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Author SHA1 Message Date
Hanif Koh 80baf70b01 Drop Malformed 3MF Paint Data Instead of Reading Past the Bitstream
Painted facets are decoded from a bitstream a nibble at a time with no bound
check, so a truncated or corrupt paint string in a 3MF (for example split
codes with no children behind them) read past the end and crashed on load and
slice. A one- or two-side split naming side 3 also indexed past the triangle's
vertices.

Every nibble read now goes through a bounds-checked reader. Loading validates
each triangle's tree and drops a malformed one with a warning, so the stored
data, used extruder states and later decoding all agree. deserialize() also
unwinds and clears any triangle whose tree is incomplete or malformed, and
has_facets() stops at a truncated triangle. Valid streams decode unchanged.
2026-09-28 06:00:18 +08:00
Hanif Koh 72a1e3ce6b Reject 3MF Plate IDs Below 1 Instead of Indexing Before the Plate List
The plate importer copied each plater_id from model_settings.config into the
1-based plate list after checking only the upper bound, so plater_id="0"
wrote to plate_data_list[-1] and crashed on load. Both copy sites now reject
ids below 1 with the same "invalid plate index" error already used for ids
past the end.
2026-09-28 06:00:18 +08:00
30 changed files with 329 additions and 1056 deletions
-80
View File
@@ -1,80 +0,0 @@
# G-code preview while dragging
The sliced preview draws every toolpath segment of the plate as an instanced box. On a large
plate that is tens of millions of segments, and the frame is GPU-bound: the cost is the number of
instances drawn, not anything the CPU does per frame. Dragging the camera over such a plate cannot
keep up. The `preview_reduced_detail_mode` preference (*Graphics > G-code Preview*, off by
default) lets the preview draw less while the user drags and put the full toolpaths back when they
let go.
| Preference | Values | Effect |
|---|---|---|
| `preview_reduced_detail_mode` | `off`, `solid`, `shell` | what is drawn while dragging |
libvgcode (`src/libvgcode`) builds and binds the reduced toolpath set, `GCodeViewer` maps the
preferences onto it and draws the solid model, and `GLCanvas3D` decides when the user is dragging.
The OpenGL ES path keeps a single set and ignores the preference.
## Two sets, one walk
`ViewerImpl::update_enabled_entities()` walks the visible vertex range once and fills two segment
index buffers side by side: the **full** set and the **reduced** set (segments and options).
Building them together is what makes switching free: starting or ending a drag is a buffer
binding, never a rebuild. A change of mode does rebuild. Nothing is built while the mode
is off, and the reduced buffers are then uploaded empty so that the last set does not stay
allocated.
Whatever the mode leaves out, the bottom and top layers of the visible range are kept whole: they
are the faces the range cuts open, and the top is what the user is looking at.
### Modes
- `EndLayersOnly` (`solid` in the preference) keeps only the two end layers. `GCodeViewer` then
draws the sliced objects and the prime tower as opaque solids, see below.
- `ShellOnly` (`shell`) keeps every role but the sparse infill, internal solid infill, internal
bridge infill and gap fill, which lie under the skins or between the walls. Walls, top and
bottom surfaces, bridges, supports and the prime tower are drawn whole, so from outside the
print looks as it does at rest. The roles come from
the slicer, so the classification is exact wherever the slicer's is; what it cannot express is
the inside of the prime tower and of a support, which share one role with their outside and are
kept whole. A profile with no top or bottom shell layers, or no walls, leaves the infill on the
surface, so `GCodeViewer` turns the hiding off for such a print when it loads it, from the
print's default region settings; per-object overrides are not consulted.
## The solid model
The preview already loads the sliced objects as shells for its translucent ghost.
`GCodeViewer::render_solid_model()` draws those shells opaque, in their filament colors, with the
`gouraud` shader, whose z range cuts them to the visible layer range. The two toolpath layers of
the reduced set are drawn afterwards and cap the cut with what was really printed there. The
shells hold only the objects, so while this mode is on the prime tower is added from its sliced
mesh, positioned as the print placed it. It is added or removed on its own when the mode changes,
without reloading the objects, keeps its opaque color so that it never appears among the
translucent shells, and stays out of their bounding box. Supports have no mesh and are not shown,
and `load_shells()` drops every non-model-part volume, so a negative volume is not cut out.
A plate whose shells are not loaded keeps drawing toolpaths, since the solid model would leave
only the end layers.
## Deciding that the user is dragging
`GLCanvas3D::_update_preview_interaction()` runs at the top of every preview frame, before the
canvas decides whether to reuse its cached scene, so that the switch lands in that frame. Dragging
is `GLCanvas3D::is_user_interacting()`, the same answer the scene cache reads: the camera, the
navigator, a gizmo, the rectangle selection or either slider being held. A slider reports this from
ImGui's active id rather than its dirty flag, which is raised and consumed inside one frame. A
wheel step has no duration, so it holds the reduced set for a 150 ms settle time instead, and the
frame that restores the toolpaths is scheduled for when that time runs out, since the render timer
only wakes the idle loop. A drag cut short by focus or capture loss is ended explicitly, and a
button release wakes the idle loop, because on some platforms nothing else would until the next
input.
## Reused scene frames
`GLCanvas3D` keeps its last scene pass for frames that only rebuild the overlay (`SceneCache`). Its
key covers the canvas size, the camera and hover state, not what the toolpath sets draw, so a frame
that reuses the scene must never be one on which the set is switched.
`_update_preview_interaction()` therefore reports whether the bound set changed, and a frame on
which it did redraws the scene. The canvas neither captures nor reuses the scene while the user
drags, so no reduced frame outlives a drag, and the frame that ends a wheel's settle time is
requested as a full frame.
-7
View File
@@ -205,13 +205,6 @@ void AppConfig::set_defaults()
if (get("seq_top_layer_only").empty())
set("seq_top_layer_only", "1");
// what the preview draws while the user drags it
{
const std::string mode = get("preview_reduced_detail_mode");
if (mode != "off" && mode != "solid" && mode != "shell")
set("preview_reduced_detail_mode", "off");
}
// ORCA: darken the layers the preview layer slider is not scrubbed to
if (get("preview_dim_previous_layers").empty())
set_bool("preview_dim_previous_layers", false);
+2 -2
View File
@@ -1629,7 +1629,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
}
while (it != m_plater_data.end())
{
if (it->first > m_plater_data.size())
if (it->first <= 0 || static_cast<size_t>(it->first) > m_plater_data.size())
{
add_error("invalid plate index");
return false;
@@ -2312,7 +2312,7 @@ void PlateData::parse_filament_info(GCodeProcessorResult *result)
}
while (it != m_plater_data.end())
{
if (it->first > m_plater_data.size())
if (it->first <= 0 || static_cast<size_t>(it->first) > m_plater_data.size())
{
add_error("invalid plate index");
return false;
+5 -10
View File
@@ -2504,8 +2504,7 @@ void GCode::do_export(Print* print, const char* path, GCodeProcessorResult* resu
{
LifecycleEventContext ctx;
ctx.id = std::to_string(print->model().id().id);
ctx.name = print->get_model_name();
ctx.name = std::to_string(print->model().id().id);
ctx.code = LifecycleEvtCode::Ok;
ctx.msg = path;
ctx.cancellation_check = [print]() { return print->canceled(); };
@@ -2557,8 +2556,7 @@ void GCode::do_export(Print* print, const char* path, GCodeProcessorResult* resu
}
{
LifecycleEventContext ctx;
ctx.id = std::to_string(print->model().id().id);
ctx.name = print->get_model_name();
ctx.name = std::to_string(print->model().id().id);
ctx.code = LifecycleEvtCode::Error;
ctx.msg = std::string(path) + "\n" + err_msg;
ctx.cancellation_check = [print]() { return print->canceled(); };
@@ -2582,8 +2580,7 @@ void GCode::do_export(Print* print, const char* path, GCodeProcessorResult* resu
boost::nowide::remove(path_tmp.c_str());
{
LifecycleEventContext ctx;
ctx.id = std::to_string(print->model().id().id);
ctx.name = print->get_model_name();
ctx.name = std::to_string(print->model().id().id);
ctx.code = LifecycleEvtCode::Error;
ctx.msg = std::string(path) + "\n" + ex.what();
ctx.cancellation_check = [print]() { return print->canceled(); };
@@ -2696,8 +2693,7 @@ void GCode::do_export(Print* print, const char* path, GCodeProcessorResult* resu
if (ret) {
{
LifecycleEventContext ctx;
ctx.id = std::to_string(print->model().id().id);
ctx.name = print->get_model_name();
ctx.name = std::to_string(print->model().id().id);
ctx.code = LifecycleEvtCode::Error;
ctx.msg = std::string(path) + "\nFailed to rename the output G-code file: " + ret.message();
ctx.cancellation_check = [print]() { return print->canceled(); };
@@ -2716,8 +2712,7 @@ void GCode::do_export(Print* print, const char* path, GCodeProcessorResult* resu
{
LifecycleEventContext ctx;
ctx.id = std::to_string(print->model().id().id);
ctx.name = print->get_model_name();
ctx.name = std::to_string(print->model().id().id);
ctx.code = LifecycleEvtCode::Ok;
ctx.msg = path;
ctx.cancellation_check = [print]() { return print->canceled(); };
+5 -1
View File
@@ -3702,7 +3702,11 @@ void FacetsAnnotation::set_triangle_from_string(int triangle_id, const std::stri
m_data.bitstream.insert(m_data.bitstream.end(), bool(dec & (1 << i)));
}
m_data.update_used_states(bitstream_start_idx);
if (!m_data.update_used_states(bitstream_start_idx)) {
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << ": dropping malformed paint data of triangle " << triangle_id;
m_data.bitstream.resize(bitstream_start_idx);
m_data.triangles_to_split.pop_back();
}
}
bool FacetsAnnotation::equals(const FacetsAnnotation &other) const
+5 -10
View File
@@ -2717,8 +2717,7 @@ void Print::process(long long *time_cost_with_cache, bool use_cache)
{
LifecycleEventContext ctx;
ctx.id = std::to_string(m_model.id().id);
ctx.name = get_model_name();
ctx.name = std::to_string(m_model.id().id);
ctx.code = LifecycleEvtCode::Ok;
ctx.cancellation_check = [this]() { return canceled(); };
fire_lifecycle_event(LifecycleEvent::SliceStarted, ctx);
@@ -3345,8 +3344,7 @@ void Print::process(long long *time_cost_with_cache, bool use_cache)
{
LifecycleEventContext ctx;
ctx.id = std::to_string(m_model.id().id);
ctx.name = get_model_name();
ctx.name = std::to_string(m_model.id().id);
ctx.code = LifecycleEvtCode::Ok;
ctx.cancellation_check = [this]() { return canceled(); };
fire_lifecycle_event(LifecycleEvent::SliceGeometryFinished, ctx);
@@ -4952,8 +4950,7 @@ void Print::export_gcode_from_previous_file(const std::string& file, GCodeProces
{
{
LifecycleEventContext ctx;
ctx.id = std::to_string(m_model.id().id);
ctx.name = get_model_name();
ctx.name = std::to_string(m_model.id().id);
ctx.code = LifecycleEvtCode::Ok;
ctx.msg = file;
ctx.cancellation_check = [this]() { return canceled(); };
@@ -4983,8 +4980,7 @@ void Print::export_gcode_from_previous_file(const std::string& file, GCodeProces
BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << boost::format(": found errors when process gcode file %1%") %file.c_str();
{
LifecycleEventContext ctx;
ctx.id = std::to_string(m_model.id().id);
ctx.name = get_model_name();
ctx.name = std::to_string(m_model.id().id);
ctx.code = LifecycleEvtCode::Error;
ctx.msg = file + "\n" + ex.what();
ctx.cancellation_check = [this]() { return canceled(); };
@@ -4998,8 +4994,7 @@ void Print::export_gcode_from_previous_file(const std::string& file, GCodeProces
{
LifecycleEventContext ctx;
ctx.id = std::to_string(m_model.id().id);
ctx.name = get_model_name();
ctx.name = std::to_string(m_model.id().id);
ctx.code = LifecycleEvtCode::Ok;
ctx.msg = file;
ctx.cancellation_check = [this]() { return canceled(); };
+68 -43
View File
@@ -1778,6 +1778,13 @@ TriangleSelector::TriangleSplittingData TriangleSelector::serialize() const {
return out.data;
}
// A split code keeps the split side (one split) or the kept side (two splits) in its upper two
// bits, where 3 is not a side. The value is ignored for a three-side split.
