);
}
}
}
else if (alpha == 0) {
wxSize bmp_size = m_bitmap_transparent_def.GetBmpSize();
int center_x = (size.x - bmp_size.x) / 2;
int center_y = (size.y - bmp_size.y) / 2;
@@ -1777,52 +1942,6 @@ void ColorPicker::doRender(wxDC& dc)
dc.SetPen(wxPen(wxColour("#6B6B6B")));
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.DrawCircle(size.x / 2, size.y / 2, radius);
if (m_cols.size() > 1) {
if (ctype == 0) {
int left = FromDIP(0);
float total_width = size.x;
int gwidth = std::round(total_width / (m_cols.size() - 1));
for (int i = 0; i < m_cols.size() - 1; i++) {
if ((left + gwidth) > (size.x)) {
gwidth = size.x - left;
}
auto rect = wxRect(left, 0, gwidth, size.y);
dc.GradientFillLinear(rect, m_cols[i], m_cols[i + 1], wxEAST);
left += gwidth;
}
if (wxGetApp().dark_mode()) {
dc.DrawBitmap(m_bitmap_border_dark, wxPoint(0, 0));
}
else {
dc.DrawBitmap(m_bitmap_border, wxPoint(0, 0));
}
}
else {
float ev_angle = 360.0 / m_cols.size();
float startAngle = 270.0;
float endAngle = 270.0;
dc.SetPen(*wxTRANSPARENT_PEN);
for (int i = 0; i < m_cols.size(); i++) {
dc.SetBrush(m_cols[i]);
endAngle += ev_angle;
endAngle = endAngle > 360.0 ? endAngle - 360.0 : endAngle;
wxPoint center(size.x / 2, size.y / 2);
dc.DrawEllipticArc(center.x - radius, center.y - radius, 2 * radius, 2 * radius, startAngle, endAngle);
startAngle += ev_angle;
startAngle = startAngle > 360.0 ? startAngle - 360.0 : startAngle;
}
if (wxGetApp().dark_mode()) {
dc.DrawBitmap(m_bitmap_border_dark, wxPoint(0, 0));
}
else {
dc.DrawBitmap(m_bitmap_border, wxPoint(0, 0));
}
}
}
}
if (m_is_empty) {
@@ -1891,19 +2010,21 @@ ColorPickerPopup::ColorPickerPopup(wxWindow* parent)
m_ams_fg_sizer->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
//other
wxFlexGridSizer* fg_sizer;
fg_sizer = new wxFlexGridSizer(0, 8, 0, 0);
fg_sizer->SetFlexibleDirection(wxBOTH);
fg_sizer->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
m_other_fg_sizer = new wxFlexGridSizer(0, 8, 0, 0);
m_other_fg_sizer->SetFlexibleDirection(wxBOTH);
m_other_fg_sizer->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
for (wxColour col : m_def_colors) {
auto cp = new ColorPicker(m_def_color_box, wxID_ANY, wxDefaultPosition, wxDefaultSize);
cp->set_color(col);
cp->set_colors({col});
cp->ctype = 2;
cp->set_selected(false);
cp->SetBackgroundColour(StateColor::darkModeColorFor(wxColour(238,238,238)));
m_color_pickers.push_back(cp);
fg_sizer->Add(cp, 0, wxALL, FromDIP(3));
m_default_color_pickers.push_back(cp);
m_other_fg_sizer->Add(cp, 0, wxALL, FromDIP(3));
cp->Bind(wxEVT_LEFT_DOWN, [this, cp](auto& e) {
set_def_colour(cp->m_colour);
@@ -1970,7 +2091,7 @@ ColorPickerPopup::ColorPickerPopup(wxWindow* parent)
m_sizer_box->Add(m_sizer_ams, 1, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_ams_fg_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_sizer_other, 1, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(fg_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_other_fg_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_sizer_custom, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(10));
m_sizer_box->Add(m_custom_cp, 0, wxEXPAND|wxLEFT|wxRIGHT, FromDIP(16));
m_sizer_box->Add(0, 0, 0, wxTOP, FromDIP(10));
@@ -1981,7 +2102,7 @@ ColorPickerPopup::ColorPickerPopup(wxWindow* parent)
m_def_color_box->Fit();
m_sizer_main->Add(m_def_color_box, 0, wxALL | wxEXPAND, 10);
SetSizer(m_sizer_main);
SetSizerAndFit(m_sizer_main);
Layout();
Fit();
@@ -2019,13 +2140,15 @@ void ColorPickerPopup::on_custom_clr_picker(wxMouseEvent& /*event*/)
wxPostEvent(GetParent(), evt);
}
void ColorPickerPopup::set_ams_colours(std::vector<wxColour> ams)
void ColorPickerPopup::set_ams_colours(const std::vector<ColorItem>& ams)
{
m_ams_fg_sizer->Clear(false);
if (m_ams_color_pickers.size() > 0) {
for (ColorPicker* col_pick:m_ams_color_pickers) {
std::vector<ColorPicker*>::iterator iter = find(m_color_pickers.begin(), m_color_pickers.end(), col_pick);
if (iter != m_color_pickers.end()) {
col_pick->Hide();
col_pick->Destroy();
m_color_pickers.erase(iter);
}
@@ -2035,17 +2158,22 @@ void ColorPickerPopup::set_ams_colours(std::vector<wxColour> ams)
}
m_ams_colors = ams;
for (wxColour col : m_ams_colors) {
m_ams_color_items = ams;
for (const ColorItem& item : m_ams_color_items) {
if (item.colors.empty()) continue;
auto cp = new ColorPicker(m_def_color_box, wxID_ANY, wxDefaultPosition, wxDefaultSize);
cp->set_color(col);
cp->set_color(item.colors.front());
cp->set_colors(item.colors);
cp->ctype = item.colors.size() > 1 ? item.ctype : 2;
cp->set_show_full(true);
cp->set_selected(false);
cp->SetBackgroundColour(StateColor::darkModeColorFor(wxColour(238,238,238)));
m_color_pickers.push_back(cp);
m_ams_color_pickers.push_back(cp);
m_ams_fg_sizer->Add(cp, 0, wxALL, FromDIP(3));
cp->Bind(wxEVT_LEFT_DOWN, [this, cp](auto& e) {
set_def_colour(cp->m_colour);
set_def_colour(cp->m_colour, cp->m_cols, cp->ctype);
wxCommandEvent evt(EVT_SELECTED_COLOR);
unsigned long g_col = ((cp->m_colour.Red() & 0xff) << 24) + ((cp->m_colour.Green() & 0xff) << 16) + ((cp->m_colour.Blue() & 0xff) << 8) + (cp->m_colour.Alpha() & 0xff);
@@ -2058,9 +2186,68 @@ void ColorPickerPopup::set_ams_colours(std::vector<wxColour> ams)
Fit();
}
void ColorPickerPopup::set_def_colour(wxColour col)
void ColorPickerPopup::set_preset_colours(const std::vector<ColorItem>& preset_colors)
{
m_other_fg_sizer->Clear(false);
if (!m_preset_color_pickers.empty()) {
for (ColorPicker* col_pick : m_preset_color_pickers) {
auto iter = std::find(m_color_pickers.begin(), m_color_pickers.end(), col_pick);
if (iter != m_color_pickers.end()) {
col_pick->Hide();
col_pick->Destroy();
m_color_pickers.erase(iter);
}
}
m_preset_color_pickers.clear();
}
for (const ColorItem& item : preset_colors) {
if (item.colors.empty()) continue;
auto cp = new ColorPicker(m_def_color_box, wxID_ANY, wxDefaultPosition, wxDefaultSize);
cp->set_color(item.colors.front());
cp->set_colors(item.colors);
cp->ctype = item.colors.size() > 1 ? item.ctype : 2;
cp->set_show_full(true);
cp->set_selected(false);
cp->SetBackgroundColour(StateColor::darkModeColorFor(wxColour(238,238,238)));
if (!item.name.empty()) {
cp->SetToolTip(item.name);
}
m_color_pickers.push_back(cp);
m_preset_color_pickers.push_back(cp);
cp->Bind(wxEVT_LEFT_DOWN, [this, cp](auto& e) {
set_def_colour(cp->m_colour, cp->m_cols, cp->ctype);
wxCommandEvent evt(EVT_SELECTED_COLOR);
unsigned long g_col = ((cp->m_colour.Red() & 0xff) << 24) + ((cp->m_colour.Green() & 0xff) << 16) + ((cp->m_colour.Blue() & 0xff) << 8) + (cp->m_colour.Alpha() & 0xff);
evt.SetInt(g_col);
wxPostEvent(GetParent(), evt);
});
}
const bool show_default_colours = m_preset_color_pickers.empty();
for (ColorPicker* cp : m_default_color_pickers) {
cp->Show(show_default_colours);
}
for (ColorPicker* cp : (show_default_colours ? m_default_color_pickers : m_preset_color_pickers)) {
m_other_fg_sizer->Add(cp, 0, wxALL, FromDIP(3));
}
m_other_fg_sizer->Layout();
Layout();
Fit();
}
void ColorPickerPopup::set_def_colour(wxColour col, std::vector<wxColour> cols, int ctype)
{
m_def_col = col;
if (cols.empty()) {
cols.push_back(col);
}
m_def_cols = cols;
m_def_ctype = m_def_cols.size() > 1 ? ctype : 2;
for (ColorPicker* cp : m_color_pickers) {
if (cp->m_selected) {
@@ -2069,7 +2256,8 @@ void ColorPickerPopup::set_def_colour(wxColour col)
}
for (ColorPicker* cp : m_color_pickers) {
if (cp->m_colour == m_def_col) {
if (!cp->IsShown()) continue;
if (cp->ctype == m_def_ctype && cp->m_cols == m_def_cols) {
cp->set_selected(true);
break;
}
+19 -4
View File
@@ -82,14 +82,22 @@ public:
class ColorPickerPopup : public PopupWindow
{
public:
struct ColorItem
