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https://github.com/OrcaSlicer/OrcaSlicer.git
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@@ -0,0 +1,3 @@
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||||
<svg width="28" height="27" viewBox="0 0 28 27" fill="none" xmlns="http://www.w3.org/2000/svg">
|
||||
<path transform="matrix(0.9 0 0 0.9 1.4 1.35)" d="M11.9888 2.01601C12.8984 0.494662 15.1024 0.494662 16.012 2.01601L18.8677 6.79237C19.1958 7.34113 19.7339 7.73201 20.3572 7.87447L25.7821 9.11446C27.5101 9.50943 28.1913 11.6056 27.0254 12.9408L23.3652 17.1327C22.9449 17.6143 22.7394 18.2469 22.7964 18.8836L23.2936 24.4263C23.4519 26.1918 21.6687 27.4873 20.0386 26.7911L14.9209 24.6056C14.3329 24.3545 13.6679 24.3545 13.0799 24.6056L7.96209 26.7911C6.33196 27.4873 4.54887 26.1918 4.70722 24.4263L5.20434 18.8836C5.26145 18.2469 5.05595 17.6143 4.63544 17.1327L0.97533 12.9408C-0.19048 11.6056 0.490599 9.50943 2.21859 9.11446L7.64364 7.87447C8.2669 7.73201 8.80494 7.34113 9.13302 6.79237L11.9888 2.01601Z" stroke="#949494" stroke-width="2.4" stroke-linejoin="round"/>
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||||
</svg>
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||||
|
After Width: | Height: | Size: 876 B |
@@ -22,6 +22,7 @@
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||||
#include "libslic3r/BrimEarsPoint.hpp"
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||||
#include "libslic3r/Config.hpp"
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#include "libslic3r/CustomGCode.hpp"
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||||
#include "libslic3r/TextureDisplacement.hpp"
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#include "libslic3r_version.h"
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||||
#include "bbs_3mf.hpp"
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@@ -63,6 +64,7 @@
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#include <ostream>
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||||
#include <sstream>
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||||
#include <set>
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||||
#include <iterator>
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||||
#include <memory>
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||||
#include <optional>
|
||||
#include <map>
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||||
@@ -354,6 +356,13 @@ static constexpr const char* CUSTOM_SUPPORTS_ATTR = "paint_supports";
|
||||
static constexpr const char* CUSTOM_FUZZY_SKIN_ATTR = "paint_fuzzy_skin";
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||||
static constexpr const char* CUSTOM_SEAM_ATTR = "paint_seam";
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||||
static constexpr const char* MMU_SEGMENTATION_ATTR = "paint_color";
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||||
// Texture displacement. One paint mask per layer slot, mirroring paint_color; the layer stack itself is
|
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// a JSON file in the archive, named by the volume metadata key below (see add_texture_displacement()).
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||||
static constexpr const char* TEXTURE_DISPLACEMENT_ATTRS[Slic3r::TEXTURE_DISPLACEMENT_MAX_LAYERS] = {
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"paint_texture_0", "paint_texture_1", "paint_texture_2", "paint_texture_3",
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"paint_texture_4", "paint_texture_5", "paint_texture_6", "paint_texture_7" };
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static constexpr const char* TEXTURE_DISPLACEMENT_KEY = "texture_displacement";
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static constexpr const char* TEXTURE_DISPLACEMENT_DIR = "Metadata/texture_displacement/";
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||||
// BBS
|
||||
static constexpr const char* FACE_PROPERTY_ATTR = "face_property";
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||||
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||||
@@ -847,6 +856,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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std::vector<std::string> custom_seam;
|
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std::vector<std::string> mmu_segmentation;
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std::vector<std::string> fuzzy_skin;
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// One per texture displacement layer slot, each parallel to `triangles` like the masks above.
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std::vector<std::string> texture_displacement[TEXTURE_DISPLACEMENT_MAX_LAYERS];
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// BBS
|
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std::vector<std::string> face_properties;
|
||||
|
||||
@@ -867,6 +878,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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custom_seam.clear();
|
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mmu_segmentation.clear();
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fuzzy_skin.clear();
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||||
for (std::vector<std::string> &slot : texture_displacement)
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||||
slot.clear();
|
||||
}
|
||||
};
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||||
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||||
@@ -1200,6 +1213,11 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
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||||
/*IdToSlaSupportPointsMap m_sla_support_points;
|
||||
IdToSlaDrainHolesMap m_sla_drain_holes;*/
|
||||
PathToEmbossShapeFileMap m_path_to_emboss_shape_files;
|
||||
// Texture displacement: every file under Metadata/texture_displacement/, by archive path. Volumes
|
||||
// are built only after the whole archive has been walked, so by the time a volume names its JSON
|
||||
// every file it could refer to is already in here, whatever order the archive happened to be in.
|
||||
std::map<std::string, std::string> m_texture_displacement_files;
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||||
void _apply_texture_displacement(ModelVolume &volume, const std::string &json_path);
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||||
std::string m_curr_metadata_name;
|
||||
std::string m_curr_characters;
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||||
std::string m_name;
|
||||
@@ -1729,8 +1747,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
//plate->pattern_file = it->second->pattern_file;
|
||||
plate->no_light_thumbnail_file = it->second->no_light_thumbnail_file;
|
||||
plate->top_file = it->second->top_file;
|
||||
plate->pick_file = it->second->pick_file.empty();
|
||||
plate->pattern_bbox_file = it->second->pattern_bbox_file.empty();
|
||||
plate->pick_file = it->second->pick_file;
|
||||
plate->pattern_bbox_file = it->second->pattern_bbox_file;
|
||||
plate->config = it->second->config;
|
||||
|
||||
if (!plate->thumbnail_file.empty())
|
||||
@@ -2073,6 +2091,13 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
else if (_is_svg_shape_file(name)) {
|
||||
_extract_embossed_svg_shape_file(name, archive, stat);
|
||||
}
|
||||
else if (boost::algorithm::istarts_with(name, TEXTURE_DISPLACEMENT_DIR)) {
|
||||
std::string contents(stat.m_uncomp_size, '\0');
|
||||
if (mz_zip_reader_extract_to_mem(&archive, stat.m_file_index, contents.data(), stat.m_uncomp_size, 0))
|
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m_texture_displacement_files.emplace(name, std::move(contents));
|
||||
else
|
||||
add_error("Error while reading texture displacement data");
|
||||
}
|
||||
else if (!dont_load_config && boost::algorithm::iequals(name, SLICE_INFO_CONFIG_FILE)) {
|
||||
m_parsing_slice_info = true;
|
||||
//extract slice info from archive
|
||||
@@ -3310,6 +3335,59 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
}
|
||||
}*/
|
||||
|
||||
// Restores one volume's texture displacement stack from the JSON it named. Called while the volume is
|
||||
// being built, which is after the whole archive has been walked - so every file it can refer to is
|
||||
// already extracted, and no deferral is needed.
|
||||
//
|
||||
// A missing or malformed JSON leaves the volume with no layers but keeps the paint mask it already
|
||||
// loaded, which is the same state as a project saved by a build without the feature: recoverable by
|
||||
// picking the texture again rather than a hard failure.
|
||||
void _BBS_3MF_Importer::_apply_texture_displacement(ModelVolume &volume, const std::string &json_path)
|
||||
{
|
||||
const auto json = m_texture_displacement_files.find(json_path);
|
||||
if (json == m_texture_displacement_files.end()) {
|
||||
add_error("Missing texture displacement data: " + json_path);
|
||||
return;
|
||||
}
|
||||
std::vector<TextureDisplacementLayer> layers;
|
||||
TextureDisplacementOptions options;
|
||||
if (!texture_displacement_layers_from_json(json->second, layers, options)) {
|
||||
add_error("Malformed texture displacement data: " + json_path);
|
||||
return;
|
||||
}
|
||||
// A layer the archive carries no image for - saved while its texture had not been loaded, or
|
||||
// written by a build that stored only the path - falls back to the file it came from. The
|
||||
// importer copies every texture into the user's own library, so that path resolves on the
|
||||
// machine the project was made on and quietly resolves nowhere else, which is the old
|
||||
// behaviour: settings restored, pixels not.
|
||||
const auto load_image_from_disk = [](TextureDisplacementLayer &layer) {
|
||||
boost::system::error_code ec;
|
||||
if (layer.path.empty() || !boost::filesystem::is_regular_file(layer.path, ec) || ec)
|
||||
return;
|
||||
boost::nowide::ifstream file(layer.path, std::ios::binary);
|
||||
if (!file.good())
|
||||
return;
|
||||
std::vector<unsigned char> bytes((std::istreambuf_iterator<char>(file)), std::istreambuf_iterator<char>());
|
||||
if (!bytes.empty())
|
||||
layer.image_data = std::make_shared<std::vector<unsigned char>>(std::move(bytes));
|
||||
};
|
||||
|
||||
for (TextureDisplacementLayer &layer : layers) {
|
||||
if (!layer.path_in_3mf.empty()) {
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||||
if (const auto image = m_texture_displacement_files.find(layer.path_in_3mf);
|
||||
image != m_texture_displacement_files.end()) {
|
||||
layer.image_data = std::make_shared<std::vector<unsigned char>>(image->second.begin(),
|
||||
image->second.end());
|
||||
continue;
|
||||
}
|
||||
add_error("Missing texture displacement image: " + layer.path_in_3mf);
|
||||
}
|
||||
load_image_from_disk(layer);
|
||||
}
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||||
volume.texture_displacement_layers = std::move(layers);
|
||||
volume.texture_displacement_options = options;
|
||||
}
|
||||
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||||
void _BBS_3MF_Importer::_extract_embossed_svg_shape_file(const std::string &filename, mz_zip_archive &archive, const mz_zip_archive_file_stat &stat){
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||||
assert(m_path_to_emboss_shape_files.find(filename) == m_path_to_emboss_shape_files.end());
|
||||
auto file = std::make_unique<std::string>(stat.m_uncomp_size, '\0');
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||||
@@ -3966,6 +4044,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
m_curr_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
|
||||
m_curr_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
|
||||
m_curr_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
|
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for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
|
||||
m_curr_object->geometry.texture_displacement[slot].push_back(
|
||||
bbs_get_attribute_value_string(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot]));
|
||||
// BBS
|
||||
m_curr_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
|
||||
}
|
||||
@@ -5317,6 +5398,18 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
volume->mmu_segmentation_facets.touch();
|
||||
volume->fuzzy_skin_facets.shrink_to_fit();
|
||||
volume->fuzzy_skin_facets.touch();
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
|
||||
const std::vector<std::string> &mask = sub_object->geometry.texture_displacement[slot];
|
||||
if (mask.empty())
|
||||
continue; // written by a build without the feature
|
||||
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
|
||||
facets.reserve(triangles_count);
|
||||
for (size_t i = 0; i < triangles_count && i < mask.size(); ++i)
|
||||
if (!mask[i].empty())
|
||||
facets.set_triangle_from_string(i, mask[i]);
|
||||
facets.shrink_to_fit();
|
||||
facets.touch();
|
||||
}
|
||||
}
|
||||
|
||||
volume->set_type(volume_data->part_type);
|
||||
@@ -5332,6 +5425,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
for (const Metadata& metadata : volume_data->metadata) {
|
||||
if (metadata.key == NAME_KEY)
|
||||
volume->name = metadata.value;
|
||||
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
|
||||
_apply_texture_displacement(*volume, metadata.value);
|
||||
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
|
||||
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
|
||||
//for old format
|
||||
@@ -5496,12 +5591,28 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
volume->seam_facets.shrink_to_fit();
|
||||
volume->mmu_segmentation_facets.shrink_to_fit();
|
||||
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot) {
|
||||
const std::vector<std::string> &mask = geometry.texture_displacement[slot];
|
||||
if (mask.empty())
|
||||
continue; // written by a build without the feature
|
||||
FacetsAnnotation &facets = volume->texture_displacement_facet(slot);
|
||||
facets.reserve(triangles_count);
|
||||
for (size_t i = 0; i < triangles_count; ++i) {
|
||||
const size_t index = volume_data.first_triangle_id + i;
|
||||
if (index < mask.size() && !mask[index].empty())
|
||||
facets.set_triangle_from_string(i, mask[index]);
|
||||
}
|
||||
facets.shrink_to_fit();
|
||||
facets.touch();
|
||||
}
|
||||
volume->set_type(volume_data.part_type);
|
||||
|
||||
// apply the remaining volume's metadata
|
||||
for (const Metadata& metadata : volume_data.metadata) {
|
||||
if (metadata.key == NAME_KEY)
|
||||
volume->name = metadata.value;
|
||||
else if (metadata.key == TEXTURE_DISPLACEMENT_KEY)
|
||||
_apply_texture_displacement(*volume, metadata.value);
|
||||
//else if ((metadata.key == MODIFIER_KEY) && (metadata.value == "1"))
|
||||
// volume->set_type(ModelVolumeType::PARAMETER_MODIFIER);
|
||||
//for old format
|
||||
@@ -5805,6 +5916,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
current_object->geometry.custom_seam.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_SEAM_ATTR));
|
||||
current_object->geometry.mmu_segmentation.push_back(bbs_get_attribute_value_string(attributes, num_attributes, MMU_SEGMENTATION_ATTR));
|
||||
current_object->geometry.fuzzy_skin.push_back(bbs_get_attribute_value_string(attributes, num_attributes, CUSTOM_FUZZY_SKIN_ATTR));
|
||||
for (int slot = 0; slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++slot)
|
||||
current_object->geometry.texture_displacement[slot].push_back(
|
||||
bbs_get_attribute_value_string(attributes, num_attributes, TEXTURE_DISPLACEMENT_ATTRS[slot]));
|
||||
// BBS
|
||||
current_object->geometry.face_properties.push_back(bbs_get_attribute_value_string(attributes, num_attributes, FACE_PROPERTY_ATTR));
|
||||
}
|
||||
@@ -6808,6 +6922,9 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
stream << " <Default Extension=\"rels\" ContentType=\"application/vnd.openxmlformats-package.relationships+xml\"/>\n";
|
||||
stream << " <Default Extension=\"model\" ContentType=\"application/vnd.ms-package.3dmanufacturing-3dmodel+xml\"/>\n";
|
||||
stream << " <Default Extension=\"png\" ContentType=\"image/png\"/>\n";
|
||||
stream << " <Default Extension=\"jpg\" ContentType=\"image/jpeg\"/>\n";
|
||||
stream << " <Default Extension=\"jpeg\" ContentType=\"image/jpeg\"/>\n";
|
||||
stream << " <Default Extension=\"json\" ContentType=\"application/json\"/>\n";
|
||||
stream << " <Default Extension=\"gcode\" ContentType=\"text/x.gcode\"/>\n";
|
||||
stream << "</Types>";
|
||||
|
||||
@@ -7651,6 +7768,20 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
output_buffer += "\"";
|
||||
}
|
||||
|
||||
// One attribute per texture displacement layer slot. Older readers ignore attributes they do
|
||||
// not know, so a project written here still opens in a build without the feature - it just
|
||||
// loses the paint, which is also all it could have done with it.
|
||||
for (int slot = 0; slot < TEXTURE_DISPLACEMENT_MAX_LAYERS; ++slot) {
|
||||
const std::string texture_paint = volume->texture_displacement_facet(slot).get_triangle_as_string(i);
|
||||
if (texture_paint.empty())
|
||||
continue;
|
||||
output_buffer += " ";
|
||||
output_buffer += TEXTURE_DISPLACEMENT_ATTRS[slot];
|
||||
output_buffer += "=\"";
|
||||
output_buffer += texture_paint;
|
||||
output_buffer += "\"";
|
||||
}
|
||||
|
||||
// BBS
|
||||
if (i < its.properties.size()) {
|
||||
std::string prop_str = its.properties[i].to_string();
|
||||
@@ -8100,7 +8231,42 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
return file_path;
|
||||
}
|
||||
|
||||
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
|
||||
// Writes a volume's texture displacement stack into the archive and points the volume's metadata at it.
|
||||
// The layer settings go in as JSON and each layer's texture as the image file it was loaded from, both
|
||||
// referenced by path - the same split EmbossShape makes for its SVG. The image deliberately stays out of
|
||||
// the XML: it is binary and routinely megabytes, and base64 in an attribute would bloat the one file
|
||||
// every reader has to parse just to list the objects.
|
||||
static void add_texture_displacement(std::stringstream &stream, const ModelVolume &volume, mz_zip_archive &archive,
|
||||
const std::string &id)
|
||||
{
|
||||
if (volume.texture_displacement_layers.empty())
|
||||
return;
|
||||
|
||||
// A copy, because path_in_3mf is only meaningful inside the archive being written and the volume
|
||||
// being exported is const (and may be saved again, elsewhere, with different paths).