static bool split_code_valid(int code)
{
return (code & 0b11) == 3 || (code >> 2) != 3;
}
void TriangleSelector::deserialize(const TriangleSplittingData &data,
bool needs_reset,
EnforcerBlockerType max_ebt,
@@ -1812,11 +1819,12 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
for (auto [triangle_id, ibit] : data.triangles_to_split) {
assert(triangle_id < int(m_triangles.size()));
assert(ibit < int(data.bitstream.size()));
auto next_nibble = [&data, &ibit = ibit]() {
// Set when the bitstream runs out or holds an impossible split before this triangle's tree is complete.
bool corrupt = false;
auto next_nibble = [&data, &ibit = ibit, &corrupt]() {
int n = 0;
for (int i = 0; i < 4; ++ i)
n |= data.bitstream[ibit ++] << i;
if (! data.read_nibble(ibit, n))
corrupt = true;
return n;
};
// Decode a leaf state stored behind the "11" prefix: one nibble of (state-3) for states
@@ -1835,6 +1843,10 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
bool is_split = num_of_children != 0;
// Only valid if not is_split.
auto state = is_split ? EnforcerBlockerType::NONE : ((code & 0b1100) == 0b1100 ? decode_leaf_state() : EnforcerBlockerType(code >> 2));
if (is_split && ! split_code_valid(code))
corrupt = true;
if (corrupt)
break;
// BBS
if (state == to_delete_filament)
@@ -1849,7 +1861,7 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
}
// Only valid if is_split.
int special_side = code >> 2;
int special_side = num_of_split_sides == 3 ? 0 : code >> 2;
// Take care of the first iteration separately, so handling of the others is simpler.
if (parents.empty()) {
@@ -1904,47 +1916,55 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
if (parents.empty())
break;
}
if (corrupt) {
// Every split above allocated all of its children, so the partial tree unwinds cleanly.
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << ": malformed paint data, dropping paint of triangle " << triangle_id;
undivide_triangle(triangle_id);
m_triangles[triangle_id].set_state(EnforcerBlockerType::NONE);
}
}
}
void TriangleSelector::TriangleSplittingData::update_used_states(const size_t bitstream_start_idx) {
assert(bitstream_start_idx < this->bitstream.size());
assert(!this->bitstream.empty() && this->bitstream.size() != bitstream_start_idx);
assert((this->bitstream.size() - bitstream_start_idx) % 4 == 0);
bool TriangleSelector::TriangleSplittingData::update_used_states(const size_t bitstream_start_idx) {
int ibit = static_cast<int>(bitstream_start_idx);
uint64_t states = 0;
do {
// Walk one triangle's tree depth-first, counting the nodes still to be read; a split node adds its children.
for (int pending_nodes = 1; pending_nodes > 0; --pending_nodes) {
int code;
if (!this->read_nibble(ibit, code))
return false;
if (this->bitstream.empty() || this->bitstream.size() == bitstream_start_idx)
return;
if (const int num_of_split_sides = code & 0b11; num_of_split_sides != 0) {
if (!split_code_valid(code))
return false;
pending_nodes += num_of_split_sides + 1;
continue;
}
size_t nibble_idx = bitstream_start_idx;
auto read_next_nibble = [&data_bitstream = std::as_const(this->bitstream), &nibble_idx]() -> uint8_t {
assert(nibble_idx + 3 < data_bitstream.size());
uint8_t code = 0;
for (size_t bit_idx = 0; bit_idx < 4; ++bit_idx)
code |= data_bitstream[nibble_idx++] << bit_idx;
return code;
};
while (nibble_idx < this->bitstream.size()) {
const uint8_t code = read_next_nibble();
if (const bool is_split = (code & 0b11) != 0; is_split)
continue;
uint8_t facet_state;
if ((code & 0b1100) == 0b1100) {
// Leaf behind the "11" prefix: one nibble of (state-3), or 0b1111 + (state-18).
const uint8_t nibble = read_next_nibble();
facet_state = nibble == 0b1111 ? uint8_t(read_next_nibble() + 18) : uint8_t(nibble + 3);
} else {
facet_state = code >> 2;
int facet_state = code >> 2;
if (facet_state == 0b11) {
// Leaf behind the "11" prefix: one nibble of (state-3), or 0b1111 + (state-18).
int nibble;
if (!this->read_nibble(ibit, nibble))
return false;
facet_state = nibble + 3;
if (nibble == 0b1111) {
if (!this->read_nibble(ibit, nibble))
return false;
facet_state = nibble + 18;
}
}
states |= uint64_t(1) << facet_state;
}
assert(facet_state < this->used_states.size());
if (facet_state >= this->used_states.size())
continue;
} while (static_cast<size_t>(ibit) < this->bitstream.size());
this->used_states[facet_state] = true;
}
// The leaf encoding tops out at state 33, so every state fits the 64-bit mask.
for (size_t state_idx = 0; state_idx < std::min<size_t>(this->used_states.size(), 64); ++state_idx)
if (states & (uint64_t(1) << state_idx))
this->used_states[state_idx] = true;
return true;
}
// Lightweight variant of deserialization, which only tests whether a face of test_state exists.
@@ -1956,11 +1976,12 @@ bool TriangleSelector::has_facets(const TriangleSplittingData &data, const Enfor
for (const TriangleBitStreamMapping &triangle_id_and_ibit : data.triangles_to_split) {
int ibit = triangle_id_and_ibit.bitstream_start_idx;
assert(ibit < int(data.bitstream.size()));
auto next_nibble = [&data, &ibit = ibit]() {
// Stop reading a triangle whose stream is truncated.
bool truncated = false;
auto next_nibble = [&data, &ibit = ibit, &truncated]() {
int n = 0;
for (int i = 0; i < 4; ++ i)
n |= data.bitstream[ibit ++] << i;
if (! data.read_nibble(ibit, n))
truncated = true;
return n;
};
// < 0 -> negative of a number of children
@@ -1978,6 +1999,8 @@ bool TriangleSelector::has_facets(const TriangleSplittingData &data, const Enfor
};
int state = num_children_or_state();
if (truncated)
continue;
if (state < 0) {
// Root is split.
parents_children.clear();
@@ -1985,6 +2008,8 @@ bool TriangleSelector::has_facets(const TriangleSplittingData &data, const Enfor
do {
if (-- parents_children.back() >= 0) {
int state = num_children_or_state();
if (truncated)
break;
if (state < 0)
// Child is split.
parents_children.emplace_back(- state);
+14 -2
View File
@@ -297,8 +297,20 @@ public:
std::fill(used_states.begin(), used_states.end(), false);
}
// Update used states based on the bitstream. It just iterated over the bitstream from the bitstream_start_idx till the end.
void update_used_states(size_t bitstream_start_idx);
// Update used states from the triangle trees stored between bitstream_start_idx and the end of the bitstream.
// Returns false and leaves used states untouched if a tree is truncated or malformed.
bool update_used_states(size_t bitstream_start_idx);
// Read the 4-bit code at bit index ibit (LSB first) and advance ibit past it.
// Returns false without advancing when fewer than 4 bits remain.
bool read_nibble(int &ibit, int &nibble) const {
if (ibit < 0 || static_cast<size_t>(ibit) + 4 > bitstream.size())
return false;
nibble = 0;
for (int i = 0; i < 4; ++i)
nibble |= static_cast<int>(bitstream[ibit++]) << i;
return true;
}
private:
friend class cereal::access;
-15
View File
@@ -158,21 +158,6 @@ enum class EGCodeExtrusionRole : uint8_t
static constexpr std::size_t GCODE_EXTRUSION_ROLES_COUNT = static_cast<std::size_t>(EGCodeExtrusionRole::COUNT);
//
// What the reduced set, drawn while the user is dragging, holds in place of the full toolpaths
//
enum class EReducedDetailMode : uint8_t
{
// nothing: no reduced set is built
Off,
// only the bottom and top layers of the visible range, for a caller that draws the print
// itself some other way
EndLayersOnly,
// every role but the infill under the skins and the gap fill: what can be seen from outside
ShellOnly,
COUNT
};
//
// Option types
//
-13
View File
@@ -114,19 +114,6 @@ public:
//
bool is_dim_previous_layers() const;
void set_dim_previous_layers(bool value);
//
// The reduced set drawn while the user drags: what the mode keeps, and always the bottom and
// top layers of the visible range. While a mode is set it is built alongside the full set, so
// set_reduced_detail() rebuilds nothing. Ignored on the OpenGL ES path.
//
EReducedDetailMode get_reduced_detail_mode() const;
void set_reduced_detail_mode(EReducedDetailMode mode);
// Whether the shell mode hides the infill roles; off for a profile that leaves them on the
// surface, with no top or bottom shell or no walls.
bool get_reduced_detail_hide_infill() const;
void set_reduced_detail_hide_infill(bool value);
void set_reduced_detail(bool value);
bool is_reduced_detail() const;
float get_dim_previous_layers_brightness() const;
void set_dim_previous_layers_brightness(float value);
//
-5
View File
@@ -25,11 +25,6 @@ struct Settings
// ORCA: how bright those darkened layers are rendered, 1.0 = unchanged, 0.0 = black
float dim_previous_layers_brightness{ 0.4f };
bool spiral_vase_mode{ false };
// what the reduced set holds and whether it is drawn. Ignored on the OpenGL ES path.
EReducedDetailMode reduced_detail_mode{ EReducedDetailMode::Off };
// whether the shell mode may hide the infill roles: false when the profile leaves them on the surface
bool reduced_detail_hide_infill{ true };
bool reduced_detail{ false };
//
// Required update flags
//
+1 -6
View File
@@ -34,10 +34,6 @@ static const char* Segments_Vertex_Shader =
// ORCA: 0 during the shadow caster pass - the bias below shifts eye_position but not
// world_position, so the caster would write a depth the receiver never looks up.
