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Author SHA1 Message Date
Hanif Koh bf97ae0536 Keep Each Filament's Device Drying Values When the CLI Merges Filaments
The device drying options hold several values per filament, as many as
the filament preset gives, and a project stores them as the filaments'
values one after another. The CLI filament merge wrote them like an
option with one value per filament, putting each preset's first value at
the filament's own index, so a project with three filaments whose preset
gives "1", "0" was exported with 1;1;1;0;1;0 where the GUI writes
1;0;1;0;1;0.

The merge now leaves these options out of the per-filament pass and
rebuilds them afterwards from every filament's values in slot order.
Without a fixed number of values per filament one slot cannot be
replaced in place, so the stored values are kept when any slot has no
config to rebuild from.
2026-10-05 19:00:24 +08:00
272 changed files with 44187 additions and 216030 deletions
+3 -7
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@@ -1,11 +1,7 @@
# clang-tidy configuration, enforced by the clang-tidy CI job on the lines a pull
# request changes (scripts/clang_tidy_diff.py). Only missing includes are reported
# for now: a file should include the header for every symbol it uses, not rely on
# the precompiled header or another header's includes. Run with --fix to add them.
# Every check listed here gates pull requests, so enable a new one only once the
# code it flags on touched lines is reasonable to fix in passing.
# clang-tidy configuration. Only missing includes are reported for now: a file
# should include the header for every symbol it uses, not rely on the
# precompiled header or another header's includes. Run with --fix to add them.
Checks: '-*,misc-include-cleaner'
WarningsAsErrors: '*'
CheckOptions:
# Missing includes only. Builds without the precompiled header break on these.
misc-include-cleaner.UnusedIncludes: false
@@ -405,13 +405,9 @@ page object to insert and remove by pointer). `LazyPage(parent, name, order, fac
factory is `new Panel(parent)`. Its `Show(true)` builds the panel the first time (only once the
top-level frame is shown — `MainFrame::Show` completes the start page on the frame's first show) and
forwards later shows/hides to the panel, so the panel's own `Show()` override stays its activation
hook. The build runs before the placeholder's own `wxPanel::Show(true)`, so an on-demand build creates
its controls in a hidden window as a prebuild does: on MSW each control created or moved inside a
shown window re-clips and repaints its shown siblings, which made a large panel's first show take
seconds. A lazy panel's constructor therefore runs off screen (except the start page's) and must not
rely on `IsShownOnScreen()`. A panel built while its page is hidden stays hidden, and `when_built`
gives it the dark-UI pass the frame ran before it existed (`apply_dark_ui_to_lazy_panel`).
`pending()` is true only while the page is in the book.
hook. A panel built while its page is hidden stays hidden, and `when_built` gives it the dark-UI pass
the frame ran before it existed (`apply_dark_ui_to_lazy_panel`). `pending()` is true only while the page
is in the book.
### Staged construction: StagedBuild
@@ -645,10 +641,8 @@ Spacing constants come from `SidebarProps` (`Plater.hpp`): `TitlebarMargin()`, `
### Docking
Docks are `AuiMgr`s (`AuiMgr.hpp`), a `wxAuiManager` subclass carrying Orca's dock art, theme and
Wayland rule (`references/webview-gl-aui-media.md`). `Plater::priv` owns `m_aui_mgr`, managing the
plater; the Design tab owns its own for its sidebar (`DesignPanel::m_aui`, layout in
`design_window_layout`). Plater panes: `"sidebar"` (left, no close
`Plater::priv` owns `AuiMgr m_aui_mgr` (a `wxAuiManager` subclass whose `CreateFloatingFrame` returns a
themed `FloatFrame : wxAuiFloatingFrame`), managing the plater. Panes: `"sidebar"` (left, no close
button, not top/bottom dockable), `"main"` (`CenterPane()`, the `panel_3d`), `"uv_editor"` (right,
hidden until the texture-displacement gizmo shows it), plus dynamic dock panes. The default perspective
is saved right after `AddPane`; the app-config `window_layout` is applied with
@@ -271,14 +271,6 @@ Each bullet names the mechanism and the file that owns it.
- **Painting:** in 3.3.2 windows are not double-buffered by default (the 3.3.0 global
`WS_EX_COMPOSITED` was reverted, `docs/changes.txt:308`). Custom widgets buffer by hand →
`references/painting-custom-widgets.md`.
