Compare commits

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Author SHA1 Message Date
SoftFever 4710ec274f Merge branch 'main' into feature/texdisp-help-links 2026-10-03 20:09:46 +08:00
SoftFever 019f6677b9 Merge branch 'main' into feature/texdisp-help-links 2026-10-02 20:20:06 +08:00
ExPikaPaka 561c9e38e0 Reserve header width for the two new icons 2026-10-02 09:10:46 +02:00
ExPikaPaka 92de8d3eae Link the texture displacement guide and wiki from the gizmo panel
Finding either piece of documentation currently means knowing it exists and
going looking for it outside the application, which is the hardest moment to
do that: the panel has a lot of controls and the feature is new.

Add two borderless icon buttons to the panel header, next to the dock toggle,
opening the video walkthrough and the wiki page in the default browser. Both
icons follow the set's existing convention of a grey outline with a teal
accent, so they read as part of the same panel.
2026-10-02 09:05:35 +02:00
646 changed files with 788 additions and 1639 deletions
@@ -0,0 +1 @@
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After

Width:  |  Height:  |  Size: 334 B

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16" viewBox="0 0 16 16"><path d="M1.5 2.5h4a2 2 0 0 1 2 2v9a1.5 1.5 0 0 0-1.5-1.5h-4.5zM14.5 2.5h-4a2 2 0 0 0-2 2v9a1.5 1.5 0 0 1 1.5-1.5h4.5z" style="fill:none;stroke:#949494;stroke-linecap:round;stroke-linejoin:round"/><path d="M10.5 5.5h2.5M10.5 7.5h2.5M3 5.5h2.5M3 7.5h2.5" style="fill:none;stroke:#009688;stroke-linecap:round;stroke-linejoin:round"/></svg>

After

Width:  |  Height:  |  Size: 421 B

-14
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@@ -140,20 +140,6 @@ using namespace nlohmann;
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/GuiColor.hpp"
#include <GLFW/glfw3.h>
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/BuildVolume.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Exception.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/GCode/ToolOrdering.hpp"
#include "libslic3r/ObjectID.hpp"
#include "libslic3r/PresetBundle.hpp"
#include "libslic3r/ProjectTask.hpp"
#include "slic3r/GUI/GUI_ObjectList.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Jobs/SendJob.hpp"
namespace fs = boost::filesystem;
#ifdef __WXGTK__
#if __has_include(<X11/Xlib.h>)
+1 -4
View File
@@ -5,6 +5,7 @@
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/Format/bbs_3mf.hpp"
#include "libslic3r/GCode/ThumbnailData.hpp"
#include <set>
#include <string>
#include <vector>
@@ -12,10 +13,6 @@
#include "libslic3r/Config.hpp"
#include "libslic3r/Model.hpp"
namespace Slic3r { class Preset; }
namespace Slic3r { struct PlateBBoxData; }
namespace Slic3r { struct ThumbnailData; }
namespace Slic3r {
namespace IO {
@@ -57,10 +57,6 @@
#include <iostream>
#include <set>
#include <string>
#include "libslic3r/AppConfig.hpp"
#include "libslic3r/Format/STEP.hpp"
namespace fs = boost::filesystem;
using namespace Slic3r;
namespace po = boost::program_options;
-1
View File
@@ -26,7 +26,6 @@
#include <stdexcept>
#include <string>
#include <vector>
#include "libslic3r/PrintConfig.hpp"
using namespace Slic3r;
namespace fs = boost::filesystem;
@@ -20,7 +20,6 @@
#include <numeric>
#include <vector>
#include <utility>
#include "libslic3r/BoundingBox.hpp"
namespace Slic3r {
namespace Algorithm {
@@ -28,8 +28,6 @@
#include "libslic3r/Arachne/SkeletalTrapezoidationJoint.hpp"
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
#include "libslic3r/Arachne/utils/ExtrusionLine.hpp"
#include "libslic3r/Arachne/SkeletalTrapezoidationGraph.hpp"
#include "libslic3r/Arachne/utils/PolygonsSegmentIndex.hpp"
#ifndef NDEBUG
#include "libslic3r/EdgeGrid.hpp"
@@ -11,6 +11,7 @@
#include <list>
#include <vector>
#include "utils/HalfEdgeGraph.hpp"
#include "utils/PolygonsSegmentIndex.hpp"
#include "utils/ExtrusionJunction.hpp"
#include "utils/ExtrusionLine.hpp"
