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Author SHA1 Message Date
Hanif Koh 6da5e24c56 Give OBJ Quad and Flipped Faces the Texture Coordinates of Their Own Corners
load_obj emits the second triangle of a quad from corners 0, 2 and 3,
but read its texture coordinates from corners 0, 1 and 2, so half of
every textured quad sampled the wrong part of the texture. The corner
indices are now passed down to where the coordinates are read.

A mesh with inward-facing triangles is flipped after loading, which
swaps corners 1 and 2 of every face. The texture coordinates were left
as they were. They are now swapped along with the corners.
2026-09-29 12:26:26 +08:00
8 changed files with 84 additions and 111 deletions
-8
View File
@@ -44,14 +44,6 @@ jobs:
uses: actions/download-artifact@v8
with:
name: ${{ inputs.artifact }}
# run_unit_tests.sh installs the plugin tests' numpy with the uv the build stages
# beside them; the Windows arm64 build bundles none, so put one on PATH there.
- name: Install uv
if: runner.os == 'Windows' && runner.arch == 'ARM64'
uses: astral-sh/setup-uv@v10.2.0
with:
version: "0.11.21" # ORCA_UV_VERSION in CMakeLists.txt
enable-cache: false
- uses: lukka/get-cmake@latest
with:
cmakeVersion: "~4.3.0" # use most recent 4.3.x version
+1 -3
View File
@@ -52,6 +52,4 @@ internal_docs/
__pycache__/
*.pyc
*.opc
/.test/
docs/superpowers/
ctest_results.xml
docs/superpowers/
+1 -48
View File
@@ -2,8 +2,7 @@
# This file is made to support the unit tests workflow.
# It should only require the directories build/tests, scripts/, and tests/ to function,
# and cmake (with ctest) installed -- plus network access to PyPI whenever numpy has to
# be installed into a freshly built test tree (see below).
# and cmake (with ctest) installed.
# (otherwise, update the workflow too, but try to avoid to keep things self-contained)
#
# Usage: run_unit_tests.sh [TEST_DIR] [BUILD_CONFIG]
@@ -19,52 +18,6 @@ cd "${ROOT_DIR}" || exit 1
TEST_DIR="${1:-build/tests}"
BUILD_CONFIG="${2:-}"
# The slic3rutils plugin-host tests build numpy arrays through the CPython copied next
# to the test binary (see tests/slic3rutils/CMakeLists.txt), which ships no numpy.
# Install it with the uv staged beside that runtime -- the tool the app installs plugin
# dependencies with -- straight into the interpreter's own site-packages: no pip needed
# in the runtime, no PYTHONPATH. Re-checked every run because a rebuild of the test
# target re-copies the runtime; needs network whenever it installs. Pinned so a numpy
# release cannot change results on its own.
NUMPY_VERSION="2.5.3"
# Without numpy those tests assert the numpy-absent error path instead, so a local run
# only warns. Under CI it fails the run, which would otherwise stay green while silently
# dropping the array coverage. (The Flatpak leg runs this inside `flatpak build`, whose
# minimal environment has no CI, and its offline build stages no uv, so numpy stays
# best-effort there.)
numpy_unavailable() {
if [ -n "${CI:-}" ]; then
echo "error: $1" >&2
exit 1
fi
echo "warning: $1; the numpy-backed binding tests will cover only the numpy-absent path."
}
has_pinned_numpy() {
"${python_exe}" -c "import sys, numpy; sys.exit(numpy.__version__ != '${NUMPY_VERSION}')" >/dev/null 2>&1
}
find_args=("${TEST_DIR}" \( -path '*/python/bin/python3' -o -path '*/python/python.exe' \))
# Multi-config trees hold one copy per configuration; only bootstrap the one being run.
[ -n "${BUILD_CONFIG}" ] && find_args+=(-path "*/${BUILD_CONFIG}/*")
python_exe="$(find "${find_args[@]}" -print -quit 2>/dev/null)"
if [ -z "${python_exe}" ]; then
numpy_unavailable "no bundled Python under ${TEST_DIR}"
elif ! has_pinned_numpy; then
uv_exe="${python_exe%/python/*}/tools/uv/uv"
# Builds that bundle no uv (Windows arm64) fall back to one on PATH.
[ -x "${uv_exe}" ] || uv_exe="$(command -v uv)"
echo "Installing numpy ${NUMPY_VERSION} into the embedded test interpreter (${python_exe})..."