"uniform float bias_scale;\n"
// draw the instances last to first, top layers before the ones they hide, so that early depth
// rejection discards most of the hidden fragments; set when the camera looks down on the print
"uniform int reverse_order;\n"
"uniform int instance_count;\n"
"in int vertex_id;\n"
"out vec3 color;\n"
"// ORCA: realistic view - the light the shadow map is able to block, kept apart from the\n"
@@ -63,8 +59,7 @@ static const char* Segments_Vertex_Shader =
" return top_diffuse + front_diffuse + top_specular;\n"
"}\n"
"void main() {\n"
" int instance = (reverse_order != 0) ? instance_count - 1 - gl_InstanceID : gl_InstanceID;\n"
" int id_a = int(texelFetch(segment_index_tex, instance).r);\n"
" int id_a = int(texelFetch(segment_index_tex, gl_InstanceID).r);\n"
" int id_b = id_a + 1;\n"
" vec3 pos_a = texelFetch(position_tex, id_a).xyz;\n"
" vec3 pos_b = texelFetch(position_tex, id_b).xyz;\n"
-30
View File
@@ -92,36 +92,6 @@ bool Viewer::is_dim_previous_layers() const
return m_impl->is_dim_previous_layers();
}
void Viewer::set_reduced_detail(bool value)
{
m_impl->set_reduced_detail(value);
}
bool Viewer::is_reduced_detail() const
{
return m_impl->is_reduced_detail();
}
EReducedDetailMode Viewer::get_reduced_detail_mode() const
{
return m_impl->get_reduced_detail_mode();
}
void Viewer::set_reduced_detail_mode(EReducedDetailMode mode)
{
m_impl->set_reduced_detail_mode(mode);
}
bool Viewer::get_reduced_detail_hide_infill() const
{
return m_impl->get_reduced_detail_hide_infill();
}
void Viewer::set_reduced_detail_hide_infill(bool value)
{
m_impl->set_reduced_detail_hide_infill(value);
}
void Viewer::set_dim_previous_layers(bool value)
{
m_impl->set_dim_previous_layers(value);
+8 -114
View File
@@ -17,7 +17,6 @@
#include <algorithm>
#include <cmath>
#include <numeric>
#include <cfloat>
namespace libvgcode {
@@ -764,8 +763,6 @@ void ViewerImpl::init(const std::string& opengl_context_version)
m_uni_segments_height_width_angle_tex_id = glGetUniformLocation(m_segments_shader_id, "height_width_angle_tex");
m_uni_segments_colors_tex_id = glGetUniformLocation(m_segments_shader_id, "color_tex");
m_uni_segments_segment_index_tex_id = glGetUniformLocation(m_segments_shader_id, "segment_index_tex");
m_uni_segments_reverse_order_id = glGetUniformLocation(m_segments_shader_id, "reverse_order");
m_uni_segments_instance_count_id = glGetUniformLocation(m_segments_shader_id, "instance_count");
// ORCA: realistic view
m_uni_segments_shadow_map_id = glGetUniformLocation(m_segments_shader_id, "shadow_map");
m_uni_segments_shadow_light_vp_id = glGetUniformLocation(m_segments_shader_id, "shadow_light_vp");
@@ -902,17 +899,9 @@ void ViewerImpl::reset()
#else
m_enabled_segments_count = 0;
m_enabled_options_count = 0;
m_enabled_segments_reduced_count = 0;
m_enabled_options_reduced_count = 0;
m_enabled_segments_reduced_tex_size = 0;
m_enabled_options_reduced_tex_size = 0;
m_settings_used_for_ranges = std::nullopt;
delete_textures(m_enabled_options_reduced_tex_id);
delete_buffers(m_enabled_options_reduced_buf_id);
delete_textures(m_enabled_segments_reduced_tex_id);
delete_buffers(m_enabled_segments_reduced_buf_id);
delete_textures(m_enabled_options_tex_id);
delete_buffers(m_enabled_options_buf_id);
delete_textures(m_enabled_segments_tex_id);
@@ -1172,17 +1161,6 @@ void ViewerImpl::load(GCodeInputData&& gcode_data)
glsafe(glGenTextures(1, &m_enabled_options_tex_id));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id));
// create (but do not fill) the reduced counterparts of the two buffers above
glsafe(glGenBuffers(1, &m_enabled_segments_reduced_buf_id));
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_buf_id));
glsafe(glGenTextures(1, &m_enabled_segments_reduced_tex_id));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_tex_id));
glsafe(glGenBuffers(1, &m_enabled_options_reduced_buf_id));
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_reduced_buf_id));
glsafe(glGenTextures(1, &m_enabled_options_reduced_tex_id));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_reduced_tex_id));
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, old_bound_texture));
#endif // ENABLE_OPENGL_ES
@@ -1194,18 +1172,6 @@ void ViewerImpl::load(GCodeInputData&& gcode_data)
update_colors();
}
#ifndef ENABLE_OPENGL_ES
// the roles that lie under a skin or between walls, never seen from outside the print
static bool is_hidden_in_shell(EGCodeExtrusionRole role)
{
return role == EGCodeExtrusionRole::InternalInfill ||
role == EGCodeExtrusionRole::SolidInfill ||
role == EGCodeExtrusionRole::InternalBridgeInfill ||
role == EGCodeExtrusionRole::GapFill;
}
#endif // ENABLE_OPENGL_ES
void ViewerImpl::update_enabled_entities()
{
if (m_vertices.empty())
@@ -1213,17 +1179,6 @@ void ViewerImpl::update_enabled_entities()
std::vector<uint32_t> enabled_segments;
std::vector<uint32_t> enabled_options;
#ifndef ENABLE_OPENGL_ES
// the reduced set is filled by the same walk, so switching to it costs no rebuild. Whatever the
// mode leaves out, the bottom and top layers of the visible range are kept whole: they are the
// surfaces the range cuts open
const EReducedDetailMode reduced_mode = m_settings.reduced_detail_mode;
const bool build_reduced = reduced_mode != EReducedDetailMode::Off;
const bool hide_infill = m_settings.reduced_detail_hide_infill;
std::vector<uint32_t> enabled_segments_reduced;
std::vector<uint32_t> enabled_options_reduced;
const Interval& layers_range = m_layers.get_view_range();
#endif // ENABLE_OPENGL_ES
Interval range = m_view_range.get_visible();
// when top layer only visualization is enabled, we need to render
@@ -1271,20 +1226,6 @@ void ViewerImpl::update_enabled_entities()
enabled_options.push_back(static_cast<uint32_t>(i));
else
enabled_segments.push_back(static_cast<uint32_t>(i));
#ifndef ENABLE_OPENGL_ES
if (build_reduced) {
const bool end_layer = v.layer_id == layers_range[0] || v.layer_id == layers_range[1];
if (end_layer)
(v.is_option() ? enabled_options_reduced : enabled_segments_reduced).push_back(static_cast<uint32_t>(i));
else if (reduced_mode == EReducedDetailMode::ShellOnly) {
if (v.is_option())
enabled_options_reduced.push_back(static_cast<uint32_t>(i));
else if (!v.is_extrusion() || !hide_infill || !is_hidden_in_shell(v.role))
enabled_segments_reduced.push_back(static_cast<uint32_t>(i));
}
}
#endif // ENABLE_OPENGL_ES
}
#ifdef ENABLE_OPENGL_ES
@@ -1313,23 +1254,6 @@ void ViewerImpl::update_enabled_entities()
else
glsafe(glBufferData(GL_TEXTURE_BUFFER, 0, nullptr, GL_STATIC_DRAW));
m_enabled_segments_reduced_count = enabled_segments_reduced.size();
m_enabled_options_reduced_count = enabled_options_reduced.size();
m_enabled_segments_reduced_tex_size = enabled_segments_reduced.size() * sizeof(uint32_t);
m_enabled_options_reduced_tex_size = enabled_options_reduced.size() * sizeof(uint32_t);
// uploaded even when nothing was built, so that the last reduced set is released as soon as
// the preference is switched off
assert(m_enabled_segments_reduced_buf_id > 0);
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_buf_id));
glsafe(glBufferData(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_tex_size,
enabled_segments_reduced.empty() ? nullptr : enabled_segments_reduced.data(), GL_STATIC_DRAW));
assert(m_enabled_options_reduced_buf_id > 0);
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_reduced_buf_id));
glsafe(glBufferData(GL_TEXTURE_BUFFER, m_enabled_options_reduced_tex_size,
enabled_options_reduced.empty() ? nullptr : enabled_options_reduced.data(), GL_STATIC_DRAW));
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0));
#endif // ENABLE_OPENGL_ES
@@ -1537,23 +1461,6 @@ void ViewerImpl::toggle_top_layer_only_view_range()
update_colors_texture();
}
// Both decide which vertices land in the reduced set, so the sets are rebuilt.
void ViewerImpl::set_reduced_detail_mode(EReducedDetailMode mode)
{
if (m_settings.reduced_detail_mode == mode)
return;
m_settings.reduced_detail_mode = mode;
m_settings.update_enabled_entities = true;
}
void ViewerImpl::set_reduced_detail_hide_infill(bool value)
{
if (m_settings.reduced_detail_hide_infill == value)
return;
m_settings.reduced_detail_hide_infill = value;
m_settings.update_enabled_entities = true;
}
// ORCA: enable/disable darkening of the layers the layer slider is not scrubbed to
void ViewerImpl::set_dim_previous_layers(bool value)
{
@@ -1947,8 +1854,6 @@ size_t ViewerImpl::get_used_gpu_memory() const
ret += m_colors_tex_size;
ret += m_enabled_segments_tex_size;
ret += m_enabled_options_tex_size;
ret += m_enabled_segments_reduced_tex_size;
ret += m_enabled_options_reduced_tex_size;
#endif // ENABLE_OPENGL_ES
return ret;
}
@@ -2165,8 +2070,7 @@ void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projec
#ifdef ENABLE_OPENGL_ES
if (m_texture_data.get_enabled_segments_count() == 0)
#else
const ActiveSet segments = active_segments();
if (segments.count == 0)
if (m_enabled_segments_count == 0)
#endif // ENABLE_OPENGL_ES
return;
@@ -2186,15 +2090,6 @@ void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projec
glsafe(glUniformMatrix4fv(m_uni_segments_view_matrix_id, 1, GL_FALSE, view_matrix.data()));
glsafe(glUniformMatrix4fv(m_uni_segments_projection_matrix_id, 1, GL_FALSE, projection_matrix.data()));
glsafe(glUniform3fv(m_uni_segments_camera_position_id, 1, camera_position.data()));
// The segments come in print order, bottom layer first. Seen from above, that is back to front,
// and every hidden fragment is shaded before the one that covers it. Drawing them last to first
// lets the depth test reject the hidden ones instead. The camera looks down when the world's
// up axis points towards it, which is the view matrix's (2, 2) entry being positive.
const bool top_down = !m_rendering_shadow_casters && view_matrix[10] > 0.0f;
glsafe(glUniform1i(m_uni_segments_reverse_order_id, top_down ? 1 : 0));
#ifndef ENABLE_OPENGL_ES
glsafe(glUniform1i(m_uni_segments_instance_count_id, static_cast<int>(segments.count)));
#endif // ENABLE_OPENGL_ES
// ORCA: realistic view. The depth pass writes the map it would otherwise read, so it shades
// with the lookup off.
glsafe(glUniform1i(m_uni_segments_shadow_map_id, m_shadow_map_texture_unit));
@@ -2243,10 +2138,10 @@ void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projec
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id));
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id));
glsafe(glActiveTexture(GL_TEXTURE3));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, segments.tex_id));
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, segments.buf_id));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_tex_id));
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_segments_buf_id));
m_segment_template.render(segments.count);
m_segment_template.render(m_enabled_segments_count);
#endif // ENABLE_OPENGL_ES
if (curr_cull_face)
@@ -2272,8 +2167,7 @@ void ViewerImpl::render_options(const Mat4x4& view_matrix, const Mat4x4& project
#ifdef ENABLE_OPENGL_ES
if (m_texture_data.get_enabled_options_count() == 0)
#else
const ActiveSet options = active_options();
if (options.count == 0)
if (m_enabled_options_count == 0)
#endif // ENABLE_OPENGL_ES
return;
@@ -2331,10 +2225,10 @@ void ViewerImpl::render_options(const Mat4x4& view_matrix, const Mat4x4& project
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id));
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id));
glsafe(glActiveTexture(GL_TEXTURE3));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, options.tex_id));
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, options.buf_id));
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id));
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_options_buf_id));
m_option_template.render(options.count);
m_option_template.render(m_enabled_options_count);
#endif // ENABLE_OPENGL_ES
if (!curr_cull_face)
-47
View File
@@ -109,21 +109,6 @@ public:
// 0.0 = black
bool is_dim_previous_layers() const { return m_settings.dim_previous_layers; }
void set_dim_previous_layers(bool value);
//
// Draw from the reduced set; it is already built, so this is just a buffer binding.
