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Author SHA1 Message Date
Hanif Koh 85ee6cce71 Draw Preview Segments With 16-Bit Indices
The segment draw switched to an element buffer of 8-bit indices. GCN 1/2
GPUs cannot read 8-bit indices in hardware, so the driver converts them,
and on a Mac Pro 2013 FirePro under Windows Boot Camp the toolpaths come
out as scattered spikes. 16-bit indices are supported everywhere and keep
the eight shader runs per segment.
2026-10-12 14:47:54 +08:00
HanifKoh 4c2a63e11e Copy Plate Pick and Pattern File Paths When Loading a G-code 3MF (#16387)
The importer assigned pick_file.empty() and pattern_bbox_file.empty(), a bool, to the string fields, storing a one-character string instead of the path.
2026-10-12 14:14:28 +08:00
HanifKoh f8cf34c55b Reset the Fan Mover Instead of Releasing It (#16386)
Clearing per-export state called unique_ptr::release(), which gives up ownership without deleting. Every export uses a new GCode, so the pointer is still empty there today and nothing leaks; reset() states the intent and would free the object if a GCode were ever reused.
2026-10-12 13:42:19 +08:00
8 changed files with 54 additions and 217 deletions
+2 -2
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@@ -1729,8 +1729,8 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
//plate->pattern_file = it->second->pattern_file;
plate->no_light_thumbnail_file = it->second->no_light_thumbnail_file;
plate->top_file = it->second->top_file;
plate->pick_file = it->second->pick_file.empty();
plate->pattern_bbox_file = it->second->pattern_bbox_file.empty();
plate->pick_file = it->second->pick_file;
plate->pattern_bbox_file = it->second->pattern_bbox_file;
plate->config = it->second->config;
if (!plate->thumbnail_file.empty())
+1 -1
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@@ -3295,7 +3295,7 @@ void GCode::_do_export(Print& print, GCodeOutputStream &file, ThumbnailsGenerato
m_is_role_based_fan_on.fill(false);
m_role_based_fan_marker_layer.fill(-1);
m_fan_mover.release();
m_fan_mover.reset();
m_ordering_cache.clear();
// Belt printer: initialize belt-specific writer via virtual hook.
+3 -6
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@@ -771,12 +771,9 @@ struct TextureColorRequest
// single facets; an image detail a few facets wide still leaves thousands of pinhead islands
// that the slicer's multi-material segmentation cannot digest. 0 turns it off.
float min_color_region_mm2 = 0.5f;
// Filled per triangle of the *returned* mesh: the quantize callback's index plus one, or 0 for
// "this triangle takes no colour from the texture". That is the same indexing as the base mesh
// only on the classic path, which moves vertices and leaves the topology alone; the one-run
// pipeline rebuilds the mesh, so nothing recorded against the base mesh - an existing paint mask,
// say - may be carried over by triangle id (see TriangleSelector::remap_painting()).
// The +1 lines up with EnforcerBlockerType, where 0 is NONE ("use the volume's own
// Filled per *base mesh* triangle (the bake is topology-preserving, so this indexes the returned
// mesh too): the quantize callback's index plus one, or 0 for "this triangle takes no colour from
// the texture". The +1 lines up with EnforcerBlockerType, where 0 is NONE ("use the volume's own
// filament"): where every palette entry is a filament, these go straight to a TriangleSelector. A
// palette with mixes maps each index to the mix's filament slot first (see
// GLGizmoTextureDisplacement::palette_filaments()).
+6 -4
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@@ -21,7 +21,9 @@ namespace libvgcode {
// the triangles that share it: the shader runs 8 times per segment instead of 24.
static constexpr const std::array<uint8_t, 8> VERTEX_DATA = { 0, 1, 2, 3, 4, 5, 6, 7 };
static constexpr const std::array<uint8_t, 24> INDEX_DATA = {
// 16-bit indices: GCN 1/2 GPUs have no 8-bit index support, and some of their drivers
// emulate it wrongly in instanced draws.
