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Author SHA1 Message Date
ExPikaPaka c017629d11 Release GL textures, menus and handlers the GUI was leaking
The filament legend held its texture id in a function local static while the
loader it calls generates a new texture every time, and BitmapCache deletes none,
so a dual nozzle printer leaked one texture per filament per frame while the
preview was open, along with an SVG read and a rasterize per frame. The same
pattern sat in menu_item_with_icon. Textures are now cached on what actually
varies and released with the rest of the ImGui resources. The canvas reuses
frames by hashing the draw commands, which include the texture id, so a fresh id
every frame also kept frame skipping from ever triggering.

TriangleSelectorPatch did not release its VAO and buffers in the destructor,
so every gizmo close leaked them. The base class already issues GL deletes on
that same path, so this adds no new context requirement.

bind_event_handlers() installed three lambdas that unbind_event_handlers() could
not remove, because wx matches handlers by functor address. They are member
functions now, so bind and unbind are symmetric, and the view switch stops
stacking handlers.

The five selection dependent menus were allocated with new on every popup and
never owned. PopupMenu is synchronous and none of them is used as a submenu, so
a single owner is enough.

remove_notification_of_type stopped at the first match, so clear_all() left the
later instances of multi-instance types alive with object ids from a project that
is gone. The measure gizmo cleared its raycaster map but not the map holding one
full mesh decomposition per volume.
2026-10-01 09:15:48 +02:00
12 changed files with 138 additions and 49 deletions
+3 -1
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@@ -304,7 +304,8 @@ ConfigOption* ConfigOptionDef::create_default_option() const
return new ConfigOptionEnumGeneric(this->enum_keys_map, this->default_value->getInt()); return new ConfigOptionEnumGeneric(this->enum_keys_map, this->default_value->getInt());
if (type == coEnums) { if (type == coEnums) {
if (this->default_value->nullable()) { auto dft = this->default_value->clone();
if (dft->nullable()) {
ConfigOptionEnumsGenericNullable *opt = dynamic_cast<ConfigOptionEnumsGenericNullable *>(this->default_value->clone()); ConfigOptionEnumsGenericNullable *opt = dynamic_cast<ConfigOptionEnumsGenericNullable *>(this->default_value->clone());
opt->keys_map = this->enum_keys_map; opt->keys_map = this->enum_keys_map;
return opt; return opt;
@@ -313,6 +314,7 @@ ConfigOption* ConfigOptionDef::create_default_option() const
opt->keys_map = this->enum_keys_map; opt->keys_map = this->enum_keys_map;
return opt; return opt;
} }
delete dft;
} }
return this->default_value->clone(); return this->default_value->clone();
+11 -12
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@@ -2087,6 +2087,11 @@ void ModelVolume::reset_extra_facets()
this->seam_facets.reset(); this->seam_facets.reset();
this->mmu_segmentation_facets.reset(); this->mmu_segmentation_facets.reset();
this->fuzzy_skin_facets.reset(); this->fuzzy_skin_facets.reset();
// Texture-displacement paint data has no remap-across-topology-change support yet (see
// build_texture_displacement()'s documented limitation), so it must be dropped here rather
// than left referring to a mesh that no longer matches it.
for (int i = 0; i < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++i)
this->texture_displacement_facet(i).reset();
} }
std::optional<TriangleSelector::SavedPainting> ModelVolume::save_painting() const std::optional<TriangleSelector::SavedPainting> ModelVolume::save_painting() const
@@ -2648,14 +2653,9 @@ std::vector<int> ModelVolume::get_extruders() const
return std::vector<int>(); return std::vector<int>();
if (mmu_segmentation_facets.timestamp() != mmuseg_ts) { if (mmu_segmentation_facets.timestamp() != mmuseg_ts) {
std::vector<indexed_triangle_set> its_per_type;
mmuseg_extruders.clear(); mmuseg_extruders.clear();
mmuseg_ts = mmu_segmentation_facets.timestamp(); mmuseg_ts = mmu_segmentation_facets.timestamp();
// ORCA: without painting data every facet keeps its default (NONE) state, so no extruder
// other than the volume's own one can be painted on it. Skip get_facets() then: it builds a
// TriangleSelector with one node per facet over the whole mesh (tens of MiB on a dense one)
// only to hand back empty sets for every extruder.