//
void set_reduced_detail(bool value) {
#ifdef ENABLE_OPENGL_ES
// no reduced set is built on OpenGL ES
value = false;
#endif // ENABLE_OPENGL_ES
m_settings.reduced_detail = value;
}
bool is_reduced_detail() const { return m_settings.reduced_detail; }
EReducedDetailMode get_reduced_detail_mode() const { return m_settings.reduced_detail_mode; }
void set_reduced_detail_mode(EReducedDetailMode mode);
bool get_reduced_detail_hide_infill() const { return m_settings.reduced_detail_hide_infill; }
void set_reduced_detail_hide_infill(bool value);
float get_dim_previous_layers_brightness() const { return m_settings.dim_previous_layers_brightness; }
void set_dim_previous_layers_brightness(float value);
@@ -377,8 +362,6 @@ private:
int m_uni_segments_height_width_angle_tex_id{ -1 };
int m_uni_segments_colors_tex_id{ -1 };
int m_uni_segments_segment_index_tex_id{ -1 };
int m_uni_segments_reverse_order_id{ -1 };
int m_uni_segments_instance_count_id{ -1 };
int m_uni_segments_shadow_map_id{ -1 };
int m_uni_segments_shadow_light_vp_id{ -1 };
int m_uni_segments_shadow_intensity_id{ -1 };
@@ -516,15 +499,6 @@ private:
unsigned int m_enabled_options_tex_id{ 0 };
size_t m_enabled_options_count{ 0 };
//
// OpenGL buffers to store the reduced set drawn while Settings::reduced_detail is set
//
unsigned int m_enabled_segments_reduced_buf_id{ 0 };
unsigned int m_enabled_segments_reduced_tex_id{ 0 };
size_t m_enabled_segments_reduced_count{ 0 };
unsigned int m_enabled_options_reduced_buf_id{ 0 };
unsigned int m_enabled_options_reduced_tex_id{ 0 };
size_t m_enabled_options_reduced_count{ 0 };
//
// Caches for size of data sent to gpu, in bytes
//
size_t m_positions_tex_size{ 0 };
@@ -532,27 +506,6 @@ private:
size_t m_colors_tex_size{ 0 };
size_t m_enabled_segments_tex_size{ 0 };
size_t m_enabled_options_tex_size{ 0 };
size_t m_enabled_segments_reduced_tex_size{ 0 };
size_t m_enabled_options_reduced_tex_size{ 0 };
// The set the next draw reads from: the reduced one while dragging, if one is built.
bool use_reduced_set() const { return m_settings.reduced_detail && m_settings.reduced_detail_mode != EReducedDetailMode::Off; }
struct ActiveSet
{
size_t count{ 0 };
unsigned int buf_id{ 0 };
unsigned int tex_id{ 0 };
};
ActiveSet active_segments() const {
if (use_reduced_set())
return { m_enabled_segments_reduced_count, m_enabled_segments_reduced_buf_id, m_enabled_segments_reduced_tex_id };
return { m_enabled_segments_count, m_enabled_segments_buf_id, m_enabled_segments_tex_id };
}
ActiveSet active_options() const {
if (use_reduced_set())
return { m_enabled_options_reduced_count, m_enabled_options_reduced_buf_id, m_enabled_options_reduced_tex_id };
return { m_enabled_options_count, m_enabled_options_buf_id, m_enabled_options_tex_id };
}
#endif // ENABLE_OPENGL_ES
//
+1 -146
View File
@@ -1267,8 +1267,6 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const
if (current_top_layer_only != required_top_layer_only)
m_viewer.toggle_top_layer_only_view_range();
read_reduced_detail_preferences();
// ORCA: darken the layers the preview layer slider is not scrubbed to
m_viewer.set_dim_previous_layers(get_app_config()->get_bool("preview_dim_previous_layers"));
m_viewer.set_dim_previous_layers_brightness(0.01f * std::stoi(get_app_config()->get("preview_dim_previous_layers_brightness")));
@@ -1492,10 +1490,6 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const
// BBS: data for rendering color arrangement recommendation
m_nozzle_nums = print.config().option<ConfigOptionFloats>("nozzle_diameter")->values.size();
// the shell drag mode hides the infill only where the profile covers it: with no top or bottom
// shell, or no walls, the infill is the surface. Per-object settings are not consulted.
const PrintRegionConfig& region = print.default_region_config();
m_viewer.set_reduced_detail_hide_infill(region.top_shell_layers.value > 0 && region.bottom_shell_layers.value > 0 && region.wall_loops.value > 0);
// Orca hack: Hide filament group for non-bbl printers
if (!print.is_BBL_printer()) m_nozzle_nums = 1;
std::vector<int> filament_maps = print.get_filament_maps();
@@ -1666,7 +1660,6 @@ void GCodeViewer::reset_shell()
{
m_shells.volumes.clear();
m_shells.print_id = -1;
m_shells.with_wipe_tower = false;
m_shell_bounding_box = BoundingBoxf3();
}
@@ -1703,12 +1696,7 @@ void GCodeViewer::reset()
void GCodeViewer::render_scene(int canvas_width, int canvas_height)
{
glsafe(::glEnable(GL_DEPTH_TEST));
// while dragging in the solid model mode, the objects stand in for their toolpaths, cut to the
// visible layer range; the toolpath set then holds only the range's bottom and top layers
if (m_viewer.is_reduced_detail() && solid_model_enabled())
render_solid_model(canvas_width, canvas_height);
else
render_shells(canvas_width, canvas_height);
render_shells(canvas_width, canvas_height);
if (m_viewer.get_extrusion_roles_count() == 0)
return;
@@ -2031,56 +2019,6 @@ void GCodeViewer::update_layers_slider_mode()
// TODO m_layers_slider->SetModeAndOnlyExtruder(one_extruder_printed_model, only_extruder);
}
void GCodeViewer::set_interacting(bool interacting)
{
// with no shells to stand in for the toolpaths, the solid model would leave only the end layers
const bool usable = !solid_model_enabled() || !m_shells.volumes.empty();
m_viewer.set_reduced_detail(interacting && usable);
}
void GCodeViewer::read_reduced_detail_preferences()
{
m_reduced_detail_mode = reduced_detail_mode_from_string(get_app_config()->get("preview_reduced_detail_mode"));
apply_reduced_detail_settings();
}
void GCodeViewer::apply_reduced_detail_settings()
{
m_viewer.set_reduced_detail_mode(m_reduced_detail_mode);
}
void GCodeViewer::set_reduced_detail_mode(const std::string& mode)
{
const bool was_solid = solid_model_enabled();
m_reduced_detail_mode = reduced_detail_mode_from_string(mode);
apply_reduced_detail_settings();
reload_shells_if_solid_model_changed(was_solid);
}
libvgcode::EReducedDetailMode GCodeViewer::reduced_detail_mode_from_string(const std::string& mode)
{
if (mode == "solid")
return libvgcode::EReducedDetailMode::EndLayersOnly;
if (mode == "shell")
return libvgcode::EReducedDetailMode::ShellOnly;
return libvgcode::EReducedDetailMode::Off;
}
void GCodeViewer::reload_shells_if_solid_model_changed(bool was_enabled)
{
if (was_enabled == solid_model_enabled() || m_shells.print_id == -1)
return;
// only the prime tower comes and goes with the mode: a full reload would drop the shells
// whenever the print has moved on since they were loaded, leaving the solid model nothing to draw
if (wxGetApp().plater() == nullptr)
return;
// the shells are loaded from the current plate's print, which is not the plater's own
const Print& print = wxGetApp().plater()->get_partplate_list().get_current_fff_print();
if (static_cast<int>(print.id().id) != m_shells.print_id)
return;
update_shell_wipe_tower(print, m_gl_data_initialized);
}
void GCodeViewer::set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range)
{
m_viewer.set_layers_view_range(static_cast<uint32_t>(layers_z_range[0]), static_cast<uint32_t>(layers_z_range[1]));
@@ -2405,11 +2343,7 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
void GCodeViewer::load_shells(const Print& print, bool initialized, bool force_previewing)
{
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": initialized=%1%, force_previewing=%2%")%initialized %force_previewing;
// the shells can load before the first G-code does, so the preferences are read here as well
read_reduced_detail_preferences();
if ((print.id().id == m_shells.print_id)&&(print.get_modified_count() == m_shells.print_modify_count)) {
// the prime tower comes and goes on its own, without reloading the objects
update_shell_wipe_tower(print, initialized);
//BBS: update force previewing logic
if (force_previewing)
m_shells.previewing = force_previewing;
@@ -2518,45 +2452,10 @@ void GCodeViewer::load_shells(const Print& print, bool initialized, bool force_p
m_shells.print_id = print.id().id;
m_shells.print_modify_count = print.get_modified_count();
m_shells.previewing = true;
update_shell_wipe_tower(print, initialized);
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(": shell loaded, id change to %1%, modify_count %2%, object count %3%, glvolume count %4%")
% m_shells.print_id % m_shells.print_modify_count % object_count %m_shells.volumes.volumes.size();
}
// The prime tower as it was sliced, so that the solid model shows what the print shows. It keeps its
// opaque colour, so it never appears among the translucent shells, and stays out of their bounding box.
void GCodeViewer::update_shell_wipe_tower(const Print& print, bool initialized)
{
const bool with_wipe_tower = solid_model_enabled() && print.is_step_done(psWipeTower) && print.wipe_tower_data().wipe_tower_mesh_data;
if (with_wipe_tower == m_shells.with_wipe_tower)
return;
m_shells.with_wipe_tower = with_wipe_tower;
GLVolumePtrs& volumes = m_shells.volumes.volumes;
if (!with_wipe_tower) {
volumes.erase(std::remove_if(volumes.begin(), volumes.end(), [](GLVolume* volume) {
if (!volume->is_wipe_tower)
return false;
delete volume;
return true;
}), volumes.end());
return;
}
const PrintConfig& config = print.config();
const int plate_idx = print.get_plate_index();
const Vec3d plate_origin = print.get_plate_origin();
const float x = static_cast<float>(config.wipe_tower_x.get_at(plate_idx) + plate_origin.x());
const float y = static_cast<float>(config.wipe_tower_y.get_at(plate_idx) + plate_origin.y());
const size_t first_new = volumes.size();
m_shells.volumes.load_real_wipe_tower_preview(1000 + plate_idx, x, y, print.wipe_tower_data().wipe_tower_mesh_data->real_wipe_tower_mesh,
print.wipe_tower_data().wipe_tower_mesh_data->real_brim_mesh, true,
static_cast<float>(config.wipe_tower_rotation_angle), false, initialized);
for (size_t i = first_new; i < volumes.size(); ++i) {
volumes[i]->zoom_to_volumes = false;
volumes[i]->force_native_color = true;
volumes[i]->set_render_color();
}
}
void GCodeViewer::render_toolpaths()
{
const Camera& camera = wxGetApp().plater()->get_camera();
@@ -2757,50 +2656,6 @@ void GCodeViewer::render_shells(int canvas_width, int canvas_height)
glsafe(::glDepthMask(GL_TRUE));
}
// The sliced objects and the prime tower drawn opaque, in their filament colours, cut to the
// visible layer range by the shader's z range. The toolpaths of the range's bottom and top layers
// are drawn afterwards and cap the cut.
