Compare commits

...
Author SHA1 Message Date
Ian BassiandKris Austin 70bc02467b Faster Preview View (#15884)
Co-authored-by: Kris Austin <kris.austin@gmail.com>
2026-10-02 14:45:58 -03:00
Kris Austin 4ffba13210 ci: time out macOS notarization after 30 minutes (#16087)
notarytool submit --wait has no timeout. On 2026-10-02 it hung for
over 5 hours in a main build. Since #16044 a new push no longer
cancels a running main build, so nothing stopped it and six waiting
main runs were replaced without starting.

Over the last 30 days the step succeeded 206 times, with a median of
4.3 minutes and a maximum of 14.8.
2026-10-02 14:40:51 -03:00
Ian Bassi a1ad2b4425 Add section view feature for 3D canvas (#15879) 2026-10-02 11:50:43 -03:00
Noisyfox 6c6e8be43d Fix debug build cmake errors (#14593)
* Fix debug build after qhull upgrade

We upgraded qhull from 8.0.1 to 8.0.2 in 504a5d3b70, which contains a commit qhull/qhull@16159c648c `use same CMake target name for Debug and non-Debug`, so this target name check is no longer required

* Fix issue like `IMPORTED_LOCATION not set for imported target "opencv_world" configuration "RelWithDebInfo".` when build Debug config
2026-10-02 09:46:24 -03:00
HanifKohandSoftFever 205de9ce63 Keep User Preset Values on Extruder Variants They Don't List (#16046)
* Keep User Preset Values on Extruder Variants They Don't List

A user preset stores the variant list its parent had when it was saved.
When the parent later gains variants, update_diff_values_to_child_config
matched variants by name only and left the new ones at the parent's
value, so the user's settings were silently replaced there, and a
re-save wrote the system values into the user's file.

An unmatched parent variant now takes the child's first variant of the
same extruder, the rule slicing already uses in get_config_index_base.
A child without a variant list covers the parent's first extruder. The
name match also no longer indexes the child's extruder ids when it has
none.

* Share One Variant Column Rule Between Slicing, User Presets and Projects

Three places chose which variant column a value comes from, each with
its own copy of "the same variant and owner, else the owner's first
column": get_config_index_base when slicing, the user preset merge in
update_diff_values_to_child_config, and normalize_filament_values_to_variants
for projects and the CLI.

find_variant_column now holds that rule and map_variant_columns applies
it to a variant list, so a change to how missing variants are filled
reaches all three. Each caller keeps its own copy step. There is no
behaviour change: G-code is identical before and after. The one
relaxation is that get_config_index_base no longer reads past a short
id list when its two lists differ in length, which its assert already
rules out.

* Rename variant column helpers to variant index

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-10-02 20:13:06 +08:00
1255af1e9c Bundle uv in Windows ARM64 builds (#16070)
* fix: include bundled UV binary for arm64

* fix: update unit test CI

* Install unit-test numpy only with the bundled uv

* Simplify the unit-test script's uv lookup

---------

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-10-02 19:37:29 +08:00
Kris Austin 8bf7b73141 ci: build Windows ARM64 with CMake 4.3 like the other platforms (#16052)
The ARM64 jobs pinned CMake 3.31 because CMake 4 dropped pre-3.5 policy
compatibility and its ARMASM support broke Boost.Context. Both are
handled now. deps/CMakeLists.txt sets CMAKE_POLICY_VERSION_MINIMUM on
CMake 4, and Boost.Context uses the winfib implementation on ARM64, so
nothing assembles with armasm.

CMake 3.31 also predates VS 2026. Its InstallRequiredSystemLibraries
treats the v145 toolset as v143, searches only the VS 2017-2022 install
directories and finds no runtime, so the ARM64 installer ships without
msvcp140.dll and vcruntime140.dll. CMake 4.2 and newer find the VC145
redistributable.

get-cmake also installs Ninja, so the ARM64 jobs now use its latest
release instead of the one already on the runner, as x64 does.

The install now fails when InstallRequiredSystemLibraries returns no
msvcp140.dll or vcruntime140.dll, after a configure warning naming the
CMake and MSVC versions. A CMake that predates the Visual Studio in use,
on a developer machine or after the next runner image update, then
stops the installer build instead of shipping one that cannot start.

The build_win.bat prerequisite installer drops its matching 3.31.8 pin.
2026-10-02 08:24:39 -03:00
SoftFever e63c6d0594 Fix Windows ARM64 builds crashing on every HTTPS connection (#16073) 2026-10-02 19:04:55 +08:00
SoftFever 79a89f817f Add a never-Raise-a-popup rule to the orca-wxwidgets skill 2026-10-02 18:16:15 +08:00
Eric McCann 83ee4f4476 U1: add HF nozzle variants and output flow type to avoid warnings on printer (#16043)
This is the bulk of the profile changes for U1 that led to the cooling
catiant connection.

The ugly end gcode is used by the printer's UI to complain if normal
nozzle is installed but the file was sliced for highflow.

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-10-02 18:06:13 +08:00
HanifKoh 390b7d8e6d Make Painted Multi-Material Slicing Deterministic (#15899)
* Make Painted Multi-Material Slicing Deterministic

Painted (multi-material) models sliced to slightly different G-code on
every run: ±1 µm wall coordinates and reordered islands. Hashing each stage
of the segmentation across runs showed the projected painted lines and the
per-layer Voronoi segmentation were stable; the raw top/bottom projections
from slice_mesh_slabs() were not. Three causes, all thread-order dependent:

- slice_slabs_make_lines() appends each slab's intersection lines from a
  parallel facet loop and never restored a canonical order, so the loop
  start vertices and polygon order from make_slab_loops() depended on
  scheduling. Sort every slab's lines with the same key slice_make_lines()
  already uses.
- segmentation_top_and_bottom_layers() wrote a layer's shell projections
  into neighbouring layers' vectors from the parallel loop, relying on a
  parity double-buffer that assumes TBB ranges are exactly one group wide
  and aligned, which blocked_range does not guarantee; two threads could
  append to the same vector. Each source layer now records its projections
  in its own slot and they are gathered per target layer in source order.
- The painted-line sort in post_process_painted_lines() was not a total
  order: projections of one span from facets of different colours tied on
  every key and the first one won the span. Colour and end points now break
  the tie.

Three multi-threaded runs of each painted fixture now give one G-code;
unpainted output is unchanged.