+1
View File
@@ -11,6 +11,7 @@
#include <vector>
#include <utility>
#include "BeadingStrategy/BeadingStrategyFactory.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
#include "utils/ExtrusionLine.hpp"
@@ -14,6 +14,7 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/Polygon.hpp"
@@ -19,7 +19,9 @@
#include "ExtrusionJunction.hpp"
#include "../../Polyline.hpp"
#include "../../Polygon.hpp"
#include "../../BoundingBox.hpp"
#include "../../ExtrusionEntity.hpp"
#include "../../Flow.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
@@ -15,6 +15,7 @@
#include "SparsePointGrid.hpp"
#include "PolygonsPointIndex.hpp"
#include "../../Polygon.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
+1 -1
View File
@@ -29,6 +29,7 @@
#include <libnest2d/utils/rotcalipers.hpp>
#include <numeric>
#include <ClipperUtils.hpp>
#include <boost/geometry/index/rtree.hpp>
#include <utility>
@@ -44,7 +45,6 @@
#include <boost/log/trivial.hpp>
#include <boost/multiprecision/integer.hpp>
#include <boost/rational.hpp>
#include "MultiMaterialSegmentation.hpp"
namespace libnest2d {
#if !defined(_MSC_VER) && defined(__SIZEOF_INT128__) && !defined(__APPLE__)
-5
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@@ -32,11 +32,6 @@
#include <boost/log/trivial.hpp>
#include <utility>
#include <vector>
#include "Config.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "MultiMaterialSegmentation.hpp"
#include "SurfaceCollection.hpp"
#include "TriangleMesh.hpp"
#ifndef NDEBUG
// #define BRIM_DEBUG_TO_SVG
-4
View File
@@ -91,10 +91,6 @@
#include <string>
#include <vector>
#include <utility>
#include "libslic3r/Color.hpp"
#include "libslic3r/TriangleMesh.hpp"
class Geom2d_TrimmedCurve;
namespace Slic3r {
-2
View File
@@ -64,8 +64,6 @@
#include <vector>
#include <utility>
class Geom_TrimmedCurve;
namespace Slic3r {
// Single source of truth for the weld tolerance the viewport and the kernel share.
-1
View File
@@ -11,7 +11,6 @@
#include <unordered_map>
#include <vector>
#include <utility>
#include "libslic3r/Point.hpp"
namespace Slic3r {
+1 -4
View File
@@ -6,12 +6,9 @@
// hand-rolled SketchConstraints: full constraint set, real DoF counting, and
// over-constrained (bad-constraint) detection. Solves on a fixed 2D XY workplane.
#include "libslic3r/CAD/SketchEngine.hpp"
#include <vector>
namespace Slic3r { enum class SketchPointRole; }
namespace Slic3r { struct SketchEntity; }
namespace Slic3r { struct SketchEntityConstraintDef; }
namespace Slic3r {
struct SketchSolveResult {
+2
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@@ -5,8 +5,10 @@
#include <cstddef>
#include <utility>
#include <math.h>
#include "Geometry.hpp"
#include "Point.hpp"
#include "Line.hpp"
#include "Polygon.hpp"
#include "libslic3r.h"
+1 -2
View File
@@ -2,11 +2,10 @@
#define slic3r_Circle_hpp_
#include "Point.hpp"
#include "Line.hpp"
#include "libslic3r.h"
#include <cmath>
namespace Slic3r { class Line; }
namespace Slic3r {
constexpr double ZERO_TOLERANCE = 0.000005;
+1 -1
View File
@@ -12,6 +12,7 @@
#include "ClipperUtils.hpp"
#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
#include "Geometry.hpp"
#include "Point.hpp"
#include "Polygon.hpp"
#include "Polyline.hpp"
@@ -23,7 +24,6 @@
#include <clipper2/clipper.h>
#include <utility>
#include <vector>
#include "ExtrusionEntity.hpp"
// #define CLIPPER_UTILS_DEBUG
-1
View File
@@ -3,7 +3,6 @@
#include <clipper2/clipper2_z.hpp>
#include <cstddef>
#include "Point.hpp"
namespace Slic3r {
namespace ClipperZUtils {
-1
View File
@@ -13,7 +13,6 @@
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/Point.hpp>
#include <libslic3r/ExPolygon.hpp>
#include "Polygon.hpp"
namespace Slic3r {
-3
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@@ -14,9 +14,6 @@
#include <math.h>
#include <string>
#include <utility>
#include "Config.hpp"
#include "Polyline.hpp"
#include "PrintConfig.hpp"
namespace Slic3r {
+3
View File
@@ -1,4 +1,7 @@