{
std::vector<wxColour> colors;
int ctype = 2;
wxString name;
};
ScalableBitmap m_ts_bitmap_custom;
wxStaticBitmap* m_ts_stbitmap_custom;
StaticBox* m_custom_cp;
StaticBox* m_def_color_box;
wxFlexGridSizer* m_ams_fg_sizer;
wxFlexGridSizer* m_other_fg_sizer;
wxColour m_def_col;
std::vector<wxColour> m_def_colors;
std::vector<wxColour> m_ams_colors;
std::vector<ColorItem> m_ams_color_items;
std::vector<ColorPicker*> m_color_pickers;
std::vector<ColorPicker*> m_ams_color_pickers;
@@ -97,13 +105,20 @@ public:
ColorPickerPopup(wxWindow* parent);
~ColorPickerPopup() {};
void on_custom_clr_picker(wxMouseEvent& event);
void set_ams_colours(std::vector<wxColour> ams);
void set_def_colour(wxColour col);
void set_ams_colours(const std::vector<ColorItem>& ams);
void set_preset_colours(const std::vector<ColorItem>& preset_colors);
void set_def_colour(wxColour col, std::vector<wxColour> cols = {}, int ctype = 2);
const std::vector<wxColour>& get_selected_colours() const { return m_def_cols; }
int get_selected_ctype() const { return m_def_ctype; }
void paintEvent(wxPaintEvent& evt);
virtual void OnDismiss() wxOVERRIDE;
virtual bool ProcessLeftDown(wxMouseEvent& event) wxOVERRIDE;
public:
private:
std::vector<ColorPicker*> m_default_color_pickers;
std::vector<ColorPicker*> m_preset_color_pickers;
std::vector<wxColour> m_def_cols;
int m_def_ctype = 2;
};
+3 -1
View File
@@ -747,7 +747,9 @@ Print::ApplyStatus BackgroundSlicingProcess::apply(const Model& model, const Dyn
// Orca: prevent resetting under gcode viewer mode
if (invalidated != PrintBase::APPLY_STATUS_UNCHANGED) {
const auto plater = GUI::wxGetApp().mainframe->m_plater;
// Use the app’s plater accessor instead of going through mainframe, otherwise anything during startup that reaches apply()
// (loading presets, config or input files, e.g. from the CLI) therefore dereferences a null `mainframe` and crashes.
const auto plater = GUI::wxGetApp().plater();
if (plater && plater->only_gcode_mode()) {
invalidated = PrintBase::APPLY_STATUS_UNCHANGED;
}
+7 -1
View File
@@ -1798,7 +1798,8 @@ int MachineObject::command_ams_calibrate(int ams_id)
return command_with_dialog(m_agent->command_ams_calibrate(get_dev_id(), ams_id, MachineObject::m_sequence_id++, is_lan_mode_printer()));
}
int MachineObject::command_ams_filament_settings(int ams_id, int slot_id, std::string filament_id, std::string setting_id, std::string tray_color, std::string tray_type, int nozzle_temp_min, int nozzle_temp_max)
int MachineObject::command_ams_filament_settings(int ams_id, int slot_id, std::string filament_id, std::string setting_id, std::string tray_color, std::string tray_type,
int nozzle_temp_min, int nozzle_temp_max, const std::vector<std::string>& tray_colors, int tray_ctype)
{
int tag_tray_id = 0;
int tag_ams_id = ams_id;
@@ -1827,6 +1828,10 @@ int MachineObject::command_ams_filament_settings(int ams_id, int slot_id, std::s
j["print"]["nozzle_temp_min"] = nozzle_temp_min;
j["print"]["nozzle_temp_max"] = nozzle_temp_max;
j["print"]["tray_type"] = tray_type;
if (!tray_colors.empty()) {
j["print"]["cols"] = tray_colors;
j["print"]["ctype"] = tray_ctype;
}
return this->publish_json(j);
}
@@ -5478,6 +5483,7 @@ void MachineObject::parse_new_info(json print)
is_support_pa_mode = (get_flag_bits_no_border(fun2, 3) == 1);
is_support_remote_dry = (get_flag_bits_no_border(fun2, 5) == 1);
is_support_check_track_switch_match_slice_printer = get_flag_bits_no_border(fun2, 19) == 1;
is_support_filament_manual_multi_color = (get_flag_bits_no_border(fun2, 23) == 1);
if (DevPrinterConfigUtil::support_print_check_firmware_for_tpu_left(printer_type)) {
m_firmware_support_print_tpu_left = get_flag_bits_no_border(fun2, 7) == 1;
+2 -1
View File
@@ -674,6 +674,7 @@ public:
bool is_support_remote_dry = false;
bool is_support_check_track_switch_match_slice_printer{false};
bool is_support_pa_mode{false};
bool is_support_filament_manual_multi_color{false};
std::optional<bool> m_firmware_support_print_tpu_left;
bool installed_upgrade_kit{false};
@@ -804,7 +805,7 @@ public:
int command_ams_switch_filament(bool switch_filament);
int command_ams_air_print_detect(bool air_print_detect);
int command_ams_calibrate(int ams_id);
int command_ams_filament_settings(int ams_id, int slot_id, std::string filament_id, std::string setting_id, std::string tray_color, std::string tray_type, int nozzle_temp_min, int nozzle_temp_max);
int command_ams_filament_settings(int ams_id, int slot_id, std::string filament_id, std::string setting_id, std::string tray_color, std::string tray_type, int nozzle_temp_min, int nozzle_temp_max, const std::vector<std::string>& tray_colors = {}, int tray_ctype = 2);
int command_ams_select_tray(std::string tray_id);
int command_ams_refresh_rfid(int ams_id, int slot_id);
int command_ams_control(std::string action);
+1 -1
View File
@@ -96,7 +96,7 @@ void FilamentColorCodeQuery::LoadFromLocal()
const auto& fila_color_strs = json_data_item["fila_color"].get<std::vector<wxString>>();
for (const auto& color_str : fila_color_strs) {
if (color_str.size() > 3) /* Skip the value like "#0"*/{
fila_color.m_colors.emplace(wxColour(color_str));
fila_color.AddColor(wxColour(color_str));
}
}
}
+11
View File
@@ -87,6 +87,17 @@ struct FilamentColor
public:
size_t ColorCount() const noexcept { return m_colors.size(); }
// Preserve catalog endpoint order for display while retaining set-based lookup identity.
const std::vector<wxColour>& GetColors() const noexcept { return m_color_list; }
void AddColor(const wxColour& color)
{
if (m_colors.insert(color).second) m_color_list.push_back(color);
}
private:
std::vector<wxColour> m_color_list;
public:
void EndSet(int ctype)
{
File diff suppressed because it is too large Load Diff
@@ -508,120 +508,25 @@ private:
// is where the live adjustment is applied. Called whenever the panel moves or reverts it.
void invalidate_adjust_textures();
// "Adjust Texture" mode: instead of painting, the active layer's placement is a control lying
// on the model. The gizmo is one tile of the texture in the paint patch's own tangent plane:
// where it sits is the layer's offset, how it is turned is rotation_deg, how big it is is the
// tile extents - so each handle is one of the values it edits rather than a stand-in for it.
// Anchored to the centroid/average-normal of the active layer's paint patch (see
// libslic3r::compute_layer_paint_anchor()), so nothing is drawn until something is painted.
// "Adjust Texture" mode: instead of painting, dragging an on-canvas handle changes the active
// layer's offset. The handle is a flat panel lying in the paint patch's own tangent plane
// (a "pan" - drag anywhere on it for free 2D movement), plus two arrows along the patch's
// own U/V axes that constrain the drag to just that one axis for precise nudging. Anchored to
// the centroid/average-normal of the active layer's current paint patch (see
// libslic3r::compute_layer_paint_anchor()), so nothing is drawn if it has nothing painted yet.
//
// Drawn through ImGui's foreground draw list rather than the "flat" shader, which is what gives
// it antialiased sub-pixel strokes, rounded joins, a contrast halo and the numeric readout. The
// cost is that render_adjust_texture_gizmo() has to be called from inside the gizmo's ImGui
// frame (see on_render_input_window()), not from on_render() with the rest of the GL drawing.
// Move is the whole interior, free in both axes. AxisMove is the four arrows, each holding a
// move to one of the tile's axes. EdgeScale is the four edge bars, one tile extent each, and
// CornerScale the four corner grips, which take both extents at once.