* Test That Slab Slicing Does Not Depend on the Thread Schedule

Projects a dense, tilted sphere with slice_mesh_slabs() on one thread and
then three times multi-threaded, and requires the polygons to match exactly,
vertex order included. Fails without the canonical line sort, passes with it.
2026-10-02 16:51:06 +08:00
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00
Kris Austin 9d71125495 ci: allow running the Main build status workflow manually (#16057) 2026-10-01 18:25:12 -03:00
Kris Austin 88f05d3060 ci: move the nightly Build all to the quietest hour for macOS runners (#16053) 2026-10-01 17:58:00 -03:00
Kris Austin 4743d00793 ci: README build badge no longer shows failing when a queued main build is cancelled (#16054) 2026-10-01 17:56:57 -03:00
926 changed files with 18438 additions and 1285 deletions
+47
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@@ -0,0 +1,47 @@
# clang-tidy configuration. Only missing includes are reported for now: a file
# should include the header for every symbol it uses, not rely on the
# precompiled header or another header's includes. Run with --fix to add them.
Checks: '-*,misc-include-cleaner'
CheckOptions:
# Missing includes only. Builds without the precompiled header break on these.
misc-include-cleaner.UnusedIncludes: false
# Headers that declare a symbol but are not the one to include: per-platform
# implementations of wxWidgets and Boost.Thread (a Linux run would suggest the
# GTK or pthread one), library internals and forward declarations, CPython's
# headers behind Python.h, curl's behind curl.h, oneTBB's behind tbb/, and
# admesh's stl.h, which the include path also exposes without its directory.
# FFmpeg's C headers are left alone because they are only included inside
# extern "C", which an inserted include would miss. OS-specific headers (GLib,
# GTK, D-Bus, POSIX, the Windows SDK) are only used inside platform #if blocks,
# and an include added at the top of the file would break the other platforms'
# builds. A symbol these provide is not reported missing.
# Write every / as [/\\] so the patterns also match Windows paths.
# No comments inside the block below, because a # there silently becomes part of a pattern.
misc-include-cleaner.IgnoreHeaders: >-
wx[/\\](gtk|gtk1|msw|osx|unix|x11|motif|univ|qt|dfb|generic|private)[/\\].*;
.*[/\\]detail[/\\].*;
.*[/\\]impl[/\\].*;
.*_fwd\.hpp;
python3\.[0-9]+[/\\].*;
bits[/\\].*;
imconfig\.h;
expat_external\.h;
admesh[/\\]stl\.h;
boost[/\\]thread[/\\](pthread|win32)[/\\].*;
boost[/\\]regex[/\\]v[0-9]+[/\\].*;
curl[/\\](easy|multi|system|urlapi|header|options|websockets|mprintf)\.h;
oneapi[/\\]tbb[/\\].*;
opencv2[/\\]core[/\\]hal[/\\].*;
openssl[/\\]ossl_typ\.h;
libav[a-z]+[/\\].*;
libsw[a-z]+[/\\].*;
glib-2\.0[/\\].*;
gtk-3\.0[/\\].*;
dbus-1\.0[/\\].*;
sys[/\\].*;
unistd\.h;
strings\.h;
fcntl\.h;
termios\.h;
[/\\](um|shared)[/\\].*;
sal\.h
+2 -1
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@@ -206,7 +206,8 @@ known class with a pitfall entry and a fixing commit.
- **macOS:** capture-lost is never sent (a leaked capture freezes all clicks); transient popups hover-
dismiss across a gap — anchor flush and re-verify the cursor; native modals (file/dir dialogs, native
message boxes) and generic progress dialogs re-activate the main window, so re-raise a secondary window
afterwards with a deferred, liveness-guarded `Raise()`; a live menu accelerator consumes the key before
afterwards with a deferred, liveness-guarded `Raise()` — but never `Raise()` a `wxPopupWindow`, which makes
it the key window; a live menu accelerator consumes the key before
any wx key event; Control+click arrives as a right-click.
- **Windows:** `IsDark()` and `wxSYS_COLOUR_*` follow the system app mode, not Orca's theme — use
`dark_mode()`; menu bitmaps follow `check_dark_mode()`; windows are not double-buffered by default in
@@ -57,8 +57,9 @@ Contents: [Rules](#rules) · [1. Choosing the window kind](#1-choosing-the-windo
17. Don't shrink a dropdown below two rows to fit the screen. (§7)
18. Content that needs typing focus or hosts a `wxWebView` uses a frameless `wxDialog` that hides on
deactivation, not a transient popup. (§10)
19. Display-only overlays (HUDs, toasts) use a plain `wxPopupWindow`: it never takes focus and never
auto-dismisses. (§4, §10)
19. Display-only overlays (HUDs, toasts) use a plain `wxPopupWindow`: `Show()` never gives it focus and it
never auto-dismisses. Never `Raise()` any `wxPopupWindow`: `Raise()` is for top-level windows only, and on
macOS it makes the popup the key window. (§4, §5, §10)
20. On MSW, don't `SetFocus()` another window on hover while `wxCurrentPopupWindow` is non-null. (§8)
21. Menu items use `wxID_ANY` and read `item->GetId()`. `wxNewId()` is deprecated. (§13)
22. Set a menu item's bitmap before `Append`. Don't expect icons on check or radio items. Never call
@@ -356,6 +357,13 @@ compensates for (§6).
with `ShowWithoutActivating` → `setHidesOnDeactivate:YES` + `orderFront` (`src/osx/carbon/popupwin.cpp:56-75`,
`nonownedwnd.mm:938-945`). When the app deactivates, Cocoa hides the panel and shows it again on reactivation.
wx never calls `OnDismiss`, and `IsShown()` stays true. This applies to plain `wxPopupWindow` overlays too.
- `Raise()` activates the popup. It is `makeKeyAndOrderFront` (`src/osx/nonownedwnd_osx.cpp:289-295`,
`nonownedwnd.mm:897-899`), and `wxNSPanel` answers `canBecomeKeyWindow` with YES (`nonownedwnd.mm:271`), so
the popup becomes the key window. Keys go to it, and the frame loses key status: `windowDidResignKey` →
`HandleActivated(0, false)` → `wxEVT_ACTIVATE(false)` on the frame (`nonownedwnd.mm:567-576`,
`nonownedwnd_osx.cpp:303-310`). Hiding the key popup gives key back to the frame, which then gets
`wxEVT_ACTIVATE(true)` (observed; AppKit behaviour, not in the wx tree). A popup at `NSPopUpMenuWindowLevel`
is already above its frame, so `Raise()` buys nothing.
- Capture: `Show(true)` makes `m_child` capture the mouse ("Assume that the mouse is outside the popup to begin
with", `popupcmn.cpp:421-426`). `OnIdle` releases the capture while the cursor is inside and re-captures it
outside, but only when the mouse position has changed since the last idle pass. `s_posLast` is a
@@ -739,8 +747,26 @@ created with `wxBORDER_NONE | wxFRAME_NO_TASKBAR | wxFRAME_FLOAT_ON_PARENT | wxF
- **Rule:** For overlays that must never take keyboard focus (above a GL surface), use a plain
`wxPopupWindow(top, wxBORDER_NONE)`, not a `wxFrame`.
**Why:** A frame took the X input focus and swallowed every shortcut until the user clicked the canvas. A popup
window cannot take focus. On macOS these overlays hide while the app is inactive (§5).