if (! mmu_segmentation_facets.empty()) {
std::vector<indexed_triangle_set> its_per_type;
mmu_segmentation_facets.get_facets(*this, its_per_type); mmu_segmentation_facets.get_facets(*this, its_per_type);
for (int idx = 1; idx < its_per_type.size(); idx++) { for (int idx = 1; idx < its_per_type.size(); idx++) {
indexed_triangle_set& its = its_per_type[idx]; indexed_triangle_set& its = its_per_type[idx];
@@ -2665,7 +2665,6 @@ std::vector<int> ModelVolume::get_extruders() const
mmuseg_extruders.push_back(idx); mmuseg_extruders.push_back(idx);
} }
} }
}
std::vector<int> volume_extruders = mmuseg_extruders; std::vector<int> volume_extruders = mmuseg_extruders;
@@ -2995,6 +2994,11 @@ void ModelVolume::assign_new_unique_ids_recursive()
seam_facets.set_new_unique_id(); seam_facets.set_new_unique_id();
mmu_segmentation_facets.set_new_unique_id(); mmu_segmentation_facets.set_new_unique_id();
fuzzy_skin_facets.set_new_unique_id(); fuzzy_skin_facets.set_new_unique_id();
// As set_new_unique_id() already does: the undo/redo stack stores FacetsAnnotation contents keyed
// by ObjectID, so a clone left sharing these ids with its source can be handed the source's mask
// on an undo - after which a paint mask and the mesh it was recorded against no longer match.
for (int i = 0; i < int(TEXTURE_DISPLACEMENT_MAX_LAYERS); ++i)
texture_displacement_facet(i).set_new_unique_id();
} }
void ModelVolume::rotate(double angle, Axis axis) void ModelVolume::rotate(double angle, Axis axis)
@@ -3632,11 +3636,6 @@ ModelInstanceEPrintVolumeState ModelInstance::calc_print_volume_state(const Buil
indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, EnforcerBlockerType type) const
{ {
// ORCA: nothing is painted, so only the NONE state can have facets. Answering for any other
// state needs no TriangleSelector (one node per facet of the whole mesh) at all.
if (this->empty() && type != EnforcerBlockerType::NONE)
return {};
TriangleSelector selector(mv.mesh()); TriangleSelector selector(mv.mesh());
// Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize(). // Reset of TriangleSelector is done inside TriangleSelector's constructor, so we don't need it to perform it again in deserialize().
selector.deserialize(m_data, false); selector.deserialize(m_data, false);
+2
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@@ -55,6 +55,8 @@ public:
static bool parse_color(const std::string& scolor, unsigned char* rgb_out); static bool parse_color(const std::string& scolor, unsigned char* rgb_out);
static bool parse_color4(const std::string& scolor, unsigned char* rgba_out); static bool parse_color4(const std::string& scolor, unsigned char* rgba_out);
// Rasterizes the SVG into a freshly generated GL texture; the caller owns it and has to delete
// it (ImGuiWrapper::svg_texture() caches the result for the whole session).
static bool load_from_svg_file_change_color(const std::string &filename, unsigned width, unsigned height, ImTextureID &texture_id, const char *hexColor); static bool load_from_svg_file_change_color(const std::string &filename, unsigned width, unsigned height, ImTextureID &texture_id, const char *hexColor);
+28 -11
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@@ -3245,7 +3245,8 @@ void GLCanvas3D::load_sla_preview()
void GLCanvas3D::bind_event_handlers() void GLCanvas3D::bind_event_handlers()
{ {
if (m_canvas != nullptr) { // Every view switch binds, so binding twice would run each handler twice per event.