//
// The arrows and the bars share the same four rays out of the tile, so they are kept apart by
// distance rather than direction: the bar hugs its edge, then a clear gap, then the arrow well
// outside it. adjust_pick() leans on that - see the order it tests them in.
enum class AdjustHandle { None, Move, AxisMove, EdgeScale, CornerScale, Rotate };
// The gizmo's geometry for one frame, in screen pixels. Worked out once and shared by the
// drawing and the hit test, so the two cannot disagree about where a handle is. Everything
// except the frame itself is a fixed number of pixels, which is what keeps the control equally
// usable on a 5 mm part and a 500 mm one - the old handle scaled with the volume's bounding box
// and so was unusable at both ends.
struct AdjustFrame
{
bool valid = false;
Vec2d center = Vec2d::Zero();
// +u+v, +u-v, -u-v, -u+v. A scale grip sits on each.
std::array<Vec2d, 4> corner{};
// +u, -u, +v, -v: the middle of each edge, and the two ends of the bar that sits just
// outside it. The bar's ends are kept rather than recomputed so the drawing and the hit test
// cannot end up with it in two different places.
std::array<Vec2d, 4> edge_mid{};
std::array<Vec2d, 4> bar_a{};
std::array<Vec2d, 4> bar_b{};
// The axis arrow further out on the same ray: where its shaft starts and where its chevron
// ends. Kept, like the bar's ends, so the drawing and the hit test cannot disagree.
std::array<Vec2d, 4> arm_base{};
std::array<Vec2d, 4> arm_tip{};
std::array<Vec2d, 4> arm_dir{}; // unit, pointing outward from the centre
// A ring is placed off every corner, but only one is drawn and only that one can be picked:
// four marks for a single operation is clutter, and whichever corner the cursor is near is
// the one worth offering. `rotate_shown` says which, and see update_rotate_corner() for why
// it does not simply track the nearest.
std::array<Vec2d, 4> rotate_at{};
int rotate_shown = 0;
// The tile projects to less than ADJUST_MIN_TILE_PX across, so the frame was drawn at that
// floor instead. It is dashed to say so, and the readout still gives the true millimetres.
bool clamped = false;
// What the frame was built from, in mesh-local mm: the tile's own (rotated) edge directions
// and its extents. The drag arithmetic reuses these rather than recomputing them, so it
// cannot end up working against a different tile than the one on screen.
Vec3f e_u = Vec3f::UnitX(), e_v = Vec3f::UnitY();
Vec2f tile_mm = Vec2f::Ones(); // (u, v) as stored on the layer
Vec2f half_planar = Vec2f::Ones(); // half extents in planar mm, v already aspect-corrected
Vec2f center_planar = Vec2f::Zero();
};
// NOTE: the drag direction/sign below is this session's best-effort reasoning about which way
// the texture should appear to move as the handle is dragged - it could not be visually
// confirmed while writing it (no way to render/see pixels in this environment), so it may
// need a one-line sign flip once actually tested.
bool update_adjust_anchor(); // recomputes m_adjust_anchor_pos/normal; false if nothing painted
// The selected instance's volume-to-world transform, which the bake frame is derived from.
bool adjust_volume_to_world(Transform3d &out) const;
// The anchor, carried from mesh-local into the bake frame. Converted on every use rather than
// stored converted: the object can be moved, rotated or scaled while this mode is open, and a
// stored copy would quietly describe the shape it used to be. The expensive part - finding the
// paint patch's centroid - stays cached in the local members.
bool adjust_anchor_in_frame(Vec3f &pos, Vec3f &normal) const;
// Drops every scrap of live gizmo state. Called from each of the several ways out of the mode -
// the panel's toggle, collapsing the card, switching to seam marking, closing the gizmo - so a
// stale hover highlight or a half-finished drag cannot survive into the next time it is opened.
void end_adjust_texture_mode();
bool on_mouse_adjust_texture(const wxMouseEvent &mouse_event);
void render_adjust_texture_gizmo();
// This frame's gizmo geometry, or an invalid frame when there is nothing to draw.
AdjustFrame adjust_frame() const;
// Which handle is under `mouse`, with `index` set to the arm or corner it belongs to. Tested
// outermost first; see the hit-area board of the design for the order and the radii.
AdjustHandle adjust_pick(const Vec2d &mouse, const AdjustFrame &f, int &index) const;
// Chooses which corner carries the rotate ring. The nearest to the cursor, but it only moves once
// the newcomer is clearly nearer, because without that margin the ring flits between two corners
// every time the cursor wanders along the line equidistant from both. Never moves during a drag.
void update_rotate_corner(const AdjustFrame &f, const Vec2d &mouse);
// Where the tile's centre sits, in planar mm relative to the anchor, for a layer's placement.
// Not the patch centroid: the gizmo *is* the texture's placement, so it has to travel as the
// offset changes - pinning it to the centroid is what made the old handle look broken, the
// texture sliding while the handle stayed put.
static Vec2f adjust_handle_planar(const TextureDisplacementLayer &layer, float aspect);
// The exact inverse: the offset that puts the tile's centre at `planar`. Rotating or resizing
// the tile changes where a given offset places it, so every drag recomputes the offset from the
// centre it wants to keep - which is what makes rotate and scale act *in place* rather than
// swinging the tile around the anchor.
static Vec2f adjust_offset_for_planar(const Vec2f &planar, float rot_deg, const Vec2f &tile_mm,
const Vec2f &mirror_sign, float aspect);
// The mesh-local-to-world transform of the selected instance, the (unrotated) tangent basis and
// the lifted anchor the whole gizmo is built on. False when there is nothing to build on - which
// is the single place that decides the gizmo is not drawable, so the drawing, the hit test and
// the drag cannot disagree about it.
bool adjust_basis(Transform3d &trafo, Vec3f &u_axis, Vec3f &v_axis, Vec3f &base) const;
// Screen-space quad of a tile with the given placement. Used for the pre-drag ghost, which is
// drawn from the captured start placement rather than from the layer, the layer having already
// been moved by then.
bool adjust_quad_for(const Vec2f &center_planar, float rot_deg, const Vec2f &tile_mm,
std::array<Vec2d, 4> &out) const;
// Where the cursor meets the drag plane, in planar mm relative to the anchor. The plane is
// deliberately the *fixed* anchor plane rather than the tile's current position: measuring a
// drag against a plane the drag itself moves is a feedback loop.
bool adjust_planar_under(const Vec2d &mouse, Vec2f &planar) const;
// Draws a small '+'/'-' next to the mouse over the 3D view while painting/selecting, so it is
// obvious whether the next stroke adds paint (default) or erases it (Shift). Uses ImGui's
// foreground draw list, so it must be called from inside the gizmo's ImGui frame.
void render_paint_cursor_hint();
// Bake-frame tangent-plane basis at m_adjust_anchor_normal: box_projection_axes(), so dragging
// Mesh-local tangent-plane basis at m_adjust_anchor_normal: box_projection_axes(), so dragging
// on-canvas maps consistently onto offset whichever face the anchor is on.
void adjust_tangent_basis(Vec3f &u_axis, Vec3f &v_axis) const;
@@ -1213,47 +1118,23 @@ private:
// See the "Adjust Texture" block of private methods above.
bool m_adjust_texture_mode = false;
bool m_adjust_anchor_valid = false;
// Mesh-local, as compute_layer_paint_anchor() produces them. Everything else about the gizmo
// works in the bake frame - world orientation and scale, origin at the volume's own, which is
// where the texture is projected (texture_displacement_bake_frame()) - so these go through
// adjust_anchor_in_frame() at the point of use. A tile is so many *printed* millimetres whatever
// the instance's scale, which is why measuring the gizmo in mesh-local millimetres made its tile
// differ from the rendered one by exactly that scale.
Vec3f m_adjust_anchor_pos = Vec3f::Zero();
Vec3f m_adjust_anchor_normal = Vec3f::UnitZ();
Vec3f m_adjust_anchor_pos = Vec3f::Zero(); // mesh-local
Vec3f m_adjust_anchor_normal = Vec3f::UnitZ(); // mesh-local
// What the cursor is over, and what is being dragged. `index` picks the arm or the corner
// (0..3, in AdjustFrame's order); it is -1 for Move and Rotate, which have only one of each.
// Only ever one of each is set, so two handles can never both look live.
// Which corner currently carries the rotate ring. Persists between frames, which is what gives
// update_rotate_corner() something to apply its margin against.
int m_adjust_rotate_corner = 0;
AdjustHandle m_adjust_hover_kind = AdjustHandle::None;
int m_adjust_hover_index = -1;
AdjustHandle m_adjust_drag_kind = AdjustHandle::None;
int m_adjust_drag_index = -1;
// Pan: free drag anywhere on the flat panel, moves offset along both axes. AxisU/AxisV: drag
// the corresponding arrow, moves offset along only that one axis.
enum class AdjustHandle { None, Pan, AxisU, AxisV };
AdjustHandle m_adjust_drag_handle = AdjustHandle::None;
Vec2f m_adjust_drag_start_offset = Vec2f::Zero();
// Anchor-relative planar position (see project_planar()) of the point under the mouse at the
// moment the current drag started; every subsequent frame's delta is measured against this,
// rather than accumulated frame-to-frame, to avoid drift.