if [ -z "${uv_exe}" ]; then
numpy_unavailable "no uv staged beside the tests or on PATH"
elif ! "${uv_exe}" pip install --python "${python_exe}" --only-binary :all: "numpy==${NUMPY_VERSION}" \
|| ! has_pinned_numpy; then
numpy_unavailable "could not install numpy ${NUMPY_VERSION} into ${python_exe}"
fi
fi
# Run the whole suite, excluding tests tagged [NotWorking] and tests labelled RequiresApp,
# which run the built orca-slicer binary that this directory does not contain.
# --no-tests=error fails the job if the filter matches nothing (instead of passing green).
+12 -8
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@@ -141,7 +141,7 @@ bool load_obj(const char *path, TriangleMesh *meshptr, ObjInfo& obj_info, std::s
its.indices.emplace_back(indices[0], indices[1], indices[2]);
int face_index =its.indices.size() - 1;
RGBA face_color;
auto set_face_color = [&uvs, &data, &mtl_data, &obj_info, &face_color](int face_index, const std::string mtl_name) {
auto set_face_color = [&uvs, &data, &mtl_data, &obj_info, &face_color](int face_index, const std::string mtl_name, const std::array<int, 3> &corners) {
if (mtl_data.new_mtl_unmap.find(mtl_name) != mtl_data.new_mtl_unmap.end()) {
bool is_merge_ka_kd = true;
for (size_t n = 0; n < 3; n++) {
@@ -174,7 +174,7 @@ bool load_obj(const char *path, TriangleMesh *meshptr, ObjInfo& obj_info, std::s
return Vec2f::Zero();
return Vec2f(data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH], data.textureCoordinates[idx * OBJ_TEXCOORD_LENGTH + 1]);
};
std::array<Vec2f, 3> uv_array{uv_at(uvs[0]), uv_at(uvs[1]), uv_at(uvs[2])};
std::array<Vec2f, 3> uv_array{uv_at(uvs[corners[0]]), uv_at(uvs[corners[1]]), uv_at(uvs[corners[2]])};
obj_info.uvs.emplace_back(uv_array);
}
obj_info.face_colors.emplace_back(face_color);
@@ -185,27 +185,27 @@ bool load_obj(const char *path, TriangleMesh *meshptr, ObjInfo& obj_info, std::s
}
}
};
auto set_face_color_by_mtl = [&data, &set_face_color](int face_index) {
auto set_face_color_by_mtl = [&data, &set_face_color](int face_index, const std::array<int, 3> &corners) {
if (data.usemtls.size() == 1) {
set_face_color(face_index, data.usemtls[0].name);
set_face_color(face_index, data.usemtls[0].name, corners);
} else {
for (size_t k = 0; k < data.usemtls.size(); k++) {
auto mtl = data.usemtls[k];
if (face_index >= mtl.face_start && face_index <= mtl.face_end) {
set_face_color(face_index, data.usemtls[k].name);
set_face_color(face_index, data.usemtls[k].name, corners);
break;
}
}
}
};
if (exist_mtl) {
set_face_color_by_mtl(face_index);
set_face_color_by_mtl(face_index, {0, 1, 2});
}
if (cnt == 4) {
its.indices.emplace_back(indices[0], indices[2], indices[3]);
int face_index = its.indices.size() - 1;
if (exist_mtl) {
set_face_color_by_mtl(face_index);
set_face_color_by_mtl(face_index, {0, 2, 3});
}
}
}
@@ -217,8 +217,12 @@ bool load_obj(const char *path, TriangleMesh *meshptr, ObjInfo& obj_info, std::s
message = _L("This OBJ file couldn't be read because it's empty.");
return false;
}
if (meshptr->volume() < 0)
if (meshptr->volume() < 0) {
meshptr->flip_triangles();
// Flipping swaps corners 1 and 2 of every face, so the UVs have to follow.
for (std::array<Vec2f, 3> &uv : obj_info.uvs)
std::swap(uv[1], uv[2]);
}
// Hand the parsed material table back so callers can build a TexturedMesh from it.
if (out_mtl)
*out_mtl = mtl_data;
+7 -2
View File
@@ -1019,9 +1019,14 @@ if (UNIX AND NOT APPLE)
find_package(GTK${SLIC3R_GTK} REQUIRED)
pkg_check_modules(LIBSECRET REQUIRED libsecret-1)
pkg_check_modules(webkit2gtk REQUIRED webkit2gtk-4.1)
find_package(X11 REQUIRED)
if (FLATPAK)
