Commit Graph
19184 Commits
Author SHA1 Message Date
ExPikaPaka 944f01c68a Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-09-23 14:08:47 +02:00
ExPikaPaka b3216b7f6a Wrap the budget warning, count triangles in thousands
Unwrapped, it ran past the edge of the panel and pulled the layout with
it. Counts under a million now read in thousands, so a 119 k budget is
no longer shown as 0.1 M.
2026-09-23 13:22:57 +02:00
ExPikaPaka 9a2eadf9cc Rewrite the texture displacement tooltips
They described the implementation, and a few no longer matched the code.
Each now says what the control does and in what units; five controls that
had no tooltip have one. The catalogs need regenerating.
2026-09-23 13:16:56 +02:00
ExPikaPaka 1b029ff8fa Simplify flat faces even when a bake fits its budget
Nothing removed the even mesh over a texture's flat parts unless the
budget was lowered until simplification had to run. Collapses stay under
a thirty-second of the resolution: on the test map 387584 -> 369876
triangles, with the print unchanged (0.02% of the extrusion).

An earlier attempt was reverted for a 21% heavier result. That was the
colour despeckle switching itself off, not the collapsing: it keyed off
the face parent map, which any collapse empties.
2026-09-23 12:19:58 +02:00
SoftFever bf024ed34e Revert "Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up"
This reverts commit 7758332406.
2026-09-23 18:19:03 +08:00
ExPikaPaka 0a543644ef Give each bake its own budget, and warn when it is short
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.

When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
2026-09-23 10:26:24 +02:00
ExPikaPaka 7fd12ed1ee Block undo and redo while a background job runs
A job is queued against the model as it stands, so undoing underneath it
left the bake landing on geometry it was never computed for.
2026-09-23 09:51:17 +02:00
ExPikaPaka 9327e7770b Rename the fast preview to the shaded preview
Its shader files, the name they are registered under, its members and
the panel text now match what it does: shading only, no geometry.
2026-09-23 09:51:08 +02:00
SoftFever 7758332406 Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up 2026-09-23 14:58:41 +08:00
SoftFever c5bbb6e031 Merge branch 'main' into u1-hf 2026-09-23 13:13:32 +08:00
Ian Chua 82b860480f feat: initial draft of lifecycle events API for plugins (#15293)
# Description

This PR introduces lifecycle events to the plugin API. 
For all plugin capabilities, you can define a `on_lifecycle_event`
function in the plugin that takes in a event enum and a small payload
for some generic information on the lifecycle event.
The idea is to keep the payload generic and small, and if you want to
get more information, you should invoke other more targeted APIs to get
more information.
For example, lets say you are keeping track of the the `ObjectAdded*`
event hook for model transformation, addition or deletion. The payload
would tell you the name of the model, and you should use a targeted API
such as `orca.host.plater().model()` to get more information on the
model. This is the overall design principle of the API.

Currently the lifecycle events are the following:
```cpp
    enum class LifecycleEvent {
        // Project (3mf)
        NewProject,
        ProjectOpened,
        ProjectBeforeSave,
        ProjectAfterSave,
        ProjectClosed,
        ProjectDirtyChanged,

        // Slicing pipeline
        SliceStarted,
        SliceGeometryFinished,
        GCodeExportStarted,
        GCodeExportFinished,
        SlicingJobComplete,

        // Plate/model editing
        ObjectAdded,
        ObjectDeleted,
        ObjectTransformed,
        ObjectChanged,
        ObjectRenamed,
        PlateCreated,
        PlateDeleted,
        PlateSelected,
        PlateRenamed,

        // Preset
        PresetSelected,
        PresetSaved,

        // Printer/device
        PrintStateChanged,
        DeviceOnlineChanged,
        DeviceDiscovered,
        DeviceSelected,
        DeviceConnected,
        DeviceDisconnected,
        UploadStarted,
        UploadFinished,

        // Print/send jobs
        PrintJobStarted,
        PrintJobFinished,
        SendJobStarted,
        SendJobFinished,
    };
```

This is an initial draft and lifecycle events can be included later on.