|
||||
std::vector<TextureDisplacementLayer> layers = volume.texture_displacement_layers;
|
||||
for (TextureDisplacementLayer &layer : layers) {
|
||||
layer.path_in_3mf.clear();
|
||||
if (!layer.image_data || layer.image_data->empty())
|
||||
continue;
|
||||
// Always .png: the importer converts whatever the user picked (jpg, bmp, ...) to an 8-bit
|
||||
// greyscale PNG, so image_data is PNG whatever layer.path happens to be named.
|
||||
const std::string path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + "_" + std::to_string(layer.slot) + ".png";
|
||||
// No deflate: a PNG is already compressed, so a second pass only costs time.
|
||||
if (mz_zip_writer_add_mem(&archive, path.c_str(), layer.image_data->data(), layer.image_data->size(),
|
||||
MZ_NO_COMPRESSION))
|
||||
layer.path_in_3mf = path;
|
||||
}
|
||||
|
||||
const std::string json = texture_displacement_layers_to_json(layers, volume.texture_displacement_options);
|
||||
const std::string json_path = std::string(TEXTURE_DISPLACEMENT_DIR) + id + ".json";
|
||||
if (!mz_zip_writer_add_mem(&archive, json_path.c_str(), json.data(), json.size(), MZ_DEFAULT_COMPRESSION))
|
||||
return;
|
||||
stream << " <" << METADATA_TAG << " " << KEY_ATTR << "=\"" << TEXTURE_DISPLACEMENT_KEY << "\" "
|
||||
<< VALUE_ATTR << "=\"" << xml_escape(json_path) << "\"/>\n";
|
||||
}
|
||||
|
||||
bool _BBS_3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, PlateDataPtrs& plate_data_list, const ObjectToObjectDataMap &objects_data, const DynamicPrintConfig& config, int export_plate_idx, bool save_gcode, bool use_loaded_id)
|
||||
{
|
||||
std::stringstream stream;
|
||||
// Store mesh transformation in full precision, as the volumes are stored transformed and they need to be transformed back
|
||||
@@ -8211,6 +8377,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
|
||||
if (const std::optional<EmbossShape> &es = volume->emboss_shape; es.has_value()) {
|
||||
to_xml(stream, *es, *volume, archive, m_fullpath_sources);
|
||||
}
|
||||
|
||||
add_texture_displacement(stream, *volume, archive, std::to_string(volume->id().id));
|
||||
|
||||
if (const std::optional<TextConfiguration> &tc = volume->text_configuration;
|
||||
tc.has_value())
|
||||
|
||||
@@ -3295,7 +3295,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
|
||||
m_is_role_based_fan_on.fill(false);
|
||||
m_role_based_fan_marker_layer.fill(-1);
|
||||
|
||||
m_fan_mover.release();
|
||||
m_fan_mover.reset();
|
||||
m_ordering_cache.clear();
|
||||
|
||||
// Belt printer: initialize belt-specific writer via virtual hook.
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include <mutex>
|
||||
#include <numeric>
|
||||
#include <optional>
|
||||
#include "nlohmann/json.hpp"
|
||||
#include <queue>
|
||||
#include <ratio>
|
||||
#include <string>
|
||||
@@ -5166,5 +5167,249 @@ indexed_triangle_set cut_mesh_at_steps(const indexed_triangle_set &mesh, const s
|
||||
return out;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
// Project persistence. See the declarations in TextureDisplacement.hpp for why this is JSON rather
|
||||
// than the cereal stream next to them.
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
namespace {
|
||||
|
||||
nlohmann::json vec2_to_json(const Vec2f &v) { return nlohmann::json::array({ v.x(), v.y() }); }
|
||||
nlohmann::json vec3_to_json(const Vec3f &v) { return nlohmann::json::array({ v.x(), v.y(), v.z() }); }
|
||||
|
||||
Vec2f vec2_from_json(const nlohmann::json &j, const Vec2f &fallback)
|
||||
{
|
||||
if (!j.is_array() || j.size() != 2)
|
||||
return fallback;
|
||||
return Vec2f(j[0].get<float>(), j[1].get<float>());
|
||||
}
|
||||
Vec3f vec3_from_json(const nlohmann::json &j, const Vec3f &fallback)
|
||||
{
|
||||
if (!j.is_array() || j.size() != 3)
|
||||
return fallback;
|
||||
return Vec3f(j[0].get<float>(), j[1].get<float>(), j[2].get<float>());
|
||||
}
|
||||
|
||||
// Reads key `k` into `out` when it is present and of the expected type, leaving `out` alone otherwise.
|
||||
// That "leave it alone" is the whole point: every member starts at its struct default, so a project
|
||||
// written by an older build simply keeps the defaults for whatever it did not know about.
|
||||
template<class T> void read(const nlohmann::json &j, const char *k, T &out)
|
||||
{
|
||||
const auto it = j.find(k);
|
||||
if (it == j.end())
|
||||
return;
|
||||
try {
|
||||
out = it->get<T>();
|
||||
} catch (...) {
|
||||
}
|
||||
}
|
||||
void read_enum(const nlohmann::json &j, const char *k, int &out)
|
||||
{
|
||||
const auto it = j.find(k);
|
||||
if (it != j.end() && it->is_number_integer())
|
||||
out = it->get<int>();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
|
||||
const TextureDisplacementOptions &options)
|
||||
{
|
||||
nlohmann::json root;
|
||||
root["version"] = 1;
|
||||
|
||||
nlohmann::json &opt = root["options"];
|
||||
opt["displace_border"] = options.displace_border;
|
||||
opt["smooth_enabled"] = options.smooth_enabled;
|
||||
opt["smooth_strength"] = options.smooth_strength;
|
||||
opt["smooth_iterations"] = options.smooth_iterations;
|
||||
opt["smooth_skip_border"] = options.smooth_skip_border;
|
||||
opt["pipeline_v2"] = options.pipeline_v2;
|
||||
opt["v2_refine_mm"] = options.v2_refine_mm;
|
||||
opt["v2_regularize"] = options.v2_regularize;
|
||||
opt["v2_max_triangles_k"] = options.v2_max_triangles_k;
|
||||
opt["v2_relocate"] = options.v2_relocate;
|
||||
opt["v2_flip_edges"] = options.v2_flip_edges;
|
||||
opt["color_mix_enabled"] = options.color_mix_enabled;
|
||||
opt["color_despeckle"] = options.color_despeckle;
|
||||
opt["color_mix_count"] = options.color_mix_count;
|
||||
opt["active_slot"] = options.active_slot;
|
||||
opt["panel_mode"] = options.panel_mode;
|
||||
|
||||
nlohmann::json &arr = root["layers"];
|
||||
arr = nlohmann::json::array();
|
||||
for (const TextureDisplacementLayer &l : layers) {
|
||||
nlohmann::json j;
|
||||
j["slot"] = l.slot;
|
||||
j["name"] = l.name;
|
||||
j["path"] = l.path;
|
||||
j["path_in_3mf"] = l.path_in_3mf;
|
||||
|
||||
j["depth_mm"] = l.depth_mm;
|
||||
j["tiling_scale"] = l.tiling_scale;
|
||||
j["rotation_deg"] = l.rotation_deg;
|
||||
j["offset"] = vec2_to_json(l.offset);
|
||||
j["invert"] = l.invert;
|
||||
j["midlevel"] = l.midlevel;
|
||||
j["smoothing"] = l.smoothing;
|
||||
|
||||
j["edge_smoothing"] = l.edge_smoothing;
|
||||
j["edge_smoothing_amount"] = l.edge_smoothing_amount;
|
||||
j["auto_connect_islands"] = l.auto_connect_islands;
|
||||
|
||||
j["tile_enabled"] = l.tile_enabled;
|
||||
j["tile_method"] = int(l.tile_method);
|
||||
j["projection_method"] = int(l.projection_method);
|
||||
j["blend_mode"] = int(l.blend_mode);
|
||||
j["color_enabled"] = l.color_enabled;
|
||||
|
||||
j["lscm_seam_angle_deg"] = l.lscm_seam_angle_deg;
|
||||
j["island_padding_mm"] = l.island_padding_mm;
|
||||
|
||||
j["view_project_right"] = vec3_to_json(l.view_project_right);
|
||||
j["view_project_up"] = vec3_to_json(l.view_project_up);
|
||||
j["view_project_projective"] = l.view_project_projective;
|
||||
j["view_project_matrix"] = l.view_project_matrix;
|
||||
|
||||
// Flat pairs rather than nested arrays: shorter, and the reader can simply ignore a trailing
|
||||
// odd element instead of having to validate every sub-array.
|
||||
nlohmann::json &seams = j["lscm_seam_edges"];
|
||||
seams = nlohmann::json::array();
|
||||
for (const auto &[a, b] : l.lscm_seam_edges) {
|
||||
seams.push_back(a);
|
||||
seams.push_back(b);
|
||||
}
|
||||
|
||||
nlohmann::json &islands = j["islands"];
|
||||
islands = nlohmann::json::array();
|
||||
for (const TextureIsland &island : l.islands)
|
||||
islands.push_back(nlohmann::json::array(
|
||||
{ island.offset.x(), island.offset.y(), island.rotation_deg, island.scale }));
|
||||
|
||||
j["island_groups"] = l.island_groups;
|
||||
|
||||
nlohmann::json &overrides = j["lscm_uv_overrides"];
|
||||
overrides = nlohmann::json::array();
|
||||
for (const auto &[key, uv] : l.lscm_uv_overrides)
|
||||
overrides.push_back(nlohmann::json::array({ key, uv.x(), uv.y() }));
|
||||
|
||||
arr.push_back(std::move(j));
|
||||
}
|
||||
return root.dump();
|
||||
}
|
||||
|
||||
bool texture_displacement_layers_from_json(const std::string &text,
|
||||
std::vector<TextureDisplacementLayer> &layers,
|
||||
TextureDisplacementOptions &options)
|
||||
{
|
||||
nlohmann::json root;
|
||||
try {
|
||||
root = nlohmann::json::parse(text);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
if (!root.is_object())
|
||||
return false;
|
||||
|
||||
TextureDisplacementOptions out_options;
|
||||
if (const auto it = root.find("options"); it != root.end() && it->is_object()) {
|
||||
const nlohmann::json &opt = *it;
|
||||
read(opt, "displace_border", out_options.displace_border);
|
||||
read(opt, "smooth_enabled", out_options.smooth_enabled);
|
||||
read(opt, "smooth_strength", out_options.smooth_strength);
|
||||
read(opt, "smooth_iterations", out_options.smooth_iterations);
|
||||
read(opt, "smooth_skip_border", out_options.smooth_skip_border);
|
||||
read(opt, "pipeline_v2", out_options.pipeline_v2);
|
||||
read(opt, "v2_refine_mm", out_options.v2_refine_mm);
|
||||
read(opt, "v2_regularize", out_options.v2_regularize);
|
||||
read(opt, "v2_max_triangles_k", out_options.v2_max_triangles_k);
|
||||
read(opt, "v2_relocate", out_options.v2_relocate);
|
||||
read(opt, "v2_flip_edges", out_options.v2_flip_edges);
|
||||
read(opt, "color_mix_enabled", out_options.color_mix_enabled);
|
||||
read(opt, "color_despeckle", out_options.color_despeckle);
|
||||
read(opt, "color_mix_count", out_options.color_mix_count);
|
||||
read(opt, "active_slot", out_options.active_slot);
|
||||
read(opt, "panel_mode", out_options.panel_mode);
|
||||
out_options.active_slot = std::clamp(out_options.active_slot, 0, int(TEXTURE_DISPLACEMENT_MAX_LAYERS) - 1);
|
||||
out_options.panel_mode = std::clamp(out_options.panel_mode, 0, 1);
|
||||
}
|
||||
|
||||
std::vector<TextureDisplacementLayer> out_layers;
|
||||
if (const auto it = root.find("layers"); it != root.end() && it->is_array()) {
|
||||
for (const nlohmann::json &j : *it) {
|
||||
if (!j.is_object())
|
||||
continue;
|
||||
TextureDisplacementLayer l;
|
||||
read(j, "slot", l.slot);
|
||||
read(j, "name", l.name);
|
||||
read(j, "path", l.path);
|
||||
read(j, "path_in_3mf", l.path_in_3mf);
|
||||
|
||||
read(j, "depth_mm", l.depth_mm);
|
||||
read(j, "tiling_scale", l.tiling_scale);
|
||||
read(j, "rotation_deg", l.rotation_deg);
|
||||
if (const auto o = j.find("offset"); o != j.end())
|
||||
l.offset = vec2_from_json(*o, l.offset);
|
||||
read(j, "invert", l.invert);
|
||||
read(j, "midlevel", l.midlevel);
|
||||
read(j, "smoothing", l.smoothing);
|
||||
|
||||
read(j, "edge_smoothing", l.edge_smoothing);
|
||||
read(j, "edge_smoothing_amount", l.edge_smoothing_amount);
|
||||
read(j, "auto_connect_islands", l.auto_connect_islands);
|
||||
|
||||
read(j, "tile_enabled", l.tile_enabled);
|
||||
read(j, "color_enabled", l.color_enabled);
|
||||
int tile_method = int(l.tile_method), projection = int(l.projection_method), blend = int(l.blend_mode);
|
||||
read_enum(j, "tile_method", tile_method);
|
||||
read_enum(j, "projection_method", projection);
|
||||
read_enum(j, "blend_mode", blend);
|
||||
l.tile_method = TextureTileMethod(tile_method);
|
||||
l.projection_method = TextureProjectionMethod(std::clamp(projection, 0, 4));
|
||||
l.blend_mode = TextureBlendMode(blend);
|
||||
|
||||
read(j, "lscm_seam_angle_deg", l.lscm_seam_angle_deg);
|
||||
read(j, "island_padding_mm", l.island_padding_mm);
|
||||
|
||||
if (const auto v = j.find("view_project_right"); v != j.end())
|
||||
l.view_project_right = vec3_from_json(*v, l.view_project_right);
|
||||
if (const auto v = j.find("view_project_up"); v != j.end())
|
||||
l.view_project_up = vec3_from_json(*v, l.view_project_up);
|
||||
read(j, "view_project_projective", l.view_project_projective);
|
||||
if (const auto v = j.find("view_project_matrix"); v != j.end() && v->is_array() && v->size() == 12)
|
||||
for (size_t i = 0; i < 12; ++i)
|
||||
l.view_project_matrix[i] = (*v)[i].get<float>();
|
||||
|
||||
if (const auto v = j.find("lscm_seam_edges"); v != j.end() && v->is_array())
|
||||
for (size_t i = 0; i + 1 < v->size(); i += 2)
|
||||
l.lscm_seam_edges.emplace_back((*v)[i].get<int>(), (*v)[i + 1].get<int>());
|
||||
|
||||
if (const auto v = j.find("islands"); v != j.end() && v->is_array())
|
||||
for (const nlohmann::json &e : *v) {
|
||||
if (!e.is_array() || e.size() != 4)
|
||||
continue;
|
||||
TextureIsland island;
|
||||
island.offset = Vec2f(e[0].get<float>(), e[1].get<float>());
|
||||
island.rotation_deg = e[2].get<float>();
|
||||
island.scale = e[3].get<float>();
|
||||
l.islands.push_back(island);
|
||||
}
|
||||
|
||||
read(j, "island_groups", l.island_groups);
|
||||
|
||||
if (const auto v = j.find("lscm_uv_overrides"); v != j.end() && v->is_array())
|
||||
for (const nlohmann::json &e : *v) {
|
||||
if (!e.is_array() || e.size() != 3)
|
||||
continue;
|
||||
l.lscm_uv_overrides.emplace_back(e[0].get<int>(), Vec2f(e[1].get<float>(), e[2].get<float>()));
|
||||
}
|
||||
|
||||
out_layers.push_back(std::move(l));
|
||||
}
|
||||
}
|
||||
|
||||
layers = std::move(out_layers);
|
||||
options = out_options;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
@@ -397,14 +397,38 @@ struct TextureDisplacementOptions
|
||||
// finer than the mesh leaves behind, without eating features that are genuinely a facet wide.
|
||||
int color_despeckle = 2;
|
||||
|
||||
// Where the panel was left, rather than anything the bake reads. It lives with the volume because
|
||||
// that is what it describes: reopening a project should put the user back on the layer they were
|
||||
// editing, in the mode they were editing it in, not on slot 0 in Standard.
|
||||
int active_slot = 0;
|
||||
int panel_mode = 0; // 0 Standard, 1 Pro
|
||||
|
||||
template<class Archive> void serialize(Archive &ar)
|
||||
{
|
||||
ar(displace_border, smooth_enabled, smooth_strength, smooth_iterations, smooth_skip_border,
|
||||
pipeline_v2, v2_refine_mm, v2_regularize, v2_max_triangles_k,
|
||||
v2_relocate, color_mix_enabled, color_despeckle, color_mix_count);
|
||||
v2_relocate, v2_flip_edges, color_mix_enabled, color_despeckle, color_mix_count,
|
||||
active_slot, panel_mode);
|
||||
}
|
||||
};
|
||||
|
||||
// Project persistence (see bbs_3mf.cpp). The layer stack and the per-volume options are written to the
|
||||
// .3mf as JSON rather than through the cereal save()/load() above: those two are positional and
|
||||
// unversioned, which is right for the undo/redo stack they serve (one session, one binary) but would
|
||||
// make every future field a project-breaking change. A JSON object tolerates both directions - an
|
||||
// unknown key is ignored, a missing one keeps the member's default - so old projects keep loading and
|
||||
// new ones degrade gracefully in older builds.
|
||||
//
|
||||
// The texture image itself is *not* in here. It is a binary blob that belongs in the archive as a file
|
||||
// of its own, exactly as EmbossShape stores its SVG; `path_in_3mf` names that file, and the caller is
|
||||
// responsible for writing it and for filling `image_data` back in on load.
|
||||
std::string texture_displacement_layers_to_json(const std::vector<TextureDisplacementLayer> &layers,
|
||||
const TextureDisplacementOptions &options);
|
||||
// Returns false and leaves both outputs untouched when the text is not valid JSON.
|
||||
bool texture_displacement_layers_from_json(const std::string &text,
|
||||
std::vector<TextureDisplacementLayer> &layers,
|
||||
TextureDisplacementOptions &options);
|
||||
|
||||
// How much detail a height texture carries: central differences of the grey image, the mean gradient
|
||||
// and the share of texels steeper than 30 grey levels, mapped to how many texels one mesh edge may
|
||||
// span (1 for a hard-edged image, 4 for a smooth one). Cached per image, like the decode.