static constexpr const std::array<uint16_t, 24> INDEX_DATA = {
0, 1, 2, // front spike
0, 2, 3, // front spike
0, 3, 4, // right/bottom body
@@ -37,7 +39,7 @@ void SegmentTemplate::init()
if (m_vao_id != 0)
return;
m_size_in_bytes_gpu += (VERTEX_DATA.size() + INDEX_DATA.size()) * sizeof(uint8_t);
m_size_in_bytes_gpu += VERTEX_DATA.size() * sizeof(uint8_t) + INDEX_DATA.size() * sizeof(uint16_t);
int curr_vertex_array;
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
@@ -61,7 +63,7 @@ void SegmentTemplate::init()
// and restored together with the vao.
glsafe(glGenBuffers(1, &m_ibo_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_ibo_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint8_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, INDEX_DATA.size() * sizeof(uint16_t), INDEX_DATA.data(), GL_STATIC_DRAW));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, curr_array_buffer));
glsafe(glBindVertexArray(curr_vertex_array));
@@ -94,7 +96,7 @@ void SegmentTemplate::render(size_t count)
glsafe(glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &curr_vertex_array));
glsafe(glBindVertexArray(m_vao_id));
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_BYTE,
glsafe(glDrawElementsInstanced(GL_TRIANGLES, static_cast<GLsizei>(INDEX_DATA.size()), GL_UNSIGNED_SHORT,
nullptr, static_cast<GLsizei>(count)));
glsafe(glBindVertexArray(curr_vertex_array));
}
@@ -13,7 +13,6 @@
#include "libslic3r/Model.hpp"
#include "libslic3r/format.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
@@ -77,23 +76,6 @@ void TextureDisplacementBakeJob::process(Ctl &ctl)
},
color, m_input.volume_to_world, nullptr, &m_stats));
// Bring the colour that was already painted onto the mesh this bake just built, while still on
// the worker thread. Triangle ids only mean the same thing on both meshes when the bake preserved
// the topology - the classic path moves vertices and nothing else - and the one-run pipeline
// rebuilds the mesh from scratch. Deserializing the old mask against the new one only checks that
// the ids are in range, and a bake almost always *grows* the triangle count, so every stale id
// passes that check and lands on an unrelated face: colour debris where nothing was painted, and
// the earlier pass's colour destroyed rather than kept. remap_painting() transfers it by position
// instead, which is what lets successive bakes accumulate. It is spatial work over both meshes,
// which is why it belongs here and not in finalize().
if (!m_input.mmu_segmentation.bitstream.empty() && !m_result.empty() && !ctl.was_canceled()) {
if (m_result.its.indices.size() == m_input.base_mesh.indices.size())
m_carried_mmu = m_input.mmu_segmentation;
else
m_carried_mmu = TriangleSelector::remap_painting(m_input.base_mesh, m_input.mmu_segmentation,
m_result.its, Transform3d::Identity(), {});
}
// Always finish at 100: this is what closes the notification. Reported even on cancel, where
// build_texture_displacement() returns an empty mesh and finalize() commits nothing.
ctl.update_status(100, status);
@@ -144,18 +126,6 @@ void TextureDisplacementBakeJob::finalize(bool canceled, std::exception_ptr &ept
{ mix.a_percent(), 100 - mix.a_percent() });
});
// Read while the volume still holds the mesh the paint was recorded against, and after the
// filament slots above - adding one can clamp the paint, and that clamp has to survive.
// Normally process() has already carried the colour onto the baked topology; it only has to
// be redone here when the paint changed after the job was queued, because the snapshot
// process() worked from is then not what the user is looking at.
const bool mmu_changed = volume->mmu_segmentation_facets.timestamp() != m_input.mmu_segmentation_timestamp;
const indexed_triangle_set pre_bake_mesh = mmu_changed ? volume->mesh().its
: indexed_triangle_set{};
const TriangleSelector::TriangleSplittingData live_mmu = mmu_changed
? volume->mmu_segmentation_facets.get_data()
: TriangleSelector::TriangleSplittingData{};
volume->set_mesh(std::move(m_result));
volume->set_new_unique_id();
volume->calculate_convex_hull();
@@ -164,19 +134,13 @@ void TextureDisplacementBakeJob::finalize(bool canceled, std::exception_ptr &ept
// rather than replacing it: a triangle the texture does not colour keeps its existing filament,
// and one the user never painted at all stays at NONE, which already means "the volume's own
// filament". That is what confines the effect to the painted area without having to invent a
// colour for everything outside it. What was already painted comes from m_carried_mmu, which
// process() brought onto this mesh's topology; this bake's own colour goes on top of it, so it
// wins wherever it painted and leaves the rest alone.