window does not take focus when shown. On macOS these overlays hide while the app is inactive (§5).
Cite: `CAD/DesignCanvas.cpp` (`m_hud`, `m_status_hud`).
- **Rule:** Never `Raise()` a `wxPopupWindow`. To bring an overlay up, `Show()` it if it is hidden, then
`Move()` it.
**Why:** `Raise()` is documented for top-level windows only (`interface/wx/window.h:3028-3029`), and a popup
derives from `wxNonOwnedWindow`, not `wxTopLevelWindow` (`include/wx/popupwin.h:33`). On macOS it makes the
popup the key window (§5): the popup takes the keys meant for the window below it, and the frame receives
`wxEVT_ACTIVATE(false)`. A frame activate handler that hides the overlay on deactivation and re-places it on
activation then loops: each `Raise()` deactivates the frame, the hide reactivates it, and the re-place raises
again, recursing until the main thread's stack overflows. A popup's `Show()` is `ShowWithoutActivating`
and is safe.
```cpp
// Wrong
if (!overlay->IsShown()) overlay->Show();
overlay->Move(pos);
overlay->Raise();
// Right
if (!overlay->IsShown()) overlay->Show();
overlay->Move(pos);
```
## 11. wxComboCtrl / wxComboPopup
@@ -428,7 +428,8 @@ this function does *not* show it", top-level windows only (`interface/wx/window.
since 3.3 (`docs/changes.txt:144-146`). **[source]** MSW = `::SetForegroundWindow`, subject to the
foreground lock — Windows may only flash the taskbar button (`src/msw/toplevel.cpp:650-655`); GTK =
`gtk_window_present` only if shown (`src/gtk/toplevel.cpp:1301-1310`; during a deferred X11 first show it
already counts as shown); macOS = `makeKeyAndOrderFront` only if shown (`src/osx/nonownedwnd_osx.cpp:289-295`, `src/osx/cocoa/nonownedwnd.mm:896-899`).
already counts as shown); macOS = `makeKeyAndOrderFront` only if shown (`src/osx/nonownedwnd_osx.cpp:289-295`, `src/osx/cocoa/nonownedwnd.mm:897-899`),
which also makes a `wxPopupWindow` the key window — never `Raise()` a popup (`references/popups-menus.md` §5, §10).
**Enable.** `Enable(false)` on a parent disables children logically: `IsEnabled()` reflects ancestors,
`IsThisEnabled()` the window's own flag (`interface/wx/window.h:3060-3070, 3116-3138`). **[source]** On MSW/macOS wx
+1 -1
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@@ -45,7 +45,7 @@ on:
schedule:
- cron: '0 17 * * *' # run once a day at 1 AM Singapore time (UTC+8)
- cron: '15 2 * * *' # 10:15 AM Singapore time (UTC+8), when macOS runners are least busy
workflow_dispatch: # allows for manual dispatch
inputs:
-17
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@@ -49,28 +49,11 @@ jobs:
key: ${{ inputs.cache-key }}
- uses: lukka/get-cmake@latest
# The windows-11-arm runner needs CMake <= 3.31 (handled in the next step).
if: ${{ !(runner.os == 'Windows' && inputs.arch == 'arm64') }}
with:
cmakeVersion: "~4.3.0" # use most recent 4.3.x version
useLocalCache: true # <--= Use the local cache (default is 'false').
useCloudCache: true
- name: Install CMake 3.31.x (Windows ARM64)
# windows-11-arm ships CMake 4.x, which removed pre-3.5 policy
# compatibility AND has incomplete ASM_ARMASM linker modules
# (breaks Boost.Context on ARM64). Pin to the last 3.x release.
if: runner.os == 'Windows' && inputs.arch == 'arm64'
shell: pwsh
run: |
$ver = "3.31.6"
$url = "https://github.com/Kitware/CMake/releases/download/v$ver/cmake-$ver-windows-arm64.zip"
Invoke-WebRequest -Uri $url -OutFile "$env:RUNNER_TEMP\cmake.zip"
Expand-Archive -Path "$env:RUNNER_TEMP\cmake.zip" -DestinationPath "$env:RUNNER_TEMP\cmake" -Force
$cmakeBin = "$env:RUNNER_TEMP\cmake\cmake-$ver-windows-arm64\bin"
if (-not (Test-Path "$cmakeBin\cmake.exe")) { throw "cmake.exe not found at $cmakeBin" }
Add-Content -Path $env:GITHUB_PATH -Value $cmakeBin
- name: setup dev on Windows
if: runner.os == 'Windows'
uses: microsoft/setup-msbuild@v3
+1 -17
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@@ -54,28 +54,11 @@ jobs:
fail-on-cache-miss: true
- uses: lukka/get-cmake@latest
# The windows-11-arm runner needs CMake <= 3.31 (handled in the next step).
if: ${{ !(runner.os == 'Windows' && inputs.arch == 'arm64') }}
with:
cmakeVersion: "~4.3.0" # use most recent 4.3.x version
useLocalCache: true # <--= Use the local cache (default is 'false').
useCloudCache: true
- name: Install CMake 3.31.x (Windows ARM64)
# windows-11-arm ships CMake 4.x, which removed pre-3.5 policy
# compatibility AND has incomplete ASM_ARMASM linker modules
# (breaks Boost.Context on ARM64). Pin to the last 3.x release.
if: runner.os == 'Windows' && inputs.arch == 'arm64'
shell: pwsh
run: |
$ver = "3.31.6"
$url = "https://github.com/Kitware/CMake/releases/download/v$ver/cmake-$ver-windows-arm64.zip"
Invoke-WebRequest -Uri $url -OutFile "$env:RUNNER_TEMP\cmake.zip"
Expand-Archive -Path "$env:RUNNER_TEMP\cmake.zip" -DestinationPath "$env:RUNNER_TEMP\cmake" -Force
$cmakeBin = "$env:RUNNER_TEMP\cmake\cmake-$ver-windows-arm64\bin"
if (-not (Test-Path "$cmakeBin\cmake.exe")) { throw "cmake.exe not found at $cmakeBin" }
Add-Content -Path $env:GITHUB_PATH -Value $cmakeBin
# Compiler cache. Pushes save it, so main keeps it warm; pull requests
# restore it and discard what they compiled. Objects are keyed on the
# preprocessed source, the compiler and the flags, so a leg only ever
@@ -276,6 +259,7 @@ jobs:
# Thanks to RaySajuuk, it's working now
- name: Sign app and notary
if: github.repository == 'OrcaSlicer/OrcaSlicer' && (github.ref == 'refs/heads/main' || github.ref == 'refs/heads/belt-printer' || startsWith(github.ref, 'refs/heads/release/')) && runner.os == 'macOS' && inputs.macos-combine-only
timeout-minutes: 30
working-directory: ${{ github.workspace }}
env:
BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }}
+28
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@@ -0,0 +1,28 @@
# Reports the newest push build of main that was not cancelled, for the README badge.
name: Main build status
on:
workflow_run:
workflows: ["Build all"]
types: [completed]
branches: [main]
workflow_dispatch:
permissions:
actions: read
jobs:
status:
if: github.repository == 'OrcaSlicer/OrcaSlicer'
runs-on: ubuntu-latest
steps:
- env:
GH_TOKEN: ${{ github.token }}
run: |
for attempt in 1 2 3; do
conclusion=$(gh api "repos/${{ github.repository }}/actions/workflows/build_all.yml/runs?branch=main&event=push&status=completed&per_page=100" \
--jq '[.workflow_runs[] | select(.conclusion != "cancelled")][0].conclusion') && break
sleep 10
done
echo "Latest finished push build of main: $conclusion"
[ "$conclusion" = success ]
-8
View File