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <wx/checklst.h>
|
||||
#include "slic3r/GUI/GUI_Utils.hpp"
|
||||
#include "slic3r/GUI/Widgets/Button.hpp"
|
||||
#include "slic3r/GUI/Widgets/DropDown.hpp"
|
||||
#include "slic3r/GUI/Widgets/Label.hpp"
|
||||
#include <utility>
|
||||
#include "slic3r/GUI/wxExtensions.hpp"
|
||||
@@ -172,7 +173,26 @@ void AMSMaterialsSetting::create()
|
||||
|
||||
Bind(wxEVT_PAINT, &AMSMaterialsSetting::paintEvent, this);
|
||||
Bind(EVT_SELECTED_COLOR, &AMSMaterialsSetting::on_picker_color, this);
|
||||
m_comboBox_filament->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
|
||||
m_comboBox_filament->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
|
||||
m_comboBox_filament->Bind(EVT_DROPDOWN_ITEM_ACTION, &AMSMaterialsSetting::on_toggle_favorite_filament, this);
|
||||
|
||||
// Favorites toggled in the open list are regrouped just before it opens again, so rows never move
|
||||
// under the cursor. These handlers run ahead of ComboBox's own, which then measure and show the
|
||||
// rebuilt rows; wxEVT_COMBOBOX_DROPDOWN would be too late, as ComboBox sends it after showing the list.
|
||||
auto regroup_favorites = [this]() {
|
||||
if (!m_favorites_regroup || m_comboBox_filament->is_drop_down())
|
||||
return;
|
||||
const FilamentInfos* info = selected_filament_info();
|
||||
const std::string filament_id = info ? info->filament_id : std::string();
|
||||
rebuild_filament_dropdown_items(filament_id);
|
||||
};
|
||||
m_comboBox_filament->Bind(wxEVT_LEFT_DOWN, [regroup_favorites](wxMouseEvent& e) { regroup_favorites(); e.Skip(); });
|
||||
m_comboBox_filament->Bind(wxEVT_LEFT_DCLICK, [regroup_favorites](wxMouseEvent& e) { regroup_favorites(); e.Skip(); });
|
||||
m_comboBox_filament->Bind(wxEVT_KEY_DOWN, [regroup_favorites](wxKeyEvent& e) {
|
||||
if (e.GetKeyCode() == WXK_RETURN || e.GetKeyCode() == WXK_SPACE) // the keys that open the list
|
||||
regroup_favorites();
|
||||
e.Skip();
|
||||
});
|
||||
|
||||
m_comboBox_cali_result->Connect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_cali_result), NULL, this);
|
||||
}
|
||||
@@ -191,11 +211,9 @@ void AMSMaterialsSetting::create_panel_normal(wxWindow* parent)
|
||||
|
||||
m_sizer_filament->Add(0, 0, 0, wxEXPAND, 0);
|
||||
|
||||
#ifdef __APPLE__
|
||||
m_comboBox_filament = new wxComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, AMS_MATERIALS_SETTING_COMBOX_WIDTH, 0, nullptr, wxCB_READONLY);
|
||||
#else
|
||||
m_comboBox_filament = new ::ComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, AMS_MATERIALS_SETTING_COMBOX_WIDTH, 0, nullptr, wxCB_READONLY);
|
||||
#endif
|
||||
m_star_filled = ScalableBitmap(this, "score_star_light", 16);
|
||||
m_star_empty = ScalableBitmap(this, "score_star_outline", 16);
|
||||
|
||||
m_sizer_filament->Add(m_comboBox_filament, 1, wxALIGN_CENTER, 0);
|
||||
|
||||
@@ -420,6 +438,7 @@ void AMSMaterialsSetting::paintEvent(wxPaintEvent &evt)
|
||||
AMSMaterialsSetting::~AMSMaterialsSetting()
|
||||
{
|
||||
m_comboBox_filament->Disconnect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_filament), NULL, this);
|
||||
m_comboBox_filament->Unbind(EVT_DROPDOWN_ITEM_ACTION, &AMSMaterialsSetting::on_toggle_favorite_filament, this);
|
||||
m_comboBox_cali_result->Disconnect(wxEVT_COMMAND_COMBOBOX_SELECTED, wxCommandEventHandler(AMSMaterialsSetting::on_select_cali_result), NULL, this);
|
||||
}
|
||||
|
||||
@@ -531,10 +550,9 @@ void AMSMaterialsSetting::on_select_reset(wxCommandEvent& event) {
|
||||
std::string selected_ams_id;
|
||||
PresetBundle *preset_bundle = wxGetApp().preset_bundle;
|
||||
if (preset_bundle) {
|
||||
const FilamentInfos* selected_info = selected_filament_info();
|
||||
for (auto it = preset_bundle->filaments.begin(); it != preset_bundle->filaments.end(); it++) {
|
||||
auto filament_item = map_filament_items[m_comboBox_filament->GetValue().ToStdString()];
|
||||
std::string filament_id = filament_item.filament_id;
|
||||
if (it->filament_id.compare(filament_id) == 0) {
|
||||
if (selected_info && it->filament_id.compare(selected_info->filament_id) == 0) {
|
||||
selected_ams_id = it->filament_id;
|
||||
break;
|
||||
}
|
||||
@@ -682,12 +700,13 @@ void AMSMaterialsSetting::on_select_ok(wxCommandEvent &event)
|
||||
ams_setting_id = "";
|
||||
|
||||
// the combobox item
|
||||
auto filament_item = map_filament_items[m_comboBox_filament->GetValue().ToStdString()];
|
||||
const FilamentInfos* selected_info = selected_filament_info();
|
||||
const std::string filament_id = selected_info ? selected_info->filament_id : std::string();
|
||||
|
||||
// check filament info (rack-gated per-nozzle blacklist evaluation)
|
||||
PresetBundle* preset_bundle = wxGetApp().preset_bundle;
|
||||
const auto& fila_check_res = sCheckFilamentInfo(preset_bundle, obj, ams_id, slot_id,
|
||||
filament_item.filament_id, ams_filament_id, ams_setting_id);
|
||||
filament_id, ams_filament_id, ams_setting_id);
|
||||
|
||||
if (const auto& prohibit_items = fila_check_res.get_items_by_action("prohibition"); !prohibit_items.empty()) {
|
||||
wxString info_msg;
|
||||
@@ -986,6 +1005,133 @@ static void _collect_filament_info(const wxString& shown_name,
|
||||
query_filament_types[shown_name] = filament.config.get_filament_type();
|
||||
}
|
||||
|
||||
static const char* AMS_FAVORITE_FILAMENT_IDS_KEY = "ams_favorite_filament_ids";
|
||||
|
||||
const AMSMaterialsSetting::FilamentInfos* AMSMaterialsSetting::selected_filament_info() const
|
||||
{
|
||||
const int selection = m_comboBox_filament->GetSelection();
|
||||
if (selection < 0 || selection >= int(m_filament_list_items.size()) || !m_filament_list_items[selection].is_filament)
|
||||
return nullptr;
|
||||
return &m_filament_list_items[selection].filament;
|
||||
}
|
||||
|
||||
std::set<std::string> AMSMaterialsSetting::load_favorite_filament_ids() const
|
||||
{
|
||||
std::set<std::string> favorite_ids;
|
||||
std::vector<std::string> values;
|
||||
const std::string serialized = wxGetApp().app_config->get(AMS_FAVORITE_FILAMENT_IDS_KEY);
|
||||
if (!serialized.empty() && Slic3r::unescape_strings_cstyle(serialized, values)) {
|
||||
favorite_ids.insert(values.begin(), values.end());
|
||||
}
|
||||
return favorite_ids;
|
||||
}
|
||||
|
||||
void AMSMaterialsSetting::save_favorite_filament_ids(const std::set<std::string>& favorite_ids)
|
||||
{
|
||||
std::vector<std::string> values(favorite_ids.begin(), favorite_ids.end());
|
||||
wxGetApp().app_config->set(AMS_FAVORITE_FILAMENT_IDS_KEY, Slic3r::escape_strings_cstyle(values));
|
||||
wxGetApp().app_config->save();
|
||||
}
|
||||
|
||||
void AMSMaterialsSetting::rebuild_filament_dropdown_items(const std::string& selected_filament_id)
|
||||
{
|
||||
std::vector<DropDown::Item> items;
|
||||
m_filament_list_items.clear();
|
||||
|
||||
auto append_header = [&items, this](const wxString& label) {
|
||||
DropDown::Item item;
|
||||
item.text = label;
|
||||
item.style = DD_ITEM_STYLE_SPLIT_ITEM | DD_ITEM_STYLE_DISABLED;
|
||||
items.push_back(item);
|
||||
m_filament_list_items.push_back(FilamentListItem{});
|
||||
};
|
||||
|
||||
auto append_filament = [&items, this](const wxString& name) {
|
||||
auto info_it = map_filament_items.find(name);
|
||||
if (info_it == map_filament_items.end())
|
||||
return;
|
||||
|
||||
DropDown::Item item;
|
||||
item.text = name;
|
||||
items.push_back(item);
|
||||
m_filament_list_items.push_back(FilamentListItem{info_it->second, true});
|
||||
};
|
||||
|
||||
// Favorites are listed again at the top under their own header. Without any, the list is the
|
||||
// plain filament list.
|
||||
const std::set<std::string> favorite_ids = load_favorite_filament_ids();
|
||||
std::vector<wxString> favorites;
|
||||
for (const wxString& name : m_sorted_filament_items) {
|
||||
auto info_it = map_filament_items.find(name);
|
||||
if (info_it != map_filament_items.end() && favorite_ids.count(info_it->second.filament_id) > 0)
|
||||
favorites.push_back(name);
|
||||
}
|
||||
if (!favorites.empty()) {
|
||||
append_header(_L("Favorite filaments"));
|
||||
for (const wxString& name : favorites)
|
||||
append_filament(name);
|
||||
append_header(_L("All filaments"));
|
||||
}
|
||||
for (const wxString& name : m_sorted_filament_items)
|
||||
append_filament(name);
|
||||
|
||||
int selection_idx = -1;
|
||||
if (!selected_filament_id.empty()) {
|
||||
for (int i = 0; i < int(m_filament_list_items.size()); ++i) {
|
||||
if (m_filament_list_items[i].is_filament && m_filament_list_items[i].filament.filament_id == selected_filament_id) {
|
||||
selection_idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clear() first: SetItems() keeps the old selection, and SetSelection() ignores an index equal to it,
|
||||
// which would leave the previous filament's name on the combo.
|
||||
m_comboBox_filament->Clear();
|
||||
m_comboBox_filament->SetItems(items);
|
||||
update_favorite_stars();
|
||||
m_comboBox_filament->SetSelection(selection_idx);
|
||||
m_favorites_regroup = false;
|
||||
}
|
||||
|
||||
void AMSMaterialsSetting::update_favorite_stars()
|
||||
{
|
||||
const std::set<std::string> favorite_ids = load_favorite_filament_ids();
|
||||
for (size_t i = 0; i < m_filament_list_items.size(); ++i) {
|
||||
const FilamentListItem& row = m_filament_list_items[i];
|
||||
if (row.is_filament) {
|
||||
const bool favorite = favorite_ids.count(row.filament.filament_id) > 0;
|
||||
m_comboBox_filament->SetItemActionBitmap(i, favorite ? m_star_filled.bmp() : m_star_empty.bmp());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AMSMaterialsSetting::toggle_favorite_filament(const std::string& filament_id)
|
||||
{
|
||||
if (filament_id.empty())
|
||||
return;
|
||||
|
||||
std::set<std::string> favorite_ids = load_favorite_filament_ids();
|
||||
auto iter = favorite_ids.find(filament_id);
|
||||
if (iter == favorite_ids.end())
|
||||
favorite_ids.insert(filament_id);
|
||||
else
|
||||
favorite_ids.erase(iter);
|
||||
|
||||
save_favorite_filament_ids(favorite_ids);
|
||||
}
|
||||
|
||||
void AMSMaterialsSetting::on_toggle_favorite_filament(wxCommandEvent& evt)
|
||||
{
|
||||
const int index = evt.GetInt();
|
||||
if (index < 0 || index >= int(m_filament_list_items.size()) || !m_filament_list_items[index].is_filament)
|
||||
return;
|
||||
|
||||
toggle_favorite_filament(m_filament_list_items[index].filament.filament_id);
|
||||
update_favorite_stars();
|
||||
m_favorites_regroup = true;
|
||||
}
|
||||
|
||||
void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_min, wxString temp_max, wxString k, wxString n)
|
||||
{
|
||||
if (!obj) return;
|
||||
@@ -999,13 +1145,12 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
|
||||
m_input_k_val->GetTextCtrl()->SetValue(k);
|
||||
m_input_n_val->GetTextCtrl()->SetValue(n);
|
||||
|
||||
wxArrayString filament_items;
|
||||
wxString bambu_filament_name;
|
||||
wxString hint_filament_name; // the hint type to be selected
|
||||
std::unordered_map<wxString, wxString> query_filament_vendors;// some information for sort
|
||||
std::unordered_map<wxString, wxString> query_filament_types; //
|
||||
|
||||
std::set<std::string> filament_id_set;
|
||||
m_sorted_filament_items.clear();
|
||||
// The alias keyed map has to start empty: it is a member, so a stale alias left by an earlier
|
||||
// popup (a different printer, a different nozzle) would resolve to that printer's filament_id.
|
||||
map_filament_items.clear();
|
||||
@@ -1035,7 +1180,7 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
|
||||
if (alias.empty())
|
||||
continue;
|
||||
|
||||
filament_items.push_back(alias);
|
||||
m_sorted_filament_items.push_back(alias);
|
||||
_collect_filament_info(alias, *filament_it, query_filament_vendors, query_filament_types);
|
||||
|
||||
FilamentInfos filament_infos;
|
||||
@@ -1044,7 +1189,6 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
|
||||
map_filament_items[alias] = filament_infos;
|
||||
|
||||
if (filament_it->filament_id == ams_filament_id) {
|
||||
hint_filament_name = from_u8(alias);
|
||||
bambu_filament_name = from_u8(alias);
|
||||
|
||||
|
||||
@@ -1215,24 +1359,11 @@ void AMSMaterialsSetting::Popup(wxString filament, wxString sn, wxString temp_mi
|
||||
return name_compare != 0 ? name_compare < 0 : left < right;
|
||||
};
|
||||
|
||||
std::sort(filament_items.begin(), filament_items.end(), _filament_sorter);
|
||||
std::sort(m_sorted_filament_items.begin(), m_sorted_filament_items.end(), _filament_sorter);
|
||||
}
|
||||
|
||||
// traverse the hint selection idx
|
||||
int selection_idx = -1;
|
||||
{
|
||||
for(int i = 0; i < filament_items.size(); i++)
|
||||
{
|
||||
if (hint_filament_name == filament_items[i])
|
||||
{
|
||||
selection_idx = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_comboBox_filament->Set(filament_items);
|
||||
m_comboBox_filament->SetSelection(selection_idx);
|
||||
rebuild_filament_dropdown_items(ams_filament_id);
|
||||
int selection_idx = m_comboBox_filament->GetSelection();
|
||||
post_select_event(selection_idx);
|
||||
|
||||
if (selection_idx < 0) {
|
||||
@@ -1289,6 +1420,7 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
|
||||
int* from_printer = static_cast<int*>(m_comboBox_filament->GetClientData());
|
||||
|
||||
m_filament_type = "";
|
||||
const FilamentInfos* selected_info = selected_filament_info();
|
||||
PresetBundle* preset_bundle = wxGetApp().preset_bundle;
|
||||
if (preset_bundle) {
|
||||
std::ostringstream stream;
|
||||
@@ -1309,9 +1441,8 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
|
||||
std::string nozzle_diameter_str = stream.str();
|
||||
// Resolve the selection against the same list Popup() built the dropdown from, so the two
|
||||
// halves of the dialog cannot disagree about which filaments this machine can use.