#include "CustomGCode.hpp"
#include "Config.hpp"
#include "GCode.hpp"
#include "GCodeWriter.hpp"
#include <vector>
#include <utility>
#include <cstddef>
+1 -3
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@@ -6,9 +6,7 @@
#include <vector>
#include <admesh/stl.h> // indexed_triangle_set
#include "ExPolygon.hpp"
namespace Slic3r::Emboss { class IProject3d; }
namespace Slic3r::Emboss { class IProjection; }
#include "Emboss.hpp" // IProjection
namespace Slic3r{
-1
View File
@@ -19,7 +19,6 @@
#include <optional>
#include <math.h>
#include <cmath>
#include "BoundingBox.hpp"
namespace Slic3r {
+1 -1
View File
@@ -8,6 +8,7 @@
#include "ElephantFootCompensation.hpp"
#include "Flow.hpp"
#include "Geometry.hpp"
#include "SVG.hpp"
#include "Utils.hpp"
#include <algorithm>
@@ -18,7 +19,6 @@
#include <utility>
#include <math.h>
#include <limits>
#include "ExtrusionEntity.hpp"
// #define CONTOUR_DISTANCE_DEBUG_SVG
@@ -1,6 +1,7 @@
#ifndef slic3r_ElephantFootCompensation_hpp_
#define slic3r_ElephantFootCompensation_hpp_
#include "libslic3r.h"
#include "ExPolygon.hpp"
#include <vector>
+2
View File
@@ -1,5 +1,6 @@
#include "BoundingBox.hpp"
#include "ExPolygon.hpp"
#include "Exception.hpp"
#include "Geometry/MedialAxis.hpp"
#include "Point.hpp"
#include "MultiPoint.hpp"
@@ -7,6 +8,7 @@
#include "Line.hpp"
#include "ClipperUtils.hpp"
#include "Polyline.hpp"
#include "SVG.hpp"
#include "libslic3r.h"
#include <algorithm>
#include <cassert>
-1
View File
@@ -5,7 +5,6 @@
#include <vector>
#include <utility>
#include <algorithm>
#include "Polygon.hpp"
using namespace Slic3r;
// IMPROVE: use one dimensional vector for polygons offset with searching by std::lower_bound
-1
View File
@@ -6,7 +6,6 @@
#include <cassert>
#include <algorithm>
#include <cmath>
#include "Config.hpp"
namespace Slic3r {
+1
View File
@@ -2,6 +2,7 @@
#define slic3r_Extruder_hpp_
#include "libslic3r.h"
#include "Point.hpp"
#include <vector>
namespace Slic3r {
+1 -1
View File
@@ -2,6 +2,7 @@
#include "ExtrusionEntityCollection.hpp"
#include "ExPolygon.hpp"
#include "ClipperUtils.hpp"
#include "Extruder.hpp"
#include "Flow.hpp"
#include <algorithm>
#include <cassert>
@@ -20,7 +21,6 @@
#include <string_view>
#include "Utils.hpp"
#include "libslic3r.h"
#include "ArcFitter.hpp"
#define L(s) (s)
-1
View File
@@ -25,7 +25,6 @@
#include "ExtrusionEntity.hpp"
#include "libslic3r.h"
#include "ExtrusionSimulator.hpp"
#include "Polyline.hpp"
#ifndef M_PI
#define M_PI 3.1415926535897932384626433832795
+1
View File
@@ -2,6 +2,7 @@
#define slic3r_ExtrusionSimulator_hpp_
#include "Point.hpp"
#include "libslic3r.h"
#include "ExtrusionEntity.hpp"
#include "BoundingBox.hpp"
+1
View File
@@ -2,6 +2,7 @@
#include "BoundingBox.hpp"
#include "TriangleMesh.hpp"
#include "SLA/IndexedMesh.hpp"
#include "Model.hpp"
#include <cstdint>
#include <cstddef>
#include <unordered_set>
@@ -5,12 +5,10 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
#include "libslic3r/Arachne/utils/ExtrusionLine.hpp"
#include "libslic3r/PerimeterGenerator.hpp"
#include <cstddef>
namespace Slic3r { class PerimeterGenerator; }
namespace Slic3r { struct FuzzySkinConfig; }
namespace Slic3r::Arachne { struct ExtrusionLine; }
namespace Slic3r::Feature::FuzzySkin {
void fuzzy_polyline(Points& poly, bool closed, coordf_t slice_z, const FuzzySkinConfig& cfg);
@@ -18,10 +18,6 @@
#include <algorithm>
#include <unordered_set>
#include <vector>
#include "libslic3r/Config.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/SurfaceCollection.hpp"
namespace std {
template<> struct hash<Slic3r::GridPoint3>
@@ -6,15 +6,14 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Print.hpp"
#include "VoxelUtils.hpp"
#include <functional>
#include <cstddef>
#include <utility>
#include <unordered_set>
#include <vector>
#include "libslic3r/MultiMaterialSegmentation.hpp"
namespace Slic3r { class PrintObject; }
namespace Slic3r {
@@ -10,13 +10,13 @@
