* Add OrcaCloud sync platform and preset bundle sharing system
Introduce OrcaCloud, a cloud sync platform for user presets, alongside
a preset bundle system that enables sharing printer/filament/process
profiles as local exportable bundles or subscribed cloud bundles.
OrcaCloud platform:
- Auth to Orca Cloud
- Encrypted token storage (file-based or system keychain)
- User preset sync with
- Profile migration from default/bambu folders on first login
- Homepage integration with entrance to cloud.orcaslicer.com
Preset bundles:
- Local bundle import/export with bundle_structure.json metadata
- Subscribed cloud bundles with version-based update checking
- Thread-safe concurrent bundle access with read-write mutex
- Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
- Bundle presets are read-only; grouped under subheaders in combo boxes
- PresetBundleDialog with auto-sync toggle, refresh, update notifications
- Hyperlinked bundle names to cloud bundle pages
Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
Co-authored-by: Derrick <derrick992110@gmail.com>
Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
Co-authored-by: Ian Chua <iancrb00@gmail.com>
Co-authored-by: Draginraptor <draginraptor@gmail.com>
Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>
* Fixed an issue on Windows it failed to login Orca Cloud with Google account
* Fix: Enable instance collision detection in GCode and Print clearance
Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.
* Fix Wipe Tower G-code conflict detection for WipeTower2
* Fix: Improve object/instance selection for collision and validation warnings
- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.
- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.
- Added fallback to object selection if specific instance cannot be selected.
- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.
- Improved GUI_ObjectList to update canvas selection when items are selected via API.
* Fix: Prevent crash when loading .3mf projects
Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.
* Fix: Address code review comments
- Fix memory allocation for extrusion layers deep copy
- Remove unused variable in GLCanvas3D
- Fix string formatting crash risk in NotificationManager
- Remove dead code in Plater
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* feat: Add flow rate calibration pattern selector dialog
* feat: Integrate PR #11881 and improve Flow Rate Calibration Wizard
- Integrated PR #11881: Display layer duration in G-code viewer position window.
- Enhanced Flow Rate Calibration:
- Implemented a Wizard dialog (FlowRateCalibrationDialog) using DPIDialog for Dark Mode support.
- Restricted pattern selection to 'Archimedean Chords' and 'Monotonic'.
- Integrated logic to pass the selected pattern to the calibration generation.
* fix(UI): Refactor FlowRateCalibrationDialog to calib_dlg for macOS build fix and UI consistency
Moved FlowRateCalibrationDialog from MainFrame.cpp to calib_dlg.hpp/.cpp to resolve build errors on macOS. Updated UI to match Pressure Advance calibration dialog style (Dark Mode support, RadioGroups). Logic moved to dialog class.
* Update Wiki link for flow rate calibration
* ui: replace RadioGroup with BitmapComboBox for Flow Rate pattern selection
* fix(ui): use custom ComboBox widget for Flow Rate Calibration
Replaces wxBitmapComboBox with OrcaSlicer's custom ComboBox widget to fix rendering issues on Windows (empty selection) and compilation errors on Linux.
* Refactor: Cleanup unused includes and members in FlowRate calibration dialog
* Fix: Complete rename of Flow Rate to Flow ratio in calibration menus after merge
* Fix: Update Flow Rate to Flow Ratio in Calibration Dialog and Wiki Link
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Using bbs versioning for bbs atributes
* Orca tags
* Bump SLIC3R version to match current BBS
* New import logic
* to_string_sf
* 2.3.2 No tagged
* Update comment
# Description
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> Please provide a summary of the changes made in this PR. Include details such as:
> * What issue does this PR address or fix?
> * What new features or enhancements does this PR introduce?
> * Are there any breaking changes or dependencies that need to be considered?
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# Screenshots/Recordings/Graphs
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## Tests
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* identified code for snapping to buidlplate
* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions
* makes auto_drop a per-object setting, removes global setting
* remove adUndef, add auto_drop to constructor/serialize
* fixes drop() button
* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other
* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed() overload to be able to only provide ModelObject* vector
* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume floating
* adds arrow indicator on bounding box if auto_drop == false
* removes unneeded code, keeps "auto_drop" naming consistent
* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text
---------
Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
* Union ex brims
Revert "Union ex brims"
This reverts commit bbc9a39faf318dc2df093eb2bdcebf19a4162fe9.