void GCodeViewer::render_solid_model(int canvas_width, int canvas_height)
{
if (m_shells.volumes.empty())
return;
// gouraud_light has no z range, so it could not cut the model
GLShaderProgram* shader = wxGetApp().get_shader("gouraud");
if (shader == nullptr)
return;
const libvgcode::Interval& layers = m_viewer.get_layers_view_range();
const float z_top = m_viewer.get_layer_z(layers[1]) - m_z_offset + 0.001f;
const float z_bottom = (layers[0] > 0) ? m_viewer.get_layer_z(layers[0] - 1) - m_z_offset - 0.001f : -FLT_MAX;
std::vector<float> alphas;
alphas.reserve(m_shells.volumes.volumes.size());
for (GLVolume* volume : m_shells.volumes.volumes) {
alphas.push_back(volume->color.a());
volume->color.a(1.0f);
volume->set_render_color();
}
m_shells.volumes.set_z_range(z_bottom, z_top);
// gouraud also clips by this plane, which nothing else sets on the shells
m_shells.volumes.set_clipping_plane(ClippingPlane::ClipsNothing().get_data());
shader->start_using();
// the 3D view leaves its shadow settings on the shared program
shader->set_uniform("shadow_intensity", 0.0f);
const Camera& camera = wxGetApp().plater()->get_camera();
shader->set_uniform("z_far", camera.get_far_z());
shader->set_uniform("z_near", camera.get_near_z());
m_shells.volumes.render(GLVolumeCollection::ERenderType::Opaque, false, camera.get_view_matrix(), camera.get_projection_matrix(), {canvas_width, canvas_height});
shader->stop_using();
m_shells.volumes.set_z_range(-FLT_MAX, FLT_MAX);
size_t k = 0;
for (GLVolume* volume : m_shells.volumes.volumes) {
volume->color.a(alphas[k++]);
volume->set_render_color();
}
}
//BBS
void GCodeViewer::render_all_plates_stats(const std::vector<const GCodeProcessorResult*>& gcode_result_list, bool show /*= true*/) const {
if (!show)
+1 -22
View File
@@ -174,8 +174,6 @@ public:
int print_id{-1};
int print_modify_count{-1};
bool previewing{false};
// the prime tower was loaded with the objects, for the solid model
bool with_wipe_tower{false};
};
//BBS
ConflictResultOpt m_conflict_result;
@@ -236,17 +234,6 @@ private:
bool m_legend_visible{ true };
bool m_legend_enabled{ true };
// the reduced-detail preferences, pushed to libvgcode by apply_reduced_detail_settings()
libvgcode::EReducedDetailMode m_reduced_detail_mode{ libvgcode::EReducedDetailMode::Off };
void read_reduced_detail_preferences();
void apply_reduced_detail_settings();
static libvgcode::EReducedDetailMode reduced_detail_mode_from_string(const std::string& mode);
// in the solid model mode, the sliced objects are drawn as solid shapes instead of toolpaths
bool solid_model_enabled() const { return m_reduced_detail_mode == libvgcode::EReducedDetailMode::EndLayersOnly; }
void render_solid_model(int canvas_width, int canvas_height);
// the prime tower is only among the shells for the solid model, so it is added or removed when that changes
void reload_shells_if_solid_model_changed(bool was_enabled);
void update_shell_wipe_tower(const Print& print, bool initialized);
float m_legend_height;
PrintEstimatedStatistics m_print_statistics;
@@ -304,7 +291,7 @@ public:
// void _render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
// void _render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
// void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
bool has_data() const { return m_viewer.get_extrusion_roles_count() != 0; }
bool has_data() const { return !m_viewer.get_extrusion_roles().empty(); }
bool can_export_toolpaths() const;
std::vector<int> get_plater_extruder();
@@ -376,14 +363,6 @@ public:
void set_dim_previous_layers_brightness(float value) { m_viewer.set_dim_previous_layers_brightness(value); }
float get_dim_previous_layers_brightness() const { return m_viewer.get_dim_previous_layers_brightness(); }
// whether the mouse is holding either slider's handle
bool is_slider_dragging() const { return m_layers_slider->is_dragging() || m_moves_slider->is_dragging(); }
// while the user drags the camera or a slider, draw the reduced set, if the preference asks for one
void set_interacting(bool interacting);
bool is_reduced_detail() const { return m_viewer.is_reduced_detail(); }
// the preference's string value: "off", "solid" or "shell"
void set_reduced_detail_mode(const std::string& mode);
void set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range);
bool is_legend_shown() const { return m_legend_visible && m_legend_enabled; }
+4 -64
View File
@@ -2084,11 +2084,6 @@ void GLCanvas3D::_render_frame(bool scene_dirty, bool only_init)
const bool overlay_tick = m_fps_overlay_tick;
m_fps_overlay_tick = false;
// Whether the preview draws its reduced set is decided before the cached scene is consulted,
// since switching changes what the scene pass draws.
if (m_canvas_type == ECanvasType::CanvasPreview && m_render_preview && m_gcode_viewer.has_data() && _update_preview_interaction())
scene_dirty = true;
// An overlay-only frame reuses the last scene pass. The overlay is rebuilt either way, and drawn
// below once it is known whether the frame differs from the one on screen.
const bool reuse_scene = !scene_dirty && _can_reuse_cached_scene(camera);
@@ -3282,16 +3277,9 @@ void GLCanvas3D::bind_event_handlers()
if (m_selection_edit.kind != SelectionEdit::None)
finish_selection_edit();
ImGui::SetWindowFocus(nullptr);
// a drag cut short never sees its button release, which would leave the reduced set drawn
if (m_canvas_type == CanvasPreview && m_mouse.dragging && m_gcode_viewer.is_reduced_detail())
mouse_up_cleanup();
render();
evt.Skip();
});
m_canvas->Bind(wxEVT_MOUSE_CAPTURE_LOST, [this](wxMouseCaptureLostEvent&) {
if (m_canvas_type == CanvasPreview && m_mouse.dragging && m_gcode_viewer.is_reduced_detail())
mouse_up_cleanup();
});
m_event_handlers_bound = true;
m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
@@ -3367,17 +3355,6 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
m_overlay_dirty |= imgui_requires_extra_frame;
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
m_dirty |= GLTexture::Compressor::has_compressed_texture_to_refresh();
// the render timer only wakes the idle loop; the frame that puts the preview's toolpaths back
// after a wheel burst has to be asked for here, once the settle time is really up
if (m_preview_settle_pending) {
const auto now = std::chrono::steady_clock::now();
if (now >= m_preview_interaction_until) {
m_preview_settle_pending = false;
m_dirty = true;
}
else // the timer fired early
schedule_extra_frame(static_cast<int>(std::chrono::duration_cast<std::chrono::milliseconds>(m_preview_interaction_until - now).count()) + 1);
}
if (!m_dirty && !m_overlay_dirty)
return;
@@ -3908,10 +3885,6 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
return;
}
// only a wheel the panels did not take moves the camera
if (m_canvas_type == CanvasPreview)
note_preview_interaction();
#ifdef __WXMSW__
// For some reason the Idle event is not being generated after the mouse scroll event in case of scrolling with the two fingers on the touch pad,
// if the event is not allowed to be passed further.
@@ -4012,11 +3985,6 @@ void GLCanvas3D::on_fps_overlay_timer(wxTimerEvent& evt)
wxWakeUpIdle();
}
void GLCanvas3D::note_preview_interaction()
{
m_preview_interaction_until = std::chrono::steady_clock::now() + std::chrono::milliseconds(150);
}
void GLCanvas3D::schedule_extra_frame(int milliseconds)
{
// Schedule idle event right now
@@ -5663,9 +5631,6 @@ void GLCanvas3D::mouse_up_cleanup()
m_mouse.ignore_left_up = false;
m_mouse.ignore_right_up = false;
m_dirty = true;
// the frame that follows a release puts the preview's toolpaths back, and on some platforms
// no idle event follows a button release until the next input
wxWakeUpIdle();
if (m_canvas->HasCapture())
m_canvas->ReleaseMouse();
@@ -7814,20 +7779,13 @@ bool GLCanvas3D::_is_scene_cacheable() const
return false;
#endif
// The scene follows the cursor while the user drags, under a gizmo that draws at the cursor, and
// while the cursor is on the layer height bar, where the object shader draws a band at its height.
// The scene follows the cursor during a drag, under a gizmo that draws at the cursor, and while
// the cursor is on the layer height bar, where the object shader draws a band at its height.
const GLGizmoBase* gizmo = m_gizmos.get_current();
const bool cursor_on_layers_bar = is_layers_editing_enabled() &&
m_layers_editing.bar_rect_contains(*this, (float)m_mouse.position.x(), (float)m_mouse.position.y());
return !is_user_interacting() && (gizmo == nullptr || !gizmo->render_follows_cursor()) && !cursor_on_layers_bar;
}
// Whether the user is holding something that moves the scene: the camera, the navigator, a gizmo,
// the rectangle selection or a preview slider.
bool GLCanvas3D::is_user_interacting() const
{
return m_mouse.dragging || m_navigator_dragging || m_gizmos.is_dragging() || m_rectangle_selection.is_dragging() ||
m_gcode_viewer.is_slider_dragging();
return !m_mouse.dragging && !m_gizmos.is_dragging() && !m_rectangle_selection.is_dragging() &&
(gizmo == nullptr || !gizmo->render_follows_cursor()) && !cursor_on_layers_bar;
}
bool GLCanvas3D::_is_frame_skipping_enabled() const
@@ -8818,24 +8776,6 @@ void GLCanvas3D::_render_wireframe_overlay()
shader->stop_using();
}
// The reduced set is drawn while the camera, the navigator or either slider is dragged. A wheel
// step has no duration, so it holds the reduced set for a settle time instead, and the frame that
// restores the full toolpaths is scheduled for when that time runs out. Returns whether what the scene
// pass draws changed, since a frame that reuses the cached scene would hide the change.
bool GLCanvas3D::_update_preview_interaction()
{
const auto now = std::chrono::steady_clock::now();
const bool settling = now < m_preview_interaction_until;
const bool dragging = is_user_interacting();
const bool was_reduced = m_gcode_viewer.is_reduced_detail();
m_gcode_viewer.set_interacting(dragging || settling);
if (settling && !dragging && m_gcode_viewer.is_reduced_detail()) {
m_preview_settle_pending = true;
schedule_extra_frame(static_cast<int>(std::chrono::duration_cast<std::chrono::milliseconds>(m_preview_interaction_until - now).count()) + 1);
}
return m_gcode_viewer.is_reduced_detail() != was_reduced;
}
//BBS: GUI refactor: add canvas size as parameters
void GLCanvas3D::_render_gcode(int canvas_width, int canvas_height)
{
-11
View File
@@ -656,10 +656,6 @@ private:
ECursorType m_cursor_type;
GLSelectionRectangle m_rectangle_selection;
bool m_navigator_dragging{ false };
// until when a wheel step keeps the preview's reduced set drawn
std::chrono::time_point<std::chrono::steady_clock> m_preview_interaction_until{};
// whether the frame that restores the toolpaths once that time is up is still owed
bool m_preview_settle_pending{ false };
//BBS:add plate related logic
mutable std::vector<int> m_hover_volume_idxs;
@@ -1226,10 +1222,6 @@ public:
void msw_rescale() { m_gcode_viewer.invalidate_legend(); }
void request_extra_frame() { m_extra_frame_requested = true; }
// whether the user is holding the camera, the navigator, a gizmo, the rectangle selection or a preview slider
bool is_user_interacting() const;
// a wheel step is over before the next frame, so it holds the preview's reduced set for a settle time
void note_preview_interaction();
void schedule_extra_frame(int milliseconds);
@@ -1380,9 +1372,6 @@ private:
//BBS: GUI refactor: add canvas size as parameters
void _render_gcode(int canvas_width, int canvas_height);
void _render_gcode_overlay(int canvas_width, int canvas_height);
// decides whether the preview draws its reduced set this frame and returns whether what the scene
// pass draws changed; runs before the cached scene is consulted
bool _update_preview_interaction();
//BBS: render a plane for assemble
void _render_plane() const;
void _render_selection();
-7
View File
@@ -483,11 +483,6 @@ void IMSlider::draw_background_and_groove(const ImRect& bg_rect, const ImRect& g
ImGui::RenderFrame(groove.Min, groove.Max, groove_col, false, 0.5 * groove.GetWidth());
}
bool IMSlider::is_dragging() const
{
return GImGui != nullptr && m_imgui_id != 0 && GImGui->ActiveId == m_imgui_id && GImGui->IO.MouseDown[0];
}
bool IMSlider::horizontal_slider(const char* str_id, int* value, int v_min, int v_max, const ImVec2& size, float scale)
{
ImGuiWindow* window = ImGui::GetCurrentWindow();
@@ -496,7 +491,6 @@ bool IMSlider::horizontal_slider(const char* str_id, int* value, int v_min, int
ImGuiContext& context = *GImGui;
const ImGuiID id = window->GetID(str_id);
m_imgui_id = id;
const ImVec2 pos = window->DC.CursorPos;
const ImRect draw_region(pos, pos + size);
@@ -889,7 +883,6 @@ bool IMSlider::vertical_slider(const char* str_id, int* higher_value, int* lower
ImGuiContext& context = *GImGui;
const ImGuiID id = window->GetID(str_id);
m_imgui_id = id;
const ImVec2 pos = window->DC.CursorPos;
const ImRect draw_region(pos, pos + size);
-5
View File
@@ -118,9 +118,6 @@ public:
//BBS update scroll value changed
bool is_dirty() { return m_dirty; }
// whether the mouse is holding this slider's handle, read from ImGui's active id rather than
// from the dirty flag, which is raised and consumed inside a single frame
bool is_dragging() const;
void set_as_dirty(bool dirty = true) { m_dirty = dirty; }
bool is_need_post_tick_event() { return m_is_need_post_tick_changed_event; }
void reset_post_tick_event(bool val = false) {
@@ -185,8 +182,6 @@ private:
int m_higher_value;
int m_one_layer_value; // ORCA
bool m_dirty = false;
// the ImGui id of the slider widget, as of its last render
unsigned int m_imgui_id = 0;
bool m_render_as_disabled{ false };
+4 -12
View File
@@ -12800,6 +12800,8 @@ void Plater::priv::on_process_completed(SlicingProcessCompletedEvent &evt)
notification_manager->set_slicing_progress_export_possible();
// Reset the "export G-code path" name, so that the automatic background processing will be enabled again.