@@ -44,14 +44,6 @@ jobs:
uses: actions/download-artifact@v8
with:
name: ${{ inputs.artifact }}
# run_unit_tests.sh installs the plugin tests' numpy with the uv the build stages
# beside them; the Windows arm64 build bundles none, so put one on PATH there.
- name: Install uv
if: runner.os == 'Windows' && runner.arch == 'ARM64'
uses: astral-sh/setup-uv@v10.2.0
with:
version: "0.11.21" # ORCA_UV_VERSION in CMakeLists.txt
enable-cache: false
- uses: lukka/get-cmake@latest
with:
cmakeVersion: "~4.3.0" # use most recent 4.3.x version
+16 -2
View File
@@ -135,6 +135,7 @@ set(ORCA_UV_SHA256_aarch64-apple-darwin "1f921d491ba5ffeea774eb04d6681ecee3
set(ORCA_UV_SHA256_x86_64-apple-darwin "f3c8e5708a84b920c18b691214d54d2b0da6b984789caae95d47c95120cb7765")
set(ORCA_UV_SHA256_aarch64-unknown-linux-gnu "88e800834007cc5efd4675f166eb2a51e7e3ad19876d85fa8805a6fb5c922397")
set(ORCA_UV_SHA256_x86_64-unknown-linux-gnu "8c88519b0ef0af9801fcdee419bbb12116bd9e6b18e162ae093c932d8b264050")
set(ORCA_UV_SHA256_aarch64-pc-windows-msvc "74e443f8004022dde57a1bd0d10c097830f9ea8feb4ec927db52cd5d805c2f48")
set(ORCA_UV_SHA256_x86_64-pc-windows-msvc "ace861f360c6de2babedc1607d0f454b6b09a820dbc8182dc15af927e4df9589")
# Version-scoped cache dir so a version bump invalidates the cached binary.
@@ -173,7 +174,10 @@ if(NOT ORCA_BUNDLED_UV_EXECUTABLE)
set(ORCA_UV_ARCH "x86_64-unknown-linux-gnu")
endif()
elseif(_orca_uv_proc MATCHES "aarch64|arm64|ARM64")
if(APPLE)
if(WIN32)
set(ORCA_UV_ARCH "aarch64-pc-windows-msvc")
set(ORCA_UV_EXT "zip")
elseif(APPLE)
set(ORCA_UV_ARCH "aarch64-apple-darwin")
else()
set(ORCA_UV_ARCH "aarch64-unknown-linux-gnu")
@@ -819,7 +823,9 @@ if(SLIC3R_STATIC)
set(TBB_STATIC 1)
endif()
set(TBB_DEBUG 1)
set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release "")
if ("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo" OR MSVC)
set(CMAKE_MAP_IMPORTED_CONFIG_RELWITHDEBINFO RelWithDebInfo Release "")
endif()
find_package(TBB REQUIRED)
# include_directories(SYSTEM ${TBB_INCLUDE_DIRS})
# add_definitions(${TBB_DEFINITIONS})
@@ -1301,6 +1307,14 @@ if (WIN32)
endif()
set(CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP TRUE)
include(InstallRequiredSystemLibraries)
# A missing MSVC runtime is an error because an installer without it cannot start on a clean machine.
set(_orca_runtime_names ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS})
list(TRANSFORM _orca_runtime_names REPLACE "^.*/" "")
if (MSVC AND (NOT "msvcp140.dll" IN_LIST _orca_runtime_names OR NOT "vcruntime140.dll" IN_LIST _orca_runtime_names))
set(_orca_runtime_error "CMake ${CMAKE_VERSION} did not find msvcp140.dll and vcruntime140.dll for MSVC ${MSVC_VERSION}. Update CMake to a release that supports this Visual Studio.")
message(WARNING "${_orca_runtime_error}")
install(CODE "message(FATAL_ERROR \"${_orca_runtime_error}\")")
endif ()
install (PROGRAMS ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION ".")
elseif (SLIC3R_FHS)
# CMAKE_INSTALL_FULL_DATAROOTDIR: read-only architecture-independent data root (share)
+1 -1
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@@ -6,7 +6,7 @@
<a href="https://trendshift.io/repositories/15552" target="_blank"><img src="https://trendshift.io/api/badge/repositories/15552" alt="OrcaSlicer%2FOrcaSlicer | Trendshift" style="width: 250px; height: 55px;" width="250" height="55"/></a>
[![GitHub Repo stars](https://img.shields.io/github/stars/OrcaSlicer/OrcaSlicer)](https://github.com/OrcaSlicer/OrcaSlicer/stargazers) [![Build all](https://github.com/OrcaSlicer/OrcaSlicer/actions/workflows/build_all.yml/badge.svg?branch=main)](https://github.com/OrcaSlicer/OrcaSlicer/actions/workflows/build_all.yml)
[![GitHub Repo stars](https://img.shields.io/github/stars/OrcaSlicer/OrcaSlicer)](https://github.com/OrcaSlicer/OrcaSlicer/stargazers) [![Build all](https://img.shields.io/github/actions/workflow/status/OrcaSlicer/OrcaSlicer/main_build_status.yml?label=Build%20all)](https://github.com/OrcaSlicer/OrcaSlicer/actions/workflows/build_all.yml)
OrcaSlicer: an open source Next-Gen Slicing Software for Precision 3D Prints.
Optimize your prints with ultra-fast slicing, intelligent support generation, and seamless printer compatibility—engineered for perfection.
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@@ -282,11 +282,7 @@ if "%install_deps%" == "ON" (
call :note_failed "Visual Studio" !errorlevel!
)
REM CMake 4 dropped pre-3.5 policy support and ships incomplete ASM_ARMASM
REM linker modules, which breaks Boost.Context on ARM64. CI pins the same way.
set "cmake_version_flag="
if /I "%arch%" == "ARM64" set "cmake_version_flag=--version 3.31.8"
call :print_and_run winget install !winget_args! --id=Kitware.CMake !cmake_version_flag!
call :print_and_run winget install !winget_args! --id=Kitware.CMake
call :note_failed CMake !errorlevel!
call :print_and_run winget install !winget_args! --id=StrawberryPerl.StrawberryPerl
call :note_failed Perl !errorlevel!
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@@ -29,6 +29,15 @@ if(WIN32)
# driven through nmake from a Ninja configure step.
set(_conf_cmd ${CMAKE_COMMAND} -E env ${_openssl_msvc_env} perl Configure )
set(_cross_comp_prefix_line "")
if("${DEPS_ARCH}" STREQUAL "arm64")
# OpenSSL's VC configs pass /Gs0, which puts a __chkstk probe in every
# function. MSVC 14.51 and 14.52 (VS 2026) for ARM64 emit that call
# before the prologue saves LR, so the function returns into itself;
# in tls_parse_all_extensions that breaks every TLS handshake. 14.44
# (VS 2022) is unaffected. Restore cl's default threshold: Configure
# appends /Gs4096 after /Gs0, and the later option wins.
set(_openssl_extra_cflags /Gs4096)
endif()
set(_make_cmd ${CMAKE_COMMAND} -E env ${_openssl_msvc_env} nmake)
set(_install_cmd ${CMAKE_COMMAND} -E env ${_openssl_msvc_env} nmake install_sw )
else()
@@ -71,6 +80,7 @@ ExternalProject_Add(dep_OpenSSL
# prefix stays single-layout.
"--libdir=lib"
${_cross_comp_prefix_line}
${_openssl_extra_cflags}
no-shared
no-asm
no-ssl3-method
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@@ -19,11 +19,7 @@ if(Qhull_FOUND)
message(STATUS "Using qhull from system.")
if(SLIC3R_STATIC)
slic3r_remap_configs("Qhull::qhullcpp;Qhull::qhullstatic_r" RelWithDebInfo Release)
if ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
target_link_libraries(qhull INTERFACE Qhull::qhullcpp_d Qhull::qhullstatic_rd)
else()
target_link_libraries(qhull INTERFACE Qhull::qhullcpp Qhull::qhullstatic_r)
endif()
target_link_libraries(qhull INTERFACE Qhull::qhullcpp Qhull::qhullstatic_r)
else()