// colour for everything outside it. Safe to index straight onto the new mesh - the bake is
// topology-preserving, so triangle i is still triangle i.
if (!m_triangle_color.empty() && m_triangle_color.size() == volume->mesh().its.indices.size()) {
if (mmu_changed && !live_mmu.bitstream.empty())
m_carried_mmu = pre_bake_mesh.indices.size() == volume->mesh().its.indices.size()
? live_mmu
: TriangleSelector::remap_painting(pre_bake_mesh, live_mmu,
volume->mesh().its,
Transform3d::Identity(), {});
TriangleSelector selector(volume->mesh());
if (!m_carried_mmu.bitstream.empty())
selector.deserialize(m_carried_mmu, false);
const TriangleSelector::TriangleSplittingData &existing = volume->mmu_segmentation_facets.get_data();
if (!existing.bitstream.empty())
selector.deserialize(existing, false);
for (size_t i = 0; i < m_triangle_color.size(); ++i) {
const size_t entry = size_t(m_triangle_color[i]);
if (entry > 0 && entry <= filament_of.size() && filament_of[entry - 1] >= 0)
@@ -258,8 +222,6 @@ void queue_texture_displacement_bake(const ModelVolume &volume, const TextureCol
input.layers = volume.texture_displacement_layers;
input.options = volume.texture_displacement_options;
input.volume_to_world = texture_displacement_volume_to_world(volume);
input.mmu_segmentation = volume.mmu_segmentation_facets.get_data();
input.mmu_segmentation_timestamp = volume.mmu_segmentation_facets.timestamp();
for (int i = 0; i < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++i)
input.facets_data[size_t(i)] = volume.texture_displacement_facet(i).get_data();
@@ -10,7 +10,6 @@
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include "Job.hpp"
@@ -35,13 +34,6 @@ struct TextureDisplacementBakeInput
// writes the volume's mmu_segmentation_facets - the same per-triangle filament assignment the MMU
// paint gizmo writes - alongside the displaced geometry.
TextureColorSettings color;
// The colour already painted on the volume, indexed against `base_mesh`. Carried here rather than
// read at commit time because the one-run pipeline rebuilds the mesh, and bringing this across to
// the new topology is spatial work (see process()) that has no business on the UI thread.
TriangleSelector::TriangleSplittingData mmu_segmentation;
// What `mmu_segmentation` was taken from, so the commit can tell whether the volume was painted
// while the bake ran and fall back to the live data if it was.
ObjectBase::Timestamp mmu_segmentation_timestamp = 0;
// Whether this job pushes its own undo step when it commits. False when the caller has already
// taken one that is meant to cover the displacement as well - Standard mode's Bake, which remeshes
// and subdivides first and has to undo as a single action.
@@ -68,9 +60,6 @@ private:
// Empty unless a layer asked for colour. See TextureColorRequest; finalize() turns these into
// filaments.
std::vector<uint8_t> m_triangle_color;
// m_input.mmu_segmentation brought onto m_result's topology, so finalize() can lay this bake's
// colour over the colour that was already there. Indexed against m_result, not base_mesh.