const std::string lifecycle_job_name = this->background_process.fff_print() ?
this->background_process.fff_print()->output_filename() : std::string();
this->background_process.reset_export();
// This bool stops showing export finished notification even when process_completed_with_error is false
bool has_error = false;
@@ -12846,18 +12848,8 @@ void Plater::priv::on_process_completed(SlicingProcessCompletedEvent &evt)
{
Slic3r::LifecycleEventContext ctx;
if (const PrintBase* print = this->background_process.current_print()) {
const Model& model = print->model();
ctx.id = std::to_string(model.id().id);
if (model.model_info)
ctx.name = model.model_info->model_name;
} else {
// Realistically Printbase* print will never be null because select_technology already asserts an active print
// and the worker thread asserts it before processing.
BOOST_LOG_TRIVIAL(warning) << __FUNCTION__ << ": slicing completed without an active print; lifecycle event has no model ID";
}
ctx.code = evt.cancelled() ? Slic3r::LifecycleEvtCode::Warn :
(has_error ? Slic3r::LifecycleEvtCode::Error : Slic3r::LifecycleEvtCode::Ok);
ctx.name = lifecycle_job_name;
ctx.code = evt.cancelled() ? Slic3r::LifecycleEvtCode::Warn : (has_error ? Slic3r::LifecycleEvtCode::Error : Slic3r::LifecycleEvtCode::Ok);
ctx.msg = evt.cancelled() ? "cancelled" : (has_error ? lifecycle_error_msg : std::string());
Slic3r::fire_lifecycle_event(Slic3r::LifecycleEvent::SlicingJobComplete, ctx);
}
+2 -29
View File
@@ -322,7 +322,7 @@ wxBoxSizer* PreferencesDialog::create_item_combobox(wxString title, wxString too
return sizer;
}
wxBoxSizer *PreferencesDialog::create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, std::function<void(std::string)> onchange, const wxString wiki_url)
wxBoxSizer *PreferencesDialog::create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, const wxString wiki_url)
{
assert(vlist.size() == config_name_index.size());
unsigned int current_index = 0;
@@ -338,9 +338,8 @@ wxBoxSizer *PreferencesDialog::create_item_combobox(wxString title, wxString too
auto [sizer, combobox] = create_item_combobox_base(title, tooltip, param, vlist, current_index);
//// save config
combobox->GetDropDown().Bind(wxEVT_COMBOBOX, [this, param, config_name_index, onchange](wxCommandEvent& e) {
combobox->GetDropDown().Bind(wxEVT_COMBOBOX, [this, param, config_name_index](wxCommandEvent& e) {
app_config->set(param, config_name_index[e.GetSelection()]);
if (onchange != nullptr) onchange(config_name_index[e.GetSelection()]);
e.Skip();
});
@@ -2045,32 +2044,6 @@ void PreferencesDialog::create_items()
"preview_default_view_type", PreviewViewTypeLabels, PreviewViewTypeValues);
g_sizer->Add(item_preview_view_type);
auto item_reduced_detail_mode = create_item_combobox(
_L("Simplify preview while dragging"),
_L("What the sliced preview draws while you drag the camera or a preview slider, or zoom with the mouse wheel, so that large prints stay responsive. "
"The full toolpaths are restored as soon as you let go.\n"
"Off: the full toolpaths.\n"
"Solid model: the sliced objects and the prime tower as solid shapes in their filament colors, cut to the visible layer range, "
"with its bottom and top layers drawn as toolpaths. Supports are not shown, and negative volumes are not cut out.\n"
"Shell only: every layer without its sparse infill, internal solid infill and gap fill, which lie under the walls and skins. "
"Walls, top and bottom surfaces, bridges, supports and the prime tower are drawn whole, so the print looks the same from outside.\n"
"The bottom and top of the visible layer range are always drawn whole."),
"preview_reduced_detail_mode",
{_L("Off"), _L("Solid model"), _L("Shell only")},
{"off", "solid", "shell"},
// apply the new mode immediately to the currently loaded preview
[](std::string value) {
if (Plater* plater = wxGetApp().plater()) {
if (GLCanvas3D* canvas = plater->get_preview_canvas3D()) {
canvas->get_gcode_viewer().set_reduced_detail_mode(value);
canvas->set_as_dirty();
canvas->request_extra_frame();
}
}
}
);
g_sizer->Add(item_reduced_detail_mode);
auto item_dim_previous_layers = create_item_checkbox(
_L("Dim lower layers"),
_L("When scrubbing the layer slider in the sliced preview, render the layers below the current one darkened so that only the layer being viewed is shown at full brightness."),
+1 -1
View File
@@ -93,7 +93,7 @@ public:
wxBoxSizer *create_item_title(wxString title);
wxBoxSizer *create_item_label(wxString label, const wxString tooltip = "", const wxString wiki_url = "");
wxBoxSizer *create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::function<void(wxString)> onchange = {}, const wxString wiki_url = "");
wxBoxSizer *create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, std::function<void(std::string)> onchange = {}, const wxString wiki_url = "");
wxBoxSizer *create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, const wxString wiki_url = "");
wxBoxSizer *create_item_region_combobox(wxString title, wxString tooltip);
wxBoxSizer *create_item_language_combobox(wxString title, wxString tooltip);
wxBoxSizer *create_item_loglevel_combobox(wxString title, wxString tooltip, std::vector<wxString> vlist);
+1 -59
View File
@@ -6,7 +6,6 @@
#include <boost/optional.hpp>
#include <boost/log/trivial.hpp>
#include <boost/filesystem.hpp>
#include <nlohmann/json.hpp>
#include <wx/string.h>
#include <wx/app.h>
@@ -116,67 +115,10 @@ std::string PrintHost::get_print_host_webui(DynamicPrintConfig* config)
return webui_url;
}
namespace {
// Moonraker (Klipper's API server) reports a raised exception as { "error": { "code", "message", "traceback" } }
// under every host type that connects to it, often with the cause only in the traceback. Returns the reason to show,
// or empty for any other body.
std::string moonraker_error_reason(const std::string &body)
{
const auto root = nlohmann::json::parse(body, nullptr, false);
const auto err = root.find("error");
if (err == root.end())
return {};
const auto message = err->find("message");
const auto traceback = err->find("traceback");
if (message == err->end() || traceback == err->end() || !message->is_string() || !traceback->is_string())
return {};
const auto &msg = message->get_ref<const std::string &>();
const auto &tb = traceback->get_ref<const std::string &>();
if (msg.empty())
return {};
const auto end = tb.find_last_not_of(" \t\r\n");
if (end == std::string::npos)
return msg;
// Chained exceptions each start a new traceback; the one that failed the request is the last.
const auto header = tb.rfind("Traceback (most recent call last):", end);
// Tornado renders a raised HTTPError as "HTTP <code>: <reason>[ (<detail>)]", and the detail may span lines.
const auto code = err->find("code");
if (code != err->end() && code->is_number_integer()) {
const std::string marker = "HTTP " + std::to_string(code->get<int>()) + ": ";
const auto pos = tb.rfind(marker, end);
if (pos != std::string::npos && (header == std::string::npos || pos > header) && pos + marker.size() <= end) {
const std::string reason = tb.substr(pos + marker.size(), end + 1 - pos - marker.size());
// An HTTPError whose detail equals its reason, like HTTPError(401, "Unauthorized"), renders the phrase twice.
return reason == msg + " (" + msg + ")" ? msg : reason;
}
}
// Any other exception's type and message are everything from the first unindented line after its frames.
