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Author SHA1 Message Date
mosfet80 f6cf18fb96 Update libjpeg-turbo to 3.2.0 (#16098)
Also removes the Linux-only JPEG_VERSION block, so Linux builds libjpeg with the default 6.2 ABI like Windows and macOS.
2026-10-15 12:47:21 -05:00
6 changed files with 26 additions and 84 deletions
+2 -17
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@@ -1,22 +1,7 @@
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (JPEG_VERSION STREQUAL "6")
message("Using Jpeg Lib 62")
set(jpeg_flag "")
elseif (JPEG_VERSION STREQUAL "7")
message("Using Jpeg Lib 70")
set(jpeg_flag "-DWITH_JPEG7=ON")
else ()
message("Using Jpeg Lib 80")
set(jpeg_flag "-DWITH_JPEG8=ON")
endif ()
endif()
orcaslicer_add_cmake_project(JPEG
URL https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.0.1.zip
URL_HASH SHA256=d6d99e693366bc03897677650e8b2dfa76b5d6c54e2c9e70c03f0af821b0a52f
DEPENDS ${ZLIB_PKG}
URL https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.2.0.zip
URL_HASH SHA256=1b4c2cb6cba1ca5e53b9e85eeeab02154cab4b70894c96e97a9c747a26d19d63
CMAKE_ARGS
-DENABLE_SHARED=OFF
-DENABLE_STATIC=ON
${jpeg_flag}
)
@@ -336,10 +336,10 @@ modules:
sha256: 3d22d46c566b1761a0e15ea397589b3a5f36ac09b7c785382e6470156c04247f
dest: external-packages/PNG
# libjpeg-turbo 3.0.1
# libjpeg-turbo 3.2.0
- type: file
url: https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.0.1.zip
sha256: d6d99e693366bc03897677650e8b2dfa76b5d6c54e2c9e70c03f0af821b0a52f
url: https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.2.0.zip
sha256: 1b4c2cb6cba1ca5e53b9e85eeeab02154cab4b70894c96e97a9c747a26d19d63
dest: external-packages/JPEG
# Freetype 2.12.1
-29
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@@ -211,35 +211,6 @@ bool decode_colored_png(const ReadBuf &in_buf, ImageColorscale &out_img)
return decode_colored_png(stream, out_img);
}
bool is_decodable_8bit_png(const ReadBuf &pngbuf)
{
static const constexpr int PNG_SIG_BYTES = 8;
struct ReadBufStream stream{pngbuf};
std::vector<png_byte> sig(PNG_SIG_BYTES, 0);
stream.read(sig.data(), PNG_SIG_BYTES);
if (!png_check_sig(sig.data(), PNG_SIG_BYTES))
return false;
PNGDescr dsc;
dsc.png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
if (!dsc.png)
return false;
dsc.info = png_create_info_struct(dsc.png);
if (!dsc.info)
return false;
if (!png_read_header_guarded(dsc.png, dsc.info, &stream, PNG_SIG_BYTES))
return false;
const size_t color_type = png_get_color_type(dsc.png, dsc.info);
const size_t bit_depth = png_get_bit_depth(dsc.png, dsc.info);
const bool grey = color_type == PNG_COLOR_TYPE_GRAY;
const bool colour = color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_RGB_ALPHA;
return png_get_image_width(dsc.png, dsc.info) > 0 && png_get_image_height(dsc.png, dsc.info) > 0 &&
bit_depth == 8 && (grey || colour);
}
// Down to earth function to store a packed RGB image to file. Mostly useful for debugging purposes.
// Based on https://www.lemoda.net/c/write-png/
-3
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@@ -50,9 +50,6 @@ struct ReadBuf { const void *buf = nullptr; const size_t sz = 0; };
bool is_png(const ReadBuf &pngbuf);
// True if decode_png() or decode_colored_png() would accept these bytes, judged from the header alone.
bool is_decodable_8bit_png(const ReadBuf &pngbuf);
struct ReadBufStream: public IStream {
const ReadBuf &rbuf_ref;
size_t pos = 0;
@@ -174,10 +174,6 @@ constexpr int HEIGHT_TEX_MAX_PX = 2048;
// The full-size image is only ever adjusted once, on commit.
constexpr int ADJUST_PREVIEW_MAX_PX = 384;
// Library textures the texture picker decodes per frame. Each decode runs on the GUI thread, so the
// rest of the visible tiles fill in over the following frames instead of in one stall.
constexpr int PICKER_LOADS_PER_FRAME = 2;
// How many rings of vertex-adjacent triangles either side of the paint's edge join the border refine
// band (see collect_paint_region()). Two is enough to grade the size change without the band's own
// cost growing to matter: it is a ring around a perimeter, not an area.
@@ -4335,8 +4331,6 @@ void GLGizmoTextureDisplacement::render_texture_library_popup(const ImVec2 &pane
std::optional<TextureLibraryEntry> to_remove;
bool import_clicked = false;
bool download_clicked = false;
int loads_left = PICKER_LOADS_PER_FRAME;
bool loads_deferred = false;
// Tiles are placed on the four-column grid explicitly rather than flowed with SameLine(): a user tile
// overlays a remove button on its corner, and that button would otherwise be "the previous item" the
@@ -4354,30 +4348,11 @@ void GLGizmoTextureDisplacement::render_texture_library_popup(const ImVec2 &pane
};
// One section's tiles, in the order the section holds them (shipped alphabetically, pack textures by
// name, the user's own most recently used first - the order texture_library() produced); a user tile
// carries a remove button on hover. Returns how many tiles it laid out, drawn or not.