# I don't know why this is needed, but for whatever reason slic3r isn't
# linking to X11 and webkit2gtk. force it.
find_package(X11 REQUIRED)
target_link_libraries(libslic3r_gui ${X11_LIBRARIES} ${webkit2gtk_LIBRARIES})
endif()
target_include_directories(libslic3r_gui SYSTEM PRIVATE ${GTK${SLIC3R_GTK}_INCLUDE_DIRS} ${LIBSECRET_INCLUDE_DIRS} ${webkit2gtk_INCLUDE_DIRS})
target_link_libraries(libslic3r_gui ${GTK${SLIC3R_GTK}_LIBRARIES} fontconfig ${LIBSECRET_LIBRARIES} ${webkit2gtk_LIBRARIES} ${X11_LIBRARIES})
target_link_libraries(libslic3r_gui ${GTK${SLIC3R_GTK}_LIBRARIES} fontconfig ${LIBSECRET_LIBRARIES})
# Propagate GDK backend detection results as compile definitions so that
# LinuxDisplayBackend.cpp can include the right GDK headers.
+5 -10
View File
@@ -345,21 +345,16 @@ boost::filesystem::path find_bundled_python_home()
fs::path bundle_python = fs::path(resources_dir()).parent_path() / "MacOS" / "python";
if (valid_python_home(bundle_python))
return bundle_python;
#elif !defined(_WIN32)
#elif defined(_WIN32)
fs::path exe_python = boost::dll::program_location().parent_path() / "python";
if (valid_python_home(exe_python))
return exe_python;
#else
fs::path linux_python = fs::path(resources_dir()).parent_path() / "lib" / "python";
if (valid_python_home(linux_python))
return linux_python;
#endif
// Next to the executable: the Windows install layout, and the runtime copied
// beside every platform's unit-test binary (tests/slic3rutils/CMakeLists.txt).
// The CI test runner only receives the build/tests tree, so the candidates
// below -- all of which point into the deps or install trees -- never resolve
// there.
fs::path exe_python = boost::dll::program_location().parent_path() / "python";
if (valid_python_home(exe_python))
return exe_python;
fs::path configured_python = ORCA_BUNDLED_PYTHON_ROOT;
if (!configured_python.empty() && valid_python_home(configured_python))
return configured_python;
+54 -9
View File
@@ -19,9 +19,8 @@ struct LoadedObj
ObjInfo info;
};
// A tetrahedron with a material and two texture coordinates, (0.25, 0.5) and (0.75, 1).
// Only the first face and the vt lines are varied; the other three faces reference vt 1.
LoadedObj load_textured_tetrahedron(const std::string &first_face, const std::string &vts = "vt 0.25 0.5\nvt 0.75 1\n")
// Loads an OBJ made of the given lines, with a material library that defines material "a".
LoadedObj load_textured_obj(const std::string &body)
{
ScopedTemporaryFile obj(".obj");
ScopedTemporaryFile mtl(".mtl");
@@ -31,12 +30,7 @@ LoadedObj load_textured_tetrahedron(const std::string &first_face, const std::st
}
{
boost::nowide::ofstream out(obj.string());
out << "mtllib " << mtl.path().filename().string() << "\n"
<< "v 0 0 0\nv 10 0 0\nv 0 10 0\nv 0 0 10\n"
<< vts
<< "usemtl a\n"
<< first_face << "\n"
<< "f 1/1 2/1 4/1\nf 1/1 4/1 3/1\nf 2/1 3/1 4/1\n";
out << "mtllib " << mtl.path().filename().string() << "\n" << body;
}
LoadedObj loaded;
std::string message;
@@ -44,6 +38,21 @@ LoadedObj load_textured_tetrahedron(const std::string &first_face, const std::st
return loaded;
}
// A tetrahedron with a material and two texture coordinates, (0.25, 0.5) and (0.75, 1).
// Only the first face and the vt lines are varied; the other three faces reference vt 1.
LoadedObj load_textured_tetrahedron(const std::string &first_face, const std::string &vts = "vt 0.25 0.5\nvt 0.75 1\n")
{
return load_textured_obj("v 0 0 0\nv 10 0 0\nv 0 10 0\nv 0 0 10\n" + vts + "usemtl a\n" + first_face + "\n" +
"f 1/1 2/1 4/1\nf 1/1 4/1 3/1\nf 2/1 3/1 4/1\n");
}
// Texture coordinate n is (n / 10, n / 20), so a UV identifies the vt it came from.
