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Author SHA1 Message Date
SoftFever b8665b69b0 Merge branch 'main' into feature/texture-color-number 2026-10-09 22:58:10 +08:00
SoftFever 7d141bd691 Keep the texture displacement gizmo out of the assemble view 2026-10-09 22:26:19 +08:00
SoftFever 10787dd59d Show the model's painted colours in the texture displacement gizmo 2026-10-09 22:25:36 +08:00
SoftFever 1fb5da4148 Keep the paint highlight off the texture colour preview between strokes
The green highlight and tint no longer cover a colour preview, and return while a stroke is
painted. The Fast view also keeps the other parts of a multi-part object.
2026-10-09 22:24:40 +08:00
SoftFever 0473da4ef8 Let texture bakes create a chosen number of mixed colours
The new Mixed colors setting caps how many mixed filaments a bake adds. They are picked from the
texture's colours, and only the ones the bake paints with are created. Previewing no longer creates
filament slots, both previews show a mix in its slot's colour, and the bake paints each mix with the
slot it actually got.
2026-10-09 22:23:07 +08:00
42 changed files with 1973 additions and 1867 deletions
-17
View File
@@ -62,23 +62,6 @@ Clipper2 behaves differently by default, the wrapper adjusts it.
clip do not leave slivers.
- Open polylines are clipped with the non-zero rule and keep their direction.
### Tiled booleans
The sweep slows down with the number of edges crossing a scan line, so a layer
cut into thousands of pieces makes every whole-layer boolean expensive.
`diff_ex_by_piece()` and `intersection_ex_by_piece()` take a subject of
non-overlapping `ExPolygons`, group them into tiles with
`ClipperUtils::tile_expolygons()`, and run each tile in parallel against only
the clip polygons near it, cut to the tile's box. Below 128 pieces there is a
single tile, and they are the plain `diff_ex()` / `intersection_ex()`.
The result covers the same area as the plain call. Without the safety offset
the rings are the same. With it, each tile unites only the clip polygons near
it, so a clip edge that the whole-layer union splits where it crosses a distant
clip polygon stays whole, and a crossing with the subject can round 1 unit
differently. The tiles' results are concatenated in tile order, so the order of
the output `ExPolygons` differs from the plain call.
### Offsets
- Before offsetting, input vertices closer than
@@ -29,13 +29,11 @@ uniform vec3 palette_lab[64];
uniform vec3 palette_rgb[64];
uniform int palette_count;
uniform bool pure_only; // match against single filaments only (flat-colour image)
// How each entry prints. Every entry names a single filament: a mix is given its own mixed filament
// slot, whose components the slicer alternates per print layer, so the fragment just looks that slot's
// colour up.
// The entry's two filaments, equal for a single filament - only so a mix can be told apart. An entry's
// palette_rgb is already the colour it prints in (for a mix, its mixed filament slot's).
uniform int palette_a[64];
uniform int palette_b[64];
uniform vec3 filament_rgb[16];
uniform int filament_count;
uniform float prefer_pure_de; // PREFER_PURE_DE: how much better than a single filament a mix must be
uniform sampler2D color_tex; // the layer's colour image, sampled at the same uv as the height
uniform bool has_color_tex;
uniform bool volume_mirrored;
@@ -210,31 +208,16 @@ int nearest_palette_entry(vec3 rgb)
best = i;
}
}
// The same bias make_palette_quantizer() applies (PREFER_PURE_DE = 10): a mix is an interleave, so
// it is only worth taking when it beats the nearest single filament by a visible step. Without it
// this picked a mix for almost every fragment - with four filaments the palette is 4 pure entries
// against 30 mixes - while the bake picked a single filament for most of them, so the preview
// interleaved the whole wall where the bake interleaves only patches. Compared on the distances
// rather than their squares, so the threshold means the same thing as it does on the CPU (up to
// CIE76 against CIEDE2000, the approximation already noted above).
if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < 10.0)
// The same bias make_palette_quantizer() applies: a mix is an interleave, so it is only worth taking
// when it beats the nearest single filament by a visible step - otherwise the preview shows mixes
// where the bake prints a single filament. Compared on the distances rather than their squares, so
// the margin means the same thing as it does on the CPU (up to CIE76 against CIEDE2000, the
// approximation already noted above).
if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < prefer_pure_de)
best = best_pure;
return best;
}
// One 2x2 Bayer cell, {0, 2; 3, 1}, for x and y in {0, 1}.
// The colour the printer lays down at world point `pos` for palette entry `index`. Every entry names a
// single filament: a mix is given its own mixed filament slot, whose components the slicer alternates
// per print layer, so there is nothing left to interleave here.
vec3 printed_color(int index)
{
int a = palette_a[index];
if (a < 0 || a >= filament_count)
return palette_rgb[index]; // no filament to resolve to: the entry's own colour
return filament_rgb[a];
}
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
@@ -354,16 +337,11 @@ void main()
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour -
// and, where that is a mix, the filament the interleave puts here, so the pattern that prints shows.
// Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour.
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
// the same material under the same light, and the relief this preview exists to show is unaffected.
vec3 albedo = uniform_color.rgb;
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
// tex_pos, not world_pos: the bake resolves the interleave in the bake frame (world
// orientation and scale about the volume's origin, see texture_displacement_bake_frame()), so
// measuring z from the bed instead shifted the band phase by the volume origin's height - a
// different filament in the same place than the bake produces.
albedo = printed_color(nearest_palette_entry(texture2D(color_tex, color_uv).rgb));
albedo = palette_rgb[nearest_palette_entry(texture2D(color_tex, color_uv).rgb)];
gl_FragColor = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
}
@@ -88,13 +88,11 @@ uniform vec3 palette_lab[64];
uniform vec3 palette_rgb[64];
uniform int palette_count;
uniform bool pure_only; // match against single filaments only (flat-colour image)
// How each entry prints. Every entry names a single filament: a mix is given its own mixed filament
// slot, whose components the slicer alternates per print layer, so the fragment just looks that slot's
// colour up.
// The entry's two filaments, equal for a single filament - only so a mix can be told apart. An entry's
// palette_rgb is already the colour it prints in (for a mix, its mixed filament slot's).
uniform int palette_a[64];
uniform int palette_b[64];
uniform vec3 filament_rgb[16];
uniform int filament_count;
uniform float prefer_pure_de; // PREFER_PURE_DE: how much better than a single filament a mix must be
uniform sampler2D color_tex; // the layer's colour image, sampled at the same uv as the height
uniform bool has_color_tex;
uniform bool volume_mirrored;
@@ -276,31 +274,16 @@ int nearest_palette_entry(vec3 rgb)
best = i;
}
}
// The same bias make_palette_quantizer() applies (PREFER_PURE_DE = 10): a mix is an interleave, so
// it is only worth taking when it beats the nearest single filament by a visible step. Without it
// this picked a mix for almost every fragment - with four filaments the palette is 4 pure entries
// against 30 mixes - while the bake picked a single filament for most of them, so the preview
// interleaved the whole wall where the bake interleaves only patches. Compared on the distances
// rather than their squares, so the threshold means the same thing as it does on the CPU (up to
// CIE76 against CIEDE2000, the approximation already noted above).
if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < 10.0)
// The same bias make_palette_quantizer() applies: a mix is an interleave, so it is only worth taking
// when it beats the nearest single filament by a visible step - otherwise the preview shows mixes
// where the bake prints a single filament. Compared on the distances rather than their squares, so
// the margin means the same thing as it does on the CPU (up to CIE76 against CIEDE2000, the
// approximation already noted above).
if (best_pure >= 0 && palette_a[best] != palette_b[best] && sqrt(bd_pure) - sqrt(bd) < prefer_pure_de)
best = best_pure;
return best;
}
// One 2x2 Bayer cell, {0, 2; 3, 1}, for x and y in {0, 1}.
// The colour the printer lays down at world point `pos` for palette entry `index`. Every entry names a
// single filament: a mix is given its own mixed filament slot, whose components the slicer alternates
// per print layer, so there is nothing left to interleave here.
vec3 printed_color(int index)
{
int a = palette_a[index];
if (a < 0 || a >= filament_count)
return palette_rgb[index]; // no filament to resolve to: the entry's own colour
return filament_rgb[a];
}
void main()
{
if (any(lessThan(clipping_planes_dots, ZERO)))
@@ -442,16 +425,11 @@ void main()
NdotL = max(dot(eye_normal, LIGHT_FRONT_DIR), 0.0);
intensity.x += NdotL * LIGHT_FRONT_DIFFUSE;
// Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour -
// and, where that is a mix, the filament the interleave puts here, so the pattern that prints shows.
// Diffuse albedo: the image's colour at this fragment, snapped to the nearest printable colour.
// Only the albedo - the specular term (intensity.y) stays white - so a coloured fragment reads as
// the same material under the same light, and the relief this preview exists to show is unaffected.
vec3 albedo = uniform_color.rgb;
if (palette_count > 0 && has_color_tex && have_uv && weight > 0.0)
// tex_pos, not world_pos: the bake resolves the interleave in the bake frame (world
// orientation and scale about the volume's origin, see texture_displacement_bake_frame()), so
// measuring z from the bed instead shifted the band phase by the volume origin's height - a
// different filament in the same place than the bake produces.
albedo = printed_color(nearest_palette_entry(texture(color_tex, color_uv).rgb));
albedo = palette_rgb[nearest_palette_entry(texture(color_tex, color_uv).rgb)];
out_color = vec4(vec3(intensity.y) + albedo * intensity.x, uniform_color.a);
}
-68
View File
@@ -9,8 +9,6 @@
#include <numeric>
#include <unordered_map>
#include <tbb/parallel_for.h>
#include "ClipperUtils.hpp"
#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
@@ -802,72 +800,6 @@ Slic3r::ExPolygons intersection_ex(const Slic3r::Surfaces &subject, const Slic3r
{ return _clipper_ex(ctIntersection, ClipperUtils::SurfacesProvider(subject), ClipperUtils::SurfacesProvider(clip), do_safety_offset); }
Slic3r::ExPolygons intersection_ex(const Slic3r::SurfacesPtr &subject, const Slic3r::ExPolygons &clip, ApplySafetyOffset do_safety_offset)
{ return _clipper_ex(ctIntersection, ClipperUtils::SurfacesPtrProvider(subject), ClipperUtils::ExPolygonsProvider(clip), do_safety_offset); }
namespace ClipperUtils {
std::vector<ExPolygonsTile> tile_expolygons(const ExPolygons &expolygons, size_t per_tile)
{
BoundingBox extent;
std::vector<BoundingBox> bboxes;
bboxes.reserve(expolygons.size());
for (const ExPolygon &expoly : expolygons) {
bboxes.emplace_back(get_extents(expoly));
extent.merge(bboxes.back());
}
if (! extent.defined)
return {};
const int tiles = std::clamp(int(std::sqrt(double(expolygons.size()) / double(std::max<size_t>(per_tile, 1)))), 1, 32);
const Point size = extent.size();
const coord_t tile_w = std::max<coord_t>(1, size.x() / tiles + 1), tile_h = std::max<coord_t>(1, size.y() / tiles + 1);
std::vector<ExPolygonsTile> out(size_t(tiles * tiles));
for (size_t i = 0; i < expolygons.size(); ++ i) {
const Point c = bboxes[i].center();
ExPolygonsTile &tile = out[size_t(std::clamp(int((c.y() - extent.min.y()) / tile_h), 0, tiles - 1) * tiles +
std::clamp(int((c.x() - extent.min.x()) / tile_w), 0, tiles - 1))];
tile.members.emplace_back(i);
tile.bbox.merge(bboxes[i]);
}
out.erase(std::remove_if(out.begin(), out.end(), [](const ExPolygonsTile &tile) { return tile.members.empty(); }), out.end());
return out;
}
}
static Slic3r::ExPolygons clipper_ex_by_piece(ClipType clipType, const Slic3r::ExPolygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset)
{
// A few dozen subject ExPolygons to a tile, each tile one Clipper call with the clip cut to the tile's box.
const std::vector<ClipperUtils::ExPolygonsTile> tiles = ClipperUtils::tile_expolygons(subject, 32);
// One tile is the plain call: cutting the clip would only cost time.
if (tiles.size() <= 1)
return _clipper_ex(clipType, ClipperUtils::ExPolygonsProvider(subject), ClipperUtils::PolygonsProvider(clip), do_safety_offset);
std::vector<BoundingBox> clip_bboxes;
clip_bboxes.reserve(clip.size());
for (const Polygon &polygon : clip)
clip_bboxes.emplace_back(get_extents(polygon));
std::vector<Slic3r::ExPolygons> out_tiles(tiles.size());
tbb::parallel_for(size_t(0), tiles.size(), [&](size_t tile_idx) {
const ClipperUtils::ExPolygonsTile &tile = tiles[tile_idx];
Slic3r::ExPolygons local_subject;
local_subject.reserve(tile.members.size());
for (size_t i : tile.members)
local_subject.emplace_back(subject[i]);
// Grown so that the cut edges of the clip stay clear of the subject, also after the safety offset.
const BoundingBox bbox = tile.bbox.inflated(SCALED_EPSILON);
Polygons local_clip;
for (size_t i = 0; i < clip.size(); ++i)
if (clip_bboxes[i].overlap(bbox))
if (Polygon clipped = ClipperUtils::clip_clipper_polygon_with_subject_bbox(clip[i], bbox); ! clipped.empty())
local_clip.emplace_back(std::move(clipped));
out_tiles[tile_idx] = _clipper_ex(clipType, ClipperUtils::ExPolygonsProvider(local_subject), ClipperUtils::PolygonsProvider(local_clip), do_safety_offset);
});
Slic3r::ExPolygons out;
for (Slic3r::ExPolygons &out_tile : out_tiles)
append(out, std::move(out_tile));
return out;
}
Slic3r::ExPolygons diff_ex_by_piece(const Slic3r::ExPolygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset)
{ return clipper_ex_by_piece(ctDifference, subject, clip, do_safety_offset); }
Slic3r::ExPolygons intersection_ex_by_piece(const Slic3r::ExPolygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset)
{ return clipper_ex_by_piece(ctIntersection, subject, clip, do_safety_offset); }
// May be used to "heal" unusual models (3DLabPrints etc.) by providing fill_type (pftEvenOdd, pftNonZero, pftPositive, pftNegative).
Slic3r::ExPolygons union_ex(const Slic3r::Polygons &subject, PolyFillType fill_type)
{ return _clipper_ex(ctUnion, ClipperUtils::PolygonsProvider(subject), ClipperUtils::EmptyPathsProvider(), ApplySafetyOffset::No, fill_type); }
-15
View File
@@ -5,7 +5,6 @@
#include "Polyline.hpp"
#include "Line.hpp"
#include "libslic3r.h"
#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
#include "Polygon.hpp"
#include "Surface.hpp"
@@ -333,15 +332,6 @@ namespace ClipperUtils {
[[nodiscard]] Polygons clip_clipper_polygons_with_subject_bbox(const ExPolygon &src, const BoundingBox &bbox, const bool get_entire_polygons = false);
[[nodiscard]] Polygons clip_clipper_polygons_with_subject_bbox(const ExPolygons &src, const BoundingBox &bbox, const bool get_entire_polygons = false);
// Splits ExPolygons into tiles by the centres of their boxes, about `per_tile` of them to a tile, to run Clipper on a
// layer of many pieces tile by tile. Returns the non-empty tiles, each with the indices of its ExPolygons and their box.
struct ExPolygonsTile
{
BoundingBox bbox;
std::vector<size_t> members;
};
[[nodiscard]] std::vector<ExPolygonsTile> tile_expolygons(const ExPolygons &expolygons, size_t per_tile);
}
// offset Polygons
@@ -537,11 +527,6 @@ Slic3r::ExPolygons intersection_ex(const Slic3r::Surfaces &subject, const Slic3r
Slic3r::ExPolygons intersection_ex(const Slic3r::Surfaces &subject, const Slic3r::ExPolygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::ExPolygons intersection_ex(const Slic3r::Surfaces &subject, const Slic3r::Surfaces &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::ExPolygons intersection_ex(const Slic3r::SurfacesPtr &subject, const Slic3r::ExPolygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
// diff_ex() / intersection_ex() of the subject split into tiles, each against only the part of the clip near it, the tiles in
// parallel. The same area as the operation on the whole subject when its ExPolygons do not overlap, and much faster for a
// subject of thousands of pieces spread over a layer: Clipper slows down with the number of edges crossing a scan line.
Slic3r::ExPolygons diff_ex_by_piece(const Slic3r::ExPolygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::ExPolygons intersection_ex_by_piece(const Slic3r::ExPolygons &subject, const Slic3r::Polygons &clip, ApplySafetyOffset do_safety_offset = ApplySafetyOffset::No);
Slic3r::Polylines intersection_pl(const Slic3r::Polylines &subject, const Slic3r::Polygon &clip);
Slic3r::Polylines intersection_pl(const Slic3r::Polyline &subject, const Slic3r::ExPolygon &clip);
Slic3r::Polylines intersection_pl(const Slic3r::Polylines &subject, const Slic3r::ExPolygon &clip);
+54
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@@ -18,6 +18,7 @@
#include <utility>
#include "ColorDecomposeRecipe.hpp"
#include "Config.hpp"
#include "FilamentMixerModel.hpp"
#include "LocalesUtils.hpp"
@@ -427,6 +428,59 @@ std::vector<double> parse_mixed_ratios(const std::string &str, size_t n_componen
return ratios;
}
std::string format_mixed_components(const std::vector<unsigned int> &components)
{
std::string out;
for (size_t i = 0; i < components.size(); ++i) {
if (i > 0)
out += ",";
out += std::to_string(components[i]);
}
return out;
}
std::string format_mixed_ratios(const std::vector<int> &weights)
{
int sum = std::accumulate(weights.begin(), weights.end(), 0);
if (sum <= 0)
sum = 100;
CNumericLocalesSetter c_locale_setter;
std::string out;
for (size_t i = 0; i < weights.size(); ++i) {
if (i > 0)
out += ",";
char buf[32];
std::snprintf(buf, sizeof(buf), "%.4f", float(weights[i]) / float(sum));
out += buf;
}
return out;
}
int find_fixed_mixed_filament(const ConfigBase &project_config,
const std::vector<unsigned int> &components,
const std::vector<int> &weights)
{
const auto *is_mixed = project_config.option<ConfigOptionBools>("filament_is_mixed");
const auto *comps = project_config.option<ConfigOptionStrings>("filament_mixed_components");
const auto *ratios = project_config.option<ConfigOptionStrings>("filament_mixed_sublayer_ratios");
if (is_mixed == nullptr || comps == nullptr || ratios == nullptr)
return -1;
// Created lazily with the first mixed slot, so an older project may not have it at all.
const auto *gradient = project_config.option<ConfigOptionBools>("filament_mixed_gradient");
const std::string comp_str = format_mixed_components(components);
const std::string ratio_str = format_mixed_ratios(weights);
for (size_t i = 0; i < is_mixed->values.size(); ++i) {
if (!is_mixed->values[i] || i >= comps->values.size() || i >= ratios->values.size())
continue;
if (gradient != nullptr && i < gradient->values.size() && gradient->values[i])
continue;
if (comps->values[i] == comp_str && ratios->values[i] == ratio_str)
return int(i);
}
return -1;
}
bool has_any_mixed_filament(const std::vector<unsigned char> &is_mixed)
{
for (unsigned char v : is_mixed)
+18
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@@ -11,6 +11,8 @@
namespace Slic3r {
class ConfigBase;
// Photoshop-style gradient curve control point in [0,1] x [0,1].
// (x, y) is the anchor position; (m_in, m_out) are optional cubic Hermite tangent
// overrides. NaN means "use the PCHIP-computed default", which is the case for plain
@@ -94,6 +96,22 @@ std::vector<unsigned int> parse_mixed_components(const std::string &str);
// Normalizes so the sum equals 1.0.
std::vector<double> parse_mixed_ratios(const std::string &str, size_t n_components);
// The text a mixed slot stores in filament_mixed_components, e.g. {1, 3} → "1,3".
std::string format_mixed_components(const std::vector<unsigned int> &components);
// The text a mixed slot stores in filament_mixed_sublayer_ratios: the weights normalised to sum to 1,
// four decimals, e.g. {1, 2} → "0.3333,0.6667". A non-positive sum is read as 100.
std::string format_mixed_ratios(const std::vector<int> &weights);
// The 0-based index of the mixed slot in `project_config` that blends `components` (1-based physical
// filaments) in `weights` at a fixed ratio, or -1 when there is none. Matched on the stored text, as
// format_mixed_components() and format_mixed_ratios() write it. A gradient slot never matches: its
// ratio drifts from layer to layer, so it is not the blend asked for even where its stored ratios
// are the same.
int find_fixed_mixed_filament(const ConfigBase &project_config,
const std::vector<unsigned int> &components,
const std::vector<int> &weights);
// Returns true if any element in is_mixed is true.
// ConfigOptionBools stores values as std::vector<unsigned char>.
bool has_any_mixed_filament(const std::vector<unsigned char> &is_mixed);
+12 -31
View File
@@ -22,8 +22,6 @@
#include "../PrintConfig.hpp"
#include "../Surface.hpp"
#include <tbb/parallel_for.h>
#include "AABBTreeLines.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/ExPolygon.hpp"
@@ -666,28 +664,24 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
if (!line_based_pattern) {
const coord_t scaled_spacing = scaled<coord_t>(fill.params.spacing);
// Each expolygon is split on its own, so they run in parallel and are collected in their original order.
std::vector<std::pair<ExPolygons, ExPolygons>> split_parts(fill.expolygons.size()); // normal, narrow
tbb::parallel_for(size_t(0), fill.expolygons.size(), [&](size_t idx) {
const ExPolygon &expolygon = fill.expolygons[idx];
for (const ExPolygon &expolygon : fill.expolygons) {
Polygons filled_area = to_polygons(expolygon);
// "Core" area: open (erode+dilate) to drop thin features, then clamp back to the original polygon.
Polygons inner_area = intersection(filled_area, opening(filled_area, scaled_spacing, scaled_spacing));
if (inner_area.empty()) {
split_parts[idx].second.emplace_back(expolygon);
return;
narrow_infill.emplace_back(expolygon);
continue;
}
ExPolygons inner_ex = union_ex(inner_area);
ExPolygons expolys{expolygon};
split_parts[idx].second = diff_ex(expolys, inner_ex); // narrow infill area
split_parts[idx].first = intersection_ex(expolys, inner_ex); // normal infill area
});
for (auto &[normal_ex, narrow_ex] : split_parts) {
append(normal_infill, std::move(normal_ex));
append(narrow_infill, std::move(narrow_ex));
ExPolygons narrow_ex = diff_ex(expolys, inner_ex);
ExPolygons normal_ex = intersection_ex(expolys, inner_ex);
append(normal_infill, normal_ex); // normal infill area
append(narrow_infill, narrow_ex); // narrow infill area
}
return;
@@ -709,10 +703,7 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
}
const double aligning_angle = -base_angle + PI;
// Each expolygon is reconstructed on its own, so they run in parallel and are collected in their original order.
std::vector<Polygons> split_reconstructed(fill.expolygons.size());
tbb::parallel_for(size_t(0), fill.expolygons.size(), [&](size_t expolygon_idx) {
const ExPolygon &expolygon = fill.expolygons[expolygon_idx];
for (const ExPolygon &expolygon : fill.expolygons) {
Polygons filled_area = to_polygons(expolygon);
polygons_rotate(filled_area, aligning_angle);
BoundingBox bb = get_extents(filled_area);
@@ -843,10 +834,8 @@ void split_solid_surface(size_t layer_id, const SurfaceFill &fill, ExPolygons &n
}
}
split_reconstructed[expolygon_idx] = std::move(reconstructed_area);
});
for (Polygons &reconstructed_area : split_reconstructed)
polygons_append(normal_fill_areas, std::move(reconstructed_area));
polygons_append(normal_fill_areas, reconstructed_area);
}
polygons_rotate(normal_fill_areas, -aligning_angle);
@@ -1461,15 +1450,7 @@ void Layer::make_fills(const FillAdaptive::RegionOctrees* fill_octrees, FillLigh
f->set_bounding_box(body >= 0 ? this->object()->separated_body_bboxes()[body] : bbox);
f->adapt_fill_octree = octrees ? octrees->get(body) : nullptr;
// Only the part of the layer-wide no-overlap area under this expolygon matters, so clip it to the
// expolygon's box first (padded past the safety offset, which grows the clip side). The result is
// identical; the cost is not: a layer split into many small fills, e.g. by colour painting,
// otherwise intersects every one of them with the whole layer.
BoundingBox no_overlap_bbox = get_extents(expoly);
no_overlap_bbox.offset(SCALED_EPSILON);
f->no_overlap_expolygons = intersection_ex(
ClipperUtils::clip_clipper_polygons_with_subject_bbox(surface_fill.no_overlap_expolygons, no_overlap_bbox),
ExPolygons() = {expoly}, ApplySafetyOffset::Yes);
f->no_overlap_expolygons = intersection_ex(surface_fill.no_overlap_expolygons, ExPolygons() = {expoly}, ApplySafetyOffset::Yes);
if (params.symmetric_infill_y_axis) {
params.symmetric_y_axis = f->extended_object_bounding_box().center().x();
expoly.symmetric_y(params.symmetric_y_axis);
+5 -77
View File
@@ -140,87 +140,15 @@ bool tsp_remove_crossings(std::vector<size_t>& path, const Points& centers)
return {std::numeric_limits<size_t>::max(), std::numeric_limits<size_t>::max()};
};
// For many islands, the same scan with the edges binned in a uniform grid over their boxes, so each edge is only tested against the edges sharing a
// cell with it - two edges whose boxes overlap always do. It returns the same crossing as the all-pairs scan
// (smallest i, then smallest j), so the result is unchanged. The all-pairs scan is quadratic in the edge count and
// runs again after every reversal; rebuilding the grid costs more than it saves below the threshold.
constexpr size_t grid_min_size = 500;
BoundingBox extent;
for (size_t idx : path)
extent.merge(centers[idx]);
const int grid_n = std::clamp(int(std::sqrt(double(pn))), 1, 256);
const coord_t cell_w = std::max<coord_t>(1, (extent.max.x() - extent.min.x()) / grid_n + 1);
const coord_t cell_h = std::max<coord_t>(1, (extent.max.y() - extent.min.y()) / grid_n + 1);
const auto for_cells = [&](const Point& a, const Point& b, auto&& fn) {
const int x0 = int((std::min(a.x(), b.x()) - extent.min.x()) / cell_w), x1 = int((std::max(a.x(), b.x()) - extent.min.x()) / cell_w);
const int y0 = int((std::min(a.y(), b.y()) - extent.min.y()) / cell_h), y1 = int((std::max(a.y(), b.y()) - extent.min.y()) / cell_h);
for (int y = y0; y <= y1; ++y)
for (int x = x0; x <= x1; ++x)
fn(y * grid_n + x);
};
std::vector<std::vector<size_t>> edge_cells(size_t(grid_n) * grid_n);
auto find_crossing_grid = [&]() -> std::pair<size_t, size_t> {
for (std::vector<size_t>& cell : edge_cells)
cell.clear();
for (size_t j = 0; j < n_edges; ++j)
for_cells(centers[path[j]], centers[path[(j + 1) % pn]], [&](int cell) { edge_cells[cell].emplace_back(j); });
for (size_t i = 0; i < n_edges; ++i) {
const Point& ai = centers[path[i]];
const Point& bi = centers[path[(i + 1) % pn]];
size_t first_j = std::numeric_limits<size_t>::max();
for_cells(ai, bi, [&](int cell) {
for (size_t j : edge_cells[cell]) {
if (j < i + 2 || j >= first_j) continue;
// Skip the (0, pn-1) pair: edges (0,1) and (pn-1,0) share node 0.
if (i == 0 && j == pn - 1) continue;
const Point& aj = centers[path[j]];
const Point& bj = centers[path[(j + 1) % pn]];
if (!bboxes_overlap(ai, bi, aj, bj)) continue;
if (Geometry::segments_intersect(ai, bi, aj, bj))
first_j = j;
}
});
if (first_j != std::numeric_limits<size_t>::max())
return {i, first_j};
}
return {std::numeric_limits<size_t>::max(), std::numeric_limits<size_t>::max()};
};
// Process crossings one at a time: find first, reverse it, restart scan.
// Cap iterations to prevent infinite loops on collinear/overlapping segments.
const int max_iters = static_cast<int>(pn * pn);
int max_iters = static_cast<int>(pn * pn);
bool improved = false;
// Reversing between two segments that only touch or overlap along a line need not remove the intersection, so on
// islands laid out on a regular grid (a tiled texture, an array of parts) the loop can cycle through the same
// orderings until the pn * pn cap. Once an ordering repeats the rest of the loop is periodic, so only the steps
// to the ordering the capped loop would have stopped on are taken.
std::unordered_map<uint64_t, int> seen_paths; // path hash -> reversals done when it was reached
const auto path_hash = [&path]() {
uint64_t h = 1469598103934665603ull; // FNV-1a
for (size_t idx : path)
h = (h ^ uint64_t(idx)) * 1099511628211ull;
return h;
};
const auto reverse_first_crossing = [&]() {
auto [ci, cj] = pn >= grid_min_size ? find_crossing_grid() : find_crossing();
if (ci == std::numeric_limits<size_t>::max())
return false;
std::reverse(path.begin() + ci + 1, path.begin() + cj + 1);
return true;
};
seen_paths.emplace(path_hash(), 0);
for (int iter = 1; iter <= max_iters && reverse_first_crossing(); ++iter) {
while (max_iters-- > 0) {
auto [ci, cj] = find_crossing();
if (ci == std::numeric_limits<size_t>::max()) break;
improved = true;
if (auto [it, inserted] = seen_paths.emplace(path_hash(), iter); !inserted) {
for (int steps = (max_iters - iter) % (iter - it->second); steps > 0; --steps)
reverse_first_crossing();
break;
}
std::reverse(path.begin() + ci + 1, path.begin() + cj + 1);
}
return improved;
}
+13 -18
View File
@@ -29,7 +29,6 @@
#include <memory>
#include <random>
#include <algorithm>
#include <limits>
#include <queue>
#include <string>
#include <unordered_map>
@@ -1211,21 +1210,21 @@ std::optional<std::pair<size_t, size_t>> SeamPlacer::find_next_seam_in_layer(
const size_t layer_idx, const float max_distance,
const SeamPlacerImpl::SeamComparator &comparator) const {
using namespace SeamPlacerImpl;
// Find the best nearby point and the nearest one. A layer of a fine relief has tens of thousands of candidates within
// the radius, so they are looked at as the search finds them rather than collected into a vector first.
constexpr size_t none = std::numeric_limits<size_t>::max();
size_t best_nearby_point_index = none;
size_t nearest_point_index = none;
visit_nearby_points(*layers[layer_idx].points_tree, projected_position, max_distance,
[&layers, &comparator, &projected_position, layer_idx, &best_nearby_point_index, &nearest_point_index]
(size_t nearby_point_index) {
if (best_nearby_point_index == none) {
// The first point found starts both, as the first of the collected ones did.
best_nearby_point_index = nearest_point_index = nearby_point_index;
}
std::vector<size_t> nearby_points_indices = find_nearby_points(*layers[layer_idx].points_tree, projected_position,
max_distance);
if (nearby_points_indices.empty()) {
return {};
}
size_t best_nearby_point_index = nearby_points_indices[0];
size_t nearest_point_index = nearby_points_indices[0];
// Now find best nearby point, nearest point, and corresponding indices
for (const size_t &nearby_point_index : nearby_points_indices) {
const SeamCandidate &point = layers[layer_idx].points[nearby_point_index];
if (point.perimeter.finalized) {
return; // skip over finalized perimeters, try to find some that is not finalized
continue; // skip over finalized perimeters, try to find some that is not finalized
}
if (comparator.is_first_better(point, layers[layer_idx].points[best_nearby_point_index],
projected_position.head<2>())
@@ -1237,10 +1236,6 @@ std::optional<std::pair<size_t, size_t>> SeamPlacer::find_next_seam_in_layer(
|| layers[layer_idx].points[nearest_point_index].perimeter.finalized) {
nearest_point_index = nearby_point_index;
}
});
if (best_nearby_point_index == none) {
return {};
}
const SeamCandidate &best_nearby_point = layers[layer_idx].points[best_nearby_point_index];
-30
View File
@@ -318,36 +318,6 @@ std::vector<size_t> find_nearby_points(const KDTreeIndirectType &kdtree, const P
return visitor.result;
}
// Visits the points within max_distance of center, in the order find_nearby_points() would collect them, and hands
// each of them to `visitor_fn` instead of returning them all: a search over a dense set spends more on collecting the
// points into a vector than on the search itself, and its caller usually keeps only a few of them.
template<typename KDTreeIndirectType, typename PointType, typename VisitorFn>
void visit_nearby_points(const KDTreeIndirectType &kdtree, const PointType &center,
const typename KDTreeIndirectType::CoordType &max_distance, VisitorFn visitor_fn)
{
using CoordType = typename KDTreeIndirectType::CoordType;
struct Visitor {
const KDTreeIndirectType &kdtree;
const PointType center;
const CoordType max_distance_squared;
VisitorFn visitor_fn;
unsigned int operator()(size_t idx, size_t dimension) {
auto dist = CoordType(0);
for (size_t i = 0; i < KDTreeIndirectType::NumDimensions; ++i) {
CoordType d = center[i] - kdtree.coordinate(idx, i);
dist += d * d;
}
if (dist < max_distance_squared)
visitor_fn(idx);
return kdtree.descent_mask(center[dimension], max_distance_squared, idx, dimension);
}
} visitor { kdtree, center, max_distance * max_distance, visitor_fn };
kdtree.visit(visitor);
}
template<typename KDTreeIndirectType, typename PointType>
std::vector<size_t> find_nearby_points(const KDTreeIndirectType &kdtree, const PointType &center,
const typename KDTreeIndirectType::CoordType& max_distance)
+1 -2
View File
@@ -99,11 +99,10 @@ void LayerRegion::slices_to_fill_surfaces_clipped()
by_surface[size_t(surface.surface_type)].emplace_back(&surface);
// Trim surfaces by the fill_boundaries.
this->fill_surfaces.surfaces.clear();
const Polygons fill_boundaries = to_polygons(this->fill_expolygons);
for (size_t surface_type = 0; surface_type < size_t(stCount); ++ surface_type) {
const SurfacesPtr &this_surfaces = by_surface[surface_type];
if (! this_surfaces.empty())
this->fill_surfaces.append(intersection_ex_by_piece(to_expolygons(this_surfaces), fill_boundaries), SurfaceType(surface_type));
this->fill_surfaces.append(intersection_ex(this_surfaces, this->fill_expolygons), SurfaceType(surface_type));
}
}
+72 -272
View File
@@ -22,7 +22,6 @@
#include "Surface.hpp"
#include "libslic3r.h"
#include <numeric>
#include <cmath>
#include <cstddef>
#include <list>
@@ -1363,15 +1362,10 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
}
#endif // MM_SEGMENTATION_DEBUG_TOP_BOTTOM
// When the upper surface of an object is occluded, it should no longer be considered the upper surface.