[orca_telegram_notifier_plugin_any.py](https://github.com/user-attachments/files/31220973/orca_telegram_notifier_plugin_any.py)

If you're familiar with telegram bots, after you install the telegram
bot, in the config of this plugin, you can enter the Bot ID and the Chat
ID with said bot.

# Screenshots/Recordings/Graphs

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## Tests

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changes made in this PR.
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For this plugin, I am testing it with a telegram bot that sends me a
message on lifecycle event.


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2026-09-23 12:52:08 +08:00
HanifKoh 89dc4e1b99 Add an Align to Y Axis Option to the CLI Arrange (#15836)
The CLI turned "align to Y axis" on for every i3 printer with no way to opt
out. With rotations forbidden the pre-rotation is the result, so every object
ends up turned 90 degrees from how it was loaded. The GUI defaults the
checkbox the same way for i3 printers, but lets the user untick it.

Add --align-to-y-axis. When it is not given the printer-structure rule still
applies, so existing calls are unchanged; the CLI's own options are filled
with defaults after parsing, so the keys the user typed are remembered to
tell the two apart.
2026-09-23 12:43:08 +08:00
HanifKoh 12670a6e40 Answer the Preview's Per-Frame Lookups From Cached Sums and Draw Segments From an Index Buffer (#15833)
* Answer the Preview's Per-Frame Time Query From a Cached Sum

The G-code preview's cost is linear in the number of toolpath vertices, and on a
tall multi-filament print the wipe tower dominates that count: it emits a roughly
constant 160-180 moves on every layer whatever the object is, measured at 57-61%
of all moves on a three-filament print.

Four places scanned or allocated across the whole vertex array. None of them
needed to.

get_estimated_time_at re-accumulated the estimated time from vertex 0 on every
call, and its caller is the tool marker tooltip, which ImGui re-renders every
frame while the properties panel is unfolded. It now starts from a running sum
kept at each layer's first vertex, built at load in vertex order, and adds only
that layer's vertices: the same additions in the same order, so the float result
is unchanged, at a cost of one float per layer and time mode rather than per
vertex. At the 351k vertices of a 636-layer test print the call scanned the whole
print (238us); it now scans one layer.

update_view_full_range walked from vertex 0 to find where the layer range starts,
on every slider tick. It now starts at the first vertex of that layer. The index
is derived from the vertices rather than from Layers::Item::range, because
Layers::update folds a vertex whose layer_id arrives out of order into whichever
bucket is open, which makes that range the wrong answer in general; the index
costs four bytes per layer, not per vertex.

update_colors_texture allocated one float per vertex of the whole print on every
slider tick. It now reuses a buffer.

render_legend fetched the layer Zs and the per-layer times from inside loops over
the custom G-code items, and built whole vectors only to test them for emptiness.
The times are hoisted, the Zs are built lazily so a print with no colour change
does not pay for them at all, and the emptiness tests use the existing counters.

No rendering behaviour changes.

* Draw the Preview's Toolpath Segments From an Index Buffer

The preview's frame cost is dominated by one call: a single instanced draw of
every visible toolpath segment. On a tall multi-filament print the wipe tower
supplies most of those segments, which is why the preview of a large tower is
slow and why shrinking the layer range speeds it up again.

That draw is not fill bound. Shrinking the model to about a fortieth of its
screen area moved the frame from 419 ms to 401 ms, so the cost is per segment,
not per pixel, and it is paid in the vertex shader: five texelFetch calls plus
several cross/normalize per invocation.

Each segment is a box of eight corners, but it was submitted with
glDrawArraysInstanced over a 24 entry array, so every corner was transformed
once per triangle that touches it and the shader ran 24 times per segment. The
same 24 entries are now an element buffer over the eight distinct corners, which
lets the post-transform cache reuse them and drops the shader to 8 runs per
segment. The triangles, their winding and the vertex_id each corner receives are
unchanged.

Measured over 100 frames on the 636-layer, 351k-vertex three-filament fixture,
the segment draw goes from 381 ms to 322 ms per frame. That is a software
rasterizer, where triangle setup dominates and understates the win; the drop in
shader invocations is the transferable part.