if (m_canvas != nullptr && !m_event_handlers_bound) {
m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this); m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this); m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this); m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
@@ -3255,9 +3256,9 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this); m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this); m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
m_toolbar_highlighter.set_timer_owner(m_canvas, 0); m_toolbar_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); }); m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
m_gizmo_highlighter.set_timer_owner(m_canvas, 0); m_gizmo_highlighter.set_timer_owner(m_canvas, 0);
m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); }); m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
@@ -3272,14 +3273,7 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this); m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_canvas->Bind(wxEVT_KILL_FOCUS, [this](wxFocusEvent& evt) { m_canvas->Bind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
// The key-up that would commit a keyboard edit goes to whatever took the focus.
if (m_selection_edit.kind != SelectionEdit::None)
finish_selection_edit();
ImGui::SetWindowFocus(nullptr);
render();
evt.Skip();
});
m_event_handlers_bound = true; m_event_handlers_bound = true;
m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this); m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
@@ -3317,6 +3311,9 @@ void GLCanvas3D::unbind_event_handlers()
m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this); m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_canvas->Unbind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
m_canvas->Unbind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
m_canvas->Unbind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
m_event_handlers_bound = false; m_event_handlers_bound = false;
m_canvas->Unbind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this); m_canvas->Unbind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
@@ -4893,6 +4890,26 @@ void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
m_is_touchpad_navigation = wxGetApp().app_config->get_bool("camera_navigation_style"); m_is_touchpad_navigation = wxGetApp().app_config->get_bool("camera_navigation_style");
} }
void GLCanvas3D::on_kill_focus(wxFocusEvent& evt)
{
// The key-up that would commit a keyboard edit goes to whatever took the focus.
if (m_selection_edit.kind != SelectionEdit::None)
finish_selection_edit();
ImGui::SetWindowFocus(nullptr);
render();
evt.Skip();
}
void GLCanvas3D::on_toolbar_highlighter_timer(wxTimerEvent& evt)
{
m_toolbar_highlighter.blink();
}
void GLCanvas3D::on_gizmo_highlighter_timer(wxTimerEvent& evt)
{
m_gizmo_highlighter.blink();
}
bool GLCanvas3D::clicked_button_matches_action(const wxMouseEvent& evt, const MouseAction action, const std::map<MouseButton, MouseAction>& mappings) const bool GLCanvas3D::clicked_button_matches_action(const wxMouseEvent& evt, const MouseAction action, const std::map<MouseButton, MouseAction>& mappings) const
{ {
MouseButton clicked = MouseButton::None; MouseButton clicked = MouseButton::None;
+3
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@@ -1133,6 +1133,9 @@ public:
void on_gesture(wxGestureEvent& evt); void on_gesture(wxGestureEvent& evt);
void on_paint(wxPaintEvent& evt); void on_paint(wxPaintEvent& evt);
void on_set_focus(wxFocusEvent& evt); void on_set_focus(wxFocusEvent& evt);
void on_kill_focus(wxFocusEvent& evt);
void on_toolbar_highlighter_timer(wxTimerEvent& evt);
void on_gizmo_highlighter_timer(wxTimerEvent& evt);
void force_set_focus(); void force_set_focus();
enum class MouseButton { None, Left, Middle, Right }; enum class MouseButton { None, Left, Middle, Right };
+12 -6
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@@ -2057,9 +2057,15 @@ wxMenu* MenuFactory::instance_menu()
return &m_instance_menu; return &m_instance_menu;
} }
MenuWithSeparators* MenuFactory::new_transient_menu()
{
m_transient_menu = std::make_unique<MenuWithSeparators>();
return m_transient_menu.get();
}
wxMenu* MenuFactory::layer_menu() wxMenu* MenuFactory::layer_menu()