// Every (colour, layer) pair is trimmed on its own, so they all run at once: the painted faces of a finely
// textured part project hundreds of thousands of triangles onto one layer, which used to be trimmed serially.
// When the upper surface of an object is occluded, it should no longer be considered the upper surface
{
const size_t occluded_pairs = num_facets_states * layers.size();
tbb::parallel_for(tbb::blocked_range<size_t>(0, occluded_pairs), [&](const tbb::blocked_range<size_t> &range) {
for (size_t pair_idx = range.begin(); pair_idx < range.end(); ++pair_idx) {
const size_t extruder_idx = pair_idx / layers.size();
const size_t layer_idx = pair_idx % layers.size();
for (size_t extruder_idx = 0; extruder_idx < num_facets_states; ++extruder_idx) {
for (size_t layer_idx = 0; layer_idx < layers.size(); ++layer_idx) {
if (!top_raw[extruder_idx].empty() && !top_raw[extruder_idx][layer_idx].empty() && layer_idx + 1 < layers.size()) {
top_raw[extruder_idx][layer_idx] = diff(top_raw[extruder_idx][layer_idx], input_expolygons[layer_idx + 1]);
}
@@ -1379,7 +1373,7 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
bottom_raw[extruder_idx][layer_idx] = diff(bottom_raw[extruder_idx][layer_idx], input_expolygons[layer_idx - 1]);
}
}
});
}
}
std::vector<std::vector<ExPolygons>> triangles_by_color_bottom(num_facets_states);
@@ -1437,58 +1431,11 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
return out;
};
// Projects a painted top or bottom face `ex` of layer `layer_idx` onto the shell layers below or above it (in
// `shell_layers`, nearest first), one more perimeter in on each, stopping at the first layer where nothing is left.
// Only the slices within the deepest offset of `ex` (three times that with the miter joins) decide the result, so the
// work is done per tile of `ex`'s ExPolygons on the slices cut to the tile's box grown by that much: the same result, but
// each Clipper call stays the size of a tile rather than of a layer cut through a fine relief, and the tiles run in
// parallel.
const auto project_to_shells = [&input_expolygons](const ExPolygons &ex, size_t layer_idx, const std::vector<size_t> &shell_layers,
const LayerColorStat &stat, ShellProjections &dst) {
std::vector<float> offsets(shell_layers.size());
float offset = 0.f;
for (size_t i = 0; i < shell_layers.size(); ++i) {
//BBS: offset width should be 2*spacing to avoid too narrow area which has overlap of wall line
offset -= (stat.extrusion_spacing + stat.extrusion_width);
offsets[i] = offset;
}
if (offsets.empty())
return;
const coord_t reach = coord_t(std::ceil(DefaultMiterLimit * std::abs(offsets.back()))) + 10 * SCALED_EPSILON;
const std::vector<ClipperUtils::ExPolygonsTile> tiles = ClipperUtils::tile_expolygons(ex, 16);
// [shell layer][tile]
std::vector<std::vector<ExPolygons>> shells(shell_layers.size(), std::vector<ExPolygons>(tiles.size()));
tbb::parallel_for(size_t(0), tiles.size(), [&](size_t tile_idx) {
const ClipperUtils::ExPolygonsTile &tile = tiles[tile_idx];
const BoundingBox bbox = tile.bbox.inflated(reach);
ExPolygons tile_ex;
tile_ex.reserve(tile.members.size());
for (size_t i : tile.members)
tile_ex.emplace_back(ex[i]);
Polygons layer_slices_trimmed = ClipperUtils::clip_clipper_polygons_with_subject_bbox(input_expolygons[layer_idx], bbox);
for (size_t i = 0; i < shell_layers.size() && ! layer_slices_trimmed.empty(); ++i) {
const ExPolygons trimmed = intersection_ex(layer_slices_trimmed, ClipperUtils::clip_clipper_polygons_with_subject_bbox(input_expolygons[shell_layers[i]], bbox));
shells[i][tile_idx] = opening_ex(intersection_ex(tile_ex, offset_ex(trimmed, offsets[i])), stat.small_region_threshold);
layer_slices_trimmed = to_polygons(trimmed);
}
});
for (size_t i = 0; i < shell_layers.size(); ++i) {
ExPolygons shell;
for (ExPolygons &tile_shell : shells[i])
append(shell, std::move(tile_shell));
if (shell.empty())
break;
dst.emplace_back(shell_layers[i], std::move(shell));
}
};
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&num_layers, &num_facets_states, &layer_color_stat, &top_raw, &triangles_by_color_top,
&throw_on_cancel_callback, &bottom_raw, &triangles_by_color_bottom, &project_to_shells,
&throw_on_cancel_callback, &input_expolygons, &bottom_raw, &triangles_by_color_bottom,
&shell_triangles_by_color_top, &shell_triangles_by_color_bottom](const tbb::blocked_range<size_t> &range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
// Each colour writes only its own vectors, so the colours run in parallel: a painted top or bottom face
// projects onto a single layer, which otherwise did all of its colours on one thread.
tbb::parallel_for(size_t(0), size_t(num_facets_states), [&](size_t color_idx) {
for (size_t color_idx = 0; color_idx < num_facets_states; ++color_idx) {
throw_on_cancel_callback();
LayerColorStat stat = layer_color_stat(layer_idx, color_idx);
if (std::vector<Polygons> &top = top_raw[color_idx]; ! top.empty() && ! top[layer_idx].empty())
@@ -1497,10 +1444,18 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
top_ex = opening_ex(top_ex, stat.small_region_threshold);
if (! top_ex.empty()) {
append(triangles_by_color_top[color_idx][layer_idx], top_ex);
std::vector<size_t> shell_layers;
for (int last_idx = int(layer_idx) - 1; last_idx > std::max(int(layer_idx - stat.top_shell_layers), int(0)); --last_idx)
shell_layers.emplace_back(size_t(last_idx));
project_to_shells(top_ex, layer_idx, shell_layers, stat, shell_triangles_by_color_top[color_idx][layer_idx]);
float offset = 0.f;
ExPolygons layer_slices_trimmed = input_expolygons[layer_idx];
for (int last_idx = int(layer_idx) - 1; last_idx > std::max(int(layer_idx - stat.top_shell_layers), int(0)); --last_idx) {
//BBS: offset width should be 2*spacing to avoid too narrow area which has overlap of wall line
//offset -= stat.extrusion_width ;
offset -= (stat.extrusion_spacing + stat.extrusion_width);
layer_slices_trimmed = intersection_ex(layer_slices_trimmed, input_expolygons[last_idx]);
ExPolygons last = opening_ex(intersection_ex(top_ex, offset_ex(layer_slices_trimmed, offset)), stat.small_region_threshold);
if (last.empty())
break;
shell_triangles_by_color_top[color_idx][layer_idx].emplace_back(size_t(last_idx), std::move(last));
}
}
}
if (std::vector<Polygons> &bottom = bottom_raw[color_idx]; ! bottom.empty() && ! bottom[layer_idx].empty())
@@ -1509,13 +1464,21 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
bottom_ex = opening_ex(bottom_ex, stat.small_region_threshold);
if (! bottom_ex.empty()) {
append(triangles_by_color_bottom[color_idx][layer_idx], bottom_ex);
std::vector<size_t> shell_layers;
for (size_t last_idx = layer_idx + 1; last_idx < std::min(layer_idx + stat.bottom_shell_layers, num_layers); ++last_idx)
shell_layers.emplace_back(last_idx);
project_to_shells(bottom_ex, layer_idx, shell_layers, stat, shell_triangles_by_color_bottom[color_idx][layer_idx]);
float offset = 0.f;
ExPolygons layer_slices_trimmed = input_expolygons[layer_idx];
for (size_t last_idx = layer_idx + 1; last_idx < std::min(layer_idx + stat.bottom_shell_layers, num_layers); ++last_idx) {
//BBS: offset width should be 2*spacing to avoid too narrow area which has overlap of wall line
//offset -= stat.extrusion_width;
offset -= (stat.extrusion_spacing + stat.extrusion_width);
layer_slices_trimmed = intersection_ex(layer_slices_trimmed, input_expolygons[last_idx]);
ExPolygons last = opening_ex(intersection_ex(bottom_ex, offset_ex(layer_slices_trimmed, offset)), stat.small_region_threshold);
if (last.empty())
break;
shell_triangles_by_color_bottom[color_idx][layer_idx].emplace_back(last_idx, std::move(last));
}
}
}
});
}
}
});
@@ -1536,23 +1499,20 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
&shell_top_by_layer, &shell_bottom_by_layer](const tbb::blocked_range<size_t> &range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) {
throw_on_cancel_callback();
// The per-colour unions below are independent of each other, so they run in parallel (a painted top or
// bottom face puts all of its colours on one layer); whatever combines the colours stays in colour order.
const auto merge_colour_union = [&](size_t color_idx) {
ExPolygons painted_exploys;
for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx) {
auto &self = triangles_by_color_merged[color_idx][layer_idx];
append(self, std::move(triangles_by_color_bottom[color_idx][layer_idx]));
append(self, std::move(triangles_by_color_top[color_idx][layer_idx]));
self = union_ex(self);
};
tbb::parallel_for(size_t(0), triangles_by_color_merged.size(), merge_colour_union);
ExPolygons painted_exploys;
for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx)
append(painted_exploys, triangles_by_color_merged[color_idx][layer_idx]);
append(painted_exploys, self);
}
painted_exploys = union_ex(painted_exploys);
//BBS: merge the top and bottom shell layers
tbb::parallel_for(size_t(0), triangles_by_color_merged.size(), [&](size_t color_idx) {
for (size_t color_idx = 0; color_idx < triangles_by_color_merged.size(); ++color_idx) {
auto &self = triangles_by_color_merged[color_idx][layer_idx];
auto top_area = diff_ex(union_ex(shell_top_by_layer[color_idx][layer_idx]), painted_exploys);
@@ -1561,7 +1521,7 @@ static inline std::vector<std::vector<ExPolygons>> segmentation_top_and_bottom_l
append(self, top_area);
append(self, bottom_area);
self = union_ex(self);
});
}
// Trim one region by the other if some of the regions overlap.
ExPolygons painted_regions;
for (size_t color_idx = 1; color_idx < triangles_by_color_merged.size(); ++color_idx) {
@@ -1928,69 +1888,7 @@ static void remove_multiple_edges_in_vertices(MMU_Graph &graph, const std::vecto
}
}
// Finds the islands (layer ExPolygons) a region piece overlaps. A top or bottom region is projected from the neighbouring
// layers and may reach past the island it belongs to, or over several islands.
class IslandLocator
{
public:
explicit IslandLocator(const ExPolygons &islands) : m_islands(islands)
{
m_bboxes.reserve(islands.size());
for (const ExPolygon &island : islands) {
m_bboxes.emplace_back(get_extents(island));
m_extent.merge(m_bboxes.back());
}
if (!m_extent.defined)
return;
const Point size = m_extent.size();
m_cell_w = std::max<coord_t>(1, size.x() / GRID + 1);
m_cell_h = std::max<coord_t>(1, size.y() / GRID + 1);
m_grid.assign(GRID * GRID, {});
for (size_t i = 0; i < m_bboxes.size(); ++i)
for_cells(m_bboxes[i], [&](int cell) { m_grid[cell].emplace_back(i); });
}
void find(const ExPolygon &piece, std::vector<size_t> &out) const
{
out.clear();
const BoundingBox bbox = get_extents(piece);
if (!m_extent.defined || !m_extent.overlap(bbox))
return;
for_cells(bbox, [&](int cell) {
for (size_t i : m_grid[cell])
if (m_bboxes[i].overlap(bbox))
out.emplace_back(i);
});
sort_remove_duplicates(out);
if (out.size() > 1)
out.erase(std::remove_if(out.begin(), out.end(), [&](size_t i) {
const BoundingBox common(m_bboxes[i].min.cwiseMax(bbox.min), m_bboxes[i].max.cwiseMin(bbox.max));
return intersection(ClipperUtils::clip_clipper_polygons_with_subject_bbox(piece, common.inflated(SCALED_EPSILON)),
ClipperUtils::clip_clipper_polygons_with_subject_bbox(m_islands[i], common.inflated(SCALED_EPSILON))).empty();
}), out.end());
}
private:
static constexpr int GRID = 64;
template<typename Fn> void for_cells(const BoundingBox &bb, Fn &&fn) const
{
const int x0 = std::clamp(int((bb.min.x() - m_extent.min.x()) / m_cell_w), 0, GRID - 1), x1 = std::clamp(int((bb.max.x() - m_extent.min.x()) / m_cell_w), 0, GRID - 1);
const int y0 = std::clamp(int((bb.min.y() - m_extent.min.y()) / m_cell_h), 0, GRID - 1), y1 = std::clamp(int((bb.max.y() - m_extent.min.y()) / m_cell_h), 0, GRID - 1);
for (int y = y0; y <= y1; ++y)
for (int x = x0; x <= x1; ++x)
fn(y * GRID + x);
}
const ExPolygons &m_islands;
std::vector<BoundingBox> m_bboxes;
BoundingBox m_extent;
coord_t m_cell_w = 1, m_cell_h = 1;
std::vector<std::vector<size_t>> m_grid;
};
static std::vector<std::vector<ExPolygons>> merge_segmented_layers(const std::vector<ExPolygons> &input_expolygons,
const std::vector<std::vector<ExPolygons>> &segmented_regions,
static std::vector<std::vector<ExPolygons>> merge_segmented_layers(const std::vector<std::vector<ExPolygons>> &segmented_regions,
std::vector<std::vector<ExPolygons>> &&top_and_bottom_layers,
const size_t num_facets_states,
const std::function<void()> &throw_on_cancel_callback)
@@ -2001,91 +1899,33 @@ static std::vector<std::vector<ExPolygons>> merge_segmented_layers(const std::ve
assert(!top_and_bottom_layers.size() || num_facets_states == top_and_bottom_layers.size());
BOOST_LOG_TRIVIAL(debug) << "Print object segmentation - Merging segmented layers in parallel - Begin";
// Every region of a layer is merged together with the regions of the islands it overlaps, and the islands are further
// apart than the dimple removal below reaches, so this gives the same result as merging the layer at once. On a layer
// cut through a fine relief every region shares thousands of hole contours with every other, and Clipper, splitting
// and re-linking one huge polygon over and over, took anything up to half an hour for a layer; per island each operation
// stays the size of the island, and the islands run in parallel.
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&](const tbb::blocked_range<size_t> &range) {
tbb::parallel_for(tbb::blocked_range<size_t>(0, num_layers), [&segmented_regions, &top_and_bottom_layers, &segmented_regions_merged, &num_facets_states, &throw_on_cancel_callback](const tbb::blocked_range<size_t> &range) {
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) {
assert(segmented_regions[layer_idx].size() == num_facets_states);
throw_on_cancel_callback();
// Group the islands joined by a region overlapping several of them; the last group takes the regions lying
// outside every island.
const ExPolygons &islands = input_expolygons[layer_idx];
const IslandLocator locator(islands);
std::vector<size_t> parent(islands.size() + 1);
std::iota(parent.begin(), parent.end(), 0);
const auto root = [&parent](size_t i) {
while (parent[i] != i)
i = parent[i] = parent[parent[i]];
return i;
};
// Islands of every piece: side regions of colours 1.., then top/bottom regions of colours 0..
std::vector<const ExPolygon *> pieces;
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id)
for (const ExPolygon &piece : segmented_regions[layer_idx][extruder_id])
pieces.emplace_back(&piece);
if (!top_and_bottom_layers.empty())
for (size_t color_idx = 0; color_idx < num_facets_states; ++color_idx)
for (const ExPolygon &piece : top_and_bottom_layers[color_idx][layer_idx])
pieces.emplace_back(&piece);
std::vector<std::vector<size_t>> overlapped(pieces.size());
tbb::parallel_for(size_t(0), pieces.size(), [&](size_t i) { locator.find(*pieces[i], overlapped[i]); });
std::vector<size_t> piece_island(pieces.size());
for (size_t i = 0; i < pieces.size(); ++i) {
piece_island[i] = overlapped[i].empty() ? islands.size() : overlapped[i].front();
for (size_t island : overlapped[i])
parent[root(island)] = root(piece_island[i]);
}
std::vector<size_t> bucket_of(parent.size(), size_t(-1));
size_t num_buckets = 0;
for (size_t i = 0; i < parent.size(); ++i)
if (size_t &b = bucket_of[root(i)]; b == size_t(-1))
b = num_buckets++;
// [bucket][colour]
std::vector<std::vector<ExPolygons>> sides(num_buckets, std::vector<ExPolygons>(num_facets_states));
std::vector<std::vector<ExPolygons>> tops(num_buckets, std::vector<ExPolygons>(num_facets_states));
size_t piece_idx = 0;
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id)
for (const ExPolygon &piece : segmented_regions[layer_idx][extruder_id])
sides[bucket_of[root(piece_island[piece_idx++])]][extruder_id].emplace_back(piece);
if (!top_and_bottom_layers.empty())
for (size_t color_idx = 0; color_idx < num_facets_states; ++color_idx)
for (const ExPolygon &piece : top_and_bottom_layers[color_idx][layer_idx])
tops[bucket_of[root(piece_island[piece_idx++])]][color_idx].emplace_back(piece);
// Side regions minus the top/bottom regions of every colour.
std::vector<std::vector<ExPolygons>> merged(num_buckets, std::vector<ExPolygons>(num_facets_states));
tbb::parallel_for(size_t(0), num_buckets, [&](size_t bucket) {
Polygons tops_all;
for (const ExPolygons &t : tops[bucket])
polygons_append(tops_all, t);
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id)
if (!sides[bucket][extruder_id].empty())
merged[bucket][extruder_id] = tops_all.empty() ? std::move(sides[bucket][extruder_id]) :
diff_ex_by_piece(sides[bucket][extruder_id], tops_all);
});
// Then this colour's top/bottom regions, with the dimples removed (#7235) when the layer has side regions left.
// Zero is skipped because it is the default color of the volume
for (size_t extruder_id = 1; extruder_id < num_facets_states; ++extruder_id) {
if (top_and_bottom_layers.empty() || top_and_bottom_layers[extruder_id][layer_idx].empty()) {
for (size_t bucket = 0; bucket < num_buckets; ++bucket)
append(segmented_regions_merged[layer_idx][extruder_id - 1], std::move(merged[bucket][extruder_id]));
continue;
throw_on_cancel_callback();
if (!segmented_regions[layer_idx][extruder_id].empty()) {
ExPolygons segmented_regions_trimmed = segmented_regions[layer_idx][extruder_id];
if (!top_and_bottom_layers.empty()) {
for (const std::vector<ExPolygons> &top_and_bottom_by_extruder : top_and_bottom_layers) {
if (!top_and_bottom_by_extruder[layer_idx].empty() && !segmented_regions_trimmed.empty()) {
segmented_regions_trimmed = diff_ex(segmented_regions_trimmed, top_and_bottom_by_extruder[layer_idx]);
}
}
}
segmented_regions_merged[layer_idx][extruder_id - 1] = std::move(segmented_regions_trimmed);
}
if (!top_and_bottom_layers.empty() && !top_and_bottom_layers[extruder_id][layer_idx].empty()) {
bool was_top_and_bottom_empty = segmented_regions_merged[layer_idx][extruder_id - 1].empty();
append(segmented_regions_merged[layer_idx][extruder_id - 1], top_and_bottom_layers[extruder_id][layer_idx]);
// Remove dimples (#7235) appearing after merging side segmentation of the model with tops and bottoms painted layers.
if (!was_top_and_bottom_empty)
segmented_regions_merged[layer_idx][extruder_id - 1] = offset2_ex(union_ex(segmented_regions_merged[layer_idx][extruder_id - 1]), float(SCALED_EPSILON), -float(SCALED_EPSILON));
}
bool was_top_and_bottom_empty = true;
for (size_t bucket = 0; bucket < num_buckets && was_top_and_bottom_empty; ++bucket)
was_top_and_bottom_empty = merged[bucket][extruder_id].empty();
tbb::parallel_for(size_t(0), num_buckets, [&](size_t bucket) {
ExPolygons &region = merged[bucket][extruder_id];
append(region, tops[bucket][extruder_id]);
if (!was_top_and_bottom_empty && !region.empty())
region = offset2_ex(union_ex(region), float(SCALED_EPSILON), -float(SCALED_EPSILON));
});
for (size_t bucket = 0; bucket < num_buckets; ++bucket)
append(segmented_regions_merged[layer_idx][extruder_id - 1], std::move(merged[bucket][extruder_id]));
}
}
}); // end of parallel_for
@@ -2373,56 +2213,16 @@ std::vector<std::vector<ExPolygons>> segmentation_by_painting(const PrintObject
assert(!color_poly.empty());
assert(!color_poly.front().empty());
// Each island (an ExPolygon with its holes) is segmented on its own. Any point of an island is closer to
// that island's contours than to any other island's - the way out crosses its own boundary first - so its
// Voronoi cells, and with them its colour regions, depend on nothing else. A layer cut through a fine relief
// has thousands of islands, and one Voronoi diagram over all of them degenerated into overlapping regions
// that every boolean afterwards had to untangle. Per island the diagrams stay small and the islands run in
// parallel; an island in a single colour needs no diagram at all.
const ExPolygons &islands = input_expolygons[layer_idx];
std::vector<std::pair<size_t, size_t>> island_contours(islands.size()); // [first, last) into color_poly
{
// The same order EdgeGrid::Grid::create() lists the contours in, and so colorize_contours().
size_t idx = 0;
for (size_t island_idx = 0; island_idx < islands.size(); ++island_idx) {
const size_t first = idx;
if (!islands[island_idx].contour.empty())
++idx;
for (const Polygon &hole : islands[island_idx].holes)
if (!hole.empty())
++idx;
island_contours[island_idx] = {first, idx};
}
assert(idx == color_poly.size());
if (has_layer_only_one_color(color_poly)) {
// If the whole layer is painted using the same color, it is not needed to construct a Voronoi diagram for the segmentation of this layer.
segmented_regions[layer_idx][size_t(color_poly.front().front().color)] = input_expolygons[layer_idx];
} else {
MMU_Graph graph = build_graph(layer_idx, color_poly);
remove_multiple_edges_in_vertices(graph, color_poly);
graph.remove_nodes_with_one_arc();
segmented_regions[layer_idx] = extract_colored_segments(graph, num_facets_states);
//segmented_regions[layer_idx] = extract_colored_segments(color_poly, num_extruders, layer_idx);
}
std::vector<std::vector<ExPolygons>> island_regions(islands.size());
tbb::parallel_for(size_t(0), islands.size(), [&](size_t island_idx) {
const auto [first, last] = island_contours[island_idx];
if (first == last)
return;
const std::vector<ColoredLines> island_poly(color_poly.begin() + first, color_poly.begin() + last);
std::vector<ExPolygons> &regions = island_regions[island_idx];
if (has_layer_only_one_color(island_poly)) {
regions.assign(num_facets_states, ExPolygons());
regions[size_t(island_poly.front().front().color)].emplace_back(islands[island_idx]);
} else {
MMU_Graph graph = build_graph(layer_idx, island_poly);
remove_multiple_edges_in_vertices(graph, island_poly);
graph.remove_nodes_with_one_arc();
regions = extract_colored_segments(graph, num_facets_states);
// The faces of one colour tile it without overlapping; merged here, where an island is small,
// every later boolean gets a few regions instead of thousands of faces sharing their edges. An
// island with many holes keeps its faces: merged, each colour would be one region with thousands
// of holes, and subtracting from that is far slower than from the faces one at a time.
if (island_poly.size() <= 64)
for (ExPolygons &faces : regions)
if (faces.size() > 1)
faces = union_ex(faces);
}
});
for (std::vector<ExPolygons> &regions : island_regions)
for (size_t color_idx = 0; color_idx < regions.size(); ++color_idx)
append(segmented_regions[layer_idx][color_idx], std::move(regions[color_idx]));
#ifdef MM_SEGMENTATION_DEBUG_REGIONS
export_regions_to_svg(debug_out_path("3-mm-regions-sides-%d-%d.svg", layer_idx, iRun), segmented_regions[layer_idx], input_expolygons[layer_idx]);
@@ -2445,7 +2245,7 @@ std::vector<std::vector<ExPolygons>> segmentation_by_painting(const PrintObject
throw_on_cancel_callback();
}
std::vector<std::vector<ExPolygons>> segmented_regions_merged = merge_segmented_layers(input_expolygons, segmented_regions, std::move(top_and_bottom_layers), num_facets_states, throw_on_cancel_callback);
std::vector<std::vector<ExPolygons>> segmented_regions_merged = merge_segmented_layers(segmented_regions, std::move(top_and_bottom_layers), num_facets_states, throw_on_cancel_callback);
throw_on_cancel_callback();
#ifdef MM_SEGMENTATION_DEBUG_REGIONS
+2 -6
View File
@@ -23,15 +23,11 @@ public:
MultiPoint() {}
MultiPoint(const MultiPoint &other) : points(other.points) {}
MultiPoint(MultiPoint &&other) noexcept : points(std::move(other.points)) {}
MultiPoint(MultiPoint &&other) : points(std::move(other.points)) {}
MultiPoint(std::initializer_list<Point> list) : points(list) {}
explicit MultiPoint(const Points &_points) : points(_points) {}
// Without it, the derived classes' move constructors passing std::move(points) here copied them, which
// also means a moved-from Polygon or Polyline is now really empty where it used to silently keep its
// points: a use-after-move anywhere in the tree that happened to work before now sees nothing.
explicit MultiPoint(Points &&_points) noexcept : points(std::move(_points)) {}
MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; }
MultiPoint& operator=(MultiPoint &&other) noexcept { points = std::move(other.points); return *this; }
MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; }
virtual ~MultiPoint() = default;
void scale(double factor);
void scale(double factor_x, double factor_y);
+401 -426
View File
@@ -32,8 +32,6 @@
#include <tuple>
#include <unordered_set>
#include <thread>
#include <tbb/blocked_range.h>
#include <tbb/parallel_for.h>
#include <vector>
#include "libslic3r.h"
#include <utility>
@@ -2554,490 +2552,467 @@ void PerimeterGenerator::process_arachne()
const bool only_one_wall_first_layer = this->config->only_one_wall_first_layer && has_bottom_shell_layers(*this->config);
// we need to process each island separately because we might have different
// extra perimeters for each one
// Each island is independent up to its outputs, so they are generated in parallel - a layer split into thousands
// of islands (e.g. by colour painting) otherwise ran on one thread - and the outputs are then committed in the
// original island order, which is what the extra overhang perimeters (applied to the last island's loops and to
// all fill surfaces so far) depend on.
struct ArachneSurfaceResult
{
ExtrusionEntityCollection loops;
bool has_loops = false;
ExPolygons infill;
ExPolygons no_overlap;
};
std::vector<ArachneSurfaceResult> results(all_surfaces.size());
tbb::parallel_for(tbb::blocked_range<size_t>(0, all_surfaces.size()), [&](const tbb::blocked_range<size_t> &range) {
for (size_t surface_idx = range.begin(); surface_idx < range.end(); ++surface_idx) {
const Surface &surface = all_surfaces[surface_idx];
ArachneSurfaceResult &result = results[surface_idx];
coord_t bead_width_0 = ext_perimeter_spacing;
// detect how many perimeters must be generated for this island
int loop_number = this->config->wall_loops + surface.extra_perimeters - 1; // 0-indexed loops
int sparse_infill_density = this->config->sparse_infill_density.value;
if (this->config->alternate_extra_wall && this->layer_id % 2 == 1 && !m_spiral_vase && sparse_infill_density > 0) // add alternating extra wall
loop_number++;
for (const Surface& surface : all_surfaces) {
coord_t bead_width_0 = ext_perimeter_spacing;
// detect how many perimeters must be generated for this island
int loop_number = this->config->wall_loops + surface.extra_perimeters - 1; // 0-indexed loops
int sparse_infill_density = this->config->sparse_infill_density.value;
if (this->config->alternate_extra_wall && this->layer_id % 2 == 1 && !m_spiral_vase && sparse_infill_density > 0) // add alternating extra wall
loop_number++;
// Set the bottommost layer to be one wall
const bool is_bottom_layer = (this->layer_id == object_config->raft_layers) ? true : false;
if (is_bottom_layer && only_one_wall_first_layer)
loop_number = 0;
// Set the bottommost layer to be one wall
const bool is_bottom_layer = (this->layer_id == object_config->raft_layers) ? true : false;
if (is_bottom_layer && only_one_wall_first_layer)
loop_number = 0;
// Orca: set the topmost layer to be one wall according to the config
const bool is_topmost_layer = (this->upper_slices == nullptr) ? true : false;
if (is_topmost_layer && loop_number > 0 && only_one_wall_top)
loop_number = 0;
// Orca: set the topmost layer to be one wall according to the config
const bool is_topmost_layer = (this->upper_slices == nullptr) ? true : false;
if (is_topmost_layer && loop_number > 0 && only_one_wall_top)
loop_number = 0;
auto apply_precise_outer_wall = config->precise_outer_wall && config->wall_sequence == WallSequence::InnerOuter;
// Orca: properly adjust offset for the outer wall if precise_outer_wall is enabled.
ExPolygons last = offset_ex(surface.expolygon.simplify_p(surface_simplify_resolution),
apply_precise_outer_wall? -float(ext_perimeter_width - ext_perimeter_spacing )
: -float(ext_perimeter_width / 2. - ext_perimeter_spacing / 2.));
auto apply_precise_outer_wall = config->precise_outer_wall && config->wall_sequence == WallSequence::InnerOuter;
// Orca: properly adjust offset for the outer wall if precise_outer_wall is enabled.