slic3r_remap_configs("Qhull::qhullcpp;Qhull::qhull_r" RelWithDebInfo Release)
target_link_libraries(qhull INTERFACE Qhull::qhullcpp Qhull::qhull_r)
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@@ -0,0 +1,93 @@
# 3D Scene Benchmark: High Level Design
## Why it exists
Rendering changes, such as the realistic view, shadows or SSAO, need a number to compare
before and after, and user reports of a slow viewport need a way to say how slow. The FPS
overlay and the render timings overlay show live values while someone drags the camera,
which varies from run to run with the model, the path of the mouse and the view.
The benchmark renders a fixed model along a fixed camera path in both 3D views, so two
runs on the same machine differ only by the code or the settings, and prints a report that
can be pasted into an issue.
## What it does
`run_scene_benchmark()` in `src/slic3r/GUI/SceneBenchmark.cpp` is reached from Help >
Benchmark 3D Scene, the command palette and Preferences > Graphics. After a confirmation
it starts a new project, which asks to save the current one if needed, loads the
OrcaSliced Combo handy model and arranges it. A small dialog in a corner of the 3D view
then shows the progress; every other window is disabled until the run ends, so a click
cannot change the scene being measured. Cancel or Esc stops the run.
The run goes through these stages, driven by a timer while it waits and by idle events
while it renders:
1. Loading: waits until the UI job worker is idle, so the arrange job has moved the
objects. The orbit target is the center of the objects on the current plate, and the
base zoom fits their bounding box in the viewport.
2. Prepare: renders the scene in the Prepare view.
3. Slicing: slices the plate and switches to Preview, then waits for the G-code preview
to load. If slicing fails, the report holds Prepare alone.
4. Preview: renders the scene in the Preview view, with the slicing progress notification
hidden.
5. Layers: renders the Preview view again while the layer slider moves, which is what
makes dragging it feel slow on large prints.
The dialog then shows the report, with a button to copy it. A scene cut short, because its
view was hidden, is left out of the report.
## Rendering a scene
Each scene renders 30 warm-up frames, then the camera path twice, 360 frames each time.
- The first pass times the frames. A frame's time is the interval between the starts of
consecutive benchmark frames, so it includes the event loop between them.
- The second pass averages the render timings. The frame profiler flushes the GL command
queue after each section, which slows a frame down, so it only runs in this pass.
`FrameProfiler::start_averaging()` flags every frame begun afterwards, and
`finish_averaging()` waits for the flagged frames still on the GPU and returns the mean
CPU and GPU time of each section per profiled frame.
- A section's GPU time is taken between a timestamp before its commands and one after
them. The first is only sent along with those commands, so when the GPU finishes a
section before the CPU has issued the next one, the wait counts in neither.
The dialog renders one frame per idle event by calling `GLCanvas3D::render()`, which
redraws the whole scene. While `GLCanvas3D::set_benchmarking()` is on, the canvas does not
render from its own idle handler, so no other frame is drawn in between, and it skips the
picking pass and the FPS and render timings overlays, which depend on the mouse and on
preferences. The FPS cap does not apply, since it only paces idle redraws.
VSync is turned off for the scene through `wxGLCanvas::SetSwapInterval(0)`, so the frame
rate is what the GPU and CPU can reach rather than the display's refresh rate, and the
previous interval is restored afterwards. When the platform cannot report the current
interval (EGL), it is left as it is and the report says so.
The camera path makes two turns around the target while the view rises three times from
25 degrees below the plate to 85 degrees above it and the zoom goes twice between 0.6 and
1.4 times the base zoom. The camera stays at the default distance, so the perspective is
the same in every run. The camera the scene started with is restored at its end.
The Layers scene holds the camera at the start of that path and moves the top of the layer
slider instead, from the last layer down to the first and back up in each pass. It goes
through `IMSlider::SetHigherValue()`, as a drag does, so every frame applies a new layer
range to the toolpaths and the objects before drawing them, including a new shadow map when
the shadows are static. Its warm-up frames lead into the start of the path, so the slider
moves in every frame. The slider position it started from is restored at its end.
## The report
The report is plain English text, so it reads the same in every language:
- The version and build commit, the GPU and OpenGL version, the viewport size and camera
type, and the graphics settings that change the cost of a frame: MSAA samples as read
from the framebuffer, FXAA, the scene cache, VSync and the realistic view options.
- The printer and process presets the model was sliced with, marked when they have
unsaved changes, and the toolpath vertices and layers they produced, since the Preview
scenes cost more with more toolpaths.
- For each scene, the average FPS and the average, median, 95th percentile, 99th
percentile and maximum frame time. Percentiles are nearest-rank, so each is a measured
frame (`frame_time_stats()`).
- For each scene, the render timings table: the CPU and GPU milliseconds of each section
of a frame, and their total. Without timer queries (OpenGL 3.3 or `ARB_timer_query`) the
table says that the driver does not support them.
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# Section view — High Level Design
## Purpose and scope
Section view hides whatever lies between the camera and a plane, so the user can look inside
objects in Prepare and in the assembly view, and inside the toolpaths in Preview. It is a view
setting: it changes nothing in the model, the slice or the project file, and it does not reach
plate thumbnails.
The user controls it from the section button of the canvas toolbar in the bottom left corner of
the 3D view. The button opens a panel above it with a slider for the depth of the cut, a "Set
viewing angle" button that turns the plane to face the camera at the same depth, and a button that
resets the depth to zero. The panel is an ordinary overlay window, not a popup, so the scene keeps
taking clicks and drags while it is open; the button or Esc closes it again. Esc closes the panel