Vec2f m_adjust_drag_start_planar = Vec2f::Zero();
// Everything the live drag is measured against, captured once on mouse-down. Every frame's
// delta is taken from these rather than accumulated frame to frame, so a long drag cannot
// drift away from the cursor.
Vec2f m_adjust_drag_start_center = Vec2f::Zero(); // tile centre, planar mm
Vec2f m_adjust_drag_start_grab = Vec2f::Zero(); // the grabbed point, planar mm
// How far the grab landed from the handle's own position, in planar mm. A scale drag reads the
// extents straight off the cursor, so without subtracting this the tile would jump by however
// far inside the generous hit radius the click happened to fall.
Vec2f m_adjust_drag_grab_bias = Vec2f::Zero();
float m_adjust_drag_start_rot = 0.f;
Vec2f m_adjust_drag_start_tile = Vec2f::Ones(); // (u, v) extents as stored
float m_adjust_drag_start_angle = 0.f; // planar angle of the grab, radians
// The mirroring the layer had when the drag began. A width or height handle dragged back through
// the tile's middle toggles its axis against this, rather than against whatever the last frame
// left behind, so dragging back and forth across the middle cannot ratchet the flag.
bool m_adjust_drag_start_mirror_u = false;
bool m_adjust_drag_start_mirror_v = false;
// The live value to put in the readout pill, built by the drag and drawn by the renderer in the
// same frame. Empty when no drag is running, which is also when no pill is drawn.
std::string m_adjust_readout;
// Lazily-built unit quad (the pan panel) and unit line-with-arrowhead (reused, rotated, for
// both the U and V axis arrows), transformed into place at render time.
GLModel m_adjust_panel_glmodel;
GLModel m_adjust_arrow_glmodel;
std::map<std::string, wxString> m_desc;
+6 -4
View File
@@ -83,11 +83,13 @@ namespace Slic3r::GUI::GLGizmoUtils {
bool clicked = toolbar_circular_button(icon, "##wiki_guide_btn", scale);
if (url && *url && clicked)
wxLaunchDefaultBrowser(wxString::FromUTF8(url));
// ImGuiWrapper::tooltip keeps the text readable on the dark tooltip background whatever text colour the
// host window pushed; a negative wrap position keeps the URL on one line.
if (ImGui::IsItemHovered()){
if(url && *url)
ImGui::SetTooltip("%s\n%s", _u8L("Wiki Guide").c_str(), url);
wxGetApp().imgui()->tooltip(_u8L("Wiki Guide") + "\n" + url, -1.f);
else
ImGui::SetTooltip("%s", _u8L("Wiki Guide").c_str());
wxGetApp().imgui()->tooltip(_u8L("Wiki Guide"), -1.f);
}
return clicked; // for dynamically generated links
}
@@ -101,9 +103,9 @@ namespace Slic3r::GUI::GLGizmoUtils {
wxLaunchDefaultBrowser(wxString::FromUTF8(url));
if (ImGui::IsItemHovered()){
if(url && *url)
ImGui::SetTooltip("%s\n%s", _u8L("Video Guide").c_str(), url);
wxGetApp().imgui()->tooltip(_u8L("Video Guide") + "\n" + url, -1.f);
else
ImGui::SetTooltip("%s", _u8L("Video Guide").c_str());
wxGetApp().imgui()->tooltip(_u8L("Video Guide"), -1.f);
}
return clicked; // for dynamically generated links
}
@@ -857,11 +857,12 @@ void GizmoObjectManipulation::do_render_move_window(ImGuiWrapper *imgui_wrapper,
if (render_combo(imgui_wrapper, "", modes, selection_idx, 0, coord_combo_width)) {
combox_changed = true;
}
ImGuiWrapper::pop_combo_style();
// After pop_combo_style(): its light popup background would hide the tooltip's white text.
if (ImGui::IsItemHovered()) {
auto tooltip_str = _L("Coordinate system used for transform actions.");
imgui_wrapper->tooltip(tooltip_str, imgui_wrapper->calc_text_size(tooltip_str).x + 3 * space_size);
}
ImGuiWrapper::pop_combo_style();
// ORCA use TextColored to match axes color
float offset_to_center = (unit_size - ImGui::CalcTextSize("O").x) / 2;
@@ -964,11 +965,12 @@ void GizmoObjectManipulation::do_render_move_window(ImGuiWrapper *imgui_wrapper,
if (render_combo(imgui_wrapper, "", align_modes, align_mode_idx, 0, coord_combo_width))
m_align_to_parent = align_mode_idx + 1 == align_modes.size();
ImGui::PopID();
ImGuiWrapper::pop_combo_style();
// After pop_combo_style(): its light popup background would hide the tooltip's white text.
if (ImGui::IsItemHovered()) {
wxString tooltip_str = _L("Reference for alignment");
imgui_wrapper->tooltip(tooltip_str, imgui_wrapper->calc_text_size(tooltip_str).x + 3 * space_size);
}
ImGuiWrapper::pop_combo_style();
const bool dark_mode = wxGetApp().dark_mode();
int current_axis = -1;
@@ -1377,11 +1379,12 @@ void GizmoObjectManipulation::do_render_scale_input_window(ImGuiWrapper* imgui_w
if (render_combo(imgui_wrapper, "", modes, selection_idx, 0, coord_combo_width)) {
combox_changed = true;
}
ImGuiWrapper::pop_combo_style();
// After pop_combo_style(): its light popup background would hide the tooltip's white text.
if (ImGui::IsItemHovered()) {
auto tooltip_str = _L("Coordinate system used for transform actions.");
imgui_wrapper->tooltip(tooltip_str, imgui_wrapper->calc_text_size(tooltip_str).x + 3 * space_size);
}
ImGuiWrapper::pop_combo_style();
// ORCA use TextColored to match axes color
float offset_to_center = (unit_size - ImGui::CalcTextSize("O").x) / 2;
+15
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@@ -1332,6 +1332,21 @@ boost::any ConfigOptionsGroup::get_config_value2(const DynamicPrintConfig& confi
return ret;
}
bool ConfigOptionsGroup::commit_config_value(const t_config_option_key& opt_key, int opt_index)
{
if (m_config == nullptr)
return false;
// m_opt_map is filled while the option lines are created, so it still resolves the option when
// the group's controls (and thus its fields) have not been built yet.
const std::string opt_id = option_id_in_map(m_opt_map, opt_key, opt_index);
if (opt_id.empty())
return false;
on_change_OG(opt_id, get_config_value2(*m_config, opt_key, opt_index));
return true;
}
Field* ConfigOptionsGroup::get_fieldc(const t_config_option_key& opt_key, int opt_index)
{
Field* field = get_field(opt_key);
+40
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@@ -119,6 +119,37 @@ using column_t = std::function<wxWindow*(wxWindow* parent, const Line&)>;
using t_optionfield_map = std::map<t_config_option_key, t_field>;
using t_opt_map = std::map< std::string, std::pair<std::string, int> >;
// The option id a group's option map holds for opt_key, and the index it carries. `opt_index` is
// an in/out parameter: a negative value asks for the option's single entry, an explicit one selects
// that index. Returns an empty string when the map does not own the option, or when a negative index
// matches several entries -- a vector option the GUI edits one index at a time, which has no single
// value to commit. A group fills the map while its option lines are created (OptionsGroup::append_line
// / ConfigOptionsGroup::get_option), so this resolves an option even before its controls (and its
// field) have been built.
inline std::string option_id_in_map(const t_opt_map& options, const t_config_option_key& opt_key, int& opt_index)
{
if (opt_index >= 0) {
for (const auto& opt : options) {
if (opt.second.first == opt_key && opt.second.second == opt_index) {
opt_index = opt.second.second;
return opt.first;
}
}
return {};
}
std::string opt_id;
for (const auto& opt : options) {
if (opt.second.first != opt_key)
continue;
if (!opt_id.empty())
return {}; // several entries: a vector option, not one value
opt_id = opt.first;
opt_index = opt.second.second;
}
return opt_id;
}
class OptionsGroup {
public:
const bool staticbox{true};
@@ -332,6 +363,15 @@ public:
boost::any get_config_value(const DynamicPrintConfig& config, const std::string& opt_key, int opt_index = -1);
// BBS: restore all pages in preset
boost::any get_config_value2(const DynamicPrintConfig& config, const std::string& opt_key, int opt_index = -1);
// Re-run this group's committed-change path for one of its options without a widget event:
// build the option's value from the config this group edits (get_config_value2, the same form
// the option's field reports) and dispatch on_change_OG(), so the group's option-specific
// conversion (e.g. the printer_agent canonicalization) and its registered change handler run
// exactly as for a hand edit. The option map is filled while the option lines are created, so
// this resolves an option whose field is not built yet (a lazy page, or an option the GUI has
// no field for). Returns false when this group does not own the option, or when opt_index < 0
// matches several entries (a vector option the GUI edits index by index has no single value).