ExPolygons last = offset_ex(surface.expolygon.simplify_p(surface_simplify_resolution),
apply_precise_outer_wall? -float(ext_perimeter_width - ext_perimeter_spacing )
: -float(ext_perimeter_width / 2. - ext_perimeter_spacing / 2.));
Arachne::WallToolPathsParams input_params = Arachne::make_paths_params(this->layer_id, *object_config, *print_config);
// Set params is_top_or_bottom_layer for adjusting short-wall removal sensitivity.
input_params.is_top_or_bottom_layer = (is_bottom_layer || is_topmost_layer) ? true : false;
Arachne::WallToolPathsParams input_params = Arachne::make_paths_params(this->layer_id, *object_config, *print_config);
// Set params is_top_or_bottom_layer for adjusting short-wall removal sensitivity.
input_params.is_top_or_bottom_layer = (is_bottom_layer || is_topmost_layer) ? true : false;
coord_t wall_0_inset = 0;
if (apply_precise_outer_wall)
wall_0_inset = -coord_t(ext_perimeter_width / 2 - ext_perimeter_spacing / 2);
coord_t wall_0_inset = 0;
if (apply_precise_outer_wall)
wall_0_inset = -coord_t(ext_perimeter_width / 2 - ext_perimeter_spacing / 2);
//PS: One wall top surface for Arachne
ExPolygons top_expolygons;
// Calculate how many inner loops remain when TopSurfaces is selected.
const int inner_loop_number = (only_one_wall_top && upper_slices != nullptr) ? loop_number - 1 : -1;
//PS: One wall top surface for Arachne
ExPolygons top_expolygons;
// Calculate how many inner loops remain when TopSurfaces is selected.
const int inner_loop_number = (only_one_wall_top && upper_slices != nullptr) ? loop_number - 1 : -1;
// Set one perimeter when TopSurfaces is selected.
if (only_one_wall_top && loop_number > 0)
loop_number = 0;
// Set one perimeter when TopSurfaces is selected.
if (only_one_wall_top && loop_number > 0)
loop_number = 0;
Arachne::WallToolPathsParams input_params_tmp = input_params;
Arachne::WallToolPathsParams input_params_tmp = input_params;
Polygons last_p = to_polygons(last);
Arachne::WallToolPaths wallToolPaths(last_p, bead_width_0, perimeter_spacing, coord_t(loop_number + 1),
wall_0_inset, layer_height, input_params_tmp);
std::vector<Arachne::VariableWidthLines> perimeters = wallToolPaths.getToolPaths();
ExPolygons infill_contour = union_ex(wallToolPaths.getInnerContour());
Polygons last_p = to_polygons(last);
Arachne::WallToolPaths wallToolPaths(last_p, bead_width_0, perimeter_spacing, coord_t(loop_number + 1),
wall_0_inset, layer_height, input_params_tmp);
std::vector<Arachne::VariableWidthLines> perimeters = wallToolPaths.getToolPaths();
ExPolygons infill_contour = union_ex(wallToolPaths.getInnerContour());
// Check if there are some remaining perimeters to generate (the number of perimeters
// is greater than one together with enabled the single perimeter on top surface feature).
if (inner_loop_number >= 0) {
assert(upper_slices != nullptr);
// Check if there are some remaining perimeters to generate (the number of perimeters
// is greater than one together with enabled the single perimeter on top surface feature).
if (inner_loop_number >= 0) {
assert(upper_slices != nullptr);
coord_t perimeter_width = this->perimeter_flow.scaled_width();
coord_t perimeter_width = this->perimeter_flow.scaled_width();
// Filter out areas that are too thin and expand top surface polygons a bit to hide the wall line.
// ORCA: skip if the top surface area is smaller than "min_width_top_surface"
const float top_surface_min_width = std::max<float>(float(ext_perimeter_spacing) / 4.f + scaled<float>(0.00001), float(scale_(config->min_width_top_surface.get_abs_value(unscale_(perimeter_width)))) / 4.f);
// Filter out areas that are too thin and expand top surface polygons a bit to hide the wall line.
// ORCA: skip if the top surface area is smaller than "min_width_top_surface"
const float top_surface_min_width = std::max<float>(float(ext_perimeter_spacing) / 4.f + scaled<float>(0.00001), float(scale_(config->min_width_top_surface.get_abs_value(unscale_(perimeter_width)))) / 4.f);
// Get top ExPolygons from the given contour. uncovered reports whether the upper layer leaves any of the
// contour uncovered, before bridges and too thin areas are filtered out.
auto get_top_expolygons = [&](const ExPolygons &contour, bool &uncovered) {
// Contour bounding box.
BoundingBox contour_bbox = get_extents(contour);
contour_bbox.offset(SCALED_EPSILON);
// Get top ExPolygons from the given contour. uncovered reports whether the upper layer leaves any of the
// contour uncovered, before bridges and too thin areas are filtered out.
auto get_top_expolygons = [&](const ExPolygons &contour, bool &uncovered) {
// Contour bounding box.
BoundingBox contour_bbox = get_extents(contour);
contour_bbox.offset(SCALED_EPSILON);
Polygons upper_slices_clipped;
if (object_config->interface_shells) {
auto upper_slicer_same_region = to_expolygons(this->upper_slices_same_region->surfaces);
upper_slices_clipped = ClipperUtils::clip_clipper_polygons_with_subject_bbox(upper_slicer_same_region, contour_bbox);
} else
upper_slices_clipped = ClipperUtils::clip_clipper_polygons_with_subject_bbox(*upper_slices, contour_bbox);
Polygons upper_slices_clipped;
if (object_config->interface_shells) {
auto upper_slicer_same_region = to_expolygons(this->upper_slices_same_region->surfaces);
upper_slices_clipped = ClipperUtils::clip_clipper_polygons_with_subject_bbox(upper_slicer_same_region, contour_bbox);
} else
upper_slices_clipped = ClipperUtils::clip_clipper_polygons_with_subject_bbox(*upper_slices, contour_bbox);
ExPolygons top = diff_ex(contour, upper_slices_clipped);
uncovered = !top.empty();
if (top.empty())
return top;
ExPolygons top = diff_ex(contour, upper_slices_clipped);
uncovered = !top.empty();
if (top.empty())
return top;
if (lower_slices != nullptr) {
const float bridge_offset = float(std::max<coord_t>(ext_perimeter_spacing, perimeter_width));
const Polygons lower_slices_clipped = ClipperUtils::clip_clipper_polygons_with_subject_bbox(*lower_slices, contour_bbox);
const ExPolygons current_slices_bridges = offset_ex(diff_ex(top, lower_slices_clipped), bridge_offset);
if (lower_slices != nullptr) {
const float bridge_offset = float(std::max<coord_t>(ext_perimeter_spacing, perimeter_width));
const Polygons lower_slices_clipped = ClipperUtils::clip_clipper_polygons_with_subject_bbox(*lower_slices, contour_bbox);
const ExPolygons current_slices_bridges = offset_ex(diff_ex(top, lower_slices_clipped), bridge_offset);
// Remove bridges from top surface polygons.
top = diff_ex(top, current_slices_bridges);
}
// Shrink the polygon to remove the small areas, then expand it back out plus a maragin to hide the wall line a little.
// ORCA: Expand the polygon with half the perimeter width in addition to the contracted amount,
// not the full perimeter width as PS does, to enable thin lettering to print on the top surface without nozzle collisions
// due to thin lines being generated
top = offset2_ex(top, -top_surface_min_width, top_surface_min_width + float(perimeter_width * 0.85));
// Get final top ExPolygons (bridges were excluded above, so they stay walled).
return intersection_ex(top, contour);
};
// Walls with the full count, as generated when the single perimeter feature is disabled. Generated on first use.
std::vector<Arachne::VariableWidthLines> full_perimeters;
Polygons full_inner_contour;
bool full_perimeters_generated = false;
auto generate_full_perimeters = [&]() {
if (full_perimeters_generated)
return;
Arachne::WallToolPaths full_tool_paths(last_p, bead_width_0, perimeter_spacing, coord_t(inner_loop_number + 2), wall_0_inset, layer_height, input_params_tmp);
full_perimeters = full_tool_paths.getToolPaths();
full_inner_contour = full_tool_paths.getInnerContour();
full_perimeters_generated = true;
};
// ORCA: the single wall pass allows Arachne 2 beads across a wall, so it fills a wall narrower than 3 outer wall
// widths by widening both, where the full pass adds a middle bead. Over the top surface that is the intent;
// anywhere else it leaves no room for the inner walls. When the single wall pass's outer walls run away from
// the full pass's outside the top surface, take the full pass's outer walls and the area inside them instead.
// Walls closer than outer_wall_tolerance count as the same wall: a widened bead's centerline moves by half
// the width added, and only beads widened by more than twice the tolerance are looked for.
const coord_t outer_wall_tolerance = bead_width_0 / 10;
if (widest_bead(perimeters) > bead_width_0 + 2 * outer_wall_tolerance) {
// The single wall pass's inner contour where it widens no bead: inside nominal width outer walls.
const ExPolygons nominal_infill_contour = offset_ex(last, -float(bead_width_0 + wall_0_inset));
bool nominal_uncovered = false;
// Grown by an outer wall width to take in the outer walls bordering the top surface.
const ExPolygons top_zone = offset_ex(get_top_expolygons(nominal_infill_contour, nominal_uncovered), float(bead_width_0));
if (nominal_uncovered) {
generate_full_perimeters();
if (! full_perimeters.empty() && ! full_perimeters.front().empty() &&
length_off_reference(perimeters, full_perimeters.front(), top_zone, outer_wall_tolerance) > double(perimeter_width)) {
perimeters = { full_perimeters.front() };
infill_contour = diff_ex(nominal_infill_contour, walls_footprint(full_perimeters.front()), ApplySafetyOffset::Yes);
}
}
// Remove bridges from top surface polygons.
top = diff_ex(top, current_slices_bridges);
}
bool uncovered = false;
top_expolygons = get_top_expolygons(infill_contour, uncovered);
// Shrink the polygon to remove the small areas, then expand it back out plus a maragin to hide the wall line a little.
// ORCA: Expand the polygon with half the perimeter width in addition to the contracted amount,
// not the full perimeter width as PS does, to enable thin lettering to print on the top surface without nozzle collisions
// due to thin lines being generated
top = offset2_ex(top, -top_surface_min_width, top_surface_min_width + float(perimeter_width * 0.85));
if (uncovered) {
// ORCA: onion the real region (inside the outer wall) so the remaining walls follow the actual
// geometry, then cut away the parts over the top surface. Re-onioning the non-top complement
// instead - the fallback when there is no top fill - walls the top/non-top interface and rings
// top-surface islands with inner walls that don't exist when the feature is disabled.
const bool clip_walls_over_top = top_fill_replaces_inner_walls(*this->config);
const Polygons inner_region = to_polygons(offset_ex(clip_walls_over_top ? infill_contour
: diff_ex(infill_contour, top_expolygons),
wall_0_inset));
Arachne::WallToolPaths inner_wall_tool_paths(inner_region, perimeter_spacing, perimeter_spacing, coord_t(inner_loop_number + 1), 0, layer_height, input_params_tmp);
std::vector<Arachne::VariableWidthLines> inner_perimeters = inner_wall_tool_paths.getToolPaths();
// Get final top ExPolygons (bridges were excluded above, so they stay walled).
return intersection_ex(top, contour);
};
if (clip_walls_over_top) {
Polygons kept_over_top;
clip_inner_walls_over_top(inner_perimeters, top_expolygons, perimeter_width, kept_over_top);
// Route the top fill around the walls kept despite grazing the top.
if (! kept_over_top.empty())
top_expolygons = diff_ex(top_expolygons, kept_over_top);
}
// Walls with the full count, as generated when the single perimeter feature is disabled. Generated on first use.
std::vector<Arachne::VariableWidthLines> full_perimeters;
Polygons full_inner_contour;
bool full_perimeters_generated = false;
auto generate_full_perimeters = [&]() {
if (full_perimeters_generated)
return;
Arachne::WallToolPaths full_tool_paths(last_p, bead_width_0, perimeter_spacing, coord_t(inner_loop_number + 2), wall_0_inset, layer_height, input_params_tmp);
full_perimeters = full_tool_paths.getToolPaths();
full_inner_contour = full_tool_paths.getInnerContour();
full_perimeters_generated = true;
};
// Recalculate indexes of inner perimeters before merging them: they come after the single outer wall.
if (!perimeters.empty())
for (Arachne::VariableWidthLines &inner_perimeter : inner_perimeters)
for (Arachne::ExtrusionLine &el : inner_perimeter)
++el.inset_idx;
perimeters.insert(perimeters.end(), inner_perimeters.begin(), inner_perimeters.end());
infill_contour = union_ex(top_expolygons, inner_wall_tool_paths.getInnerContour());
} else {
// There is no top surface ExPolygon, so use the walls generated like when the single perimeter
// feature is disabled.
// ORCA: the single wall pass allows Arachne 2 beads across a wall, so it fills a wall narrower than 3 outer wall
// widths by widening both, where the full pass adds a middle bead. Over the top surface that is the intent;
// anywhere else it leaves no room for the inner walls. When the single wall pass's outer walls run away from
// the full pass's outside the top surface, take the full pass's outer walls and the area inside them instead.
// Walls closer than outer_wall_tolerance count as the same wall: a widened bead's centerline moves by half
// the width added, and only beads widened by more than twice the tolerance are looked for.
const coord_t outer_wall_tolerance = bead_width_0 / 10;
if (widest_bead(perimeters) > bead_width_0 + 2 * outer_wall_tolerance) {
// The single wall pass's inner contour where it widens no bead: inside nominal width outer walls.
const ExPolygons nominal_infill_contour = offset_ex(last, -float(bead_width_0 + wall_0_inset));
bool nominal_uncovered = false;
// Grown by an outer wall width to take in the outer walls bordering the top surface.
const ExPolygons top_zone = offset_ex(get_top_expolygons(nominal_infill_contour, nominal_uncovered), float(bead_width_0));
if (nominal_uncovered) {
generate_full_perimeters();
perimeters = std::move(full_perimeters);
infill_contour = union_ex(full_inner_contour);
if (! full_perimeters.empty() && ! full_perimeters.front().empty() &&
length_off_reference(perimeters, full_perimeters.front(), top_zone, outer_wall_tolerance) > double(perimeter_width)) {
perimeters = { full_perimeters.front() };
infill_contour = diff_ex(nominal_infill_contour, walls_footprint(full_perimeters.front()), ApplySafetyOffset::Yes);
}
}
}
//PS
loop_number = int(perimeters.size()) - 1;
bool uncovered = false;
top_expolygons = get_top_expolygons(infill_contour, uncovered);
#ifdef ARACHNE_DEBUG
{
static int iRun = 0;
export_perimeters_to_svg(debug_out_path("arachne-perimeters-%d-%d.svg", layer_id, iRun++), to_polygons(last), perimeters, union_ex(wallToolPaths.getInnerContour()));
if (uncovered) {
// ORCA: onion the real region (inside the outer wall) so the remaining walls follow the actual
// geometry, then cut away the parts over the top surface. Re-onioning the non-top complement
// instead - the fallback when there is no top fill - walls the top/non-top interface and rings
// top-surface islands with inner walls that don't exist when the feature is disabled.
const bool clip_walls_over_top = top_fill_replaces_inner_walls(*this->config);
const Polygons inner_region = to_polygons(offset_ex(clip_walls_over_top ? infill_contour
: diff_ex(infill_contour, top_expolygons),
wall_0_inset));
Arachne::WallToolPaths inner_wall_tool_paths(inner_region, perimeter_spacing, perimeter_spacing, coord_t(inner_loop_number + 1), 0, layer_height, input_params_tmp);
std::vector<Arachne::VariableWidthLines> inner_perimeters = inner_wall_tool_paths.getToolPaths();
if (clip_walls_over_top) {
Polygons kept_over_top;
clip_inner_walls_over_top(inner_perimeters, top_expolygons, perimeter_width, kept_over_top);
// Route the top fill around the walls kept despite grazing the top.
if (! kept_over_top.empty())
top_expolygons = diff_ex(top_expolygons, kept_over_top);
}
// Recalculate indexes of inner perimeters before merging them: they come after the single outer wall.
if (!perimeters.empty())
for (Arachne::VariableWidthLines &inner_perimeter : inner_perimeters)
for (Arachne::ExtrusionLine &el : inner_perimeter)
++el.inset_idx;
perimeters.insert(perimeters.end(), inner_perimeters.begin(), inner_perimeters.end());
infill_contour = union_ex(top_expolygons, inner_wall_tool_paths.getInnerContour());
} else {
// There is no top surface ExPolygon, so use the walls generated like when the single perimeter
// feature is disabled.
generate_full_perimeters();
perimeters = std::move(full_perimeters);
infill_contour = union_ex(full_inner_contour);
}
#endif
}
//PS
// All closed ExtrusionLine should have the same the first and the last point.
// But in rare cases, Arachne produce ExtrusionLine marked as closed but without
// equal the first and the last point.
assert([&perimeters = std::as_const(perimeters)]() -> bool {
for (const Arachne::VariableWidthLines& perimeter : perimeters)
for (const Arachne::ExtrusionLine& el : perimeter)
if (el.is_closed && el.junctions.front().p != el.junctions.back().p)
return false;
return true;
}());
loop_number = int(perimeters.size()) - 1;
int start_perimeter = int(perimeters.size()) - 1;
int end_perimeter = -1;
int direction = -1;
#ifdef ARACHNE_DEBUG
{
static int iRun = 0;
export_perimeters_to_svg(debug_out_path("arachne-perimeters-%d-%d.svg", layer_id, iRun++), to_polygons(last), perimeters, union_ex(wallToolPaths.getInnerContour()));
}
#endif
bool is_outer_wall_first =
this->config->wall_sequence == WallSequence::OuterInner ||
this->config->wall_sequence == WallSequence::InnerOuterInner;
// All closed ExtrusionLine should have the same the first and the last point.
// But in rare cases, Arachne produce ExtrusionLine marked as closed but without
// equal the first and the last point.
assert([&perimeters = std::as_const(perimeters)]() -> bool {
for (const Arachne::VariableWidthLines& perimeter : perimeters)
for (const Arachne::ExtrusionLine& el : perimeter)
if (el.is_closed && el.junctions.front().p != el.junctions.back().p)
return false;
return true;
}());
int start_perimeter = int(perimeters.size()) - 1;
int end_perimeter = -1;
int direction = -1;
bool is_outer_wall_first =
this->config->wall_sequence == WallSequence::OuterInner ||
this->config->wall_sequence == WallSequence::InnerOuterInner;
if (layer_id == 0){ // disable inner outer inner algorithm after the first layer
is_outer_wall_first =
this->config->wall_sequence == WallSequence::OuterInner;
}
if (is_outer_wall_first) {
start_perimeter = 0;
end_perimeter = int(perimeters.size());
direction = 1;
if (layer_id == 0){ // disable inner outer inner algorithm after the first layer
is_outer_wall_first =
this->config->wall_sequence == WallSequence::OuterInner;
}
if (is_outer_wall_first) {
start_perimeter = 0;
end_perimeter = int(perimeters.size());
direction = 1;
}
std::vector<Arachne::ExtrusionLine*> all_extrusions;
for (int perimeter_idx = start_perimeter; perimeter_idx != end_perimeter; perimeter_idx += direction) {
if (perimeters[perimeter_idx].empty())
continue;
for (Arachne::ExtrusionLine& wall : perimeters[perimeter_idx])
all_extrusions.emplace_back(&wall);
}
// Find topological order with constraints from extrusions_constrains.
std::vector<size_t> blocked(all_extrusions.size(), 0); // Value indicating how many extrusions it is blocking (preceding extrusions) an extrusion.
std::vector<std::vector<size_t>> blocking(all_extrusions.size()); // Each extrusion contains a vector of extrusions that are blocked by this extrusion.
std::unordered_map<const Arachne::ExtrusionLine*, size_t> map_extrusion_to_idx;
for (size_t idx = 0; idx < all_extrusions.size(); idx++)
map_extrusion_to_idx.emplace(all_extrusions[idx], idx);
auto extrusions_constrains = Arachne::WallToolPaths::getRegionOrder(all_extrusions, is_outer_wall_first);
for (auto [before, after] : extrusions_constrains) {
auto after_it = map_extrusion_to_idx.find(after);
++blocked[after_it->second];
blocking[map_extrusion_to_idx.find(before)->second].emplace_back(after_it->second);
}
std::vector<bool> processed(all_extrusions.size(), false); // Indicate that the extrusion was already processed.
Point current_position = all_extrusions.empty() ? Point::Zero() : all_extrusions.front()->junctions.front().p; // Some starting position.
std::vector<PerimeterGeneratorArachneExtrusion> ordered_extrusions; // To store our result in. At the end we'll std::swap.
ordered_extrusions.reserve(all_extrusions.size());
while (ordered_extrusions.size() < all_extrusions.size()) {
size_t best_candidate = 0;
double best_distance_sqr = std::numeric_limits<double>::max();
bool is_best_closed = false;
std::vector<size_t> available_candidates;
for (size_t candidate = 0; candidate < all_extrusions.size(); ++candidate) {
if (processed[candidate] || blocked[candidate])
continue; // Not a valid candidate.
available_candidates.push_back(candidate);
}
std::vector<Arachne::ExtrusionLine*> all_extrusions;
for (int perimeter_idx = start_perimeter; perimeter_idx != end_perimeter; perimeter_idx += direction) {
if (perimeters[perimeter_idx].empty())
std::sort(available_candidates.begin(), available_candidates.end(), [&all_extrusions](const size_t a_idx, const size_t b_idx) -> bool {
return all_extrusions[a_idx]->is_closed < all_extrusions[b_idx]->is_closed;
});
for (const size_t candidate_path_idx : available_candidates) {
auto& path = all_extrusions[candidate_path_idx];
if (path->junctions.empty()) { // No vertices in the path. Can't find the start position then or really plan it in. Put that at the end.
if (best_distance_sqr == std::numeric_limits<double>::max()) {
best_candidate = candidate_path_idx;
is_best_closed = path->is_closed;
}
continue;
for (Arachne::ExtrusionLine& wall : perimeters[perimeter_idx])
all_extrusions.emplace_back(&wall);
}
// Find topological order with constraints from extrusions_constrains.
std::vector<size_t> blocked(all_extrusions.size(), 0); // Value indicating how many extrusions it is blocking (preceding extrusions) an extrusion.
std::vector<std::vector<size_t>> blocking(all_extrusions.size()); // Each extrusion contains a vector of extrusions that are blocked by this extrusion.
std::unordered_map<const Arachne::ExtrusionLine*, size_t> map_extrusion_to_idx;
for (size_t idx = 0; idx < all_extrusions.size(); idx++)
map_extrusion_to_idx.emplace(all_extrusions[idx], idx);
auto extrusions_constrains = Arachne::WallToolPaths::getRegionOrder(all_extrusions, is_outer_wall_first);
for (auto [before, after] : extrusions_constrains) {
auto after_it = map_extrusion_to_idx.find(after);
++blocked[after_it->second];
blocking[map_extrusion_to_idx.find(before)->second].emplace_back(after_it->second);
}
std::vector<bool> processed(all_extrusions.size(), false); // Indicate that the extrusion was already processed.
Point current_position = all_extrusions.empty() ? Point::Zero() : all_extrusions.front()->junctions.front().p; // Some starting position.
std::vector<PerimeterGeneratorArachneExtrusion> ordered_extrusions; // To store our result in. At the end we'll std::swap.
ordered_extrusions.reserve(all_extrusions.size());
while (ordered_extrusions.size() < all_extrusions.size()) {
size_t best_candidate = 0;
double best_distance_sqr = std::numeric_limits<double>::max();
bool is_best_closed = false;
std::vector<size_t> available_candidates;
for (size_t candidate = 0; candidate < all_extrusions.size(); ++candidate) {
if (processed[candidate] || blocked[candidate])
continue; // Not a valid candidate.
available_candidates.push_back(candidate);
}
std::sort(available_candidates.begin(), available_candidates.end(), [&all_extrusions](const size_t a_idx, const size_t b_idx) -> bool {
return all_extrusions[a_idx]->is_closed < all_extrusions[b_idx]->is_closed;
});
for (const size_t candidate_path_idx : available_candidates) {
auto& path = all_extrusions[candidate_path_idx];
if (path->junctions.empty()) { // No vertices in the path. Can't find the start position then or really plan it in. Put that at the end.
if (best_distance_sqr == std::numeric_limits<double>::max()) {
best_candidate = candidate_path_idx;
is_best_closed = path->is_closed;
}
continue;
}
const Point candidate_position = path->junctions.front().p;
double distance_sqr = (current_position - candidate_position).cast<double>().norm();
if (distance_sqr < best_distance_sqr) { // Closer than the best candidate so far.
if (path->is_closed || (!path->is_closed && best_distance_sqr != std::numeric_limits<double>::max()) || (!path->is_closed && !is_best_closed)) {
best_candidate = candidate_path_idx;
best_distance_sqr = distance_sqr;
is_best_closed = path->is_closed;
}
const Point candidate_position = path->junctions.front().p;
double distance_sqr = (current_position - candidate_position).cast<double>().norm();
if (distance_sqr < best_distance_sqr) { // Closer than the best candidate so far.
if (path->is_closed || (!path->is_closed && best_distance_sqr != std::numeric_limits<double>::max()) || (!path->is_closed && !is_best_closed)) {
best_candidate = candidate_path_idx;
best_distance_sqr = distance_sqr;
is_best_closed = path->is_closed;
}
}
auto& best_path = all_extrusions[best_candidate];
ordered_extrusions.push_back({ best_path, best_path->is_contour() });
processed[best_candidate] = true;
for (size_t unlocked_idx : blocking[best_candidate])
blocked[unlocked_idx]--;
if (!best_path->junctions.empty()) { //If all paths were empty, the best path is still empty. We don't upate the current position then.
if (best_path->is_closed)
current_position = best_path->junctions[0].p; //We end where we started.
else
current_position = best_path->junctions.back().p; //Pick the other end from where we started.
}
}
// printf("New Layer: Layer ID %d\n",layer_id); //debug - new layer
if (this->config->wall_sequence == WallSequence::InnerOuterInner && layer_id > 0) { // only enable inner outer inner algorithm after first layer
if (ordered_extrusions.size() > 2) { // 3 walls minimum needed to do inner outer inner ordering
int position = 0; // index to run the re-ordering for multiple external perimeters in a single island.
int arr_i, arr_j = 0; // indexes to run through the walls in the for loops
int outer, first_internal, second_internal, max_internal, current_perimeter; // allocate index values
// To address any remaining scenarios where the outer perimeter contour is not first on the list as arachne sometimes reorders the perimeters when clustering
// for OI mode that is used the basis for IOI
bringContoursToFront(ordered_extrusions);
std::vector<PerimeterGeneratorArachneExtrusion> reordered_extrusions;
// Debug statement to print spacing values:
//printf("External threshold - Ext perimeter: %d Ext spacing: %d Int perimeter: %d Int spacing: %d\n", this->ext_perimeter_flow.scaled_width(),this->ext_perimeter_flow.scaled_spacing(),this->perimeter_flow.scaled_width(), this->perimeter_flow.scaled_spacing());
auto& best_path = all_extrusions[best_candidate];
ordered_extrusions.push_back({ best_path, best_path->is_contour() });
processed[best_candidate] = true;
for (size_t unlocked_idx : blocking[best_candidate])
blocked[unlocked_idx]--;
// Get searching thresholds. For an external perimeter we take the external perimeter spacing/2 plus the internal perimeter spacing/2 and expand by the factor
// rounding errors. When precise wall is enabled, the external perimeter full spacing is used.
coord_t threshold_external = (apply_precise_outer_wall)
// Precise outer wall: use the full external spacing
? ( this->ext_perimeter_flow.scaled_spacing()
+ this->perimeter_flow.scaled_spacing()/2.0 )
// Normal: half ext spacing plus half int spacing
: ( this->ext_perimeter_flow.scaled_spacing()/2.0
+ this->perimeter_flow.scaled_spacing()/2.0 );
if (!best_path->junctions.empty()) { //If all paths were empty, the best path is still empty. We don't upate the current position then.
if (best_path->is_closed)
current_position = best_path->junctions[0].p; //We end where we started.
else
current_position = best_path->junctions.back().p; //Pick the other end from where we started.
}
}
// printf("New Layer: Layer ID %d\n",layer_id); //debug - new layer
if (this->config->wall_sequence == WallSequence::InnerOuterInner && layer_id > 0) { // only enable inner outer inner algorithm after first layer
if (ordered_extrusions.size() > 2) { // 3 walls minimum needed to do inner outer inner ordering
int position = 0; // index to run the re-ordering for multiple external perimeters in a single island.
int arr_i, arr_j = 0; // indexes to run through the walls in the for loops
int outer, first_internal, second_internal, max_internal, current_perimeter; // allocate index values
// For the intenal perimeter threshold, the distance is the internal perimeter spacing expanded by the factor to cover rounding errors.
coord_t threshold_internal = this->perimeter_flow.scaled_spacing();
// To address any remaining scenarios where the outer perimeter contour is not first on the list as arachne sometimes reorders the perimeters when clustering
// for OI mode that is used the basis for IOI
bringContoursToFront(ordered_extrusions);
std::vector<PerimeterGeneratorArachneExtrusion> reordered_extrusions;
// Re-order extrusions based on distance
// Alorithm will aggresively optimise for the appearance of the outermost perimeter
ordered_extrusions = reorderPerimetersByProximity(ordered_extrusions,threshold_external,threshold_internal );
reordered_extrusions = ordered_extrusions; // copy them into the reordered extrusions vector to allow for IOI operations to be performed below without altering the base ordered extrusions list.
// Debug statement to print spacing values:
//printf("External threshold - Ext perimeter: %d Ext spacing: %d Int perimeter: %d Int spacing: %d\n", this->ext_perimeter_flow.scaled_width(),this->ext_perimeter_flow.scaled_spacing(),this->perimeter_flow.scaled_width(), this->perimeter_flow.scaled_spacing());
// Get searching thresholds. For an external perimeter we take the external perimeter spacing/2 plus the internal perimeter spacing/2 and expand by the factor
// rounding errors. When precise wall is enabled, the external perimeter full spacing is used.
coord_t threshold_external = (apply_precise_outer_wall)
// Precise outer wall ⇒ use “full external spacing”
? ( this->ext_perimeter_flow.scaled_spacing()
+ this->perimeter_flow.scaled_spacing()/2.0 )
// Normal ⇒ half ext spacing + half int spacing
: ( this->ext_perimeter_flow.scaled_spacing()/2.0
+ this->perimeter_flow.scaled_spacing()/2.0 );
// Now start the sandwich mode wall re-ordering using the reordered_extrusions as the basis
// scan to find the external perimeter, first internal, second internal and last perimeter in the island.
// We then advance the position index to move to the second island and continue until there are no more
// perimeters left.
while (position < reordered_extrusions.size()) {
outer = first_internal = second_internal = current_perimeter = -1; // initialise all index values to -1
max_internal = reordered_extrusions.size()-1; // initialise the maximum internal perimeter to the last perimeter on the extrusion list
// run through the walls to get the index values that need re-ordering until the first one for each
// is found. Start at "position" index to enable the for loop to iterate for multiple external
// perimeters in a single island
// printf("Reorder Loop. Position %d, extrusion list size: %d, Outer index %d, inner index %d, second inner index %d\n", position, reordered_extrusions.size(),outer,first_internal,second_internal);
for (arr_i = position; arr_i < reordered_extrusions.size(); ++arr_i) {
// printf("Perimeter: extrusion inset index %d, ordered extrusions array position %d\n",reordered_extrusions[arr_i].extrusion->inset_idx, arr_i);
switch (reordered_extrusions[arr_i].extrusion->inset_idx) {
case 0: // external perimeter
if (outer == -1)
outer = arr_i;
break;
case 1: // first internal wall
if (first_internal==-1 && arr_i>outer && outer!=-1){
first_internal = arr_i;
}
break;
case 2: // second internal wall
if (second_internal == -1 && arr_i > first_internal && outer!=-1){
second_internal = arr_i;
}
break;
}
if(outer >-1 && first_internal>-1 && reordered_extrusions[arr_i].extrusion->inset_idx == 0){ // found a new external perimeter after we've found at least a first internal perimeter to re-order.
// This means we entered a new island.
arr_i=arr_i-1; //step back one perimeter
max_internal = arr_i; // new maximum internal perimeter is now this as we have found a new external perimeter, hence a new island.
break; // exit the for loop
}
}
// printf("Layer ID %d, Outer index %d, inner index %d, second inner index %d, maximum internal perimeter %d \n",layer_id,outer,first_internal,second_internal, max_internal);
if (outer > -1 && first_internal > -1 && second_internal > -1) { // found all three perimeters to re-order? If not the perimeters will be processed outside in.
std::vector<PerimeterGeneratorArachneExtrusion> inner_outer_extrusions; // temporary array to hold extrusions for reordering
inner_outer_extrusions.resize(max_internal - position + 1); // reserve array containing the number of perimeters before a new island. Variables are array indexes hence need to add +1 to convert to position allocations
// printf("Allocated array size %d, max_internal index %d, start position index %d \n",max_internal-position+1,max_internal,position);
for (arr_j = max_internal; arr_j >=position; --arr_j){ // go inside out towards the external perimeter (perimeters in reverse order) and store all internal perimeters until the first one identified with inset index 2
if(arr_j >= second_internal){
//printf("Inside out loop: Mapped perimeter index %d to array position %d\n", arr_j, max_internal-arr_j);
inner_outer_extrusions[max_internal-arr_j] = reordered_extrusions[arr_j];
current_perimeter++;
// For the intenal perimeter threshold, the distance is the internal perimeter spacing expanded by the factor to cover rounding errors.
coord_t threshold_internal = this->perimeter_flow.scaled_spacing();
// Re-order extrusions based on distance
// Alorithm will aggresively optimise for the appearance of the outermost perimeter
ordered_extrusions = reorderPerimetersByProximity(ordered_extrusions,threshold_external,threshold_internal );
reordered_extrusions = ordered_extrusions; // copy them into the reordered extrusions vector to allow for IOI operations to be performed below without altering the base ordered extrusions list.
// Now start the sandwich mode wall re-ordering using the reordered_extrusions as the basis
// scan to find the external perimeter, first internal, second internal and last perimeter in the island.