before it closes a gizmo or clears the selection. The button is highlighted
while a section cuts the scene and has shortcuts of its own: the mouse wheel over it moves the
plane, a right click switches the section off and back on, and a middle click sets the viewing
angle. Alt + mouse wheel moves the plane anywhere in the 3D view, with or without a gizmo open.
## State
Prepare and Preview share one section view, so a cut made in either tab is the same cut in the
other. The assembly view, whose objects sit apart from their places on the plate, and the Design
tab keep their own. The section itself is two values.
- **Ratio**, from 0 to 1. At 0 the section is off. As the ratio grows, the plane sweeps the
sphere around the objects, from its side facing the camera to the opposite side, so at 1
everything is cut away.
- **Normal**, taken from the camera direction the first time the section is switched on, and
again whenever the user sets the viewing angle. The plane keeps that orientation while the
camera orbits and while the section is off, so the cut face can be seen from any side and
bringing the depth back to 0 does not lose the angle.
The ratio in use when the section is switched off is kept, and the right click on the button
brings the section back at that ratio, which restores the same cut. Whether the panel is open is
shared along with the section.
The sphere is recomputed every frame from the volumes of the canvas the section view belongs to:
the objects on the current plate, or every object when that plate is empty. Preview holds no
objects of its own, so it places the plane across the volumes of Prepare, which makes it cut the
toolpaths exactly where Prepare cuts the objects. Only G-code opened on its own, without objects,
is measured by its toolpaths. In the assembly view the sphere is around the whole assembly. The
ratio therefore keeps its meaning when objects move or the user switches plates. It is not a
fixed position in world space.
Only the tab on screen can change the section, and switching tabs redraws the whole scene and
closes the open gizmo, so neither tab ever shows a stale cut.
## Where the plane applies
`GLCanvas3D::_get_section_view_plane()` turns the state into a plane in the convention of
`ClippingPlane::is_point_clipped()`. Everything that draws or picks the scene reads that plane.
- **Volumes.** The plane goes to the `clipping_plane` uniform of the volume shaders. The same
uniform serves the gouraud, phong and X-ray passes and the colour picking pass.
- **Cut faces.** Clipping only discards fragments, which would leave the cut volumes hollow.
`_render_section_view_caps()` draws their cut faces with one `MeshClipper` per model part the
plane passes through. A clipper recomputes its face only when the plane or the volume moves.
Modifiers, the wipe tower and SLA auxiliaries get no face.
- **Toolpaths.** libvgcode takes the plane through `Viewer::set_clipping_plane()`. It draws each
extrusion as only the faces of a diamond-section prism that turn towards the camera, so
discarding the fragments on the clipped side would leave open shells. Instead, the segment
shader follows the view ray from a fragment that is cut away to the plane. When the
extrusion's diamond section still holds that point, the fragment is shaded as the cut face, lit
as the plane faces; otherwise it is discarded. The cut face keeps the depth of the fragment it
replaces, which is safe: along that ray everything else still shown lies behind the plane. The
shader writes no `gl_FragDepth`, so early depth testing survives. Option markers are cut away
whole, by their centres. The shadow casters draw with a program of their own, which takes the
plane and discards the fragments on the clipped side, so what is cut away casts no shadow either.
Their cut faces are not drawn, since the part left behind casts the shadow of its own section.
Preview shells are drawn by another shader and are not clipped.
- **Picking.** `get_raycaster_clipping_plane()` returns the same plane, so hover, selection and
the perspective pan anchor ignore what the user cannot see.
## Gizmos
A gizmo that clips its object itself owns the gizmo data pool's `ObjectClipper`, and its plane
replaces the canvas section while the gizmo is open. `GLGizmosManager::get_clipping_plane()`
reports that plane, or nothing when no open gizmo has a clipper. There are two cases.
- **Painting tools and brim ears** show the canvas section on the object they edit.
`GLGizmosManager::update_section_view()` copies the ratio and normal into their clipper
whenever the pool is updated or the section changes. The clipper then places the plane across
the edited instance, which is the only object shown. The painting tools keep clipping their
own triangles, raycasts and cut face through it. Brim ears always cut horizontally from the
top, because the ears sit on the plate. At ratio 0 the clipper holds no plane at all, so the
raycasts are not clipped.
- **Cut and mesh boolean** use the clipper for their own purposes, so the canvas section is
suspended while they are open.
Every other gizmo, including move, rotate and scale, leaves the canvas section in place.
## Alt + mouse wheel
The canvas handles Alt + wheel after the gizmos had their turn, so it works the same in every
tab and with any gizmo open. On Windows, releasing Alt when no key was pressed since it went down
opens the window menu, and a wheel turn does not count as a key. Under the custom title bar that
menu is invisible, yet it takes the keyboard and the next click, which looks like a frozen 3D
view. After Alt + wheel the canvas therefore consumes the Alt release instead of passing it on.
## Redraw
The button and the panel are part of the ImGui overlay, which is built after the frame's scene is
drawn. A change to the section therefore marks the scene dirty and asks for one more frame. The
cached scene is never reused across a change.
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@@ -180,6 +180,7 @@ src/slic3r/GUI/PrivacyUpdateDialog.cpp
src/slic3r/GUI/PublishDialog.cpp
src/slic3r/GUI/PublishSettingsDialog.cpp
src/slic3r/GUI/SavePresetDialog.cpp
src/slic3r/GUI/SceneBenchmark.cpp
src/slic3r/GUI/Search.cpp
src/slic3r/GUI/SettingsIndex.cpp
src/slic3r/GUI/SpeedDialDialog.cpp
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{
"name": "Snapmaker",
"version": "02.04.00.16",
"version": "02.04.00.17",
"force_update": "0",
"description": "Snapmaker configurations",
"machine_model_list": [
@@ -1448,6 +1448,10 @@
"name": "Snapmaker PETG HF @U1 0.2 nozzle",