|
||||
const std::string selected = m_comboBox_filament->GetValue().ToStdString();
|
||||
if (!selected.empty()) {
|
||||
const std::string filament_id = map_filament_items[selected].filament_id;
|
||||
if (selected_info) {
|
||||
const std::string& filament_id = selected_info->filament_id;
|
||||
for (Preset *it : preset_bundle->get_filament_presets_for_machine(
|
||||
DevPrinterConfigUtil::get_printer_display_name(obj->printer_type), nozzle_diameter_str, obj->is_support_user_preset)) {
|
||||
if (it->filament_id != filament_id)
|
||||
@@ -1364,7 +1495,7 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
|
||||
//reset cali
|
||||
int cali_select_idx = -1;
|
||||
|
||||
if ( !this->obj || m_filament_selection < 0) {
|
||||
if ( !this->obj || m_filament_selection < 0 || !selected_info) {
|
||||
m_input_k_val->Enable(false);
|
||||
m_input_n_val->Enable(false);
|
||||
m_button_confirm->Disable(); // ORCA No need to change style
|
||||
@@ -1383,21 +1514,9 @@ void AMSMaterialsSetting::on_select_filament(wxCommandEvent &evt)
|
||||
ams_filament_id = "";
|
||||
ams_setting_id = "";
|
||||
|
||||
if (preset_bundle) {
|
||||
for (auto it = preset_bundle->filaments.begin(); it != preset_bundle->filaments.end(); it++) {
|
||||
auto itor = map_filament_items.find(m_comboBox_filament->GetValue().ToStdString());
|
||||
if ( itor != map_filament_items.end()) {
|
||||
ams_filament_id = itor->second.filament_id;
|
||||
ams_setting_id = itor->second.setting_id;
|
||||
break;
|
||||
}
|
||||
|
||||
if (it->alias.compare(m_comboBox_filament->GetValue().ToStdString()) == 0) {
|
||||
ams_filament_id = it->filament_id;
|
||||
ams_setting_id = it->setting_id;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selected_info) {
|
||||
ams_filament_id = selected_info->filament_id;
|
||||
ams_setting_id = selected_info->setting_id;
|
||||
}
|
||||
|
||||
wxArrayString items;
|
||||
@@ -1529,6 +1648,11 @@ void AMSMaterialsSetting::on_dpi_changed(const wxRect &suggested_rect)
|
||||
m_button_reset->Rescale(); // ORCA
|
||||
m_button_confirm->Rescale(); // ORCA
|
||||
m_button_close->Rescale(); // ORCA
|
||||
// An open list would keep the measurements of the old stars, so close it before replacing them.
|
||||
m_comboBox_filament->CloseDropdown();
|
||||
m_star_filled.msw_rescale();
|
||||
m_star_empty.msw_rescale();
|
||||
update_favorite_stars();
|
||||
this->Refresh();
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include "slic3r/GUI/Widgets/StateColor.hpp"
|
||||
#include <wx/panel.h>
|
||||
#include <map>
|
||||
#include <set>
|
||||
|
||||
#define AMS_MATERIALS_SETTING_DEF_COLOUR wxColour(255, 255, 255)
|
||||
#define AMS_MATERIALS_SETTING_GREY900 wxColour(38, 46, 48)
|
||||
@@ -156,6 +157,7 @@ protected:
|
||||
void create_panel_kn(wxWindow* parent);
|
||||
void on_dpi_changed(const wxRect &suggested_rect) override;
|
||||
void on_select_filament(wxCommandEvent& evt);
|
||||
void on_toggle_favorite_filament(wxCommandEvent& evt);
|
||||
void on_select_cali_result(wxCommandEvent &evt);
|
||||
void on_select_ok(wxCommandEvent &event);
|
||||
void on_select_reset(wxCommandEvent &event);
|
||||
@@ -163,6 +165,11 @@ protected:
|
||||
void on_clr_picker(wxMouseEvent &event);
|
||||
bool is_virtual_tray();
|
||||
void update_widgets();
|
||||
void rebuild_filament_dropdown_items(const std::string& selected_filament_id);
|
||||
void update_favorite_stars();
|
||||
std::set<std::string> load_favorite_filament_ids() const;
|
||||
void save_favorite_filament_ids(const std::set<std::string>& favorite_ids);
|
||||
void toggle_favorite_filament(const std::string& filament_id);
|
||||
|
||||
void update_filament_editing(bool is_printing);
|
||||
// Orca: the variant index of the filament's per-variant options on the nozzle this tray feeds
|
||||
@@ -202,12 +209,7 @@ protected:
|
||||
|
||||
int m_pa_cali_select_id = 0;
|
||||
|
||||
// Orca: native wxComboBox on macOS (the custom ComboBox mis-renders the filament dropdown there)
|
||||
#ifdef __APPLE__
|
||||
wxComboBox *m_comboBox_filament;
|
||||
#else
|
||||
ComboBox *m_comboBox_filament;
|
||||
#endif
|
||||
ComboBox * m_comboBox_cali_result;
|
||||
TextInput* m_readonly_filament;
|
||||
|
||||
@@ -215,7 +217,20 @@ protected:
|
||||
std::string filament_id;
|
||||
std::string setting_id;
|
||||
};
|
||||
std::map<std::string, FilamentInfos> map_filament_items;
|
||||
struct FilamentListItem {
|
||||
FilamentInfos filament;
|
||||
bool is_filament{false};
|
||||
};
|
||||
const FilamentInfos* selected_filament_info() const;
|
||||
|
||||
// Keyed by the same wxString the dropdown shows, so a row's name never has to be converted back.
|
||||
std::map<wxString, FilamentInfos> map_filament_items;
|
||||
std::vector<wxString> m_sorted_filament_items;
|
||||
std::vector<FilamentListItem> m_filament_list_items;
|
||||
ScalableBitmap m_star_filled;
|
||||
ScalableBitmap m_star_empty;
|
||||
// Favorites changed while the list was open; their rows are regrouped before it opens again.
|
||||
bool m_favorites_regroup{false};
|
||||
};
|
||||
|
||||
wxDECLARE_EVENT(EVT_SELECTED_COLOR, wxCommandEvent);
|
||||
|
||||
@@ -1617,7 +1617,7 @@ void ObjectList::list_manipulation(const wxPoint& mouse_pos, bool evt_context_me
|
||||
int obj_idx, vol_idx;
|
||||
get_selected_item_indexes(obj_idx, vol_idx, item);
|
||||
if (obj_idx != -1) {
|
||||
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
|
||||
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
|
||||
(*m_objects)[obj_idx]->ensure_on_bed();
|
||||
cnv->reload_scene(true, true);
|
||||
update_info_items(obj_idx);
|
||||
@@ -2779,12 +2779,13 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
|
||||
GLCanvas3D* cnv = plater->canvas3D();
|
||||
|
||||
switch (type) {
|
||||
case InfoItemType::CustomSupports:
|
||||
case InfoItemType::CustomSupports: {
|
||||
cnv->get_gizmos_manager().reset_all_states();
|
||||
Plater::TakeSnapshot(plater, "Remove support painting");
|
||||
Plater::TakeSnapshot snapshot(plater, "Remove support painting");
|
||||
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
|
||||
mv->supported_facets.reset();
|
||||
break;
|
||||
}
|
||||
|
||||
// BBS: remove CustomSeam
|
||||
|
||||
@@ -2795,19 +2796,21 @@ void ObjectList::del_info_item(const int obj_idx, InfoItemType type)
|
||||
}
|
||||
break;
|
||||
|
||||
case InfoItemType::MmSegmentation:
|
||||
case InfoItemType::MmSegmentation: {
|
||||
cnv->get_gizmos_manager().reset_all_states();
|
||||
Plater::TakeSnapshot(plater, "Remove color painting");
|
||||
Plater::TakeSnapshot snapshot(plater, "Remove color painting");
|
||||
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
|
||||
mv->mmu_segmentation_facets.reset();
|
||||
break;
|
||||
}
|
||||
|
||||
case InfoItemType::FuzzySkin:
|
||||
case InfoItemType::FuzzySkin: {
|
||||
cnv->get_gizmos_manager().reset_all_states();
|
||||
Plater::TakeSnapshot(plater, _u8L("Remove paint-on fuzzy skin"));
|
||||
Plater::TakeSnapshot snapshot(plater, _u8L("Remove paint-on fuzzy skin"));
|
||||
for (ModelVolume* mv : (*m_objects)[obj_idx]->volumes)
|
||||
mv->fuzzy_skin_facets.reset();
|
||||
break;
|
||||
}
|
||||
|
||||
// BBS: remove Sinking
|
||||
case InfoItemType::Undef : assert(false); break;
|
||||
@@ -6718,7 +6721,7 @@ void ObjectList::OnEditingStarted(wxDataViewEvent &event)
|
||||
else if (col == colSinking) {
|
||||
Plater * plater = wxGetApp().plater();
|
||||
GLCanvas3D *cnv = plater->canvas3D();
|
||||
Plater::TakeSnapshot(plater, _u8L("Shift objects to bed"));
|
||||
Plater::TakeSnapshot snapshot(plater, _u8L("Shift objects to bed"));
|
||||
int obj_idx, vol_idx;
|
||||
get_selected_item_indexes(obj_idx, vol_idx, item);
|
||||
(*m_objects)[obj_idx]->ensure_on_bed();
|
||||
|
||||
@@ -494,17 +494,7 @@ bool GLGizmoTextureDisplacement::on_init()
|
||||
{ctrl + _L("Mouse wheel"), m_desc["gap_area"]},
|
||||
toggle_wireframe_shortcut
|
||||
};
|
||||
|
||||
// Both ways into the same input box on any slider in the panel: ImGui turns a slider into one when
|
||||
// it is Ctrl+clicked or when it is given the keyboard focus, which is what the edit icon asks for.
|
||||
m_desc["type_value"] = _L("Type an exact value into a slider");
|
||||
m_shortcuts_sliders = {
|
||||
{ctrl + _L("Left mouse button"), m_desc["type_value"]},
|
||||
{_L("Edit icon at a slider's right end"), m_desc["type_value"]},
|
||||
};
|
||||
for (std::vector<std::pair<wxString, wxString>> *list : {&m_shortcuts_brush, &m_shortcuts_bucket_fill, &m_shortcuts_gap_fill})
|
||||
list->insert(list->end(), m_shortcuts_sliders.begin(), m_shortcuts_sliders.end());
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -3568,6 +3558,7 @@ const ModelVolume* GLGizmoTextureDisplacement::texture_volume() const
|
||||
|
||||
void GLGizmoTextureDisplacement::update_model_object()
|
||||
{
|
||||
store_panel_state();
|
||||
bool updated = false;
|
||||
ModelObject *mo = m_c->selection_info()->model_object();
|
||||
int idx = -1;
|
||||
@@ -3603,6 +3594,24 @@ void GLGizmoTextureDisplacement::update_from_model_object(bool first_update)
|
||||
{
|
||||
wxBusyCursor wait;
|
||||
|
||||
// Opening the gizmo puts the panel back where it was left: the layer and the mode come off the
|
||||
// volume, because they are the user's place in this model's stack, and the dock state off the
|
||||
// application config, because it is about their window. Only on open - this also runs on an
|
||||
// undo/redo and on a layer switch, where overriding what the user is doing now would be wrong.
|
||||
if (first_update) {
|
||||
if (const ModelVolume *mv = texture_volume(); mv != nullptr) {
|
||||
const TextureDisplacementOptions &opts = mv->texture_displacement_options;
|
||||
m_panel_mode = std::clamp(opts.panel_mode, 0, 1);
|
||||
// Only if that slot still holds a layer: the stack can have been edited by anything that
|
||||
// does not go through the panel, and a selection pointing at nothing shows an empty panel.
|
||||
const auto &stack = mv->texture_displacement_layers;
|
||||
if (std::any_of(stack.begin(), stack.end(),
|
||||
[&opts](const TextureDisplacementLayer &l) { return l.slot == opts.active_slot; }))
|
||||
m_active_layer_slot = opts.active_slot;
|
||||
}
|
||||
m_undocked = wxGetApp().app_config->get_bool(UNDOCKED_CONFIG_KEY);
|
||||
}
|
||||
|
||||
const ModelObject *mo = m_c->selection_info()->model_object();
|
||||
m_triangle_selectors.clear();
|
||||
// The base keeps the last mesh a fill tool hovered, and render_painter_gizmo() reads it as a hover that is
|
||||
@@ -3651,6 +3660,14 @@ void GLGizmoTextureDisplacement::update_from_model_object(bool first_update)
|
||||
rebuild_preview();
|
||||
}
|
||||
|
||||
void GLGizmoTextureDisplacement::store_panel_state()
|
||||
{
|
||||
if (ModelVolume *mv = texture_volume(); mv != nullptr) {
|
||||
mv->texture_displacement_options.active_slot = m_active_layer_slot;
|
||||
mv->texture_displacement_options.panel_mode = m_panel_mode;
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoTextureDisplacement::set_active_layer(int slot)
|
||||
{
|
||||
if (slot == m_active_layer_slot)
|
||||
@@ -3659,6 +3676,7 @@ void GLGizmoTextureDisplacement::set_active_layer(int slot)
|
||||
// reflect - otherwise they would be silently lost.
|
||||
update_model_object();
|
||||
m_active_layer_slot = slot;
|
||||
store_panel_state();
|
||||
update_from_model_object(false);
|
||||
// The on-canvas gizmo (if on) is anchored to whichever layer is active - keep it in sync
|
||||
// instead of leaving it pointing at the previous layer's (now stale) paint patch.
|
||||
@@ -3690,8 +3708,6 @@ void GLGizmoTextureDisplacement::ensure_panel_icons()
|
||||
"texture_displacement_adjust.svg", "canvas_drag.svg", "texture_displacement_move_up.svg",
|
||||
"texture_displacement_move_down.svg", "texture_displacement_drag.svg",
|
||||
"texture_displacement_select_all.svg", "texture_displacement_erase_all.svg",
|
||||
// The "type a value instead" icon at the right end of every slider.
|
||||
"edit.svg",
|
||||
};
|
||||
std::vector<std::string> paths;
|
||||
paths.reserve(names.size());
|
||||
@@ -5931,8 +5947,8 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
}
|
||||
return s + "...";
|
||||
};
|
||||
// Label column + a slider filling the rest of the row, value printed inside the track.
|
||||
// `right_inset` keeps a layer card's inner padding.
|
||||
// Label column + a slider filling the rest of the row, value printed inside the track. Ctrl+click on
|
||||
// any of these types a value in. `right_inset` keeps a layer card's inner padding.
|
||||
const auto slider_label = [&](const wxString &label) {
|
||||
const float x0 = ImGui::GetCursorPosX();
|
||||
ImGui::AlignTextToFramePadding();
|
||||
@@ -5940,107 +5956,17 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
|
||||
};
|
||||
|
||||
// ---- Typed values on sliders ----
|
||||
// Every slider in the panel goes through typed_slider(), so all of them take a number the same
|
||||
// two ways: Ctrl+click on the track, or the edit icon at the right end for the same box without
|
||||
// the modifier. Both end up in ImGui's own "temp input" mode - the icon only asks ImGui to focus
|
||||
// the slider, which is what turns it into an input box (see SliderScalar) - so the parsing,
|
||||
// the clamping and the Enter/click-away behaviour are ImGui's, not a second implementation.
|
||||
|
||||
// Retires a click whose row is no longer being drawn - the panel changed mode in between - so that
|
||||
// it cannot fire later when that row comes back. Before any row is drawn, so a live one still wins.