- **Building large panels:** every control is a native child window, and outside a sizer pass a move
or resize is immediate, repainting when the window is shown [source: `src/msw/window.cpp:2036`
`DoMoveSibling` → `MSWMoveWindowToAnyPosition(..., IsShown())`]; `wxStaticText::SetLabel`/`SetFont`
resize the control that way (`src/common/stattextcmn.cpp:334` `AutoResizeIfNecessary`). Created
inside a shown parent, each control re-clips and erases its shown, overlapping siblings, so the
cost grows with the number already built and hundreds of controls take seconds. Build a large
panel while its parent is hidden and show it once complete — `LazyPage::Show` builds its panel
before showing the page for this reason → `references/orca-architecture.md` §Deferred construction.
- **Modal loops:** idle events do not run inside the Windows sizing/moving modal loop, so the 3D
canvas renders from `on_paint` on MSW (c06a0223a7) → `references/webview-gl-aui-media.md` §GLCanvas3D rendering.
- **Mouse capture:** `wxEVT_MOUSE_CAPTURE_LOST` and `wxEVT_MOUSE_CAPTURE_CHANGED` are delivered →
@@ -88,7 +88,6 @@ available; GTK2/WebKit1 is an opt-out configuration the GUI does not support.
24. ImGui text uses `_u8L`; ImGui sizes are physical pixels (scale by `GLCanvas3D::get_scale()`);
a font atlas must fit `GL_MAX_TEXTURE_SIZE`. §[ImGui boundary](#the-imgui-layer-boundary)
25. After `AddPane` or any `wxAuiPaneInfo` change, call `wxAuiManager::Update()` once for the batch.
Keep a docked pane hidden until the managed window has been laid out.
§[AUI](#wxauimanager-and-orcas-docking)
26. Give every pane a unique, stable `Name()` free of layout delimiters (`|`, `;`, `=`, `\`).
§[AUI](#wxauimanager-and-orcas-docking)
@@ -921,16 +920,6 @@ widgets beside the canvas (a sibling, not a child over it), or in a popup.
- **Update.** "Update() must be invoked after AddPane() or InsertPane() … any number of changes may be
made to wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to realize the changes,
Update() must be called" (`interface/wx/aui/framemanager.h:747-756`). Batch, then `Update()` once.
- **Dock size** [source]. The docs limit "any new dock" to a `SetDockSizeConstraint` fraction of the
window (`interface/wx/aui/framemanager.h:660-672`). The source applies it to the managed window's client
size at the `Update()` that creates the dock, sizing the dock from its panes' `best_size` and then
raising it to their `min_size` (`src/aui/framemanager.cpp:2748-2848`); a dock with a resizable pane
keeps that size (`2674-2677`), and resizing the managed window only re-lays the docks out
(`4542-4546`). A pane first shown before its managed window is laid out — a `wxDefaultSize` window is
20×20 until its first sizer layout (`references/sizers-layout.md`) — docks at that width or its
`min_size` and stays there. Hiding a dock's last shown pane empties it, and the next `Update()`
removes it (`2733-2738`) with any `dock_size` a `LoadPerspective` restored, so the pane comes back
at its `best_size`.
- **Names** [source]. A duplicate `Name()` hits `wxFAIL` (silent in Orca); duplicate and empty names
get a random identifier (`src/aui/framemanager.cpp:949-1010`), which `LoadPerspective` can never
match. `AddPane` rejects a null window, but its "already managed" check looks up `paneInfo.window`
@@ -964,12 +953,11 @@ widgets beside the canvas (a sibling, not a child over it), or in a popup.
- `wxAuiNotebook` (not used by Orca): page indices are logical; use `GetPagePosition()` for on-screen
order (`docs/changes.txt:121-126`); the default tab art changed (`35-37`).
**OrcaSlicer.** Orca's docks use `AuiMgr` (`AuiMgr.hpp`), a `wxAuiManager` whose `CreateFloatingFrame`
returns a `wxAuiFloatingFrame` that applies `UpdateFrameDarkUI`. `init(window)` calls
`SetManagedWindow(window)` and `SetDockSizeConstraint(1, 1)`, clears `wxAUI_MGR_ALLOW_FLOATING` on
Wayland and sets the dock-art metrics and colours; `apply_color_mode()` re-colours captions, sashes and
borders and is called from the owner's theme-switch handler. `Plater::priv::m_aui_mgr` manages the
Plater (Prepare and Preview); `DesignPanel::m_aui` manages the Design tab's body below its toolbar.
**OrcaSlicer.** `Plater::priv` owns `AuiMgr m_aui_mgr`, a `wxAuiManager` whose `CreateFloatingFrame`
returns `FloatFrame : wxAuiFloatingFrame` (applies `UpdateFrameDarkUI`).
- Setup: `SetManagedWindow(q)` (the Plater), `SetDockSizeConstraint(1, 1)`; on Wayland clears
`wxAUI_MGR_ALLOW_FLOATING` (`disable_wayland_floating`); dock-art metrics set here, colours in the
dark-mode update (`Plater::priv::apply_color_mode`).