bool commit_config_value(const t_config_option_key& opt_key, int opt_index = -1);
Field* get_fieldc(const t_config_option_key& opt_key, int opt_index);
std::pair<OG_CustomCtrl*, bool*> get_custom_ctrl_with_blinking_ptr(const t_config_option_key& opt_key, int opt_index/* = -1*/);
+96
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@@ -46,6 +46,7 @@
#include "slic3r/GUI/DeviceCore/DevConfigUtil.h"
#include <deque>
#include <exception>
#include <stdexcept>
#include "libslic3r/LifecycleEvents.hpp"
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/SettingsIndex.hpp"
@@ -1645,6 +1646,101 @@ void Tab::load_config(const DynamicPrintConfig& config)
}
}
// The option keys a preset of `type` may hold. The tab's config shares the global
// print_config_def with every other preset type, so membership has to be checked against the
// preset type's own key list instead of the config definition, or a printer setting could be
// written into the process preset.
static const std::vector<std::string>& preset_type_options(Preset::Type type)
{
static const std::vector<std::string> none;
switch (type) {
case Preset::TYPE_PRINT: return Preset::print_options();
case Preset::TYPE_FILAMENT: return Preset::filament_options();
case Preset::TYPE_PRINTER: return Preset::printer_options();
default: return none;
}
}
static const char* preset_type_name(Preset::Type type)
{
switch (type) {
case Preset::TYPE_PRINT: return "process";
case Preset::TYPE_FILAMENT: return "filament";
case Preset::TYPE_PRINTER: return "printer";
default: return "preset";
}
}
// Set one option of the currently edited preset from its serialized string form, then run the
// same update path a hand edit runs. The edited preset is not saved: it only becomes dirty,
// exactly as if the field had been edited by hand.
void Tab::apply_preset_config_value(const std::string& opt_key, const std::string& value)
{
if (m_config == nullptr)
throw std::runtime_error("The preset configuration is not available");
if (wxGetApp().plater() == nullptr)
throw std::runtime_error("OrcaSlicer main window is not available");
const std::vector<std::string>& options = preset_type_options(m_type);
if (std::find(options.begin(), options.end(), opt_key) == options.end())
throw std::invalid_argument(format("Unknown %1% preset setting \"%2%\"", preset_type_name(m_type), opt_key));
// Parse strictly, keeping a backup: the strict deserializer can already have mutated the option
// when it rejects a bad value, so a failed update has to restore the preset it was given.
const ConfigOption* previous_option = m_config->option(opt_key);
std::unique_ptr<ConfigOption> previous(previous_option != nullptr ? previous_option->clone() : nullptr);
try {
m_config->set_deserialize_strict(opt_key, value);
} catch (const ConfigurationError& err) {
if (previous)
m_config->set_key_value(opt_key, previous.release());
else
m_config->erase(opt_key);
throw std::invalid_argument(err.what());
}
// Run the same commit path the GUI runs for this setting, so its key-specific behaviour
// (ConfigOptionsGroup::on_change_OG, including the printer_agent canonicalization, the group's
// pre-checks and Tab::on_value_change()) runs exactly as for a hand edit. A built field supplies
// the field's typed/clamped value; otherwise the owning ConfigOptionsGroup builds the value from
// the config it edits and dispatches the same on_change_OG(). The field is refreshed from the
// config just committed first, so it reports the committed value rather than a stale one.
bool committed = false;
if (Page* field_page = nullptr; Field* field = get_field(opt_key, &field_page)) {
field_page->reload_config();
field->field_changed();
committed = true;
} else {
for (const PageShp& page : m_pages) {
for (const ConfigOptionsGroupShp& group : page->m_optgroups) {
if (group->commit_config_value(opt_key)) {
committed = true;
break;
}
}
if (committed)
break;
}
}
if (committed) {
// The commit path already ran update_dirty() (dirty flag, preset combo and, on the printer
// tab, the printer-agent switch); refresh the visible page and push the config to the plater.
reload_config();
update();
} else {
// The GUI edits this setting through a custom widget rather than a group (e.g.
// compatible_printers), so take the same shared no-field commit path the widget uses. Saved
// mode skips the value write (the strict parse above already did it) and keeps the path's
// compatibility recompute, dirty flag, preset-combo and plater updates.
load_key_value(opt_key, boost::any(), /*saved_value=*/true);
// The widget itself normally re-reads its value after load_key_value(); with no widget to do
// that, sync the visible page so a custom widget (the compatible-printers row) reflects the
// new value.
reload_config();
}
}
// Reload current $self->{config} (aka $self->{presets}->edited_preset->config) into the UI fields.
void Tab::reload_config()
{
+11
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@@ -424,6 +424,17 @@ public:
//BBS update plater presets if update_plater_presets = true
void update_tab_ui(bool update_plater_presets = false);
void load_config(const DynamicPrintConfig& config);
// Host/plugin API: set one option of this tab's currently edited preset from its serialized
// string value, then run the same committed-change path a field edit runs. `opt_key` must be a
// setting of this tab's preset type, so a key of another preset type (e.g. a printer setting
// passed to the process tab) is rejected instead of written silently. `value` is parsed by the
// strict config deserializer, which raises std::invalid_argument for an unknown key or a value
// the option cannot parse, and leaves the preset unchanged. The key-specific behaviour runs
// through its ConfigOptionsGroup::on_change_OG(): with the option's built field it uses the
// field's typed value, otherwise the owning group builds the value and dispatches the same call,
// so a not-yet-built field still gets it. A key the GUI edits through a custom widget instead
// takes the shared no-field commit path, Tab::load_key_value() in saved mode.
void apply_preset_config_value(const std::string& opt_key, const std::string& value);
virtual void reload_config();
void update_mode();
void update_visibility();
+5 -18
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@@ -297,12 +297,9 @@ void UVEditorCanvas::set_island_fill_colors(std::vector<ColorRGBA> colors)
Refresh();
}
void UVEditorCanvas::set_uv_transform(float tiling_scale, float tiling_scale_v, const Vec2f &mirror_sign,
float rotation_deg, bool tile_enabled, bool tile_mirrored)
void UVEditorCanvas::set_uv_transform(float tiling_scale, float rotation_deg, bool tile_enabled, bool tile_mirrored)
{
m_tiling_scale = (std::abs(tiling_scale) > 1e-6f) ? tiling_scale : 1.f;
m_tiling_scale_v = (tiling_scale_v > 1e-6f) ? tiling_scale_v : m_tiling_scale;
m_mirror_sign = mirror_sign;
m_rotation_deg = rotation_deg;
m_tile_enabled = tile_enabled;
m_tile_mirrored = tile_mirrored;
@@ -664,18 +661,11 @@ Vec2f UVEditorCanvas::island_centroid(int island) const
Vec2f UVEditorCanvas::uv_delta_to_unwrap(const Vec2f &delta_uv) const
{
// apply_uv_transform() maps unwrap -> uv as uv = S^-1 R(unwrap) + offset, with S the tile
// extents, so the inverse of a *delta* (the translation drops out) is unwrap = R^-1(S delta_uv).
// The extents therefore multiply *before* the inverse rotation, which is the mirror image of the
// forward order; with a square tile the two are interchangeable, with a rectangular one they are
// not.
// apply_uv_transform() maps unwrap -> uv as uv = R(unwrap / tiling) + offset, so the inverse of
// a *delta* (the translation drops out) is unwrap = tiling * R^-1(delta_uv).
const float rad = m_rotation_deg * float(M_PI) / 180.f;
const float cs = std::cos(rad), sn = std::sin(rad);
// The mirror is its own sign on the same axis, and a negation is its own inverse, so it comes
// back out here exactly as it went in.
const Vec2f scaled(delta_uv.x() * m_tiling_scale * m_mirror_sign.x(),
delta_uv.y() * m_tiling_scale_v * m_mirror_sign.y());
return Vec2f(scaled.x() * cs + scaled.y() * sn, -scaled.x() * sn + scaled.y() * cs);
return Vec2f(delta_uv.x() * cs + delta_uv.y() * sn, -delta_uv.x() * sn + delta_uv.y() * cs) * m_tiling_scale;
}
Vec2f UVEditorCanvas::snap_correction(int island) const
@@ -2190,10 +2180,7 @@ UVEditorPanel::UVEditorPanel(wxWindow *parent) : wxPanel(parent, wxID_ANY)
void UVEditorPanel::apply_state(const UVEditorCanvas::PaneState &s)
{
const wxString name = s.has_layer ? s.layer_name : _L("No layer mapped with Unwrap");
// A square tile reads as one number; only a genuinely rectangular one is worth two.
const wxString tile = !s.has_layer ? wxString() :
std::abs(s.tile_mm_v - s.tile_mm) < 0.005f ? wxString::Format(_L("%.1f mm tile"), s.tile_mm) :
wxString::Format(_L("%.1f x %.1f mm tile"), s.tile_mm, s.tile_mm_v);
const wxString tile = s.has_layer ? wxString::Format(_L("%.1f mm tile"), s.tile_mm) : wxString();
const bool relayout = m_layer_name->GetLabel() != name || m_tile->GetLabel() != tile;
m_layer_name->SetLabel(name);
m_tile->SetLabel(tile);
+4 -10
View File
@@ -91,10 +91,7 @@ public:
// space, back into the unwrap's mm space - which is where a TextureIsland's offset actually
// lives (see apply_uv_transform()). The tile settings come along because the background has to
// repeat exactly the way the height sampler does, or the pane would stop showing what gets baked.