TriangleSelector::TriangleSplittingData m_carried_mmu;
std::function<void()> m_on_finished;
};
+37
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@@ -2043,3 +2043,40 @@ TEST_CASE("3MF XML entries declaring more than an int can hold fail to load", "[
CHECK_FALSE(parser.check_3mf_from_prusa(path));
}
}
TEST_CASE("Loading a gcode.3mf from a stream keeps the plate's pick and pattern file paths", "[3mf][Regression]")
{
Model model;
REQUIRE(load_stl((std::string(TEST_DATA_DIR) + "/test_3mf/Prusa.stl").c_str(), &model));
model.add_default_instances();
ScopedTemporaryDir backup_dir("orca_pick");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
auto plate = std::make_unique<PlateData>();
plate->plate_index = 0;
plate->pick_file = (backup_dir.path() / "pick.png").string();
plate->pattern_bbox_file = (backup_dir.path() / "plate.json").string();
ScopedTemporaryFile temp(".3mf");
const std::string test_file = temp.string();
StoreParams store_params;
store_params.path = test_file.c_str();
store_params.model = &model;
store_params.config = &config;
store_params.plate_data_list.push_back(plate.get());
store_params.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
REQUIRE(store_bbs_3mf(store_params));
boost::nowide::ifstream in(test_file, std::ios::binary);
Model dst_model;
DynamicPrintConfig dst_config;
PlateDataPtrs dst_plates;
Semver file_version;
dst_model.set_backup_path(backup_dir.string());
REQUIRE(load_gcode_3mf_from_stream(in, &dst_config, &dst_model, &dst_plates, &file_version));
REQUIRE(dst_plates.size() == 1);
CHECK(dst_plates.front()->pick_file == "Metadata/pick_1.png");
CHECK(dst_plates.front()->pattern_bbox_file == "Metadata/plate_1.json");
release_PlateData_list(dst_plates);
}
@@ -35,12 +35,10 @@
#include <boost/filesystem.hpp>
#include "libslic3r/AABBMesh.hpp"
#include "libslic3r/AABBTreeIndirect.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include "libslic3r/TextureBake/TextureBakeDecimate.hpp"
#include "libslic3r/TextureBake/TextureBakeFlip.hpp"
#include "libslic3r/TextureBake/TextureBakeMesh.hpp"
#include "libslic3r/TextureBake/TextureBakeRepair.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include "libslic3r/PNGReadWrite.hpp"
@@ -2176,151 +2174,3 @@ TEST_CASE("whether a layer's texture has colour agrees with its decode", "[Textu
CHECK_FALSE(height_texture_has_color(TextureDisplacementLayer{}));
}
TEST_CASE("Baking twice keeps the mesh closed and carries the first bake's colours across",
"[TextureDisplacement][Regression]")
{
// Bake, colour part of what came back, bake again. The one-run pipeline rebuilds the topology, so
// the colour recorded against the first bake's mesh indexes triangles that no longer mean the same
// thing. Taken across by triangle id it lands on unrelated faces - a bake almost always grows the
// triangle count, so every stale id passes the only bound check deserialize() makes - which both
// scatters colour over surfaces nothing painted and destroys what the first pass laid down.
// TriangleSelector::remap_painting() carries it by position instead, which is what makes successive
// bakes accumulate. See TextureDisplacementBakeJob, which is where the two meet.
constexpr float side = 20.f;
constexpr float refine = 0.5f;
constexpr float radius = 4.f;
const indexed_triangle_set cube = its_make_cube(side, side, side);
const Vec2f first_stroke(6.f, 6.f), second_stroke(14.f, 14.f);
TextureDisplacementLayer layer;
layer.slot = 0;
layer.image_data = make_rgb_png_2x2();
layer.tiling_scale = 5.f;
layer.depth_mm = 0.5f;
layer.color_enabled = true;
TextureDisplacementOptions options;
options.pipeline_v2 = true;
options.v2_refine_mm = refine;
options.v2_max_triangles_k = 750;
// Three primaries, so a palette entry is legible in the assertions below.
const std::array<Vec3f, 3> palette = { Vec3f(1, 0, 0), Vec3f(0, 1, 0), Vec3f(0, 0, 1) };
TextureColorRequest request;
request.quantize = [&palette](const Vec3f &rgb) {
int best = 0;
float bd = std::numeric_limits<float>::max();
for (int i = 0; i < 3; ++i)
if (const float d = (palette[size_t(i)] - rgb).squaredNorm(); d < bd) { bd = d; best = i; }
return best;
};
const auto bake = [&](const indexed_triangle_set &mesh, const Vec2f &stroke, std::vector<uint8_t> &color) {
TextureDisplacementFacetsData facets;
facets[0] = paint_top_disc(mesh, side, stroke, radius);
TextureColorRequest req = request;
req.out_triangle = &color;
return build_texture_displacement(mesh, { layer }, facets, options, {}, &req);
};
// The pipeline's own counters, over welded positions, so a mesh watertight only after welding
// still reads as closed.
const auto defects = [](const indexed_triangle_set &mesh) {
return TextureBake::count_edge_defects(TextureBake::to_soup(mesh));
};
std::vector<uint8_t> color1;
const indexed_triangle_set first = bake(cube, first_stroke, color1);
REQUIRE(first.indices.size() > cube.indices.size());
REQUIRE(color1.size() == first.indices.size());
const TextureBake::EdgeDefects d1 = defects(first);
INFO("first bake: " << d1.triangles << " triangles, " << d1.open << " open, " << d1.non_manifold << " non-manifold");
CHECK(d1.open == 0);
CHECK(d1.non_manifold == 0);
// The colour the first bake committed, as TextureDisplacementBakeJob writes it.