{ {
MenuWithSeparators* menu = new MenuWithSeparators(); MenuWithSeparators* menu = new_transient_menu();
append_menu_item_settings(menu); append_menu_item_settings(menu);
return menu; return menu;
@@ -2085,13 +2091,13 @@ wxMenu* MenuFactory::multi_selection_menu()
} }
if (all_plates) { if (all_plates) {
wxMenu* menu = new MenuWithSeparators(); wxMenu* menu = new_transient_menu();
append_menu_item_replace_all_with_stl(menu); append_menu_item_replace_all_with_stl(menu);
return menu; return menu;
} }
if (undefined_type) if (undefined_type)
return nullptr; return nullptr;
wxMenu* menu = new MenuWithSeparators(); wxMenu* menu = new_transient_menu();
if (!multi_volume) { if (!multi_volume) {
int index = 0; int index = 0;
if (obj_list()->can_merge_to_multipart_object()) { if (obj_list()->can_merge_to_multipart_object()) {
@@ -2165,7 +2171,7 @@ wxMenu* MenuFactory::assemble_multi_selection_menu()
// show this menu only for Objects(Instances mixed with Objects)/Volumes selection // show this menu only for Objects(Instances mixed with Objects)/Volumes selection
return nullptr; return nullptr;
wxMenu* menu = new MenuWithSeparators(); wxMenu* menu = new_transient_menu();
append_menu_item_set_visible(menu); append_menu_item_set_visible(menu);
//append_menu_item_fix_through_cgal(menu); //append_menu_item_fix_through_cgal(menu);
//append_menu_item_simplify(menu); //append_menu_item_simplify(menu);
@@ -2211,7 +2217,7 @@ wxMenu* MenuFactory::plate_menu()
wxMenu* MenuFactory::assemble_object_menu() wxMenu* MenuFactory::assemble_object_menu()
{ {
wxMenu* menu = new MenuWithSeparators(); wxMenu* menu = new_transient_menu();
// Set Visible // Set Visible
append_menu_item_set_visible(menu); append_menu_item_set_visible(menu);
// Delete // Delete
@@ -2231,7 +2237,7 @@ wxMenu* MenuFactory::assemble_object_menu()
wxMenu* MenuFactory::assemble_part_menu() wxMenu* MenuFactory::assemble_part_menu()
{ {
wxMenu* menu = new MenuWithSeparators(); wxMenu* menu = new_transient_menu();
append_menu_item_set_visible(menu); append_menu_item_set_visible(menu);
append_menu_item_delete(menu); append_menu_item_delete(menu);
+10
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@@ -2,6 +2,7 @@
#define slic3r_GUI_Factories_hpp_ #define slic3r_GUI_Factories_hpp_
#include <map> #include <map>
#include <memory>
#include <vector> #include <vector>
#include <array> #include <array>
#include <cstddef> #include <cstddef>
@@ -121,12 +122,21 @@ private:
wxMenu m_filament_action_menu; wxMenu m_filament_action_menu;
// The selection dependent menus are rebuilt for every popup, so they cannot be members that
// outlive a build like the ones above; this owns the current one and destroys the previous.
// One slot is enough because PopupMenu() is synchronous: the menu a caller was handed is gone
// from the screen before anything can ask for the next one.
std::unique_ptr<MenuWithSeparators> m_transient_menu;
// Removed/Prepended Items according to the view mode // Removed/Prepended Items according to the view mode
std::array<wxMenuItem*, mtCount> items_increase; std::array<wxMenuItem*, mtCount> items_increase;
std::array<wxMenuItem*, mtCount> items_decrease; std::array<wxMenuItem*, mtCount> items_decrease;
std::array<wxMenuItem*, mtCount> items_set_number_of_copies; std::array<wxMenuItem*, mtCount> items_set_number_of_copies;
// Replaces m_transient_menu with an empty menu and returns it.
MenuWithSeparators* new_transient_menu();
void create_default_menu(); void create_default_menu();
void create_common_object_menu(wxMenu *menu); void create_common_object_menu(wxMenu *menu);
void create_object_menu(); void create_object_menu();
+4
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@@ -2272,6 +2272,10 @@ void GLGizmoMeasure::update_measurement_result()
void GLGizmoMeasure::reset_all_pick() void GLGizmoMeasure::reset_all_pick()
{ {
std::map<GLVolume*, std::shared_ptr<PickRaycaster>>().swap(m_mesh_raycaster_map); std::map<GLVolume*, std::shared_ptr<PickRaycaster>>().swap(m_mesh_raycaster_map);
// register_single_mesh_pick() fills both maps in lockstep, so the measurings have to go with
// the raycasters; otherwise the entries keyed on the GLVolumes of the previous selection stay
// behind for the rest of the session.
