Commit Graph

960 Commits

Author SHA1 Message Date
Noisyfox
f8a18e7656 Remap paint after mesh boolean (from context menu) 2026-05-10 00:41:18 +08:00
Noisyfox
c2d33bea08 Remap paint after split to objects 2026-05-09 17:02:46 +08:00
SoftFever
c04be9ab37 Introducing Orca Cloud: https://cloud.orcaslicer.com (#13414)
* Add OrcaCloud sync platform and preset bundle sharing system

  Introduce OrcaCloud, a cloud sync platform for user presets, alongside
  a preset bundle system that enables sharing printer/filament/process
  profiles as local exportable bundles or subscribed cloud bundles.

  OrcaCloud platform:
  - Auth to Orca Cloud
  - Encrypted token storage (file-based or system keychain)
  - User preset sync with
  - Profile migration from default/bambu folders on first login
  - Homepage integration with entrance to cloud.orcaslicer.com

  Preset bundles:
  - Local bundle import/export with bundle_structure.json metadata
  - Subscribed cloud bundles with version-based update checking
  - Thread-safe concurrent bundle access with read-write mutex
  - Canonical bundle preset naming (_local/<id>/... and _subscribed/<id>/...)
  - Bundle presets are read-only; grouped under subheaders in combo boxes
  - PresetBundleDialog with auto-sync toggle, refresh, update notifications
  - Hyperlinked bundle names to cloud bundle pages

  Co-authored-by: Sabriel Koh <sabrielkcr@gmail.com>
  Co-authored-by: Derrick <derrick992110@gmail.com>
  Co-authored-by: Mykola Nahirnyi <mnahirnyi@amcbridge.com>
  Co-authored-by: Ian Chua <iancrb00@gmail.com>
  Co-authored-by: Draginraptor <draginraptor@gmail.com>
  Co-authored-by: ExPikaPaka <112851715+ExPikaPaka@users.noreply.github.com>
  Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
  Co-authored-by: Ocraftyone <Ocraftyone@users.noreply.github.com>
  Co-authored-by: yw4z <ywsyildiz@gmail.com>
  Co-authored-by: peterm-m <101202951+peterm-m@users.noreply.github.com>

* Fixed an issue on Windows it failed to login Orca Cloud with Google account
2026-05-01 18:01:29 +08:00
Ian Bassi
9d2f78c9be Fix and Improve 3MF impOrt (#13403) 2026-04-30 09:19:13 -03:00
Alen Karnil
087eeaf3df toggle printability of selection with keyboard shortcut (#13279)
* toggle printability of object with keyboard shortcut

* add localization for toggle shortcut
2026-04-26 20:29:20 +08:00
tome9111991
fdff62c796 Fix: collision warnings (#12122)
* Fix: Enable instance collision detection in GCode and Print clearance

Squashed commit containing:
- Fix gcode path conflict detection in ConflictChecker.cpp by iterating all instances.
- Improve clearance validation in Print.cpp by calculating convex hulls per instance (fixes scaling/mirroring issues).
- Added // Orca: comments to mark changes.

* Fix Wipe Tower G-code conflict detection for WipeTower2

* Fix: Improve object/instance selection for collision and validation warnings

- Updated validation logic in Print.cpp to report specific ModelInstance instead of ModelObject for collision/clearance warnings.

- Updated NotificationManager and Plater to handle ModelInstance selection in 'Jump to' links.

- Added fallback to object selection if specific instance cannot be selected.

- Included fixes for G-code conflict detection (ConflictChecker, GLCanvas3D) to also report instances.

- Improved GUI_ObjectList to update canvas selection when items are selected via API.

* Fix: Prevent crash when loading .3mf projects

Moved update_selections_on_canvas() out of ObjectList::select_items() to avoid premature UI updates during loading. Canvas updates are now explicitly called in NotificationManager and Plater callbacks where needed.