|
||||
if (!m_slider_type_request.empty() && ImGui::GetFrameCount() > m_slider_type_request_frame + 1)
|
||||
m_slider_type_request.clear();
|
||||
|
||||
// Exactly as tall as the slider it sits beside, so it lines up with the track without the row
|
||||
// having to be re-centred around it; icon_button() pads the glyph itself down to about 0.7 of this.
|
||||
const float edit_icon_w = frame_h;
|
||||
// What the slider's own width has to give up for the icon beside it.
|
||||
const float edit_icon_room = edit_icon_w + gap_s;
|
||||
|
||||
// One end of a range, through the slider's own format, so the bounds in the tooltip read exactly
|
||||
// like the value in the track. A parenthesised note in the format - "(auto)" - is dropped: it
|
||||
// describes the current state, not the bound.
|
||||
const auto fmt_bound = [](const char *format, auto v) {
|
||||
char buf[64];
|
||||
std::snprintf(buf, sizeof(buf), format, v);
|
||||
std::string out(buf);
|
||||
const size_t paren = out.find('(');
|
||||
if (paren != std::string::npos)
|
||||
out.erase(paren);
|
||||
while (!out.empty() && out.back() == ' ')
|
||||
out.pop_back();
|
||||
return out;
|
||||
};
|
||||
const auto range_text = [](const std::string &lo, const std::string &hi) {
|
||||
return Slic3r::format(_u8L("Range: %1% to %2%"), lo, hi);
|
||||
};
|
||||
const auto edit_icon_tip = [&](const std::string &range) {
|
||||
return _u8L("Type a value instead of dragging. Ctrl+click on the slider does the same.") + "\n\n" + range;
|
||||
};
|
||||
|
||||
// Draws `slider` at `item_w` (SetNextItemWidth's convention: negative measures back from the right
|
||||
// edge, and the caller has already left edit_icon_room in it), then the edit icon. `tip` and the
|
||||
// range go on both. Returns whatever the slider returned.
|
||||
const auto typed_row = [&](const char *id, float item_w, const wxString &tip, const std::string &range,
|
||||
const std::function<bool()> &slider) -> bool {
|
||||
// Deferred from the click a frame ago: SetKeyboardFocusHere() is a request for the *next*
|
||||
// frame, so it has to be issued before the slider it names, not from the icon beside it.
|
||||
if (m_slider_type_request == id) {
|
||||
ImGui::SetKeyboardFocusHere();
|
||||
m_slider_type_request.clear();
|
||||
m_parent.set_as_dirty(); // the focus only lands on a frame that actually gets drawn
|
||||
}
|
||||
ImGui::SetNextItemWidth(item_w);
|
||||
const bool changed = slider();
|
||||
// AllowWhenDisabled: several of these rows are drawn inside disabled_begin(), and a greyed
|
||||
// slider is exactly when the user needs to be told what it is and why it is not moving.
|
||||
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled)) {
|
||||
wxString full = tip;
|
||||
if (!full.IsEmpty())
|
||||
full += "\n\n";
|
||||
m_imgui->tooltip(full + from_u8(range), wrap_w);
|
||||
}
|
||||
// SameLine() puts the cursor back at the slider's own top (ItemSize records the Y the item was
|
||||
// drawn at), so an icon of the same height lands on the track wherever the row placed it.
|
||||
ImGui::SameLine(0.f, gap_s);
|
||||
if (icon_button(int(ImGui::GetID(id)), "edit.svg", edit_icon_w, _L("Edit"), from_u8(edit_icon_tip(range)))) {
|
||||
m_slider_type_request = id;
|
||||
m_slider_type_request_frame = ImGui::GetFrameCount();
|
||||
m_parent.set_as_dirty(); // the next frame is where the request above is turned into focus
|
||||
}
|
||||
return changed;
|
||||
};
|
||||
|
||||
// The two forms every slider in the panel is one of. They derive the range from the bounds they are
|
||||
// already given, so no row states its bounds or its format twice and the tooltip cannot drift from
|
||||
// the track. `item_w` is as typed_row() takes it.
|
||||
const auto typed_slider = [&](const char *id, float item_w, float *v, float v_min, float v_max, const char *format,
|
||||
bool log, const wxString &tip) -> bool {
|
||||
return typed_row(id, item_w, tip, range_text(fmt_bound(format, v_min), fmt_bound(format, v_max)), [&] {
|
||||
return ImGui::SliderFloat(id, v, v_min, v_max, format,
|
||||
ImGuiSliderFlags_AlwaysClamp | (log ? ImGuiSliderFlags_Logarithmic : 0));
|
||||
});
|
||||
};
|
||||
const auto typed_slider_int = [&](const char *id, float item_w, int *v, int v_min, int v_max, const char *format,
|
||||
bool log, const wxString &tip) -> bool {
|
||||
return typed_row(id, item_w, tip, range_text(fmt_bound(format, v_min), fmt_bound(format, v_max)), [&] {
|
||||
return ImGui::SliderInt(id, v, v_min, v_max, format,
|
||||
ImGuiSliderFlags_AlwaysClamp | (log ? ImGuiSliderFlags_Logarithmic : 0));
|
||||
});
|
||||
};
|
||||
|
||||
// Label column + the slider filling the rest of the row.
|
||||
const auto float_row = [&](const char *id, const wxString &label, float *v, float v_min, float v_max, const char *format,
|
||||
bool log, float right_inset, const wxString &tip) -> bool {
|
||||
bool log, float right_inset) -> bool {
|
||||
slider_label(label);
|
||||
return typed_slider(id, -(std::max(right_inset, 1.f) + edit_icon_room), v, v_min, v_max, format, log, tip);
|
||||
ImGui::SetNextItemWidth(-std::max(right_inset, 1.f));
|
||||
return ImGui::SliderFloat(id, v, v_min, v_max, format, ImGuiSliderFlags_AlwaysClamp | (log ? ImGuiSliderFlags_Logarithmic : 0));
|
||||
};
|
||||
const auto int_row = [&](const char *id, const wxString &label, int *v, int v_min, int v_max, const char *format,
|
||||
float right_inset, const wxString &tip) -> bool {
|
||||
float right_inset) -> bool {
|
||||
slider_label(label);
|
||||
return typed_slider_int(id, -(std::max(right_inset, 1.f) + edit_icon_room), v, v_min, v_max, format, false, tip);
|
||||
ImGui::SetNextItemWidth(-std::max(right_inset, 1.f));
|
||||
return ImGui::SliderInt(id, v, v_min, v_max, format, ImGuiSliderFlags_AlwaysClamp);
|
||||
};
|
||||
const auto layer_name = [](const TextureDisplacementLayer &l) {
|
||||
return l.name.empty() ? Slic3r::format(_u8L("Layer %1%"), l.slot + 1) : l.name;
|
||||
@@ -6088,6 +6014,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
"not what you wanted and you know why."));
|
||||
if (clicked && !on) {
|
||||
m_panel_mode = m;
|
||||
store_panel_state();
|
||||
if (!pro_mode()) {
|
||||
// Leaving the subdivision preview open would strand a wireframe whose controls just
|
||||
// disappeared, so close it as part of the switch.
|
||||
@@ -6110,6 +6037,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
_L("Detach this panel so it can be dragged anywhere over the 3D view, or dock it back beside "
|
||||
"the toolbar.")))
|
||||
m_undocked = !m_undocked;
|
||||
wxGetApp().app_config->set_bool(UNDOCKED_CONFIG_KEY, m_undocked);
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
@@ -6262,10 +6190,11 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
const auto centre_on_row = [&](float h) { ImGui::SetCursorPosY(row_y + std::round((icon_md - h) * 0.5f)); };
|
||||
vsep(icon_md);
|
||||
if (is_brush_mode) {
|
||||
ImGui::SetNextItemWidth(std::max(1.f, row_end - ImGui::GetCursorPosX() - (3.f * gap_s + 1.f + 2.f * icon_sm)));
|
||||
centre_on_row(frame_h);
|
||||
typed_slider("##cursor_radius",
|
||||
std::max(1.f, row_end - ImGui::GetCursorPosX() - (3.f * gap_s + 1.f + 2.f * icon_sm) - edit_icon_room),
|
||||
&m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f mm", false, m_desc.at("cursor_size"));
|
||||
ImGui::SliderFloat("##cursor_radius", &m_cursor_radius, CursorRadiusMin, CursorRadiusMax, "%.2f mm",
|
||||
ImGuiSliderFlags_AlwaysClamp);
|
||||
hover_tip(m_desc.at("cursor_size"));
|
||||
vsep(icon_sm);
|
||||
const bool is_circle = m_cursor_type == TriangleSelector::CursorType::CIRCLE;
|
||||
centre_on_row(icon_sm);
|
||||
@@ -6278,10 +6207,11 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
_L("Sphere - paints only within a ball around the point under the cursor")))
|
||||
m_cursor_type = TriangleSelector::CursorType::SPHERE;
|
||||
} else if (is_area_mode) {
|
||||
ImGui::SetNextItemWidth(std::max(1.f, row_end - ImGui::GetCursorPosX()));
|
||||
centre_on_row(frame_h);
|
||||
typed_slider("##smart_fill_angle", std::max(1.f, row_end - ImGui::GetCursorPosX() - edit_icon_room),
|
||||
&m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, "%.0f°", false,
|
||||
_L("Angle threshold - the fill stops at edges sharper than this"));
|
||||
ImGui::SliderFloat("##smart_fill_angle", &m_smart_fill_angle, SmartFillAngleMin, SmartFillAngleMax, "%.0f°",
|
||||
ImGuiSliderFlags_AlwaysClamp);
|
||||
hover_tip(_u8L("Angle threshold - the fill stops at edges sharper than this"));
|
||||
} else {
|
||||
centre_on_row(frame_h);
|
||||
ImGui::AlignTextToFramePadding();
|
||||
@@ -6551,16 +6481,16 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
|
||||
// The three controls nearly every layer needs; everything else waits behind "More settings".
|
||||
// Depth and tile size are logarithmic, so both ends of their wide ranges stay usable.
|
||||
m_preview_params_dirty |= float_row("##depth", _L("Depth"), &layer.depth_mm, 0.01f, 10.f, "%.3f mm", true, card_pad,
|
||||
_L("Height of the relief: how far white in the texture lifts the surface, in "
|
||||
"millimetres. Black does not move it at all, unless Midlevel says otherwise."));
|
||||
m_preview_params_dirty |= float_row("##tile_size", _L("Tile size"), &layer.tiling_scale, 0.2f, 200.f, "%.2f mm", true, card_pad,
|
||||
_L("How wide one copy of the texture is on the model. Smaller repeats the pattern "
|
||||
"more often and makes its detail finer; with Tile off, this is the size of the "
|
||||
"single copy."));
|
||||
m_preview_params_dirty |= float_row("##rotation", _L("Rotation"), &layer.rotation_deg, 0.f, 360.f, "%.0f°", false, card_pad,
|
||||
_L("Turns the texture on the surface, in degrees - for lining a pattern up with an "
|
||||
"edge of the model."));
|
||||
m_preview_params_dirty |= float_row("##depth", _L("Depth"), &layer.depth_mm, 0.01f, 10.f, "%.3f mm", true, card_pad);
|
||||
hover_tip(_u8L("Height of the relief: how far white in the texture lifts the surface, in "
|
||||
"millimetres. Black does not move it at all, unless Midlevel says otherwise."));
|
||||
m_preview_params_dirty |= float_row("##tile_size", _L("Tile size"), &layer.tiling_scale, 0.2f, 200.f, "%.2f mm", true, card_pad);
|
||||
hover_tip(_u8L("How wide one copy of the texture is on the model. Smaller repeats the pattern "
|
||||
"more often and makes its detail finer; with Tile off, this is the size of the "
|
||||
"single copy."));
|
||||
m_preview_params_dirty |= float_row("##rotation", _L("Rotation"), &layer.rotation_deg, 0.f, 360.f, "%.0f°", false, card_pad);
|
||||
hover_tip(_u8L("Turns the texture on the surface, in degrees - for lining a pattern up with an "
|
||||
"edge of the model."));
|
||||
|
||||
if (m_layer_expanded[size_t(layer.slot)]) {
|
||||
{
|
||||
@@ -6575,22 +6505,22 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
|
||||
// Midlevel: the height that means "don't move". At 0 the surface only ever bulges outwards;
|
||||
// at 0.5 mid-grey is neutral and darker texels cut inwards.
|
||||
m_preview_params_dirty |= float_row("##midlevel", _L("Midlevel"), &layer.midlevel, 0.f, 10.f, "%.2f", false, card_pad,
|
||||
_L("Which gray stays where the surface already is. At 0 the texture only pushes "
|
||||
"outwards; at 0.5 mid-gray stays put, so darker grays cut in and lighter ones "
|
||||
"still push out - one image both embosses and engraves.\n\n"
|
||||
"What cuts in has to fit: inside a sharp corner or through a thin wall, a deep "
|
||||
"cut can pass through the other side."));
|
||||
m_preview_params_dirty |= float_row("##midlevel", _L("Midlevel"), &layer.midlevel, 0.f, 10.f, "%.2f", false, card_pad);
|
||||
hover_tip(_u8L("Which gray stays where the surface already is. At 0 the texture only pushes "
|
||||
"outwards; at 0.5 mid-gray stays put, so darker grays cut in and lighter ones "
|
||||
"still push out - one image both embosses and engraves.\n\n"
|
||||
"What cuts in has to fit: inside a sharp corner or through a thin wall, a deep "
|
||||
"cut can pass through the other side."));
|
||||
if (layer.midlevel > 0.f && layer.depth_mm > 1.f) {
|
||||
ImGui::PushTextWrapPos(content_rx - card_pad);
|
||||
m_imgui->warning_text(_L("Deep inward displacement may self-intersect."));
|
||||
ImGui::PopTextWrapPos();
|
||||
}
|
||||
|
||||
m_preview_params_dirty |= float_row("##smoothing", _L("Smoothing"), &layer.smoothing, 0.f, 1.f, "%.2f", false, card_pad,
|
||||
_L("Blurs the image before it is used, which rounds off hard steps and removes "
|
||||
"speckle from a noisy photo. Raise it if the relief looks harsh or grainy; it "
|
||||
"costs fine detail."));
|
||||
m_preview_params_dirty |= float_row("##smoothing", _L("Smoothing"), &layer.smoothing, 0.f, 1.f, "%.2f", false, card_pad);
|
||||
hover_tip(_u8L("Blurs the image before it is used, which rounds off hard steps and removes "
|
||||
"speckle from a noisy photo. Raise it if the relief looks harsh or grainy; it "
|
||||
"costs fine detail."));
|
||||
|
||||
// Edge fade: the relief flattens toward the boundary of the painted area.
|
||||
m_preview_params_dirty |= m_imgui->bbl_checkbox(_L("Edge fade") + "##edge_smoothing", layer.edge_smoothing);
|
||||
@@ -6598,11 +6528,12 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
"blends into the bare surface instead of stopping at a step."));
|
||||
ImGui::SameLine();
|
||||
m_imgui->disabled_begin(!layer.edge_smoothing);
|
||||
m_preview_params_dirty |= typed_slider("##edge_amount", -(card_pad + edit_icon_room),
|
||||
&layer.edge_smoothing_amount, 0.02f, 1.f, "%.2f", false,
|
||||
_L("How far in the fade reaches, as a share of the painted area. Small "
|
||||
"values soften a narrow band at the edge; 1 flattens almost all of it."));
|
||||
ImGui::SetNextItemWidth(-card_pad);
|
||||
m_preview_params_dirty |= ImGui::SliderFloat("##edge_amount", &layer.edge_smoothing_amount, 0.02f, 1.f, "%.2f",
|
||||
ImGuiSliderFlags_AlwaysClamp);
|
||||
m_imgui->disabled_end();
|
||||
hover_tip(_u8L("How far in the fade reaches, as a share of the painted area. Small values "
|
||||
"soften a narrow band at the edge; 1 flattens almost all of it."));
|
||||
|
||||
// Invert and Colours share a row.
|
||||
{
|
||||
@@ -6647,19 +6578,19 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
// Every mix can become a filament slot, and there are only so many beside the
|
||||
// physical filaments.
|
||||
const int max_mixes = std::max(1, int(EnforcerBlockerType::ExtruderMax) - int(m_palette_filaments.size()));
|
||||
if (int_row("##color_mix_count", _L("Mixed colors"), &opts.color_mix_count, 1, max_mixes, "%d", card_pad,
|
||||
_L("The most mixed filaments a bake may add. They are picked from the "
|
||||
"texture's colors, and only the ones the bake actually uses are created.")))