- Panes: `"sidebar"` (left, no close button, not top/bottom dockable, `BestSize` in em units),
`"uv_editor"` (right, hidden; forced hidden again after a layout load), `"main"`
(`CenterPane().PaneBorder(false)`, holding `panel_3d` with View3D, Preview and AssembleView in one
@@ -978,8 +966,8 @@ Plater (Prepare and Preview); `DesignPanel::m_aui` manages the Design tab's body
`window_layout` app-config string goes through `sanitize_window_layout_for_wayland` (strips
floating/floatable bits on Wayland) and `LoadPerspective(layout, false)`, falling back to the default
on failure; then one `Update()`. `Plater::priv::reset` saves `SavePerspective()` back to
`window_layout`. `AuiMgr::track_docked_size` copies a docked pane's size into `BestSize` on idle
(wxAUI does not record a dragged sash there), so the width persists. `Plater::priv::reset_window_layout` is the model for
`window_layout`. An idle handler copies the docked sidebar width into `BestSize` (wxAUI does not record
a dragged sash there), so the width persists. `Plater::priv::reset_window_layout` is the model for
re-establishing panes after a load: it loads the default perspective, then re-shows each plugin pane
the perspective does not list.
- Plugin panes: `Plater::add_dock_pane(window, name, caption, dock, size, on_close)` (window must be a
@@ -989,29 +977,13 @@ Plater (Prepare and Preview); `DesignPanel::m_aui` manages the Design tab's body
`Destroy()`s without running `on_close`; `show_dock_pane` toggles and updates. Pane names come from
`plugin_pane_name` (`DockPanel.cpp`), which replaces `|`, `;`, `=`, `\` — the perspective-string
delimiters.
- Other pages: a page outside the Plater docks through its own `AuiMgr` member, since the Plater's
manages only the Plater. Its managed window is a body panel below the page's toolbar; a sidebar
takes `AuiMgr::sidebar_pane_info()`; the layout has its own app-config key, is reset from
`Plater::reset_window_layout`, and is saved by a `shutdown()` called from `MainFrame::shutdown`,
which also detaches a floating pane (Lifetime below). Where floating is disabled it forces
`Dock().Floatable(false)` after loading, as plugin panes do. A `LazyPage` builds its panel at 20×20
and lays it out only as the tab shows, so the sidebar stays hidden until the tab is first shown (Dock
size above). `DesignPanel` is the model
(`docs/HLSD/design-tab.md`). A `GLCanvas3D` beside such a sidebar gets that sidebar's collapse
button with `set_collapse_toolbar`; without it the canvas falls back to the Plater's button, which
collapses Prepare's sidebar.
- Lifetime: no explicit `UnInit`. `m_aui_mgr` is a `Plater::priv` member, so it is destroyed in
`~Plater`, before `~wxWindow` destroys the Plater's children (`wxWindowBase::DestroyChildren`,
`src/common/wincmn.cpp:586-609`); a floating frame is such a child (`CreateFloatingFrame(m_frame, …)`,
`src/aui/framemanager.cpp:3151`), so a pane still floating at that point outlives the manager [source].
Plugin panes are removed earlier (`MainFrame::shutdown` → `Plater::remove_dock_panes`). A handler
that can outlive its pane looks the pane up when it runs, as `track_docked_size` does: an idle
handler bound on the pane's window outlives the `DetachPane` in `DesignPanel::shutdown`. Never detach
a pane whose `GetPane()` reference is captured (Pane references above). `DesignPanel::shutdown` is
the model for a member manager: it detaches a
floating sidebar, which `Destroy()`s the frame into the pending-delete list, and the main frame's
deletion deletes pending top-level children before its own children (`~wxTopLevelWindowBase`,
`src/common/toplvcmn.cpp:67-93`), while the panel and its manager are still alive [source].
Plugin panes are removed earlier (`MainFrame::shutdown` → `Plater::remove_dock_panes`). The sidebar
`GetPane()` reference captured by the idle lambda is safe across `AddPane`; never `DetachPane` a pane
whose reference is captured.
**Pitfalls.**
- **Rule:** Call `Update()` once after a batch of `AddPane`/`wxAuiPaneInfo` changes.