Update Brim.cpp
* dont repeat paths
* Update Brim.cpp
* multimaterial brim independiente
* Normal brim if is by object
* fix print order
* cleaning 1
* cleaning 2
* Normal brim if multimaterial on first layer
* fix artifact
* combine_brim optional
refactoring
* refactoring gcode.cpp
* refactoring brim.cpp
Update Brim.cpp
* Remove multimaterial first-layer check for brims
Stop detecting extruders used on the first layer and remove the is_multimaterial_first_layer guard. Simplify can_combine_brims to only consider combine_brims and whether printing is ByObject, allowing brims to be combined across extruders unless printing by object or combine_brims is disabled. Cleans up unused code and simplifies brim-generation conditions.
* Remove material specification from unified brim comment
* Update PrintConfig.cpp
- Plater: use Add() instead of wxArrayString(size_t, wxString) ctor
- Search: change sep from std::wstring to wxString for concatenation
- SendMultiMachinePage: replace wxList::Node* with compatibility_iterator
(Node type removed in wx 3.3 with wxUSE_STD_CONTAINERS=ON)
- PhysicalPrinterDialog: disambiguate set_values() call with explicit
std::vector<std::string> (wxArrayString now also matches initializer list)
- Preferences: use ToStdString() instead of mb_str() for std::string comparison
- Plater: use wxString::FromUTF8() for wxArrayString constructor argument
In wxWidgets 3.3, wxWindow::Raise() no longer implies Show(). Add
explicit Show() before Raise() in two event handlers that activate the
main frame from another instance (load model, start download), and swap
the Show/Raise order in bring_instance_forward() so Show() precedes
Raise().
wxWidgets 3.2+ asserts on invalid sizer flag combinations where
wxEXPAND (which fills the entire space in the secondary direction)
is combined with wxALIGN_* flags (which are meaningless when expanding).
Remove the conflicting wxALIGN_* flags from all 112 occurrences across
21 files, keeping wxEXPAND and any non-conflicting flags intact.
* optimize resize feature on Linux
* fix the black screen issue on app startup on Linux
* Fixed an issue that Filament Grouping dialog always popup on Linux
* Fix an issue that on Linux the project name or model file name was not displayed in title bar
* Fix extruder_id out-of-bounds in switch_excluder
Added a check to reset extruder_id to 0 if it exceeds the size of nozzle_volumes or extruders, preventing potential out-of-bounds access.
Co-Authored-By: Christopher R. Palmer <1305033+crpalmer@users.noreply.github.com>
* Add custom nozzle diameter option in sidebar
Ensures that if the actual nozzle diameter is not present in the list, it is added as a custom option. This improves user experience by allowing selection of non-standard nozzle diameters.
Refactor nozzle diameter selection logic in Sidebar
Simplified the logic for updating the extruder nozzle diameter combo box by removing redundant checks and streamlining the addition of custom nozzle diameters. This improves code clarity and ensures the actual nozzle diameter from the printer config is always considered.
Co-Authored-By: yw4z <yw4z@outlook.com>
* Prevent profile switch if selected diameter matches nozzle
Adds a check in Sidebar::priv::switch_diameter to avoid switching printer profiles when the selected diameter matches the current nozzle diameter in the configuration. This prevents unnecessary profile changes and improves user experience.
---------
Co-authored-by: Christopher R. Palmer <1305033+crpalmer@users.noreply.github.com>
Co-authored-by: yw4z <yw4z@outlook.com>
This PR adds a new filament sync mode setting for device-based filament synchronization.
Users can now choose between syncing both filament preset + color (current behavior) or syncing color only, so calibrated local filament profiles are preserved while still updating slot colors from the printer.
It also includes small UI improvements for the new preference entry and sync status messaging.