* Fix: Address code review comments

- Fix memory allocation for extrusion layers deep copy

- Remove unused variable in GLCanvas3D

- Fix string formatting crash risk in NotificationManager

- Remove dead code in Plater

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-04-26 18:01:41 +08:00
Ian Bassi
a9cfcb9d5d Temp Tower Nozzle based adjustment (#12269)
* Nozzle based base

* Post adjustment adaptation

* Cut before resize

* Restore calibutils calib_temptue

* No direction

* Stepper

* Fix

* Layerheigth = 0.5 nozzle

over #12323

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Disable Precise Z height for calibs

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-04-26 17:20:40 +08:00
tome9111991
2af2f0f98b enh: flow rate pattern calibration menu (#11956)
* feat: Add flow rate calibration pattern selector dialog

* feat: Integrate PR #11881 and improve Flow Rate Calibration Wizard

- Integrated PR #11881: Display layer duration in G-code viewer position window.
- Enhanced Flow Rate Calibration:
    - Implemented a Wizard dialog (FlowRateCalibrationDialog) using DPIDialog for Dark Mode support.
    - Restricted pattern selection to 'Archimedean Chords' and 'Monotonic'.
    - Integrated logic to pass the selected pattern to the calibration generation.

* fix(UI): Refactor FlowRateCalibrationDialog to calib_dlg for macOS build fix and UI consistency

Moved FlowRateCalibrationDialog from MainFrame.cpp to calib_dlg.hpp/.cpp to resolve build errors on macOS. Updated UI to match Pressure Advance calibration dialog style (Dark Mode support, RadioGroups). Logic moved to dialog class.

* Update Wiki link for flow rate calibration

* ui: replace RadioGroup with BitmapComboBox for Flow Rate pattern selection

* fix(ui): use custom ComboBox widget for Flow Rate Calibration

Replaces wxBitmapComboBox with OrcaSlicer's custom ComboBox widget to fix rendering issues on Windows (empty selection) and compilation errors on Linux.

* Refactor: Cleanup unused includes and members in FlowRate calibration dialog

* Fix: Complete rename of Flow Rate to Flow ratio in calibration menus after merge

* Fix: Update Flow Rate to Flow Ratio in Calibration Dialog and Wiki Link

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-04-24 21:39:32 +08:00
yw4z
a5171b902d Fix vertical alignment issues (Printer name, Clone progress) (#13133)
init

Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
2026-04-24 16:29:29 +08:00
Ian Bassi
a274b0e0ac CGAL Fix Model: New for Linux and Mac (#12155)
* CGAL Fix Model

Multi OS fix model with CGAL

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Clean unused variables

* Early exit

* Validation

* Orca comments

* Steps to fix

* Simplify fixer

* BY10 to BYCGAL Full refactor

* repair_polygon_soup

* Revert "repair_polygon_soup"

This reverts commit cb88841e7a72a42c148e144fbf0cab146a54c3c8.

* CGAL 6.1.1

Update CGAL.cmake

* Update MeshBoolean.cpp

* Revert "CGAL 6.1.1"

This reverts commit c581887adb5f84ec4af97b320067b152f8812f49.

* Funca with RF

New remake, it seems to be working fine...
por ahora

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/libslic3r/MeshBoolean.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Include cleanup

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update Part list

Revert "Update Part list"

This reverts commit 95cab337d7ea602682ee00be2986ef941d0b06c2.

Reapply "Update Part list"

This reverts commit e401bec579f64b97e3f6deeb4131a8e5a79a146d.

* Comments

* Update FixModelByCgal.cpp

* Remove no 3d parts

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Remove netfabb and w10 sdk

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/slic3r/Utils/FixModelByCgal.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* redundant check

* Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revet: suggestion from @RF47

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-24 16:28:28 +08:00
Ian Bassi
2b0a0023e0 3MF Export/Import Orca export tags (#12509)
* Using bbs versioning for bbs atributes

* Orca tags

* Bump SLIC3R version to match current BBS

* New import logic

* to_string_sf

* 2.3.2 No tagged

* Update comment
2026-04-24 14:21:44 +08:00
Valerii Bokhan
c30276ef24 Feature: Ability to set flow ratio for brims (#11876)
Fixes #11853