auto begin = (header == std::string::npos) ? std::string::npos : tb.find('\n', header);
while (begin != std::string::npos && begin < end) {
++begin;
if (tb[begin] != ' ' && tb[begin] != '\r' && tb[begin] != '\n')
break;
begin = tb.find('\n', begin);
}
if (begin == std::string::npos || begin > end) {
const auto nl = tb.rfind('\n', end);
begin = (nl == std::string::npos) ? 0 : nl + 1;
}
return msg + " (" + tb.substr(begin, end + 1 - begin) + ")";
}
} // namespace
wxString PrintHost::format_error(const std::string &body, const std::string &error, unsigned status) const
{
if (status != 0) {
const std::string reason = moonraker_error_reason(body);
auto wxbody = wxString::FromUTF8(reason.empty() ? body : reason);
auto wxbody = wxString::FromUTF8(body.data());
return wxString::Format("HTTP %u: %s", status, wxbody);
} else {
if (error.find("curl:Timeout was reached") != std::string::npos) {
-86
View File
@@ -15,9 +15,6 @@
#include "libslic3r/Layer.hpp"
#include "libslic3r/Model.hpp"
#include "libslic3r/GCodeReader.hpp"
#include "libslic3r/GCode/GCodeProcessor.hpp"
#include "libslic3r/Exception.hpp"
#include "libslic3r/LifecycleEvents.hpp"
#include "test_helpers.hpp"
#include "test_utils.hpp"
@@ -25,10 +22,7 @@
#include <algorithm>
#include <fstream>
#include <iterator>
#include <memory>
#include <string_view>
#include <utility>
#include <vector>
using namespace Slic3r;
using namespace Slic3r::Test;
@@ -230,88 +224,8 @@ std::string resolved_output_name(Model& model, const std::string& format, const
return print.output_filename(filename_base);
}
struct ScopedLifecycleHook
{
explicit ScopedLifecycleHook(LifecycleHookFn hook) { set_lifecycle_hook_fn(std::move(hook)); }
~ScopedLifecycleHook() { set_lifecycle_hook_fn(nullptr); }
};
} // namespace
TEST_CASE("Slicing lifecycle events identify the model", "[Print][LifecycleEvents]")
{
struct ObservedEvent {
LifecycleEvent event;
std::string id;
std::string name;
};
std::vector<ObservedEvent> events;
ScopedLifecycleHook hook([&](LifecycleEvent event, const LifecycleEventContext& ctx) {
events.push_back({ event, ctx.id, ctx.name });
});
Print print;
Model model;
ModelInfo info;
info.model_name = "Lifecycle test model";
model.model_info = std::make_shared<ModelInfo>(std::move(info));
init_print({cube(20)}, print, model);
print.process();
ScopedTemporaryFile temp(".gcode");
print.export_gcode(temp.string(), nullptr, nullptr);
GCodeProcessorResult result;
print.export_gcode_from_previous_file(temp.string(), &result);
const std::string expected_id = std::to_string(print.model().id().id);
const std::vector<LifecycleEvent> expected_events = {
LifecycleEvent::SliceStarted,
LifecycleEvent::SliceGeometryFinished,
LifecycleEvent::GCodeExportStarted,
LifecycleEvent::GCodeExportFinished,
LifecycleEvent::GCodeExportStarted,
LifecycleEvent::GCodeExportFinished,
};
REQUIRE(events.size() == expected_events.size());
for (size_t i = 0; i < expected_events.size(); ++i) {
CHECK(events[i].event == expected_events[i]);
CHECK(events[i].id == expected_id);
CHECK(events[i].name == "Lifecycle test model");
}
}
TEST_CASE("Slicing lifecycle event name is empty without model metadata", "[Print][LifecycleEvents]")
{
std::string event_id;
std::string event_name = "unset";
ScopedLifecycleHook hook([&](LifecycleEvent event, const LifecycleEventContext& ctx) {
if (event == LifecycleEvent::SliceStarted) {
event_id = ctx.id;
event_name = ctx.name;
}
});
Print print;
Model model;
init_print({cube(20)}, print, model);
print.process();
CHECK(event_id == std::to_string(print.model().id().id));
CHECK(event_name.empty());
}
TEST_CASE("Output filenames with numeric statistics fail before slicing finishes", "[Print][Regression]")
{
DynamicPrintConfig config = DynamicPrintConfig::full_print_config();
config.set_key_value("filename_format", new ConfigOptionString("{int(total_weight*10) / 10.0}"));
Print print;
Model model;
init_print({cube(20)}, print, model, config);
CHECK_THROWS_AS(print.output_filename(), PlaceholderParserError);
}
TEST_CASE("Print: {first_object_name} names the first printable object on the plate", "[Print]")
{
Model model;
+131 -15
View File
@@ -19,6 +19,7 @@
#include <boost/filesystem/operations.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <algorithm>
#include <functional>
#include <catch2/catch_tostring.hpp>
#include <Eigen/Core>
@@ -184,16 +185,13 @@ static bool read_cad_recipe_entry(const std::string& path, std::string& out,
return found;
}
// Rewrites the archive at `path` with the recipe entry back under the name it had before the
// rename, which is what every project saved by an earlier build looks like on disk. Generated
// rather than checked in because a whole project archive is not frozen evidence the way a bare
// recipe blob is -- it has to be whatever today's exporter writes, with only the name aged.
// miniz cannot rename in place and open_zip_writer truncates, so the entries are held across
// the switch.
static void rename_cad_recipe_entry_to_legacy(const std::string& path)
// Rewrites the archive at `path`, letting `edit` change the name or data of each entry; returns
// whether `edit` reported a change for any of them. miniz cannot edit in place and
// open_zip_writer truncates, so the entries are held across the switch.
static bool rewrite_3mf_entries(const std::string& path, const std::function<bool(std::string& name, std::string& data)>& edit)
{
std::vector<std::pair<std::string, std::string>> entries;
bool renamed = false;
bool changed = false;
{
mz_zip_archive zip;
mz_zip_zero_struct(&zip);
@@ -208,22 +206,140 @@ static void rename_cad_recipe_entry_to_legacy(const std::string& path)
std::string data((size_t) st.m_uncomp_size, '\0');
if (st.m_uncomp_size > 0)
REQUIRE(mz_zip_reader_extract_to_mem(&zip, i, data.data(), data.size(), 0));
if (boost::algorithm::iequals(name, CAD_RECIPE_ENTRY)) {
name = LEGACY_CAD_RECIPE_ENTRY;
renamed = true;
}
changed |= edit(name, data);
entries.emplace_back(std::move(name), std::move(data));
}
close_zip_reader(&zip);
}
// Without this the scenario would degrade silently into re-testing the new name if the
// exporter's constant ever moved again: every load below would still pass.
REQUIRE(renamed);
Zipper out(path);
for (const auto& e : entries)
out.add_entry(e.first, e.second.data(), e.second.size());
out.finalize();
return changed;
}
// Rewrites the archive at `path` with the recipe entry back under the name it had before the
// rename, which is what every project saved by an earlier build looks like on disk. Generated
// rather than checked in because a whole project archive is not frozen evidence the way a bare
// recipe blob is -- it has to be whatever today's exporter writes, with only the name aged.
static void rename_cad_recipe_entry_to_legacy(const std::string& path)
{
const bool renamed = rewrite_3mf_entries(path, [](std::string& name, std::string&) {
if (!boost::algorithm::iequals(name, CAD_RECIPE_ENTRY))
return false;
name = LEGACY_CAD_RECIPE_ENTRY;
return true;
});
// Without this the scenario would degrade silently into re-testing the new name if the
// exporter's constant ever moved again: every load below would still pass.
REQUIRE(renamed);
}
// Replaces the first occurrence of `from` in any entry whose name ends with `suffix`.
static bool replace_in_3mf_entry(const std::string& path, const std::string& suffix, const std::string& from, const std::string& to)
{
bool replaced = false;
rewrite_3mf_entries(path, [&](std::string& name, std::string& data) {
if (replaced || !boost::algorithm::ends_with(name, suffix))
return false;
if (const size_t pos = data.find(from); pos != std::string::npos) {
data.replace(pos, from.size(), to);
replaced = true;
}
return replaced;
});
return replaced;
}
// Stores a one-plate project holding a cube whose first two facets are painted Extruder2 and
// Extruder3, which the exporter writes as paint_color="8" and paint_color="0C".
static void store_painted_cube(const std::string& path)
{
Model model;
ModelObject* object = model.add_object();
ModelVolume* volume = object->add_volume(make_cube(10., 10., 10.));
object->add_instance();
{
TriangleSelector selector(volume->mesh());
selector.set_facet(0, EnforcerBlockerType::Extruder2);
selector.set_facet(1, EnforcerBlockerType::Extruder3);
REQUIRE(volume->mmu_segmentation_facets.set(selector));
}
ScopedTemporaryDir backup_dir("orca_paint_src");
model.set_backup_path(backup_dir.string());
DynamicPrintConfig cfg;
PlateData plate;
plate.plate_index = 0;
StoreParams sp;
sp.path = path.c_str();
sp.model = &model;
sp.config = &cfg;
sp.strategy = SaveStrategy::Zip64 | SaveStrategy::Silence;
sp.plate_data_list.push_back(&plate);
REQUIRE(store_bbs_3mf(sp));
}
// Loads `path` through the BBS importer into `model`, releasing the plates it returns. The
// importer stages metadata through `backup_dir`, which has to outlive the model.
static bool load_project(const std::string& path, Model& model, const ScopedTemporaryDir& backup_dir)
{
model.set_backup_path(backup_dir.string());
DynamicPrintConfig config;
ConfigSubstitutionContext ctxt{ ForwardCompatibilitySubstitutionRule::Enable };
PlateDataPtrs plates;
std::vector<Preset*> project_presets;
bool is_bbl_3mf = false, is_orca_3mf = false;
Semver file_version;
const bool loaded = load_bbs_3mf(path.c_str(), &config, &ctxt, &model, &plates, &project_presets, &is_bbl_3mf,
&is_orca_3mf, &file_version, nullptr, LoadStrategy::LoadModel | LoadStrategy::LoadConfig);
release_PlateData_list(plates);
return loaded;
}
TEST_CASE("A project with a plate id below 1 fails to load", "[3mf][Regression]")
{
const int plate_id = GENERATE(0, -1);
INFO("plater_id " << plate_id);
ScopedTemporaryFile temp(".3mf");
store_painted_cube(temp.string());
{
ScopedTemporaryDir backup_dir("orca_plate_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
}
REQUIRE(replace_in_3mf_entry(temp.string(), "model_settings.config", "key=\"plater_id\" value=\"1\"",
"key=\"plater_id\" value=\"" + std::to_string(plate_id) + "\""));
ScopedTemporaryDir backup_dir("orca_plate_dst");
Model model;
bool loaded = true;
REQUIRE_NOTHROW(loaded = load_project(temp.string(), model, backup_dir));
REQUIRE_FALSE(loaded);
}
TEST_CASE("A project with malformed paint data loads without the damaged facet", "[3mf][Regression]")
{
ScopedTemporaryFile temp(".3mf");
store_painted_cube(temp.string());
// Split codes with no children behind them: the stream runs out mid-tree.
REQUIRE(replace_in_3mf_entry(temp.string(), ".model", "paint_color=\"8\"", "paint_color=\"FFFFFFFFFFFFFFFF3\""));
ScopedTemporaryDir backup_dir("orca_paint_dst");
Model model;
REQUIRE(load_project(temp.string(), model, backup_dir));
REQUIRE(model.objects.size() == 1);
const ModelVolume& volume = *model.objects.front()->volumes.front();
const auto& data = volume.mmu_segmentation_facets.get_data();
REQUIRE_FALSE(data.used_states[size_t(EnforcerBlockerType::Extruder2)]);
REQUIRE(data.used_states[size_t(EnforcerBlockerType::Extruder3)]);
TriangleSelector selector(volume.mesh());
REQUIRE_NOTHROW(selector.deserialize(data));
REQUIRE(selector.num_facets(EnforcerBlockerType::Extruder2) == 0);
REQUIRE(selector.num_facets(EnforcerBlockerType::Extruder3) == 1);
}
// The recipe lives only in the BBS-native backend, because that is the only one that runs:
@@ -3,6 +3,8 @@
#include "libslic3r/TriangleSelector.hpp"
#include "libslic3r/TriangleMesh.hpp"
#include <algorithm>
using namespace Slic3r;
// A sphere gives well over ExtruderMax original facets, so every extruder state can be assigned
@@ -123,3 +125,77 @@ TEST_CASE("Extruder states match the CONST_FILAMENTS hex encoding", "[TriangleSe
INFO("Hex " << c.hex << " -> extruder " << c.state);
REQUIRE(TriangleSelector::has_facets(data, EnforcerBlockerType(c.state)));
}
// Pack 4-bit codes into a bitstream, least significant bit first, in the order the decoder reads them.
static std::vector<bool> pack_nibbles(const std::vector<int> &nibbles)
{
std::vector<bool> bitstream;
for (const int nibble : nibbles)
for (int bit = 0; bit < 4; ++bit)
bitstream.push_back((nibble >> bit) & 1);
return bitstream;
}
TEST_CASE("A valid paint stream with nested splits round-trips bit for bit", "[TriangleSelector]")
{
const TriangleMesh mesh = test_mesh();
TriangleSelector::TriangleSplittingData data;
data.triangles_to_split.emplace_back(0, 0);
// A three-side split whose children, in stream order, are: a one-side split (side 2) into two
// leaves, a two-side split (side 1) into leaves of states 20, 0 and 8, then two plain leaves.
const std::vector<int> triangle_0 = {0b0011,
0b1001, 0b1000, 0b0100,
0b0110, 0b1100, 0b1111, 20 - 18, 0b0000, 0b1100, 8 - 3,
0b1000,
0b0100};
data.bitstream = pack_nibbles(triangle_0);
data.triangles_to_split.emplace_back(5, int(data.bitstream.size()));
const std::vector<bool> triangle_5 = pack_nibbles({0b1100, 3 - 3});
data.bitstream.insert(data.bitstream.end(), triangle_5.begin(), triangle_5.end());
data.reset_used_states();
REQUIRE(data.update_used_states(0));
TriangleSelector restored(mesh);
restored.deserialize(data);
REQUIRE(restored.num_facets(EnforcerBlockerType::Extruder20) == 1);
REQUIRE(restored.num_facets(EnforcerBlockerType::Extruder3) == 1);
REQUIRE(restored.serialize() == data);
}
TEST_CASE("A truncated or malformed paint stream drops only the damaged triangle", "[TriangleSelector][Regression]")
{
struct Case { const char *name; std::vector<int> nibbles; };
const auto c = GENERATE(values<Case>({
{"three-side split missing two children", {0b0011, 0b1000, 0b1000}},
{"leaf missing its state nibble", {0b1100}},
{"leaf missing its second state nibble", {0b1100, 0b1111}},
{"splits nested past the end", {0b0011, 0xF, 0xF, 0xF, 0xF, 0xF, 0xF, 0xF, 0xF,
0xF, 0xF, 0xF, 0xF, 0xF, 0xF, 0xF, 0xF}},
{"one-side split of the nonexistent side 3", {0b1101, 0b1000, 0b1000}},
}));
INFO(c.name);
const TriangleMesh mesh = test_mesh();
TriangleSelector intact(mesh);
intact.set_facet(0, EnforcerBlockerType::Extruder2);
// Triangle 0 stays intact, triangle 1 carries the damaged stream.