Verified by loading the same project in this build and in a build of the parent
commit and comparing the canvas across three states - the default view, a
rotated camera, and a reduced layer range: pixel identical in all three. The
rotated case matters because the shader picks its corner offsets from the camera
direction. The only pixels that differ anywhere on screen are in the G-code text
panel, which prints a per-process object id that varies between any two runs.
2026-09-23 12:06:02 +08:00
ExPikaPaka 6e88ad7f52 Visit seam candidates as the search finds them
Collecting every candidate within the radius into a vector cost more
than the search itself. Same order, so the seams are unchanged;
align_seam_points ~19.6 s at 0.1 mm / 2000k, was ~21.
2026-09-23 02:04:49 +02:00
Ian Bassi e71497738f Configurable default G-code preview view type (#15769) 2026-09-22 20:50:59 -03:00
Ian BassiandRodrigo Faselli d820303a3f Improve preview colors (#15809)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-22 20:50:18 -03:00
ExPikaPaka 3023ca0d38 Run a layer's regions in parallel where they are independent
detect_surfaces_type, process_external_surfaces and the vertical shells
each waited on their own heaviest layer in turn. The LOTR map plate
slices in ~10.5 min at 0.1 mm / 2000k, was ~11.5; ~87 s at normal
settings, was ~97.
2026-09-22 22:14:39 +02:00
Ian Chua 01fcd71aa3 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-23 03:16:07 +08:00
peachismomo 9851874742 fix: fire PrintJobStarted only after preflight validation 2026-09-23 03:12:14 +08:00
peachismomo ff96cce7c3 fix: update lifecycle contract for printer connection 2026-09-23 03:09:03 +08:00
peachismomo 4a4c649dbb fix: dispatch task lifecycle events on one worktre thread 2026-09-23 02:51:35 +08:00
peachismomo fb825acbd5 fix: use original project name 2026-09-23 02:46:44 +08:00
peachismomo 24ddd81d7d feat: stop lifecycle dispatch after slicing cancellation 2026-09-23 02:31:46 +08:00
peachismomo 0fb8f3d487 fix: synchronize lifecycle hook shutdown with active dispatches 2026-09-23 02:14:56 +08:00
ExPikaPaka e46eecc716 Move polygons instead of copying them on move
MultiPoint had no rvalue constructor, so the derived move constructors
bound to the const reference and copied; append reserved exactly, so
collecting pieces one by one was quadratic. Colour segmentation ~3 s at
0.1 mm / 2000k, was ~40, and ordinary prints gain too.
2026-09-22 19:19:54 +02:00
ExPikaPaka d3485e8b63 Project painted faces onto the shell layers per tile
Only the slices within the deepest shell offset decide the result, so
the work is done per tile of the face. Top and bottom segmentation
~130 s at 0.1 mm / 2000k, was ~180.
2026-09-22 19:19:54 +02:00
ExPikaPaka 5baefd8a4e Tile the booleans on layers of many pieces
ClipperLib slows down with the number of edges on a scan line, and a
layer cut through a fine relief has tens of thousands of pieces.
detect_surfaces_type ~50 s at 0.1 mm / 2000k, was ~145.
2026-09-22 18:06:54 +02:00
Eric McCannandCodex c9dbf6fdbd Merge upstream updates into reviewed U1 work
Integrate upstream commit 301f2ecba3 while retaining the U1 high-flow profiles and nozzle-selection behavior.

Co-authored-by: Codex <noreply@openai.com>
2026-09-22 10:44:30 -04:00
ExPikaPaka b3963b2a49 Merge colour and top/bottom regions per island
The merge took anything from 3 to 38 minutes at 0.1 mm / 2000k, now
~2.5. Every region is grouped with the islands it overlaps, so the
result is the same.
2026-09-22 16:43:53 +02:00
ExPikaPaka cfde702d09 Slice fine texture relief without stalling
A colour texture baked at 0.1 mm / 2000k made the top layers thousands
of islands and slicing never finished. Colour segmentation runs per
island, the merge subtracts piece by piece, the support check tests only
nearby islands, and the travel ordering finds crossings through a grid.
2026-09-22 13:06:44 +02:00
HanifKoh 19e094a1d1 Move the Cube with the Wipe Tower in the Profile Validator (#15799)
The slice check centres its cube on the bed, puts the prime tower beside
it, then pulls the tower alone inside the printable outline. On a bed too
narrow for the estimated footprint that pull drags the tower back over
the cube: Volumic EXO42 IDRE MIRROR MODE (189 mm wide, 87.6 mm estimate)
logged "gcode path conflicts found between WipeTower and cube" in every
run, and three ~105 mm beds were left with 0.15 to 3.3 mm of clearance.