// We then advance the position index to move to the second island and continue until there are no more
// perimeters left.
while (position < reordered_extrusions.size()) {
outer = first_internal = second_internal = current_perimeter = -1; // initialise all index values to -1
max_internal = reordered_extrusions.size()-1; // initialise the maximum internal perimeter to the last perimeter on the extrusion list
// run through the walls to get the index values that need re-ordering until the first one for each
// is found. Start at "position" index to enable the for loop to iterate for multiple external
// perimeters in a single island
// printf("Reorder Loop. Position %d, extrusion list size: %d, Outer index %d, inner index %d, second inner index %d\n", position, reordered_extrusions.size(),outer,first_internal,second_internal);
for (arr_i = position; arr_i < reordered_extrusions.size(); ++arr_i) {
// printf("Perimeter: extrusion inset index %d, ordered extrusions array position %d\n",reordered_extrusions[arr_i].extrusion->inset_idx, arr_i);
switch (reordered_extrusions[arr_i].extrusion->inset_idx) {
case 0: // external perimeter
if (outer == -1)
outer = arr_i;
break;
case 1: // first internal wall
if (first_internal==-1 && arr_i>outer && outer!=-1){
first_internal = arr_i;
}
}
for (arr_j = position; arr_j < second_internal; ++arr_j){ // go outside in and map the remaining perimeters (external and first internal wall(s)) using the outside in wall order
// printf("Outside in loop: Mapped perimeter index %d to array position %d\n", arr_j, current_perimeter+1);
inner_outer_extrusions[++current_perimeter] = reordered_extrusions[arr_j];
}
for(arr_j = position; arr_j <= max_internal; ++arr_j) // replace perimeter array with the new re-ordered array
ordered_extrusions[arr_j] = inner_outer_extrusions[arr_j-position];
break;
case 2: // second internal wall
if (second_internal == -1 && arr_i > first_internal && outer!=-1){
second_internal = arr_i;
}
break;
}
if(outer >-1 && first_internal>-1 && reordered_extrusions[arr_i].extrusion->inset_idx == 0){ // found a new external perimeter after we've found at least a first internal perimeter to re-order.
// This means we entered a new island.
arr_i=arr_i-1; //step back one perimeter
max_internal = arr_i; // new maximum internal perimeter is now this as we have found a new external perimeter, hence a new island.
break; // exit the for loop
}
// go to the next perimeter from the current position to continue scanning for external walls in the same island
position = arr_i + 1;
}
// printf("Layer ID %d, Outer index %d, inner index %d, second inner index %d, maximum internal perimeter %d \n",layer_id,outer,first_internal,second_internal, max_internal);
if (outer > -1 && first_internal > -1 && second_internal > -1) { // found all three perimeters to re-order? If not the perimeters will be processed outside in.
std::vector<PerimeterGeneratorArachneExtrusion> inner_outer_extrusions; // temporary array to hold extrusions for reordering
inner_outer_extrusions.resize(max_internal - position + 1); // reserve array containing the number of perimeters before a new island. Variables are array indexes hence need to add +1 to convert to position allocations
// printf("Allocated array size %d, max_internal index %d, start position index %d \n",max_internal-position+1,max_internal,position);
for (arr_j = max_internal; arr_j >=position; --arr_j){ // go inside out towards the external perimeter (perimeters in reverse order) and store all internal perimeters until the first one identified with inset index 2
if(arr_j >= second_internal){
//printf("Inside out loop: Mapped perimeter index %d to array position %d\n", arr_j, max_internal-arr_j);
inner_outer_extrusions[max_internal-arr_j] = reordered_extrusions[arr_j];
current_perimeter++;
}
}
for (arr_j = position; arr_j < second_internal; ++arr_j){ // go outside in and map the remaining perimeters (external and first internal wall(s)) using the outside in wall order
// printf("Outside in loop: Mapped perimeter index %d to array position %d\n", arr_j, current_perimeter+1);
inner_outer_extrusions[++current_perimeter] = reordered_extrusions[arr_j];
}
for(arr_j = position; arr_j <= max_internal; ++arr_j) // replace perimeter array with the new re-ordered array
ordered_extrusions[arr_j] = inner_outer_extrusions[arr_j-position];
}
// go to the next perimeter from the current position to continue scanning for external walls in the same island
position = arr_i + 1;
}
}
}
bool steep_overhang_contour = false;
bool steep_overhang_hole = false;
if (!config->overhang_reverse) {
// Skip steep overhang detection no reverse is specified
steep_overhang_contour = true;
steep_overhang_hole = true;
}
if (ExtrusionEntityCollection extrusion_coll = traverse_extrusions(*this, ordered_extrusions, steep_overhang_contour, steep_overhang_hole); !extrusion_coll.empty()) {
if (config->overhang_reverse) {
reorient_perimeters(extrusion_coll, steep_overhang_contour, steep_overhang_hole,
this->config->overhang_reverse_internal_only);
}
defer_unsupported_loops(*this, extrusion_coll);
result.loops = std::move(extrusion_coll);
result.has_loops = true;
bool steep_overhang_contour = false;
bool steep_overhang_hole = false;
if (!config->overhang_reverse) {
// Skip steep overhang detection no reverse is specified
steep_overhang_contour = true;
steep_overhang_hole = true;
}
if (ExtrusionEntityCollection extrusion_coll = traverse_extrusions(*this, ordered_extrusions, steep_overhang_contour, steep_overhang_hole); !extrusion_coll.empty()) {
if (config->overhang_reverse) {
reorient_perimeters(extrusion_coll, steep_overhang_contour, steep_overhang_hole,
this->config->overhang_reverse_internal_only);
}
defer_unsupported_loops(*this, extrusion_coll);
this->loops->append(extrusion_coll);
}
const coord_t spacing = (perimeters.size() == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
const coord_t spacing = (perimeters.size() == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
if (offset_ex(infill_contour, -float(spacing / 2.)).empty())
infill_contour.clear(); // Infill region is too small, so let's filter it out.
if (offset_ex(infill_contour, -float(spacing / 2.)).empty())
infill_contour.clear(); // Infill region is too small, so let's filter it out.
// create one more offset to be used as boundary for fill
// we offset by half the perimeter spacing (to get to the actual infill boundary)
// and then we offset back and forth by half the infill spacing to only consider the
// non-collapsing regions
coord_t inset =
(loop_number < 0) ? 0 :
(loop_number == 0) ?
// one loop
ext_perimeter_spacing :
// two or more loops?
perimeter_spacing;
coord_t top_inset = inset;
// create one more offset to be used as boundary for fill
// we offset by half the perimeter spacing (to get to the actual infill boundary)
// and then we offset back and forth by half the infill spacing to only consider the
// non-collapsing regions
coord_t inset =
(loop_number < 0) ? 0 :
(loop_number == 0) ?
// one loop
ext_perimeter_spacing :
// two or more loops?
perimeter_spacing;
coord_t top_inset = inset;
top_inset = coord_t(scale_(this->config->top_bottom_infill_wall_overlap.get_abs_value(unscale<double>(inset))));
if(is_topmost_layer || is_bottom_layer)
inset = coord_t(scale_(this->config->top_bottom_infill_wall_overlap.get_abs_value(unscale<double>(inset))));
else
inset = coord_t(scale_(this->config->infill_wall_overlap.get_abs_value(unscale<double>(inset))));
top_inset = coord_t(scale_(this->config->top_bottom_infill_wall_overlap.get_abs_value(unscale<double>(inset))));
if(is_topmost_layer || is_bottom_layer)
inset = coord_t(scale_(this->config->top_bottom_infill_wall_overlap.get_abs_value(unscale<double>(inset))));
else
inset = coord_t(scale_(this->config->infill_wall_overlap.get_abs_value(unscale<double>(inset))));
// simplify infill contours according to resolution
Polygons pp;
for (ExPolygon& ex : infill_contour)
ex.simplify_p(m_scaled_resolution, &pp);
ExPolygons not_filled_exp = union_ex(pp);
// collapse too narrow infill areas
const auto min_perimeter_infill_spacing = coord_t(solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE));
// simplify infill contours according to resolution
Polygons pp;
for (ExPolygon& ex : infill_contour)
ex.simplify_p(m_scaled_resolution, &pp);
ExPolygons not_filled_exp = union_ex(pp);
// collapse too narrow infill areas
const auto min_perimeter_infill_spacing = coord_t(solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE));
ExPolygons infill_exp = offset2_ex(
ExPolygons infill_exp = offset2_ex(
not_filled_exp,
float(-min_perimeter_infill_spacing / 2.),
float(inset + min_perimeter_infill_spacing / 2.));
// append infill areas to fill_surfaces
if (!top_expolygons.empty()) {
infill_exp = union_ex(infill_exp, offset_ex(top_expolygons, double(top_inset)));
}
this->fill_surfaces->append(infill_exp, stInternal);
apply_extra_perimeters(infill_exp);
// BBS: get the no-overlap infill expolygons
{
ExPolygons polyWithoutOverlap;
polyWithoutOverlap = offset2_ex(
not_filled_exp,
float(-min_perimeter_infill_spacing / 2.),
float(inset + min_perimeter_infill_spacing / 2.));
// append infill areas to fill_surfaces
if (!top_expolygons.empty()) {
infill_exp = union_ex(infill_exp, offset_ex(top_expolygons, double(top_inset)));
}
result.infill = std::move(infill_exp);
// BBS: get the no-overlap infill expolygons
{
ExPolygons polyWithoutOverlap;
polyWithoutOverlap = offset2_ex(
not_filled_exp,
float(-min_perimeter_infill_spacing / 2.),
float(+min_perimeter_infill_spacing / 2.));
if (!top_expolygons.empty())
polyWithoutOverlap = union_ex(polyWithoutOverlap, top_expolygons);
result.no_overlap = std::move(polyWithoutOverlap);
}
}
});
for (ArachneSurfaceResult &result : results) {
if (result.has_loops)
// Moved, not copied: append(const ExtrusionEntity &) clones the whole wall tree of the island.
this->loops->append(std::move(result.loops));
this->fill_surfaces->append(result.infill, stInternal);
apply_extra_perimeters(result.infill);
append(*this->fill_no_overlap, std::move(result.no_overlap));
float(+min_perimeter_infill_spacing / 2.));
if (!top_expolygons.empty())
polyWithoutOverlap = union_ex(polyWithoutOverlap, top_expolygons);
this->fill_no_overlap->insert(this->fill_no_overlap->end(), polyWithoutOverlap.begin(), polyWithoutOverlap.end());
}
}
}
+2 -2
View File
@@ -34,7 +34,7 @@ public:
explicit Polygon(const Points &points) : MultiPoint(points) {}
Polygon(std::initializer_list<Point> points) : MultiPoint(points) {}
Polygon(const Polygon &other) : MultiPoint(other.points) {}
Polygon(Polygon &&other) noexcept : MultiPoint(std::move(other.points)) {}
Polygon(Polygon &&other) : MultiPoint(std::move(other.points)) {}
static Polygon new_scale(const std::vector<Vec2d> &points) {
Polygon pgn;
pgn.points.reserve(points.size());
@@ -43,7 +43,7 @@ public:
return pgn;
}
Polygon& operator=(const Polygon &other) { points = other.points; return *this; }
Polygon& operator=(Polygon &&other) noexcept { points = std::move(other.points); return *this; }
Polygon& operator=(Polygon &&other) { points = std::move(other.points); return *this; }
Point& operator[](Points::size_type idx) { return this->points[idx]; }
const Point& operator[](Points::size_type idx) const { return this->points[idx]; }
+2 -2
View File
@@ -26,7 +26,7 @@ class Polyline : public MultiPoint {
public:
Polyline() {};
Polyline(const Polyline& other) : MultiPoint(other.points), fitting_result(other.fitting_result) {}
Polyline(Polyline &&other) noexcept : MultiPoint(std::move(other.points)), fitting_result(std::move(other.fitting_result)) {}
Polyline(Polyline &&other) : MultiPoint(std::move(other.points)), fitting_result(std::move(other.fitting_result)) {}
Polyline(std::initializer_list<Point> list) : MultiPoint(list) {
fitting_result.clear();
}
@@ -47,7 +47,7 @@ public:
fitting_result = other.fitting_result;
return *this;
}
Polyline& operator=(Polyline&& other) noexcept {
Polyline& operator=(Polyline&& other) {
points = std::move(other.points);
fitting_result = std::move(other.fitting_result);
return *this;
+184 -352
View File
@@ -47,7 +47,6 @@
#include <cstdlib>
#include <cstdint>
#include <float.h>
#include <array>
#include <functional>
#include <ios>
#include <iomanip>
@@ -74,7 +73,6 @@
#include <Eigen/Core>
#include <tbb/parallel_for.h>
#include <tbb/parallel_invoke.h>
#include <tbb/spin_mutex.h>
#include <tbb/concurrent_unordered_set.h>
@@ -1944,9 +1942,7 @@ void PrintObject::detect_surfaces_type()
bool interface_shells = ! spiral_mode && m_config.interface_shells.value;
size_t num_layers = spiral_mode ? std::min(size_t(this->printing_region(0).config().bottom_shell_layers), m_layers.size()) : m_layers.size();
// The regions of a layer do not see each other here, and a layer cut through a fine relief takes far longer than the
// others, so the regions run next to each other instead of one after another, each still over all layers.
tbb::parallel_for(size_t(0), this->num_printing_regions(), [&](size_t region_id) {
for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << region_id << " in parallel - start";
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
for (Layer *layer : m_layers)
@@ -2004,7 +2000,7 @@ void PrintObject::detect_surfaces_type()
if (upper_layer) {
ExPolygons upper_slices = interface_shells ?
diff_ex(layerm_slices_surfaces, upper_layer->m_regions[region_id]->slices.surfaces, ApplySafetyOffset::Yes) :
diff_ex_by_piece(layerm_slices_surfaces, to_polygons(upper_layer->lslices), ApplySafetyOffset::Yes);
diff_ex(layerm_slices_surfaces, upper_layer->lslices, ApplySafetyOffset::Yes);
surfaces_append(top, opening_ex(upper_slices, offset), stTop);
} else {
// if no upper layer, all surfaces of this one are solid
@@ -2030,7 +2026,7 @@ void PrintObject::detect_surfaces_type()
surfaces_append(
bottom,
opening_ex(
diff_ex_by_piece(layerm_slices_surfaces, to_polygons(lower_layer->lslices), ApplySafetyOffset::Yes),
diff_ex(layerm_slices_surfaces, lower_layer->lslices, ApplySafetyOffset::Yes),
offset),
surface_type_bottom_other);
// if user requested internal shells, we need to identify surfaces
@@ -2061,44 +2057,34 @@ void PrintObject::detect_surfaces_type()
// and top surfaces; let's do an intersection to discover them and consider them
// as bottom surfaces (to allow for bridge detection)
if (! top.empty() && ! bottom.empty()) {
const auto cracks = intersection_ex_by_piece(to_expolygons(top), to_polygons(bottom));
const auto cracks = intersection_ex(top, bottom);
if (!cracks.empty()) {
if (lower_layer) { // Only detect small cracks for non-first layer, because first layer should always be bottom
const float small_crack_threshold = -layerm->flow(frExternalPerimeter).scaled_width() * 1.5;
// Only the bottom surfaces near a crack can take part: one that contains it must contain its box,
// and one whose box misses the grown crack is left unchanged by removing it. A layer cut through
// a fine relief has thousands of both, which made this loop quadratic.
for (const auto& crack : cracks) {
if (offset_ex(crack, small_crack_threshold).empty()) {
// For small cracks, if it's part of a large bottom surface, then it should be added to bottom as well
const BoundingBox crack_bbox = get_extents(crack);
if (std::any_of(bottom.begin(), bottom.end(), [&crack, &crack_bbox, small_crack_threshold](const Surface& s) {
if (std::any_of(bottom.begin(), bottom.end(), [&crack, small_crack_threshold](const Surface& s) {
const auto& se = s.expolygon;
return get_extents(se).inflated(SCALED_EPSILON).contains(crack_bbox)
&& diff_ex(crack, se, ApplySafetyOffset::Yes).empty()
return diff_ex(crack, se, ApplySafetyOffset::Yes).empty()
&& se.area() > crack.area() * 2
&& !offset_ex(diff_ex(se, crack), small_crack_threshold).empty();
})) continue;
// Crack too small, leave it as part of the top surface, remove it from bottom surfaces
const ExPolygons grown_crack = offset_ex(crack, -small_crack_threshold);
const BoundingBox grown_bbox = get_extents(grown_crack);
Surfaces bot_tmp;
for (auto& b : bottom) {
if (get_extents(b.expolygon).overlap(grown_bbox))
surfaces_append(bot_tmp, diff_ex(b.expolygon, grown_crack), b.surface_type);
else
bot_tmp.emplace_back(std::move(b));
surfaces_append(bot_tmp, diff_ex(b.expolygon, offset_ex(crack, -small_crack_threshold)), b.surface_type);
}
bottom = std::move(bot_tmp);
}
}
}
ExPolygons top_expolygons = to_expolygons(std::move(top));
Polygons top_polygons = to_polygons(std::move(top));
top.clear();
surfaces_append(top, diff_ex_by_piece(top_expolygons, to_polygons(bottom)), stTop);
surfaces_append(top, diff_ex(top_polygons, bottom), stTop);
}
}
@@ -2189,7 +2175,7 @@ void PrintObject::detect_surfaces_type()
{
Polygons topbottom = to_polygons(top);
polygons_append(topbottom, to_polygons(bottom));
surfaces_append(surfaces_out, diff_ex_by_piece(surfaces_prev_expolys, topbottom), stInternal);
surfaces_append(surfaces_out, diff_ex(surfaces_prev_expolys, topbottom), stInternal);
}
surfaces_append(surfaces_out, std::move(top));
@@ -2366,31 +2352,29 @@ void PrintObject::detect_surfaces_type()
}
}
);
// ==============================================================================================================
// === ORCA: Interim workaround - for now the new stInternalAfterExternalBridge surfaace is re-classified ==============
// === back to a bottom bridge. As a starting point, this improves bridging reliability as it extrudes ==========
// === two external bridge layers. However, TODO: Implement a new surface type throughout the codebase ==========
// ==============================================================================================================
for (size_t region_id = 0; region_id < this->num_printing_regions(); ++region_id) {
tbb::parallel_for( tbb::blocked_range<size_t>(0, m_layers.size()), [this, region_id](const tbb::blocked_range<size_t> &range) {
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) {
Surfaces &surfs = m_layers[idx_layer]->m_regions[region_id]->slices.surfaces;
for (Surface &s : surfs) {
if (s.surface_type == stInternalAfterExternalBridge) {
s.surface_type = stBottomBridge;
}
}
}
}
);
}
}
// ==============================================================================================================
// === ORCA: End of second external bridge layer changes =======================================================
// ==============================================================================================================
}); // for each this->print->region_count
// ==============================================================================================================
// === ORCA: Interim workaround - for now the new stInternalAfterExternalBridge surfaace is re-classified ==============
// === back to a bottom bridge. As a starting point, this improves bridging reliability as it extrudes ==========
// === two external bridge layers. However, TODO: Implement a new surface type throughout the codebase ==========
// ==============================================================================================================
// Once all the regions have their second bridge layer, and before their slices are trimmed into fill surfaces below.
if ((this->config().enable_extra_bridge_layer.value == eblApplyToAll) || (this->config().enable_extra_bridge_layer.value == eblExternalBridgeOnly)) {
tbb::parallel_for(tbb::blocked_range<size_t>(0, m_layers.size()), [this](const tbb::blocked_range<size_t> &range) {
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer)
for (LayerRegion *layerm : m_layers[idx_layer]->regions())
for (Surface &s : layerm->slices.surfaces)
if (s.surface_type == stInternalAfterExternalBridge)
s.surface_type = stBottomBridge;
});
m_print->throw_if_canceled();
}
tbb::parallel_for(size_t(0), this->num_printing_regions(), [&](size_t region_id) {
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << region_id << " - clipping in parallel - start";
// Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
tbb::parallel_for(
@@ -2407,7 +2391,7 @@ void PrintObject::detect_surfaces_type()
});
m_print->throw_if_canceled();
BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << region_id << " - clipping in parallel - end";
});
} // for each this->print->region_count
// Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
m_typed_slices = true;
@@ -2474,10 +2458,8 @@ void PrintObject::process_external_surfaces()
BOOST_LOG_TRIVIAL(debug) << "Collecting surfaces covered with extrusions in parallel - end";
}
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces in parallel - start";
// The regions of a layer do not see each other here, and a layer cut through a fine relief takes far longer than the
// others, so the regions run next to each other instead of one after another, each still over all layers.
tbb::parallel_for(size_t(0), this->num_printing_regions(), [this, &surfaces_covered](size_t region_id) {
for (size_t region_id = 0; region_id < this->num_printing_regions(); ++region_id) {
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - start";
tbb::parallel_for(
tbb::blocked_range<size_t>(0, m_layers.size()),
[this, &surfaces_covered, region_id](const tbb::blocked_range<size_t>& range) {
@@ -2492,9 +2474,9 @@ void PrintObject::process_external_surfaces()
}
}
);
});
m_print->throw_if_canceled();
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces in parallel - end";
m_print->throw_if_canceled();
BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - end";
}
}
void PrintObject::discover_vertical_shells()
@@ -2533,10 +2515,10 @@ void PrintObject::discover_vertical_shells()
// The "ensure vertical wall thickness" feature is not applicable to any of the regions. Quit.
return;
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - start : cache top / bottom";
// One layer per task: on a layer cut through a fine relief the unions below take far longer than elsewhere, and a
// few such layers next to each other must not end up in one task.
//FIXME Improve the heuristics for a grain size.
size_t grain_size = std::max(num_layers / 16, size_t(1));
tbb::parallel_for(
tbb::blocked_range<size_t>(0, num_layers, 1),
tbb::blocked_range<size_t>(0, num_layers, grain_size),
[this, &cache_top_botom_regions](const tbb::blocked_range<size_t>& range) {
const std::initializer_list<SurfaceType> surfaces_bottom { stBottom, stBottomBridge };
const size_t num_regions = this->num_printing_regions();
@@ -2544,198 +2526,67 @@ void PrintObject::discover_vertical_shells()
m_print->throw_if_canceled();
const Layer &layer = *m_layers[idx_layer];
DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[idx_layer];
const auto top_bottom_expansion = [&layer](size_t region_id) {
return float(layer.m_regions[region_id]->flow(frSolidInfill).scaled_spacing()) * top_bottom_expansion_coeff;
};
// Simulate single set of perimeters over all merged regions.
float perimeter_offset = 0.f;
float perimeter_min_spacing = FLT_MAX;
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
static size_t debug_idx = 0;
++ debug_idx;
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// The top surfaces, the bottom surfaces and the holes are independent of each other.
tbb::parallel_invoke(
[&]() {
for (size_t region_id = 0; region_id < num_regions; ++ region_id)
append(cache.top_surfaces, offset(layer.m_regions[region_id]->slices.filter_by_type(stTop), top_bottom_expansion(region_id)));
// append(cache.top_surfaces, offset(layerm.fill_surfaces.filter_by_type(stTop), top_bottom_expansion));
// Save some computing time by reducing the number of polygons.
cache.top_surfaces = union_(cache.top_surfaces);
},
[&]() {
for (size_t region_id = 0; region_id < num_regions; ++ region_id)
append(cache.bottom_surfaces, offset(layer.m_regions[region_id]->slices.filter_by_types(surfaces_bottom), top_bottom_expansion(region_id)));
// append(cache.bottom_surfaces, offset(layerm.fill_surfaces.filter_by_types(surfaces_bottom), top_bottom_expansion));
cache.bottom_surfaces = union_(cache.bottom_surfaces);
},
[&]() {
// Simulate single set of perimeters over all merged regions.
float perimeter_offset = 0.f;
float perimeter_min_spacing = FLT_MAX;
for (size_t region_id = 0; region_id < num_regions; ++ region_id) {
const LayerRegion &layerm = *layer.m_regions[region_id];
// Calculate the maximum perimeter offset as if the slice was extruded with a single extruder only.
// First find the maxium number of perimeters per region slice.
unsigned int perimeters = 0;
for (const Surface &s : layerm.slices.surfaces)
perimeters = std::max<unsigned int>(perimeters, s.extra_perimeters);
perimeters += layerm.region().config().wall_loops.value;
// Then calculate the infill offset.
if (perimeters > 0) {
Flow extflow = layerm.flow(frExternalPerimeter);
Flow flow = layerm.flow(frPerimeter);
perimeter_offset = std::max(perimeter_offset,
0.5f * float(extflow.scaled_width() + extflow.scaled_spacing()) + (float(perimeters) - 1.f) * flow.scaled_spacing());
perimeter_min_spacing = std::min(perimeter_min_spacing, float(std::min(extflow.scaled_spacing(), flow.scaled_spacing())));
}
polygons_append(cache.holes, to_polygons(layerm.fill_expolygons));
}
// For a multi-material print, simulate perimeter / infill split as if only a single extruder has been used for the whole print.
if (perimeter_offset > 0.) {
// The layer.lslices are forced to merge by expanding them first.
polygons_append(cache.holes, offset2(layer.lslices, 0.3f * perimeter_min_spacing, - perimeter_offset - 0.3f * perimeter_min_spacing));
for (size_t region_id = 0; region_id < num_regions; ++ region_id) {
LayerRegion &layerm = *layer.m_regions[region_id];
float top_bottom_expansion = float(layerm.flow(frSolidInfill).scaled_spacing()) * top_bottom_expansion_coeff;
// Top surfaces.
append(cache.top_surfaces, offset(layerm.slices.filter_by_type(stTop), top_bottom_expansion));
// append(cache.top_surfaces, offset(layerm.fill_surfaces.filter_by_type(stTop), top_bottom_expansion));
// Bottom surfaces.
append(cache.bottom_surfaces, offset(layerm.slices.filter_by_types(surfaces_bottom), top_bottom_expansion));
// append(cache.bottom_surfaces, offset(layerm.fill_surfaces.filter_by_types(surfaces_bottom), top_bottom_expansion));
// Calculate the maximum perimeter offset as if the slice was extruded with a single extruder only.
// First find the maxium number of perimeters per region slice.
unsigned int perimeters = 0;
for (Surface &s : layerm.slices.surfaces)
perimeters = std::max<unsigned int>(perimeters, s.extra_perimeters);
perimeters += layerm.region().config().wall_loops.value;
// Then calculate the infill offset.
if (perimeters > 0) {
Flow extflow = layerm.flow(frExternalPerimeter);
Flow flow = layerm.flow(frPerimeter);
perimeter_offset = std::max(perimeter_offset,
0.5f * float(extflow.scaled_width() + extflow.scaled_spacing()) + (float(perimeters) - 1.f) * flow.scaled_spacing());
perimeter_min_spacing = std::min(perimeter_min_spacing, float(std::min(extflow.scaled_spacing(), flow.scaled_spacing())));
}
polygons_append(cache.holes, to_polygons(layerm.fill_expolygons));
}
// Save some computing time by reducing the number of polygons.
cache.top_surfaces = union_(cache.top_surfaces);
cache.bottom_surfaces = union_(cache.bottom_surfaces);
// For a multi-material print, simulate perimeter / infill split as if only a single extruder has been used for the whole print.
if (perimeter_offset > 0.) {
// The layer.lslices are forced to merge by expanding them first.
polygons_append(cache.holes, offset2(layer.lslices, 0.3f * perimeter_min_spacing, - perimeter_offset - 0.3f * perimeter_min_spacing));
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-extra-holes-%d.svg", debug_idx), get_extents(layer.lslices));
svg.draw(layer.lslices, "blue");
svg.draw(union_ex(cache.holes), "red");
svg.draw_outline(union_ex(cache.holes), "black", "blue", scale_(0.05));
svg.Close();
}
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-extra-holes-%d.svg", debug_idx), get_extents(layer.lslices));
svg.draw(layer.lslices, "blue");
svg.draw(union_ex(cache.holes), "red");
svg.draw_outline(union_ex(cache.holes), "black", "blue", scale_(0.05));
svg.Close();
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}
cache.holes = union_(cache.holes);
});
}
cache.holes = union_(cache.holes);
}
});
m_print->throw_if_canceled();
BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - end : cache top / bottom";
}
// With one top/bottom cache for all regions, the shell and hole accumulation in the loop below depends on nothing
// region-specific but the shell settings and the external perimeter spacing, so a region sharing them with an earlier
// one reuses its result instead of repeating it: that accumulation is a union over several layers of top/bottom
// surfaces, and a multi-material print has a region per filament.
using AccumulationKey = std::array<double, 5>;
struct ShellAccumulation
{
AccumulationKey key;
Polygons shell;
Polygons holes;
};
const auto accumulation_key = [](const PrintRegionConfig &region_config, const LayerRegion *layerm) {
return AccumulationKey{ double(region_config.top_shell_layers.value), region_config.top_shell_thickness.value,
double(region_config.bottom_shell_layers.value), region_config.bottom_shell_thickness.value,
double(layerm->flow(frExternalPerimeter).scaled_spacing()) };
};
const auto accumulate_shell = [this, &cache_top_botom_regions](size_t idx_layer, const PrintRegionConfig &region_config,
const LayerRegion *layerm, Polygons &shell, Polygons &holes) {
const Layer *layer = m_layers[idx_layer];
polygons_append(holes, cache_top_botom_regions[idx_layer].holes);
auto combine_holes = [&holes](const Polygons &holes2) {
if (holes.empty() || holes2.empty())
holes.clear();
else
holes = intersection(holes, holes2);
};
auto combine_shells = [&shell](const Polygons &shells2) {
if (shell.empty())
shell = std::move(shells2);
else if (! shells2.empty()) {
polygons_append(shell, shells2);
// Running the union_ using the Clipper library piece by piece is cheaper
// than running the union_ all at once.
shell = union_(shell);
}
};
static constexpr const bool one_more_layer_below_top_bottom_surfaces = false;
if (int n_top_layers = region_config.top_shell_layers.value; n_top_layers > 0) {
// Gather top regions projected to this layer.
coordf_t print_z = layer->print_z;
int i = int(idx_layer) + 1;
int itop = int(idx_layer) + n_top_layers;
bool at_least_one_top_projected = false;
for (; i < int(cache_top_botom_regions.size()) &&
(i < itop || m_layers[i]->print_z - print_z < region_config.top_shell_thickness - EPSILON);
++ i) {
at_least_one_top_projected = true;
const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
combine_holes(cache.holes);
combine_shells(cache.top_surfaces);
}
if (!at_least_one_top_projected && i < int(cache_top_botom_regions.size())) {
// Lets consider this a special case - with only 1 top solid and minimal shell thickness settings, the
// boundaries of solid layers are not anchored over/under perimeters, so lets fix it by adding at least one
// perimeter width of area
Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].top_surfaces,
layerm->flow(frExternalPerimeter).scaled_spacing()),
to_polygons(m_layers[i]->lslices));
combine_shells(anchor_area);
}
if (one_more_layer_below_top_bottom_surfaces)
if (i < int(cache_top_botom_regions.size()) &&
(i <= itop || m_layers[i]->bottom_z() - print_z < region_config.top_shell_thickness - EPSILON))
combine_holes(cache_top_botom_regions[i].holes);
}
if (int n_bottom_layers = region_config.bottom_shell_layers.value; n_bottom_layers > 0) {
// Gather bottom regions projected to this layer.
coordf_t bottom_z = layer->bottom_z();
int i = int(idx_layer) - 1;
int ibottom = int(idx_layer) - n_bottom_layers;
bool at_least_one_bottom_projected = false;
for (; i >= 0 &&
(i > ibottom || bottom_z - m_layers[i]->bottom_z() < region_config.bottom_shell_thickness - EPSILON);
-- i) {
at_least_one_bottom_projected = true;
const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
combine_holes(cache.holes);
combine_shells(cache.bottom_surfaces);
}
if (!at_least_one_bottom_projected && i >= 0) {
Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].bottom_surfaces,
layerm->flow(frExternalPerimeter).scaled_spacing()),
to_polygons(m_layers[i]->lslices));
combine_shells(anchor_area);
}
if (one_more_layer_below_top_bottom_surfaces)
if (i >= 0 &&
(i > ibottom || bottom_z - m_layers[i]->print_z < region_config.bottom_shell_thickness - EPSILON))
combine_holes(cache_top_botom_regions[i].holes);
}
};
std::vector<std::vector<ShellAccumulation>> shell_accumulations(top_bottom_surfaces_all_regions ? num_layers : 0);
if (! shell_accumulations.empty()) {
// Every (layer, key) pair is accumulated once, before the regions, so that nothing in the loop below is shared
// between them and they can run next to each other.