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Geometry.hpp"
#include "libslic3r/Fill/FillRectilinear.hpp"
#include "libslic3r/Surface.hpp"
#include <functional>
#include <limits>
#include <cassert>
#include <memory>
#include <utility>
#include "libslic3r/BoundingBox.hpp"
namespace Slic3r
{
-7
View File
@@ -41,13 +41,6 @@
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r.h"
#include "libslic3r/ExtrusionEntityCollection.hpp"
#include "libslic3r/MultiMaterialSegmentation.hpp"
#include "libslic3r/Slicing.hpp"
#include "libslic3r/SurfaceCollection.hpp"
namespace Slic3r::FillAdaptive { struct Octree; }
namespace Slic3r::FillLightning { class Generator; }
namespace Slic3r {
-1
View File
@@ -16,7 +16,6 @@
#include "libslic3r/Polyline.hpp"
#include <utility>
#include "Fill3DHoneycomb.hpp"
#include "libslic3r/Polygon.hpp"
namespace Slic3r {
-2
View File
@@ -11,8 +11,6 @@
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r { class Point; }
namespace Slic3r {
class Fill3DHoneycomb : public Fill
-4
View File
@@ -49,10 +49,6 @@
#include <boost/geometry/geometries/point.hpp>
#include <boost/geometry/geometries/segment.hpp>
#include <boost/geometry/index/rtree.hpp>
#include "libslic3r/Fill/FillAdaptive.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/SurfaceCollection.hpp"
namespace Slic3r {
-1
View File
@@ -48,7 +48,6 @@
#include "libslic3r/Line.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Flow.hpp"
// #define INFILL_DEBUG_OUTPUT
namespace Slic3r {
+2 -3
View File
@@ -24,11 +24,10 @@
#include "../PrintConfig.hpp"
#include "../Flow.hpp"
#include "../ExtrusionEntity.hpp"
#include "../ExtrusionEntityCollection.hpp"
#include "../ShortestPath.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Point.hpp"
namespace Slic3r { class ExtrusionEntityCollection; }
namespace Slic3r {
-1
View File
@@ -20,7 +20,6 @@
#include <libslic3r/ShortestPath.hpp>
#include <utility>
#include <vector>
#include "libslic3r/ExtrusionEntity.hpp"
namespace Slic3r {
+1 -2
View File
@@ -4,10 +4,9 @@
#include "libslic3r/ExPolygon.hpp"
#include "FillBase.hpp"
#include <utility>
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r { class Point; }
namespace Slic3r {
class FillConcentric : public Fill
@@ -19,11 +19,6 @@
#include <libslic3r/ShortestPath.hpp>
#include <vector>
#include <utility>
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Flow.hpp"
#include "libslic3r/PrintConfig.hpp"
namespace Slic3r { class Surface; }
namespace Slic3r {
@@ -4,8 +4,6 @@
#include "libslic3r/ExtrusionEntity.hpp"
#include "FillBase.hpp"
namespace Slic3r { class Surface; }
namespace Slic3r {
class FillConcentricInternal : public Fill
@@ -7,6 +7,7 @@
#include <utility>
#include <vector>
#include "../libslic3r.h"
#include "../Point.hpp"
#include "../Polygon.hpp"
#include "../Polyline.hpp"
+2 -1
View File
@@ -1,4 +1,6 @@
#include "../ClipperUtils.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include <algorithm>
#include <cmath>
#include <cstddef>
@@ -11,7 +13,6 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Polyline.hpp"
#include "FillCrossHatch.hpp"
#include "libslic3r/Polygon.hpp"
namespace Slic3r {
+2 -2
View File
@@ -4,13 +4,13 @@
#include <map>
#include <utility>
#include "../libslic3r.h"
#include "libslic3r/ExPolygon.hpp"
#include "FillBase.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r { class Point; }
namespace Slic3r {
class FillCrossHatch : public Fill
+2 -1
View File
@@ -1,5 +1,7 @@
#include "../ClipperUtils.hpp"
#include "../MarchingSquares.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include <cmath>
#include <algorithm>
#include <cstddef>
@@ -16,7 +18,6 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Polyline.hpp"
#include "FillGyroid.hpp"
#include "libslic3r/Polygon.hpp"
// ---------------------------------------------------------------------------
// Marching-squares scalar field for the optimized gyroid branch.
