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https://github.com/OrcaSlicer/OrcaSlicer.git
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6
Commits
| Author | SHA1 | Date | |
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c6d89d6978 | ||
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abecef53b0 | ||
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44d5a22a32 | ||
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dec146f1e6 | ||
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a9fec0ffc4 | ||
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9ab6bbebf0 |
@@ -0,0 +1,80 @@
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# G-code preview while dragging
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The sliced preview draws every toolpath segment of the plate as an instanced box. On a large
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plate that is tens of millions of segments, and the frame is GPU-bound: the cost is the number of
|
||||
instances drawn, not anything the CPU does per frame. Dragging the camera over such a plate cannot
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keep up. The `preview_reduced_detail_mode` preference (*Graphics > G-code Preview*, off by
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default) lets the preview draw less while the user drags and put the full toolpaths back when they
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let go.
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| Preference | Values | Effect |
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|---|---|---|
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| `preview_reduced_detail_mode` | `off`, `solid`, `shell` | what is drawn while dragging |
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libvgcode (`src/libvgcode`) builds and binds the reduced toolpath set, `GCodeViewer` maps the
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preferences onto it and draws the solid model, and `GLCanvas3D` decides when the user is dragging.
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The OpenGL ES path keeps a single set and ignores the preference.
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## Two sets, one walk
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`ViewerImpl::update_enabled_entities()` walks the visible vertex range once and fills two segment
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index buffers side by side: the **full** set and the **reduced** set (segments and options).
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Building them together is what makes switching free: starting or ending a drag is a buffer
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binding, never a rebuild. A change of mode does rebuild. Nothing is built while the mode
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is off, and the reduced buffers are then uploaded empty so that the last set does not stay
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allocated.
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Whatever the mode leaves out, the bottom and top layers of the visible range are kept whole: they
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are the faces the range cuts open, and the top is what the user is looking at.
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### Modes
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- `EndLayersOnly` (`solid` in the preference) keeps only the two end layers. `GCodeViewer` then
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draws the sliced objects and the prime tower as opaque solids, see below.
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- `ShellOnly` (`shell`) keeps every role but the sparse infill, internal solid infill, internal
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bridge infill and gap fill, which lie under the skins or between the walls. Walls, top and
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bottom surfaces, bridges, supports and the prime tower are drawn whole, so from outside the
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print looks as it does at rest. The roles come from
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the slicer, so the classification is exact wherever the slicer's is; what it cannot express is
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the inside of the prime tower and of a support, which share one role with their outside and are
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kept whole. A profile with no top or bottom shell layers, or no walls, leaves the infill on the
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surface, so `GCodeViewer` turns the hiding off for such a print when it loads it, from the
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print's default region settings; per-object overrides are not consulted.
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## The solid model
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The preview already loads the sliced objects as shells for its translucent ghost.
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`GCodeViewer::render_solid_model()` draws those shells opaque, in their filament colors, with the
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`gouraud` shader, whose z range cuts them to the visible layer range. The two toolpath layers of
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the reduced set are drawn afterwards and cap the cut with what was really printed there. The
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shells hold only the objects, so while this mode is on the prime tower is added from its sliced
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mesh, positioned as the print placed it. It is added or removed on its own when the mode changes,
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without reloading the objects, keeps its opaque color so that it never appears among the
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translucent shells, and stays out of their bounding box. Supports have no mesh and are not shown,
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and `load_shells()` drops every non-model-part volume, so a negative volume is not cut out.
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A plate whose shells are not loaded keeps drawing toolpaths, since the solid model would leave
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only the end layers.
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## Deciding that the user is dragging
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`GLCanvas3D::_update_preview_interaction()` runs at the top of every preview frame, before the
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canvas decides whether to reuse its cached scene, so that the switch lands in that frame. Dragging
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is `GLCanvas3D::is_user_interacting()`, the same answer the scene cache reads: the camera, the
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navigator, a gizmo, the rectangle selection or either slider being held. A slider reports this from
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ImGui's active id rather than its dirty flag, which is raised and consumed inside one frame. A
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wheel step has no duration, so it holds the reduced set for a 150 ms settle time instead, and the
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frame that restores the toolpaths is scheduled for when that time runs out, since the render timer
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only wakes the idle loop. A drag cut short by focus or capture loss is ended explicitly, and a
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button release wakes the idle loop, because on some platforms nothing else would until the next
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input.
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## Reused scene frames
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`GLCanvas3D` keeps its last scene pass for frames that only rebuild the overlay (`SceneCache`). Its
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key covers the canvas size, the camera and hover state, not what the toolpath sets draw, so a frame
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that reuses the scene must never be one on which the set is switched.
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`_update_preview_interaction()` therefore reports whether the bound set changed, and a frame on
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which it did redraws the scene. The canvas neither captures nor reuses the scene while the user
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drags, so no reduced frame outlives a drag, and the frame that ends a wheel's settle time is
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requested as a full frame.
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@@ -205,6 +205,13 @@ void AppConfig::set_defaults()
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if (get("seq_top_layer_only").empty())
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set("seq_top_layer_only", "1");
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// what the preview draws while the user drags it
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{
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const std::string mode = get("preview_reduced_detail_mode");
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if (mode != "off" && mode != "solid" && mode != "shell")
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set("preview_reduced_detail_mode", "off");
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}
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// ORCA: darken the layers the preview layer slider is not scrubbed to
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if (get("preview_dim_previous_layers").empty())
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set_bool("preview_dim_previous_layers", false);
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@@ -158,6 +158,21 @@ enum class EGCodeExtrusionRole : uint8_t
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static constexpr std::size_t GCODE_EXTRUSION_ROLES_COUNT = static_cast<std::size_t>(EGCodeExtrusionRole::COUNT);
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//
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// What the reduced set, drawn while the user is dragging, holds in place of the full toolpaths
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//
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enum class EReducedDetailMode : uint8_t
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{
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// nothing: no reduced set is built
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Off,
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// only the bottom and top layers of the visible range, for a caller that draws the print
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// itself some other way
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EndLayersOnly,
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// every role but the infill under the skins and the gap fill: what can be seen from outside
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ShellOnly,
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COUNT
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};
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//
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// Option types
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//
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@@ -114,6 +114,19 @@ public:
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//
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bool is_dim_previous_layers() const;
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void set_dim_previous_layers(bool value);
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//
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// The reduced set drawn while the user drags: what the mode keeps, and always the bottom and
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// top layers of the visible range. While a mode is set it is built alongside the full set, so
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// set_reduced_detail() rebuilds nothing. Ignored on the OpenGL ES path.
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//
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EReducedDetailMode get_reduced_detail_mode() const;
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void set_reduced_detail_mode(EReducedDetailMode mode);
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// Whether the shell mode hides the infill roles; off for a profile that leaves them on the
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// surface, with no top or bottom shell or no walls.