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-24 14:19:14 +08:00
yw4z
f9f5425a33 Fix: Could not load bitmap: printer_preview_ error causing crash on Linux (#12425)
Update Plater.cpp
2026-04-24 14:06:16 +08:00
Noisyfox
a162e3f031 Fix macos crash on close (#13215)
# Description

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> Please provide a summary of the changes made in this PR. Include details such as:
  > * What issue does this PR address or fix?
  > * What new features or enhancements does this PR introduce?
  > * Are there any breaking changes or dependencies that need to be considered?
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# Screenshots/Recordings/Graphs

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## Tests

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2026-04-15 23:03:59 +08:00
Hanno Witzleb
f7ef8a14bd Add Feature to disable snapping to buildplate (#11801)
* identified code for snapping to buidlplate

* rename internal name to ensure_on_bed to be consistent, saves option in 2mf, finish Move UI, use in both ensure_on_bed() functions

* makes auto_drop a per-object setting, removes global setting

* remove adUndef, add auto_drop to constructor/serialize

* fixes drop() button

* add "auto_drop" checkmark to "load as single object" dialog,
nothing changes if auto_drop == yes || "load as single object",
if auto_drop == false and "load as single object" == false the objects now retain their relative position to each other

* retains auto_drop (and printable) state when assembling or splitting objects,
adds ObjectList::printable_state_changed()  overload to be able to only provide ModelObject* vector

* adds dialog when splitting to ask if auto_drop should be disabled,
only shows when auto_drop enabled and atleast one volume  floating

* adds arrow indicator on bounding box if auto_drop == false

* removes unneeded code, keeps "auto_drop" naming consistent

* makes for loop simpler in set_printable, set_auto_drop and get_auto_drop,
makes get_auto_drop const,
fixes wording in Snapshot text

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-04-15 22:36:25 +08:00
SoftFever
3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
Miki
71a84def1a Fix single-instance IPC by preserving "OrcaSlicer" suffix in Win32 title (#13017) 2026-04-08 17:15:43 -03:00
Ian Bassi
d715dfc966 Wiki link fix and update (#13152) 2026-04-08 15:06:28 -03:00
Rodrigo Faselli
208ebfc703 Combine brims option (Prusa style brims) (#12343)
* Union ex brims

Revert "Union ex brims"

This reverts commit bbc9a39faf318dc2df093eb2bdcebf19a4162fe9.

Update Brim.cpp

* dont repeat paths

* Update Brim.cpp

* multimaterial brim independiente

* Normal brim if is by object

* fix print order

* cleaning 1

* cleaning 2

* Normal brim if multimaterial on first layer

* fix artifact

* combine_brim optional

refactoring

* refactoring gcode.cpp

* refactoring brim.cpp

Update Brim.cpp

* Remove multimaterial first-layer check for brims

Stop detecting extruders used on the first layer and remove the is_multimaterial_first_layer guard. Simplify can_combine_brims to only consider combine_brims and whether printing is ByObject, allowing brims to be combined across extruders unless printing by object or combine_brims is disabled. Cleans up unused code and simplifies brim-generation conditions.

