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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-10-02 21:31:16 +00:00
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1
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c017629d11 |
@@ -55,6 +55,8 @@ public:
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static bool parse_color(const std::string& scolor, unsigned char* rgb_out);
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static bool parse_color4(const std::string& scolor, unsigned char* rgba_out);
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// Rasterizes the SVG into a freshly generated GL texture; the caller owns it and has to delete
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// it (ImGuiWrapper::svg_texture() caches the result for the whole session).
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static bool load_from_svg_file_change_color(const std::string &filename, unsigned width, unsigned height, ImTextureID &texture_id, const char *hexColor);
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@@ -3245,7 +3245,8 @@ void GLCanvas3D::load_sla_preview()
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void GLCanvas3D::bind_event_handlers()
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{
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if (m_canvas != nullptr) {
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// Every view switch binds, so binding twice would run each handler twice per event.
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if (m_canvas != nullptr && !m_event_handlers_bound) {
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m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this);
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m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this);
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m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this);
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@@ -3255,9 +3256,9 @@ void GLCanvas3D::bind_event_handlers()
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m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this);
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m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this);
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m_toolbar_highlighter.set_timer_owner(m_canvas, 0);
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m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); });
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m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
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m_gizmo_highlighter.set_timer_owner(m_canvas, 0);
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m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); });
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m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
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m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this);
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@@ -3272,14 +3273,7 @@ void GLCanvas3D::bind_event_handlers()
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m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
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m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
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m_canvas->Bind(wxEVT_KILL_FOCUS, [this](wxFocusEvent& evt) {
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// The key-up that would commit a keyboard edit goes to whatever took the focus.
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if (m_selection_edit.kind != SelectionEdit::None)
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finish_selection_edit();
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ImGui::SetWindowFocus(nullptr);
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render();
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evt.Skip();
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});
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m_canvas->Bind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
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m_event_handlers_bound = true;
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m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
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@@ -3317,6 +3311,9 @@ void GLCanvas3D::unbind_event_handlers()
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m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this);
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m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
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m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
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m_canvas->Unbind(wxEVT_KILL_FOCUS, &GLCanvas3D::on_kill_focus, this);
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m_canvas->Unbind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, &GLCanvas3D::on_toolbar_highlighter_timer, this);
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m_canvas->Unbind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, &GLCanvas3D::on_gizmo_highlighter_timer, this);
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m_event_handlers_bound = false;
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m_canvas->Unbind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
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@@ -4893,6 +4890,26 @@ void GLCanvas3D::on_set_focus(wxFocusEvent& evt)
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m_is_touchpad_navigation = wxGetApp().app_config->get_bool("camera_navigation_style");
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}
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void GLCanvas3D::on_kill_focus(wxFocusEvent& evt)
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{
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// The key-up that would commit a keyboard edit goes to whatever took the focus.
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if (m_selection_edit.kind != SelectionEdit::None)
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finish_selection_edit();
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ImGui::SetWindowFocus(nullptr);
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render();
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evt.Skip();
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}
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void GLCanvas3D::on_toolbar_highlighter_timer(wxTimerEvent& evt)
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{
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m_toolbar_highlighter.blink();
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}
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void GLCanvas3D::on_gizmo_highlighter_timer(wxTimerEvent& evt)
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{
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m_gizmo_highlighter.blink();
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}
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bool GLCanvas3D::clicked_button_matches_action(const wxMouseEvent& evt, const MouseAction action, const std::map<MouseButton, MouseAction>& mappings) const
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{
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MouseButton clicked = MouseButton::None;
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@@ -1133,6 +1133,9 @@ public:
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void on_gesture(wxGestureEvent& evt);
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void on_paint(wxPaintEvent& evt);
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void on_set_focus(wxFocusEvent& evt);
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void on_kill_focus(wxFocusEvent& evt);