The cube and the tower's footprint are now pulled inside as one rigid
pair, so the clearance between them is fixed by construction. A bed too
small for the pair keeps the old placement, and presets that were never
clamped keep their exact layout.
2026-09-22 18:22:42 +08:00
Lam Wei Lun 29b9076440 Capitalize Open Speed Dial 2026-09-22 17:07:13 +08:00
Ian Chua 323cd3afe1 Keep Python Printer Agent Exceptions Out of the Host (#15819)
# Description
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  > * What issue does this PR address or fix?
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A Python printer agent plugin could take the host down, and one of its
operations could never report its result. This PR fixes both in
`PrinterAgentPluginCapabilityTrampoline.hpp`.

## Changes

### A faulty printer agent no longer throws into the GUI

`IPrinterAgent` reports failure through return values, and none of its
callers catch. A Python `raise`, a missing override or a wrongly typed
return from a printer agent plugin therefore escaped the trampoline as a
C++ exception.

Every trampoline operation now catches, logs `Printer agent plugin
'<key>': <operation> failed: <error>`, and answers with what
`NetworkAgent` returns when no printer agent is set. `BBLPrinterAgent`
returns the same values when the Bambu plug-in is unavailable:

- `-1` for every `int` status code
- `false` for `start_discovery` and `fetch_filament_info`
- `""` for `get_user_selected_machine`
- an empty `AgentInfo` for `get_agent_info` (registration already
rejects an empty agent ID)
- `FilamentSyncMode::none` for `get_filament_sync_mode`

`ORCA_PY_AGENT_OVERRIDE(ret, name, ...)` derives the fallback from the
return type through `printer_agent_failure<ret>()`, so the call sites
carry no fallback values of their own.

An exception is the safety net for plugin bugs, not an error channel. A
plugin reports an expected failure by returning a code, as the Bambu
plug-in does. A raise is logged as a failure and collapses to the
generic `-1`, so the GUI shows the generic message instead of the
specific one (`-18` cancelled, `-4020` FTP upload failed, …).

### `bind_detect` results now reach the host

`detect` is an out-parameter (`detectResult&`). pybind11 casts a
reference argument to an override with a copy, so a plugin that filled
in `detect` wrote to a throwaway object and the host always saw an empty
`detectResult`. It is now passed so that Python edits the caller's
struct. Plugins see the same `DetectResult` argument as before.

## TODO

- Expose the `BAMBU_NETWORK_*` return codes to Python (the
`orca.printer_agent` binding and the generated stub from
`scripts/generate_orca_python_stubs.py`). Plugins can already return
them, but only as hard-coded numbers.

# Screenshots/Recordings/Graphs

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> Please attach images that can help explain the changes.
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## Tests

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changes made in this PR.
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- New `tests/slic3rutils/test_plugin_printer_agent.cpp`: an agent whose
operations raise, one that omits them, and one that returns the wrong
type all answer like a missing agent, and the interpreter stays usable.
A working agent's answers reach the host unchanged, including
`request_bind_ticket`'s out-param and the fields a plugin writes into
`bind_detect`'s `detect`.
- The `bind_detect` check failed before the fix (`"" == "192.168.0.2"`)
and passes after.
- `slic3rutils` passes under `ctest` (144/144); full Release build clean
on Linux.
- End to end on Linux with a test plugin whose chosen operations raise
(`start_discovery`, `get_filament_sync_mode`, `disconnect_printer`):
selecting the plugin's agent in the printer preset and switching back
logged each raise as a `Printer agent plugin '…': <operation> failed`
line, and the app kept running and closed cleanly (exit 0). Without the
guard, the first raise (`start_discovery`, on selecting the agent) ended
the app with `Uncaught exception` and SIGABRT (exit 134); that run used
a build whose printer-agent files are identical to `main`.