+2 -2
View File
@@ -1,14 +1,14 @@
#ifndef slic3r_FillGyroid_hpp_
#define slic3r_FillGyroid_hpp_
#include "../libslic3r.h"
#include "libslic3r/ExPolygon.hpp"
#include "FillBase.hpp"
#include <utility>
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r { class Point; }
namespace Slic3r {
class FillGyroid : public Fill
+2 -1
View File
@@ -1,4 +1,6 @@
#include "../ClipperUtils.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include "libslic3r/Fill/FillBase.hpp"
#include "libslic3r/ExPolygon.hpp"
@@ -12,7 +14,6 @@
#include <cstddef>
#include <algorithm>
#include "FillHoneycomb.hpp"
#include "libslic3r/Polygon.hpp"
namespace Slic3r {
+1 -1
View File
@@ -1,5 +1,6 @@
#include "../ClipperUtils.hpp"
#include "../Print.hpp"
#include "../ShortestPath.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Fill/Lightning/Layer.hpp"
#include "FillBase.hpp"
@@ -12,7 +13,6 @@
#include "libslic3r/libslic3r.h"
#include <algorithm>
#include <functional>
#include "libslic3r/Fill/FillLightning.hpp"
namespace Slic3r::FillLightning {
+1 -2
View File
@@ -6,10 +6,9 @@
#include <memory>
#include <functional>
#include <utility>
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r { class Point; }
namespace Slic3r {
class PrintObject;
+1 -2
View File
@@ -1,6 +1,7 @@
#include "../ClipperUtils.hpp"
#include "../ExPolygon.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include "libslic3r/Fill/FillBase.hpp"
#include <utility>
#include "libslic3r/Point.hpp"
@@ -14,8 +15,6 @@
#include <cstdlib>
#include "FillLine.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Polygon.hpp"
namespace Slic3r {
+1 -1
View File
@@ -1,5 +1,6 @@
#include "../ClipperUtils.hpp"
#include "../ShortestPath.hpp"
#include "../Surface.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Fill/FillBase.hpp"
@@ -17,7 +18,6 @@
#include <cstddef>
#include <type_traits>
#include "FillPlanePath.hpp"
#include "libslic3r/Config.hpp"
namespace Slic3r {
+1
View File
@@ -24,6 +24,7 @@
#include "../Geometry.hpp"
#include "../Surface.hpp"
#include "../ShortestPath.hpp"
#include "../VariableWidth.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/Fill/FillBase.hpp"
+1 -2
View File
@@ -12,11 +12,10 @@
#include <cstddef>
#include <vector>
#include <utility>
#include "libslic3r/Flow.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polygon.hpp"
namespace Slic3r { class Flow; }
namespace Slic3r {
class PrintRegionConfig;
+2 -3
View File
@@ -1,5 +1,7 @@
#include "../ClipperUtils.hpp"
#include "../ExPolygon.hpp"
#include "../Surface.hpp"
#include "../VariableWidth.hpp"
#include "Arachne/WallToolPaths.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Point.hpp"
@@ -20,9 +22,6 @@
#include <math.h>
#include <utility>
#include <vector>
#include "libslic3r/Arachne/utils/ExtrusionJunction.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Line.hpp"
namespace Slic3r {
+1 -2
View File
@@ -4,10 +4,9 @@
#include "libslic3r/ExPolygon.hpp"
#include "FillBase.hpp"
#include <utility>
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r { class Point; }
namespace Slic3r {
class FillSpiralInset : public Fill
+1
View File
@@ -3,6 +3,7 @@
#include <utility>
#include "libslic3r/libslic3r.h"
#include "FillBase.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Polyline.hpp"
-1
View File
@@ -16,7 +16,6 @@
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include "libslic3r/Polygon.hpp"
namespace marchsq {
using namespace Slic3r;
+1
View File
@@ -3,6 +3,7 @@
#include <utility>
#include "libslic3r/libslic3r.h"
#include "FillBase.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Polyline.hpp"
@@ -30,9 +30,6 @@
#include <cmath>
#include <utility>
#include <cassert>
#include "libslic3r/Config.hpp"
#include "libslic3r/MultiMaterialSegmentation.hpp"
#include "libslic3r/SurfaceCollection.hpp"
/* Possible future tasks/optimizations,etc.:
* - Improve connecting heuristic to favor connecting to shorter trees
+1
View File
@@ -14,6 +14,7 @@
#include "../../ClipperUtils.hpp"
#include "../../Geometry.hpp"
#include "Utils.hpp"
#include "libslic3r/libslic3r.h"
#include <cassert>
@@ -19,7 +19,6 @@
#include "libslic3r/BoundingBox.hpp"
#include "SVG.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Line.hpp"
//#define LIGHTNING_TREE_NODE_DEBUG_OUTPUT
+1 -1
View File
@@ -1,6 +1,7 @@
#include "Flow.hpp"
#include "Exception.hpp"
#include "Config.hpp"
#include "I18N.hpp"
#include "Print.hpp"
#include "libslic3r.h"
#include <cmath>
@@ -9,7 +10,6 @@
#include <boost/algorithm/string/predicate.hpp>
#include <string>
#include <math.h>
#include "PrintConfig.hpp"
// Mark string for localization and translate.