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void on_toolbar_highlighter_timer(wxTimerEvent& evt);
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void on_gizmo_highlighter_timer(wxTimerEvent& evt);
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void force_set_focus();
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enum class MouseButton { None, Left, Middle, Right };
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@@ -2057,9 +2057,15 @@ wxMenu* MenuFactory::instance_menu()
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return &m_instance_menu;
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}
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MenuWithSeparators* MenuFactory::new_transient_menu()
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{
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m_transient_menu = std::make_unique<MenuWithSeparators>();
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return m_transient_menu.get();
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}
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wxMenu* MenuFactory::layer_menu()
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{
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MenuWithSeparators* menu = new MenuWithSeparators();
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MenuWithSeparators* menu = new_transient_menu();
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append_menu_item_settings(menu);
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return menu;
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@@ -2085,13 +2091,13 @@ wxMenu* MenuFactory::multi_selection_menu()
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}
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if (all_plates) {
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wxMenu* menu = new MenuWithSeparators();
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wxMenu* menu = new_transient_menu();
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append_menu_item_replace_all_with_stl(menu);
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return menu;
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}
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if (undefined_type)
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return nullptr;
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wxMenu* menu = new MenuWithSeparators();
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wxMenu* menu = new_transient_menu();
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if (!multi_volume) {
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int index = 0;
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if (obj_list()->can_merge_to_multipart_object()) {
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@@ -2165,7 +2171,7 @@ wxMenu* MenuFactory::assemble_multi_selection_menu()
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// show this menu only for Objects(Instances mixed with Objects)/Volumes selection
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return nullptr;
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wxMenu* menu = new MenuWithSeparators();
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wxMenu* menu = new_transient_menu();
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append_menu_item_set_visible(menu);
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//append_menu_item_fix_through_cgal(menu);
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//append_menu_item_simplify(menu);
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@@ -2211,7 +2217,7 @@ wxMenu* MenuFactory::plate_menu()
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wxMenu* MenuFactory::assemble_object_menu()
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{
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wxMenu* menu = new MenuWithSeparators();
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wxMenu* menu = new_transient_menu();
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// Set Visible
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append_menu_item_set_visible(menu);
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// Delete
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@@ -2231,7 +2237,7 @@ wxMenu* MenuFactory::assemble_object_menu()
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wxMenu* MenuFactory::assemble_part_menu()
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{
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wxMenu* menu = new MenuWithSeparators();
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wxMenu* menu = new_transient_menu();
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append_menu_item_set_visible(menu);
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append_menu_item_delete(menu);
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@@ -2,6 +2,7 @@
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#define slic3r_GUI_Factories_hpp_
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#include <map>
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#include <memory>
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#include <vector>
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#include <array>
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#include <cstddef>
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@@ -120,6 +121,12 @@ private:
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MenuWithSeparators m_assemble_part_menu;
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wxMenu m_filament_action_menu;
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// The selection dependent menus are rebuilt for every popup, so they cannot be members that
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// outlive a build like the ones above; this owns the current one and destroys the previous.
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// One slot is enough because PopupMenu() is synchronous: the menu a caller was handed is gone
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// from the screen before anything can ask for the next one.
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std::unique_ptr<MenuWithSeparators> m_transient_menu;
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// Removed/Prepended Items according to the view mode
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@@ -127,6 +134,9 @@ private:
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std::array<wxMenuItem*, mtCount> items_decrease;
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std::array<wxMenuItem*, mtCount> items_set_number_of_copies;
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// Replaces m_transient_menu with an empty menu and returns it.
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MenuWithSeparators* new_transient_menu();
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void create_default_menu();
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void create_common_object_menu(wxMenu *menu);
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void create_object_menu();
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@@ -2272,6 +2272,10 @@ void GLGizmoMeasure::update_measurement_result()
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void GLGizmoMeasure::reset_all_pick()
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{
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std::map<GLVolume*, std::shared_ptr<PickRaycaster>>().swap(m_mesh_raycaster_map);
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// register_single_mesh_pick() fills both maps in lockstep, so the measurings have to go with
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// the raycasters; otherwise the entries keyed on the GLVolumes of the previous selection stay
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// behind for the rest of the session.