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bool get_reduced_detail_hide_infill() const;
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void set_reduced_detail_hide_infill(bool value);
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void set_reduced_detail(bool value);
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bool is_reduced_detail() const;
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float get_dim_previous_layers_brightness() const;
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void set_dim_previous_layers_brightness(float value);
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//
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||||
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||||
@@ -25,6 +25,11 @@ struct Settings
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||||
// ORCA: how bright those darkened layers are rendered, 1.0 = unchanged, 0.0 = black
|
||||
float dim_previous_layers_brightness{ 0.4f };
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bool spiral_vase_mode{ false };
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// what the reduced set holds and whether it is drawn. Ignored on the OpenGL ES path.
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EReducedDetailMode reduced_detail_mode{ EReducedDetailMode::Off };
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// whether the shell mode may hide the infill roles: false when the profile leaves them on the surface
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bool reduced_detail_hide_infill{ true };
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bool reduced_detail{ false };
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//
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// Required update flags
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//
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||||
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@@ -92,6 +92,36 @@ bool Viewer::is_dim_previous_layers() const
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return m_impl->is_dim_previous_layers();
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}
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void Viewer::set_reduced_detail(bool value)
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{
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m_impl->set_reduced_detail(value);
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}
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bool Viewer::is_reduced_detail() const
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{
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return m_impl->is_reduced_detail();
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}
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EReducedDetailMode Viewer::get_reduced_detail_mode() const
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{
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return m_impl->get_reduced_detail_mode();
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}
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void Viewer::set_reduced_detail_mode(EReducedDetailMode mode)
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{
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m_impl->set_reduced_detail_mode(mode);
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}
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bool Viewer::get_reduced_detail_hide_infill() const
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{
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return m_impl->get_reduced_detail_hide_infill();
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}
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void Viewer::set_reduced_detail_hide_infill(bool value)
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{
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m_impl->set_reduced_detail_hide_infill(value);
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}
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void Viewer::set_dim_previous_layers(bool value)
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{
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m_impl->set_dim_previous_layers(value);
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@@ -17,6 +17,7 @@
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#include <algorithm>
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#include <cmath>
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#include <numeric>
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#include <cfloat>
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namespace libvgcode {
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@@ -901,9 +902,17 @@ void ViewerImpl::reset()
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#else
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m_enabled_segments_count = 0;
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m_enabled_options_count = 0;
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m_enabled_segments_reduced_count = 0;
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m_enabled_options_reduced_count = 0;
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m_enabled_segments_reduced_tex_size = 0;
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m_enabled_options_reduced_tex_size = 0;
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m_settings_used_for_ranges = std::nullopt;
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||||
delete_textures(m_enabled_options_reduced_tex_id);
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delete_buffers(m_enabled_options_reduced_buf_id);
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delete_textures(m_enabled_segments_reduced_tex_id);
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delete_buffers(m_enabled_segments_reduced_buf_id);
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delete_textures(m_enabled_options_tex_id);
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delete_buffers(m_enabled_options_buf_id);
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delete_textures(m_enabled_segments_tex_id);
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@@ -1163,6 +1172,17 @@ void ViewerImpl::load(GCodeInputData&& gcode_data)
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glsafe(glGenTextures(1, &m_enabled_options_tex_id));
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glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id));
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// create (but do not fill) the reduced counterparts of the two buffers above
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glsafe(glGenBuffers(1, &m_enabled_segments_reduced_buf_id));
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glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_buf_id));
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glsafe(glGenTextures(1, &m_enabled_segments_reduced_tex_id));
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glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_tex_id));
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glsafe(glGenBuffers(1, &m_enabled_options_reduced_buf_id));
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glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_reduced_buf_id));
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glsafe(glGenTextures(1, &m_enabled_options_reduced_tex_id));
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glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_reduced_tex_id));
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glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0));
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glsafe(glBindTexture(GL_TEXTURE_BUFFER, old_bound_texture));
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#endif // ENABLE_OPENGL_ES
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@@ -1174,6 +1194,18 @@ void ViewerImpl::load(GCodeInputData&& gcode_data)
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update_colors();
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||||
}
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#ifndef ENABLE_OPENGL_ES
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// the roles that lie under a skin or between walls, never seen from outside the print
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static bool is_hidden_in_shell(EGCodeExtrusionRole role)
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{
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return role == EGCodeExtrusionRole::InternalInfill ||
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role == EGCodeExtrusionRole::SolidInfill ||
|
||||
role == EGCodeExtrusionRole::InternalBridgeInfill ||
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role == EGCodeExtrusionRole::GapFill;
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}
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#endif // ENABLE_OPENGL_ES
|
||||
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||||
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||||
void ViewerImpl::update_enabled_entities()
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||||
{
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||||
if (m_vertices.empty())
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@@ -1181,6 +1213,17 @@ void ViewerImpl::update_enabled_entities()
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||||
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||||
std::vector<uint32_t> enabled_segments;
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||||
std::vector<uint32_t> enabled_options;
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#ifndef ENABLE_OPENGL_ES
|
||||
// the reduced set is filled by the same walk, so switching to it costs no rebuild. Whatever the
|
||||
// mode leaves out, the bottom and top layers of the visible range are kept whole: they are the
|
||||
// surfaces the range cuts open
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const EReducedDetailMode reduced_mode = m_settings.reduced_detail_mode;
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const bool build_reduced = reduced_mode != EReducedDetailMode::Off;
|
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const bool hide_infill = m_settings.reduced_detail_hide_infill;
|
||||
std::vector<uint32_t> enabled_segments_reduced;
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std::vector<uint32_t> enabled_options_reduced;
|
||||
const Interval& layers_range = m_layers.get_view_range();
|
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#endif // ENABLE_OPENGL_ES
|
||||
Interval range = m_view_range.get_visible();
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||||
|
||||
// when top layer only visualization is enabled, we need to render
|
||||
@@ -1228,6 +1271,20 @@ void ViewerImpl::update_enabled_entities()
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enabled_options.push_back(static_cast<uint32_t>(i));
|
||||
else
|
||||
enabled_segments.push_back(static_cast<uint32_t>(i));
|
||||
|
||||
#ifndef ENABLE_OPENGL_ES
|
||||
if (build_reduced) {
|
||||
const bool end_layer = v.layer_id == layers_range[0] || v.layer_id == layers_range[1];
|
||||
if (end_layer)
|
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(v.is_option() ? enabled_options_reduced : enabled_segments_reduced).push_back(static_cast<uint32_t>(i));
|
||||
else if (reduced_mode == EReducedDetailMode::ShellOnly) {
|
||||
if (v.is_option())
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enabled_options_reduced.push_back(static_cast<uint32_t>(i));
|
||||
else if (!v.is_extrusion() || !hide_infill || !is_hidden_in_shell(v.role))
|
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enabled_segments_reduced.push_back(static_cast<uint32_t>(i));
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
}
|
||||
|
||||
#ifdef ENABLE_OPENGL_ES
|
||||
@@ -1256,6 +1313,23 @@ void ViewerImpl::update_enabled_entities()
|
||||
else
|
||||
glsafe(glBufferData(GL_TEXTURE_BUFFER, 0, nullptr, GL_STATIC_DRAW));
|
||||
|
||||
m_enabled_segments_reduced_count = enabled_segments_reduced.size();
|
||||
m_enabled_options_reduced_count = enabled_options_reduced.size();
|
||||
m_enabled_segments_reduced_tex_size = enabled_segments_reduced.size() * sizeof(uint32_t);
|
||||
m_enabled_options_reduced_tex_size = enabled_options_reduced.size() * sizeof(uint32_t);
|
||||
|
||||
// uploaded even when nothing was built, so that the last reduced set is released as soon as
|
||||
// the preference is switched off
|
||||
assert(m_enabled_segments_reduced_buf_id > 0);
|
||||
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_buf_id));
|
||||
glsafe(glBufferData(GL_TEXTURE_BUFFER, m_enabled_segments_reduced_tex_size,
|
||||
enabled_segments_reduced.empty() ? nullptr : enabled_segments_reduced.data(), GL_STATIC_DRAW));
|
||||
|
||||
assert(m_enabled_options_reduced_buf_id > 0);
|
||||
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, m_enabled_options_reduced_buf_id));
|
||||
glsafe(glBufferData(GL_TEXTURE_BUFFER, m_enabled_options_reduced_tex_size,
|
||||
enabled_options_reduced.empty() ? nullptr : enabled_options_reduced.data(), GL_STATIC_DRAW));
|
||||
|
||||
glsafe(glBindBuffer(GL_TEXTURE_BUFFER, 0));
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
|
||||
@@ -1463,6 +1537,23 @@ void ViewerImpl::toggle_top_layer_only_view_range()
|
||||
update_colors_texture();
|
||||
}
|
||||
|
||||
// Both decide which vertices land in the reduced set, so the sets are rebuilt.