|
||||
if (int_row("##color_mix_count", _L("Mixed colors"), &opts.color_mix_count, 1, max_mixes, "%d", card_pad))
|
||||
m_preview_params_dirty = true;
|
||||
hover_tip(_u8L("The most mixed filaments a bake may add. They are picked from the "
|
||||
"texture's colors, and only the ones the bake actually uses are created."));
|
||||
// After the slider, so a change shows in the same frame.
|
||||
ImGui::TextDisabled("%s", Slic3r::format(_u8L("%1% printable colors from %2% filaments"),
|
||||
int(cached_palette().size()), int(m_palette_filaments.size())).c_str());
|
||||
}
|
||||
if (int_row("##color_despeckle", _L("Denoise"), &opts.color_despeckle, 0, 6, "%d", card_pad,
|
||||
_L("Cleans up single stray triangles of the wrong color, which detail finer "
|
||||
"than the mesh leaves behind. Raise it if the result looks speckled, "
|
||||
"lower it if small features are being swallowed.")))
|
||||
if (int_row("##color_despeckle", _L("Denoise"), &opts.color_despeckle, 0, 6, "%d", card_pad))
|
||||
m_preview_params_dirty = true;
|
||||
hover_tip(_u8L("Cleans up single stray triangles of the wrong color, which detail finer "
|
||||
"than the mesh leaves behind. Raise it if the result looks speckled, "
|
||||
"lower it if small features are being swallowed."));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6764,10 +6695,10 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
"gets the texture, and its border becomes the edge of the projection."));
|
||||
|
||||
if (projector_open) {
|
||||
if (int_row("##projector_opacity", _L("Opacity"), &m_projector_opacity, 20, 255, "%d", card_pad,
|
||||
_L("How solid the frame window looks while you place it. Lower to see the "
|
||||
"model through it; it does not affect the result.")))
|
||||
if (int_row("##projector_opacity", _L("Opacity"), &m_projector_opacity, 20, 255, "%d", card_pad))
|
||||
m_projector_frame->set_opacity(m_projector_opacity);
|
||||
hover_tip(_u8L("How solid the frame window looks while you place it. Lower to see the "
|
||||
"model through it; it does not affect the result."));
|
||||
|
||||
if (m_imgui->button(_u8L("Apply projection frame"))) {
|
||||
const int painted_count = apply_projection_frame();
|
||||
@@ -7068,57 +6999,57 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
// pattern can sample four points that all happen to land at similar heights, report no error,
|
||||
// and stall before refinement ever starts.
|
||||
if (float_row("##subdiv_target", m_subdivide_feature ? _L("Max edge") : _L("Target edge"), &m_subdivide_target_mm,
|
||||
0.001f, 20.f, "%.3f mm", true, 0.f,
|
||||
m_subdivide_feature ?
|
||||
_L("No triangle in the painted area stays larger than this, even where the texture "
|
||||
"is flat. Keep it near the size of the smallest feature you want to come out.") :
|
||||
_L("Triangles in the painted area are split until none is larger than this. Smaller "
|
||||
"means finer detail and, fast, a lot more triangles.")))
|
||||
0.001f, 20.f, "%.3f mm", true, 0.f))
|
||||
preview_live();
|
||||
hover_tip(m_subdivide_feature ?
|
||||
_u8L("No triangle in the painted area stays larger than this, even where the texture "
|
||||
"is flat. Keep it near the size of the smallest feature you want to come out.") :
|
||||
_u8L("Triangles in the painted area are split until none is larger than this. Smaller "
|
||||
"means finer detail and, fast, a lot more triangles."));
|
||||
|
||||
if (m_subdivide_feature) {
|
||||
if (float_row("##subdiv_detail", _L("Detail"), &m_subdivide_detail_mm, 0.001f, 1.f, "%.3f mm", true, 0.f,
|
||||
_L("How far the mesh may sit from the shape the texture describes, in millimetres. "
|
||||
"Smaller follows fine detail and costs triangles; larger only chases the big "
|
||||
"features.")))
|
||||
if (float_row("##subdiv_detail", _L("Detail"), &m_subdivide_detail_mm, 0.001f, 1.f, "%.3f mm", true, 0.f))
|
||||
preview_live();
|
||||
if (float_row("##subdiv_min", _L("Min edge"), &m_subdivide_min_edge_mm, 0.001f, 20.f, "%.3f mm", true, 0.f,
|
||||
_L("A floor on triangle size, so a sharp step in the texture cannot be chased "
|
||||
"forever. Lower it for finer relief, raise it if the count runs away at hard "
|
||||
"edges.")))
|
||||
hover_tip(_u8L("How far the mesh may sit from the shape the texture describes, in millimetres. "
|
||||
"Smaller follows fine detail and costs triangles; larger only chases the big "
|
||||
"features."));
|
||||
if (float_row("##subdiv_min", _L("Min edge"), &m_subdivide_min_edge_mm, 0.001f, 20.f, "%.3f mm", true, 0.f))
|
||||
preview_live();
|
||||
hover_tip(_u8L("A floor on triangle size, so a sharp step in the texture cannot be chased "
|
||||
"forever. Lower it for finer relief, raise it if the count runs away at hard "
|
||||
"edges."));
|
||||
}
|
||||
|
||||
// Applies in both adaptive sub-modes: it is about the step the bake puts at the paint's edge, which
|
||||
// exists whether or not "Follow texture detail" is on. 0 turns the band off.
|
||||
if (float_row("##subdiv_border", _L("Edge detail"), &m_subdivide_border_mm, 0.f, 5.f, "%.3f mm", false, 0.f,
|
||||
_L("Triangle size along the outline of the painted area, where the relief drops back to the "
|
||||
"bare surface. Lower it if that rim looks jagged; it only costs triangles along the "
|
||||
"outline. 0 turns it off.")))
|
||||
if (float_row("##subdiv_border", _L("Edge detail"), &m_subdivide_border_mm, 0.f, 5.f, "%.3f mm", false, 0.f))
|
||||
preview_live();
|
||||
hover_tip(_u8L("Triangle size along the outline of the painted area, where the relief drops back to the "
|
||||
"bare surface. Lower it if that rim looks jagged; it only costs triangles along the "
|
||||
"outline. 0 turns it off."));
|
||||
|
||||
// Only worth showing when a layer is actually colouring: with no colour there is no boundary for it
|
||||
// to refine and the control would do nothing whatever it is set to.
|
||||
if (mv != nullptr && any_layer_colors(*mv)) {
|
||||
if (float_row("##subdiv_color", _L("Color detail"), &m_subdivide_color_mm, 0.f, 5.f, "%.3f mm", false, 0.f,
|
||||
_L("Triangle size where two colors meet. Each triangle prints in one filament, so a "
|
||||
"color edge can only be as sharp as the triangles along it - and nothing else "
|
||||
"refines there, since the surface is flat across a change of color. 0 turns it off.")))
|
||||
if (float_row("##subdiv_color", _L("Color detail"), &m_subdivide_color_mm, 0.f, 5.f, "%.3f mm", false, 0.f))
|
||||
preview_live();
|
||||
hover_tip(_u8L("Triangle size where two colors meet. Each triangle prints in one filament, so a "
|
||||
"color edge can only be as sharp as the triangles along it - and nothing else "
|
||||
"refines there, since the surface is flat across a change of color. 0 turns it off."));
|
||||
}
|
||||
|
||||
ImGui::TextDisabled("%s", _u8L("Triangle budget: set with Triangles, below.").c_str());
|
||||
if (m_subdivide_editing && m_subdivide_preview_tris > 0)
|
||||
m_imgui->text(Slic3r::format(_u8L("Preview: %1% triangles"), m_subdivide_preview_tris));
|
||||
} else {
|
||||
if (int_row("##subdiv_steps", _L("Steps"), &m_subdivide_count, 0, 5, "%d", 0.f,
|
||||
_L("Splits every triangle of the model into four, this many times over. Each step "
|
||||
"quadruples the count - 3 turns 100 k triangles into 6.4 M - so prefer refining "
|
||||
"only the painted area unless you need the whole model finer."))) {
|
||||
if (int_row("##subdiv_steps", _L("Steps"), &m_subdivide_count, 0, 5, "%d", 0.f)) {
|
||||
if (m_subdivide_editing)
|
||||
rebuild_subdivide_preview(); // a count of 0 clears the preview, it doesn't compute one
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
hover_tip(_u8L("Splits every triangle of the model into four, this many times over. Each step "
|
||||
"quadruples the count - 3 turns 100 k triangles into 6.4 M - so prefer refining "
|
||||
"only the painted area unless you need the whole model finer."));
|
||||
}
|
||||
|
||||
{
|
||||
@@ -7180,9 +7111,9 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
}
|
||||
m_remesh_target_edge_mm = cnt > 0 ? std::clamp(float(sum / double(cnt)), 0.1f, 20.f) : 1.f;
|
||||
}
|
||||
float_row("##remesh_edge", _L("Target edge"), &m_remesh_target_edge_mm, 0.1f, 20.f, "%.2f mm", true, 0.f,
|
||||
_L("Triangle size the whole model is rebuilt with, in millimetres. Displacement works best on an "
|
||||
"even mesh; this is what makes one out of an uneven import."));
|
||||
float_row("##remesh_edge", _L("Target edge"), &m_remesh_target_edge_mm, 0.1f, 20.f, "%.2f mm", true, 0.f);
|
||||
hover_tip(_u8L("Triangle size the whole model is rebuilt with, in millimetres. Displacement works best on an "
|
||||
"even mesh; this is what makes one out of an uneven import."));
|
||||
|
||||
m_imgui->bbl_checkbox(_L("Keep sharp edges") + "##remesh_sharp", m_remesh_keep_sharp_edges);
|
||||
hover_tip(_u8L("Holds hard edges and open borders in place while the rest is remeshed. Without it "
|
||||
@@ -7190,10 +7121,11 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
"a cube comes back with wobbly edges."));
|
||||
ImGui::SameLine();
|
||||
m_imgui->disabled_begin(!m_remesh_keep_sharp_edges);
|
||||
typed_slider("##remesh_sharp_angle", -(1.f + edit_icon_room), &m_remesh_sharp_angle_deg, 5.f, 90.f, "%.0f°", false,
|
||||
_L("How sharp a fold has to be, in degrees, before the remesher treats it as an edge worth "
|
||||
"keeping. Lower protects more of the model's shape; higher rebuilds more of it evenly."));
|
||||
ImGui::SetNextItemWidth(-1.f);
|
||||
ImGui::SliderFloat("##remesh_sharp_angle", &m_remesh_sharp_angle_deg, 5.f, 90.f, "%.0f°", ImGuiSliderFlags_AlwaysClamp);
|
||||
m_imgui->disabled_end();
|
||||
hover_tip(_u8L("How sharp a fold has to be, in degrees, before the remesher treats it as an edge worth "
|
||||
"keeping. Lower protects more of the model's shape; higher rebuilds more of it evenly."));
|
||||
|
||||
m_imgui->disabled_begin(mv == nullptr || busy);
|
||||
if (ImGui::Button(_u8L("Remesh").c_str()))
|
||||
@@ -7221,16 +7153,16 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
"on a layer is a different thing: it blurs the image before it is used."));
|
||||
if (opts.smooth_enabled) {
|
||||
float percent = opts.smooth_strength * 100.f;
|
||||
if (float_row("##dispsmooth", _L_CONTEXT("Strength", "Texture Displacement"), &percent, 1.f, 100.f, "%.0f %%", false, 0.f,
|
||||
_L("How far each pass pulls a vertex towards its neighbours. High values round the "
|
||||
"relief off quickly; low values need more passes but keep more of the detail."))) {
|
||||
if (float_row("##dispsmooth", _L_CONTEXT("Strength", "Texture Displacement"), &percent, 1.f, 100.f, "%.0f %%", false, 0.f)) {
|
||||
opts.smooth_strength = std::clamp(percent / 100.f, 0.01f, 1.f);
|
||||
m_preview_params_dirty = true;
|
||||
}
|
||||
if (int_row("##dispsmoothit", _L("Passes"), &opts.smooth_iterations, 1, 10, "%d", 0.f,
|
||||
_L("How many smoothing passes to run. More passes spread the smoothing further across "
|
||||
"the surface; Strength decides how much each one moves.")))
|
||||
hover_tip(_u8L("How far each pass pulls a vertex towards its neighbours. High values round the "
|
||||
"relief off quickly; low values need more passes but keep more of the detail."));
|
||||
if (int_row("##dispsmoothit", _L("Passes"), &opts.smooth_iterations, 1, 10, "%d", 0.f))
|
||||
m_preview_params_dirty = true;
|
||||
hover_tip(_u8L("How many smoothing passes to run. More passes spread the smoothing further across "
|
||||
"the surface; Strength decides how much each one moves."));
|
||||
|
||||
m_preview_params_dirty |= m_imgui->bbl_checkbox(_L("Ignore outer ring"), opts.smooth_skip_border);
|
||||
hover_tip(_u8L("Keeps the outer ring of the painted area out of the smoothing. Its neighbours "
|
||||
@@ -7273,16 +7205,16 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
int shown_k = auto_budget ? v2_recommendation(*mv).budget_k : opts.v2_max_triangles_k;
|
||||
m_imgui->disabled_begin(auto_budget);
|
||||
// TRN Slider value: %d is the triangle budget in thousands
|
||||
if (int_row("##v2budget", _L("Budget"), &shown_k, 0, 4000, auto_budget ? _u8L("%d k (auto)").c_str() : "%d k", 0.f,
|
||||
_L("How many thousand triangles this bake may spend on the area you painted. "
|
||||
"Relief already baked into the rest of the model is kept on top of it, so a "
|
||||
"second bake somewhere else gets the same budget as the first. Raise it if the "
|
||||
"warning below Resolution says the detail will not fit; 0 keeps every triangle "
|
||||
"the refinement produced, however many that is."))) {
|
||||
if (int_row("##v2budget", _L("Budget"), &shown_k, 0, 4000, auto_budget ? _u8L("%d k (auto)").c_str() : "%d k", 0.f)) {
|
||||
opts.v2_max_triangles_k = shown_k;
|
||||
m_preview_params_dirty = true;
|
||||
}
|
||||
m_imgui->disabled_end();
|
||||
hover_tip(_u8L("How many thousand triangles this bake may spend on the area you painted. "
|
||||
"Relief already baked into the rest of the model is kept on top of it, so a "
|
||||
"second bake somewhere else gets the same budget as the first. Raise it if the "
|
||||
"warning below Resolution says the detail will not fit; 0 keeps every triangle "
|
||||
"the refinement produced, however many that is."));
|
||||
}
|
||||
if (SHOW_PIPELINE_DEV_CONTROLS && opts.pipeline_v2) {
|
||||
// Keeping the relief above the plate is not a checkbox: it is unconditional, in both pipelines
|
||||
@@ -7389,28 +7321,26 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
"default. Untick to set both yourself - worth doing for a texture much finer or "
|
||||
"much coarser than the part it sits on."));
|
||||
ImGui::SameLine();
|
||||
ImGui::SetNextItemWidth(x0 + panel_w - ImGui::GetCursorPosX());
|
||||
float shown = auto_res ? rec.edge_mm : opts.v2_refine_mm;
|
||||
// Held in a local: the format outlives the call that reads it, and the slider and the
|
||||
// range in its tooltip are then formatted the same way.
|
||||
const std::string v2edge_format = auto_res ? _u8L("%.2f mm (auto)") : std::string("%.2f mm");
|
||||
const wxString v2edge_tip =
|
||||
auto_res && rec.edge_mm > 0.f ?