#define L(s) Slic3r::I18N::translate(s)
+1
View File
@@ -4,6 +4,7 @@
#include <math.h>
#include "FlushVolPredictor.hpp"
#include "slic3r/Utils/ColorSpaceConvert.hpp"
#include "Utils.hpp"
#include "FlushVolCalc.hpp"
+2
View File
@@ -3,9 +3,11 @@
#include "../Model.hpp"
#include "../Utils.hpp"
#include "../LocalesUtils.hpp"
#include "../GCode.hpp"
#include "../Geometry.hpp"
#include "../GCode/ThumbnailData.hpp"
#include "../Semver.hpp"
#include "../Time.hpp"
#include "../I18N.hpp"
#include "libslic3r/Point.hpp"
+7
View File
@@ -12,10 +12,17 @@
#include <boost/nowide/cstdio.hpp>
#include "../libslic3r.h"
#include "../Exception.hpp"
#include "../Model.hpp"
#include "../GCode.hpp"
#include "../PrintConfig.hpp"
#include "../Utils.hpp"
#include "../I18N.hpp"
#include "../Geometry.hpp"
#include "../CustomGCode.hpp"
#include "../LocalesUtils.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TriangleMesh.hpp"
+1 -1
View File
@@ -1,3 +1,4 @@
#include "../libslic3r.h"
#include "../Model.hpp"
#include "../TriangleMesh.hpp"
#include "../TexturePainting.hpp"
@@ -31,7 +32,6 @@
//Translation
#include "I18N.hpp"
#include "libslic3r/Format/OBJ.hpp"
#define _L(s) Slic3r::I18N::translate(s)
namespace Slic3r {
+2 -1
View File
@@ -1,6 +1,7 @@
#include "SL1.hpp"
#include "libslic3r/ExPolygon.hpp"
#include "libslic3r/Config.hpp"
#include "GCode/ThumbnailData.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Point.hpp"
@@ -34,6 +35,7 @@
#include "libslic3r/SlicesToTriangleMesh.hpp"
#include "libslic3r/MarchingSquares.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/MTUtils.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/SLA/RasterBase.hpp"
#include "libslic3r/miniz_extension.hpp"
@@ -48,7 +50,6 @@
#include <string>
#include <utility>
#include <string_view>
#include "libslic3r/SLA/Pad.hpp"
namespace marchsq {
+1 -2
View File
@@ -1,3 +1,4 @@
#include "../libslic3r.h"
#include "../Model.hpp"
#include "../TriangleMesh.hpp"
#include "libslic3r/Exception.hpp"
@@ -59,8 +60,6 @@
#include "BRepTools.hxx"
#include <IMeshTools_Parameters.hxx>
namespace fs = boost::filesystem;
namespace Slic3r {
+2 -1
View File
@@ -17,6 +17,7 @@
#include <ostream>
#include <vector>
namespace fs = boost::filesystem;
namespace Slic3r {
@@ -103,7 +104,7 @@ public:
MESH_SUCCESS,
MESH_ERROR
};
Step(boost::filesystem::path path, ImportStepProgressFn stepFn = nullptr, StepIsUtf8Fn isUtf8Fn = nullptr);
Step(fs::path path, ImportStepProgressFn stepFn = nullptr, StepIsUtf8Fn isUtf8Fn = nullptr);
Step(std::string path, ImportStepProgressFn stepFn = nullptr, StepIsUtf8Fn isUtf8Fn = nullptr);
~Step();
Step_Status load();
+1 -1
View File
@@ -1,3 +1,4 @@
#include "../libslic3r.h"
#include "../Model.hpp"
#include "../TriangleMesh.hpp"
@@ -6,7 +7,6 @@
#include <cstring>
#include <string>
#include <utility>
#include "libslic3r/Format/STL.hpp"
#ifdef _WIN32
#define DIR_SEPARATOR '\\'
+1 -2
View File
@@ -9,6 +9,7 @@
#include "../Geometry.hpp"
#include "../GCode/ThumbnailData.hpp"
#include "../Semver.hpp"
#include "../Time.hpp"
#include "../I18N.hpp"
#include "libslic3r/Point.hpp"
@@ -112,8 +113,6 @@ namespace pt = boost::property_tree;
#include "NSVGUtils.hpp"
#include <fast_float/fast_float.h>
#include "libslic3r/Format/bbs_3mf.hpp"
#include "libslic3r/ProjectTask.hpp"