|
||||
void ViewerImpl::set_reduced_detail_mode(EReducedDetailMode mode)
|
||||
{
|
||||
if (m_settings.reduced_detail_mode == mode)
|
||||
return;
|
||||
m_settings.reduced_detail_mode = mode;
|
||||
m_settings.update_enabled_entities = true;
|
||||
}
|
||||
|
||||
void ViewerImpl::set_reduced_detail_hide_infill(bool value)
|
||||
{
|
||||
if (m_settings.reduced_detail_hide_infill == value)
|
||||
return;
|
||||
m_settings.reduced_detail_hide_infill = value;
|
||||
m_settings.update_enabled_entities = true;
|
||||
}
|
||||
|
||||
// ORCA: enable/disable darkening of the layers the layer slider is not scrubbed to
|
||||
void ViewerImpl::set_dim_previous_layers(bool value)
|
||||
{
|
||||
@@ -1856,6 +1947,8 @@ size_t ViewerImpl::get_used_gpu_memory() const
|
||||
ret += m_colors_tex_size;
|
||||
ret += m_enabled_segments_tex_size;
|
||||
ret += m_enabled_options_tex_size;
|
||||
ret += m_enabled_segments_reduced_tex_size;
|
||||
ret += m_enabled_options_reduced_tex_size;
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
return ret;
|
||||
}
|
||||
@@ -2072,7 +2165,8 @@ void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projec
|
||||
#ifdef ENABLE_OPENGL_ES
|
||||
if (m_texture_data.get_enabled_segments_count() == 0)
|
||||
#else
|
||||
if (m_enabled_segments_count == 0)
|
||||
const ActiveSet segments = active_segments();
|
||||
if (segments.count == 0)
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
return;
|
||||
|
||||
@@ -2099,7 +2193,7 @@ void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projec
|
||||
const bool top_down = !m_rendering_shadow_casters && view_matrix[10] > 0.0f;
|
||||
glsafe(glUniform1i(m_uni_segments_reverse_order_id, top_down ? 1 : 0));
|
||||
#ifndef ENABLE_OPENGL_ES
|
||||
glsafe(glUniform1i(m_uni_segments_instance_count_id, static_cast<int>(m_enabled_segments_count)));
|
||||
glsafe(glUniform1i(m_uni_segments_instance_count_id, static_cast<int>(segments.count)));
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
// ORCA: realistic view. The depth pass writes the map it would otherwise read, so it shades
|
||||
// with the lookup off.
|
||||
@@ -2149,10 +2243,10 @@ void ViewerImpl::render_segments(const Mat4x4& view_matrix, const Mat4x4& projec
|
||||
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id));
|
||||
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id));
|
||||
glsafe(glActiveTexture(GL_TEXTURE3));
|
||||
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_segments_tex_id));
|
||||
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_segments_buf_id));
|
||||
glsafe(glBindTexture(GL_TEXTURE_BUFFER, segments.tex_id));
|
||||
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, segments.buf_id));
|
||||
|
||||
m_segment_template.render(m_enabled_segments_count);
|
||||
m_segment_template.render(segments.count);
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
|
||||
if (curr_cull_face)
|
||||
@@ -2178,7 +2272,8 @@ void ViewerImpl::render_options(const Mat4x4& view_matrix, const Mat4x4& project
|
||||
#ifdef ENABLE_OPENGL_ES
|
||||
if (m_texture_data.get_enabled_options_count() == 0)
|
||||
#else
|
||||
if (m_enabled_options_count == 0)
|
||||
const ActiveSet options = active_options();
|
||||
if (options.count == 0)
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
return;
|
||||
|
||||
@@ -2236,10 +2331,10 @@ void ViewerImpl::render_options(const Mat4x4& view_matrix, const Mat4x4& project
|
||||
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_colors_tex_id));
|
||||
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32F, m_colors_buf_id));
|
||||
glsafe(glActiveTexture(GL_TEXTURE3));
|
||||
glsafe(glBindTexture(GL_TEXTURE_BUFFER, m_enabled_options_tex_id));
|
||||
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, m_enabled_options_buf_id));
|
||||
glsafe(glBindTexture(GL_TEXTURE_BUFFER, options.tex_id));
|
||||
glsafe(glTexBuffer(GL_TEXTURE_BUFFER, GL_R32UI, options.buf_id));
|
||||
|
||||
m_option_template.render(m_enabled_options_count);
|
||||
m_option_template.render(options.count);
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
|
||||
if (!curr_cull_face)
|
||||
|
||||
@@ -109,6 +109,21 @@ public:
|
||||
// 0.0 = black
|
||||
bool is_dim_previous_layers() const { return m_settings.dim_previous_layers; }
|
||||
void set_dim_previous_layers(bool value);
|
||||
//
|
||||
// Draw from the reduced set; it is already built, so this is just a buffer binding.