@@ -198,7 +198,7 @@ change, its line, and what it means for Orca.
| `wxAuiGenericTabArt` subclasses (also via `wxAuiMSWTabArt`) override `DrawPageTab()`/`GetPageTabSize()` instead of `DrawTab()`/`GetTabSize()`; direct `wxAuiTabArt` subclasses still work | :115-120 | none: no Orca tab art |
| `wxAuiNotebook` page index is logical (reorder-independent); `GetPagePosition()` gives the screen position | :122-126 | none; index math under `wxAUI_NB_TAB_MOVE` is what breaks |
| `wxListbook`/`wxChoicebook` interpret mnemonics in page titles "just as the other wx*book classes already did" | :128-130 | Orca uses neither (`BedShapeDialog` uses `wxSimplebook` + a combo); every book interprets `&` (`interface/wx/bookctrl.h:141-147`) → rule 11 |
| `wxAUI_MGR_HINT_FADE` is not in the default `wxAuiManager` style | :132-133 | Orca's `AuiMgr` keeps the default flags (minus `wxAUI_MGR_ALLOW_FLOATING` on Wayland, `AuiMgr::init`), so the docking hint no longer fades; add the flag if wanted |
| `wxAUI_MGR_HINT_FADE` is not in the default `wxAuiManager` style | :132-133 | Plater's `AuiMgr` keeps the default flags (minus `wxAUI_MGR_ALLOW_FLOATING` on Wayland, `Plater::priv::priv`), so the docking hint no longer fades; add the flag if wanted |
| `wxPrintDialogData::SetAllPages(false)`/`SetSelection(false)` changed meaning | :135-137 | none |
| `wxGetTranslation()` returns `wxString` by value | :139-142 | pitfall below |
| `wxWindow::Raise()` no longer shows a hidden window on any port | :144-146 | pitfall below; ba867cc534 |
-89
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@@ -1,89 +0,0 @@
name: clang-tidy
# Runs clang-tidy, with the checks in .clang-tidy, over the C++ lines a pull
# request changes (scripts/clang_tidy_diff.py). The compile database is
# configured without the precompiled header, so code that only builds because
# the PCH supplied an include fails here.
#
# No paths filter: the job is a required check, and a workflow skipped by a
# paths filter leaves a required check pending forever. A PR with no C++
# changes finishes after the first step.
on:
pull_request:
branches:
- main
- release/*
permissions:
contents: read
concurrency:
group: ${{ github.workflow }}-${{ github.event.pull_request.number }}
cancel-in-progress: true
jobs:
clang_tidy:
# Branch protection requires this check by name. Renaming the job disables
# that gate.
name: clang-tidy
runs-on: ${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }}
steps:
- name: Checkout
uses: actions/checkout@v7
with:
lfs: 'false'
# The PR merge commit plus its first parent, the base it is diffed against.
fetch-depth: 2
- name: Look for changed C++ files
id: changes
run: |
if git -c core.quotePath=false diff --name-only HEAD^1 -- src tests | grep -qE '\.(cpp|cc|cxx|hpp|h|hxx)$'; then
echo "cpp=true" >> "$GITHUB_OUTPUT"
else
echo "No C++ changes under src/ or tests/."
fi
# Parsing needs the dependency headers, not a build of this PR's deps/, so
# a PR that changes deps/ falls back to the newest cache main has.
- name: Restore cached deps
if: steps.changes.outputs.cpp == 'true'
uses: actions/cache/restore@v6
with:
path: ${{ github.workspace }}/deps/build/OrcaSlicer_dep
key: linux-clang-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }}
restore-keys: linux-clang-cache-orcaslicer_deps-build-
fail-on-cache-miss: true
- name: Apt-Install Dependencies
if: steps.changes.outputs.cpp == 'true' && !vars.SELF_HOSTED
uses: ./.github/actions/apt-install-deps
- name: Install clang-tidy
if: steps.changes.outputs.cpp == 'true'
run: |
python3 -m venv "$RUNNER_TEMP/clang-tidy"
"$RUNNER_TEMP/clang-tidy/bin/pip" install --quiet -r scripts/clang_tidy_requirements.txt
# DEP_BUILD_DIR is named outright: CMake would otherwise derive it from the build
# directory's name and look for the dependencies in deps/build-tidy.
- name: Configure without the precompiled header
if: steps.changes.outputs.cpp == 'true'