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std::map<GLVolume*, std::shared_ptr<Measure::Measuring>>().swap(m_mesh_measure_map);
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reset_gripper_pick(GripperType::UNDEFINE,true);
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}
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@@ -27,8 +27,7 @@ enum class PainterGizmoType {
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FDM_SUPPORTS,
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SEAM,
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MM_SEGMENTATION,
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FUZZY_SKIN,
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TEXTURE_DISPLACEMENT
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FUZZY_SKIN
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};
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class TriangleSelectorGUI : public TriangleSelector {
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@@ -102,7 +101,9 @@ class TriangleSelectorPatch : public TriangleSelectorGUI {
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public:
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explicit TriangleSelectorPatch(const TriangleMesh& mesh, const std::vector<ColorRGBA> ebt_colors, float edge_limit = 0.6f)
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: TriangleSelectorGUI(mesh, edge_limit), m_ebt_colors(ebt_colors) {}
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virtual ~TriangleSelectorPatch() = default;
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// Releases the VAO and the per-patch VBOs built by finalize_triangle_indices(). The base class
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// already deletes GL buffers from its GLModel members here, so this needs no context of its own.
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virtual ~TriangleSelectorPatch() { release_geometry(); }
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// Render current selection. Transformation matrices are supposed
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// to be already set.
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@@ -361,6 +361,7 @@ ImGuiWrapper::~ImGuiWrapper()
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{
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//destroy_fonts_texture();
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destroy_font();
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destroy_svg_textures();
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ImGui::DestroyContext();
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}
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@@ -542,6 +543,12 @@ bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
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return ret;
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}
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// SVG icons rasterized into GL textures, keyed on file name, size and recolor. Cleared as a whole
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// from new_frame() once it grows past MAX_SVG_TEXTURES, which is safe there: the previous frame has
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// been rendered and the frame about to be recorded asks for every icon it draws again.
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static std::map<std::string, ImTextureID> s_svg_textures;
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static const size_t MAX_SVG_TEXTURES = 256;
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void ImGuiWrapper::new_frame()
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{
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if (m_new_frame_open) {
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@@ -552,6 +559,11 @@ void ImGuiWrapper::new_frame()
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init_font(true);
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}
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// Recolored icons accumulate one texture per color the session has shown; drop them before
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// anything references them again. This frame recreates the handful it actually draws.
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if (s_svg_textures.size() > MAX_SVG_TEXTURES)
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destroy_svg_textures();
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ImGuiIO& io = ImGui::GetIO();
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ImGui::NewFrame();
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@@ -1804,8 +1816,7 @@ bool menu_item_with_icon(const char *label, const char *shortcut, ImVec2 icon_si
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if (icon_color != 0)
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ImGui::RenderFrame(icon_pos, icon_pos + icon_size, icon_color);
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else {
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static ImTextureID transparent;
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IMTexture::load_from_svg_file(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y, transparent);
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ImTextureID transparent = ImGuiWrapper::svg_texture(Slic3r::resources_dir() + "/images/transparent.svg", icon_size.x, icon_size.y);
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window->DrawList->AddImage(transparent, icon_pos, icon_pos + icon_size, { 0,0 }, { 1,1 }, ImGui::GetColorU32(ImVec4(1.f, 1.f, 1.f, 1.f)));
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}
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}
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@@ -2631,11 +2642,7 @@ void ImGuiWrapper::push_toolbar_style(const float scale)
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 1.00f)); // 10
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ImVec4(238 / 255.0f, 238 / 255.0f, 238 / 255.0f, 0.00f)); // 11
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ImGui::PushStyleColor(ImGuiCol_TextSelectedBg, COL_GREEN_LIGHT); // 12
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// The checkbox/radio frame behind this is drawn fully transparent (see FrameBg above,
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// alpha 0), showing the light window background through it - a white check mark there is
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// invisible. Dark mode doesn't have this problem (its window background is dark), so only
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// this branch needs a check mark color with real contrast against a light background.
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ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(0.f, 156 / 255.f, 136 / 255.f, 1.00f));//13
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ImGui::PushStyleColor(ImGuiCol_CheckMark, ImVec4(1.00f, 1.00f, 1.00f, 1.00f));//13
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ImGui::PushStyleColor(ImGuiCol_ScrollbarGrab, ImVec4(0.42f, 0.42f, 0.42f, 1.00f));
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ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabHovered, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
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ImGui::PushStyleColor(ImGuiCol_ScrollbarGrabActive, ImVec4(0.93f, 0.93f, 0.93f, 1.00f));
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@@ -3389,6 +3396,36 @@ bool ImGuiWrapper::display_initialized() const
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return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
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}
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ImTextureID ImGuiWrapper::svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color)
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{
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std::string key = filename + "|" + std::to_string(width) + "x" + std::to_string(height);
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if (hex_color != nullptr)
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key += std::string("|") + hex_color;
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|
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const auto it = s_svg_textures.find(key);
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if (it != s_svg_textures.end())
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return it->second;
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|
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ImTextureID texture_id = nullptr;
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const bool loaded = (hex_color != nullptr) ?
