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2 Commits

Author SHA1 Message Date
ExPikaPaka
8baefa4bdc Fix camera teleporting back sometimes 2026-07-30 09:07:39 +02:00
ExPikaPaka
2b09c512d7 Add infinite pan 2026-07-29 10:46:39 +02:00
4 changed files with 75 additions and 0 deletions

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@@ -233,6 +233,9 @@ void AppConfig::set_defaults()
if (get("reverse_mouse_wheel_zoom").empty())
set_bool("reverse_mouse_wheel_zoom", false);
if (get("infinite_camera_drag").empty())
set_bool("infinite_camera_drag", false);
if (get("enable_append_color_by_sync_ams").empty())
set_bool("enable_append_color_by_sync_ams", true);
if (get("enable_merge_color_by_sync_ams").empty())

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@@ -4535,6 +4535,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (evt.Dragging() || is_camera_rotate(evt, button_mappings) || is_camera_pan(evt, button_mappings)) {
m_mouse.dragging = true;
// Orca: this event reports the position the pointer was teleported to by the infinite
// camera drag. Restart the drag from there, so the jump is not turned into a camera
// movement. Dropping the origin also keeps the drag consistent on platforms which
// silently ignore the warp request (Wayland), where the pointer never actually moved.
if (m_mouse.drag.pointer_wrapped) {
m_mouse.drag.pointer_wrapped = false;
m_mouse.set_start_position_2D_as_invalid();
m_mouse.set_start_position_3D_as_invalid();
}
if (m_layers_editing.state != LayersEditing::Unknown && layer_editing_object_idx != -1) {
if (m_layers_editing.state == LayersEditing::Editing) {
_perform_layer_editing_action(&evt);
@@ -4616,6 +4626,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
camera.auto_type(Camera::EType::Perspective);
m_dirty = true;
m_mouse.ignore_right_up = true; // will be reset on button up event even if not right button is pressed
_wrap_mouse_pointer_on_canvas_border(pos, Point(m_mouse.drag.start_position_3D.x(), m_mouse.drag.start_position_3D.y()));
}
m_camera_movement = true;
@@ -4642,6 +4653,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
camera.set_target(camera.get_target() + orig - cur_pos);
m_dirty = true;
m_mouse.ignore_right_up = true; // will be reset on button up event even if not right button is pressed
_wrap_mouse_pointer_on_canvas_border(pos, m_mouse.drag.start_position_2D);
}
m_camera_movement = true;
@@ -5529,6 +5541,7 @@ void GLCanvas3D::mouse_up_cleanup()
m_moving = false;
m_camera_movement = false;
m_mouse.drag.move_volume_idx = -1;
m_mouse.drag.pointer_wrapped = false;
m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid();
m_mouse.dragging = false;
@@ -10226,6 +10239,55 @@ Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
return mouse_ray(mouse_pos).intersect_plane(0.0);
}
// Orca: Blender-like infinite camera drag. Once a pan/orbit drag drives the pointer into a canvas
// border it is teleported to the opposite one, so that the movement is only limited by how long
// the user keeps dragging and not by the window (or screen) bounds. prev_pos is the position the
// drag is coming from, which tells which border the pointer is being pushed against.
// The drag is flagged instead of being offset by the jump, because the warp request is not
// honoured everywhere - Wayland compositors ignore it, in which case the pointer stays at the
// border and the drag simply stops there, exactly as it does with this feature disabled.
void GLCanvas3D::_wrap_mouse_pointer_on_canvas_border(const Point& mouse_pos, const Point& prev_pos)
{
if (m_canvas == nullptr || !wxGetApp().app_config->get_bool("infinite_camera_drag"))
return;
const Size cnv_size = get_canvas_size();
auto wrapped_coord = [](int coord, int prev_coord, int size) {
// The pointer is teleported once it comes this close to a border. The margin is
// proportional to the canvas because the pointer can travel a long way between two
// motion events of a fast drag, and a thin border would be stepped over.
const int border = std::clamp(size / 32, 12, 48);
// It then lands this far from the opposite border. A fixed inset is used rather than the
// mirrored crossing point: the latter leaves the pointer as close to the opposite border
// as it just came to this one, so grazing a border would wrap back and forth.
const int inset = std::clamp(size / 8, 48, 160);
// Nothing to wrap into if the canvas is too small to land clear of both borders.
if (size <= 2 * inset)
return coord;
// Only the axis the drag actually pushes into a border is wrapped, so that panning along
// a border - horizontally over the bottom of the canvas, say - does not wrap the other one.
if (coord > size - border && coord > prev_coord)
return inset;
if (coord < border && coord < prev_coord)
return size - inset;
return coord;
};
const Point wrapped(wrapped_coord(static_cast<int>(mouse_pos.x()), static_cast<int>(prev_pos.x()), cnv_size.get_width()),
wrapped_coord(static_cast<int>(mouse_pos.y()), static_cast<int>(prev_pos.y()), cnv_size.get_height()));
if (wrapped == mouse_pos)
return;
Vec2d logical_pos = wrapped.cast<double>();
#if ENABLE_RETINA_GL
const double factor = m_retina_helper->get_scale_factor();
logical_pos /= factor;
#endif // ENABLE_RETINA_GL
m_canvas->WarpPointer(static_cast<int>(std::lround(logical_pos.x())), static_cast<int>(std::lround(logical_pos.y())));
m_mouse.drag.pointer_wrapped = true;
}
// While it looks like we can call
// this->reload_scene(true, true)
// the two functions are quite different:

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@@ -333,6 +333,9 @@ class GLCanvas3D
int move_volume_idx{ -1 };
bool move_requires_threshold{ false };
Point move_start_threshold_position_2D{ Invalid_2D_Point };
// Orca: set when the pointer has been teleported to the opposite canvas border
// by the infinite camera drag, see GLCanvas3D::_wrap_mouse_pointer_on_canvas_border()
bool pointer_wrapped{ false };
};
bool dragging{ false };
@@ -1221,6 +1224,10 @@ public:
private:
bool _is_shown_on_screen() const;
// Orca: teleports the pointer to the opposite canvas border when a camera drag pushes it
// into one, so that panning/orbiting is not limited by the window bounds.
void _wrap_mouse_pointer_on_canvas_border(const Point& mouse_pos, const Point& prev_pos);
void _update_slice_error_status();
void _switch_toolbars_icon_filename();

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@@ -1785,6 +1785,9 @@ void PreferencesDialog::create_items()
auto reverse_mouse_zoom = create_item_checkbox(_L("Reverse mouse zoom"), _L("If enabled, reverses the direction of zoom with mouse wheel."), "reverse_mouse_wheel_zoom");
g_sizer->Add(reverse_mouse_zoom);
auto item_infinite_camera_drag = create_item_checkbox(_L("Infinite camera drag"), _L("If enabled, the mouse pointer is teleported to the opposite side of the 3D view when it reaches a border while panning or orbiting, so camera movement is not limited by the window bounds."), "infinite_camera_drag");
g_sizer->Add(item_infinite_camera_drag);
std::vector<wxString> ButtonDragActions = {_L("None"), _L("Pan"), _L("Rotate")};
auto item_left_mouse_drag = create_item_combobox(_L("Left Mouse Drag"), _L("Set the action that dragging the left mouse button should perform."), "left_mouse_drag_action", ButtonDragActions);
g_sizer->Add(item_left_mouse_drag);