|
||||
//
|
||||
void set_reduced_detail(bool value) {
|
||||
#ifdef ENABLE_OPENGL_ES
|
||||
// no reduced set is built on OpenGL ES
|
||||
value = false;
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
m_settings.reduced_detail = value;
|
||||
}
|
||||
bool is_reduced_detail() const { return m_settings.reduced_detail; }
|
||||
EReducedDetailMode get_reduced_detail_mode() const { return m_settings.reduced_detail_mode; }
|
||||
void set_reduced_detail_mode(EReducedDetailMode mode);
|
||||
bool get_reduced_detail_hide_infill() const { return m_settings.reduced_detail_hide_infill; }
|
||||
void set_reduced_detail_hide_infill(bool value);
|
||||
float get_dim_previous_layers_brightness() const { return m_settings.dim_previous_layers_brightness; }
|
||||
void set_dim_previous_layers_brightness(float value);
|
||||
|
||||
@@ -501,6 +516,15 @@ private:
|
||||
unsigned int m_enabled_options_tex_id{ 0 };
|
||||
size_t m_enabled_options_count{ 0 };
|
||||
//
|
||||
// OpenGL buffers to store the reduced set drawn while Settings::reduced_detail is set
|
||||
//
|
||||
unsigned int m_enabled_segments_reduced_buf_id{ 0 };
|
||||
unsigned int m_enabled_segments_reduced_tex_id{ 0 };
|
||||
size_t m_enabled_segments_reduced_count{ 0 };
|
||||
unsigned int m_enabled_options_reduced_buf_id{ 0 };
|
||||
unsigned int m_enabled_options_reduced_tex_id{ 0 };
|
||||
size_t m_enabled_options_reduced_count{ 0 };
|
||||
//
|
||||
// Caches for size of data sent to gpu, in bytes
|
||||
//
|
||||
size_t m_positions_tex_size{ 0 };
|
||||
@@ -508,6 +532,27 @@ private:
|
||||
size_t m_colors_tex_size{ 0 };
|
||||
size_t m_enabled_segments_tex_size{ 0 };
|
||||
size_t m_enabled_options_tex_size{ 0 };
|
||||
size_t m_enabled_segments_reduced_tex_size{ 0 };
|
||||
size_t m_enabled_options_reduced_tex_size{ 0 };
|
||||
|
||||
// The set the next draw reads from: the reduced one while dragging, if one is built.
|
||||
bool use_reduced_set() const { return m_settings.reduced_detail && m_settings.reduced_detail_mode != EReducedDetailMode::Off; }
|
||||
struct ActiveSet
|
||||
{
|
||||
size_t count{ 0 };
|
||||
unsigned int buf_id{ 0 };
|
||||
unsigned int tex_id{ 0 };
|
||||
};
|
||||
ActiveSet active_segments() const {
|
||||
if (use_reduced_set())
|
||||
return { m_enabled_segments_reduced_count, m_enabled_segments_reduced_buf_id, m_enabled_segments_reduced_tex_id };
|
||||
return { m_enabled_segments_count, m_enabled_segments_buf_id, m_enabled_segments_tex_id };
|
||||
}
|
||||
ActiveSet active_options() const {
|
||||
if (use_reduced_set())
|
||||
return { m_enabled_options_reduced_count, m_enabled_options_reduced_buf_id, m_enabled_options_reduced_tex_id };
|
||||
return { m_enabled_options_count, m_enabled_options_buf_id, m_enabled_options_tex_id };
|
||||
}
|
||||
#endif // ENABLE_OPENGL_ES
|
||||
|
||||
//
|
||||
|
||||
@@ -1267,6 +1267,8 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const
|
||||
if (current_top_layer_only != required_top_layer_only)
|
||||
m_viewer.toggle_top_layer_only_view_range();
|
||||
|
||||
read_reduced_detail_preferences();
|
||||
|
||||
// ORCA: darken the layers the preview layer slider is not scrubbed to
|
||||
m_viewer.set_dim_previous_layers(get_app_config()->get_bool("preview_dim_previous_layers"));
|
||||
m_viewer.set_dim_previous_layers_brightness(0.01f * std::stoi(get_app_config()->get("preview_dim_previous_layers_brightness")));
|
||||
@@ -1490,6 +1492,10 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const
|
||||
|
||||
// BBS: data for rendering color arrangement recommendation
|
||||
m_nozzle_nums = print.config().option<ConfigOptionFloats>("nozzle_diameter")->values.size();
|
||||
// the shell drag mode hides the infill only where the profile covers it: with no top or bottom
|
||||
// shell, or no walls, the infill is the surface. Per-object settings are not consulted.
|
||||
const PrintRegionConfig& region = print.default_region_config();
|
||||
m_viewer.set_reduced_detail_hide_infill(region.top_shell_layers.value > 0 && region.bottom_shell_layers.value > 0 && region.wall_loops.value > 0);
|
||||
// Orca hack: Hide filament group for non-bbl printers
|
||||
if (!print.is_BBL_printer()) m_nozzle_nums = 1;
|
||||
std::vector<int> filament_maps = print.get_filament_maps();
|
||||
@@ -1660,6 +1666,7 @@ void GCodeViewer::reset_shell()
|
||||
{
|
||||
m_shells.volumes.clear();
|
||||
m_shells.print_id = -1;
|
||||
m_shells.with_wipe_tower = false;
|
||||
m_shell_bounding_box = BoundingBoxf3();
|
||||
}
|
||||
|
||||
@@ -1696,7 +1703,12 @@ void GCodeViewer::reset()
|
||||
void GCodeViewer::render_scene(int canvas_width, int canvas_height)
|
||||
{
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
render_shells(canvas_width, canvas_height);
|
||||
// while dragging in the solid model mode, the objects stand in for their toolpaths, cut to the
|
||||
// visible layer range; the toolpath set then holds only the range's bottom and top layers
|
||||
if (m_viewer.is_reduced_detail() && solid_model_enabled())
|
||||
render_solid_model(canvas_width, canvas_height);
|
||||
else
|
||||
render_shells(canvas_width, canvas_height);
|
||||
|
||||
if (m_viewer.get_extrusion_roles_count() == 0)
|
||||
return;
|
||||
@@ -2019,6 +2031,56 @@ void GCodeViewer::update_layers_slider_mode()
|
||||
// TODO m_layers_slider->SetModeAndOnlyExtruder(one_extruder_printed_model, only_extruder);
|
||||
}
|
||||
|
||||
void GCodeViewer::set_interacting(bool interacting)
|
||||
{
|
||||
// with no shells to stand in for the toolpaths, the solid model would leave only the end layers
|
||||
const bool usable = !solid_model_enabled() || !m_shells.volumes.empty();
|
||||
m_viewer.set_reduced_detail(interacting && usable);
|
||||
}
|
||||
|
||||
void GCodeViewer::read_reduced_detail_preferences()
|
||||
{
|