std::vector<std::array<size_t, 3>> todo; // layer, its slot, a region holding the key
for (size_t idx_layer = 0; idx_layer < num_layers; ++ idx_layer) {
std::vector<ShellAccumulation> &accumulations = shell_accumulations[idx_layer];
for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
if (this->printing_region(region_id).config().ensure_vertical_shell_thickness.value != evstAll)
continue;
const LayerRegion *layerm = m_layers[idx_layer]->m_regions[region_id];
const AccumulationKey key = accumulation_key(layerm->region().config(), layerm);
if (std::none_of(accumulations.begin(), accumulations.end(), [&key](const ShellAccumulation &a) { return a.key == key; })) {
todo.push_back({ idx_layer, accumulations.size(), region_id });
accumulations.push_back({ key, {}, {} });
}
}
}
tbb::parallel_for(size_t(0), todo.size(), [this, &todo, &shell_accumulations, &accumulate_shell](size_t i) {
m_print->throw_if_canceled();
const LayerRegion *layerm = m_layers[todo[i][0]]->m_regions[todo[i][2]];
ShellAccumulation &out = shell_accumulations[todo[i][0]][todo[i][1]];
accumulate_shell(todo[i][0], layerm->region().config(), layerm, out.shell, out.holes);
});
m_print->throw_if_canceled();
}
const auto process_region = [&](size_t region_id) {
for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
const PrintRegion &region = this->printing_region(region_id);
if (region.config().ensure_vertical_shell_thickness.value != evstAll )
// This region will be handled by discover_horizontal_shells().
return;
continue;
//FIXME Improve the heuristics for a grain size.
size_t grain_size = std::max(num_layers / 16, size_t(1));
@@ -2775,7 +2626,7 @@ void PrintObject::discover_vertical_shells()
grain_size = 1;
tbb::parallel_for(
tbb::blocked_range<size_t>(0, num_layers, grain_size),
[this, region_id, &shell_accumulations, &accumulation_key, &accumulate_shell]
[this, region_id, &cache_top_botom_regions]
(const tbb::blocked_range<size_t>& range) {
// printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end());
for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) {
@@ -2825,19 +2676,80 @@ void PrintObject::discover_vertical_shells()
}
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
const AccumulationKey key = accumulation_key(region_config, layerm);
const ShellAccumulation *reused = shell_accumulations.empty() ? nullptr :
[&]() -> const ShellAccumulation * {
for (const ShellAccumulation &a : shell_accumulations[idx_layer])
if (a.key == key)
return &a;
return nullptr;
}();
if (reused != nullptr) {
shell = reused->shell;
holes = reused->holes;
} else
accumulate_shell(idx_layer, region_config, layerm, shell, holes);
polygons_append(holes, cache_top_botom_regions[idx_layer].holes);
auto combine_holes = [&holes](const Polygons &holes2) {
if (holes.empty() || holes2.empty())
holes.clear();
else
holes = intersection(holes, holes2);
};
auto combine_shells = [&shell](const Polygons &shells2) {
if (shell.empty())
shell = std::move(shells2);
else if (! shells2.empty()) {
polygons_append(shell, shells2);
// Running the union_ using the Clipper library piece by piece is cheaper
// than running the union_ all at once.
shell = union_(shell);
}
};
static constexpr const bool one_more_layer_below_top_bottom_surfaces = false;
if (int n_top_layers = region_config.top_shell_layers.value; n_top_layers > 0) {
// Gather top regions projected to this layer.
coordf_t print_z = layer->print_z;
int i = int(idx_layer) + 1;
int itop = int(idx_layer) + n_top_layers;
bool at_least_one_top_projected = false;
for (; i < int(cache_top_botom_regions.size()) &&
(i < itop || m_layers[i]->print_z - print_z < region_config.top_shell_thickness - EPSILON);
++ i) {
at_least_one_top_projected = true;
const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
combine_holes(cache.holes);
combine_shells(cache.top_surfaces);
}
if (!at_least_one_top_projected && i < int(cache_top_botom_regions.size())) {
// Lets consider this a special case - with only 1 top solid and minimal shell thickness settings, the
// boundaries of solid layers are not anchored over/under perimeters, so lets fix it by adding at least one
// perimeter width of area
Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].top_surfaces,
layerm->flow(frExternalPerimeter).scaled_spacing()),
to_polygons(m_layers[i]->lslices));
combine_shells(anchor_area);
}
if (one_more_layer_below_top_bottom_surfaces)
if (i < int(cache_top_botom_regions.size()) &&
(i <= itop || m_layers[i]->bottom_z() - print_z < region_config.top_shell_thickness - EPSILON))
combine_holes(cache_top_botom_regions[i].holes);
}
if (int n_bottom_layers = region_config.bottom_shell_layers.value; n_bottom_layers > 0) {
// Gather bottom regions projected to this layer.
coordf_t bottom_z = layer->bottom_z();
int i = int(idx_layer) - 1;
int ibottom = int(idx_layer) - n_bottom_layers;
bool at_least_one_bottom_projected = false;
for (; i >= 0 &&
(i > ibottom || bottom_z - m_layers[i]->bottom_z() < region_config.bottom_shell_thickness - EPSILON);
-- i) {
at_least_one_bottom_projected = true;
const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[i];
combine_holes(cache.holes);
combine_shells(cache.bottom_surfaces);
}
if (!at_least_one_bottom_projected && i >= 0) {
Polygons anchor_area = intersection(expand(cache_top_botom_regions[idx_layer].bottom_surfaces,
layerm->flow(frExternalPerimeter).scaled_spacing()),
to_polygons(m_layers[i]->lslices));
combine_shells(anchor_area);
}
if (one_more_layer_below_top_bottom_surfaces)
if (i >= 0 &&
(i > ibottom || bottom_z - m_layers[i]->print_z < region_config.bottom_shell_thickness - EPSILON))
combine_holes(cache_top_botom_regions[i].holes);
}
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell));
@@ -2931,8 +2843,11 @@ void PrintObject::discover_vertical_shells()
Polygons object_volume;
Polygons internal_volume;
{
if (idx_layer > 0 && idx_layer + 1 < m_layers.size())
object_volume = to_polygons(intersection_ex_by_piece(m_layers[idx_layer - 1]->lslices, to_polygons(m_layers[idx_layer + 1]->lslices)));
Polygons shrinked_bottom_slice = idx_layer > 0 ? to_polygons(m_layers[idx_layer - 1]->lslices) : Polygons{};
Polygons shrinked_upper_slice = (idx_layer + 1) < m_layers.size() ?
to_polygons(m_layers[idx_layer + 1]->lslices) :
Polygons{};
object_volume = intersection(shrinked_bottom_slice, shrinked_upper_slice);
internal_volume = closing(polygonsInternal, SCALED_EPSILON);
}
@@ -2943,34 +2858,15 @@ void PrintObject::discover_vertical_shells()
// the in-model condition is there due to small sloping surfaces, e.g. top of the hull of the benchy
// 2. the area does not fully cover an internal polygon
// This is there mainly for a very thin parts, where the solid layers would be missing if the part area is quite small
// Both tests below compare a small piece against the whole layer. Done literally, that is
// quadratic in the number of pieces, which is what a layer split up by colour painting has,
// so each is restricted to the part of the layer near the piece with an identical result:
// object_volume is clipped to the piece's box, and only the internal polygons whose box meets
// the expanded piece take part in the count, since the others pass through the difference
// unchanged and add the same number to both sides of it.
std::vector<BoundingBox> internal_bboxes;
internal_bboxes.reserve(internal_volume.size());
for (const Polygon &poly : internal_volume)
internal_bboxes.emplace_back(get_extents(poly));
regularized_shell.erase(std::remove_if(regularized_shell.begin(), regularized_shell.end(),
[&internal_volume, &internal_bboxes, &min_perimeter_infill_spacing,
[&internal_volume, &min_perimeter_infill_spacing,
&object_volume](const ExPolygon &p) {
const bool small = p.area() < min_perimeter_infill_spacing * scaled(1.5) ||
(p.area() < min_perimeter_infill_spacing * scaled(8.0) &&
diff(to_polygons(p),
ClipperUtils::clip_clipper_polygons_with_subject_bbox(
object_volume, get_extents(p).inflated(SCALED_EPSILON)))
.empty());
if (!small)
return false;
const Polygons expanded = expand(to_polygons(p), min_perimeter_infill_spacing);
const BoundingBox bbox = get_extents(expanded);
Polygons nearby;
for (size_t i = 0; i < internal_volume.size(); ++i)
if (internal_bboxes[i].overlap(bbox))
nearby.emplace_back(internal_volume[i]);
return diff(nearby, expanded).size() >= nearby.size();
return (p.area() < min_perimeter_infill_spacing * scaled(1.5) ||
(p.area() < min_perimeter_infill_spacing * scaled(8.0) &&
diff(to_polygons(p), object_volume).empty())) &&
diff(internal_volume,
expand(to_polygons(p), min_perimeter_infill_spacing))
.size() >= internal_volume.size();
}),
regularized_shell.end());
}
@@ -2992,9 +2888,8 @@ void PrintObject::discover_vertical_shells()
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
// Trim the internal & internalvoid by the shell.
const Polygons regularized_shell_polygons = to_polygons(regularized_shell);
Slic3r::ExPolygons new_internal = diff_ex_by_piece(to_expolygons(layerm->fill_surfaces.filter_by_type(stInternal)), regularized_shell_polygons);
Slic3r::ExPolygons new_internal_void = diff_ex_by_piece(to_expolygons(layerm->fill_surfaces.filter_by_type(stInternalVoid)), regularized_shell_polygons);
Slic3r::ExPolygons new_internal = diff_ex(layerm->fill_surfaces.filter_by_type(stInternal), regularized_shell);
Slic3r::ExPolygons new_internal_void = diff_ex(layerm->fill_surfaces.filter_by_type(stInternalVoid), regularized_shell);
#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
{
@@ -3021,15 +2916,7 @@ void PrintObject::discover_vertical_shells()
layerm->export_region_fill_surfaces_to_svg_debug("3_discover_vertical_shells-final");
}
#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
}; // for each region
if (top_bottom_surfaces_all_regions)
// Nothing is shared between the regions, and a layer cut through a fine relief takes far longer than the others,
// so they run next to each other instead of one after another.
tbb::parallel_for(size_t(0), this->num_printing_regions(), process_region);
else
// Here every region fills the one top/bottom cache with its own surfaces first.
for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id)
process_region(region_id);
} // for each region
} // void PrintObject::discover_vertical_shells()
// #define DEBUG_BRIDGE_OVER_INFILL
@@ -3549,16 +3436,6 @@ void PrintObject::bridge_over_infill()
vertical_lines[i].b = Point{x, y_max};
}
// The vertical lines only span the bridged area's x range, so anchors entirely outside it can never be
// hit. Leaving them out gives the same intersections without building a tree over the whole layer's
// boundary for every bridge.
const coord_t scan_x_min = bb_x.min.x();
const coord_t scan_x_max = bb_x.min.x() + coord_t(n_vlines) * scan_spacing;
anchors.erase(std::remove_if(anchors.begin(), anchors.end(),
[scan_x_min, scan_x_max](const Line &l) {
return std::max(l.a.x(), l.b.x()) < scan_x_min || std::min(l.a.x(), l.b.x()) > scan_x_max;
}),
anchors.end());
auto anchors_and_walls_tree = AABBTreeLines::LinesDistancer<Line>{std::move(anchors)};
auto bridged_area_tree = AABBTreeLines::LinesDistancer<Line>{to_lines(bridged_area)};
@@ -3803,58 +3680,26 @@ void PrintObject::bridge_over_infill()
std::vector<CandidateSurface> expanded_surfaces;
expanded_surfaces.reserve(surfaces_by_layer[lidx].size());
// The expanded fill boundary depends only on the bridging flow, and total_fill_area is not
// modified below, so build it once per spacing rather than once per candidate. A layer split
// into many candidates (e.g. by colour painting) otherwise repeats a layer-wide offset for each.
std::map<coord_t, Polylines> boundary_by_spacing;
// expansion_area is a clean, non-overlapping set, so cutting a bridge out of it only changes the
// polygons near that bridge. The rest are passed through untouched instead of being fed to Clipper
// with the whole layer again for every candidate.
// Not `near`/`far`: the Windows headers still define those as macros, and they expand to
// nothing, which turns the declaration below into an empty one.
const auto split_near = [](const Polygons &polys, const BoundingBox &bbox, Polygons &rest) {
Polygons nearby;
for (const Polygon &p : polys)
(get_extents(p).overlap(bbox) ? nearby : rest).emplace_back(p);
return nearby;
};
for (const CandidateSurface &candidate : surfaces_by_layer[lidx]) {
const auto &region_config = candidate.region->region().config();
const bool turning_pattern = region_config.sparse_infill_pattern == ipHilbertCurve ||
region_config.sparse_infill_pattern == ipOctagramSpiral;
const Flow &flow = candidate.region->bridging_flow(frSolidInfill, true);
const Polygons expanded_polys = expand(candidate.new_polys, flow.scaled_spacing());
// deep_infill_area and internal_unsupported_area cover the whole layer; only their part under
// this candidate can change the results, so they are clipped to its box first.
ExPolygons bridge_components;
if (!expanded_polys.empty())
bridge_components = intersection_ex(expanded_polys,
ClipperUtils::clip_clipper_polygons_with_subject_bbox(
deep_infill_area, get_extents(expanded_polys).inflated(SCALED_EPSILON)));
ExPolygons bridge_components = intersection_ex(expand(candidate.new_polys, flow.scaled_spacing()), deep_infill_area);
// Orca: Filter whole bridge areas so their holes remain holes.
bridge_components.erase(std::remove_if(bridge_components.begin(), bridge_components.end(),
[&internal_unsupported_area](const ExPolygon &component) {
return intersection_ex(component, ClipperUtils::clip_clipper_polygons_with_subject_bbox(
internal_unsupported_area,
get_extents(component).inflated(SCALED_EPSILON)))
.empty();
return intersection_ex(component, internal_unsupported_area).empty();
}),
bridge_components.end());
Polygons area_to_be_bridge = to_polygons(std::move(bridge_components));
Polygons limiting_area = union_(area_to_be_bridge, expansion_area);
if (area_to_be_bridge.empty())
continue;
// Not split like the cut of expansion_area below: the whole limiting area is grown by 30% of the spacing,
// which merges neighbouring polygons, and any of its boundary can anchor the bridge.
Polygons limiting_area = union_(area_to_be_bridge, expansion_area);
auto boundary_it = boundary_by_spacing.find(flow.scaled_spacing());
if (boundary_it == boundary_by_spacing.end())
boundary_it = boundary_by_spacing
.emplace(flow.scaled_spacing(), to_polylines(expand(total_fill_area, 1.3f * flow.scaled_spacing())))
.first;
Polylines boundary_plines = boundary_it->second;
Polylines boundary_plines = to_polylines(expand(total_fill_area, 1.3f * flow.scaled_spacing()));
{
Polylines limiting_plines = to_polylines(expand(limiting_area, 0.3f * flow.scaled_spacing()));
boundary_plines.insert(boundary_plines.end(), limiting_plines.begin(), limiting_plines.end());
@@ -3930,12 +3775,9 @@ void PrintObject::bridge_over_infill()
// Check collision with other expanded surfaces
{
bool reconstruct = false;
Polygons tmp_expanded_area = expand(bridging_area, 3.0 * flow.scaled_spacing());
const BoundingBox tmp_expanded_bbox = get_extents(tmp_expanded_area);
Polygons tmp_expanded_area = expand(bridging_area, 3.0f * flow.scaled_spacing());
for (const CandidateSurface &s : expanded_surfaces) {
// Surfaces whose boxes miss each other cannot intersect, which is most pairs on a busy layer.
if (get_extents(s.new_polys).overlap(tmp_expanded_bbox) &&
!intersection(s.new_polys, tmp_expanded_area).empty()) {
if (!intersection(s.new_polys, tmp_expanded_area).empty()) {
bridging_angle = s.bridge_angle;
reconstruct = true;
break;
@@ -3959,20 +3801,10 @@ void PrintObject::bridge_over_infill()
bridging_area = union_(bridging_area, construct_anchored_polygon(bridging_area, to_lines(boundary_plines), flow,
bridging_angle, scan_spacing, true));
}
// Each of these meets one bridge with the whole layer, so the layer side is first cut down to the
// bridge's box (and expansion_area split as above); the result is the same.
if (!bridging_area.empty()) {
const BoundingBox bridging_bbox = get_extents(bridging_area).inflated(SCALED_EPSILON);
bridging_area = intersection(bridging_area, ClipperUtils::clip_clipper_polygons_with_subject_bbox(limiting_area, bridging_bbox));
bridging_area = intersection(bridging_area, ClipperUtils::clip_clipper_polygons_with_subject_bbox(total_fill_area, bridging_bbox));
bridging_area = diff(bridging_area, ClipperUtils::clip_clipper_polygons_with_subject_bbox(total_top_area, bridging_bbox));
}
if (!bridging_area.empty()) {
Polygons kept;
const Polygons cut = split_near(expansion_area, get_extents(bridging_area).inflated(SCALED_EPSILON), kept);
append(kept, diff(cut, bridging_area));
expansion_area = std::move(kept);
}
bridging_area = intersection(bridging_area, limiting_area);
bridging_area = intersection(bridging_area, total_fill_area);
bridging_area = diff(bridging_area, total_top_area);
expansion_area = diff(expansion_area, bridging_area);
#ifdef DEBUG_BRIDGE_OVER_INFILL
debug_draw(std::to_string(lidx) + "_" + std::to_string(cluster_idx) + "_" + std::to_string(job_idx) + "_" + "_expanded_bridging" + std::to_string(r),
+1 -1
View File
@@ -1004,9 +1004,9 @@ public:
::fread(&y, sizeof(coord_t), 1, file);
poly.points.emplace_back(Point(x * scale, y * scale));
}
printf("Polygon %d, area: %lf\n", i, area(poly.points));
if (which == -1 || which == i)
m_support_polygons_deserialized.emplace_back(std::move(poly));
printf("Polygon %d, area: %lf\n", i, area(poly.points));
}
::fread(&n_polygons, 4, 1, file);
m_trimming_polygons_deserialized.reserve(n_polygons);
+7 -37
View File
@@ -996,46 +996,16 @@ void TreeSupport::detect_overhangs(bool check_support_necessity/* = false*/)
if (is_auto(stype) && config_detect_sharp_tails)
{
// BBS detect sharp tail
// On a belt, "below" has to include the belt itself and the
// shear-advanced lower layer, or every belt-contact island reads as
// a sharp tail -- which is what the empty-predecessor skip above was
// really masking. effective_lower is exactly that notion of below.
const ExPolygons &tail_lower = belt_ovh_active ? effective_lower : lower_polys;
// Each island is tested only against the lower islands whose box meets its own; overlaps() tries
// every pair, which is quadratic in the island counts of the two layers.
std::vector<BoundingBox> lower_bboxes;
lower_bboxes.reserve(tail_lower.size());
for (const ExPolygon &lower : tail_lower)
lower_bboxes.emplace_back(get_extents(lower));
for (const ExPolygon& expoly : curr_polys) {
bool is_sharp_tail = false;
// 1. nothing below
// this is a sharp tail region if it's floating and non-ignorable
const ExPolygons expanded = offset_ex(expoly, 0.1 * extrusion_width_scaled);
const BoundingBox bbox = get_extents(expanded);
ExPolygons lower_nearby;
for (size_t i = 0; i < tail_lower.size(); ++i)
if (lower_bboxes[i].overlap(bbox))
lower_nearby.emplace_back(tail_lower[i]);
// As overlaps(expanded, lower_nearby), with each lower island cut to the island's box first:
// below a fine relief the lower layer is a few islands with thousands of holes, and the whole
// of that boundary would otherwise be intersected once per island above.
const auto overlaps_nearby = [&]() {
for (const ExPolygon &a : expanded) {
if (a.empty())
continue;
const BoundingBox a_bbox = get_extents(a);
for (const ExPolygon &b : lower_nearby) {
if (b.empty() || !get_extents(b).overlap(a_bbox))
continue;
const Polygons b_near = ClipperUtils::clip_clipper_polygons_with_subject_bbox(b, a_bbox.inflated(SCALED_EPSILON));
if (!intersection_pl(to_polylines(b_near), a).empty() || b.contains(a.contour.points.front()))
return true;
}
}
return false;
};
if (!overlaps_nearby()) {
// this is a sharp tail region if it's floating and non-ignorable.
// On a belt, "below" has to include the belt itself and the
// shear-advanced lower layer, or every belt-contact island reads as
// a sharp tail -- which is what the empty-predecessor skip above was
// really masking. effective_lower is exactly that notion of below.
const ExPolygons &tail_lower = belt_ovh_active ? effective_lower : lower_polys;
if (!overlaps(offset_ex(expoly, 0.1 * extrusion_width_scaled), tail_lower)) {
is_sharp_tail = !offset_ex(expoly, -0.1 * extrusion_width_scaled).empty();
}
+2 -2
View File
@@ -68,7 +68,7 @@ public:
thickness(other.thickness), thickness_layers(other.thickness_layers),
bridge_angle(other.bridge_angle), extra_perimeters(other.extra_perimeters)
{};
Surface(Surface &&rhs) noexcept
Surface(Surface &&rhs)
: surface_type(rhs.surface_type), expolygon(std::move(rhs.expolygon)),
thickness(rhs.thickness), thickness_layers(rhs.thickness_layers),
bridge_angle(rhs.bridge_angle), extra_perimeters(rhs.extra_perimeters)
@@ -94,7 +94,7 @@ public:
return *this;
}
Surface& operator=(Surface &&rhs) noexcept
Surface& operator=(Surface &&rhs)
{
surface_type = rhs.surface_type;
expolygon = std::move(rhs.expolygon);
+14
View File
@@ -247,6 +247,20 @@ void smooth_height_pixels(std::vector<uint8_t> &pixels, int width, int height, f
}
} // namespace
bool height_texture_has_color(const TextureDisplacementLayer &layer)
{
if (layer.empty())
return false;
{
std::lock_guard<std::mutex> lock(g_decoded_texture_cache.mutex);
const auto it = g_decoded_texture_cache.entries.find(layer.image_data.get());
if (it != g_decoded_texture_cache.entries.end() && it->second.first.lock() == layer.image_data)
return it->second.second.has_color();
}
// Not decoded yet. Decoding caches the raw image, so this happens once per image.
return decode_height_texture(layer).has_color();
}
DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer)
{
DecodedHeightTexture result;
+17 -5
View File
@@ -1,6 +1,7 @@
#ifndef slic3r_TextureDisplacement_hpp_
#define slic3r_TextureDisplacement_hpp_
#include <cmath>
#include <cstddef>
#include <Eigen/Core>
#include <cstdint>
@@ -387,6 +388,10 @@ struct TextureDisplacementOptions
// image (TextureDetail::flat_colors): a texture of flat colours prints in single filaments, a
// photograph or gradient in mixes. Off forces single filaments everywhere.
bool color_mix_enabled = true;
// The most mixes the palette may offer. Every mix a bake paints with becomes a mixed filament slot,
// so this is also the most slots one bake can add. The mixes themselves are picked from the
// texture's colours, those that improve the match the most coming first.
int color_mix_count = 8;
// Majority-filter passes over the assigned colours. See TextureColorRequest::despeckle_passes -
// this is the control for it, and 2 is enough to clear the salt-and-pepper an image with detail
// finer than the mesh leaves behind, without eating features that are genuinely a facet wide.
@@ -396,7 +401,7 @@ struct TextureDisplacementOptions
{
ar(displace_border, smooth_enabled, smooth_strength, smooth_iterations, smooth_skip_border,
pipeline_v2, v2_refine_mm, v2_regularize, v2_max_triangles_k,
v2_relocate, color_mix_enabled, color_despeckle);
v2_relocate, color_mix_enabled, color_despeckle, color_mix_count);
}
};
@@ -480,6 +485,10 @@ struct DecodedHeightTexture
// DecodedHeightTexture if image_data is empty or is not a PNG at all.
DecodedHeightTexture decode_height_texture(const TextureDisplacementLayer &layer);
// decode_height_texture(layer).has_color(), answered from the decode cache rather than from a copy of the
// texture - cheap enough to ask every frame. Smoothing does not change it, so the raw decode is what is read.
bool height_texture_has_color(const TextureDisplacementLayer &layer);
// Maps a linear RGB colour in [0, 1] to an index into the caller's palette, or -1 for "no colour".
//
// Deliberately a callback rather than a function here: matching a colour to a filament is a
@@ -494,12 +503,14 @@ using ColorQuantizeFn = std::function<int(const Vec3f &)>;
// interleaving, which the slicer does per print layer. Plain data, so it can be captured into a job.
struct PrintableColor
{
Vec3f rgb = Vec3f::Zero(); // what it looks like; for a mix, the perceptual average of the two
Vec3f rgb = Vec3f::Zero(); // what it looks like; for a mix, the colour its mixed filament slot shows
int a = 0; // filament index
int b = 0; // the second filament; == a for a pure entry
int num = 1; // a's share of the interleave, out of `den`
int den = 1;
bool is_mix() const { return a != b; }
// a's share in percent, the form a mixed filament slot is created from.
int a_percent() const { return int(std::lround(100.0 * double(num) / double(den))); }
};
// Everything needed to colour a mesh, captured on the main thread and handed to a job. An empty
@@ -762,9 +773,10 @@ struct TextureColorRequest
float min_color_region_mm2 = 0.5f;
// Filled per *base mesh* triangle (the bake is topology-preserving, so this indexes the returned
// mesh too): the quantize callback's index plus one, or 0 for "this triangle takes no colour from
// the texture". The +1 is not arbitrary - it lines up with EnforcerBlockerType, where 0 is NONE
// ("use the volume's own filament") and 1..16 are Extruder1..16, so the caller can hand these
// straight to a TriangleSelector without a second mapping table.
// the texture". The +1 lines up with EnforcerBlockerType, where 0 is NONE ("use the volume's own
// filament"): where every palette entry is a filament, these go straight to a TriangleSelector. A
// palette with mixes maps each index to the mix's filament slot first (see
// GLGizmoTextureDisplacement::palette_filaments()).
std::vector<uint8_t> *out_triangle = nullptr;
};
+4 -4
View File
@@ -167,10 +167,10 @@ inline void append(std::vector<T, Alloc> &dest, std::vector<T, Alloc> &&src)
{
if (dest.empty())
dest = std::move(src);
else
// insert() grows the capacity geometrically; reserving exactly the new size reallocated on every call, which
// made appending piece by piece quadratic.
dest.insert(dest.end(), std::make_move_iterator(src.begin()), std::make_move_iterator(src.end()));
else {
dest.reserve(dest.size() + src.size());
std::move(std::begin(src), std::end(src), std::back_inserter(dest));
}
src.clear();
src.shrink_to_fit();
}
+3 -1
View File
@@ -113,7 +113,7 @@ Vec3f GLGizmoPainterBase::get_tilt_up_direction() const
return build_plate_tilt_up_direction().cast<float>();
}
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
void GLGizmoPainterBase::render_triangles(const Selection& selection, const ModelVolume* skip) const
{
auto* shader = wxGetApp().get_shader("mm_gouraud");
if (!shader)
@@ -135,6 +135,8 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const
continue;
++mesh_id;
if (mv == skip)
continue;
Transform3d trafo_matrix;
if (m_parent.get_canvas_type() == GLCanvas3D::CanvasAssembleView) {
+8 -2
View File
@@ -48,6 +48,9 @@ public:
virtual ~TriangleSelectorGUI() = default;
virtual void render(ImGuiWrapper* imgui, const Transform3d& matrix);
// The seed-fill contour alone, as render() last built it - for a gizmo that draws over the selector
// and has to put the contour back on top.
void render_paint_contour(const Transform3d& matrix);
//void render(const Transform3d& matrix) { this->render(nullptr, matrix); }
void set_wireframe_needed(bool need_wireframe) { m_need_wireframe = need_wireframe; }
bool get_wireframe_needed() { return m_need_wireframe; }
@@ -90,7 +93,6 @@ protected:
GLModel m_paint_contour;
void update_paint_contour();
void render_paint_contour(const Transform3d& matrix);
bool m_need_wireframe {false};
};
@@ -231,7 +233,8 @@ public:
bool on_mouse(const wxMouseEvent &mouse_event) override;
protected:
virtual void render_triangles(const Selection& selection) const;
// Draws every model part's selector, except `skip`'s when given.
virtual void render_triangles(const Selection& selection, const ModelVolume* skip = nullptr) const;
void render_cursor();
void render_cursor_circle();
void render_cursor_sphere(const Transform3d& trafo) const;
@@ -328,6 +331,9 @@ protected:
TriangleSelector::ClippingPlane get_clipping_plane_in_volume_coordinates(const Transform3d &trafo) const;
// True while a paint or erase stroke is under way.
bool is_painting() const { return m_button_down != Button::None; }
private:
std::vector<std::vector<ProjectedMousePosition>> get_projected_mouse_positions(const Vec2d &mouse_position, double resolution, const std::vector<Transform3d> &trafo_matrices) const;
@@ -8,6 +8,7 @@
#include "ColorSpaceConvert.hpp"
#include "libslic3r/AABBTreeIndirect.hpp"
#include "libslic3r/Color.hpp"
#include "libslic3r/FilamentMixer.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/MeshBoolean.hpp"
#include "libslic3r/Model.hpp"
@@ -69,6 +70,7 @@
#include <array>
#include <cmath>
#include <limits>
#include <numeric>
#include <queue>
#include <set>
#include <vector>
@@ -257,11 +259,54 @@ TriangleSelector::TriangleSplittingData remap_texture_paint_spatial(
// entry to fill.
constexpr int PALETTE_LUT_EDGE = 24;
// Ceiling on the printable palette, which bounds that fill cost (and the shader's uniform array).
// The shaded preview shader's palette arrays. The palette itself stays within the paint mask's
// EnforcerBlockerType::ExtruderMax states, since every entry has to become a filament.
constexpr int PALETTE_MAX_ENTRIES = 64;
// Ceiling on the filaments the palette's entries can refer to (the shaded preview shader's filament_rgb[]);
// mmu segmentation stops at Extruder16 anyway.
constexpr int PALETTE_MAX_FILAMENTS = 16;
// A mix is an interleave that only reads as its colour from a distance; up close it is stripes. So it
// is spent only where it beats the nearest single filament by this much (CIEDE2000). Two is about
// where a side-by-side difference stops being arguable; a margin of ten already turns most of a
// greyscale ramp - the shape a height texture actually traces - back into single filaments. The
// quantizer, the mix ranking and the shaded preview shader all apply it, so they agree on where a mix
// is used.
constexpr float PREFER_PURE_DE = 2.f;
// mix_targets(): the most pixels read per layer, and the histogram bins kept over all layers. Together
// they bound rank_mixes() to candidates x MIX_TARGET_BINS colour differences, the same order as filling
// the quantizer's lookup cube.
constexpr size_t MIX_TARGET_SAMPLES = size_t(1) << 20;
constexpr size_t MIX_TARGET_BINS = 256;
// rank_mixes() stops once the best remaining mix would improve the match by less than this, in
// CIEDE2000 averaged over every pixel of the colouring layers (see mix_targets()): a mix that only
// touches a few stray pixels is not worth a filament slot.
constexpr float MIN_MIX_GAIN = 0.05f;
// The project's mixed filament slots, one string each, as the palette cache compares them: anything
// that changes which of them a mix can reuse changes this.
std::vector<std::string> mixed_slot_signature(const DynamicPrintConfig &project_config)
{
std::vector<std::string> out;
const auto *is_mixed = project_config.option<ConfigOptionBools>("filament_is_mixed");
const auto *comps = project_config.option<ConfigOptionStrings>("filament_mixed_components");
const auto *ratios = project_config.option<ConfigOptionStrings>("filament_mixed_sublayer_ratios");
const auto *gradient = project_config.option<ConfigOptionBools>("filament_mixed_gradient");
if (is_mixed == nullptr || comps == nullptr || ratios == nullptr)
return out;
for (size_t i = 0; i < is_mixed->values.size(); ++i)
if (is_mixed->values[i])
out.push_back(std::to_string(i) + ':' + (i < comps->values.size() ? comps->values[i] : std::string()) + '|' +
(i < ratios->values.size() ? ratios->values[i] : std::string()) + '|' +
(gradient != nullptr && i < gradient->values.size() && gradient->values[i] ? "g" : ""));
return out;
}
// Whether two palettes would draw and print the same.
bool same_palette(const std::vector<PrintableColor> &l, const std::vector<PrintableColor> &r)
{
return std::equal(l.begin(), l.end(), r.begin(), r.end(), [](const PrintableColor &x, const PrintableColor &y) {
return x.a == y.a && x.b == y.b && x.num == y.num && x.den == y.den && x.rgb == y.rgb;
});
}
// sRGB (0..1) <-> CIELAB, D65. Exactly what the preview shader's srgb_to_lab() computes, so the CPU
// quantizer, the mixed-palette entries and the per-fragment preview all match in the same space.