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2026-09-22 16:57:55 +08:00
Hanif Koh 57b3a040e2 Pass bind_detect's Result to Python by Reference
pybind11 copies a reference argument to an override, so a Python
printer agent that filled in detect wrote to a throwaway object and the
host always saw an empty detectResult. Pass it as a pointer so Python
edits the caller's struct.
2026-09-22 14:55:18 +08:00
HanifKoh 2876374b45 Add a Dockable HTML Panel API for Plugins (#15736)
orca.host.ui.create_dock_panel(html, title, width, height, on_message,
on_close, dock) hosts plugin HTML in a pane of the Plater's dock manager,
next to the sidebar, and returns a UiDockPanel handle
(post/show/hide/close/is_open). The arguments follow create_window(). The
panel uses the window.orca bridge of plugin windows, restores its position
and size from the saved window layout, hides with the Plater off the Prepare
and Preview tabs when floating, and is closed with its plugin; plugin panes
are removed in MainFrame::shutdown().

The web view hosting moves out of PluginPage into a shared WebPanel base:
bootstrap page and swap to the plugin HTML, theme, element-default and
bridge scripts, window.orca message parsing, delivery to the page, and live
re-theming, also re-applied on every load after the swap. Pages tabs and
docked panels both derive from it. Pages tabs now re-theme in place on a
theme change instead of being reloaded, and a window.orca call a host does
not support is logged.

What the hosts share no longer lives in one of them: the bootstrap page, the
base URL and the plugin-window bridge move to Widgets/WebHosting, used by
WebDialog and WebPanel alike. The Plater restores plugin panes with a new
saved-layout parser, GUI/AuiPaneLayout, kept in its own small header so
slic3rutils can test it without pulling in the Plater.

The web hosting classes carry no plugin name, so other hosts can reuse them:
PluginWebDialog becomes WebDialog (its bootstrap page moves to
resources/web/dialog/WebDialog), and destroy_for_plugin(),
load_plugin_content() and plugin_defaults_user_script() become
destroy_silently(), load_page_html() and element_defaults_user_script().

Includes a sample plugin (sandboxes/orca_dock_panel_plugin_any.py) and
binding and layout-helper tests in slic3rutils.
2026-09-22 14:52:25 +08:00
SoftFever 211dd7daaa Merge branch 'main' into feature/texture_displacement 2026-09-22 14:46:36 +08:00
Hanif Koh fd9c1218a4 Keep Python Printer Agent Exceptions Out of the Host
IPrinterAgent callers do not catch, so a Python raise, a missing
override or a wrongly typed return from a printer agent plugin escaped
into the GUI. Each trampoline operation now logs the failure and
answers with NetworkAgent's no-agent value: -1 for status codes, the
empty value otherwise.
2026-09-22 14:35:14 +08:00
Ian Chua 3124943292 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-22 14:22:16 +08:00
Ian Chua 8240984ca8 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-22 14:21:36 +08:00
Lam Wei Lun 423e7b1dbd Remove duplicated speed dial menu on macOS 2026-09-22 14:16:48 +08:00
Lam Wei Lun 5caa3372bc Remove ellipses and update translations 2026-09-22 12:39:53 +08:00
Kris Austin 824b216f18 feat(gui): assignable keyboard shortcuts (#15706) 2026-09-21 17:36:04 -03:00
Ian Bassi bfe458507b Add X-Ray view mode to 3D viewport (#15770) 2026-09-21 14:23:32 -03:00
ExPikaPaka 303efacec0 Generate walls and split solid infill in parallel
Same output, ~2.2 min for the LOTR map plate, was ~2.6.
2026-09-21 16:40:22 +02:00
ExPikaPaka ae7bf43fde Run colour segmentation and vertical shells in parallel
Same output, ~2.6 min for the LOTR map plate, was ~2.9.
2026-09-21 15:22:36 +02:00
ExPikaPaka 8f853c0e22 Faster slicing of colour-painted layers, texture panel tools row
A layer split into ~1000 colour fragments (a colour texture baked over a
large top face) made several per-fragment loops redo whole-layer ClipperLib
work, so slicing took ~33 min; it now takes ~3 min with the same output.