||||
m_reduced_detail_mode = reduced_detail_mode_from_string(get_app_config()->get("preview_reduced_detail_mode"));
|
||||
apply_reduced_detail_settings();
|
||||
}
|
||||
|
||||
void GCodeViewer::apply_reduced_detail_settings()
|
||||
{
|
||||
m_viewer.set_reduced_detail_mode(m_reduced_detail_mode);
|
||||
}
|
||||
|
||||
void GCodeViewer::set_reduced_detail_mode(const std::string& mode)
|
||||
{
|
||||
const bool was_solid = solid_model_enabled();
|
||||
m_reduced_detail_mode = reduced_detail_mode_from_string(mode);
|
||||
apply_reduced_detail_settings();
|
||||
reload_shells_if_solid_model_changed(was_solid);
|
||||
}
|
||||
|
||||
libvgcode::EReducedDetailMode GCodeViewer::reduced_detail_mode_from_string(const std::string& mode)
|
||||
{
|
||||
if (mode == "solid")
|
||||
return libvgcode::EReducedDetailMode::EndLayersOnly;
|
||||
if (mode == "shell")
|
||||
return libvgcode::EReducedDetailMode::ShellOnly;
|
||||
return libvgcode::EReducedDetailMode::Off;
|
||||
}
|
||||
|
||||
void GCodeViewer::reload_shells_if_solid_model_changed(bool was_enabled)
|
||||
{
|
||||
if (was_enabled == solid_model_enabled() || m_shells.print_id == -1)
|
||||
return;
|
||||
// only the prime tower comes and goes with the mode: a full reload would drop the shells
|
||||
// whenever the print has moved on since they were loaded, leaving the solid model nothing to draw
|
||||
if (wxGetApp().plater() == nullptr)
|
||||
return;
|
||||
// the shells are loaded from the current plate's print, which is not the plater's own
|
||||
const Print& print = wxGetApp().plater()->get_partplate_list().get_current_fff_print();
|
||||
if (static_cast<int>(print.id().id) != m_shells.print_id)
|
||||
return;
|
||||
update_shell_wipe_tower(print, m_gl_data_initialized);
|
||||
}
|
||||
|
||||
void GCodeViewer::set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range)
|
||||
{
|
||||
m_viewer.set_layers_view_range(static_cast<uint32_t>(layers_z_range[0]), static_cast<uint32_t>(layers_z_range[1]));
|
||||
@@ -2343,7 +2405,11 @@ void GCodeViewer::export_toolpaths_to_obj(const char* filename) const
|
||||
void GCodeViewer::load_shells(const Print& print, bool initialized, bool force_previewing)
|
||||
{
|
||||
BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << boost::format(": initialized=%1%, force_previewing=%2%")%initialized %force_previewing;
|
||||
// the shells can load before the first G-code does, so the preferences are read here as well
|
||||
read_reduced_detail_preferences();
|
||||
if ((print.id().id == m_shells.print_id)&&(print.get_modified_count() == m_shells.print_modify_count)) {
|
||||
// the prime tower comes and goes on its own, without reloading the objects
|
||||
update_shell_wipe_tower(print, initialized);
|
||||
//BBS: update force previewing logic
|
||||
if (force_previewing)
|
||||
m_shells.previewing = force_previewing;
|
||||
@@ -2452,10 +2518,45 @@ void GCodeViewer::load_shells(const Print& print, bool initialized, bool force_p
|
||||
m_shells.print_id = print.id().id;
|
||||
m_shells.print_modify_count = print.get_modified_count();
|
||||
m_shells.previewing = true;
|
||||
update_shell_wipe_tower(print, initialized);
|
||||
BOOST_LOG_TRIVIAL(debug) << __FUNCTION__ << boost::format(": shell loaded, id change to %1%, modify_count %2%, object count %3%, glvolume count %4%")
|
||||
% m_shells.print_id % m_shells.print_modify_count % object_count %m_shells.volumes.volumes.size();
|
||||
}
|
||||
|
||||
// The prime tower as it was sliced, so that the solid model shows what the print shows. It keeps its
|
||||
// opaque colour, so it never appears among the translucent shells, and stays out of their bounding box.
|
||||
void GCodeViewer::update_shell_wipe_tower(const Print& print, bool initialized)
|
||||
{
|
||||
const bool with_wipe_tower = solid_model_enabled() && print.is_step_done(psWipeTower) && print.wipe_tower_data().wipe_tower_mesh_data;
|
||||
if (with_wipe_tower == m_shells.with_wipe_tower)
|
||||
return;
|
||||
m_shells.with_wipe_tower = with_wipe_tower;
|
||||
GLVolumePtrs& volumes = m_shells.volumes.volumes;
|
||||
if (!with_wipe_tower) {
|
||||
volumes.erase(std::remove_if(volumes.begin(), volumes.end(), [](GLVolume* volume) {
|
||||
if (!volume->is_wipe_tower)
|
||||
return false;
|
||||
delete volume;
|
||||
return true;
|
||||
}), volumes.end());
|
||||
return;
|
||||
}
|
||||
const PrintConfig& config = print.config();
|
||||
const int plate_idx = print.get_plate_index();
|
||||
const Vec3d plate_origin = print.get_plate_origin();
|
||||
const float x = static_cast<float>(config.wipe_tower_x.get_at(plate_idx) + plate_origin.x());
|
||||
const float y = static_cast<float>(config.wipe_tower_y.get_at(plate_idx) + plate_origin.y());
|
||||
const size_t first_new = volumes.size();
|
||||
m_shells.volumes.load_real_wipe_tower_preview(1000 + plate_idx, x, y, print.wipe_tower_data().wipe_tower_mesh_data->real_wipe_tower_mesh,
|
||||
print.wipe_tower_data().wipe_tower_mesh_data->real_brim_mesh, true,
|
||||
static_cast<float>(config.wipe_tower_rotation_angle), false, initialized);
|
||||
for (size_t i = first_new; i < volumes.size(); ++i) {
|
||||
volumes[i]->zoom_to_volumes = false;
|
||||
volumes[i]->force_native_color = true;
|
||||
volumes[i]->set_render_color();
|
||||
}
|
||||
}
|
||||
|
||||
void GCodeViewer::render_toolpaths()
|
||||
{
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
@@ -2656,6 +2757,50 @@ void GCodeViewer::render_shells(int canvas_width, int canvas_height)
|
||||
glsafe(::glDepthMask(GL_TRUE));
|
||||
}
|
||||
|
||||
// The sliced objects and the prime tower drawn opaque, in their filament colours, cut to the
|
||||
// visible layer range by the shader's z range. The toolpaths of the range's bottom and top layers
|
||||
// are drawn afterwards and cap the cut.