<img width="665" height="671" alt="image" src="https://github.com/user-attachments/assets/23980846-0113-48ab-84aa-adf5cdab8ab6" />
# Description
Transforming internal 3D Files to DRC to reduce orca size
## Calibs
(Not counting temperature_tower)
Original 6,01 MB
Converted 1,57 MB
- Mesh (STL/3MF) to LossLess DRC
- SCV-V2 116kb -> 15kb
- fast_tower_test 66kb -> 9kb
- ringing_tower 172kb -> 22kb
- pressure_advance_test 124kb -> 16kb
- tower_with_seam 2kb -> 1kb
- retraction_tower 1.726kb -> 97kb (done at 25, if 0 = 212kb)
- ~~temperature_tower~~ Updated, fixed, wider range and Draco in: #12103 5.075kb -> 485kb
- vfa 1.453kb -> 179kb
- Step
- SpeedTestStructure 1.312kb -> 86kb
- Imported:
- Linear Deflection: 0.002
- Angle Deflection: 0.25
- Exported as LossLess DRC
## Handy Models
Original 4,66 MB
Converted 1,53 MB
- STL/3MF to LossLess DRC (Maybe reduce the bit depth???)
- 3DBenchy 2.417kb -> 570kb (done at 25, if 0 = 1.340kb)
- calicat 43kb -> 6kb
- ksr_fdmtest_v4 128kb -> 74kb
- Orca_stringhell 63kb -> 37kb
- OrcaToleranceTest 758kb -> 94kb
- Stanford_Bunny 755kb -> 187kb (done at 25, if 0 = 316kb)
- Voron_Design_Cube_v7 34kb -> 21kb
## Bit used
After some test with a lot of models and all possible combinations it's safe to say that >20 is BondingBox and mm3 volume the best it can.
So i used 25 just as a safe value in:
- Stanford_Bunny
- 3DBenchy
- retraction_tower
<img width="324" height="499" alt="imagen" src="https://github.com/user-attachments/assets/bb5000cf-c1fa-4153-af2f-691ea59bc254" />
<img width="324" height="499" alt="imagen" src="https://github.com/user-attachments/assets/f38e3528-0d05-4621-984e-f107a0eec91e" />
## MultiPart 3MF
Didint change them, too much trouble for small changes.
* Add read support for Google's Draco (.drc) format.
* Fix build on Linux
* Use boost instead of fstat.
* Switch to boost memory-mapped file to save RAM and potentially improve performance.
* Trim trailing whitespace.
* Initial Draco write support.
Currently always exports with 16-bit precision and speed 0 (best compression).
The back-end function does have arguments to specify them, it's just not hooked into the GUI.
* Add Draco to the About dialogue.
* Fix Linux compile (hopefully)
* Add an option to associate DRC files on Windows.
* Implement a Preferences option to set Draco position quantization bits
* Update src/slic3r/GUI/Preferences.cpp
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Some slight changes to ianalexis's suggestion.
* Implement a create_item_spinctrl() function for numeric inputs, and use that instead of create_item_input().
* Move "bits" to inside the spinctrl box.
* Refactor following yw4z's feedback
* Update src/slic3r/GUI/Preferences.cpp
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Change to 0 bits as the default setting for Draco export precision.
* Change to a lossy checkbox and a bits field with a range of 8-30.
* Proper SpinInput code from yw4z
* Revert "Proper SpinInput code from yw4z"
This reverts commit 7e9c85f31a.
* Revert "Change to a lossy checkbox and a bits field with a range of 8-30."
This reverts commit d642c9bcc0.
* Redo preferences based on SoftFever's feedback
* Refactor to minimize code duplication
* Fix padding
* Improve Draco export quality level tooltip clarity
Clarify that 0 means lossless compression (not uncompressed),
document the valid lossy range (8-30), and better explain the
tradeoff between file size and geometric detail.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Closes#11726
# Description
Removed hardcoded 0.2mm layer height.
Now it will stay in with the user process.
Also corrected several config assignments to use print_config instead of obj->config for consistency.
## Note
Didn't change PA PATTERN because i don't know if it may impact the calibration results for this specific test.