// Slightly faster than sprintf("%.9g"), but there is an issue with the karma floating point formatter,
// https://github.com/boostorg/spirit/pull/586
-1
View File
@@ -37,7 +37,6 @@
#include "TopoDS.hxx"
#include "BRepExtrema_SelfIntersection.hxx"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Polyline.hpp"
namespace Slic3r {
const double STEP_TRANS_CHORD_ERROR = 0.005;
+1 -10
View File
@@ -120,6 +120,7 @@
#include <Shiny/Shiny.h>
#include "miniz_extension.hpp"
using namespace std::literals::string_view_literals;
@@ -131,16 +132,6 @@ using namespace std::literals::string_view_literals;
#endif
#include <assert.h>
#include "AABBTreeLines.hpp"
#include "Extruder.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "FilamentMixer.hpp"
#include "Format/STEP.hpp"
#include "Model.hpp"
#include "MultiNozzleUtils.hpp"
#include "Slicing.hpp"
namespace fs = boost::filesystem;
namespace Slic3r {
+3 -4
View File
@@ -4,8 +4,10 @@
#include "ExtrusionEntity.hpp"
#include "Polygon.hpp"
#include "Config.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "Print.hpp"
#include "libslic3r.h"
#include "ExPolygon.hpp"
#include "GCodeWriter.hpp"
#include "Layer.hpp"
#include "Point.hpp"
@@ -20,6 +22,7 @@
#include "GCode/WipeTower.hpp"
#include "GCode/SeamPlacer.hpp"
#include "GCode/GCodeProcessor.hpp"
#include "EdgeGrid.hpp"
#include "GCode/ThumbnailData.hpp"
#include "libslic3r/ObjectID.hpp"
#include "GCode/ExtrusionProcessor.hpp"
@@ -44,10 +47,6 @@
#include <cfloat>
#include <vector>
#include <utility>
#include "BoundingBox.hpp"
#include "Polyline.hpp"
namespace Slic3r { class ExtrusionEntityCollection; }
namespace Slic3r {
@@ -18,10 +18,6 @@
#include <cmath>
#include <cctype>
#include <string>
#include "libslic3r/GCode/AdaptivePAProcessor.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/GCodeWriter.hpp"
#include "libslic3r/PrintConfig.hpp"
namespace Slic3r {
@@ -6,6 +6,7 @@
#include "../ExPolygon.hpp"
#include "../Geometry.hpp"
#include "../ClipperUtils.hpp"
#include "../SVG.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
@@ -30,11 +31,6 @@
#include <boost/range/adaptor/reversed.hpp>
#include <vector>
#include <utility>
#include "libslic3r/GCode/AvoidCrossingPerimeters.hpp"
#include "libslic3r/Extruder.hpp"
#include "libslic3r/GCodeWriter.hpp"
#include "libslic3r/PrintConfig.hpp"
#include "libslic3r/SurfaceCollection.hpp"
namespace Slic3r {
@@ -1,13 +1,13 @@
#ifndef slic3r_AvoidCrossingPerimeters_hpp_
#define slic3r_AvoidCrossingPerimeters_hpp_
#include "../libslic3r.h"
#include "../ExPolygon.hpp"
#include "../EdgeGrid.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Polygon.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <vector>
#include "libslic3r/MultiMaterialSegmentation.hpp"
namespace Slic3r {
-1
View File
@@ -23,7 +23,6 @@
#include <atomic>
#include <utility>
#include <vector>
#include "libslic3r/Model.hpp"
namespace Slic3r {
+3 -2
View File
@@ -1,12 +1,15 @@
#ifndef slic3r_ConflictChecker_hpp_
#define slic3r_ConflictChecker_hpp_
#include "../Utils.hpp"
#include "../Model.hpp"
#include "../Print.hpp"
#include "../Layer.hpp"
#include "libslic3r/Line.hpp"
#include "libslic3r/ExtrusionEntity.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/ExtrusionEntityCollection.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include <queue>
@@ -17,8 +20,6 @@
#include <vector>