|
||||
void GCodeViewer::render_solid_model(int canvas_width, int canvas_height)
|
||||
{
|
||||
if (m_shells.volumes.empty())
|
||||
return;
|
||||
// gouraud_light has no z range, so it could not cut the model
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("gouraud");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
const libvgcode::Interval& layers = m_viewer.get_layers_view_range();
|
||||
const float z_top = m_viewer.get_layer_z(layers[1]) - m_z_offset + 0.001f;
|
||||
const float z_bottom = (layers[0] > 0) ? m_viewer.get_layer_z(layers[0] - 1) - m_z_offset - 0.001f : -FLT_MAX;
|
||||
|
||||
std::vector<float> alphas;
|
||||
alphas.reserve(m_shells.volumes.volumes.size());
|
||||
for (GLVolume* volume : m_shells.volumes.volumes) {
|
||||
alphas.push_back(volume->color.a());
|
||||
volume->color.a(1.0f);
|
||||
volume->set_render_color();
|
||||
}
|
||||
m_shells.volumes.set_z_range(z_bottom, z_top);
|
||||
// gouraud also clips by this plane, which nothing else sets on the shells
|
||||
m_shells.volumes.set_clipping_plane(ClippingPlane::ClipsNothing().get_data());
|
||||
|
||||
shader->start_using();
|
||||
// the 3D view leaves its shadow settings on the shared program
|
||||
shader->set_uniform("shadow_intensity", 0.0f);
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader->set_uniform("z_far", camera.get_far_z());
|
||||
shader->set_uniform("z_near", camera.get_near_z());
|
||||
m_shells.volumes.render(GLVolumeCollection::ERenderType::Opaque, false, camera.get_view_matrix(), camera.get_projection_matrix(), {canvas_width, canvas_height});
|
||||
shader->stop_using();
|
||||
|
||||
m_shells.volumes.set_z_range(-FLT_MAX, FLT_MAX);
|
||||
size_t k = 0;
|
||||
for (GLVolume* volume : m_shells.volumes.volumes) {
|
||||
volume->color.a(alphas[k++]);
|
||||
volume->set_render_color();
|
||||
}
|
||||
}
|
||||
|
||||
//BBS
|
||||
void GCodeViewer::render_all_plates_stats(const std::vector<const GCodeProcessorResult*>& gcode_result_list, bool show /*= true*/) const {
|
||||
if (!show)
|
||||
|
||||
@@ -174,6 +174,8 @@ public:
|
||||
int print_id{-1};
|
||||
int print_modify_count{-1};
|
||||
bool previewing{false};
|
||||
// the prime tower was loaded with the objects, for the solid model
|
||||
bool with_wipe_tower{false};
|
||||
};
|
||||
//BBS
|
||||
ConflictResultOpt m_conflict_result;
|
||||
@@ -234,6 +236,17 @@ private:
|
||||
|
||||
bool m_legend_visible{ true };
|
||||
bool m_legend_enabled{ true };
|
||||
// the reduced-detail preferences, pushed to libvgcode by apply_reduced_detail_settings()
|
||||
libvgcode::EReducedDetailMode m_reduced_detail_mode{ libvgcode::EReducedDetailMode::Off };
|
||||
void read_reduced_detail_preferences();
|
||||
void apply_reduced_detail_settings();
|
||||
static libvgcode::EReducedDetailMode reduced_detail_mode_from_string(const std::string& mode);
|
||||
// in the solid model mode, the sliced objects are drawn as solid shapes instead of toolpaths
|
||||
bool solid_model_enabled() const { return m_reduced_detail_mode == libvgcode::EReducedDetailMode::EndLayersOnly; }
|
||||
void render_solid_model(int canvas_width, int canvas_height);
|
||||
// the prime tower is only among the shells for the solid model, so it is added or removed when that changes
|
||||
void reload_shells_if_solid_model_changed(bool was_enabled);
|
||||
void update_shell_wipe_tower(const Print& print, bool initialized);
|
||||
|
||||
float m_legend_height;
|
||||
PrintEstimatedStatistics m_print_statistics;
|
||||
@@ -291,7 +304,7 @@ public:
|
||||
// void _render_calibration_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
|
||||
// void _render_calibration_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
|
||||
// void render_calibration_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, PartPlateList& partplate_list, OpenGLManager& opengl_manager);
|
||||
bool has_data() const { return !m_viewer.get_extrusion_roles().empty(); }
|
||||
bool has_data() const { return m_viewer.get_extrusion_roles_count() != 0; }
|
||||
|
||||
bool can_export_toolpaths() const;
|
||||
std::vector<int> get_plater_extruder();
|
||||
@@ -363,6 +376,14 @@ public:
|
||||
void set_dim_previous_layers_brightness(float value) { m_viewer.set_dim_previous_layers_brightness(value); }
|
||||
float get_dim_previous_layers_brightness() const { return m_viewer.get_dim_previous_layers_brightness(); }
|
||||
|
||||
// whether the mouse is holding either slider's handle
|
||||
bool is_slider_dragging() const { return m_layers_slider->is_dragging() || m_moves_slider->is_dragging(); }
|
||||
// while the user drags the camera or a slider, draw the reduced set, if the preference asks for one
|
||||
void set_interacting(bool interacting);
|
||||
bool is_reduced_detail() const { return m_viewer.is_reduced_detail(); }
|
||||
// the preference's string value: "off", "solid" or "shell"
|
||||
void set_reduced_detail_mode(const std::string& mode);
|
||||
|
||||
void set_layers_z_range(const std::array<unsigned int, 2>& layers_z_range);
|
||||
|
||||
bool is_legend_shown() const { return m_legend_visible && m_legend_enabled; }
|
||||
|
||||
@@ -2084,6 +2084,11 @@ void GLCanvas3D::_render_frame(bool scene_dirty, bool only_init)
|
||||
const bool overlay_tick = m_fps_overlay_tick;
|
||||
m_fps_overlay_tick = false;
|
||||
|
||||
// Whether the preview draws its reduced set is decided before the cached scene is consulted,
|
||||
// since switching changes what the scene pass draws.
|
||||
if (m_canvas_type == ECanvasType::CanvasPreview && m_render_preview && m_gcode_viewer.has_data() && _update_preview_interaction())
|
||||
scene_dirty = true;
|
||||
|
||||
// An overlay-only frame reuses the last scene pass. The overlay is rebuilt either way, and drawn
|
||||
// below once it is known whether the frame differs from the one on screen.
|
||||
const bool reuse_scene = !scene_dirty && _can_reuse_cached_scene(camera);
|
||||
@@ -3277,9 +3282,16 @@ void GLCanvas3D::bind_event_handlers()
|
||||
if (m_selection_edit.kind != SelectionEdit::None)
|
||||
finish_selection_edit();
|
||||
ImGui::SetWindowFocus(nullptr);
|
||||
// a drag cut short never sees its button release, which would leave the reduced set drawn
|
||||
if (m_canvas_type == CanvasPreview && m_mouse.dragging && m_gcode_viewer.is_reduced_detail())
|
||||
mouse_up_cleanup();
|
||||
render();
|
||||
evt.Skip();
|
||||
});
|
||||
m_canvas->Bind(wxEVT_MOUSE_CAPTURE_LOST, [this](wxMouseCaptureLostEvent&) {
|
||||
if (m_canvas_type == CanvasPreview && m_mouse.dragging && m_gcode_viewer.is_reduced_detail())
|
||||
mouse_up_cleanup();
|
||||
});
|
||||
m_event_handlers_bound = true;
|
||||
|
||||
m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
|
||||
@@ -3355,6 +3367,17 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
|
||||
m_overlay_dirty |= imgui_requires_extra_frame;
|
||||
#endif // ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
|
||||
m_dirty |= GLTexture::Compressor::has_compressed_texture_to_refresh();
|
||||
// the render timer only wakes the idle loop; the frame that puts the preview's toolpaths back
|
||||
// after a wheel burst has to be asked for here, once the settle time is really up
|
||||
if (m_preview_settle_pending) {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
if (now >= m_preview_interaction_until) {
|
||||
m_preview_settle_pending = false;
|
||||
m_dirty = true;
|
||||
}
|
||||
else // the timer fired early
|
||||
schedule_extra_frame(static_cast<int>(std::chrono::duration_cast<std::chrono::milliseconds>(m_preview_interaction_until - now).count()) + 1);
|
||||
}
|
||||
|
||||
if (!m_dirty && !m_overlay_dirty)
|
||||
return;
|
||||
@@ -3885,6 +3908,10 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
|
||||
return;
|
||||
}
|
||||
|
||||
// only a wheel the panels did not take moves the camera
|
||||
if (m_canvas_type == CanvasPreview)
|
||||
note_preview_interaction();
|
||||
|
||||
#ifdef __WXMSW__
|
||||
// For some reason the Idle event is not being generated after the mouse scroll event in case of scrolling with the two fingers on the touch pad,
|
||||
// if the event is not allowed to be passed further.