|
||||
from_u8(Slic3r::format(_u8L("Chosen from the size of the model: %1$.2f mm triangles, "
|
||||
"budget %2% k. Untick Auto to set them yourself."),
|
||||
rec.edge_mm, rec.budget_k)) :
|
||||
_L("How fine the mesh is made under the paint, in millimetres. It has to be "
|
||||
"smaller than the detail you want out of the texture - a 0.5 mm groove needs "
|
||||
"triangles well under 0.5 mm. Smaller costs triangles fast: halving it needs "
|
||||
"four times as many, and once they no longer fit the budget the bake simplifies "
|
||||
"back down and the detail goes with it.");
|
||||
m_imgui->disabled_begin(busy || auto_res);
|
||||
if (typed_slider("##v2edge", x0 + panel_w - ImGui::GetCursorPosX() - edit_icon_room, &shown, 0.02f, 2.f,
|
||||
v2edge_format.c_str(), true, v2edge_tip)) {
|
||||
if (ImGui::SliderFloat("##v2edge", &shown, 0.02f, 2.f, auto_res ? _u8L("%.2f mm (auto)").c_str() : "%.2f mm",
|
||||
ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic)) {
|
||||
opts.v2_refine_mm = shown;
|
||||
m_preview_params_dirty = true;
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
m_imgui->disabled_end();
|
||||
if (auto_res && rec.edge_mm > 0.f)
|
||||
hover_tip(Slic3r::format(_u8L("Chosen from the size of the model: %1$.2f mm triangles, "
|
||||
"budget %2% k. Untick Auto to set them yourself."),
|
||||
rec.edge_mm, rec.budget_k));
|
||||
else
|
||||
hover_tip(_u8L("How fine the mesh is made under the paint, in millimetres. It has to be "
|
||||
"smaller than the detail you want out of the texture - a 0.5 mm groove needs "
|
||||
"triangles well under 0.5 mm. Smaller costs triangles fast: halving it needs "
|
||||
"four times as many, and once they no longer fit the budget the bake simplifies "
|
||||
"back down and the detail goes with it."));
|
||||
|
||||
// What this resolution costs over what is painted, against what the budget allows. Refining
|
||||
// past the budget is not an error - the bake simplifies back down to it - but the result
|
||||
@@ -7442,17 +7372,18 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
m_imgui->text(_L("Triangles"));
|
||||
ImGui::SameLine();
|
||||
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), x0 + label_w));
|
||||
ImGui::SetNextItemWidth(x0 + panel_w - ImGui::GetCursorPosX());
|
||||
m_imgui->disabled_begin(busy);
|
||||
if (typed_slider_int("##subdivbudget", x0 + panel_w - ImGui::GetCursorPosX() - edit_icon_room,
|
||||
&m_subdivide_budget_k, 10, 2000, "+%d k", true,
|
||||
_L("How many thousand triangles the refinement may add to the model. The triangle "
|
||||
"that fits worst is always split first, so even a run that spends the lot has "
|
||||
"spent it where it shows most. Raise it if the relief still looks coarse."))) {
|
||||
if (ImGui::SliderInt("##subdivbudget", &m_subdivide_budget_k, 10, 2000, "+%d k",
|
||||
ImGuiSliderFlags_AlwaysClamp | ImGuiSliderFlags_Logarithmic)) {
|
||||
if (m_subdivide_editing)
|
||||
rebuild_subdivide_preview();
|
||||
m_parent.set_as_dirty();
|
||||
}
|
||||
m_imgui->disabled_end();
|
||||
hover_tip(_u8L("How many thousand triangles the refinement may add to the model. The triangle "
|
||||
"that fits worst is always split first, so even a run that spends the lot has "
|
||||
"spent it where it shows most. Raise it if the relief still looks coarse."));
|
||||
}
|
||||
|
||||
const float button_h = std::round(frame_h * 1.25f);
|
||||
@@ -7471,7 +7402,7 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
|
||||
: m_tool_type == ToolType::SMART_FILL ? m_shortcuts_bucket_fill
|
||||
: m_tool_type == ToolType::BRUSH ? m_shortcuts_brush
|
||||
: m_tool_type == ToolType::GAP_FILL ? m_shortcuts_gap_fill
|
||||
: m_shortcuts_sliders; // the sliders are there whether or not a painting tool is
|
||||
: std::vector<std::pair<wxString, wxString>>{};
|
||||
|
||||
ImGui::SetCursorPosY(row_y + (row_h - icon_h) * .5f); // center vertically
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(int(m_imgui->scaled(.5f)), style.ItemSpacing.y));
|
||||
|
||||
@@ -262,6 +262,9 @@ private:
|
||||
// Standard is active so what Preview shows is always what Bake will do. Returns true if it actually
|
||||
// changed something, so the caller can invalidate the preview.
|
||||
bool apply_standard_mode_presets(ModelVolume *mv);
|
||||
// Copies the panel's own state (active layer, Standard/Pro) onto the volume, so the project file
|
||||
// can carry it. Cheap and idempotent - called wherever either of the two changes.
|
||||
void store_panel_state();
|
||||
// Standard mode's Bake: remesh to an even density, refine where the texture bends, then displace.
|
||||
// The order matters and is the whole reason this is one button - a height map can only move
|
||||
// existing vertices, so the mesh has to be prepared first, and remeshing after painting would drop
|
||||
@@ -404,12 +407,6 @@ private:
|
||||
// Per slot: whether the layer's card shows every setting or only Depth, Tile size and Rotation.
|
||||
// Panel state only, not saved with the project.
|
||||
std::array<bool, TEXTURE_DISPLACEMENT_MAX_LAYERS> m_layer_expanded{};
|
||||
// The slider whose edit icon was just clicked, as its ImGui id, and the frame it was clicked on.
|
||||
// The row acts on it on the next frame - ImGui's keyboard-focus request only takes effect a frame
|
||||
// later - and clears it; the frame number is what retires a request whose row has gone off screen
|
||||
// in the meantime. Panel state only, not saved with the project.
|
||||
std::string m_slider_type_request;
|
||||
int m_slider_type_request_frame = 0;
|
||||
|
||||
// "Adjust Texture" mode: instead of painting, dragging an on-canvas handle changes the active
|
||||
// layer's offset. The handle is a flat panel lying in the paint patch's own tangent plane
|
||||
@@ -977,9 +974,12 @@ private:
|
||||
PatchUnwrap m_uv_editor_unwrap;
|
||||
|
||||
// When set, the panel is a free-floating window the user can drag anywhere (with a title bar to
|
||||
// grab), instead of being pinned to the right of the gizmo toolbar. Persisted across gizmo
|
||||
// open/close within a session, so the choice sticks while working.
|
||||
// grab), instead of being pinned to the right of the gizmo toolbar. Kept in the application
|
||||
// config rather than in the project: it describes the user's window, not the model, so opening
|
||||
// someone else's project must not move their panel.
|
||||
bool m_undocked = false;
|
||||
// The config key behind m_undocked.
|
||||
static constexpr const char *UNDOCKED_CONFIG_KEY = "texture_displacement_panel_undocked";
|
||||
|
||||
// Smooth scrolling for the panel body (everything between the header and the pinned Bake footer).
|
||||
// ImGui jumps a fixed number of lines per wheel notch, which on tall layer cards reads as a hard
|
||||
@@ -1022,9 +1022,6 @@ private:
|
||||
std::vector<std::pair<wxString, wxString>> m_shortcuts_bucket_fill;
|
||||
// Contains all shortcuts in the format of {shortcut, description}, e.g. {alt + _L("Left mouse button"), _L("Part_selection")}
|
||||
std::vector<std::pair<wxString, wxString>> m_shortcuts_gap_fill;
|
||||
// The two ways every slider in the panel takes a typed value. They hold whatever tool is selected,
|
||||
// so they are tacked onto each of the lists above and stand on their own when no tool is active.
|
||||
std::vector<std::pair<wxString, wxString>> m_shortcuts_sliders;
|
||||
|
||||
// Icons for the panel's icon buttons (tools, views, mapping, tiling, layer actions). Loaded through IconManager with
|
||||
// the same colour/monochrome variants the main toolbar uses, so an inactive button shows the icon in
|
||||
|
||||
@@ -82,6 +82,11 @@ ComboBox::ComboBox(wxWindow *parent,
|
||||
e.SetId(GetId());
|
||||
GetEventHandler()->ProcessEvent(e);
|
||||
});
|
||||
drop.Bind(EVT_DROPDOWN_ITEM_ACTION, [this](wxCommandEvent &e) {
|
||||
e.SetEventObject(this);
|
||||
e.SetId(GetId());
|
||||
GetEventHandler()->ProcessEvent(e);
|
||||
});
|
||||
drop.Bind(EVT_DISMISS, [this](auto &) {
|
||||
drop_down = false;
|
||||
wxCommandEvent e(wxEVT_COMBOBOX_CLOSEUP);
|
||||
@@ -251,7 +256,7 @@ int ComboBox::Append(const wxString &text,
|
||||
int style)
|
||||
{
|
||||
auto valid_bit_map = bitmap.IsOk() ? bitmap : wxNullBitmap;
|
||||
Item item{text, wxEmptyString, valid_bit_map, valid_bit_map, clientData, group_key, group_label};
|
||||
Item item{text, wxEmptyString, valid_bit_map, valid_bit_map, wxNullBitmap, clientData, group_key, group_label};
|
||||
item.style = style;
|
||||
items.push_back(item);
|
||||
SetClientDataType(wxClientData_Void);
|
||||
@@ -297,6 +302,12 @@ void ComboBox::ForceDropdownOpen()
|
||||
}
|
||||
}
|
||||
|
||||
void ComboBox::CloseDropdown()
|
||||
{
|
||||
if (drop.IsShown())
|
||||
drop.DismissAndNotify();
|
||||
}
|
||||
|
||||
unsigned int ComboBox::GetCount() const { return items.size(); }
|
||||
|
||||
void ComboBox::set_replace_text(wxString text, wxString image_name)
|
||||
@@ -350,6 +361,13 @@ void ComboBox::SetItemBitmap(unsigned int n, wxBitmap const &bitmap)
|
||||
drop.Invalidate();
|
||||
}
|
||||
|
||||
void ComboBox::SetItemActionBitmap(unsigned int n, wxBitmap const &bitmap)
|
||||
{
|
||||
if (n >= items.size()) return;
|
||||
items[n].action_icon = bitmap.IsOk() ? bitmap : wxNullBitmap;
|
||||
drop.Invalidate();
|
||||
}
|
||||
|
||||
int ComboBox::DoInsertItems(const wxArrayStringsAdapter &items,
|
||||
unsigned int pos,
|
||||
void ** clientData,
|
||||
@@ -357,7 +375,7 @@ int ComboBox::DoInsertItems(const wxArrayStringsAdapter &items,
|
||||
{
|
||||
if (pos > this->items.size()) return -1;
|
||||
for (int i = 0; i < items.GetCount(); ++i) {
|
||||
Item item { items[i], wxEmptyString, wxNullBitmap, wxNullBitmap, clientData ? clientData[i] : NULL };
|
||||
Item item { items[i], wxEmptyString, wxNullBitmap, wxNullBitmap, wxNullBitmap, clientData ? clientData[i] : NULL };
|
||||
this->items.insert(this->items.begin() + pos, item);
|
||||
++pos;
|
||||
}
|
||||
@@ -419,16 +437,18 @@ void ComboBox::keyDown(wxKeyEvent& event)
|
||||
case WXK_UP:
|
||||
case WXK_DOWN:
|
||||
case WXK_LEFT:
|
||||
case WXK_RIGHT:
|
||||
if ((event.GetKeyCode() == WXK_UP || event.GetKeyCode() == WXK_LEFT) && GetSelection() > 0) {
|
||||
SetSelection(GetSelection() - 1);
|
||||
} else if ((event.GetKeyCode() == WXK_DOWN || event.GetKeyCode() == WXK_RIGHT) && GetSelection() + 1 < items.size()) {
|
||||
SetSelection(GetSelection() + 1);
|
||||
} else {
|
||||
case WXK_RIGHT: {
|
||||
// Step over disabled rows: the mouse cannot select them either.
|
||||
const int step = (event.GetKeyCode() == WXK_UP || event.GetKeyCode() == WXK_LEFT) ? -1 : 1;
|
||||
int n = GetSelection() + step;
|
||||
while (n >= 0 && n < int(items.size()) && (items[n].style & DD_ITEM_STYLE_DISABLED))
|
||||
n += step;
|
||||
if (n < 0 || n >= int(items.size()))
|
||||
break;
|
||||
}
|
||||
SetSelection(n);
|
||||
sendComboBoxEvent();
|
||||
break;
|
||||
}
|
||||
case WXK_TAB:
|
||||
HandleAsNavigationKey(event);
|
||||
break;
|
||||
|
||||
@@ -96,10 +96,12 @@ public:
|
||||
|
||||
wxBitmap GetItemBitmap(unsigned int n);
|
||||
void SetItemBitmap(unsigned int n, wxBitmap const &bitmap);
|
||||
void SetItemActionBitmap(unsigned int n, wxBitmap const &bitmap);
|
||||
bool is_drop_down(){return drop_down;}
|
||||
void DeleteOneItem(unsigned int pos) { DoDeleteOneItem(pos); }
|
||||
|
||||
void ForceDropdownOpen();
|
||||
void CloseDropdown();
|
||||
|
||||
protected:
|
||||
virtual int DoInsertItems(const wxArrayStringsAdapter &items,
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
#include "slic3r/GUI/wxExtensions.hpp"
|
||||
|
||||
wxDEFINE_EVENT(EVT_DISMISS, wxCommandEvent);
|
||||
wxDEFINE_EVENT(EVT_DROPDOWN_ITEM_ACTION, wxCommandEvent);
|
||||
|
||||
BEGIN_EVENT_TABLE(DropDown, PopupWindow)
|
||||
|
||||
@@ -242,6 +243,19 @@ static wxSize GetBmpSize(wxBitmap & bmp)
|
||||
#endif
|
||||
}
|
||||
|
||||
// The x-range [first, second) of the column at the right of the rows that holds the items' action
|
||||
// icons, empty when no item has one. render() draws the icons in it and mouseReleased() hit-tests
|
||||
// clicks against it, so the drawn icon and its clickable area always match.
|
||||
std::pair<int, int> DropDown::actionColumn() const
|
||||
{
|
||||
if (actionIconWidth <= 0)
|
||||
return {0, 0};
|
||||
int right = rowSize.x;
|
||||
if (rowSize.y * count > GetSize().y) // position bar
|
||||
right -= 6;
|
||||
return {right - actionIconWidth - FromDIP(16), right};
|
||||
}
|
||||
|
||||
static void _DrawSplitItem(const wxWindow* w, wxDC& dc, wxString split_text, wxPoint start_pt, int item_width, int item_height)
|
||||
{
|
||||
// save dc
|
||||
@@ -371,6 +385,10 @@ void DropDown::render(wxDC &dc)
|
||||
rcContent.width -= szBmp.x + 5;
|
||||
}
|
||||
|
||||
const auto action_column = actionColumn();
|
||||
if (action_column.second > action_column.first)
|
||||
rcContent.width = action_column.first - rcContent.x;
|
||||
|
||||
std::set<wxString> groups;
|
||||
// draw texts & icons
|
||||
int index = 0;
|
||||
@@ -434,13 +452,24 @@ void DropDown::render(wxDC &dc)
|
||||
auto text = group.IsEmpty()
|
||||
? (item.group_key.IsEmpty() ? item.text : item.group_label)
|
||||
: item.text;
|
||||
if (item.action_icon.IsOk()) {
|
||||
auto action_size = GetBmpSize(item.action_icon);
|
||||
wxPoint action_pt(action_column.second - action_size.x - FromDIP(8),
|
||||
rcContent.y + (rcContent.height - action_size.y) / 2);
|
||||
dc.DrawBitmap(item.action_icon, action_pt);
|
||||
}
|
||||
|
||||
if (!text_off && !text.IsEmpty()) {
|
||||
wxSize tSize = dc.GetMultiLineTextExtent(text);
|
||||
if (pt.x + tSize.x > rcContent.GetRight()) {
|
||||
if (is_hover && item.tip.IsEmpty())
|
||||
SetToolTip(text);
|
||||
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END,
|
||||
rcContent.GetRight() - pt.x);
|
||||
int max_text_width = rcContent.GetRight() - pt.x;
|
||||
if (max_text_width <= 0) {
|
||||
text.clear();
|
||||
} else {
|
||||
if (is_hover && item.tip.IsEmpty())
|
||||
SetToolTip(text);
|
||||
text = wxControl::Ellipsize(text, dc, wxELLIPSIZE_END, max_text_width);
|
||||
}
|
||||
}
|
||||
pt.y += (rcContent.height - textSize.y) / 2;
|
||||
dc.SetFont(GetFont());
|
||||
@@ -529,6 +558,7 @@ void DropDown::messureSize()
|
||||
if (!need_sync) return;
|
||||
textSize = wxSize();
|
||||
iconSize = wxSize();
|
||||
actionIconWidth = 0;
|
||||
count = 0;
|
||||
wxClientDC dc(GetParent() ? GetParent() : this);
|
||||
dc.SetFont(GetFont());
|
||||
@@ -565,8 +595,13 @@ void DropDown::messureSize()
|
||||
size1.x += size2.x + (text_off ? 0 : 5);
|
||||
}
|
||||
}
|
||||
if (item.action_icon.IsOk())
|
||||
actionIconWidth = std::max(actionIconWidth, GetBmpSize(item.action_icon).x);
|
||||
if (size1.x > textSize.x) textSize = size1;
|
||||
}
|
||||
// Every row leaves room for the action column, as render() and actionColumn() lay it out.