// `tiling_scale_v` is the tile's extent along v; pass <= 0 for a square tile, matching
// layer_tile_mm().
void set_uv_transform(float tiling_scale, float tiling_scale_v, const Vec2f &mirror_sign,
float rotation_deg, bool tile_enabled, bool tile_mirrored);
void set_uv_transform(float tiling_scale, float rotation_deg, bool tile_enabled, bool tile_mirrored);
// Same 8-bit grayscale pixels build_texture_displacement()'s height sampling uses, shown
// beneath the wireframe (expanded to RGBA on upload) so the unwrap can be checked against the
@@ -132,8 +129,7 @@ public:
{
bool has_layer = false; // an active layer mapped with Unwrap
wxString layer_name;
float tile_mm = 0.f; // tile extent along u
float tile_mm_v = 0.f; // along v; equal to tile_mm for a square tile
float tile_mm = 0.f;
std::vector<unsigned char> thumbnail_rgb; // thumbnail_px square, 3 bytes per pixel; empty for none
int thumbnail_px = 0;
float seam_angle_deg = 40.f;
@@ -296,10 +292,8 @@ private:
GLModel m_grid_glmodel;
float m_grid_step = 0.f; // the UV step m_grid_glmodel was built for; 0 = not built
float m_tiling_scale = 1.f;
float m_tiling_scale_v = 1.f; // already resolved: never the "unset" sentinel, see set_uv_transform()
Vec2f m_mirror_sign = Vec2f::Ones(); // +1 or -1 per axis, see layer_mirror_sign()
float m_rotation_deg = 0.f;
float m_tiling_scale = 1.f;
float m_rotation_deg = 0.f;
bool m_tile_enabled = true;
bool m_tile_mirrored = false;
bool m_snap_enabled = false;
+58 -33
View File
@@ -38,6 +38,8 @@
#include <cstddef>
#include <wx/simplebook.h>
#include <wx/dcgraph.h>
#include <wx/graphics.h>
#include <memory>
#include <boost/log/trivial.hpp>
#include <wx/timer.h>
@@ -1409,22 +1411,17 @@ void AMSLib::render_lite_lib(wxDC& dc)
dc.SetPen(wxPen(*wxTRANSPARENT_PEN));
if (m_info.material_cols.size() > 1) {
int left = FromDIP(10);
int gwidth = std::round(libsize.x / (m_info.material_cols.size() - 1));
//gradient
wxRect color_rect(FromDIP(10), FromDIP(10), libsize.x - FromDIP(18), libsize.y - FromDIP(18));
if (m_info.ctype == 0) {
for (int i = 0; i < m_info.material_cols.size() - 1; i++) {
auto rect = wxRect(left, FromDIP(10), libsize.x - FromDIP(18), libsize.y - FromDIP(18));
fill_gradient_rect_east(dc, rect, m_info.material_cols[i], m_info.material_cols[i + 1]);
left += gwidth;
}
fill_gradient_rect_east(dc, color_rect, m_info.material_cols.front(), m_info.material_cols.back());
}
else {
int cols_size = m_info.material_cols.size();
for (int i = 0; i < cols_size; i++) {
dc.SetBrush(wxBrush(m_info.material_cols[i]));
float x = FromDIP(10) + ((float)libsize.x - FromDIP(18)) * i / cols_size;
dc.DrawRoundedRectangle(x, FromDIP(10), ((float)libsize.x - FromDIP(17)) / cols_size, libsize.y - FromDIP(20), 0);
int x = color_rect.x + color_rect.width * i / cols_size;
int next_x = color_rect.x + color_rect.width * (i + 1) / cols_size;
dc.DrawRectangle(x, color_rect.y, next_x - x, color_rect.height);
}
dc.SetBrush(wxBrush(tmp_lib_colour));
}
@@ -1516,7 +1513,27 @@ void AMSLib::render_generic_lib(wxDC &dc)
int top = height - curr_height;
if (m_ams_model == EXT_AMS){
dc.DrawRoundedRectangle(FromDIP(1), FromDIP(1), size.x - FromDIP(2), size.y - FromDIP(1), m_radius - 1);
wxRect color_rect(FromDIP(1), FromDIP(1), size.x - FromDIP(2), size.y - FromDIP(1));
if ((m_info.ctype == 0 || m_info.ctype == 1) && m_info.material_cols.size() > 1 && alpha != 0) {
if (m_info.ctype == 0) {
fill_gradient_rect_east(dc, color_rect, m_info.material_cols.front(), m_info.material_cols.back());
}
else {
int cols_size = static_cast<int>(m_info.material_cols.size());
for (int i = 0; i < cols_size; i++) {
dc.SetPen(wxPen(*wxTRANSPARENT_PEN));
dc.SetBrush(wxBrush(m_info.material_cols[i]));
int x = color_rect.x + color_rect.width * i / cols_size;
int next_x = color_rect.x + color_rect.width * (i + 1) / cols_size;
dc.DrawRectangle(x, color_rect.y, next_x - x, color_rect.height);
}
}
dc.SetPen(wxPen(*wxTRANSPARENT_PEN));
dc.SetBrush(wxBrush(tmp_lib_colour));
}
else {
dc.DrawRoundedRectangle(color_rect.x, color_rect.y, color_rect.width, color_rect.height, m_radius - 1);
}
if (alpha == 0) {
dc.DrawBitmap(m_bitmap_transparent_def.bmp(), FromDIP(2), FromDIP(2));
}
@@ -2844,30 +2861,38 @@ void AMSPreview::doRender(wxDC &dc)
//dc.DrawRoundedRectangle((size.x - rec_size.x) / 2, (size.y - rec_size.y) / 2, rec_size.x, rec_size.y, FromDIP(2));
if (iter.material_cols.size() > 1)
{
int fleft = (size.x - AMS_ITEM_CUBE_SIZE.x) / 2;
float total_width = AMS_ITEM_CUBE_SIZE.x;
int gwidth = (total_width / (iter.material_cols.size()));
if (iter.ctype == 0) {
for (int i = 0; i < iter.material_cols.size() - 1; i++) {
if ((fleft + gwidth) > (AMS_ITEM_CUBE_SIZE.x)) {
gwidth = (fleft + AMS_ITEM_CUBE_SIZE.x) - fleft;
}
auto rect = wxRect(fleft, (size.y - AMS_ITEM_CUBE_SIZE.y) / 2, gwidth, AMS_ITEM_CUBE_SIZE.y);
fill_gradient_rect_east(dc, rect, iter.material_cols[i], iter.material_cols[i + 1]);
fleft += gwidth;
}
const wxSize swatch_size = m_ams_item_type == AMSModel::N3S_AMS ? AMS_ITEM_CUBE_SIZE : AMS_ITEM_CUBE_SIZE2;
const wxRect rect((size.x - swatch_size.x) / 2, (size.y - swatch_size.y) / 2, swatch_size.x, swatch_size.y);
const int radius = m_ams_item_type == AMSModel::N3S_AMS ? 0 : FromDIP(3);
std::unique_ptr<wxGraphicsContext> owned_gc;
wxGraphicsContext* gc = dc.GetGraphicsContext();
if (!gc) {
owned_gc.reset(wxGraphicsContext::CreateFromUnknownDC(dc));
gc = owned_gc.get();
}
else {
int cols_size = iter.material_cols.size();
for (int i = 0; i < cols_size; i++) {
dc.SetPen(wxPen(*wxTRANSPARENT_PEN));
dc.SetBrush(wxBrush(iter.material_cols[i]));
float x = (size.x - AMS_ITEM_CUBE_SIZE.x) / 2 + total_width * i / cols_size;
dc.DrawRectangle(x, (size.y - AMS_ITEM_CUBE_SIZE.y) / 2, total_width / cols_size, AMS_ITEM_CUBE_SIZE.y);
if (gc) {
wxGraphicsGradientStops stops(iter.material_cols.front(), iter.material_cols.back());
const size_t count = iter.material_cols.size();
if (iter.ctype == 0) {
for (size_t i = 1; i + 1 < count; ++i)
stops.Add(iter.material_cols[i], static_cast<float>(i) / (count - 1));
} else {
// Two stops at each boundary keep multicolour bands distinct.