"sub_path": "filament/Snapmaker PETG HF @U1 0.2 nozzle.json"
},
{
"name": "Snapmaker PETG HF @U1 0.4 nozzle",
"sub_path": "filament/Snapmaker PETG HF @U1 0.4 nozzle.json"
},
{
"name": "Snapmaker PETG HF @U1 0.6 nozzle",
"sub_path": "filament/Snapmaker PETG HF @U1 0.6 nozzle.json"
@@ -1920,6 +1924,122 @@
"name": "Snapmaker Breakaway Support For PLA @U1 0.8 nozzle",
"sub_path": "filament/Snapmaker Breakaway Support For PLA @U1 0.8 nozzle.json"
},
{
"name": "Generic PETG @U1 0.2 nozzle",
"sub_path": "filament/Generic PETG @U1 0.2 nozzle.json"
},
{
"name": "Generic PETG @U1 0.4 nozzle",
"sub_path": "filament/Generic PETG @U1 0.4 nozzle.json"
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{
"name": "Generic PETG @U1 0.6 nozzle",
"sub_path": "filament/Generic PETG @U1 0.6 nozzle.json"
},
{
"name": "Generic PETG @U1 0.8 nozzle",
"sub_path": "filament/Generic PETG @U1 0.8 nozzle.json"
},
{
"name": "Generic PETG HF @U1 0.2 nozzle",
"sub_path": "filament/Generic PETG HF @U1 0.2 nozzle.json"
},
{
"name": "Generic PETG HF @U1 0.4 nozzle",
"sub_path": "filament/Generic PETG HF @U1 0.4 nozzle.json"
},
{
"name": "Generic PETG HF @U1 0.6 nozzle",
"sub_path": "filament/Generic PETG HF @U1 0.6 nozzle.json"
},
{
"name": "Generic PETG HF @U1 0.8 nozzle",
"sub_path": "filament/Generic PETG HF @U1 0.8 nozzle.json"
},
{
"name": "Generic PETG-CF @U1 0.4 nozzle",
"sub_path": "filament/Generic PETG-CF @U1 0.4 nozzle.json"
},
{
"name": "Generic PETG-CF @U1 0.6 nozzle",
"sub_path": "filament/Generic PETG-CF @U1 0.6 nozzle.json"
},
{
"name": "Generic PETG-CF @U1 0.8 nozzle",
"sub_path": "filament/Generic PETG-CF @U1 0.8 nozzle.json"
},
{
"name": "Generic PLA @U1 0.2 nozzle",
"sub_path": "filament/Generic PLA @U1 0.2 nozzle.json"
},
{
"name": "Generic PLA @U1 0.4 nozzle",
"sub_path": "filament/Generic PLA @U1 0.4 nozzle.json"
},
{
"name": "Generic PLA @U1 0.6 nozzle",
"sub_path": "filament/Generic PLA @U1 0.6 nozzle.json"
},
{
"name": "Generic PLA @U1 0.8 nozzle",
"sub_path": "filament/Generic PLA @U1 0.8 nozzle.json"
},
{
"name": "Generic PLA High Speed @U1 0.2 nozzle",
"sub_path": "filament/Generic PLA High Speed @U1 0.2 nozzle.json"
},
{
"name": "Generic PLA High Speed @U1 0.4 nozzle",
"sub_path": "filament/Generic PLA High Speed @U1 0.4 nozzle.json"
},
{
"name": "Generic PLA High Speed @U1 0.6 nozzle",
"sub_path": "filament/Generic PLA High Speed @U1 0.6 nozzle.json"
},
{
"name": "Generic PLA High Speed @U1 0.8 nozzle",
"sub_path": "filament/Generic PLA High Speed @U1 0.8 nozzle.json"
},
{
"name": "Generic PLA Silk @U1 0.2 nozzle",
"sub_path": "filament/Generic PLA Silk @U1 0.2 nozzle.json"
},
{
"name": "Generic PLA Silk @U1 0.4 nozzle",
"sub_path": "filament/Generic PLA Silk @U1 0.4 nozzle.json"
},
{
"name": "Generic PLA Silk @U1 0.6 nozzle",
"sub_path": "filament/Generic PLA Silk @U1 0.6 nozzle.json"
},
{
"name": "Generic PLA Silk @U1 0.8 nozzle",
"sub_path": "filament/Generic PLA Silk @U1 0.8 nozzle.json"
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"sub_path": "filament/Generic PLA-CF @U1 0.4 nozzle.json"
},
{
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"sub_path": "filament/Generic PLA-CF @U1 0.6 nozzle.json"
},
{
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},
{
"name": "Generic TPU @U1 0.4 nozzle",
"sub_path": "filament/Generic TPU @U1 0.4 nozzle.json"
},
{
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"sub_path": "filament/Generic TPU @U1 0.6 nozzle.json"
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{
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"sub_path": "filament/Generic TPU @U1 0.8 nozzle.json"
},
{
"name": "PolyTerra J1 PLA",
"sub_path": "filament/Polymaker/PolyTerra J1 PLA.json"
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{
"type": "filament",
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}
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{
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{
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{
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{
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{
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{
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{
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}
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{
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}
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{
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@@ -0,0 +1,23 @@
{
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}
@@ -0,0 +1,31 @@
{
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}
@@ -0,0 +1,31 @@
{
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{
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{
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}
@@ -0,0 +1,31 @@
{
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}
@@ -0,0 +1,31 @@
{
"type": "filament",
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}
@@ -0,0 +1,31 @@
{
"type": "filament",
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}
@@ -0,0 +1,27 @@
{
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}
@@ -0,0 +1,27 @@
{
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@@ -0,0 +1,27 @@
{
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"compatible_printers": [
"Snapmaker U1 (0.8 nozzle)"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -0,0 +1,31 @@
{
"type": "filament",
"name": "Generic PLA-CF @U1 0.4 nozzle",
"inherits": "Generic PLA-CF @System",
"from": "system",
"setting_id": "6AWubtDE4PqrKVNJ",
"instantiation": "true",
"compatible_printers": [
"Snapmaker U1 (0.4 nozzle)"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"filament_max_volumetric_speed": [
"12",
"12"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -0,0 +1,31 @@
{
"type": "filament",
"name": "Generic PLA-CF @U1 0.6 nozzle",
"inherits": "Generic PLA-CF @System",
"from": "system",
"setting_id": "AvM44HgMCkOCnmzY",
"instantiation": "true",
"compatible_printers": [
"Snapmaker U1 (0.6 nozzle)"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"filament_max_volumetric_speed": [
"12",
"12"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -0,0 +1,31 @@
{
"type": "filament",
"name": "Generic PLA-CF @U1 0.8 nozzle",
"inherits": "Generic PLA-CF @System",
"from": "system",
"setting_id": "tvYAUvQEbbdBCIg2",
"instantiation": "true",
"compatible_printers": [
"Snapmaker U1 (0.8 nozzle)"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"filament_max_volumetric_speed": [
"12",
"12"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -0,0 +1,27 @@