|
||||
@@ -3985,6 +4012,11 @@ void GLCanvas3D::on_fps_overlay_timer(wxTimerEvent& evt)
|
||||
wxWakeUpIdle();
|
||||
}
|
||||
|
||||
void GLCanvas3D::note_preview_interaction()
|
||||
{
|
||||
m_preview_interaction_until = std::chrono::steady_clock::now() + std::chrono::milliseconds(150);
|
||||
}
|
||||
|
||||
void GLCanvas3D::schedule_extra_frame(int milliseconds)
|
||||
{
|
||||
// Schedule idle event right now
|
||||
@@ -5631,6 +5663,9 @@ void GLCanvas3D::mouse_up_cleanup()
|
||||
m_mouse.ignore_left_up = false;
|
||||
m_mouse.ignore_right_up = false;
|
||||
m_dirty = true;
|
||||
// the frame that follows a release puts the preview's toolpaths back, and on some platforms
|
||||
// no idle event follows a button release until the next input
|
||||
wxWakeUpIdle();
|
||||
|
||||
if (m_canvas->HasCapture())
|
||||
m_canvas->ReleaseMouse();
|
||||
@@ -7779,13 +7814,20 @@ bool GLCanvas3D::_is_scene_cacheable() const
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// The scene follows the cursor during a drag, under a gizmo that draws at the cursor, and while
|
||||
// the cursor is on the layer height bar, where the object shader draws a band at its height.
|
||||
// The scene follows the cursor while the user drags, under a gizmo that draws at the cursor, and
|
||||
// while the cursor is on the layer height bar, where the object shader draws a band at its height.
|
||||
const GLGizmoBase* gizmo = m_gizmos.get_current();
|
||||
const bool cursor_on_layers_bar = is_layers_editing_enabled() &&
|
||||
m_layers_editing.bar_rect_contains(*this, (float)m_mouse.position.x(), (float)m_mouse.position.y());
|
||||
return !m_mouse.dragging && !m_gizmos.is_dragging() && !m_rectangle_selection.is_dragging() &&
|
||||
(gizmo == nullptr || !gizmo->render_follows_cursor()) && !cursor_on_layers_bar;
|
||||
return !is_user_interacting() && (gizmo == nullptr || !gizmo->render_follows_cursor()) && !cursor_on_layers_bar;
|
||||
}
|
||||
|
||||
// Whether the user is holding something that moves the scene: the camera, the navigator, a gizmo,
|
||||
// the rectangle selection or a preview slider.
|
||||
bool GLCanvas3D::is_user_interacting() const
|
||||
{
|
||||
return m_mouse.dragging || m_navigator_dragging || m_gizmos.is_dragging() || m_rectangle_selection.is_dragging() ||
|
||||
m_gcode_viewer.is_slider_dragging();
|
||||
}
|
||||
|
||||
bool GLCanvas3D::_is_frame_skipping_enabled() const
|
||||
@@ -8776,6 +8818,24 @@ void GLCanvas3D::_render_wireframe_overlay()
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
// The reduced set is drawn while the camera, the navigator or either slider is dragged. A wheel
|
||||
// step has no duration, so it holds the reduced set for a settle time instead, and the frame that
|
||||
// restores the full toolpaths is scheduled for when that time runs out. Returns whether what the scene
|
||||
// pass draws changed, since a frame that reuses the cached scene would hide the change.
|
||||
bool GLCanvas3D::_update_preview_interaction()
|
||||
{
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const bool settling = now < m_preview_interaction_until;
|
||||
const bool dragging = is_user_interacting();
|
||||
const bool was_reduced = m_gcode_viewer.is_reduced_detail();
|
||||
m_gcode_viewer.set_interacting(dragging || settling);
|
||||
if (settling && !dragging && m_gcode_viewer.is_reduced_detail()) {
|
||||
m_preview_settle_pending = true;
|
||||
schedule_extra_frame(static_cast<int>(std::chrono::duration_cast<std::chrono::milliseconds>(m_preview_interaction_until - now).count()) + 1);
|
||||
}
|
||||
return m_gcode_viewer.is_reduced_detail() != was_reduced;
|
||||
}
|
||||
|
||||
//BBS: GUI refactor: add canvas size as parameters
|
||||
void GLCanvas3D::_render_gcode(int canvas_width, int canvas_height)
|
||||
{
|
||||
|
||||
@@ -656,6 +656,10 @@ private:
|
||||
ECursorType m_cursor_type;
|
||||
GLSelectionRectangle m_rectangle_selection;
|
||||
bool m_navigator_dragging{ false };
|
||||
// until when a wheel step keeps the preview's reduced set drawn
|
||||
std::chrono::time_point<std::chrono::steady_clock> m_preview_interaction_until{};
|
||||
// whether the frame that restores the toolpaths once that time is up is still owed
|
||||
bool m_preview_settle_pending{ false };
|
||||
|
||||
//BBS:add plate related logic
|
||||
mutable std::vector<int> m_hover_volume_idxs;
|
||||
@@ -1222,6 +1226,10 @@ public:
|
||||
void msw_rescale() { m_gcode_viewer.invalidate_legend(); }
|
||||
|
||||
void request_extra_frame() { m_extra_frame_requested = true; }
|
||||
// whether the user is holding the camera, the navigator, a gizmo, the rectangle selection or a preview slider
|
||||
bool is_user_interacting() const;
|
||||
// a wheel step is over before the next frame, so it holds the preview's reduced set for a settle time
|
||||
void note_preview_interaction();
|
||||
|
||||
void schedule_extra_frame(int milliseconds);
|
||||
|
||||
@@ -1372,6 +1380,9 @@ private:
|
||||
//BBS: GUI refactor: add canvas size as parameters
|
||||
void _render_gcode(int canvas_width, int canvas_height);
|
||||
void _render_gcode_overlay(int canvas_width, int canvas_height);
|
||||
// decides whether the preview draws its reduced set this frame and returns whether what the scene
|
||||
// pass draws changed; runs before the cached scene is consulted
|
||||
bool _update_preview_interaction();
|
||||
//BBS: render a plane for assemble
|
||||
void _render_plane() const;
|
||||
void _render_selection();
|
||||
|
||||
@@ -483,6 +483,11 @@ void IMSlider::draw_background_and_groove(const ImRect& bg_rect, const ImRect& g
|
||||
ImGui::RenderFrame(groove.Min, groove.Max, groove_col, false, 0.5 * groove.GetWidth());
|
||||
}
|
||||
|
||||
bool IMSlider::is_dragging() const
|
||||
{
|
||||
return GImGui != nullptr && m_imgui_id != 0 && GImGui->ActiveId == m_imgui_id && GImGui->IO.MouseDown[0];
|
||||
}
|
||||
|
||||