- make_fills: clip the layer's no-overlap area to each expolygon's box
  before intersecting
- discover_vertical_shells: small-piece filter compares only against the
  nearby part of the layer
- bridge_over_infill: whole-layer union/diff/intersections restricted to the
  candidate's neighbourhood; fill boundary expanded once per spacing; anchor
  tree built only from lines crossing the scan range; bbox pre-check in the
  collision test; limiting outline taken directly instead of through
  expand(..., 0.3 * flow.spacing()), which offsets by 0.135 scaled units
  (flow.spacing() is in mm) and only cost a whole-layer pass per candidate
- Bake job: include GUI.hpp for show_error()
- Texture panel: select/erase whole model next to the paint tools, brush
  size slider back on the same row
2026-09-21 14:55:39 +02:00
HanifKoh 8b63628cf9 Restore Plugin HTML After a WebKit Reload (#15737)
Plugin dialog content is injected with SetPage, so on the WebKit backends a
reload (context menu, keyboard shortcut or location.reload()) re-fetches the
SetPage base URL instead of the injected document, and the plugin UI is gone
for good: load_plugin_content() returned early once m_content_loaded was set.

Re-inject the plugin HTML when a main-frame load after the initial swap is
neither that swap nor a page the plugin linked to. m_own_page_load marks the
load our own SetPage caused, and the URL test recognises the reload: the
injected document and the directory a reload re-fetches both report the base
URL, so a load of any other URL is left alone. The test ignores a fragment the
page navigated to, and undoes the escaping the web view applies to what the
resources path holds.

A load reaching the base URL is not enough on its own, because WebKitGTK reports
a navigation that never committed against the document that stayed and then
finishes that document again: a link to a missing file therefore arrives as a
load of the base URL and reads exactly like a reload. So the re-injection also
requires a navigation to the base URL to have committed, which a reload always
does and a failure never does.

A bootstrap page that cannot be loaded is still not recovered from: WebKitGTK
substitutes a stock error page for it, and that load supersedes the swap
whichever way the swap is ordered around it. The file ships, so this is a
broken-install path; nothing here makes it worse than it already was.

No separate MSW path is needed: wxWebViewEdge ignores the SetPage base URL, so
its documents report about:blank and the test never matches there, and WebView2
reloads NavigateToString content from its own history entry anyway.
2026-09-21 17:09:05 +08:00
ExPikaPaka 7aef3d1215 Merge remote-tracking branch 'origin/feature/texture_displacement' into feature/texture_displacement
# Conflicts:
#	src/libslic3r/TextureDisplacement.cpp
2026-09-21 09:00:18 +02:00
ExPikaPaka cef6527f9d Texture displacement: per-layer bake, UV pane redesign, unwrap and layer view fixes
- Bake: each layer is sampled only on its own painted area; analytic
  projections used to stack every layer over every painted region, so the
  top layer's texture showed on all of them (colour sampler too)
- Auto resolution follows the texture's texel size and sharpness again
- Unwrap: charts cut by each face's own normal (a cube gives 6 islands, not
  12 triangles); non-disk charts (tubes, closed shells) are split until they
  flatten; connected nets test real triangle overlap, grow from the largest
  chart and are packed side by side
- UV edits are stored per unwrapped copy, so dragging a seam vertex no
  longer moves its copies in neighbouring islands
- UV pane: tool strip with unwrap settings moved in from the panel, sharp
  HiDPI icons, clearer island/edge/selection drawing with hover, texture
  picker from the thumbnail, texture no longer lost on reopen (GL state
  from the 3D view, background upload retries)
- Panel: whole-model select/erase as icons in the tools row; inactive
  layers' paint shown muted; colour textures shown in colour in the picker
- Built-in displacement texture library
- Tests for unwrap segmentation, connected nets, UV edits and per-layer
  sampling
2026-09-21 08:59:26 +02:00
Grant Harkness a5d3aaefd3 Creality K1-family CFS support (K1 SE) — follow-up to #13752 (#14089) 2026-09-21 11:37:50 +08:00