{
"type": "filament",
"name": "Generic TPU @U1 0.4 nozzle",
"inherits": "Generic TPU @System",
"from": "system",
"setting_id": "9d0jRdMgkPMahYL7",
"instantiation": "true",
"compatible_printers": [
"Snapmaker U1 (0.4 nozzle)"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"70",
"70"
],
"fan_max_speed": [
"70",
"70"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -0,0 +1,27 @@
{
"type": "filament",
"name": "Generic TPU @U1 0.6 nozzle",
"inherits": "Generic TPU @System",
"from": "system",
"setting_id": "LLjEPSU4l09N3Zb8",
"instantiation": "true",
"compatible_printers": [
"Snapmaker U1 (0.6 nozzle)"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"70",
"70"
],
"fan_max_speed": [
"70",
"70"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -0,0 +1,27 @@
{
"type": "filament",
"name": "Generic TPU @U1 0.8 nozzle",
"inherits": "Generic TPU @System",
"from": "system",
"setting_id": "Wfhd3jLEjSKzCeHE",
"instantiation": "true",
"compatible_printers": [
"Snapmaker U1 (0.8 nozzle)"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"70",
"70"
],
"fan_max_speed": [
"70",
"70"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,15 +10,18 @@
"Snapmaker U1 (0.4 nozzle)"
],
"enable_pressure_advance": [
"0",
"0"
],
"filament_max_volumetric_speed": [
"15",
"15"
],
"filament_vendor": [
"Polymaker"
],
"nozzle_temperature_range_high": [
"230",
"230"
],
"temperature_vitrification": [
@@ -29,5 +32,21 @@
],
"textured_plate_temp_initial_layer": [
"65"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -16,12 +16,15 @@
"Polymaker"
],
"nozzle_temperature": [
"230",
"230"
],
"nozzle_temperature_initial_layer": [
"230",
"230"
],
"nozzle_temperature_range_high": [
"230",
"230"
],
"textured_plate_temp": [
@@ -29,5 +32,21 @@
],
"textured_plate_temp_initial_layer": [
"65"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -13,6 +13,7 @@
"1.23"
],
"filament_flow_ratio": [
"0.96",
"0.96"
],
"filament_vendor": [
@@ -29,5 +30,21 @@
],
"textured_plate_temp_initial_layer": [
"65"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,9 +9,27 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"pressure_advance": [
"0.05",
"0.05"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"10",
"10"
],
"fan_max_speed": [
"30",
"30"
],
"additional_cooling_fan_speed": [
"0",
"0"
]
}
@@ -9,18 +9,35 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_retraction_length": [
"1.0",
"1.0"
],
"filament_z_hop": [
"0.0",
"0.0"
],
"enable_pressure_advance": [
"1",
"1"
],
"pressure_advance": [
"0.05",
"0.05"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"20",
"20"
],
"fan_max_speed": [
"50",
"50"
]
}
@@ -9,18 +9,35 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_retraction_length": [
"1.0",
"1.0"
],
"filament_z_hop": [
"0.0",
"0.0"
],
"enable_pressure_advance": [
"1",
"1"
],
"pressure_advance": [
"0.08",
"0.08"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"0",
"0"
],
"fan_max_speed": [
"10",
"10"
]
}
@@ -9,16 +9,32 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_retraction_length": [
"1.0",
"1.0"
],
"filament_z_hop": [
"0.0",
"0.0"
],
"description": " ",
"enable_pressure_advance": [
"1",
"1"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"0",
"0"
],
"fan_max_speed": [
"10",
"10"
]
}
@@ -9,6 +9,7 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"supertack_plate_temp": [
@@ -18,6 +19,19 @@
"70"
],
"pressure_advance": [
"0.04",
"0.04"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"10",
"10"
],
"fan_max_speed": [
"20",
"20"
]
}
@@ -9,7 +9,24 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"description": " "
"description": " ",
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"0",
"0"
],
"fan_max_speed": [
"10",
"10"
],
"additional_cooling_fan_speed": [
"0",
"0"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,9 +10,27 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_wipe": [
"0",
"0"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,18 +10,30 @@
"Snapmaker U1 (0.4 nozzle)"
],
"fan_max_speed": [
"100",
"100"
],
"fan_min_speed": [
"100",
"100"
],
"filament_flow_ratio": [
"0.98",
"0.98"
],
"filament_max_volumetric_speed": [
"15",
"15"
],
"slow_down_layer_time": [
"4"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,7 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"supertack_plate_temp": [
@@ -18,6 +19,19 @@
"70"
],
"pressure_advance": [
"0.05",
"0.05"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"0",
"0"
],
"fan_max_speed": [
"40",
"40"
]
}
@@ -9,6 +9,7 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"supertack_plate_temp": [
@@ -18,6 +19,19 @@
"70"
],
"pressure_advance": [
"0.05",
"0.05"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"0",
"0"
],
"fan_max_speed": [
"40",
"40"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,18 +10,30 @@
"Snapmaker U1 (0.4 nozzle)"
],
"fan_max_speed": [
"100",
"100"
],
"fan_min_speed": [
"100",
"100"
],
"filament_flow_ratio": [
"0.98",
"0.98"
],
"filament_max_volumetric_speed": [
"15",
"15"
],
"slow_down_layer_time": [
"4"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -12,6 +12,7 @@
"; filament end gcode \n\n"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_start_gcode": [
@@ -25,6 +26,23 @@
"0"
],
"enable_pressure_advance": [
"0",
"0"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"0",
"0"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -9,6 +9,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"70",
"70"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"0",
"0"
]
}
@@ -10,6 +10,23 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"0",
"0"
]
}
@@ -9,6 +9,7 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"supertack_plate_temp": [
@@ -16,5 +17,17 @@
],
"supertack_plate_temp_initial_layer": [
"70"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"50",
"50"
],
"fan_max_speed": [
"10",
"10"
]
}
@@ -9,6 +9,7 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"supertack_plate_temp": [
@@ -16,5 +17,17 @@
],
"supertack_plate_temp_initial_layer": [
"70"
],
"filament_extruder_variant": [
"Direct Drive Standard",
"Direct Drive High Flow"
],
"fan_min_speed": [
"50",
"50"
],
"fan_max_speed": [
"10",
"10"
]
}
@@ -9,12 +9,27 @@
"Snapmaker U1 (0.4 nozzle)"
],
"filament_minimal_purge_on_wipe_tower": [
"15",
"15"
],
"filament_extruder_variant": [
"Direct Drive Standard"
"Direct Drive Standard",
"Direct Drive High Flow"
],
"pressure_advance": [
"0.05",
"0.05"
],
"fan_min_speed": [
"100",
"100"
],
"fan_max_speed": [
"100",
"100"
],
"additional_cooling_fan_speed": [
"0",
"0"
]
}

Some files were not shown because too many files have changed in this diff Show More