run: >
cmake -S . -B build-tidy -G Ninja
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
-DCMAKE_EXPORT_COMPILE_COMMANDS=ON
-DSLIC3R_PCH=OFF -DORCA_TOOLS=ON -DBUILD_TESTS=ON
-DDEP_BUILD_DIR=${{ github.workspace }}/deps/build
# The one header the build generates rather than the configure.
- name: Generate git_commit_hash.h
if: steps.changes.outputs.cpp == 'true'
run: cmake --build build-tidy --target git_commit_hash_header
- name: Run clang-tidy on the changed lines
if: steps.changes.outputs.cpp == 'true'
run: >
python3 scripts/clang_tidy_diff.py -p build-tidy --base HEAD^1
--clang-tidy "$RUNNER_TEMP/clang-tidy/bin/clang-tidy" -j "$(nproc)"
-2
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@@ -36,7 +36,6 @@ ctest --test-dir ./tests/fff_print -C Release
- C++17, selective C++20. PascalCase classes, snake_case functions/variables
- `#pragma once` for headers. Smart pointers and RAII preferred
- Include what you use: include the header for every symbol a file uses, and keep headers compilable on their own. Never rely on the precompiled header or a transitive include. The `clang-tidy` CI job enforces this on changed lines; run the same check locally with `scripts/run_clang_tidy.sh` (`scripts\run_clang_tidy.ps1` on Windows), which sets up everything it needs
- Parallelization via TBB — be mindful of shared state
- Always use `SetSizerAndFit(sizer)` instead of `SetSizer(sizer)` on top level window. Unless `SetSizer` must be called before the full layout is built, call `sizer->SetSizeHints(window)` afterwards in this case.
@@ -90,7 +89,6 @@ See the [Localization guide](https://github.com/OrcaSlicer/OrcaSlicer_WIKI/blob/
- Plural entries: read `nplurals` from the catalog's `Plural-Forms` header (it is **not** always 2 — ja/ko/zh/th/vi use 1, ru/cs/pl/lt use 3, uk uses 4). Each form must be genuinely inflected for its quantity; repeating one sentence across all forms is a bug in Slavic/Baltic languages, though it is correct for Turkish and Hungarian.
- An entry whose `msgstr` equals its `msgid` is untranslated even though it is not empty; a plural entry with any empty form is likewise incomplete.
- Mark machine-produced translations with an `# AI Translated` translator comment. Don't add it to a human translation you didn't actually rewrite.
- When you can't be sure of a machine translation's meaning or UI wording, also add `# Needs human review: <what to check>`. Never use `fuzzy` for this — fuzzy entries are hidden from users.
- Don't reflow or re-wrap unrelated entries — keep the diff limited to the strings you changed.
### Verifying
File diff suppressed because it is too large Load Diff
+1 -5
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@@ -38,11 +38,7 @@ no wx dependency and is unit-tested.
The notebook needs a page object for a tab to exist and for tabs to be inserted and
removed by pointer, and the placeholder is that object. It builds the real panel inside
itself the first time it is shown and forwards showing and hiding afterwards, so a panel's
own show handling stays its activation hook. The build runs before the placeholder shows
itself, so a panel built on demand is created in a hidden window as a prebuilt one is: on
Windows every control created or moved inside a shown window re-clips and repaints its
shown siblings, which makes building a large panel into a shown page many times slower.
Nothing builds while the main window is
own show handling stays its activation hook. Nothing builds while the main window is
hidden; the window's first show builds the start page. A page that is out of the book is
not prebuilt. A panel built while its page is hidden stays hidden, and gets the theming
the window applied before the panel existed.
+7 -103
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@@ -13,9 +13,8 @@ known.
Its coupling to the rest of the application is deliberately narrow. It adds no stage to the
slicing pipeline and touches neither the preset system nor `Tab`. It reaches the rest of Orca
in two places: **Commit to Plate**, which hands finished solids to Prepare as ordinary model
objects (by default one assembly object with a part per body, which keeps the bodies' relative
placement, or one object per body), and one optional 3MF archive entry that carries the recipe.
Everything else is contained in `src/libslic3r/CAD/` and `src/slic3r/GUI/CAD/`.
objects, and one optional 3MF archive entry that carries the recipe. Everything else is
contained in `src/libslic3r/CAD/` and `src/slic3r/GUI/CAD/`.
The user-facing manual lives in the wiki
([Design Tab](https://www.orcaslicer.com/wiki/design_tab)), not here. This document covers the
@@ -119,9 +118,6 @@ referencing the source file, so a project opens without the STEP or mesh it was
The cost is that saved projects are coupled to an OCCT BRep revision.
`tests/data/cad_brep_occt76.brep` holds a solid written by OCCT 7.6, and its test fails if the
bundled OCCT can no longer read it.
A Text feature follows the same rule: it stores the outlines it was vectorised into alongside
its string, font and height, so the project opens identically on a machine that lacks the font;
the three parameters are only what an edit reopens the dialog with.
## The interaction contract
@@ -136,7 +132,7 @@ contract between them is stated in code rather than spread across handlers.
| `Transient` | a value field or a popup menu | closes it; the tool stays armed |
| `Gesture` | an uncommitted delta — an entity being drawn, a body being dragged | reverts it; committed work is untouched |
| `Tool` | a feature card, an armed sketch tool, a constrain session | exits it; drawn entities survive |
| `Idle` | nothing transient | clears the selection, a Feature tree or Bodies row included; leaves a sketch session only if it is empty |
| `Idle` | nothing transient | clears the selection; leaves a sketch session only if it is empty |
`cad_escape_level()` is a `constexpr` free function over a POD of four booleans rather than a
method on the panel, so the ordering that is the entire contract is checkable without a window,
@@ -149,117 +145,26 @@ explicit selection, the sketch ribbon's Cancel, which asks first, or `Ctrl+Z`. A
*session* is deliberately not a `Tool` level; it is the environment the `Idle` level lives in,
which makes the destructive path unrepresentable rather than merely unlikely.