for (size_t i = 1; i < count; ++i) {
const float position = static_cast<float>(i) / count;
stops.Add(iter.material_cols[i - 1], position);
stops.Add(iter.material_cols[i], position);
}
}
gc->PushState();
gc->SetPen(*wxTRANSPARENT_PEN);
gc->SetBrush(gc->CreateLinearGradientBrush(rect.x, rect.y, rect.x + rect.width, rect.y, stops));
gc->DrawRoundedRectangle(rect.x, rect.y, rect.width, rect.height, radius);
gc->PopState();
} else {
dc.SetPen(*wxTRANSPARENT_PEN);
dc.SetBrush(iter.material_colour);
dc.DrawRoundedRectangle(rect, radius);
}
}
else {
@@ -17,6 +17,7 @@
#include <slic3r/GUI/GUI_App.hpp>
#include <slic3r/GUI/MainFrame.hpp>
#include <slic3r/GUI/Plater.hpp>
#include <slic3r/GUI/PresetComboBoxes.hpp> // TabPresetComboBox::set_filament_idx
#include <slic3r/GUI/Tab.hpp>
#include <pybind11/stl.h>
@@ -48,6 +49,110 @@ PresetCollection& printer_presets(PresetBundle& bundle)
return static_cast<PresetCollection&>(bundle.printers);
}
// Handle to one category of currently edited preset. It is a category, not a snapshot: it always
// resolves the preset the matching tab edits now, so it stays valid across preset switches.
struct PresetEditor
{
Preset::Type type = Preset::TYPE_INVALID;
};
const char* preset_tab_name(Preset::Type type)
{
switch (type) {
case Preset::TYPE_PRINT: return "process";
case Preset::TYPE_FILAMENT: return "filament";
case Preset::TYPE_PRINTER: return "printer";
default: return "preset";
}
}
void update_edited_preset(Preset::Type type, const std::string& key, const std::string& value)
{
PluginHostUi::run_on_ui_thread([&] {
GUI::GUI_App& app = GUI::wxGetApp();
if (app.is_closing())
throw std::runtime_error("OrcaSlicer is closing");
if (app.preset_bundle == nullptr)
throw std::runtime_error("Preset bundle is not available");
if (app.plater() == nullptr)
throw std::runtime_error("OrcaSlicer main window is not available");
GUI::Tab* tab = app.get_tab(type);
if (tab == nullptr)
throw std::runtime_error(std::string("The ") + preset_tab_name(type) + " preset tab is not available");
// The tab for this preset type exists, but the selected printer's technology may not use it
// (the print tab no-ops under SLA); refuse instead of writing a value the UI cannot apply.
if (!tab->supports_printer_technology(app.preset_bundle->printers.get_selected_preset().printer_technology()))
throw std::runtime_error(std::string("The ") + preset_tab_name(type)
+ " preset is not available for the selected printer technology");
tab->apply_preset_config_value(key, value);
});
}
// Slot-addressed filament update. `slot_number` is 1-based, matching the GUI's filament slots and
// the values PresetBundle::filament_presets holds. The slot's assigned preset is resolved to its
// internal name; when that is not the preset the filament tab edits, the tab is switched through
// Tab::select_preset() - the normal UI preselection flow, so a dirty edited preset still prompts
// the user and a declined prompt cancels the call with a clear error and no change.
void update_filament_slot(int slot_number, const std::string& key, const std::string& value)
{
PluginHostUi::run_on_ui_thread([&] {
GUI::GUI_App& app = GUI::wxGetApp();
if (app.is_closing())
throw std::runtime_error("OrcaSlicer is closing");
if (app.preset_bundle == nullptr)
throw std::runtime_error("Preset bundle is not available");
if (app.plater() == nullptr)
throw std::runtime_error("OrcaSlicer main window is not available");
PresetBundle& bundle = *app.preset_bundle;
if (slot_number < 1 || static_cast<size_t>(slot_number) > bundle.filament_presets.size())
throw std::out_of_range("Filament slot " + std::to_string(slot_number) + " is out of range; slot numbers are 1-based and this printer has "
+ std::to_string(bundle.filament_presets.size()) + " filament slot(s)");
const std::string& assigned_name = bundle.filament_presets[static_cast<size_t>(slot_number) - 1];
if (assigned_name.empty())
throw std::runtime_error("Filament slot " + std::to_string(slot_number) + " has no assigned filament preset");
// Resolve the assigned name the way the app does, so a renamed/aliased entry maps to the
// internal preset it now identifies. Copy the name out before selecting anything: the
// collection can be reallocated while switching.
Preset* slot_preset = bundle.filaments.find_preset(assigned_name);
if (slot_preset == nullptr)
throw std::runtime_error("Filament slot " + std::to_string(slot_number) + " is assigned \"" + assigned_name
+ "\", which does not resolve to a filament preset");
const std::string target_name = slot_preset->name;
GUI::Tab* tab = app.get_tab(Preset::TYPE_FILAMENT);
if (tab == nullptr)
throw std::runtime_error("The filament preset tab is not available");
if (!tab->supports_printer_technology(bundle.printers.get_selected_preset().printer_technology()))
throw std::runtime_error("The filament preset is not available for the selected printer technology");
// Switch to the slot's preset through the normal preset selection, never a forced one, so the
// user's unsaved-changes prompt is honoured. A declined prompt returns false here.
if (bundle.filaments.get_edited_preset().name != target_name) {
if (!tab->select_preset(target_name))
throw std::runtime_error("Switching the edited filament preset to \"" + target_name + "\" for filament slot "
+ std::to_string(slot_number) + " was canceled; the setting was not changed");
}
// select_preset() can still leave a different preset edited (e.g. the target disappeared), so
// re-check before writing anything.
if (bundle.filaments.get_edited_preset().name != target_name)
throw std::runtime_error("The edited filament preset is \"" + bundle.filaments.get_edited_preset().name
+ "\", not \"" + target_name + "\"; the setting was not changed");
// Match PlaterPresetComboBox::switch_to_tab(): record which 0-based filament slot this tab
// combobox now edits, so the GUI shows the slot the value was written for.
if (GUI::TabPresetComboBox* combo = tab->get_combo_box())
combo->set_filament_idx(slot_number - 1);
tab->apply_preset_config_value(key, value);
});
}
void reload_local_bundle(const std::string& bundle_id)
{
bool reloaded = false;
@@ -119,6 +224,47 @@ void host_bindings::register_presets(py::module_& host)
.value("Plate", Preset::TYPE_PLATE)
.value("Model", Preset::TYPE_MODEL);
py::class_<PresetEditor>(preset, "PresetEditor",
"Handle to a category of currently edited preset. It is not a snapshot: it always "
"resolves the preset the matching tab edits now, so it stays usable across preset "
"switches. update() edits the preset in place; the change is not saved to disk.")
.def_readonly("type", &PresetEditor::type)
.def(
"update",
[](const PresetEditor& editor, const std::string& key, const std::string& value) {
update_edited_preset(editor.type, key, value);
},
py::arg("key"), py::arg("value"),
"Set one setting of the currently edited preset and run the same committed-change path as "
"editing the setting in the GUI; the edited preset becomes dirty until saved/exported. "
"key must be a setting of this preset category and value its serialized string form, "
"otherwise ValueError is raised and nothing is written. A setting edited through a field "
"runs that field's validation even before its page has been opened; one the GUI edits "
"outside a field (such as compatible printers) also recomputes preset compatibility.")
.def(
"update",
[](const PresetEditor& editor, int slot_number, const std::string& key, const std::string& value) {
if (editor.type != Preset::TYPE_FILAMENT)
throw std::invalid_argument("The slot_number form of update() is only available on "
"orca.host.preset.filament; call update(key, value) on this editor");
update_filament_slot(slot_number, key, value);
},
py::arg("slot_number"), py::arg("key"), py::arg("value"),
"Set one setting of the filament preset assigned to a 1-based filament slot. When that preset "
"is not the one currently edited the call switches to it through the normal preset-selection "
"flow, so an unsaved edited preset still prompts the user and a declined prompt cancels the "
"call with an error and no change. An out-of-range, empty or unresolved slot is rejected with "
"a clear error. Other preset editors accept only update(key, value); this form raises "
"ValueError on them.");
// The three preset categories edited by the main tabs. `process` is the print/process preset,
// `printer` the machine preset and `filament` the currently edited filament preset (its
// 3-argument form addresses a 1-based filament slot); each only accepts its own settings, so a
// printer setting passed to `process` is rejected instead of written silently.