@@ -458,6 +503,11 @@ std::string GLGizmoTextureDisplacement::on_get_name() const
return _u8L("Texture displacement");
}
bool GLGizmoTextureDisplacement::on_is_activable() const
{
return m_parent.get_canvas_type() != GLCanvas3D::CanvasAssembleView && GLGizmoPainterBase::on_is_activable();
}
void GLGizmoTextureDisplacement::on_shutdown()
{
m_parent.toggle_model_objects_visibility(true);
@@ -465,10 +515,25 @@ void GLGizmoTextureDisplacement::on_shutdown()
m_shaded_preview_glmodel.reset();
m_paint_overlay_glmodel.reset();
m_paint_overlay_dirty = false;
m_painted_colors = PaintedColors{};
m_painted_colors_key.clear();
m_painted_colors_glmodel.reset();
m_painted_colors_drawn_key.clear();
m_painted_colors_runs.clear();
m_seed_fill_last_mesh_id = -1; // a hover from this session must not count in the next
// Any preview still in flight is superseded: raising the shared counter makes it abort at its next
// progress poll, and its completion handler then finds nothing to do.
m_preview_generation->fetch_add(1);
m_preview_job_pending = false;
// The palette caches hold the last volume's images; a closed gizmo should not keep them alive.
m_palette_cache.clear();
m_palette_quantizer = nullptr;
m_palette_pure_quantizer = nullptr;
m_palette_filaments.clear();
m_palette_images.clear();
m_mix_ranking.reset();
m_palette_slots.clear();
m_palette_changed = false;
m_uvcheck_glmodel.reset();
m_wireframe_overlay_glmodel.reset();
m_wireframe_overlay_vcount = 0;
@@ -538,11 +603,15 @@ void GLGizmoTextureDisplacement::render_painter_gizmo()
// The shaded preview is different: it never actually moves geometry (it only shades), so
// its depth is identical to the overlay's *everywhere*, not just in the unpainted area - the
// depth-biased opaque overlay would win the depth test across the whole surface and hide the relief
// shading entirely. So render_triangles() is skipped for it. What is *not* skipped is
// shading entirely. So render_triangles() leaves the textured volume out there. What is *not* skipped is
// render_paint_overlay(): leaving the shading as the only paint feedback meant a stroke that
// erased paint, or added it with no texture picked, changed nothing on screen until the whole
// preview rebuilt at stroke end - and in the true-displacement view the opaque overlay is hidden
// by the raised surface for the same reason. The translucent tint covers both cases.
//
// A colour preview is the exception to both: the opaque overlay buries its colours under a flat plane
// wherever the relief does not rise, and the tint washes them green. Both are what the user steers by
// while painting, though, so they give way only between strokes.
// Coalesced shaded-preview rebuild from an in-progress UV island drag (see on_island_edited): done here, at
// most once per drawn frame, rather than synchronously in the UV canvas's mouse-move handler.
if (m_use_shaded_preview && m_shaded_preview_dirty) {
@@ -579,24 +648,39 @@ void GLGizmoTextureDisplacement::render_painter_gizmo()
// Hide the real volume only when something is actually going to be drawn in its place; otherwise
// put it back. Getting this wrong leaves an invisible model, so it is decided once, here, rather
// than per branch below.
ModelVolume *mv = texture_volume();
m_parent.toggle_model_objects_visibility(true);
if (use_shaded || use_true_preview) {
if (ModelVolume *mv = texture_volume())
m_parent.toggle_model_objects_visibility(false, m_c->selection_info()->model_object(),
m_c->selection_info()->get_active_instance(), mv);
}
if ((use_shaded || use_true_preview) && mv != nullptr)
m_parent.toggle_model_objects_visibility(false, m_c->selection_info()->model_object(),
m_c->selection_info()->get_active_instance(), mv);
// Which colour preview is on screen decides what the highlight gives way to: the Normal mesh colours
// from every layer, the shaded one from the active layer only. Only a stroke brings it back - a fill
// tool's hover does not, so the colours stay on screen until the click. The debug view shows a captured
// stage, not a colour preview, so it keeps its highlight.
const TextureDisplacementLayer *al = active_layer();
const bool color_view = !is_painting() && m_debug_stage < 0;
const bool stack_colors = color_view && mv != nullptr && any_layer_colors(*mv);
const bool active_colors = color_view && al != nullptr && layer_shows_color(*al);
// Whether the textured volume's selector - and with it a fill tool's contour - is drawn this frame.
bool textured_selector_drawn = true;
if (use_shaded) {
render_shaded_preview_mesh();
// The shaded mesh is the textured volume alone, so the other model parts are still the selectors' to draw.
render_triangles(selection, mv);
textured_selector_drawn = false;
} else if (use_true_preview) {
render_preview_mesh();
if (show_paint_overlay) {
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
glsafe(::glPolygonOffset(-1.0f, -1.0f));
render_triangles(selection);
// Over a colour preview only the other model parts: render_preview_mesh() draws the textured one.
render_triangles(selection, stack_colors ? mv : nullptr);
glsafe(::glDisable(GL_POLYGON_OFFSET_FILL));
}
textured_selector_drawn = show_paint_overlay && !stack_colors;
} else {
// render_triangles() *is* the model in a painter gizmo (it draws every model-part volume with the
// selector's colours), not an overlay on top of one - so it still has to run under a UV-check
@@ -607,6 +691,10 @@ void GLGizmoTextureDisplacement::render_painter_gizmo()
render_triangles(selection);
}
// The model's colour paint, over whichever surface was drawn, left out where that surface's preview shows
// paint of its own: every layer's for the Normal mesh, the active layer's otherwise.
const bool painted_colors_drawn = show_paint_overlay && m_debug_stage < 0 && render_painted_colors(use_true_preview);
// Every other layer's paint, in muted grey, so all layers stay visible while one of them is edited. Drawn
// before the active layer's tint so that one reads on top where the two overlap.
if (show_paint_overlay)
@@ -615,15 +703,36 @@ void GLGizmoTextureDisplacement::render_painter_gizmo()
// The translucent paint tint. Needed in the shaded view because the opaque highlight above is
// skipped there, and in the true-displacement view because the displaced surface rises *above*
// the undisplaced overlay geometry and hides it exactly where the relief is strongest - in both
// cases leaving an erase stroke with no visible effect until the next full preview rebuild.
if (show_paint_overlay && (use_shaded || use_true_preview))
// cases leaving an erase stroke with no visible effect until the next full preview rebuild. With no
// preview, the highlight is the selectors' own, except during a stroke over the colour paint: the paint
// there is not flushed yet, so the colours are still drawn over the stroke's highlight.
const bool preview_drawn = use_shaded || use_true_preview;
if (show_paint_overlay && (preview_drawn ? !active_colors : painted_colors_drawn && is_painting()))
render_paint_overlay(m_paint_overlay_glmodel);
// A fill tool's contour is drawn with the selectors, under the colour paint drawn since - which covers it
// on a steep face, where the paint's slope-scaled offset outruns the contour's fixed one. Put it back on top,
// at the depth its first draw stored, hence LEQUAL. Only where the selector was drawn this frame: drawing it
// is what rebuilds the contour. The tool test matters because the base keeps the last hovered mesh when the
// tool changes.
const bool fill_tool = m_tool_type == ToolType::SMART_FILL || m_tool_type == ToolType::BUCKET_FILL ||
(m_tool_type == ToolType::BRUSH && m_cursor_type == TriangleSelector::CursorType::POINTER);
const int textured_mesh_id = texture_volume_raycaster_index();
if (painted_colors_drawn && textured_selector_drawn && fill_tool && textured_mesh_id >= 0 &&
textured_mesh_id == m_seed_fill_last_mesh_id && size_t(textured_mesh_id) < m_triangle_selectors.size()) {
const ModelObject *mo = m_c->selection_info()->model_object();
GLint depth_func = GL_LESS;
glsafe(::glGetIntegerv(GL_DEPTH_FUNC, &depth_func));
glsafe(::glDepthFunc(GL_LEQUAL));
m_triangle_selectors[size_t(textured_mesh_id)]->render_paint_contour(
mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix());
glsafe(::glDepthFunc(GLenum(depth_func)));
}
// The UV editor's island selection, shown on the model. Polled here rather than pushed: the pane
// changes its selection in its own mouse handling, and a compare of a few ints per frame is free.
{
const TextureDisplacementLayer *al = active_layer();
const UVEditorCanvas *uv_canvas = wxGetApp().plater()->get_uv_editor_canvas();
const UVEditorCanvas *uv_canvas = wxGetApp().plater()->get_uv_editor_canvas();
if (m_show_uv_editor && al != nullptr && al->projection_method == TextureProjectionMethod::LSCM &&
uv_canvas != nullptr && !m_uv_editor_unwrap.empty()) {
if (uv_canvas->selected_islands() != m_island_overlay_selection)
@@ -1495,10 +1604,9 @@ void GLGizmoTextureDisplacement::render_shaded_preview_mesh()
shader->set_uniform("patch_center", m_shaded_patch_center);
shader->set_uniform("patch_axis", m_shaded_patch_axis);
// The filament palette the mesh's per-triangle indices refer to. Count 0 means "no layer is
// colouring", and the shader keeps the model's own colour for every fragment.
// The printable palette, in RGB for display and in Lab for the match. Uploaded rather than
// matched on the CPU because the quantization is per fragment here.
// The printable palette, in RGB for display and in Lab for the match. Uploaded rather than matched
// on the CPU because the quantization is per fragment here. Count 0 means "no layer is colouring",
// and the shader keeps the model's own colour for every fragment.
const GLTexture *color_tex = get_layer_color_texture(*layer);
const int palette_count =
(color_tex != nullptr) ? int(std::min(m_shaded_preview_palette.size(), size_t(PALETTE_MAX_ENTRIES))) : 0;
@@ -1506,24 +1614,17 @@ void GLGizmoTextureDisplacement::render_shaded_preview_mesh()
shader->set_uniform("has_color_tex", color_tex != nullptr);
// A flat-colour image is matched against single filaments only, as the bake does.
shader->set_uniform("pure_only", color_tex != nullptr && analyze_texture_detail(*layer).flat_colors);
shader->set_uniform("prefer_pure_de", PREFER_PURE_DE);
for (int i = 0; i < palette_count; ++i) {
const PaletteEntry &e = m_shaded_preview_palette[size_t(i)];
const std::string idx = "[" + std::to_string(i) + "]";
// An entry's colour is what it prints as: its filament's, or for a mix its mixed filament slot's.
shader->set_uniform(("palette_rgb" + idx).c_str(), e.rgb);
shader->set_uniform(("palette_lab" + idx).c_str(), srgb_to_lab(e.rgb));
// How the entry prints: its filament, or for a mix the two it interleaves and in what ratio.
// Only so the shader can tell a mix (a != b) from a single filament.
shader->set_uniform(("palette_a" + idx).c_str(), e.a);
shader->set_uniform(("palette_b" + idx).c_str(), e.b);
}
// The filaments those indices refer to, and the interleave the shader resolves a mix with - the
// the mix's smooth average colour. m_palette_filaments is what m_shaded_preview_palette was built from.
const int filament_count =
(palette_count > 0) ? int(std::min(m_palette_filaments.size(), size_t(PALETTE_MAX_FILAMENTS))) : 0;
shader->set_uniform("filament_count", filament_count);
for (int i = 0; i < filament_count; ++i) {
const ColorRGBA &c = m_palette_filaments[size_t(i)];
shader->set_uniform(("filament_rgb[" + std::to_string(i) + "]").c_str(), Vec3f(c.r(), c.g(), c.b()));
}
if (color_tex != nullptr) {
shader->set_uniform("color_tex", 1);
glsafe(::glActiveTexture(GL_TEXTURE1));
@@ -1617,6 +1718,151 @@ void GLGizmoTextureDisplacement::rebuild_other_paint_overlay()
m_other_paint_glmodel.set_color(ColorRGBA(0.55f, 0.58f, 0.60f, 0.35f));
}
std::vector<size_t> GLGizmoTextureDisplacement::PaintedColors::outside(const std::vector<bool> &excluded) const
{
std::vector<size_t> out;
out.reserve(source.size());
for (size_t i = 0; i < source.size(); ++i)
if (size_t(source[i]) >= excluded.size() || !excluded[size_t(source[i])])
out.push_back(i);
return out;
}
GLGizmoTextureDisplacement::PaintedColors GLGizmoTextureDisplacement::painted_colors(const TriangleMesh &mesh,
const TriangleSelector::TriangleSplittingData &paint)
{
PaintedColors out;
TriangleSelector selector(mesh);
selector.deserialize(paint, false);
for (const EnforcerBlockerType state : TriangleSelector::extract_used_facet_states(paint)) {
if (state == EnforcerBlockerType::NONE)
continue;
std::vector<int> source;
const indexed_triangle_set part = selector.get_facets_strict(state, &source);
// Every state comes back over the same vertex array, only the triangles differ.
if (out.facets.vertices.empty())
out.facets.vertices = part.vertices;
out.facets.indices.insert(out.facets.indices.end(), part.indices.begin(), part.indices.end());
out.source.insert(out.source.end(), source.begin(), source.end());
out.state.resize(out.facets.indices.size(), int(state));
}
return out;
}
void GLGizmoTextureDisplacement::rebuild_painted_colors(bool whole_stack)
{
const ModelVolume *mv = texture_volume();
const bool shown = mv != nullptr && any_layer_colors(*mv) && !mv->mmu_segmentation_facets.empty();
// The sub-triangles, keyed on what they were read from: the volume, its mesh and the paint.
std::string key;
if (shown)
key = std::to_string(mv->id().id) + ":" + std::to_string(reinterpret_cast<uintptr_t>(mv->mesh_ptr().get())) + ":" +
std::to_string(mv->mmu_segmentation_facets.timestamp());
if (key != m_painted_colors_key) {
m_painted_colors_key = std::move(key);
m_painted_colors = shown ? painted_colors(mv->mesh(), mv->mmu_segmentation_facets.get_data()) : PaintedColors{};
m_painted_colors_drawn_key.clear();
m_painted_colors_glmodel.reset();
m_painted_colors_runs.clear();
}
if (m_painted_colors.state.empty())
return;
// The part drawn, keyed on whose paint is left out and on that paint.
std::string drawn_key = m_painted_colors_key + (whole_stack ? std::string(":all") : ":" + std::to_string(m_active_layer_slot));
for (const TextureDisplacementLayer &l : mv->texture_displacement_layers)
if (l.slot >= 0 && l.slot < int(TEXTURE_DISPLACEMENT_MAX_LAYERS))
drawn_key += "|" + std::to_string(l.slot) + "@" + std::to_string(mv->texture_displacement_facet(l.slot).timestamp());
if (drawn_key == m_painted_colors_drawn_key)
return;
m_painted_colors_drawn_key = std::move(drawn_key);
m_painted_colors_glmodel.reset();
m_painted_colors_runs.clear();
// Whole model triangles, as the facets record what they touch: a triangle the paint only partly covers
// is left to the preview.
std::vector<bool> excluded(mv->mesh().its.indices.size(), false);
for (const TextureDisplacementLayer &l : mv->texture_displacement_layers) {
if (l.slot < 0 || l.slot >= int(TEXTURE_DISPLACEMENT_MAX_LAYERS) || (!whole_stack && l.slot != m_active_layer_slot))
continue;
for (const TriangleSelector::TriangleBitStreamMapping &m : mv->texture_displacement_facet(l.slot).get_data().triangles_to_split)
if (m.triangle_idx >= 0 && size_t(m.triangle_idx) < excluded.size())
excluded[size_t(m.triangle_idx)] = true;
}
// One model, its triangles in filament order (painted_colors() groups them), drawn a range per filament.
const std::vector<size_t> kept = m_painted_colors.outside(excluded);
GLModel::Geometry init_data;
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
init_data.reserve_vertices(kept.size() * 3);
init_data.reserve_indices(kept.size() * 3);
unsigned n = 0;
for (const size_t t : kept) {
const int state = m_painted_colors.state[t];
if (m_painted_colors_runs.empty() || m_painted_colors_runs.back().first != state)
m_painted_colors_runs.push_back({ state, { size_t(n), size_t(n) } });
for (int i = 0; i < 3; ++i)
init_data.add_vertex(m_painted_colors.facets.vertices[size_t(m_painted_colors.facets.indices[t][i])]);
init_data.add_triangle(n, n + 1, n + 2);
n += 3;
m_painted_colors_runs.back().second.second = size_t(n);
}
if (!init_data.is_empty())
m_painted_colors_glmodel.init_from(std::move(init_data));
}
bool GLGizmoTextureDisplacement::render_painted_colors(bool whole_stack)
{
rebuild_painted_colors(whole_stack);
const ModelObject *mo = m_c->selection_info()->model_object();
const ModelVolume *mv = texture_volume();
GLShaderProgram *shader = wxGetApp().get_shader("mm_gouraud");
if (mo == nullptr || mv == nullptr || shader == nullptr || !m_painted_colors_glmodel.is_initialized())
return false;
const Selection &selection = m_parent.get_selection();
const Transform3d trafo_matrix = mo->instances[selection.get_instance_idx()]->get_transformation().get_matrix() * mv->get_matrix();
const Camera &camera = wxGetApp().plater()->get_camera();
const Transform3d &view_matrix = camera.get_view_matrix();
const Matrix3d normal_matrix = trafo_matrix.matrix().block(0, 0, 3, 3).inverse().transpose();
const std::vector<ColorRGBA> colors = wxGetApp().plater()->get_extruders_colors();
shader->start_using();
// Set up as render_triangles() sets it up, so the colours are lit, clipped and slope-marked exactly as the
// neutral surface they cover.
const ClippingPlaneDataWrapper clp_data = get_clipping_plane_data();
shader->set_uniform("clipping_plane", clp_data.clp_dataf);
shader->set_uniform("z_range", clp_data.z_range);
shader->set_uniform("view_model_matrix", view_matrix * trafo_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
shader->set_uniform("view_normal_matrix", Matrix3d(view_matrix.matrix().block(0, 0, 3, 3) * normal_matrix));
shader->set_uniform("volume_world_matrix", trafo_matrix);
shader->set_uniform("volume_mirrored", trafo_matrix.matrix().determinant() < 0.);
shader->set_uniform("slope.actived", m_parent.is_using_slope());
shader->set_uniform("slope.volume_world_normal_matrix", Matrix3f(normal_matrix.cast<float>()));
shader->set_uniform("slope.normal_z", float(-std::cos(Geometry::deg2rad(m_highlight_by_angle_threshold_deg))));
shader->set_uniform("slope.up_direction", get_tilt_up_direction());
shader->set_uniform("show_wireframe", false);
// A full depth unit in front of the selectors' highlight at -1 in the Normal view, the least OpenGL
// guarantees to tell apart. Depth writes off, as for the tint: the wireframe and seam overlays drawn later
// test against the real surface, and the tint drawn after this shows on top of it.
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
glsafe(::glPolygonOffset(-2.f, -2.f));
glsafe(::glDepthMask(GL_FALSE));
bool drawn = false;
for (const auto &[state, range] : m_painted_colors_runs)
if (state >= 1 && size_t(state) <= colors.size()) {
m_painted_colors_glmodel.set_color(adjust_color_for_rendering(colors[size_t(state - 1)]));
m_painted_colors_glmodel.render(range, shader);
drawn = true;
}
glsafe(::glDepthMask(GL_TRUE));
glsafe(::glDisable(GL_POLYGON_OFFSET_FILL));
shader->stop_using();
return drawn;
}
void GLGizmoTextureDisplacement::rebuild_paint_overlay()
{
m_paint_overlay_glmodel.reset();
@@ -1671,11 +1917,12 @@ void GLGizmoTextureDisplacement::render_paint_overlay(GLModel &overlay)
shader->set_uniform("view_model_matrix", camera.get_view_matrix() * trafo_matrix);
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
// Translucent, and pulled toward the camera so it wins the depth test against the coincident
// shaded surface. Depth writes are off: this is a tint, and letting it own the depth buffer would
// make the wireframe and seam overlays drawn after it fight with geometry that is not really
// there. Blending is already enabled by render_painter_gizmo().
// shaded surface - and against the selectors' highlight at -1 in the Normal view, by the full depth
// unit OpenGL guarantees to tell apart. Depth writes are off: this is a tint, and letting it own the
// depth buffer would make the wireframe and seam overlays drawn after it fight with geometry that is
// not really there. Blending is already enabled by render_painter_gizmo().
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
glsafe(::glPolygonOffset(-1.5f, -1.5f));
glsafe(::glPolygonOffset(-2.f, -2.f));
glsafe(::glDepthMask(GL_FALSE));
overlay.render();
glsafe(::glDepthMask(GL_TRUE));
@@ -1991,6 +2238,9 @@ void GLGizmoTextureDisplacement::rebuild_preview()
// finishes after the job queued below - and, since the counter is shared with the worker, that
// job also notices mid-run and aborts rather than computing a result nobody will use.
m_preview_generation->fetch_add(1);
// Everything rebuilt from here on reads the current palette. Cleared before any of the early returns
// below, which would otherwise leave it set and re-run this every frame.
m_palette_changed = false;
update_uv_editor();
rebuild_shaded_preview_mesh();
rebuild_paint_overlay();
@@ -2061,25 +2311,21 @@ void GLGizmoTextureDisplacement::queue_preview_job()
input.volume_to_world = texture_displacement_volume_to_world(*mv);
for (int i = 0; i < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++i)
input.facets_data[size_t(i)] = mv->texture_displacement_facet(i).get_data();
// Captured here rather than read in the handler: get_extruders_colors() is main-thread state and
// the preview has to be grouped against the same palette it was computed with, not whatever is
// loaded by the time it lands.
// Captured here rather than read in the handler: the palette is main-thread state, and the preview
// has to be grouped against the same palette it was computed with, not whatever it is by the time
// the result lands.
input.color = color_settings_for(*mv);
// The filament list the result's indices refer to, captured with the job rather than read back
// when it lands - loading a filament meanwhile must not recolour a preview computed against a
// different list.
// Every extruder, not the palette's physical-only list: the bake writes the filament it resolved
// to, and a mix resolves to a *mixed filament slot*, which is an extruder past the physical ones.
// Grouping against the shorter list dropped every triangle carrying such a slot out of the mesh
// entirely - the relief vanished and left only the few triangles that happened to print in a plain
// filament. The palette still has to be built from physical filaments alone (see filament_palette()),
// which is why these two are not the same list.
const std::vector<ColorRGBA> filaments = wxGetApp().plater()->get_extruders_colors();
// The result names a palette entry per triangle (index + 1), so these are the colours to draw it in:
// a single filament's own, or for a mix the colour its slot will show once a bake creates it.
std::vector<ColorRGBA> entry_colors;
entry_colors.reserve(input.color.palette.size());
for (const PrintableColor &e : input.color.palette)
entry_colors.emplace_back(e.rgb.x(), e.rgb.y(), e.rgb.z(), 1.f);
m_preview_job_running = true;
auto &worker = wxGetApp().plater()->get_ui_job_worker();
queue_job(worker, std::make_unique<TextureDisplacementPreviewJob>(std::move(input), generation, m_preview_generation,
[this, filaments](TextureDisplacementPreviewResult result, uint64_t result_generation) {
[this, entry_colors](TextureDisplacementPreviewResult result, uint64_t result_generation) {
indexed_triangle_set its = std::move(result.mesh);
m_preview_job_running = false;
if (result_generation != m_preview_generation->load()) {
@@ -2093,14 +2339,11 @@ void GLGizmoTextureDisplacement::queue_preview_job()
} else {
m_preview_glmodel.reset();
m_preview_color_runs.clear();
if (result.triangle_color.size() == its.indices.size() && !filaments.empty()) {
// Group by *filament*, not by palette entry: what the bake wrote is the resolved
// filament, interleaving already applied, so this shows the real banding rather
// than the flat average the eye will turn it into.
if (result.triangle_color.size() == its.indices.size() && !entry_colors.empty()) {
indexed_triangle_set sorted;
sorted.vertices = its.vertices;
sorted.indices.reserve(its.indices.size());
for (int want = 0; want <= int(filaments.size()); ++want) {
for (int want = 0; want <= int(entry_colors.size()); ++want) {
const size_t first = sorted.indices.size();
for (size_t i = 0; i < its.indices.size(); ++i)
if (int(result.triangle_color[i]) == want)
@@ -2109,7 +2352,7 @@ void GLGizmoTextureDisplacement::queue_preview_job()
continue;
m_preview_color_runs.push_back(
{ { first * 3, sorted.indices.size() * 3 },
want == 0 ? GLVolume::NEUTRAL_COLOR : filaments[size_t(want - 1)] });
want == 0 ? GLVolume::NEUTRAL_COLOR : entry_colors[size_t(want - 1)] });
}
m_preview_glmodel.init_from(sorted);
} else {
@@ -3366,6 +3609,9 @@ void GLGizmoTextureDisplacement::update_from_model_object(bool first_update)
const ModelObject *mo = m_c->selection_info()->model_object();
m_triangle_selectors.clear();
// The base keeps the last mesh a fill tool hovered, and render_painter_gizmo() reads it as a hover that is
// still on: a new set of selectors has none.
m_seed_fill_last_mesh_id = -1;
std::vector<ColorRGBA> ebt_colors;
ebt_colors.push_back(GLVolume::NEUTRAL_COLOR);
@@ -4263,38 +4509,14 @@ TextureDisplacementFacetsData GLGizmoTextureDisplacement::facets_data_of(const M
return out;
}
bool GLGizmoTextureDisplacement::any_layer_colors(const ModelVolume &mv)
bool GLGizmoTextureDisplacement::layer_shows_color(const TextureDisplacementLayer &layer)
{
for (const TextureDisplacementLayer &layer : mv.texture_displacement_layers)
if (layer.color_enabled && !layer.empty() && decode_height_texture(layer).has_color())
return true;
return false;
return layer.color_enabled && !layer.empty() && height_texture_has_color(layer);
}
void GLGizmoTextureDisplacement::bind_mixes_to_filament_slots(std::vector<PaletteEntry> &palette)
bool GLGizmoTextureDisplacement::any_layer_colors(const ModelVolume &mv)
{
Sidebar *sidebar = &wxGetApp().plater()->sidebar();
if (sidebar == nullptr)
return;
for (PaletteEntry &e : palette) {
if (!e.is_mix())
continue;
// Components are 1-based in the config; the ratios are percentages summing to 100, which is the
// form create_mixed_filament_from_result() normalises from.
const int a_pct = int(std::lround(100.0 * double(e.num) / double(e.den)));
const int slot = sidebar->ensure_mixed_filament({ unsigned(e.a + 1), unsigned(e.b + 1) },
{ a_pct, 100 - a_pct });
if (slot >= 0) {
e.a = e.b = slot;
e.num = e.den = 1;
} else {
// No room for another slot. Collapse to the component that dominates the blend, which is what
// the old per-triangle path did on a surface it could not band anyway.
const int dominant = (e.num * 2 >= e.den) ? e.a : e.b;
e.a = e.b = dominant;
e.num = e.den = 1;
}
}
return std::any_of(mv.texture_displacement_layers.begin(), mv.texture_displacement_layers.end(), layer_shows_color);
}
TextureColorSettings GLGizmoTextureDisplacement::color_settings_for(const ModelVolume &mv)
@@ -4303,47 +4525,90 @@ TextureColorSettings GLGizmoTextureDisplacement::color_settings_for(const ModelV
if (!any_layer_colors(mv))
return out; // nothing is colouring: every colour path stays switched off
out.palette = cached_palette();
out.palette_pure = make_palette(m_palette_filaments, /* mixing */ false, PALETTE_MAX_ENTRIES);
// Done here rather than in cached_palette(): this runs when a preview or a bake is queued, off a
// user action, while that one is also touched from the render path - and creating filament slots
// there would mutate the project mid-frame.
bind_mixes_to_filament_slots(out.palette);
out.palette_pure = make_palette(m_palette_filaments, {});
out.despeckle_passes = mv.texture_displacement_options.color_despeckle;
return out;
}
const std::vector<GLGizmoTextureDisplacement::PaletteEntry> &GLGizmoTextureDisplacement::cached_palette()
{
// Rebuilt only when the loaded filaments or the mixing setting actually change. The shaded preview
// rebuilds on every paint stroke and the subdivide preview on every slider frame, and filling the
// quantizer's lookup cube for a 64-entry palette is tens of milliseconds - paying that per stroke
// is the difference between painting that keeps up and painting that stutters.
const ModelVolume *mv = texture_volume();
const bool mixing = mv != nullptr && mv->texture_displacement_options.color_mix_enabled;
// Rebuilt only when something it depends on actually changes. The shaded preview rebuilds on every
// paint stroke and the panel asks every frame, while ranking the mixes and filling the quantizer's
// lookup cube each take tens of milliseconds - paying that per stroke is the difference between
// painting that keeps up and painting that stutters.
//
// Two levels. The ranking depends only on the filaments and the images, so dragging the count, or a
// bake creating slots, re-picks from it without ranking again; the palette and its quantizers depend
// on that pick as well.
const ModelVolume *mv = texture_volume();
const bool mixing = mv != nullptr && mv->texture_displacement_options.color_mix_enabled;
const int mix_count = mv != nullptr ? std::max(0, mv->texture_displacement_options.color_mix_count) : 0;
std::vector<ColorRGBA> filaments = filament_palette();
// Every mix costs a filament slot once they are bound to one, and the mask can name only so many
// states, so the palette has to leave room beside the physical filaments it already counts.
const int cap = int(EnforcerBlockerType::ExtruderMax);
if (m_palette_cache.empty() || filaments != m_palette_filaments || mixing != m_palette_mixing ||
cap != m_palette_cap) {
// The images themselves rather than their addresses, so a freed and reallocated image can never
// pass for the old one. Whether one has colour, and whether its colours are flat, follows from it.
std::vector<std::shared_ptr<std::vector<unsigned char>>> images;
if (mv != nullptr)
for (const TextureDisplacementLayer &layer : mv->texture_displacement_layers)
if (layer.color_enabled && !layer.empty())
images.push_back(layer.image_data);
const bool ranking_stale = filaments != m_palette_filaments || images != m_palette_images;
if (ranking_stale) {
m_palette_filaments = std::move(filaments);
m_palette_mixing = mixing;
m_palette_cap = cap;
m_palette_cache = make_palette(m_palette_filaments, mixing, cap);
m_palette_quantizer = make_palette_quantizer(m_palette_cache);
m_palette_images = std::move(images);
m_mix_ranking.reset();
}
if (mixing && !m_mix_ranking)
m_mix_ranking = rank_mixes(m_palette_filaments, mix_targets(mv->texture_displacement_layers),
int(EnforcerBlockerType::ExtruderMax) - int(m_palette_filaments.size()));
// Which mixes the project can still print: those it has a fixed slot for, plus as many new ones as
// there are free slots.
const PresetBundle &bundle = *wxGetApp().preset_bundle;
const int free_slots = std::max(0, int(EnforcerBlockerType::ExtruderMax) - int(bundle.filament_presets.size()));
const std::vector<std::string> slots = mixed_slot_signature(bundle.project_config);
if (ranking_stale || m_palette_cache.empty() || mixing != m_palette_mixing || mix_count != m_palette_mix_count ||
free_slots != m_palette_free_slots || slots != m_palette_slots) {
m_palette_mixing = mixing;
m_palette_mix_count = mix_count;
m_palette_free_slots = free_slots;
m_palette_slots = slots;
std::vector<PaletteEntry> mixes;
if (mixing && m_mix_ranking)
mixes = pick_mixes(*m_mix_ranking, mix_count, free_slots, [&bundle](const PaletteEntry &e) {
return find_fixed_mixed_filament(bundle.project_config, {unsigned(e.a + 1), unsigned(e.b + 1)},
{e.a_percent(), 100 - e.a_percent()}) >= 0;
});
std::vector<PaletteEntry> palette = make_palette(m_palette_filaments, mixes);
// The previews keep what they were drawn with, so a palette that really changed under them -
// a filament or a mixed slot edited in the sidebar - has to send them round again.
m_palette_changed = m_palette_changed || (!m_palette_cache.empty() && !same_palette(palette, m_palette_cache));
m_palette_cache = std::move(palette);
m_palette_quantizer = nullptr;
m_palette_pure_quantizer = nullptr;
}
return m_palette_cache;
}
std::pair<ColorQuantizeFn, ColorQuantizeFn> GLGizmoTextureDisplacement::palette_quantizers()
{
cached_palette();
if (!m_palette_quantizer) {
m_palette_quantizer = make_palette_quantizer(m_palette_cache);
const bool has_mixes = m_palette_cache.size() > m_palette_filaments.size();
m_palette_pure_quantizer = has_mixes ? make_palette_quantizer(make_palette(m_palette_filaments, {})) : m_palette_quantizer;
}
return { m_palette_quantizer, m_palette_pure_quantizer };
}
std::vector<ColorRGBA> GLGizmoTextureDisplacement::filament_palette()
{
std::vector<ColorRGBA> all = wxGetApp().plater()->get_extruders_colors();
// Physical filaments only. The mixes this palette produces each become a mixed filament slot of
// their own (see bind_mixes_to_filament_slots()), and those slots are extruders too - so taking the
// list as it comes meant the next rebuild mixed *them* again, and handed components naming a
// virtual slot to a blend that can only name physical ones. That is what left entries reading
// "filament 1 plus nothing" and raised "Mixed filament has invalid or mismatched components".