Right-click is read at button-up against one budget, 3 px of drift, applied to the whole press
rather than to its end points: a press that wandered past the budget at any moment is
navigation, even if it comes back to where it started, which is what stops a slow, careful
orbit from ending in a menu. There is no time budget — a gesture that means something different
when it is slow is exactly what the interaction charter rules out. The raycast uses the press
position, not the release. An armed sketch tool that already consumed the right
Right-click is read at button-up against two independent budgets — 3 px of drift and 200 ms —
because drift alone still popped a menu at the end of a slow, careful orbit. The raycast uses
the press position, not the release. An armed sketch tool that already consumed the right
button (to terminate a chain, say) declines to also open a menu, through a read-and-clear flag.
Past either budget the event is navigation, and navigation does not transition the state
machine.
Navigation itself is Prepare's: the camera reads the drag actions set in Preferences > Control
for each button. The left button is shared with picking, so a whole body is swept with a
rectangle on plain left-drag only while no camera action is assigned to it, and with
Shift+left-drag otherwise — Prepare's own rectangle selection.
Entering a sketch changes three things at once so the mode is legible: a banner above the
canvas (a sibling of the canvas, not a child over it — on GTK a child window over a
`wxGLCanvas` is a native window and does not reliably stack over GL), the printer bed muted so
a plate grid is never read as a sketch grid, and `N` to look normal to the plane. Code that
changes any of the three belongs with a change to this section.
## Rendering the bodies
The tab draws its bodies through the same `GLCanvas3D` object path as Prepare, so how they look
is decided in the shared object shader, not in the tab. The slicer's two lights both sit near
the camera, which leaves the sides of a part in nearly one tone; the Design canvas asks for a
studio model instead — a world-space sky/ground hemisphere, a key and a fill light, a
plastic-like highlight and a darker silhouette — through `GLCanvas3D::set_studio_lighting()`
and the phong shader's `lighting_model` uniform. The program is shared by every canvas, so each
use sets the uniform (0 for the slicer's canvases) rather than relying on a default: a canvas
that left it alone would inherit whatever the last canvas chose.
The B-rep edges of every body are drawn over it by the sketch overlay as thin view-facing
ribbons, depth tested and pulled a few pixels toward the eye so they win against the faces that
meet at them and still hide behind faces in front; lines are not used because they do not
rasterise under the software GL context the tab also supports. Seams of closed surfaces and
degenerate edges are left out (`GeometryEngine::display_edges`), and the polylines are sampled
once per shape, keyed by its `TShape`, because a recompute that leaves a body unchanged is the
common case.
## Showing what is selected
A selection is drawn on the faces it names, never as a tint over the body: a translucent
selection colour blended into the body's own colour turns a different hue on every body and
vanishes on one close to it. Selected faces are split out of their body into a volume of their
own, which the canvas draws opaque in the selection colour through the same shader and lighting
as the body (`DesignCanvas::rebuild_bodies`); the sketch overlay outlines them with a cased line
— a dark band under a selection-coloured one — so the outline still reads on a body that wears
the selection colour itself. A body picked whole, a face picked in the viewport and the faces of
the Feature tree's selected feature all draw this way. The hover pre-highlight is the outline
alone, uncased: it promises a click, it is not one. The automatic body colours keep clear of the
selection colour's blues and teals, so no body looks selected before anything is picked; a colour
the user sets on a body is theirs, and the cased outline keeps its selection readable.
Selecting a feature row lights the faces that feature made, not the whole body it sits on, so a
fillet row shows its round and the extrude under it keeps the faces the fillet trimmed.
`CadDocument::faces_made_by` answers it without per-feature history: it replays the recipe to
just before the feature and then the feature alone, and a face of the finished model belongs to
the feature when an interior point of it lies on the boundary afterwards and not before, facing
the same way — the facing keeps a block stacked on a base the owner of its bottom face. A feature
that makes no face of its own, such as a Boolean union, answers with the bodies it changed. The
replay costs up to a recompute, so the panel finds the faces once per row and topology
generation, off the UI thread, and only while no feature card is open. One selection is live at
a time: a viewport pick clears the feature row and a feature row clears the viewport pick, as the
Feature tree and Bodies list do between themselves. `Esc`, a click on empty space and an
empty rubber band all let go of it, whichever list or pick made it.