TriangleSelector::TriangleSplittingData painted_first;
{
const TriangleMesh mesh(first);
TriangleSelector selector(mesh);
for (size_t i = 0; i < color1.size(); ++i)
if (color1[i] != 0)
selector.set_facet(int(i), EnforcerBlockerType(color1[i]));
painted_first = selector.serialize();
}
REQUIRE_FALSE(painted_first.bitstream.empty());
std::vector<uint8_t> color2;
const indexed_triangle_set second = bake(first, second_stroke, color2);
REQUIRE(color2.size() == second.indices.size());
REQUIRE(second.indices.size() != first.indices.size()); // the topology really did change
const TextureBake::EdgeDefects d2 = defects(second);
INFO("second bake: " << d2.triangles << " triangles, " << d2.open << " open, " << d2.non_manifold << " non-manifold");
CHECK(d2.open == 0);
CHECK(d2.non_manifold == 0);
// The commit: the earlier colour carried onto the new topology, this bake's own colour over it.
std::vector<uint8_t> committed(second.indices.size(), 0);
{
const TriangleMesh mesh(second);
TriangleSelector selector(mesh);
const TriangleSelector::TriangleSplittingData carried = TriangleSelector::remap_painting(
first, painted_first, second, Transform3d::Identity(), {});
REQUIRE_FALSE(carried.bitstream.empty());
selector.deserialize(carried, false);
for (size_t i = 0; i < color2.size(); ++i)
if (color2[i] != 0)
selector.set_facet(int(i), EnforcerBlockerType(color2[i]));
for (int state = 1; state <= int(palette.size()); ++state) {
std::vector<int> src;
if (selector.get_facets_strict(EnforcerBlockerType(state), &src).indices.empty())
continue;
for (const int s : src)
if (s >= 0 && size_t(s) < committed.size() && committed[size_t(s)] == 0)
committed[size_t(s)] = uint8_t(state);
}
}
// Just the triangles the first bake coloured, to ask "how far is this from colour that was really
// laid down" of anything the commit painted.
indexed_triangle_set coloured_first;
coloured_first.vertices = first.vertices;
for (size_t i = 0; i < color1.size(); ++i)
if (color1[i] != 0)
coloured_first.indices.push_back(first.indices[i]);
const AABBTreeIndirect::Tree3f tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
coloured_first.vertices, coloured_first.indices);
// A triangle may carry colour the second bake did not produce only where the first bake's colour
// actually was. Carrying the mask by position can widen that region by a triangle, so the margin
// is the edge length the bake was told to refine to; landing anywhere else means the mask was read
// against a mesh it no longer matches.
size_t own = 0, carried_over = 0, stranded = 0;
float worst = 0.f;
for (size_t i = 0; i < second.indices.size(); ++i) {
if (committed[i] == 0)
continue;
if (i < color2.size() && color2[i] != 0) {
CHECK(committed[i] == color2[i]); // this bake's own colour wins where it painted
++own;
continue;
}
const stl_triangle_vertex_indices &t = second.indices[i];
const Vec3f g = (second.vertices[size_t(t[0])] + second.vertices[size_t(t[1])] +
second.vertices[size_t(t[2])]) / 3.f;
size_t hit = 0;
Vec3f foot;
const float d = std::sqrt(std::max(0.f, AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
coloured_first.vertices, coloured_first.indices, tree, g, hit, foot)));
worst = std::max(worst, d);
if (d <= 2.f * refine)
++carried_over;
else
++stranded;
}
INFO("committed: " << own << " from this bake, " << carried_over << " carried over, " << stranded
<< " stranded, worst distance from the first bake's colour " << worst << " mm");
CHECK(own > 0);
CHECK(carried_over > 0); // the first bake's colour survived the second
CHECK(stranded == 0); // and nothing was painted where neither bake put colour
}