TriangleSelector::TriangleSplittingData data = intact.serialize();
data.triangles_to_split.emplace_back(1, int(data.bitstream.size()));
const std::vector<bool> damaged = pack_nibbles(c.nibbles);
data.bitstream.insert(data.bitstream.end(), damaged.begin(), damaged.end());
TriangleSelector restored(mesh);
REQUIRE_NOTHROW(restored.deserialize(data));
// Triangle 1 unwinds completely, so the selector holds exactly the intact paint.
REQUIRE(restored.serialize() == intact.serialize());
REQUIRE_NOTHROW(TriangleSelector::has_facets(data, EnforcerBlockerType::Extruder3));
TriangleSelector::TriangleSplittingData recomputed = data;
recomputed.reset_used_states();
REQUIRE_FALSE(recomputed.update_used_states(0));
REQUIRE(std::none_of(recomputed.used_states.begin(), recomputed.used_states.end(), [](bool used) { return used; }));
}
-1
View File
@@ -18,7 +18,6 @@ add_executable(${_TEST_NAME}_tests
test_plugin_install.cpp
test_plugin_lifecycle.cpp
test_plugin_printer_agent.cpp
test_printhost.cpp
test_slicing_pipeline_bindings.cpp
test_slicing_pipeline_config.cpp
test_plugin_sort.cpp
-213
View File
@@ -1,213 +0,0 @@
#include <catch2/catch_all.hpp>
#include <nlohmann/json.hpp>
#include "slic3r/Utils/PrintHost.hpp"
using namespace Slic3r;
namespace {
class TestPrintHost : public PrintHost
{
public:
using PrintHost::format_error;
const char* get_name() const override { return "Test"; }
bool test(wxString&) const override { return true; }
wxString get_test_ok_msg() const override { return {}; }
wxString get_test_failed_msg(wxString&) const override { return {}; }
bool upload(PrintHostUpload, ProgressFn, ErrorFn, InfoFn) const override { return true; }
bool has_auto_discovery() const override { return false; }
bool can_test() const override { return false; }
PrintHostPostUploadActions get_post_upload_actions() const override { return {}; }
std::string get_host() const override { return {}; }
};
std::string format_error(const std::string& body, const std::string& error, unsigned status)
{
return TestPrintHost().format_error(body, error, status).ToStdString();
}
std::string envelope(int code, const std::string& message, const std::string& traceback)
{
return nlohmann::json{{"error", {{"code", code}, {"message", message}, {"traceback", traceback}}}}.dump();
}
std::string moonraker_error(int code, const std::string& message, const std::string& detail = {})
{
std::string line = "tornado.web.HTTPError: HTTP " + std::to_string(code) + ": " + message;
if (!detail.empty())
line += " (" + detail + ")";
return envelope(code, message, "Traceback (most recent call last):\n ...\n" + line + "\n");
}
// A real Moonraker body for uploading a file that is being printed.
constexpr const char* k_busy_file_403 =
R"JSON({"error": {"code": 403, "message": "Forbidden", "traceback": "Traceback (most recent call last):\n\n File \"/home/lava/moonraker/moonraker/components/file_manager/file_manager.py\", line 1017, in _finish_gcode_upload\n can_start = self._handle_operation_check(check_path)\n ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n\nmoonraker.utils.exceptions.ServerError: File currently in use\n\nDuring handling of the above exception, another exception occurred:\n\nTraceback (most recent call last):\n\n File \"/home/lava/moonraker/moonraker/components/application.py\", line 1069, in post\n raise tornado.web.HTTPError(\ntornado.web.HTTPError: HTTP 403: Forbidden (File is loaded, upload not permitted)\n"}})JSON";
} // namespace
TEST_CASE("A Klipper upload error shows its reason instead of a Python traceback", "[PrintHost][Regression]")
{
const std::string msg = format_error(k_busy_file_403, "", 403);
INFO("actual: " << msg);
CHECK(msg == "HTTP 403: Forbidden (File is loaded, upload not permitted)");
CHECK_THAT(msg, !Catch::Matchers::ContainsSubstring("Traceback"));
CHECK_THAT(msg, !Catch::Matchers::ContainsSubstring("file_manager.py"));
}
TEST_CASE("The specific cause is recovered from a file endpoint's traceback", "[PrintHost]")
{
SECTION("a plain detail")
{
const std::string body = moonraker_error(403, "Forbidden", "File is loaded, upload not permitted");
CHECK(format_error(body, "", 403) == "HTTP 403: Forbidden (File is loaded, upload not permitted)");
}
SECTION("a detail whose own parentheses nest (a filename)")
{
const std::string detail = "Directory does not exist (/home/pi/gcodes/plate (1).gcode)";
const std::string body = moonraker_error(400, "Bad Request", detail);
CHECK(format_error(body, "", 400) == "HTTP 400: Bad Request (" + detail + ")");
}
SECTION("a detail that contains the reason phrase")
{
const std::string body = moonraker_error(403, "Forbidden", "Forbidden zone: access denied");
CHECK(format_error(body, "", 403) == "HTTP 403: Forbidden (Forbidden zone: access denied)");
}
SECTION("a detail that spans lines")
{
const std::string detail = "Move out of range\nX=250.000 Y=10.000";
const std::string body = moonraker_error(400, "Bad Request", detail);
CHECK(format_error(body, "", 400) == "HTTP 400: Bad Request (" + detail + ")");
}
SECTION("a detail that only repeats the reason phrase is dropped")
{
const std::string body = moonraker_error(401, "Unauthorized", "Unauthorized");
CHECK(format_error(body, "", 401) == "HTTP 401: Unauthorized");
}
}
TEST_CASE("An unhandled exception shows its type and message", "[PrintHost]")
{
const std::string frame = "Traceback (most recent call last):\n"
" File \"/home/pi/moonraker/moonraker/components/file_manager/file_manager.py\", line 1, in write\n"
" self._write(data)\n";
SECTION("a one-line message")
{
const std::string body = envelope(500, "Internal Server Error", frame + "OSError: [Errno 28] No space left on device\n");
CHECK(format_error(body, "", 500) == "HTTP 500: Internal Server Error (OSError: [Errno 28] No space left on device)");
}
SECTION("a message that spans lines")
{
const std::string body = envelope(500, "Internal Server Error", frame + "ServerError: Klippy request failed\n see klippy.log\n");
CHECK(format_error(body, "", 500) == "HTTP 500: Internal Server Error (ServerError: Klippy request failed\n see klippy.log)");
}
SECTION("raised while handling an HTTPError with the same code")
{
const std::string traceback = frame + "tornado.web.HTTPError: HTTP 500: Internal Server Error (Database locked)\n\n"
"During handling of the above exception, another exception occurred:\n\n" +
frame + "OSError: [Errno 5] Input/output error\n";
const std::string body = envelope(500, "Internal Server Error", traceback);
CHECK(format_error(body, "", 500) == "HTTP 500: Internal Server Error (OSError: [Errno 5] Input/output error)");
}
SECTION("a traceback with no header")
{
const std::string body = envelope(500, "Internal Server Error", "OSError: [Errno 5] Input/output error");
CHECK(format_error(body, "", 500) == "HTTP 500: Internal Server Error (OSError: [Errno 5] Input/output error)");
}
}
TEST_CASE("A reason already complete in message is shown unchanged", "[PrintHost]")
{
SECTION("message is the whole reason, no trailing detail")
{
const std::string body = moonraker_error(503, "Klippy is not ready");
CHECK(format_error(body, "", 503) == "HTTP 503: Klippy is not ready");
}
SECTION("a message that itself contains parentheses is not duplicated")
{
const std::string reason = "Requested blocks (0-5) are unavailable";
const std::string body = moonraker_error(400, reason);
CHECK(format_error(body, "", 400) == "HTTP 400: " + reason);
}
}
TEST_CASE("A Moonraker error with no usable detail shows just the reason phrase", "[PrintHost]")
{
struct Case
{
const char* name;
const char* body;
unsigned status;
const char* expected;
};
const auto c = GENERATE(
Case{"an empty traceback", R"JSON({"error": {"code": 500, "message": "Internal Server Error", "traceback": ""}})JSON", 500,
"HTTP 500: Internal Server Error"},
Case{"a traceback of only whitespace", R"JSON({"error": {"code": 500, "message": "Internal Server Error", "traceback": "\n \n"}})JSON",
500, "HTTP 500: Internal Server Error"});
DYNAMIC_SECTION(c.name) { CHECK(format_error(c.body, "", c.status) == c.expected); }
}
TEST_CASE("A percent sign in the reason is not a format specifier", "[PrintHost]")
{
const std::string body = moonraker_error(507, "Insufficient Storage", "disk 100% full");
CHECK(format_error(body, "", 507) == "HTTP 507: Insufficient Storage (disk 100% full)");
}
TEST_CASE("Error bodies that are not a Moonraker envelope are left unchanged", "[PrintHost]")
{
SECTION("OctoPrint's string-valued error member")
{
const std::string body = R"JSON({"error": "File not found"})JSON";
CHECK(format_error(body, "", 404) == "HTTP 404: " + body);
}
SECTION("PrusaLink's top-level message, not under error")
{
const std::string body = R"JSON({"title": "Conflict", "message": "Printer is printing"})JSON";
CHECK(format_error(body, "", 409) == "HTTP 409: " + body);
}
SECTION("a body that is not JSON")
{
const std::string html = "<html><head><title>502 Bad Gateway</title></head></html>";
CHECK(format_error(html, "", 502) == "HTTP 502: " + html);
}
SECTION("an error object with no traceback")
{
const std::string body = R"JSON({"error": {"code": 500, "message": "Internal Server Error"}})JSON";
CHECK(format_error(body, "", 500) == "HTTP 500: " + body);
}
SECTION("an error object whose traceback is null")
{
const std::string body = R"JSON({"error": {"code": 500, "message": "Internal Server Error", "traceback": null}})JSON";
CHECK(format_error(body, "", 500) == "HTTP 500: " + body);
}
SECTION("an envelope whose reason phrase is empty")
{
const std::string body = envelope(403, "", "Traceback (most recent call last):\nOSError: denied\n");
CHECK(format_error(body, "", 403) == "HTTP 403: " + body);
}
SECTION("a transport error with no HTTP status")
{
CHECK(format_error("", "curl:Could not connect", 0) == "curl:Could not connect");
}
}