## Following the app
The tab is a page of Orca's main window and answers to the same settings as Prepare.
- **Theme.** Its chrome is coloured from a table of light/dark token pairs. A theme switch
reaches `DesignPanel::on_sys_color_changed` from `MainFrame`, which moves every colour that is
one theme's token onto the other theme's and then runs the app's own dark pass; the icons are
Orca's sidebar grey, which the icon cache maps per theme, so they are re-rasterised rather
than re-tinted.
- **Scale.** Sizes are in DIP, and a DPI change reaches `DesignPanel::msw_rescale`, which
re-rasterises every icon (button faces, flyout rows, card headers, the feature and body lists'
row icons).
- **Sidebar icons.** Every clickable icon in the sidebar shows a hover chip. The card-header and
constraint-row buttons are Orca's self-painted `Button`, because a native button cannot take a
hover background on macOS. The Feature tree and Bodies lists are a custom-drawn
`DesignRowList` rather than a `wxTreeCtrl`, so each row carries its own actions — Edit,
Show/hide and Delete on a feature, Move, Show/hide and Delete on a body — and the eye shows
whether that row is hidden.
- **Viewport text.** The status line and the active tool's values are drawn by the canvas in
its ImGui pass, so they go with the canvas: a top-level window over GL does not follow its
frame and was left floating over other applications.
- **Undo.** The tab keeps its own history (the recipe is not part of Prepare's snapshots), but
it has no Undo/Redo of its own: the top bar, `Ctrl+Z` and Edit drive it while the tab is
shown, greyed to what an undo would actually do.
- **Docking.** The sidebar docks like Prepare's — either side, floating, resized, or collapsed
with the canvas's collapse button or `Shift+Tab` — through its own AUI manager under the
toolbar, because Prepare's manages the Plater and the Plater is not on this page. The button is
the canvas's own toolbar rather than Prepare's, which collapses Prepare's sidebar. The layout,
collapse included, is kept apart from Prepare's (`design_window_layout`) and starts where
Prepare's sidebar is, at its width, so the canvas edge holds still across the tab switch until
the user moves one of them. A floating sidebar is a top-level window, so it is hidden with the
tab rather than left over the other pages, and View > Reset Window Layout resets both tabs.
## The offer is generated, not hand-written
Right-clicking geometry opens the *offer*: eight families in a fixed order, each verb at a
permanent row index, verbs that do not apply shown disabled **in place with their reason**
rather than removed. The invariant is that a verb's row index is identical in every selection
where it appears and that adding a verb never moves an existing one — the hand learns the
position, so the menu is never re-sorted, compacted or adaptively ordered. Above the families
sits one *flat* row, holding Rename and Color — what a selection is opened for most: its verbs are
items of their own at the top of the menu rather than a family's submenu. It is appended after
the eight, so it moved no existing index, and it reads the same from the viewport and from a row
of the Bodies list.
position, so the menu is never re-sorted, compacted or adaptively ordered.
An invariant across 92 verbs and 20 selection kinds does not survive by review, so the map
exists once, as data: `scripts/CAD/tool_atlas.json` carries every verb with its row, key, icon,
@@ -290,7 +195,6 @@ scripted action and a clicked one cannot diverge. It is off unless the variable
| `src/libslic3r/CAD/SketchSolver.*` | constraint solving, over the vendored solver |
| `src/libslic3r/slvs/` | vendored 2D constraint solver (GPLv3) |