#include <optional>
namespace Slic3r { class ExtrusionEntityCollection; }
namespace Slic3r {
struct LineWithID
-4
View File
@@ -29,10 +29,6 @@
#endif
#include <assert.h>
#include "libslic3r/GCode/CoolingBuffer.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/GCodeWriter.hpp"
#include "libslic3r/PrintConfig.hpp"
namespace Slic3r {
+1
View File
@@ -1,6 +1,7 @@
#ifndef slic3r_CoolingBuffer_hpp_
#define slic3r_CoolingBuffer_hpp_
#include "../libslic3r.h"
#include "../Point.hpp"
#include <cstddef>
#include <map>
-2
View File
@@ -33,8 +33,6 @@
#include <boost/log/trivial.hpp>
#include <string>
#include <string_view>
#include "libslic3r/Config.hpp"
#include "libslic3r/GCodeWriter.hpp"
*/
+3
View File
@@ -2,8 +2,11 @@
#define slic3r_GCode_FanMover_hpp_
#include "../libslic3r.h"
#include "../PrintConfig.hpp"
#include "../ExtrusionEntity.hpp"
#include "../Point.hpp"
#include "../GCodeReader.hpp"
#include "../GCodeWriter.hpp"
#include <cstdint>
+1 -3
View File
@@ -1,9 +1,9 @@
#include "libslic3r/ArcFitter.hpp"
#include "libslic3r/Config.hpp"
#include "libslic3r/CustomGCode.hpp"
#include "libslic3r/Exception.hpp"
#include "libslic3r/BoundingBox.hpp"
#include "libslic3r/CommonDefs.hpp"
#include "libslic3r/ArcFitter.hpp"
#include "ExtrusionEntity.hpp"
#include "libslic3r/GCodeReader.hpp"
#include "GCodeWriter.hpp"
@@ -73,8 +73,6 @@
#include <chrono>
#include "Geometry/ArcWelder.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/MultiNozzleUtils.hpp"
static const float DEFAULT_TOOLPATH_WIDTH = 0.4f;
static const float DEFAULT_TOOLPATH_HEIGHT = 0.2f;
@@ -17,7 +17,6 @@
#include <unordered_map>
#include <utility>
#include <vector>
#include "libslic3r/Print.hpp"
namespace Slic3r {
+2 -2
View File
@@ -3,8 +3,10 @@
#ifndef slic3r_OrderingStrategies_hpp_
#define slic3r_OrderingStrategies_hpp_
#include "../libslic3r.h"
#include "../Point.hpp"
#include <cstddef>
#include "libslic3r/PrintConfig.hpp"
#ifndef SLIC3R_TEST_HARNESS
#include "../Print.hpp"
@@ -15,8 +17,6 @@
#include <utility>
#include <vector>
namespace Slic3r { enum class PrintOrder; }
namespace Slic3r {
// --- Path improvement (operate on index vectors into `centers`) ---
-4
View File
@@ -18,10 +18,6 @@
#include <tbb/parallel_for.h>
#include <vector>
#include <utility>
#include "libslic3r/Layer.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/Slicing.hpp"
namespace Slic3r {
namespace PreciseSeam {
+3 -2
View File
@@ -10,10 +10,11 @@
#include "libslic3r/Polygon.hpp"
#include "libslic3r/Polyline.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/Print.hpp"
#include "libslic3r/ClipperUtils.hpp"
#include "SeamPlacer.hpp"
namespace Slic3r { class Layer; }
// CURRENT STATUS:
// Strong modifiers (Center/Left/Right): only one intersection per perimeter is supported,
// since there can be only one seam. Additional intersections are ignored.
+2 -2
View File
@@ -13,7 +13,9 @@
#include <algorithm>
#include <string>
#include "../libslic3r.h"
#include "../PrintConfig.hpp"
#include "../LocalesUtils.hpp"
#include "../GCode.hpp"
#include "PressureEqualizer.hpp"
@@ -21,8 +23,6 @@
#include "libslic3r/Exception.hpp"
#include "fast_float/fast_float.h"
#include "GCodeWriter.hpp"
#include "libslic3r/GCode/PressureEqualizer.hpp"
#include "libslic3r/Config.hpp"
namespace Slic3r {

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