std::map<GLVolume*, std::shared_ptr<Measure::Measuring>>().swap(m_mesh_measure_map);
reset_gripper_pick(GripperType::UNDEFINE,true); reset_gripper_pick(GripperType::UNDEFINE,true);
} }
+4 -3
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@@ -27,8 +27,7 @@ enum class PainterGizmoType {
FDM_SUPPORTS, FDM_SUPPORTS,
SEAM, SEAM,
MM_SEGMENTATION, MM_SEGMENTATION,
FUZZY_SKIN, FUZZY_SKIN
TEXTURE_DISPLACEMENT
}; };
class TriangleSelectorGUI : public TriangleSelector { class TriangleSelectorGUI : public TriangleSelector {
@@ -102,7 +101,9 @@ class TriangleSelectorPatch : public TriangleSelectorGUI {
public: public:
explicit TriangleSelectorPatch(const TriangleMesh& mesh, const std::vector<ColorRGBA> ebt_colors, float edge_limit = 0.6f) explicit TriangleSelectorPatch(const TriangleMesh& mesh, const std::vector<ColorRGBA> ebt_colors, float edge_limit = 0.6f)
: TriangleSelectorGUI(mesh, edge_limit), m_ebt_colors(ebt_colors) {} : TriangleSelectorGUI(mesh, edge_limit), m_ebt_colors(ebt_colors) {}
virtual ~TriangleSelectorPatch() = default; // Releases the VAO and the per-patch VBOs built by finalize_triangle_indices(). The base class
// already deletes GL buffers from its GLModel members here, so this needs no context of its own.
virtual ~TriangleSelectorPatch() { release_geometry(); }
// Render current selection. Transformation matrices are supposed // Render current selection. Transformation matrices are supposed
// to be already set. // to be already set.
+45 -9
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@@ -361,6 +361,7 @@ ImGuiWrapper::~ImGuiWrapper()
{ {
//destroy_fonts_texture(); //destroy_fonts_texture();
destroy_font(); destroy_font();
destroy_svg_textures();
ImGui::DestroyContext(); ImGui::DestroyContext();
} }
@@ -542,6 +543,12 @@ bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
return ret; return ret;
} }
// SVG icons rasterized into GL textures, keyed on file name, size and recolor. Cleared as a whole
// from new_frame() once it grows past MAX_SVG_TEXTURES, which is safe there: the previous frame has
// been rendered and the frame about to be recorded asks for every icon it draws again.
static std::map<std::string, ImTextureID> s_svg_textures;
static const size_t MAX_SVG_TEXTURES = 256;
void ImGuiWrapper::new_frame() void ImGuiWrapper::new_frame()
{ {
if (m_new_frame_open) { if (m_new_frame_open) {
@@ -552,6 +559,11 @@ void ImGuiWrapper::new_frame()
init_font(true); init_font(true);
} }
// Recolored icons accumulate one texture per color the session has shown; drop them before
// anything references them again. This frame recreates the handful it actually draws.
if (s_svg_textures.size() > MAX_SVG_TEXTURES)
destroy_svg_textures();
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
ImGui::NewFrame(); ImGui::NewFrame();
@@ -1804,8 +1816,7 @@ bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_si
if (icon_color != 0) if (icon_color != 0)
ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color); ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color);
else { else {
static ImTextureID transparent; ImTextureID transparent = ImGuiWrapper::svg_texture(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y);
IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y, transparent);
window->DrawList->AddImage(transparent, icon_pos, icon_pos + icon_size, { 0,0 }, { 1,1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f))); window->DrawList->AddImage(transparent, icon_pos, icon_pos + icon_size, { 0,0 }, { 1,1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
} }
} }
@@ -2631,11 +2642,7 @@ void ImGuiWrapper::push_toolbar_style(const float scale)
ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10 ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11 ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, COL_GREEN_LIGHT); // 12 ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, COL_GREEN_LIGHT); // 12
// The checkbox/radio frame behind this is drawn fully transparent (see FrameBg above, ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));//13
// alpha 0), showing the light window background through it - a white check mark there is
// invisible. Dark mode doesn't have this problem (its window background is dark), so only
// this branch needs a check mark color with real contrast against a light background.
ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(0.f, 156 / 255.f, 136 / 255.f, 1.00f));//13
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f)); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f)); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f)); ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
@@ -3389,6 +3396,36 @@ bool ImGuiWrapper::display_initialized() const
return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f; return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
} }
ImTextureID ImGuiWrapper::svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color)
{
std::string key = filename + "|" + std::to_string(width) + "x" + std::to_string(height);
if (hex_color != nullptr)
key += std::string("|") + hex_color;
const auto it = s_svg_textures.find(key);
if (it != s_svg_textures.end())
return it->second;
ImTextureID texture_id = nullptr;
const bool loaded = (hex_color != nullptr) ?
BitmapCache::load_from_svg_file_change_color(filename, width, height, texture_id, hex_color) :
IMTexture::load_from_svg_file(filename, width, height, texture_id);
if (!loaded)
return nullptr;
s_svg_textures.emplace(std::move(key), texture_id);
return texture_id;
}
void ImGuiWrapper::destroy_svg_textures()
{
for (const auto& texture : s_svg_textures) {
GLuint texture_id = (GLuint)(intptr_t)texture.second;
glsafe(::glDeleteTextures(1, &texture_id));
}
s_svg_textures.clear();
}
void ImGuiWrapper::destroy_font() void ImGuiWrapper::destroy_font()
{ {
if (m_font_texture != 0) { if (m_font_texture != 0) {
@@ -3468,7 +3505,6 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0)); //ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1)); std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1));
ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImDrawList* draw_list = ImGui::GetWindowDrawList();
static ImTextureID transparent;
ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str()); ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
// BBS image sizing based on text width (DPI scaling) // BBS image sizing based on text width (DPI scaling)
float img_width = ImGui::CalcTextSize("ABC").x; float img_width = ImGui::CalcTextSize("ABC").x;
@@ -3481,7 +3517,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
if (rgba[3] == 0x00) { if (rgba[3] == 0x00) {
svg_path = "/images/outlined_rect_transparent.svg"; svg_path = "/images/outlined_rect_transparent.svg";
} }
BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, transparent, hex_color); ImTextureID transparent = svg_texture(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, hex_color);
ImGui::BeginGroup(); ImGui::BeginGroup();
{ {
ImVec2 cursor_pos = ImGui::GetCursorScreenPos(); ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
+8
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@@ -104,6 +104,14 @@ public:
// Hash of every draw list's vertices, indices and commands. // Hash of every draw list's vertices, indices and commands.
static ImGuiID draw_data_signature(const ImDrawData* draw_data); static ImGuiID draw_data_signature(const ImDrawData* draw_data);
// A GL texture holding an SVG icon rasterized at width x height, optionally recolored.
// Rasterizing an SVG is far too expensive to redo for every frame that draws the icon, and the
// texture the previous frame generated would leak, so the result is kept until the frame that
// finds the cache overgrown drops it (and rebuilds only what it still draws).
static ImTextureID svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color = nullptr);
// Deletes every texture svg_texture() handed out. Requires a current GL context.
static void destroy_svg_textures();
float scaled(float x) const { return x * m_font_size; } float scaled(float x) const { return x * m_font_size; }
ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); } ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
/// <summary> /// <summary>
+2 -1
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@@ -2225,11 +2225,12 @@ void NotificationManager::close_and_delete_self(PopNotification * self)
} }
void NotificationManager::remove_notification_of_type(const NotificationType type) { void NotificationManager::remove_notification_of_type(const NotificationType type) {
// Seven notification types may have several instances alive at once, so erase every match:
// stopping at the first one leaves the rest (and the ObjectIDs they hold) behind.
for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) { for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) {
std::unique_ptr<PopNotification> &notification = *it; std::unique_ptr<PopNotification> &notification = *it;
if (notification->get_type() == type) { if (notification->get_type() == type) {
it = m_pop_notifications.erase(it); it = m_pop_notifications.erase(it);
break;
} else } else
++it; ++it;
} }