// Physical filaments only. A mix bakes into a mixed filament slot of its own, and those slots are
// extruders too - mixing them again would hand a blend components naming a virtual slot, where it
// can only name physical ones ("Mixed filament has invalid or mismatched components"). Mixed slots
// are kept after the physical ones, so filament i here is extruder i.
const auto *is_mixed = wxGetApp().preset_bundle->project_config.option<ConfigOptionBools>("filament_is_mixed");
std::vector<ColorRGBA> palette;
palette.reserve(all.size());
@@ -4357,44 +4622,211 @@ std::vector<ColorRGBA> GLGizmoTextureDisplacement::filament_palette()
return palette;
}
std::vector<GLGizmoTextureDisplacement::PaletteEntry> GLGizmoTextureDisplacement::make_palette(
const std::vector<ColorRGBA> &filaments, bool mixing, int max_entries)
std::vector<GLGizmoTextureDisplacement::MixTarget> GLGizmoTextureDisplacement::mix_targets(
const std::vector<TextureDisplacementLayer> &layers)
{
std::vector<PaletteEntry> out;
const int n = int(filaments.size());
for (int i = 0; i < n; ++i)
out.push_back({ Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b()),
i, i, 1, 1 });
if (!mixing || n < 2)
return out;
// Each layer's bins, weighted by their share of that layer's pixels.
std::vector<std::vector<MixTarget>> per_layer;
for (const TextureDisplacementLayer &layer : layers) {
if (!layer.color_enabled || layer.empty() || analyze_texture_detail(layer).flat_colors)
continue;
TextureDisplacementLayer raw = layer;
raw.smoothing = 0.f;
const DecodedHeightTexture tex = decode_height_texture(raw);
if (!tex.has_color())
continue;
// How many intermediate steps each pair gets, chosen so the whole palette stays under
// PALETTE_MAX_ENTRIES. Fewer filaments means more room for mixes, which is also what you want:
// with two filaments the mixes are the only way to get anywhere, and with sixteen there is little
// point mixing at all. `den` is also the band/dither repeat, so a small one is a short pattern.
const int pairs = n * (n - 1) / 2;
int steps = 0;
for (int s = 5; s >= 1; --s)
if (n + pairs * s <= max_entries) {
steps = s;
break;
// 16 levels per channel, each bin keeping the mean of the colours that fell in it: a coarse grid
// to gather on, without snapping every colour to a bin corner.
struct Bin
{
double r = 0., g = 0., b = 0.;
uint32_t n = 0;
};
std::vector<Bin> bins(size_t(16 * 16 * 16));
// Past the budget, one pixel from each run of `stride`, at an offset jittered by a fixed-seed
// generator. A fixed step would sample a lattice that a striped texture can line up with, so
// that only one of its colours is ever seen; jittered, stripes of any period or orientation are
// sampled in proportion, and the same image still always gives the same targets. The offset
// comes from the generator's high bits: a power-of-two LCG's low bits repeat every 2, 4, 8...
// steps, and the stride is a power of two for exactly the images large enough to need this.
const size_t npx = size_t(tex.width) * size_t(tex.height);
const size_t stride = std::max<size_t>(1, npx / MIX_TARGET_SAMPLES);
uint64_t state = 0x9E3779B97F4A7C15ull;
size_t sampled = 0;
for (size_t start = 0; start < npx; start += stride) {
state = state * 6364136223846793005ull + 1442695040888963407ull;
const size_t i = start + size_t((uint64_t(uint32_t(state >> 32)) * uint64_t(stride)) >> 32);
if (i >= npx)
break;
const uint8_t *px = &tex.rgb[i * 3];
Bin &bin = bins[size_t(px[0] >> 4) * 256 + size_t(px[1] >> 4) * 16 + size_t(px[2] >> 4)];
bin.r += px[0];
bin.g += px[1];
bin.b += px[2];
++bin.n;
++sampled;
}
if (steps == 0)
return out;
const int den = steps + 1;
std::vector<MixTarget> targets;
for (const Bin &bin : bins)
if (bin.n > 0) {
const double inv = 1. / (255. * double(bin.n));
targets.push_back({ srgb_to_lab(Vec3f(float(bin.r * inv), float(bin.g * inv), float(bin.b * inv))),
float(double(bin.n) / double(sampled)) });
}
per_layer.push_back(std::move(targets));
}
// The layers weigh the same and together 1, settled before the pruning below: what rank_mixes() sums
// over the kept bins is then a mean over every pixel of the colouring layers, with the pixels of a
// dropped bin counted as no better off.
std::vector<MixTarget> out;
for (std::vector<MixTarget> &targets : per_layer)
for (MixTarget &t : targets) {
t.weight /= float(per_layer.size());
out.push_back(t);
}
if (out.size() > MIX_TARGET_BINS) {
std::partial_sort(out.begin(), out.begin() + MIX_TARGET_BINS, out.end(),
[](const MixTarget &l, const MixTarget &r) { return l.weight > r.weight; });
out.resize(MIX_TARGET_BINS);
}
return out;
}
std::vector<GLGizmoTextureDisplacement::PaletteEntry> GLGizmoTextureDisplacement::rank_mixes(
const std::vector<ColorRGBA> &filaments, const std::vector<MixTarget> &targets, int limit)
{
const int n = int(filaments.size());
if (n < 2 || targets.empty() || limit <= 0)
return {};
// Every pair at every short-cycle ratio, coloured as its slot will be.
std::vector<std::string> hex(filaments.size());
for (int i = 0; i < n; ++i)
for (int j = i + 1; j < n; ++j) {
const Vec3f lab_i = srgb_to_lab(Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b()));
const Vec3f lab_j = srgb_to_lab(Vec3f(filaments[size_t(j)].r(), filaments[size_t(j)].g(), filaments[size_t(j)].b()));
for (int k = 1; k <= steps; ++k) {
// k/den of filament i, the rest of j - averaged in Lab, which is what the eye does
// when the two are interleaved too finely to resolve.
const float t = float(k) / float(den);
out.push_back({ lab_to_srgb(lab_i * t + lab_j * (1.f - t)), i, j, k, den });
hex[size_t(i)] = encode_color(filaments[size_t(i)]);
std::vector<PaletteEntry> candidates;
for (int i = 0; i < n; ++i)
for (int j = i + 1; j < n; ++j)
for (int den = 2; den <= 6; ++den)
for (int num = 1; num < den; ++num) {
if (std::gcd(num, den) != 1)
continue; // 2/4 is 1/2, already there
PaletteEntry e{ Vec3f::Zero(), i, j, num, den };
ColorRGB blended;
if (!decode_color(blend_color_multi({ hex[size_t(i)], hex[size_t(j)] },
{ e.a_percent(), 100 - e.a_percent() }),
blended))
continue;
e.rgb = Vec3f(blended.r(), blended.g(), blended.b());
candidates.push_back(e);
}
// How far each target is from the nearest single filament, and from every candidate.
const size_t nt = targets.size(), nc = candidates.size();
std::vector<Vec3f> filament_lab(size_t(n), Vec3f::Zero());
for (int i = 0; i < n; ++i)
filament_lab[size_t(i)] = srgb_to_lab(Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b()));
const auto de = [](const Vec3f &l, const Vec3f &r) { return DeltaE00(l.x(), l.y(), l.z(), r.x(), r.y(), r.z()); };
std::vector<float> pure_d(nt, std::numeric_limits<float>::max());
for (size_t t = 0; t < nt; ++t)
for (const Vec3f &lab : filament_lab)
pure_d[t] = std::min(pure_d[t], de(targets[t].lab, lab));
std::vector<float> dist(nc * nt);
tbb::parallel_for(tbb::blocked_range<size_t>(0, nc), [&](const tbb::blocked_range<size_t> &range) {
for (size_t c = range.begin(); c < range.end(); ++c) {
const Vec3f lab = srgb_to_lab(candidates[c].rgb);
for (size_t t = 0; t < nt; ++t)
dist[c * nt + t] = de(targets[t].lab, lab);
}
});
// Greedy: each round takes the candidate that lowers the weighted error the most. A candidate only
// counts where it beats the single filament by PREFER_PURE_DE, since everywhere else the quantizer
// picks the filament anyway.
std::vector<float> current = pure_d;
std::vector<char> taken(nc, 0);
std::vector<PaletteEntry> out;
const auto counts = [&](size_t c, size_t t) {
const float d = dist[c * nt + t];
return d < current[t] && d <= pure_d[t] - PREFER_PURE_DE;
};
while (int(out.size()) < limit) {
size_t best = nc;
double best_gain = 0.;
for (size_t c = 0; c < nc; ++c) {
if (taken[c])
continue;
double gain = 0.;
for (size_t t = 0; t < nt; ++t)
if (counts(c, t))
gain += double(targets[t].weight) * double(current[t] - dist[c * nt + t]);
if (gain > best_gain) {
best_gain = gain;
best = c;
}
}
if (best == nc || best_gain < double(MIN_MIX_GAIN))
break;
taken[best] = 1;
out.push_back(candidates[best]);
for (size_t t = 0; t < nt; ++t)
if (counts(best, t))
current[t] = dist[best * nt + t];
}
return out;
}
std::vector<GLGizmoTextureDisplacement::PaletteEntry> GLGizmoTextureDisplacement::pick_mixes(
const std::vector<PaletteEntry> &ranking, int count, int free_slots, const std::function<bool(const PaletteEntry &)> &reusable)
{
std::vector<PaletteEntry> out;
for (const PaletteEntry &e : ranking) {
if (int(out.size()) >= count)
break;
// Out of free slots, a later mix that already has one still fits.
if (reusable && reusable(e)) {
out.push_back(e);
} else if (free_slots > 0) {
out.push_back(e);
--free_slots;
}
}
return out;
}
std::vector<GLGizmoTextureDisplacement::PaletteEntry> GLGizmoTextureDisplacement::make_palette(
const std::vector<ColorRGBA> &filaments, const std::vector<PaletteEntry> &mixes)
{
std::vector<PaletteEntry> out;
out.reserve(filaments.size() + mixes.size());
for (int i = 0; i < int(filaments.size()); ++i)
out.push_back({ Vec3f(filaments[size_t(i)].r(), filaments[size_t(i)].g(), filaments[size_t(i)].b()), i, i, 1, 1 });
out.insert(out.end(), mixes.begin(), mixes.end());
return out;
}
std::vector<int> GLGizmoTextureDisplacement::palette_filaments(const std::vector<PaletteEntry> &palette,
const std::vector<uint8_t> &triangle_color,
const std::function<int(const PaletteEntry &)> &slot_for_mix)
{
std::vector<char> used(palette.size(), 0);
for (const uint8_t v : triangle_color)
if (v > 0 && size_t(v) <= palette.size())
used[size_t(v) - 1] = 1;
std::vector<int> out(palette.size(), -1);
for (size_t i = 0; i < palette.size(); ++i) {
const PaletteEntry &e = palette[i];
if (!e.is_mix()) {
out[i] = e.a;
} else if (used[i]) {
const int slot = slot_for_mix ? slot_for_mix(e) : -1;
// No room for another slot: the component that dominates the blend is the nearest the print
// can come.
out[i] = slot >= 0 ? slot : (e.num * 2 >= e.den ? e.a : e.b);
}
}
return out;
}
@@ -4434,15 +4866,7 @@ ColorQuantizeFn GLGizmoTextureDisplacement::make_palette_quantizer(const std::ve
best_pure = int(i);
}
}
// A mix is an interleave that only reads as its colour from a distance; up close it is
// stripes. So it is spent only where it buys a better match than the nearest single
// filament - but "better" was set at ten Delta E, which is not a visible step, it is a
// different colour. Measured over the whole cube that threshold turned 94% of the
// lookups that wanted a mix back into a pure filament, leaving 38%; along a greyscale
// ramp, the shape a height texture actually traces, it cut 80% to 66%. Two Delta E is
// about where a side-by-side difference stops being arguable, which is the right place
// to start paying for stripes.
constexpr float PREFER_PURE_DE = 2.f;
// A mix only where it clearly beats the nearest single filament, see PREFER_PURE_DE.
if (best_pure >= 0 && palette[size_t(best)].is_mix() && best_pure_d - best_d < PREFER_PURE_DE)
best = best_pure;
(*lut)[(size_t(r) * E + size_t(g)) * E + size_t(b)] = uint8_t(best);
@@ -4461,7 +4885,7 @@ ColorQuantizeFn GLGizmoTextureDisplacement::make_palette_quantizer(const std::ve
TextureDisplacementPrepareResult GLGizmoTextureDisplacement::prepare_mesh(
const indexed_triangle_set &base, const TextureDisplacementFacetsData &masks,
const std::vector<TextureDisplacementLayer> &layers, const TextureDisplacementPrepareParams &params,
const std::vector<PrintableColor> &palette, const DisplacementProgressFn &progress,
const TextureColorSettings &color_settings, const DisplacementProgressFn &progress,
BakeStageRecorder *debug)
{
TextureDisplacementPrepareResult out;
@@ -4539,10 +4963,13 @@ TextureDisplacementPrepareResult GLGizmoTextureDisplacement::prepare_mesh(
// Colour boundaries need triangles of their own - the chord test cannot see them, since
// the height field is perfectly smooth across a change of filament.
ColorFieldSampler color;
if (params.subdiv_color_edge_mm > 0.f && !palette.empty())
color = make_combined_color_sampler(mesh.its, layers, current, make_palette_quantizer(palette));
// Note the sampler is built on the *quantizer* alone - the refinement follows perceived
// colour, never the interleaving that realises a mix - the slicer does that per layer.
// A flat-colour layer is matched against single filaments only, as the bake does, so its
// boundaries are refined where the bake will actually change filament.
if (params.subdiv_color_edge_mm > 0.f && !color_settings.empty())
color = make_combined_color_sampler(mesh.its, layers, current, make_palette_quantizer(color_settings.palette),
make_palette_quantizer(color_settings.palette_pure));
// The refinement follows perceived colour: a mix is one colour here, however the slicer
// interleaves its filaments layer by layer.
// "Min edge" is a feature-mode control (it is the floor the curvature test refines down
// to); in plain adaptive mode the target edge length is the only criterion, so the floor
// must not be allowed to silently override a target the user set below it.
@@ -4830,9 +5257,9 @@ void GLGizmoTextureDisplacement::rebuild_subdivide_preview()
// Same colour criterion Apply will use, so the previewed wireframe is the mesh that commits.
ColorFieldSampler color;
if (m_subdivide_color_mm > 0.f && any_layer_colors(*mv)) {
cached_palette(); // refreshes m_palette_quantizer if the filaments changed
color = make_combined_color_sampler(mv->mesh().its, mv->texture_displacement_layers, facets,
m_palette_quantizer);
const auto [quantize, quantize_pure] = palette_quantizers();
color = make_combined_color_sampler(mv->mesh().its, mv->texture_displacement_layers, facets, quantize,
quantize_pure);
}
its = subdivide_mesh_adaptive(mv->mesh().its, region, m_subdivide_target_mm,
int(mv->mesh().its.indices.size()) + m_subdivide_budget_k * 1000,
@@ -5344,6 +5771,12 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
return;
ModelVolume *mv = texture_volume();
// The palette also follows project state nobody tells this gizmo about - the filaments and mixed
// slots in the sidebar - so it is checked once a frame, and a change re-runs the previews.
cached_palette();
if (m_palette_changed)
m_preview_params_dirty = true;
float scale = m_parent.get_scale();
#ifdef WIN32
int dpi = get_dpi_for_window(wxGetApp().GetTopWindow());
@@ -6127,6 +6560,15 @@ void GLGizmoTextureDisplacement::on_render_input_window(float x, float y, float
"of filaments can cover a photo or a gradient. An image of flat colors "
"prints the same either way. Off uses one filament per area."));
if (opts.color_mix_enabled) {
cached_palette(); // brings m_palette_filaments up to date
// Every mix can become a filament slot, and there are only so many beside the
// physical filaments.
const int max_mixes = std::max(1, int(EnforcerBlockerType::ExtruderMax) - int(m_palette_filaments.size()));
if (int_row("##color_mix_count", _L("Mixed colors"), &opts.color_mix_count, 1, max_mixes, "%d", card_pad))
m_preview_params_dirty = true;
hover_tip(_u8L("The most mixed filaments a bake may add. They are picked from the "
"texture's colors, and only the ones the bake actually uses are created."));
// After the slider, so a change shows in the same frame.
ImGui::TextDisabled("%s", Slic3r::format(_u8L("%1% printable colors from %2% filaments"),
int(cached_palette().size()), int(m_palette_filaments.size())).c_str());
}
@@ -16,11 +16,15 @@
#include "libslic3r/Color.hpp"
#include <cstddef>
#include "libslic3r/TriangleSelector.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "admesh/stl.h"
#include <cstdint>
#include <functional>
#include "libslic3r/Point.hpp"
#include <imgui.h>
#include <map>
#include <memory>
#include <optional>
#include "slic3r/GUI/Gizmos/GLGizmoBase.hpp"
#include <string>
#include <vector>
@@ -58,7 +62,7 @@ public:
const TextureDisplacementFacetsData &masks,
const std::vector<TextureDisplacementLayer> &layers,
const TextureDisplacementPrepareParams &params,
const std::vector<PrintableColor> &palette,
const TextureColorSettings &color_settings,
const DisplacementProgressFn &progress,
// Optional step capture: receives the mesh
// after the remesh and after the refinement,
@@ -70,22 +74,43 @@ public:
using PaletteEntry = PrintableColor;
// The printable palette: the loaded filaments (clamped to the sixteen mmu_segmentation_facets can
// address), plus - when `mixing` - every pair of them at evenly spaced ratios.
// One colour mixes are meant to reach: a bin of the textures' colour histogram, in CIELAB, and how
// much of the image it covers.
struct MixTarget
{
Vec3f lab = Vec3f::Zero();
float weight = 0.f;
};
// The colours worth mixing for: those of the colouring layers in `layers` whose image is not made of
// flat colours (TextureDetail::flat_colors - those print in single filaments only, so no mix could
// serve them). The layers weigh the same and, before only the heaviest bins are kept (which is what
// bounds rank_mixes()), together 1. Read from the image as imported, as analyze_texture_detail()
// does, so the Smoothing slider does not move the palette around.
static std::vector<MixTarget> mix_targets(const std::vector<TextureDisplacementLayer> &layers);
// Mixes of pairs of `filaments`, best first and at most `limit` of them. Each is the one that most
// improves the match to `targets` given those ranked before it, counted only where it beats the
// nearest single filament by the quantizer's prefer-pure margin - which is where the quantizer will
// actually pick it. Stops early once another mix would make no noticeable difference, so a texture
// the filaments already cover gets few mixes or none.
//
// Mixes are averaged in **CIELAB**, not RGB and not subtractively: two filaments interleaved too
// finely to resolve are averaged by the eye, which is what a perceptual space models. Yellow and
// blue banded together read as a desaturated grey-green, and that is what the preview must promise
// - blending them subtractively would show a green the printer cannot produce this way.
//
// How many ratios depends on how many filaments there are, so the palette stays bounded: the
// quantizer's lookup cube costs one DeltaE00 per cell per entry to fill, and with sixteen
// filaments there are already plenty of colours without mixing any of them.
// `max_entries` bounds the whole palette. It is normally the quantizer's own limit, but when the
// mixes become filament slots it has to be the paint mask's instead: a mask can name only
// EnforcerBlockerType::ExtruderMax states, and every mix now occupies one of them.
static std::vector<PaletteEntry> make_palette(const std::vector<ColorRGBA> &filaments, bool mixing,
int max_entries);
// Ratios are the short-cycle ones (k/d for d up to 6): the slicer interleaves a mix layer by layer,
// and a long cycle prints as visible bands rather than as a colour. A mix's `rgb` is the colour its
// mixed filament slot will show (blend_color_multi(), as the sidebar computes it), so the match, the
// preview and the slot all agree on what the mix looks like.
static std::vector<PaletteEntry> rank_mixes(const std::vector<ColorRGBA> &filaments,
const std::vector<MixTarget> &targets, int limit);
// The first `count` mixes of `ranking` the project can give a filament slot to. A mix `reusable`
// reports as already having a fixed slot costs nothing; any other uses up one of `free_slots`, and
// is skipped once they run out - so the palette never offers a colour a bake could not print.
static std::vector<PaletteEntry> pick_mixes(const std::vector<PaletteEntry> &ranking, int count, int free_slots,
const std::function<bool(const PaletteEntry &)> &reusable);
// The printable palette: the loaded filaments, entry i being filament i, followed by `mixes`.
static std::vector<PaletteEntry> make_palette(const std::vector<ColorRGBA> &filaments,
const std::vector<PaletteEntry> &mixes);
// Maps an image colour to the closest entry of `palette`, perceptually (CIEDE2000 over CIELAB - a
// plain RGB distance picks visibly wrong filaments, most obviously between a saturated colour and
@@ -97,40 +122,49 @@ public:
// to a worker thread and outlives the palette it was built from.
static ColorQuantizeFn make_palette_quantizer(const std::vector<PaletteEntry> &palette);
// Turns a palette index plus a position into the filament to print there, interleaving the two
// filaments of a mixed entry per `mode`. `layer_height` sizes the Z bands; `cell_mm` the dither
// The filament (0-based) each entry of `palette` prints in, by palette index: a single filament is
// itself, a mix is the slot `slot_for_mix` returns for it. Only the mixes `triangle_color` actually
// uses (palette index + 1 per triangle, 0 for none) are asked for, since asking is what creates a
// slot. A mix that gets no slot (-1) prints in its dominant component; one nothing uses maps to -1.
//
// This is what the bake writes into the paint: a palette index is a filament only for the single
// filaments, while a mix's slot can sit anywhere among the project's mixed slots.
static std::vector<int> palette_filaments(const std::vector<PaletteEntry> &palette,
const std::vector<uint8_t> &triangle_color,
const std::function<int(const PaletteEntry &)> &slot_for_mix);
// Everything the jobs need to colour with, for the current volume: palette, mix mode, layer
// height, despeckle. Empty when no layer is actually colouring.
// Everything the jobs need to colour with, for the current volume: the palette, its single-filament
// part, and the despeckle passes. Empty when no layer is actually colouring. Read-only: no filament
// slot is created here, only when a bake commits (see palette_filaments()).
TextureColorSettings color_settings_for(const ModelVolume &mv);
// The printable palette for the current filaments and mixing setting, rebuilt only when either
// actually changes - see the definition for why that caching is not optional.
// The printable palette for the current volume and project, rebuilt only when what it depends on
// changes - see the definition for why that caching is not optional.
const std::vector<PaletteEntry> &cached_palette();
// Turns every mix in `palette` into a mixed filament slot and rewrites the entry to name that slot
// as a plain filament, so nothing downstream has to know a mix is involved: is_mix() goes false and
// the resolver simply returns it. The per-layer interleaving then happens in the slicer, where it is
// not limited by how fine the mesh is. Entries whose slot could not be created (the paint-state cap)
// fall back to the nearer of the two components.
void bind_mixes_to_filament_slots(std::vector<PaletteEntry> &palette);
std::vector<PaletteEntry> m_palette_cache;
std::vector<ColorRGBA> m_palette_filaments;
int m_palette_cap = 0; // the max_entries m_palette_cache was built with
bool m_palette_mixing = false;
ColorQuantizeFn m_palette_quantizer;
// The quantizers for the cached palette and for its single filaments alone (flat-colour images),
// filled on first use. Only the subdivide preview matches colours on this thread - the jobs build
// their own from the palette they capture - so a palette rebuild, such as every step of a count
// drag, costs no lookup cube unless that preview asks for one.
std::pair<ColorQuantizeFn, ColorQuantizeFn> palette_quantizers();
std::vector<PaletteEntry> m_palette_cache;
ColorQuantizeFn m_palette_quantizer;
ColorQuantizeFn m_palette_pure_quantizer;
// Set when a rebuild changed the palette the previews were drawn with; cleared by rebuild_preview().
bool m_palette_changed = false;
// What the cache was built from.
std::vector<ColorRGBA> m_palette_filaments;
std::vector<std::shared_ptr<std::vector<unsigned char>>> m_palette_images; // the colouring layers' images
std::optional<std::vector<PaletteEntry>> m_mix_ranking; // rank_mixes(), computed on demand
bool m_palette_mixing = false;
int m_palette_mix_count = 0;
int m_palette_free_slots = 0;
std::vector<std::string> m_palette_slots; // the project's mixed slots
// The loaded filaments, clamped to the sixteen mmu_segmentation_facets can address.
// The loaded physical filaments, clamped to the states mmu_segmentation_facets can address.
static std::vector<ColorRGBA> filament_palette();
// The Z band height, in mm. One print layer is the ideal, but the interleave is realised per
// *facet*: a band thinner than the mesh can resolve does not dither, it beats against the triangle
// grid and comes out as broad horizontal stripes - and since MMU segmentation reads facet colour,
// it does so in the print too, not only on screen. The refinement edge is chosen from the model's
// diagonal and knows nothing about the layer height, so the band is rounded up to a whole number of
// layers at least two facet rows tall: still exact on the printer, and representable by the mesh
// that has to carry it. Used by both the bake settings and the preview shader, so the two agree.
// The Normal preview's triangles, grouped by the filament they will print in. Colour is per facet
// and there are at most sixteen filaments, so the mesh is uploaded once with its index buffer
// The Normal preview's triangles, grouped by the palette entry they will print in. Colour is per facet
// and the palette is small, so the mesh is uploaded once with its index buffer
// sorted by colour and drawn as one GLModel::render(range) per group - which needs no per-vertex
// colour attribute, and so no change to GLModel's vertex layouts.
//
@@ -143,11 +177,28 @@ public:
ColorRGBA color;
};
std::vector<PreviewColorRun> m_preview_color_runs;
// True if any of the volume's layers would actually colour something: colour turned on, and a
// texture that has colour to give. What decides whether a palette is captured into a job at all,
// and so whether the colour criterion and the mmu write ever run.
// True if the layer would actually colour something: colour turned on, and a texture that has colour
// to give.
static bool layer_shows_color(const TextureDisplacementLayer &layer);
// True if any of the volume's layers would. What decides whether a palette is captured into a job at
// all, and so whether the colour criterion and the mmu write ever run.
static bool any_layer_colors(const ModelVolume &mv);
// The model's own colour paint (mmu_segmentation_facets) as the gizmo draws it over its surface: the
// sub-triangles painted in a filament, grouped by that filament. NONE - the volume's own filament - is
// left out, so those triangles keep the gizmo's neutral, as they do in the preview.
struct PaintedColors
{
indexed_triangle_set facets; // over the paint's whole vertex array
std::vector<int> source; // per triangle of `facets`: the model triangle it lies in
std::vector<int> state; // per triangle of `facets`: its filament state, 1-based
// The triangles of `facets` outside the model triangles `excluded` marks, in order. A model
// triangle past the end of `excluded` is not excluded.
std::vector<size_t> outside(const std::vector<bool> &excluded) const;
};
static PaintedColors painted_colors(const TriangleMesh &mesh, const TriangleSelector::TriangleSplittingData &paint);
void render_painter_gizmo() override;
// Intercepts mouse input while "Adjust Texture" mode is on (dragging the on-canvas offset/
@@ -157,6 +208,9 @@ public:
protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
// Never in the assemble view: its toolbar does not offer this gizmo, and every preview here is drawn
// with the main canvas's instance transform. The base alone would let the keyboard shortcut open it there.
bool on_is_activable() const override;
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
@@ -676,12 +730,13 @@ private:
GLModel m_shaded_preview_glmodel;
// Translucent tint over the active layer's painted triangles, drawn on top of whichever preview
// is showing. The base painter's own opaque paint highlight (render_triangles()) cannot be used
// in either preview mode - it is coincident with the surface and simply covers it - so the only
// paint feedback the gizmo had was the relief itself, which meant erasing showed nothing at all
// until the stroke ended and the whole preview rebuilt. This is that feedback: cheap (the painted
// patch only), translucent (the preview stays visible through it) and rebuilt live during a
// stroke.
// is showing - except, between strokes, the active layer's own colour preview, which it would wash
// green (see render_painter_gizmo()). The base painter's own opaque paint highlight
// (render_triangles()) cannot be used in either preview mode - it is coincident with the surface
// and simply covers it - so the only paint feedback the gizmo had was the relief itself, which
// meant erasing showed nothing at all until the stroke ended and the whole preview rebuilt. This
// is that feedback: cheap (the painted patch only), translucent (the preview stays visible through
// it) and rebuilt live during a stroke.
GLModel m_paint_overlay_glmodel;
// The islands selected in the UV editor, tinted on the model so the pane's selection can be seen
// in place. Rebuilt whenever the pane's selection differs from the one it was built for.
@@ -699,6 +754,23 @@ private:
GLModel m_other_paint_glmodel;
std::string m_other_paint_key;
void rebuild_other_paint_overlay();
// The model's colour paint, drawn over the surface so the colours a bake wrote stay visible - the
// canvas draws no volume while a paint gizmo is open, and the selectors hold only displacement paint.
// Left out wherever the preview on screen shows paint of its own (`whole_stack`: every layer's, as the
// Normal preview does; otherwise the active layer's), since an opaque overlay there would hide that
// preview. Only while a layer colours: it is the colour workflow's result, and every other paint gizmo
// shows the model neutral.
//
// Two levels: the paint's sub-triangles, which take a selector over the whole mesh and change only with
// the paint itself, and the part drawn, which follows every flushed stroke.
PaintedColors m_painted_colors;
std::string m_painted_colors_key;
GLModel m_painted_colors_glmodel;
std::string m_painted_colors_drawn_key;
std::vector<std::pair<int, std::pair<size_t, size_t>>> m_painted_colors_runs; // filament state, index range
void rebuild_painted_colors(bool whole_stack);
// False when there was nothing to draw.
bool render_painted_colors(bool whole_stack);
// Whether render_shaded_preview_mesh() would actually draw something. Checked before the real volume
// is hidden: with no layer, no texture or no shader the shaded path draws nothing, and hiding the
// volume for it left the model invisible.
@@ -712,11 +784,9 @@ private:
int m_shaded_projection_mode = 0;
Vec3f m_shaded_patch_center = Vec3f::Zero();
Vec3f m_shaded_patch_axis = Vec3f::UnitZ();
// The palette the fast preview's per-triangle filament indices were built against, captured when
// the mesh was. Empty when the active layer is not colouring, which is what tells the shader to
// fall back to the model's own colour. Held rather than re-read at draw time so the indices baked
// into the mesh can never be resolved against a different set of filaments than they were computed
// from - loading a filament mid-session would otherwise recolour a stale preview at random.
// The palette the fast preview matches each fragment against, captured with its mesh. Empty when the
// active layer is not colouring, which is what tells the shader to fall back to the model's own
// colour. Every entry carries the colour it prints in, so drawing it needs nothing else.
std::vector<PaletteEntry> m_shaded_preview_palette;
// GPU island drag: while an island is dragged in the UV editor, the displacement mesh is baked once (with
@@ -4,6 +4,7 @@
#include <functional>
#include <utility>
#include <string>
#include <vector>
#include "libslic3r/TextureDisplacement.hpp"
#include <exception>
#include <cstddef>
@@ -114,6 +115,17 @@ void TextureDisplacementBakeJob::finalize(bool canceled, std::exception_ptr &ept
if (volume == nullptr)
return;
// The filament each palette entry prints in. This is where a mix becomes a mixed filament slot,
// and only a mix the bake actually painted with: the preview never creates one, so the project
// gains only the slots this result needs. Done before anything below names them - adding a slot
// runs ModelVolume::update_extruder_count(), which clamps paint above the old filament count.
Sidebar &sidebar = plater->sidebar();
const std::vector<int> filament_of = GLGizmoTextureDisplacement::palette_filaments(
m_input.color.palette, m_triangle_color, [&sidebar](const PrintableColor &mix) {
return sidebar.ensure_mixed_filament({ unsigned(mix.a + 1), unsigned(mix.b + 1) },
{ mix.a_percent(), 100 - mix.a_percent() });
});
volume->set_mesh(std::move(m_result));
volume->set_new_unique_id();
volume->calculate_convex_hull();
@@ -129,9 +141,11 @@ void TextureDisplacementBakeJob::finalize(bool canceled, std::exception_ptr &ept
const TriangleSelector::TriangleSplittingData &existing = volume->mmu_segmentation_facets.get_data();
if (!existing.bitstream.empty())
selector.deserialize(existing, false);
for (size_t i = 0; i < m_triangle_color.size(); ++i)
if (m_triangle_color[i] > 0)
selector.set_facet(int(i), EnforcerBlockerType(m_triangle_color[i]));
for (size_t i = 0; i < m_triangle_color.size(); ++i) {
const size_t entry = size_t(m_triangle_color[i]);
if (entry > 0 && entry <= filament_of.size() && filament_of[entry - 1] >= 0)
selector.set_facet(int(i), EnforcerBlockerType(filament_of[entry - 1] + 1));
}
volume->mmu_segmentation_facets.set(selector);
}
@@ -56,8 +56,9 @@ private:
TriangleMesh m_result;
// What the bake spent, for the message it leaves behind when the budget capped the detail.
TextureBakeStats m_stats;
// Per triangle of m_result: the filament to print it in, as an EnforcerBlockerType value
// (0 = leave alone). Empty unless a layer asked for colour. See TextureColorRequest.
// Per triangle of m_result: the palette entry to print it in, as its index + 1 (0 = leave alone).