void check_uv_is_vt(const Vec2f &uv, int vt)
{
CHECK_THAT(uv.x(), WithinAbs(vt / 10., 1e-6));
CHECK_THAT(uv.y(), WithinAbs(vt / 20., 1e-6));
}
} // namespace
TEST_CASE("An out-of-range texture index falls back to a zero UV and keeps the geometry", "[OBJ][Regression]")
@@ -120,3 +129,39 @@ TEST_CASE("A texture coordinate with w does not shift the indices of the ones af
CHECK_THAT(uv[2].x(), WithinAbs(0.75, 1e-6));
CHECK_THAT(uv[2].y(), WithinAbs(1., 1e-6));
}
TEST_CASE("Both triangles of a quad take the texture coordinates of their own corners", "[OBJ][Regression]")
{
const LoadedObj loaded = load_textured_obj("v 0 0 0\nv 10 0 0\nv 10 10 0\nv 0 10 0\n"
"vt 0.1 0.05\nvt 0.2 0.1\nvt 0.3 0.15\nvt 0.4 0.2\n"
"usemtl a\n"
"f 1/1 2/2 3/3 4/4\n");
REQUIRE(loaded.ok);
REQUIRE(loaded.mesh.facets_count() == 2);
REQUIRE(loaded.info.uvs.size() == 2);
check_uv_is_vt(loaded.info.uvs[0][0], 1);
check_uv_is_vt(loaded.info.uvs[0][1], 2);
check_uv_is_vt(loaded.info.uvs[0][2], 3);
check_uv_is_vt(loaded.info.uvs[1][0], 1);
check_uv_is_vt(loaded.info.uvs[1][1], 3);
check_uv_is_vt(loaded.info.uvs[1][2], 4);
}
TEST_CASE("Texture coordinates follow the corners of a mesh that is flipped on load", "[OBJ][Regression]")
{
// The faces wind inwards, so the loader flips them. Vertex n uses vt n.
const LoadedObj loaded = load_textured_obj("v 0 0 0\nv 10 0 0\nv 0 10 0\nv 0 0 10\n"
"vt 0.1 0.05\nvt 0.2 0.1\nvt 0.3 0.15\nvt 0.4 0.2\n"
"usemtl a\n"
"f 1/1 2/2 3/3\nf 1/1 4/4 2/2\nf 1/1 3/3 4/4\nf 2/2 4/4 3/3\n");
REQUIRE(loaded.ok);
const indexed_triangle_set &its = loaded.mesh.its;
CHECK(its_volume(its) > 0.f);
REQUIRE(its.indices.size() == 4);
REQUIRE(loaded.info.uvs.size() == 4);
for (size_t face = 0; face < its.indices.size(); ++face)
for (int corner = 0; corner < 3; ++corner)
check_uv_is_vt(loaded.info.uvs[face][corner], its.indices[face][corner] + 1);
}
+4 -23
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@@ -51,16 +51,9 @@ if (WIN32)
COMMENT "Copying Python runtime for slic3rutils plugin host API tests"
VERBATIM
)
elseif (NOT FLATPAK)
# The CI unit-test runner only receives the build/tests tree, so both the
# interpreter and the libpython the test binary links have to travel next to
# the executable; find_bundled_python_home() picks the copy up from there.
if (APPLE)
target_link_options(${_TEST_NAME}_tests PRIVATE
"LINKER:-rpath,@executable_path/python/lib")
else ()
set_property(TARGET ${_TEST_NAME}_tests APPEND PROPERTY BUILD_RPATH "$ORIGIN/python/lib")
endif ()
elseif (APPLE)
target_link_options(${_TEST_NAME}_tests PRIVATE
"LINKER:-rpath,@executable_path/python/lib")
add_custom_command(TARGET ${_TEST_NAME}_tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rm -rf
@@ -68,7 +61,7 @@ elseif (NOT FLATPAK)
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_PREFIX_PATH}/libpython"
"$<TARGET_FILE_DIR:${_TEST_NAME}_tests>/python"
COMMENT "Copying Python runtime for the plugin host API tests"
COMMENT "Copying Python runtime for macOS plugin host API tests"
VERBATIM
)
elseif (FLATPAK)
@@ -85,16 +78,4 @@ elseif (FLATPAK)
)
endif()
# scripts/run_unit_tests.sh installs the tests' numpy into that runtime with this uv,
# staged where the app build tree keeps it (<exe dir>/tools/uv, see src/CMakeLists.txt).
if (ORCA_BUNDLED_UV_EXECUTABLE)
add_custom_command(TARGET ${_TEST_NAME}_tests POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${_TEST_NAME}_tests>/tools/uv"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ORCA_BUNDLED_UV_EXECUTABLE}"
"$<TARGET_FILE_DIR:${_TEST_NAME}_tests>/tools/uv/${ORCA_BUNDLED_UV_FILENAME}"
COMMENT "Copying uv for the plugin host API tests"
VERBATIM
)
endif()
orcaslicer_discover_tests(${_TEST_NAME}_tests)