| `src/slic3r/GUI/CAD/DesignPanel.*` | the tab: toolbar, feature cards, tree, key maps |
| `src/slic3r/GUI/CAD/DesignRowList.*` | the Feature tree and Bodies lists, with per-row actions |
| `src/slic3r/GUI/CAD/DesignCanvas.*` | viewport integration |
| `src/slic3r/GUI/CAD/DesignSketchTool.*` | in-canvas sketching |
| `src/slic3r/GUI/CAD/DesignInteraction.hpp` | the Esc level contract |
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@@ -52,6 +52,8 @@ src/slic3r/GUI/DeviceTab/uiDeviceUpdateVersion.h
src/slic3r/GUI/DeviceTab/uiDeviceUpdateVersion.cpp
src/slic3r/GUI/DeviceTab/wgtDeviceNozzleRack.h
src/slic3r/GUI/DeviceTab/wgtDeviceNozzleRack.cpp
src/slic3r/GUI/DeviceTab/wgtDeviceNozzleRackNozzleItem.h
src/slic3r/GUI/DeviceTab/wgtDeviceNozzleRackNozzleItem.cpp
src/slic3r/GUI/DeviceTab/wgtDeviceNozzleRackUpdate.h
src/slic3r/GUI/DeviceTab/wgtDeviceNozzleRackUpdate.cpp
src/slic3r/GUI/DeviceTab/wgtDeviceNozzleSelect.h
@@ -291,72 +293,8 @@ src/slic3r/GUI/AMSDryControl.cpp
src/slic3r/GUI/AMSDryControl.hpp
src/libslic3r/PresetBundle.cpp
src/slic3r/GUI/CAD/DesignPanel.cpp
src/slic3r/GUI/CAD/DesignSketchTool.cpp
src/slic3r/GUI/CAD/SketchInlineEditor.cpp
src/slic3r/GUI/CAD/DesignOffer.hpp
src/slic3r/GUI/CAD/DesignTextDialog.cpp
src/slic3r/GUI/Gizmos/GLGizmoPrimitive.cpp
src/slic3r/GUI/Gizmos/GLGizmoSketch.cpp
src/slic3r/GUI/KeyChord.cpp
src/slic3r/GUI/Shortcuts.cpp
src/libslic3r/CAD/CadDocument.cpp
src/libslic3r/Support/TreeSupport3D.cpp
src/slic3r/Config/Snapshot.cpp
src/slic3r/GUI/AmsMappingPopupUpdate.cpp
src/slic3r/GUI/AuxiliaryDataViewModel.cpp
src/slic3r/GUI/AuxiliaryDialog.cpp
src/slic3r/GUI/BBLStatusBarPrint.cpp
src/slic3r/GUI/BBLStatusBarSend.cpp
src/slic3r/GUI/BaseTransparentDPIFrame.cpp
src/slic3r/GUI/CloneDialog.cpp
src/slic3r/GUI/ColorDecomposeDialog.cpp
src/slic3r/GUI/ColorDecomposeSupport.cpp
src/slic3r/GUI/ConfigWizard.cpp
src/slic3r/GUI/DeviceCore/DevCalib.cpp
src/slic3r/GUI/DeviceCore/DevUpgrade.cpp
src/slic3r/GUI/DeviceTab/uiAMSBestPositionPopup.cpp
src/slic3r/GUI/DeviceTab/wgtMsgPanel.cpp
src/slic3r/GUI/DragDropPanel.cpp
src/slic3r/GUI/GLCanvas3D.hpp
src/slic3r/GUI/GUI_Utils.cpp
src/slic3r/GUI/Gizmos/GLGizmoEmboss.hpp
src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.cpp
src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.hpp
src/slic3r/GUI/Gizmos/GizmoObjectManipulation.hpp
src/slic3r/GUI/Jobs/SLAImportDialog.hpp
src/slic3r/GUI/Jobs/TextureDisplacementBakeJob.cpp
src/slic3r/GUI/Jobs/TextureDisplacementDebugJob.cpp
src/slic3r/GUI/Jobs/TextureDisplacementPrepareJob.cpp
src/slic3r/GUI/MixedFilamentDialog.cpp
src/slic3r/GUI/ModelMall.cpp
src/slic3r/GUI/OAuthDialog.cpp
src/slic3r/GUI/PluginPickerDialog.cpp
src/slic3r/GUI/PluginsConfigDialog.cpp
src/slic3r/GUI/PluginsDialog.cpp
src/slic3r/GUI/PublishSettingsDialog.hpp
src/slic3r/GUI/PurgeModeDialog.cpp
src/slic3r/GUI/TerminalDialog.cpp
src/slic3r/GUI/TextureImportDialog.cpp
src/slic3r/GUI/TextureLibrary.cpp
src/slic3r/GUI/TextureProjectorFrame.cpp
src/slic3r/GUI/UVEditorCanvas.cpp
src/slic3r/GUI/UserManager.cpp
src/slic3r/GUI/WebDownPluginDlg.cpp
src/slic3r/GUI/WebViewDialog.cpp
src/slic3r/GUI/Widgets/AMSItem.cpp
src/slic3r/GUI/Widgets/DialogButtons.cpp
src/slic3r/Utils/NetworkAgentFactory.cpp
src/slic3r/plugin/PluginAuditManager.cpp
src/slic3r/plugin/PluginConfig.cpp
src/slic3r/plugin/PluginResolver.cpp
src/libslic3r/CAD/SketchEngine.cpp
src/libslic3r/CAD/GeometryEngine.cpp
src/slic3r/GUI/CAD/DesignOffer.hpp
src/slic3r/GUI/CAD/DesignSketchTool.cpp
src/slic3r/GUI/EncodedFilament.cpp
src/slic3r/GUI/HttpServer.cpp
src/slic3r/GUI/Plater.hpp
src/slic3r/GUI/PostProcessor.cpp
src/slic3r/GUI/TaskManager.cpp
src/slic3r/GUI/Widgets/ProgressDialog.hpp
src/slic3r/GUI/Widgets/StepCtrl.cpp
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