bool IMSlider::horizontal_slider(const char* str_id, int* value, int v_min, int v_max, const ImVec2& size, float scale)
|
||||
{
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
@@ -491,6 +496,7 @@ bool IMSlider::horizontal_slider(const char* str_id, int* value, int v_min, int
|
||||
|
||||
ImGuiContext& context = *GImGui;
|
||||
const ImGuiID id = window->GetID(str_id);
|
||||
m_imgui_id = id;
|
||||
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImRect draw_region(pos, pos + size);
|
||||
@@ -883,6 +889,7 @@ bool IMSlider::vertical_slider(const char* str_id, int* higher_value, int* lower
|
||||
|
||||
ImGuiContext& context = *GImGui;
|
||||
const ImGuiID id = window->GetID(str_id);
|
||||
m_imgui_id = id;
|
||||
|
||||
const ImVec2 pos = window->DC.CursorPos;
|
||||
const ImRect draw_region(pos, pos + size);
|
||||
|
||||
@@ -118,6 +118,9 @@ public:
|
||||
|
||||
//BBS update scroll value changed
|
||||
bool is_dirty() { return m_dirty; }
|
||||
// whether the mouse is holding this slider's handle, read from ImGui's active id rather than
|
||||
// from the dirty flag, which is raised and consumed inside a single frame
|
||||
bool is_dragging() const;
|
||||
void set_as_dirty(bool dirty = true) { m_dirty = dirty; }
|
||||
bool is_need_post_tick_event() { return m_is_need_post_tick_changed_event; }
|
||||
void reset_post_tick_event(bool val = false) {
|
||||
@@ -182,6 +185,8 @@ private:
|
||||
int m_higher_value;
|
||||
int m_one_layer_value; // ORCA
|
||||
bool m_dirty = false;
|
||||
// the ImGui id of the slider widget, as of its last render
|
||||
unsigned int m_imgui_id = 0;
|
||||
|
||||
bool m_render_as_disabled{ false };
|
||||
|
||||
|
||||
@@ -322,7 +322,7 @@ wxBoxSizer* PreferencesDialog::create_item_combobox(wxString title, wxString too
|
||||
return sizer;
|
||||
}
|
||||
|
||||
wxBoxSizer *PreferencesDialog::create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, const wxString wiki_url)
|
||||
wxBoxSizer *PreferencesDialog::create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, std::function<void(std::string)> onchange, const wxString wiki_url)
|
||||
{
|
||||
assert(vlist.size() == config_name_index.size());
|
||||
unsigned int current_index = 0;
|
||||
@@ -338,8 +338,9 @@ wxBoxSizer *PreferencesDialog::create_item_combobox(wxString title, wxString too
|
||||
auto [sizer, combobox] = create_item_combobox_base(title, tooltip, param, vlist, current_index);
|
||||
|
||||
//// save config
|
||||
combobox->GetDropDown().Bind(wxEVT_COMBOBOX, [this, param, config_name_index](wxCommandEvent& e) {
|
||||
combobox->GetDropDown().Bind(wxEVT_COMBOBOX, [this, param, config_name_index, onchange](wxCommandEvent& e) {
|
||||
app_config->set(param, config_name_index[e.GetSelection()]);
|
||||
if (onchange != nullptr) onchange(config_name_index[e.GetSelection()]);
|
||||
e.Skip();
|
||||
});
|
||||
|
||||
@@ -2044,6 +2045,32 @@ void PreferencesDialog::create_items()
|
||||
"preview_default_view_type", PreviewViewTypeLabels, PreviewViewTypeValues);
|
||||
g_sizer->Add(item_preview_view_type);
|
||||
|
||||
auto item_reduced_detail_mode = create_item_combobox(
|
||||
_L("Simplify preview while dragging"),
|
||||
_L("What the sliced preview draws while you drag the camera or a preview slider, or zoom with the mouse wheel, so that large prints stay responsive. "
|
||||
"The full toolpaths are restored as soon as you let go.\n"
|
||||
"Off: the full toolpaths.\n"
|
||||
"Solid model: the sliced objects and the prime tower as solid shapes in their filament colors, cut to the visible layer range, "
|
||||
"with its bottom and top layers drawn as toolpaths. Supports are not shown, and negative volumes are not cut out.\n"
|
||||
"Shell only: every layer without its sparse infill, internal solid infill and gap fill, which lie under the walls and skins. "
|
||||
"Walls, top and bottom surfaces, bridges, supports and the prime tower are drawn whole, so the print looks the same from outside.\n"
|
||||
"The bottom and top of the visible layer range are always drawn whole."),
|
||||
"preview_reduced_detail_mode",
|
||||
{_L("Off"), _L("Solid model"), _L("Shell only")},
|
||||
{"off", "solid", "shell"},
|
||||
// apply the new mode immediately to the currently loaded preview
|
||||
[](std::string value) {
|
||||
if (Plater* plater = wxGetApp().plater()) {
|
||||
if (GLCanvas3D* canvas = plater->get_preview_canvas3D()) {
|
||||
canvas->get_gcode_viewer().set_reduced_detail_mode(value);
|
||||
canvas->set_as_dirty();
|
||||
canvas->request_extra_frame();
|
||||
}
|
||||
}
|
||||
}
|
||||
);
|
||||
g_sizer->Add(item_reduced_detail_mode);
|
||||
|
||||
auto item_dim_previous_layers = create_item_checkbox(
|
||||
_L("Dim lower layers"),
|
||||
_L("When scrubbing the layer slider in the sliced preview, render the layers below the current one darkened so that only the layer being viewed is shown at full brightness."),
|
||||
|
||||
@@ -93,7 +93,7 @@ public:
|
||||
wxBoxSizer *create_item_title(wxString title);
|
||||
wxBoxSizer *create_item_label(wxString label, const wxString tooltip = "", const wxString wiki_url = "");
|
||||
wxBoxSizer *create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::function<void(wxString)> onchange = {}, const wxString wiki_url = "");
|
||||
wxBoxSizer *create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, const wxString wiki_url = "");
|
||||
wxBoxSizer *create_item_combobox(wxString title, wxString tooltip, std::string param, std::vector<wxString> vlist, std::vector<std::string> config_name_index, std::function<void(std::string)> onchange = {}, const wxString wiki_url = "");
|
||||
wxBoxSizer *create_item_region_combobox(wxString title, wxString tooltip);
|
||||
wxBoxSizer *create_item_language_combobox(wxString title, wxString tooltip);
|
||||
wxBoxSizer *create_item_loglevel_combobox(wxString title, wxString tooltip, std::vector<wxString> vlist);
|
||||
|
||||
Reference in New Issue
Block a user