// Empty unless a layer asked for colour. See TextureColorRequest; finalize() turns these into
// filaments.
std::vector<uint8_t> m_triangle_color;
std::function<void()> m_on_finished;
};
@@ -59,7 +59,7 @@ void TextureDisplacementDebugJob::process(Ctl &ctl)
if (m_input.run_prepare && !m_input.options.pipeline_v2) {
const TextureDisplacementPrepareResult prepared =
GLGizmoTextureDisplacement::prepare_mesh(mesh, masks, m_input.layers, m_input.prepare_params,
m_input.color.palette,
m_input.color,
// Preparation is roughly half the run; the bake
// takes the progress bar from there.
[&report](int pct) { return report(1 + pct / 2); },
@@ -46,7 +46,7 @@ void TextureDisplacementPrepareJob::process(Ctl &ctl)
// idle loop.
int last_reported = 1;
m_result = GLGizmoTextureDisplacement::prepare_mesh(m_input.base_mesh, m_input.masks, m_input.layers,
m_input.params, m_input.color.palette,
m_input.params, m_input.color,
[&ctl, &status, &last_reported](int percent) {
if (ctl.was_canceled())
return false;
@@ -26,13 +26,13 @@ struct TextureDisplacementPreviewInput
// Mesh coordinates -> world millimetres, so the preview is displaced in the same space the bake
// is and the two cannot disagree. See build_texture_displacement().
Transform3d volume_to_world = Transform3d::Identity();
// Empty unless a layer is colouring, in which case the preview reports the filament per triangle
// alongside the mesh, so the Normal view shows what the bake will produce - interleaving included.
// Empty unless a layer is colouring, in which case the preview reports the palette entry per
// triangle alongside the mesh, so the Normal view shows the colours the bake will produce.
TextureColorSettings color;
};
// A preview result: the displaced mesh, and - when the input carried a palette - one filament index
// per triangle (an EnforcerBlockerType value; 0 means "no colour from the texture").
// A preview result: the displaced mesh, and - when the input carried a palette - one palette entry per
// triangle (its index + 1; 0 means "no colour from the texture").
struct TextureDisplacementPreviewResult
{
indexed_triangle_set mesh;
+6 -50
View File
@@ -5048,35 +5048,15 @@ static bool create_mixed_filament_from_result(
is_mixed_opt->values[new_idx] = true;
}
std::string comp_str;
for (size_t i = 0; i < result.components.size(); ++i) {
if (i > 0) comp_str += ",";
comp_str += std::to_string(result.components[i]);
}
{
auto* comp_opt = project_config.option<ConfigOptionStrings>("filament_mixed_components");
while (comp_opt->values.size() <= new_idx) comp_opt->values.push_back(std::string{});
comp_opt->values[new_idx] = comp_str;
}
int ratio_sum = 0;
for (int r : result.ratios) ratio_sum += r;
if (ratio_sum <= 0) ratio_sum = 100;
std::string ratio_str;
{
CNumericLocalesSetter c_locale_setter;
for (size_t i = 0; i < result.ratios.size(); ++i) {
if (i > 0) ratio_str += ",";
char buf[32];
std::snprintf(buf, sizeof(buf), "%.4f", (float)result.ratios[i] / ratio_sum);
ratio_str += buf;
}
comp_opt->values[new_idx] = format_mixed_components(result.components);
}
{
auto* ratios_opt = project_config.option<ConfigOptionStrings>("filament_mixed_sublayer_ratios");
while (ratios_opt->values.size() <= new_idx) ratios_opt->values.push_back(std::string{});
ratios_opt->values[new_idx] = ratio_str;
ratios_opt->values[new_idx] = format_mixed_ratios(result.ratios);
}
if (!project_config.option("filament_mixed_gradient"))
@@ -5136,36 +5116,12 @@ int Sidebar::ensure_mixed_filament(const std::vector<unsigned int> &components,
return -1;
if (p->combos_filament.size() < 2)
return -1;
// Normalise the way create_mixed_filament_from_result() stores them, so the comparison below sees
// the same text the config holds rather than two spellings of one blend.
int ratio_sum = 0;
for (const int r : ratios)
ratio_sum += r;
if (ratio_sum <= 0)
if (std::accumulate(ratios.begin(), ratios.end(), 0) <= 0)
return -1;
std::string comp_str, ratio_str;
{
CNumericLocalesSetter c_locale_setter;
for (size_t i = 0; i < components.size(); ++i) {
if (i > 0) { comp_str += ","; ratio_str += ","; }
comp_str += std::to_string(components[i]);
char buf[32];
std::snprintf(buf, sizeof(buf), "%.4f", float(ratios[i]) / float(ratio_sum));
ratio_str += buf;
}
}
const auto &project_config = wxGetApp().preset_bundle->project_config;
const auto *is_mixed_opt = project_config.option<ConfigOptionBools>("filament_is_mixed");
const auto *comp_opt = project_config.option<ConfigOptionStrings>("filament_mixed_components");
const auto *ratios_opt = project_config.option<ConfigOptionStrings>("filament_mixed_sublayer_ratios");
if (is_mixed_opt != nullptr && comp_opt != nullptr && ratios_opt != nullptr)
for (size_t i = 0; i < is_mixed_opt->values.size(); ++i)
if (is_mixed_opt->values[i] && i < comp_opt->values.size() && i < ratios_opt->values.size() &&
comp_opt->values[i] == comp_str && ratios_opt->values[i] == ratio_str)
return int(i);
if (const int existing = find_fixed_mixed_filament(wxGetApp().preset_bundle->project_config, components, ratios);
existing >= 0)
return existing;
if (wxGetApp().preset_bundle->filament_presets.size() >= size_t(EnforcerBlockerType::ExtruderMax))
return -1;
+4 -3
View File
@@ -292,11 +292,12 @@ public:
// Mixed-color filament sidebar section
void add_mixed_filament();
// The filament slot that blends `components` (1-based physical filament indices) in `ratios`
// (percentages), creating it when no existing mixed slot already describes that blend. Returns the
// 0-based filament index, or -1 when the paint-state cap leaves no room for another one.
// (percentages) at a fixed ratio, creating it when no existing fixed mixed slot already describes
// that blend (see find_fixed_mixed_filament()). Returns the 0-based filament index, or -1 when the
// paint-state cap leaves no room for another one.
//
// Exists so a feature that needs a blend can ask for one without going through the modal dialog:
// the texture displacement gizmo turns each mix in its palette into a slot, which is what moves the
// a texture displacement bake turns each mix it painted with into a slot, which is what moves the
// interleaving from its own paint mask to the slicer, where it happens per layer.
int ensure_mixed_filament(const std::vector<unsigned int> &components, const std::vector<int> &ratios);
void edit_mixed_filament(size_t idx);
-1
View File
@@ -36,7 +36,6 @@ add_executable(${_TEST_NAME}_tests
test_filament_mixer.cpp
test_fill_plane_path.cpp
test_geometry.cpp
test_kdtree.cpp
test_multimaterial_segmentation.cpp
test_placeholder_parser.cpp
test_png_read_write.cpp
-88
View File
@@ -7,7 +7,6 @@
#include "libslic3r/libslic3r.h"
#include <numeric>
#include <iostream>
#include <utility>
#include <boost/filesystem.hpp>
#include <utility>
#include <vector>
@@ -301,90 +300,3 @@ TEST_CASE("Top level expolygons of an even-odd union", "[ClipperUtils]") {
REQUIRE(area_sum == Catch::Approx(area(top_level) + area(nested)));
REQUIRE(top_level_expolygons(reference).size() == 1);
}
// Rings flattened to x,y,x,y... and sorted, with each ring rotated to start at its lowest point: two
// encodings of the same geometry compare equal however the pieces came back or wherever a ring started.
static std::vector<std::vector<coord_t>> canonical_rings(const ExPolygons &expolygons)
{
std::vector<std::vector<coord_t>> rings;
const auto add = [&rings](const Polygon &poly) {
if (poly.points.empty())
return;
Points pts = poly.points;
std::rotate(pts.begin(),
std::min_element(pts.begin(), pts.end(), [](const Point &a, const Point &b) {
return std::make_pair(a.x(), a.y()) < std::make_pair(b.x(), b.y());
}),
pts.end());
std::vector<coord_t> flat;
flat.reserve(pts.size() * 2);
for (const Point &p : pts) {
flat.emplace_back(p.x());
flat.emplace_back(p.y());
}
rings.emplace_back(std::move(flat));
};
for (const ExPolygon &expoly : expolygons) {
add(expoly.contour);
for (const Polygon &hole : expoly.holes)
add(hole);
}
std::sort(rings.begin(), rings.end());
return rings;
}
// The same rings, every coordinate within `tolerance`.
static bool same_rings(const ExPolygons &a, const ExPolygons &b, coord_t tolerance)
{
const std::vector<std::vector<coord_t>> ra = canonical_rings(a), rb = canonical_rings(b);
return std::equal(ra.begin(), ra.end(), rb.begin(), rb.end(), [tolerance](const std::vector<coord_t> &x, const std::vector<coord_t> &y) {
return std::equal(x.begin(), x.end(), y.begin(), y.end(), [tolerance](coord_t u, coord_t v) { return std::abs(u - v) <= tolerance; });
});
}
TEST_CASE("Tiled diff and intersection return the same polygons as the plain calls", "[ClipperUtils]") {
// A grid of disjoint framed squares, enough of them to be split into several tiles.
const int n = 40;
const coord_t cell = scaled<coord_t>(2.), side = scaled<coord_t>(1.5), frame = scaled<coord_t>(0.3);
ExPolygons subject;
for (int y = 0; y < n; ++ y)
for (int x = 0; x < n; ++ x) {
const Point o(x * cell, y * cell);
ExPolygon square(Polygon({ o, o + Point(side, 0), o + Point(side, side), o + Point(0, side) }));
Polygon hole({ o + Point(frame, frame), o + Point(frame, side - frame), o + Point(side - frame, side - frame), o + Point(side - frame, frame) });
square.holes.emplace_back(std::move(hole));
subject.emplace_back(std::move(square));
}
// Clip polygons crossing many squares, one of them large with holes of its own.
Polygons clip;
const coord_t span = n * cell;
for (int i = 0; i < 8; ++ i) {
const coord_t y0 = coord_t(i) * span / 8, y1 = y0 + scaled<coord_t>(0.9);
clip.emplace_back(Polygon({ Point(- cell, y0), Point(span, y0 + cell * 3), Point(span, y1 + cell * 3), Point(- cell, y1) }));
}
ExPolygon big(Polygon({ Point(span / 4, span / 4), Point(3 * span / 4, span / 4), Point(3 * span / 4, 3 * span / 4), Point(span / 4, 3 * span / 4) }));
for (int i = 0; i < 4; ++ i) {
const Point o(span / 4 + scaled<coord_t>(3.1) + i * scaled<coord_t>(9.7), span / 4 + scaled<coord_t>(5.3));
big.holes.emplace_back(Polygon({ o, o + Point(0, scaled<coord_t>(20.)), o + Point(scaled<coord_t>(5.), scaled<coord_t>(20.)), o + Point(scaled<coord_t>(5.), 0) }));
}
polygons_append(clip, to_polygons(big));
const ApplySafetyOffset safety = GENERATE(ApplySafetyOffset::No, ApplySafetyOffset::Yes);
// The point of the fixture: below 128 pieces the helpers fall back to a single tile and the tiled
// path under test is never taken.
REQUIRE(ClipperUtils::tile_expolygons(subject, 32).size() > 1);
// With the safety offset a tile unites fewer clip polygons, so Clipper2 can round a crossing 1 unit differently.
const coord_t tolerance = safety == ApplySafetyOffset::Yes ? 1 : 0;
const ExPolygons diff_plain = diff_ex(subject, clip, safety);
const ExPolygons diff_tiled = diff_ex_by_piece(subject, clip, safety);
REQUIRE(area(diff_plain) > 0.);
CHECK(same_rings(diff_tiled, diff_plain, tolerance));
const ExPolygons intersection_plain = intersection_ex(subject, clip, safety);
const ExPolygons intersection_tiled = intersection_ex_by_piece(subject, clip, safety);
REQUIRE(area(intersection_plain) > 0.);
CHECK(same_rings(intersection_tiled, intersection_plain, tolerance));
}
+36
View File
@@ -255,3 +255,39 @@ TEST_CASE("blend_color_multi weights components", "[FilamentMixer]")
REQUIRE(std::abs(comp(mixed, i) - comp("#123456", i)) <= 8);
}
}
TEST_CASE("format_mixed_ratios normalises weights to four decimals", "[FilamentMixer]")
{
REQUIRE(format_mixed_components({1, 3}) == "1,3");
REQUIRE(format_mixed_ratios({50, 50}) == "0.5000,0.5000");
REQUIRE(format_mixed_ratios({1, 2}) == "0.3333,0.6667");
REQUIRE(format_mixed_ratios({1, 1}) == format_mixed_ratios({50, 50}));
}
TEST_CASE("find_fixed_mixed_filament reuses only a fixed slot of the same blend", "[FilamentMixer]")
{
// Physical slots 0 and 1; slot 2 blends them 50:50 as a gradient, slot 3 at a fixed 50:50.
DynamicPrintConfig cfg;
cfg.set_key_value("filament_is_mixed", new ConfigOptionBools({false, false, true, true}));
cfg.set_key_value("filament_mixed_components", new ConfigOptionStrings({"", "", "1,2", "1,2"}));
cfg.set_key_value("filament_mixed_sublayer_ratios",
new ConfigOptionStrings({"", "", format_mixed_ratios({50, 50}), format_mixed_ratios({50, 50})}));
cfg.set_key_value("filament_mixed_gradient", new ConfigOptionBools({false, false, true, false}));
SECTION("The fixed slot is found, whatever scale the weights are given at") {
REQUIRE(find_fixed_mixed_filament(cfg, {1, 2}, {50, 50}) == 3);
REQUIRE(find_fixed_mixed_filament(cfg, {1, 2}, {1, 1}) == 3);
}
SECTION("A gradient slot with the same components and ratios is not a match") {
cfg.option<ConfigOptionBools>("filament_is_mixed")->values[3] = false;
REQUIRE(find_fixed_mixed_filament(cfg, {1, 2}, {50, 50}) == -1);
}
SECTION("A project without the gradient key still matches its fixed slots") {
cfg.erase("filament_mixed_gradient");
REQUIRE(find_fixed_mixed_filament(cfg, {1, 2}, {50, 50}) == 2);
}
SECTION("Another ratio or another component order is a different blend") {
REQUIRE(find_fixed_mixed_filament(cfg, {1, 2}, {1, 2}) == -1);
REQUIRE(find_fixed_mixed_filament(cfg, {2, 1}, {50, 50}) == -1);
}
}
-67
View File
@@ -1,67 +0,0 @@
#include <catch2/catch_all.hpp>
#include <numeric>
#include <random>
#include <vector>
#include "libslic3r/KDTreeIndirect.hpp"
#include "libslic3r/Point.hpp"
using namespace Slic3r;
TEST_CASE("Visiting the nearby points gives what collecting them gives", "[KDTree]") {
std::mt19937 rng(19937);
std::uniform_real_distribution<float> coord(-50.f, 50.f);
// Points in a box, so that a radius search returns anything from none of them to all of them.
std::vector<Vec3f> points(2000);
for (Vec3f &p : points)
p = Vec3f(coord(rng), coord(rng), coord(rng));
auto coordinate = [&points](size_t idx, size_t dimension) { return points[idx](int(dimension)); };
KDTreeIndirect<3, float, decltype(coordinate)> tree(coordinate);
std::vector<size_t> indices(points.size());
std::iota(indices.begin(), indices.end(), 0);
tree.build(indices);
const float radius = GENERATE(0.5f, 5.f, 25.f, 200.f);
for (int i = 0; i < 20; ++ i) {
const Vec3f center(coord(rng), coord(rng), coord(rng));
const std::vector<size_t> collected = find_nearby_points(tree, center, radius);
std::vector<size_t> visited;
visit_nearby_points(tree, center, radius, [&visited](size_t idx) { visited.emplace_back(idx); });
// Same points, and in the same order: a caller that keeps the first of several equally good ones
// must get the same answer either way.
REQUIRE(visited == collected);
}
}
TEST_CASE("A radius search returns every point within the radius and no other", "[KDTree]") {
std::mt19937 rng(2024);
std::uniform_real_distribution<float> coord(-20.f, 20.f);
std::vector<Vec3f> points(500);
for (Vec3f &p : points)
p = Vec3f(coord(rng), coord(rng), coord(rng));
auto coordinate = [&points](size_t idx, size_t dimension) { return points[idx](int(dimension)); };
KDTreeIndirect<3, float, decltype(coordinate)> tree(coordinate);
std::vector<size_t> indices(points.size());
std::iota(indices.begin(), indices.end(), 0);
tree.build(indices);
const Vec3f center(1.f, -2.f, 3.f);
const float radius = 7.f;
std::vector<size_t> expected;
for (size_t i = 0; i < points.size(); ++ i)
if ((points[i] - center).squaredNorm() < radius * radius)
expected.emplace_back(i);
std::vector<size_t> visited;
visit_nearby_points(tree, center, radius, [&visited](size_t idx) { visited.emplace_back(idx); });
std::sort(visited.begin(), visited.end());
REQUIRE(! expected.empty());
REQUIRE(visited == expected);
}
@@ -68,6 +68,28 @@ static std::shared_ptr<std::vector<unsigned char>> make_flat_gray_png(uint8_t va
return std::make_shared<std::vector<unsigned char>>(std::move(bytes));
}
// The same round trip for a flat colour image, which decode_height_texture() reads through its colour path.
static std::shared_ptr<std::vector<unsigned char>> make_flat_rgb_png(uint8_t r, uint8_t g, uint8_t b, size_t w = 4, size_t h = 4)
{
std::vector<uint8_t> rgb;
for (size_t i = 0; i < w * h; ++i)
rgb.insert(rgb.end(), { r, g, b });
const boost::filesystem::path tmp_path = boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path("texdisp_test_%%%%%%%%.png");
REQUIRE(Slic3r::png::write_rgb_to_file(tmp_path.string(), w, h, rgb));
std::vector<unsigned char> bytes;
{
std::ifstream ifs(tmp_path.string(), std::ios::binary);
bytes.assign(std::istreambuf_iterator<char>(ifs), std::istreambuf_iterator<char>());
}
boost::system::error_code ec;
boost::filesystem::remove(tmp_path, ec);
REQUIRE_FALSE(bytes.empty());
return std::make_shared<std::vector<unsigned char>>(std::move(bytes));
}
// A hard-edged black/white checkerboard, the worst case for a height map: every texel boundary is a
// step, which is precisely the relief the post-process smoothing exists to round off.
static std::shared_ptr<std::vector<unsigned char>> make_checkerboard_png(size_t w = 16, size_t h = 16)
@@ -2135,3 +2157,20 @@ TEST_CASE("A second bake beside a first comes out as fine as a single bake", "[T
CHECK(second <= single * 5 / 4);
}
TEST_CASE("whether a layer's texture has colour agrees with its decode", "[TextureDisplacement]")
{
TextureDisplacementLayer gray;
gray.image_data = make_flat_gray_png(128);
CHECK_FALSE(height_texture_has_color(gray));
TextureDisplacementLayer color;
color.image_data = make_flat_rgb_png(200, 40, 10);
// Before the image is decoded and after, and whatever the smoothing.
CHECK(height_texture_has_color(color));
CHECK(decode_height_texture(color).has_color());
CHECK(height_texture_has_color(color));
color.smoothing = 0.5f;
CHECK(height_texture_has_color(color));
CHECK_FALSE(height_texture_has_color(TextureDisplacementLayer{}));
}
+1
View File
@@ -36,6 +36,7 @@ add_executable(${_TEST_NAME}_tests
test_plugin_audit.cpp
test_plugin_json_depth.cpp
test_shortcuts.cpp
test_texture_color_palette.cpp
test_file_url.cpp
test_user_manager.cpp
../fff_print/test_helpers.cpp
@@ -0,0 +1,294 @@
// The texture displacement gizmo's palette helpers live in libslic3r_gui; this is the suite that links it.
// Same Windows include prologue as test_filament_bitmap_utils.cpp (wx pulls in <windows.h>; keep
// WIN32_LEAN_AND_MEAN / NOMINMAX ahead of the Catch2 headers).
#ifdef WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <Windows.h>
#endif
#include <cstddef>
#include <cstdint>
#include <fstream>
#include <ios>
#include <iterator>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <catch2/catch_all.hpp>
#include <catch2/catch_test_macros.hpp>
#include <catch2/matchers/catch_matchers.hpp>
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include "libslic3r/Color.hpp"
#include "libslic3r/FilamentMixer.hpp"
#include "libslic3r/PNGReadWrite.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TextureDisplacement.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include "libslic3r/TriangleSelector.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp"
#include "slic3r/Utils/ColorSpaceConvert.hpp"
#include "test_utils.hpp"
using namespace Slic3r;
using Catch::Matchers::WithinAbs;
using Gizmo = Slic3r::GUI::GLGizmoTextureDisplacement;
using Entry = Gizmo::PaletteEntry;
using MixTarget = Gizmo::MixTarget;
namespace {
const ColorRGBA BLACK{ 0.f, 0.f, 0.f, 1.f };
const ColorRGBA WHITE{ 1.f, 1.f, 1.f, 1.f };
const ColorRGBA RED{ 1.f, 0.f, 0.f, 1.f };
const ColorRGBA BLUE{ 0.f, 0.f, 1.f, 1.f };
const ColorRGBA YELLOW{ 1.f, 1.f, 0.f, 1.f };
MixTarget target(const Vec3f &rgb, float weight)
{
MixTarget t;
RGB2Lab(rgb.x(), rgb.y(), rgb.z(), &t.lab.x(), &t.lab.y(), &t.lab.z());
t.weight = weight;
return t;
}
// The colour a mixed slot of these two filaments shows, as the sidebar computes it.
Vec3f slot_color(const ColorRGBA &a, const ColorRGBA &b, int a_percent)
{
ColorRGB c;
REQUIRE(decode_color(blend_color_multi({ encode_color(a), encode_color(b) }, { a_percent, 100 - a_percent }), c));
return Vec3f(c.r(), c.g(), c.b());
}
// A colour image layer, through Slic3r's own PNG writer so decode_height_texture() reads it the way it
// reads an imported texture.
TextureDisplacementLayer color_layer(int w, int h, const std::vector<uint8_t> &rgb)
{
ScopedTemporaryFile png(".png");
REQUIRE(png::write_rgb_to_file(png.string(), size_t(w), size_t(h), rgb));
std::ifstream in(png.string(), std::ios::binary);
std::vector<unsigned char> bytes{ std::istreambuf_iterator<char>(in), std::istreambuf_iterator<char>() };
REQUIRE_FALSE(bytes.empty());
TextureDisplacementLayer layer;
layer.image_data = std::make_shared<std::vector<unsigned char>>(std::move(bytes));
layer.color_enabled = true;
return layer;
}
// A red/green ramp over a fixed blue: colours spread over many bins, so the image is not flat-colour.
TextureDisplacementLayer gradient_layer()
{
const int n = 64;
std::vector<uint8_t> rgb;
for (int y = 0; y < n; ++y)
for (int x = 0; x < n; ++x) {
rgb.push_back(uint8_t(x * 4));
rgb.push_back(uint8_t(y * 4));
rgb.push_back(128);
}
return color_layer(n, n, rgb);
}
// A 2048x1100 image, over mix_targets()' sampling budget, that is pure red wherever `red(x, y)` holds and
// elsewhere a gradient spread over far more than eight coarse bins, so the image is not flat-colour.
template<class RedFn> TextureDisplacementLayer striped_layer(RedFn red)
{
const int w = 2048, h = 1100;
std::vector<uint8_t> rgb;
rgb.reserve(size_t(w) * size_t(h) * 3);
for (int y = 0; y < h; ++y)
for (int x = 0; x < w; ++x) {
const bool is_red = red(x, y);
rgb.push_back(is_red ? 255 : uint8_t(x * 255 / w));
rgb.push_back(is_red ? 0 : uint8_t(y * 255 / h));
rgb.push_back(is_red ? 0 : 128);
}
return color_layer(w, h, rgb);
}
// How much of the targets' weight is pure red.
float red_weight(const std::vector<MixTarget> &targets)
{
Vec3f red;
RGB2Lab(1.f, 0.f, 0.f, &red.x(), &red.y(), &red.z());
float weight = 0.f;
for (const MixTarget &t : targets)
if ((t.lab - red).norm() < 3.f)
weight += t.weight;
return weight;
}
} // namespace
TEST_CASE("mix targets cover each colouring photo layer once and skip the rest", "[TextureColorPalette][TextureDisplacement]")
{
TextureDisplacementLayer photo = gradient_layer();
const std::vector<MixTarget> targets = Gizmo::mix_targets({ photo });
REQUIRE_FALSE(targets.empty());
float total = 0.f;
for (const MixTarget &t : targets)
total += t.weight;
REQUIRE_THAT(total, WithinAbs(1., 1e-4));
SECTION("A layer that does not colour gives no targets") {
photo.color_enabled = false;
REQUIRE(Gizmo::mix_targets({ photo }).empty());
}
SECTION("A flat-colour image prints in single filaments, so it gives no targets") {
const TextureDisplacementLayer flat = color_layer(8, 8, std::vector<uint8_t>(8 * 8 * 3, 200));
REQUIRE(Gizmo::mix_targets({ flat }).empty());
}
}
TEST_CASE("mix targets of a large image weigh each colour by its share, whatever its stripes", "[TextureColorPalette][TextureDisplacement]")
{
// Sampled rather than read in full, these must not line up with the samples: a fixed sampling step
// sees only one phase of a stripe pattern, and a generator whose offsets repeat sees only some.
SECTION("Red on every other column") {
CHECK_THAT(red_weight(Gizmo::mix_targets({ striped_layer([](int x, int) { return x % 2 == 0; }) })),
WithinAbs(1. / 2., 0.03));
}
SECTION("Red on every fourth column") {
CHECK_THAT(red_weight(Gizmo::mix_targets({ striped_layer([](int x, int) { return x % 4 == 0; }) })),
WithinAbs(1. / 4., 0.03));
}
SECTION("Red on diagonals") {
CHECK_THAT(red_weight(Gizmo::mix_targets({ striped_layer([](int x, int y) { return (x - y) % 3 == 0; }) })),
WithinAbs(1. / 3., 0.03));
}
}
TEST_CASE("the mix ranked first is the one the image needs most", "[TextureColorPalette][TextureDisplacement]")
{
// The whole image is exactly the colour of a 1:1 black/white slot.
const std::vector<MixTarget> targets = { target(slot_color(BLACK, WHITE, 50), 1.f) };
const std::vector<Entry> ranked = Gizmo::rank_mixes({ BLACK, WHITE }, targets, 1);
REQUIRE(ranked.size() == 1);
CHECK(ranked.front().a == 0);
CHECK(ranked.front().b == 1);
CHECK(ranked.front().num * 2 == ranked.front().den);
}
TEST_CASE("an image the filaments already match ranks no mixes", "[TextureColorPalette][TextureDisplacement]")
{
const std::vector<MixTarget> targets = { target(Vec3f(1.f, 0.f, 0.f), 0.5f), target(Vec3f(0.f, 0.f, 1.f), 0.5f) };
REQUIRE(Gizmo::rank_mixes({ RED, BLUE }, targets, 8).empty());
}
TEST_CASE("ranked mixes stay within the limit and show their slot's colour", "[TextureColorPalette][TextureDisplacement]")
{
const std::vector<ColorRGBA> filaments = { RED, BLUE, YELLOW };
const std::vector<MixTarget> targets = Gizmo::mix_targets({ gradient_layer() });
for (const int limit : { 1, 3 }) {
const std::vector<Entry> ranked = Gizmo::rank_mixes(filaments, targets, limit);
CHECK(int(ranked.size()) <= limit);
CHECK_FALSE(ranked.empty());
}
const std::vector<Entry> ranked = Gizmo::rank_mixes(filaments, targets, 6);
for (const Entry &e : ranked) {
REQUIRE(e.is_mix());
const Vec3f expected = slot_color(filaments[size_t(e.a)], filaments[size_t(e.b)], e.a_percent());
CHECK_THAT(e.rgb.x(), WithinAbs(expected.x(), 1e-6));
CHECK_THAT(e.rgb.y(), WithinAbs(expected.y(), 1e-6));
CHECK_THAT(e.rgb.z(), WithinAbs(expected.z(), 1e-6));
}
}
TEST_CASE("picked mixes never need more slots than the project has free", "[TextureColorPalette][TextureDisplacement]")
{
const std::vector<Entry> ranking = { { Vec3f::Zero(), 0, 1, 1, 2 }, { Vec3f::Zero(), 0, 1, 1, 3 }, { Vec3f::Zero(), 0, 1, 2, 3 } };
const auto reusable_second = [](const Entry &e) { return e.num == 1 && e.den == 3; };
SECTION("The count caps the pick") {
REQUIRE(Gizmo::pick_mixes(ranking, 2, 10, nullptr).size() == 2);
}
SECTION("With no free slot only a mix that already has one is kept") {
const std::vector<Entry> picked = Gizmo::pick_mixes(ranking, 3, 0, reusable_second);
REQUIRE(picked.size() == 1);
CHECK(picked.front().den == 3);
CHECK(picked.front().num == 1);
}
SECTION("A reusable mix costs no free slot") {
const std::vector<Entry> picked = Gizmo::pick_mixes(ranking, 3, 1, reusable_second);
REQUIRE(picked.size() == 2);
CHECK(picked[0].den == 2);
CHECK(picked[1].den == 3);
}
}
TEST_CASE("a baked mix paints the slot it was given, wherever that slot sits", "[TextureColorPalette][TextureDisplacement]")
{
// Two filaments, then two mixes of them. Palette index 2 is a mix, but its slot need not be
// filament 2: a project that already holds other mixed slots puts it further along.
const std::vector<Entry> palette = Gizmo::make_palette({ BLACK, WHITE }, { { Vec3f::Zero(), 0, 1, 1, 2 }, { Vec3f::Zero(), 0, 1, 1, 3 } });
REQUIRE(palette.size() == 4);
// Filament 0, the 1:1 mix twice, nothing: the 1:2 mix is never used.
const std::vector<uint8_t> triangle_color = { 1, 3, 3, 0 };
std::vector<Entry> asked;
const auto slot_seven = [&asked](const Entry &e) {
asked.push_back(e);
return 7;
};
const std::vector<int> filament = Gizmo::palette_filaments(palette, triangle_color, slot_seven);
REQUIRE(filament.size() == 4);
CHECK(filament[0] == 0);
CHECK(filament[1] == 1);
CHECK(filament[2] == 7);
CHECK(filament[3] == -1);
// Asking creates a slot, so an unused mix is never asked for.
REQUIRE(asked.size() == 1);
CHECK(asked.front().den == 2);
SECTION("A mix that gets no slot prints in its dominant component") {
const std::vector<int> fallback = Gizmo::palette_filaments(palette, { 3, 4 }, [](const Entry &) { return -1; });
CHECK(fallback[2] == 0); // 1:1 - the first component
CHECK(fallback[3] == 1); // 1 part black in 3 - white dominates
}
}
TEST_CASE("the model's colour paint is drawn by filament, and only where no layer paint covers it", "[TextureColorPalette][TextureDisplacement]")
{
// A strip of four triangles: filament 2 on the first and last, filament 5 on the second, and the third
// left to the volume's own filament.
indexed_triangle_set strip;
strip.vertices = { Vec3f(0, 0, 0), Vec3f(1, 0, 0), Vec3f(0, 1, 0), Vec3f(1, 1, 0), Vec3f(0, 2, 0), Vec3f(1, 2, 0) };
strip.indices = { stl_triangle_vertex_indices(0, 1, 2), stl_triangle_vertex_indices(1, 3, 2), stl_triangle_vertex_indices(2, 3, 4),
stl_triangle_vertex_indices(3, 5, 4) };
const TriangleMesh mesh(strip);
TriangleSelector paint(mesh);
paint.set_facet(0, EnforcerBlockerType(2));
paint.set_facet(1, EnforcerBlockerType(5));
paint.set_facet(3, EnforcerBlockerType(2));
const Gizmo::PaintedColors colors = Gizmo::painted_colors(mesh, paint.serialize());
// Grouped by filament; the triangle in the volume's own filament is never drawn.
REQUIRE(colors.facets.indices.size() == 3);
REQUIRE(colors.source.size() == 3);
REQUIRE(colors.state.size() == 3);
CHECK(colors.state == std::vector<int>{ 2, 2, 5 });
CHECK(colors.source == std::vector<int>{ 0, 3, 1 });
SECTION("A model triangle a layer's paint covers is left to the preview") {
std::vector<bool> excluded(mesh.its.indices.size(), false);
excluded[3] = true;
const std::vector<size_t> kept = colors.outside(excluded);
REQUIRE(kept.size() == 2);
CHECK(colors.source[kept[0]] == 0);
CHECK(colors.source[kept[1]] == 1);
}
SECTION("A mask shorter than the model leaves the rest drawn") {
CHECK(colors.outside({ true }).size() == 2);
}
}