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BitmapCache::load_from_svg_file_change_color(filename, width, height, texture_id, hex_color) :
|
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IMTexture::load_from_svg_file(filename, width, height, texture_id);
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if (!loaded)
|
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return nullptr;
|
||||
|
||||
s_svg_textures.emplace(std::move(key), texture_id);
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return texture_id;
|
||||
}
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||||
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||||
void ImGuiWrapper::destroy_svg_textures()
|
||||
{
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||||
for (const auto& texture : s_svg_textures) {
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GLuint texture_id = (GLuint)(intptr_t)texture.second;
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glsafe(::glDeleteTextures(1, &texture_id));
|
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}
|
||||
s_svg_textures.clear();
|
||||
}
|
||||
|
||||
void ImGuiWrapper::destroy_font()
|
||||
{
|
||||
if (m_font_texture != 0) {
|
||||
@@ -3468,7 +3505,6 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
|
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//ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0, 0));
|
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std::string id = std::to_string(static_cast<unsigned int> (filament_id + 1));
|
||||
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
||||
static ImTextureID transparent;
|
||||
ImVec2 text_size = ImGui::CalcTextSize(filament_type.c_str());
|
||||
// BBS image sizing based on text width (DPI scaling)
|
||||
float img_width = ImGui::CalcTextSize("ABC").x;
|
||||
@@ -3481,7 +3517,7 @@ void ImGuiWrapper::filament_group(const std::string& filament_type, const char*
|
||||
if (rgba[3] == 0x00) {
|
||||
svg_path = "/images/outlined_rect_transparent.svg";
|
||||
}
|
||||
BitmapCache::load_from_svg_file_change_color(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, transparent, hex_color);
|
||||
ImTextureID transparent = svg_texture(Slic3r::resources_dir() + svg_path, img_size.x, img_size.y, hex_color);
|
||||
ImGui::BeginGroup();
|
||||
{
|
||||
ImVec2 cursor_pos = ImGui::GetCursorScreenPos();
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||||
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||||
@@ -104,6 +104,14 @@ public:
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||||
// Hash of every draw list's vertices, indices and commands.
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||||
static ImGuiID draw_data_signature(const ImDrawData* draw_data);
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||||
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||||
// A GL texture holding an SVG icon rasterized at width x height, optionally recolored.
|
||||
// Rasterizing an SVG is far too expensive to redo for every frame that draws the icon, and the
|
||||
// texture the previous frame generated would leak, so the result is kept until the frame that
|
||||
// finds the cache overgrown drops it (and rebuilds only what it still draws).
|
||||
static ImTextureID svg_texture(const std::string& filename, unsigned width, unsigned height, const char* hex_color = nullptr);
|
||||
// Deletes every texture svg_texture() handed out. Requires a current GL context.
|
||||
static void destroy_svg_textures();
|
||||
|
||||
float scaled(float x) const { return x * m_font_size; }
|
||||
ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); }
|
||||
/// <summary>
|
||||
|
||||
@@ -2225,11 +2225,12 @@ void NotificationManager::close_and_delete_self(PopNotification * self)
|
||||
}
|
||||
|
||||
void NotificationManager::remove_notification_of_type(const NotificationType type) {
|
||||
// Seven notification types may have several instances alive at once, so erase every match:
|
||||
// stopping at the first one leaves the rest (and the ObjectIDs they hold) behind.
|
||||
for (auto it = m_pop_notifications.begin(); it != m_pop_notifications.end();) {
|
||||
std::unique_ptr<PopNotification> ¬ification = *it;
|
||||
if (notification->get_type() == type) {
|
||||
it = m_pop_notifications.erase(it);
|
||||
break;
|
||||
} else
|
||||
++it;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user