preset.attr("process") = py::cast(PresetEditor{Preset::TYPE_PRINT});
preset.attr("printer") = py::cast(PresetEditor{Preset::TYPE_PRINTER});
preset.attr("filament") = py::cast(PresetEditor{Preset::TYPE_FILAMENT});
py::class_<Preset, std::unique_ptr<Preset, py::nodelete>>(host, "Preset")
.def_readonly("type", &Preset::type)
.def_readonly("name", &Preset::name)
@@ -1,5 +1,6 @@
#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_all.hpp>
#include <catch2/generators/catch_generators.hpp>
#include <slic3r/GUI/DeviceCore/DevManager.h>
#include <slic3r/GUI/DeviceManager.hpp>
@@ -16,6 +17,7 @@
#include <cstdint>
#include <string>
#include <utility>
#include <vector>
using namespace Slic3r;
using json = nlohmann::json;
@@ -49,6 +51,21 @@ public:
AgentInfo get_agent_info() override { return m_info; }
int send_message(std::string dev_id, std::string json_str, int, int) override
{
published_device = std::move(dev_id);
published_message = json::parse(json_str);
return 0;
}
int send_message_to_printer(std::string dev_id, std::string json_str, int qos, int flag) override
{
return send_message(std::move(dev_id), std::move(json_str), qos, flag);
}
std::string published_device;
json published_message;
private:
AgentInfo m_info;
};
@@ -160,3 +177,62 @@ TEST_CASE("Device manager filters and rehomes devices by printer-agent ownership
CHECK(manager.get_my_machine_list("integration-agent-a").empty());
CHECK(manager.get_my_machine_list("integration-agent-b").count(machine.dev_id) == 1);
}
TEST_CASE("AMS filament settings keep legacy single-color commands compatible", "[DeviceManager][AMSMaterialsSetting][integration]")
{
ScopedAppConfig app_config;
auto agent = std::make_shared<TestPrinterAgent>("integration-agent");
NetworkAgent network(nullptr, agent);
DeviceManager manager(&network, false, &app_config.config);
MachineObject object(&manager, &network, "Test printer", "integration-device", "192.0.2.10");
object.dev_connection_type = GENERATE("lan", "cloud");
REQUIRE(object.command_ams_filament_settings(1, 2, "filament-id", "setting-id", "FF000080", "PLA", 190, 220) == 0);
const json& payload = agent->published_message.at("print");
CHECK(agent->published_device == object.get_dev_id());
CHECK(payload.at("command") == "ams_filament_setting");
CHECK(payload.at("ams_id") == 1);
CHECK(payload.at("slot_id") == 2);
CHECK(payload.at("tray_color") == "FF000080");
CHECK_FALSE(payload.contains("cols"));
CHECK_FALSE(payload.contains("ctype"));
}
TEST_CASE("AMS filament settings preserve ordered gradient and multicolor RGBA components", "[DeviceManager][AMSMaterialsSetting][integration]")
{
ScopedAppConfig app_config;
auto agent = std::make_shared<TestPrinterAgent>("integration-agent");
NetworkAgent network(nullptr, agent);
DeviceManager manager(&network, false, &app_config.config);
MachineObject object(&manager, &network, "Test printer", "integration-device", "192.0.2.10");
object.dev_connection_type = GENERATE("lan", "cloud");
const int color_type = GENERATE(0, 1);
const std::vector<std::string> colors{"FF000080", "0000FF40", "00FF00FF"};
REQUIRE(object.command_ams_filament_settings(1, 2, "filament-id", "setting-id", colors.front(), "PLA", 190, 220,
colors, color_type) == 0);
const json& payload = agent->published_message.at("print");
CHECK(payload.at("tray_color") == colors.front());
CHECK(payload.at("cols").get<std::vector<std::string>>() == colors);
CHECK(payload.at("ctype") == color_type);
}
TEST_CASE("AMS filament settings default a supplied single-color list to type two", "[DeviceManager][AMSMaterialsSetting][integration]")
{
ScopedAppConfig app_config;
auto agent = std::make_shared<TestPrinterAgent>("integration-agent");
NetworkAgent network(nullptr, agent);
DeviceManager manager(&network, false, &app_config.config);
MachineObject object(&manager, &network, "Test printer", "integration-device", "192.0.2.10");
object.dev_connection_type = GENERATE("lan", "cloud");
const std::vector<std::string> colors{"FF000080"};
REQUIRE(object.command_ams_filament_settings(1, 2, "filament-id", "setting-id", colors.front(), "PLA", 190, 220,
colors) == 0);
const json& payload = agent->published_message.at("print");
CHECK(payload.at("cols").get<std::vector<std::string>>() == colors);
CHECK(payload.at("ctype") == 2);
}
+120
View File
@@ -1,3 +1,19 @@
// why: keep the Windows headers ahead of libslic3r. Model.hpp pulls in Format/STEP.hpp, and
// OCCT's Standard_Macro.hxx defines NOUSER and NOGDI on Windows so that windows.h does not
// collide with OCCT's identifiers. Defined that early they also hide the USER and GDI
// declarations, and the wx MSW headers Field.hpp reaches (wx/wxprec.h -> wx/msw/private.h)
// need WNDPROC, RGB and the ::GetWindowRect family. Including windows.h first, as
// libslic3r_gui does through pchheader.hpp or win_platform.hpp, keeps them.
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#endif
#include <catch2/catch_all.hpp>
#include <cstddef>
@@ -6,8 +22,12 @@
#include <libslic3r/TriangleMesh.hpp>
#include <slic3r/GUI/DockPanel.hpp>
#include <slic3r/GUI/AuiPaneLayout.hpp>
#include <slic3r/GUI/OptionsGroup.hpp>
#include <slic3r/GUI/Widgets/WebHosting.hpp>
#include <map>
#include <utility>
#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_message.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
@@ -137,6 +157,106 @@ TEST_CASE("Plugin host API exposes host-owned bundle and preset surface to Pytho
CHECK(printers.attr("find_preset")(printer_preset.name).attr("name").cast<std::string>() == printer_preset.name);
}
TEST_CASE("Plugin host API exposes the editable preset category handles and guards them before Orca app initialization",
"[PluginHost][Python]")
{
py::object host = import_orca_module().attr("host");
py::object preset = host.attr("preset");
REQUIRE(has_attr(preset, "PresetEditor"));
REQUIRE(has_attr(preset, "process"));
REQUIRE(has_attr(preset, "printer"));
REQUIRE(has_attr(preset, "filament"));
py::object process = preset.attr("process");
py::object printer = preset.attr("printer");
py::object filament = preset.attr("filament");
CHECK(process.attr("type").cast<Slic3r::Preset::Type>() == Slic3r::Preset::TYPE_PRINT);
CHECK(printer.attr("type").cast<Slic3r::Preset::Type>() == Slic3r::Preset::TYPE_PRINTER);
CHECK(filament.attr("type").cast<Slic3r::Preset::Type>() == Slic3r::Preset::TYPE_FILAMENT);
for (const py::object& editor : { process, printer, filament })
CHECK(has_attr(editor, "update"));
// With no wx application the call must fail cleanly, like the rest of host.preset, and must not
// be mistaken for a missing attribute or an argument error.
for (const py::object& editor : { process, printer, filament }) {
try {
editor.attr("update")("layer_height", "0.25");
FAIL("preset editor update unexpectedly succeeded without a wx application");
} catch (const py::error_already_set& error) {
CHECK(error.matches(PyExc_RuntimeError));
CHECK(std::string(error.what()).find("OrcaSlicer application is not initialized") != std::string::npos);
}
}
}
TEST_CASE("Plugin host API exposes the filament slot form of preset update and guards it", "[PluginHost][Python]")
{
py::object host = import_orca_module().attr("host");
py::object preset = host.attr("preset");
// The filament editor accepts update(slot_number, key, value) as well as update(key, value); with
// no wx application it reaches the same clean failure as the rest of host.preset. The slot
// validation and the switch/cancel path need a running app, so they are not exercised here.
try {
preset.attr("filament").attr("update")(1, "layer_height", "0.25");
FAIL("slot-addressed filament update unexpectedly succeeded without a wx application");
} catch (const py::error_already_set& error) {
CHECK(error.matches(PyExc_RuntimeError));
CHECK(std::string(error.what()).find("OrcaSlicer application is not initialized") != std::string::npos);
}
// The process and printer editors accept only update(key, value); the slot form is rejected
// before any application access, naming the editor that does accept it.
for (const char* name : { "process", "printer" }) {
CAPTURE(name);
try {
preset.attr(name).attr("update")(1, "layer_height", "0.25");
FAIL("slot-addressed update on a non-filament editor unexpectedly succeeded");
} catch (const py::error_already_set& error) {
CHECK(error.matches(PyExc_ValueError));
CHECK(std::string(error.what()).find("only available on") != std::string::npos);
}
}
}
TEST_CASE("A settings group resolves an option's id from its option map", "[PluginHost]")
{
using Slic3r::GUI::option_id_in_map;
using Slic3r::GUI::t_opt_map;
// The map ConfigOptionsGroup::get_option leaves: a scalar option, and a per-extruder option
// whose entries carry their index.
t_opt_map options;
options.emplace("layer_height", std::make_pair(std::string("layer_height"), -1));
options.emplace("nozzle_diameter#0", std::make_pair(std::string("nozzle_diameter"), 0));
options.emplace("nozzle_diameter#1", std::make_pair(std::string("nozzle_diameter"), 1));
// A negative index resolves a scalar option and yields its own (negative) index.
int index = -1;
CHECK(option_id_in_map(options, "layer_height", index) == "layer_height");
CHECK(index == -1);
// A negative index on a vector option matches several entries, so it resolves to nothing.
index = -1;
CHECK(option_id_in_map(options, "nozzle_diameter", index).empty());
// An explicit index selects that entry.
index = 1;
CHECK(option_id_in_map(options, "nozzle_diameter", index) == "nozzle_diameter#1");
CHECK(index == 1);
// An index no entry carries, and a key the map does not own, resolve to nothing.
index = 7;
CHECK(option_id_in_map(options, "nozzle_diameter", index).empty());
index = -1;
CHECK(option_id_in_map(options, "wall_loops", index).empty());
const t_opt_map empty;
CHECK(option_id_in_map(empty, "layer_height", index).empty());
}
TEST_CASE("Plugin host API reports unavailable GUI objects before Orca app initialization", "[PluginHost][Python]")
{
py::object host = import_orca_module().attr("host");