|
||||
if (actionIconWidth > 0)
|
||||
textSize.x += actionIconWidth + FromDIP(16);
|
||||
if (!align_icon) iconSize.x = 0;
|
||||
wxSize szContent = textSize;
|
||||
if (szContent.x < FromDIP(120) && !use_content_width)
|
||||
@@ -636,6 +671,11 @@ void DropDown::messureSize()
|
||||
e.SetId(GetId());
|
||||
GetEventHandler()->ProcessEvent(e);
|
||||
});
|
||||
subDropDown->Bind(EVT_DROPDOWN_ITEM_ACTION, [this](wxCommandEvent &e) {
|
||||
e.SetEventObject(this);
|
||||
e.SetId(GetId());
|
||||
GetEventHandler()->ProcessEvent(e);
|
||||
});
|
||||
}
|
||||
need_sync = false;
|
||||
}
|
||||
@@ -714,6 +754,15 @@ void DropDown::mouseReleased(wxMouseEvent& event)
|
||||
if (hover_item < 0)
|
||||
return;
|
||||
if (hover_item >= 0 && (subDropDown == nullptr || subDropDown->group.empty())) { // not moved
|
||||
int index = hoverIndex();
|
||||
if (index >= 0 && items[index].action_icon.IsOk()) {
|
||||
const auto action_column = actionColumn();
|
||||
if (event.GetX() >= action_column.first && event.GetX() < action_column.second) {
|
||||
sendDropDownActionEvent(index);
|
||||
paintNow();
|
||||
return;
|
||||
}
|
||||
}
|
||||
sendDropDownEvent();
|
||||
if (mainDropDown)
|
||||
mainDropDown->hover_item = -1; // To Dismiss mainDropDown
|
||||
@@ -830,6 +879,17 @@ void DropDown::sendDropDownEvent()
|
||||
GetEventHandler()->ProcessEvent(event);
|
||||
}
|
||||
|
||||
void DropDown::sendDropDownActionEvent(int index)
|
||||
{
|
||||
if (index < 0 || index >= int(items.size()) || (items[index].style & DD_ITEM_STYLE_DISABLED))
|
||||
return;
|
||||
wxCommandEvent event(EVT_DROPDOWN_ITEM_ACTION, GetId());
|
||||
event.SetEventObject(this);
|
||||
event.SetInt(index);
|
||||
event.SetString(items[index].text);
|
||||
GetEventHandler()->ProcessEvent(event);
|
||||
}
|
||||
|
||||
void DropDown::Dismiss()
|
||||
{
|
||||
if (subDropDown && subDropDown->IsShown())
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <wx/event.h>
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
#include <utility>
|
||||
#include <wx/gdicmn.h>
|
||||
#include "slic3r/GUI/Widgets/StateColor.hpp"
|
||||
#include <boost/date_time/posix_time/ptime.hpp>
|
||||
@@ -27,6 +28,7 @@ class wxWindow;
|
||||
#define DD_ITEM_STYLE_DIMMED 0x0004 // gray text, but still selectable
|
||||
|
||||
wxDECLARE_EVENT(EVT_DISMISS, wxCommandEvent);
|
||||
wxDECLARE_EVENT(EVT_DROPDOWN_ITEM_ACTION, wxCommandEvent);
|
||||
|
||||
class DropDown : public PopupWindow
|
||||
{
|
||||
@@ -37,6 +39,7 @@ public:
|
||||
wxString text_static_tips;// display static tips for TextInput.eg.PrinterInfoBox
|
||||
wxBitmap icon;
|
||||
wxBitmap icon_textctrl;// display icon for TextInput.eg.PrinterInfoBox
|
||||
wxBitmap action_icon;
|
||||
void * data{nullptr};
|
||||
wxString group_key{};
|
||||
wxString group_label{};
|
||||
@@ -65,6 +68,7 @@ private:
|
||||
|
||||
wxSize textSize;
|
||||
wxSize iconSize;
|
||||
int actionIconWidth = 0;
|
||||
wxSize rowSize;
|
||||
|
||||
StateHandler state_handler;
|
||||
@@ -135,6 +139,7 @@ private:
|
||||
int hoverIndex();
|
||||
|
||||
int selectedItem();
|
||||
std::pair<int, int> actionColumn() const;
|
||||
|
||||
friend class ComboBox;
|
||||
void messureSize();
|
||||
@@ -148,6 +153,7 @@ private:
|
||||
void mouseWheelMoved(wxMouseEvent &event);
|
||||
|
||||
void sendDropDownEvent();
|
||||
void sendDropDownActionEvent(int index);
|
||||
|
||||
|
||||
DECLARE_EVENT_TABLE()
|
||||
|
||||
@@ -2043,3 +2043,40 @@ TEST_CASE("3MF XML entries declaring more than an int can hold fail to load", "[
|
||||
CHECK_FALSE(parser.check_3mf_from_prusa(path));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("Loading a gcode.3mf from a stream keeps the plate's pick and pattern file paths", "[3mf][Regression]")
|
||||
{
|
||||
Model model;
|
||||
REQUIRE(load_stl((std::string(TEST_DATA_DIR) + "/test_3mf/Prusa.stl").c_str(), &model));
|
||||
model.add_default_instances();
|
||||
ScopedTemporaryDir backup_dir("orca_pick");
|
||||
model.set_backup_path(backup_dir.string());
|
||||
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
|
||||
|
||||
auto plate = std::make_unique<PlateData>();
|
||||
plate->plate_index = 0;
|
||||
plate->pick_file = (backup_dir.path() / "pick.png").string();
|
||||
plate->pattern_bbox_file = (backup_dir.path() / "plate.json").string();
|
||||
|
||||
ScopedTemporaryFile temp(".3mf");
|
||||
const std::string test_file = temp.string();
|
||||
StoreParams store_params;
|
||||
store_params.path = test_file.c_str();
|
||||
store_params.model = &model;
|
||||
store_params.config = &config;
|
||||
store_params.plate_data_list.push_back(plate.get());
|
||||
store_params.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
|
||||
REQUIRE(store_bbs_3mf(store_params));
|
||||
|
||||
boost::nowide::ifstream in(test_file, std::ios::binary);
|
||||
Model dst_model;
|
||||
DynamicPrintConfig dst_config;
|
||||
PlateDataPtrs dst_plates;
|
||||
Semver file_version;
|
||||
dst_model.set_backup_path(backup_dir.string());
|
||||
REQUIRE(load_gcode_3mf_from_stream(in, &dst_config, &dst_model, &dst_plates, &file_version));
|
||||
REQUIRE(dst_plates.size() == 1);
|
||||
CHECK(dst_plates.front()->pick_file == "Metadata/pick_1.png");
|
||||
CHECK(dst_plates.front()->pattern_bbox_file == "Metadata/plate_1.json");
|
||||
release_PlateData_list(dst_plates);
|
||||
}
|
||||
|
||||
@@ -2157,6 +2157,149 @@ TEST_CASE("A second bake beside a first comes out as fine as a single bake", "[T
|
||||
CHECK(second <= single * 5 / 4);
|
||||
}
|
||||
|
||||
// The .3mf stores the layer stack as JSON (see texture_displacement_layers_to_json). Two properties
|
||||
// matter: everything the UV editor and the panel can set has to survive a round trip, and a document
|
||||
// written by a build that knew fewer fields has to keep loading, with the missing ones left at their
|
||||
// defaults rather than zeroed.
|
||||
TEST_CASE("Texture displacement layers survive a JSON round trip", "[TextureDisplacement]")
|
||||
{
|
||||
std::vector<TextureDisplacementLayer> layers(2);
|
||||
TextureDisplacementLayer &a = layers[0];
|
||||
a.slot = 0;
|
||||
a.name = "Bark";
|
||||
a.path = "/textures/bark.png";
|
||||
a.depth_mm = 1.25f;
|
||||
a.tiling_scale = 7.5f;
|
||||
a.rotation_deg = 30.f;
|
||||
a.offset = Vec2f(0.25f, -0.5f);
|
||||
a.invert = true;
|
||||
a.midlevel = 0.125f;
|
||||
a.smoothing = 0.75f;
|
||||
a.edge_smoothing = true;
|
||||
a.edge_smoothing_amount = 0.25f;
|
||||
a.auto_connect_islands = false;
|
||||
a.tile_enabled = false;
|
||||
a.tile_method = TextureTileMethod::MirroredRepeat;
|
||||
a.projection_method = TextureProjectionMethod::LSCM;
|
||||
a.blend_mode = TextureBlendMode::Subtract;
|
||||
a.color_enabled = true;
|
||||
a.lscm_seam_angle_deg = 45.f;
|
||||
a.island_padding_mm = 0.5f;
|
||||
a.lscm_seam_edges = { { 1, 2 }, { 3, 5 } };
|
||||
a.islands = { TextureIsland{ Vec2f(1.f, 2.f), 15.f, 1.5f }, TextureIsland{} };
|
||||
a.island_groups = { 0, 0 };
|
||||
a.lscm_uv_overrides = { { -4, Vec2f(0.5f, 0.75f) } };
|
||||
|
||||
TextureDisplacementLayer &b = layers[1];
|
||||
b.slot = 1;
|
||||
b.projection_method = TextureProjectionMethod::ViewProjected;
|
||||
b.view_project_right = Vec3f(0.f, 1.f, 0.f);
|
||||
b.view_project_up = Vec3f(0.f, 0.f, 1.f);
|
||||
b.view_project_projective = true;
|
||||
for (size_t i = 0; i < b.view_project_matrix.size(); ++i)
|
||||
b.view_project_matrix[i] = float(i) + 0.5f;
|
||||
|
||||
TextureDisplacementOptions options;
|
||||
options.displace_border = false;
|
||||
options.smooth_enabled = true;
|
||||
options.smooth_strength = 0.6f;
|
||||
options.smooth_iterations = 5;
|
||||
options.pipeline_v2 = false;
|
||||
options.v2_max_triangles_k = 250;
|
||||
options.color_mix_count = 3;
|
||||
options.color_despeckle = 4;
|
||||
options.active_slot = 3;
|
||||
options.panel_mode = 1;
|
||||
|
||||
const std::string json = texture_displacement_layers_to_json(layers, options);
|
||||
|
||||
std::vector<TextureDisplacementLayer> read_layers;
|
||||
TextureDisplacementOptions read_options;
|
||||
REQUIRE(texture_displacement_layers_from_json(json, read_layers, read_options));
|
||||
REQUIRE(read_layers.size() == layers.size());
|
||||
|
||||
const TextureDisplacementLayer &ra = read_layers[0];
|
||||
CHECK(ra.name == a.name);
|
||||
CHECK(ra.path == a.path);
|
||||
CHECK_THAT(ra.depth_mm, WithinAbs(a.depth_mm, 1e-6f));
|
||||
CHECK_THAT(ra.tiling_scale, WithinAbs(a.tiling_scale, 1e-6f));
|
||||
CHECK_THAT(ra.rotation_deg, WithinAbs(a.rotation_deg, 1e-6f));
|
||||
CHECK(ra.offset.isApprox(a.offset));
|
||||
CHECK(ra.invert == a.invert);
|
||||
CHECK_THAT(ra.midlevel, WithinAbs(a.midlevel, 1e-6f));
|
||||
CHECK_THAT(ra.smoothing, WithinAbs(a.smoothing, 1e-6f));
|
||||
CHECK(ra.edge_smoothing == a.edge_smoothing);
|
||||
CHECK_THAT(ra.edge_smoothing_amount, WithinAbs(a.edge_smoothing_amount, 1e-6f));
|
||||
CHECK(ra.auto_connect_islands == a.auto_connect_islands);
|
||||
CHECK(ra.tile_enabled == a.tile_enabled);
|
||||
CHECK(ra.tile_method == a.tile_method);
|
||||
CHECK(ra.projection_method == a.projection_method);
|
||||
CHECK(ra.blend_mode == a.blend_mode);
|
||||
CHECK(ra.color_enabled == a.color_enabled);
|
||||
CHECK_THAT(ra.lscm_seam_angle_deg, WithinAbs(a.lscm_seam_angle_deg, 1e-6f));
|
||||
CHECK_THAT(ra.island_padding_mm, WithinAbs(a.island_padding_mm, 1e-6f));
|
||||
CHECK(ra.lscm_seam_edges == a.lscm_seam_edges);
|
||||
REQUIRE(ra.islands.size() == a.islands.size());
|
||||
CHECK(ra.islands[0].offset.isApprox(a.islands[0].offset));
|
||||
CHECK_THAT(ra.islands[0].rotation_deg, WithinAbs(a.islands[0].rotation_deg, 1e-6f));
|
||||
CHECK_THAT(ra.islands[0].scale, WithinAbs(a.islands[0].scale, 1e-6f));
|
||||
CHECK(ra.island_groups == a.island_groups);
|
||||
REQUIRE(ra.lscm_uv_overrides.size() == 1);
|
||||
CHECK(ra.lscm_uv_overrides[0].first == -4);
|
||||
CHECK(ra.lscm_uv_overrides[0].second.isApprox(Vec2f(0.5f, 0.75f)));
|
||||
|
||||
const TextureDisplacementLayer &rb = read_layers[1];
|
||||
CHECK(rb.projection_method == TextureProjectionMethod::ViewProjected);
|
||||
CHECK(rb.view_project_right.isApprox(b.view_project_right));
|
||||
CHECK(rb.view_project_up.isApprox(b.view_project_up));
|
||||
CHECK(rb.view_project_projective);
|
||||
CHECK(rb.view_project_matrix == b.view_project_matrix);
|
||||
|
||||
CHECK(read_options.displace_border == options.displace_border);
|
||||
CHECK(read_options.smooth_enabled == options.smooth_enabled);
|
||||
CHECK_THAT(read_options.smooth_strength, WithinAbs(options.smooth_strength, 1e-6f));
|
||||
CHECK(read_options.smooth_iterations == options.smooth_iterations);
|
||||
CHECK(read_options.pipeline_v2 == options.pipeline_v2);
|
||||
CHECK(read_options.v2_max_triangles_k == options.v2_max_triangles_k);
|
||||
CHECK(read_options.color_mix_count == options.color_mix_count);
|
||||
CHECK(read_options.color_despeckle == options.color_despeckle);
|
||||
// Where the panel was left comes back with the rest, so a reopened project is on the same layer.
|
||||
CHECK(read_options.active_slot == options.active_slot);
|
||||
CHECK(read_options.panel_mode == options.panel_mode);
|
||||
}
|
||||
|
||||
TEST_CASE("Texture displacement JSON keeps defaults for keys it does not carry", "[TextureDisplacement]")
|
||||
{
|
||||
// What a build that knew fewer fields would have written: one layer, almost nothing set.
|
||||
const std::string sparse = R"({"version":1,"layers":[{"slot":2,"name":"Old","depth_mm":0.75}]})";
|
||||
|
||||
std::vector<TextureDisplacementLayer> layers;
|
||||
TextureDisplacementOptions options;
|
||||
REQUIRE(texture_displacement_layers_from_json(sparse, layers, options));
|
||||
REQUIRE(layers.size() == 1);
|
||||
|
||||
const TextureDisplacementLayer &l = layers[0];
|
||||
const TextureDisplacementLayer fresh;
|
||||
const TextureDisplacementOptions defaults;
|
||||
CHECK(l.slot == 2);
|
||||
CHECK(l.name == "Old");
|
||||
CHECK_THAT(l.depth_mm, WithinAbs(0.75f, 1e-6f));
|
||||
// Everything absent keeps the struct's own default rather than becoming zero.
|
||||
CHECK_THAT(l.tiling_scale, WithinAbs(fresh.tiling_scale, 1e-6f));
|
||||
CHECK(l.auto_connect_islands == fresh.auto_connect_islands);
|
||||
CHECK(l.tile_enabled == fresh.tile_enabled);
|
||||
CHECK(l.projection_method == fresh.projection_method);
|
||||
CHECK_THAT(l.lscm_seam_angle_deg, WithinAbs(fresh.lscm_seam_angle_deg, 1e-6f));
|
||||
CHECK(options.color_mix_count == defaults.color_mix_count);
|
||||
CHECK(options.pipeline_v2 == defaults.pipeline_v2);
|
||||
CHECK(options.active_slot == defaults.active_slot);
|
||||
CHECK(options.panel_mode == defaults.panel_mode);
|
||||
|
||||
std::vector<TextureDisplacementLayer> unused_layers;
|
||||
TextureDisplacementOptions unused_options;
|
||||
CHECK(!texture_displacement_layers_from_json("not json at all", unused_layers, unused_options));
|
||||
}
|
||||
|
||||
TEST_CASE("whether a layer's texture has colour agrees with its decode", "[TextureDisplacement]")
|
||||
{
|
||||
TextureDisplacementLayer gray;
|
||||
|
||||
Reference in New Issue
Block a user