// carries a remove button on hover. Returns how many it drew.
const auto grid = [&](const ImVec2 &origin, const std::vector<const TextureLibraryEntry *> &entries, bool removable) {
int n = 0;
for (const TextureLibraryEntry *entry : entries) {
const ImVec2 rect_min = tile_pos(origin, n++);
const ImVec2 rect_max = ImVec2(rect_min.x + tile, rect_min.y + tile);
const bool current = entry->path == layer->path;
// The selected tile is centred even when it is off screen, so it is drawn and loaded next frame.
if (current && m_picker_reveal_selected) {
ImGui::SetScrollFromPosY(0.5f * (rect_min.y + rect_max.y) - ImGui::GetWindowPos().y, 0.5f);
m_parent.set_as_dirty();
}
if (!ImGui::IsRectVisible(rect_min, rect_max))
continue;
// Thumbnails decode on this thread, so only a few per frame; the rest fill in on later frames.
const bool cached = m_library_textures.count(entry->path) != 0;
if (!cached && loads_left == 0) {
loads_deferred = true;
dl->AddRectFilled(rect_min, rect_max, ImGui::GetColorU32(ImGuiCol_FrameBg), style.FrameRounding);
continue;
}
if (!cached)
--loads_left;
ImGui::SetCursorScreenPos(rect_min);
ImGui::SetCursorScreenPos(tile_pos(origin, n++));
ImGui::PushID(entry->path.c_str());
const LibraryTexture *tex = get_library_texture(entry->path);
GLTexture *thumb = tex != nullptr ? tex->thumbnail.get() : nullptr;
@@ -4400,6 +4375,7 @@ void GLGizmoTextureDisplacement::render_texture_library_popup(const ImVec2 &pane
if (removable)
ImGui::SetItemAllowOverlap(); // the remove button drawn over its corner takes its own clicks
const ImVec2 a = ImGui::GetItemRectMin(), b = ImGui::GetItemRectMax();
const bool current = entry->path == layer->path;
const bool hovered = ImGui::IsItemHovered();
// The layer's current texture carries an accent ring, and the tile under the pointer a thinner,
// fainter one. Both are drawn inside the tile, where the grid's clip rect never cuts them.
@@ -4408,6 +4384,9 @@ void GLGizmoTextureDisplacement::render_texture_library_popup(const ImVec2 &pane
dl->AddRect(ImVec2(a.x + 0.5f * w, a.y + 0.5f * w), ImVec2(b.x - 0.5f * w, b.y - 0.5f * w),
ImGui::GetColorU32(current ? orca : ImVec4(orca.x, orca.y, orca.z, 0.6f)), 0.f, 0, w);
}
// Centred, as far as the scroll range allows, so the textures around it are in view too.
if (current && m_picker_reveal_selected)
ImGui::SetScrollFromPosY(0.5f * (a.y + b.y) - ImGui::GetWindowPos().y, 0.5f);
if (hovered)
panel_tooltip(entry->name);
@@ -4596,8 +4575,6 @@ void GLGizmoTextureDisplacement::render_texture_library_popup(const ImVec2 &pane
ImGui::TextDisabled("%s", _u8L("PNG, JPG or BMP - converted to a height map on import. Hover one of yours to remove it.").c_str());
ImGui::PopTextWrapPos();
}
if (loads_deferred)
m_parent.set_as_dirty();
// Done whether or not the current texture was drawn: one in a collapsed section stays where it is.
m_picker_reveal_selected = false;
ImGui::EndChild();
+15 -3
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@@ -223,11 +223,23 @@ std::vector<unsigned char> read_file_bytes(const std::string &path)
return std::vector<unsigned char>(std::istreambuf_iterator<char>(ifs), std::istreambuf_iterator<char>());
}
// True if decode_height_texture() can read these bytes, so they can be stored on a layer as-is.
// Anything else is converted on load.
// True if these bytes are a PNG libslic3r can decode, i.e. can be stored on a layer as-is. Mirrors
// exactly what decode_height_texture() accepts: 8-bit grayscale, or 8-bit colour (whose luminance is
// the height and whose RGB is available to colour the model). Anything else is converted on load.
bool is_supported_height_map(const std::vector<unsigned char> &bytes)
{
return !bytes.empty() && png::is_decodable_8bit_png(png::ReadBuf{ bytes.data(), bytes.size() });
if (bytes.empty())
return false;
const png::ReadBuf rbuf{ bytes.data(), bytes.size() };
if (!png::is_png(rbuf))
return false;
png::ImageGreyscale gray;
if (png::decode_png(rbuf, gray) && gray.cols > 0 && gray.rows > 0)
return true;
png::ImageColorscale color;
return png::decode_colored_png(rbuf, color) && color.cols > 0 && color.rows > 0 &&
color.bytes_per_pixel >= 3 &&
color.buf.size() == color.cols * color.rows * size_t(color.bytes_per_pixel);
}
std::vector<TextureLibraryEntry> g_library;