* Remove material specification from unified brim comment

* Update PrintConfig.cpp
2026-04-07 22:24:46 +08:00
SoftFever
c948d87102 Fix flush_multiplier type mismatch: use ConfigOptionFloats instead of ConfigOptionFloat (#13062) 2026-04-01 14:43:12 +08:00
SoftFever
a475e35730 Fix non-ASCII path corruption on Windows using from_path() helper (#13036) 2026-03-30 14:51:45 +08:00
SoftFever
b6184a540e reduce the sidebar's width a bit 2026-03-27 00:27:39 +08:00
SoftFever
1765d296a8 Fix wxArrayString ctor, wstring concat, and wxList::Node for wx 3.3
- Plater: use Add() instead of wxArrayString(size_t, wxString) ctor
- Search: change sep from std::wstring to wxString for concatenation
- SendMultiMachinePage: replace wxList::Node* with compatibility_iterator
  (Node type removed in wx 3.3 with wxUSE_STD_CONTAINERS=ON)
2026-03-25 11:33:50 +08:00
SoftFever
7cbd9bfb3c Fix ambiguous overload, wxScopedCharBuffer comparison, and wxArrayString ctor
- PhysicalPrinterDialog: disambiguate set_values() call with explicit
  std::vector<std::string> (wxArrayString now also matches initializer list)
- Preferences: use ToStdString() instead of mb_str() for std::string comparison
- Plater: use wxString::FromUTF8() for wxArrayString constructor argument
2026-03-25 11:31:44 +08:00
SoftFever
ba867cc534 Add Show() before Raise() calls for wxWidgets 3.3 compatibility
In wxWidgets 3.3, wxWindow::Raise() no longer implies Show(). Add
explicit Show() before Raise() in two event handlers that activate the
main frame from another instance (load model, start download), and swap
the Show/Raise order in bring_instance_forward() so Show() precedes
Raise().
2026-03-24 20:57:58 +08:00
SoftFever
1065d85dbc Fix wxEXPAND | wxALIGN_* sizer flag conflicts for wxWidgets 3.2+
wxWidgets 3.2+ asserts on invalid sizer flag combinations where
wxEXPAND (which fills the entire space in the secondary direction)
is combined with wxALIGN_* flags (which are meaningless when expanding).
Remove the conflicting wxALIGN_* flags from all 112 occurrences across
21 files, keeping wxEXPAND and any non-conflicting flags intact.
2026-03-24 20:50:44 +08:00
SoftFever
62ffbfd33d revist fixes for wipe tower pos issues 2026-03-18 14:42:40 +08:00
yw4z
a16f8e2cc0 Merge branch 'main' into fix-height-calculation 2026-03-09 20:02:23 +03:00
SoftFever
f310bebf9a Fix an issue that on Linux the project name or model file name was not displayed in titlebar (#12706)
* optimize resize feature on Linux

* fix the black screen issue on app startup on Linux

* Fixed an issue that Filament Grouping dialog always popup on Linux

* Fix an issue that on Linux the project name or model file name was not displayed in title bar
2026-03-10 01:02:18 +08:00
yw4z
e22c8b6648 update 2026-03-09 17:09:09 +03:00
yw4z
e6f90b1c7a update 2026-03-08 02:20:31 +03:00
yw4z
d129c1d9cb Update Plater.cpp 2026-03-07 19:40:39 +03:00
yw4z
6d0d787467 Update Plater.cpp 2026-03-07 19:30:16 +03:00
yw4z
ccea80482e Update Plater.cpp 2026-03-07 04:32:05 +03:00
Alexandre Folle de Menezes
d54adafdaa Grammar and spelling fixes on GUI strings (#12410) 2026-03-03 17:36:42 -03:00
Alexandre Folle de Menezes
72a4597107 Fix GUI strings that should start with uppercase (#12499) 2026-02-27 11:19:22 -03:00
Alexandre Folle de Menezes
ad57020139 Fix spacing issues (#12404) 2026-02-23 23:31:23 -03:00
yw4z
5e6a8e4daf Add preference for filament area height to reduce scrolling while using 16+ filaments (#12317)
Fixes https://github.com/OrcaSlicer/OrcaSlicer/issues/12284

Adds a preference for filaments area height since every user has different amount of MM units and external filaments
so users can set a value that fits their setups this way

we might see 3 or 6 filaments for each unit on future. thats why i set value as int

used 10 as default value. its good for 2 multimaterial units ( 8 filaments ) and 1 external filament

min value is 8.  might be good when no external filaments in use

max value is 99. UI works same as 2.3.1 version

<img width="562" height="122" alt="Screenshot-20260215194149" src="https://github.com/user-attachments/assets/309cec36-8b83-48f3-875f-d5f22a9631e7" />

**BEFORE**
Scrollable area fixed for 10 items. that causes a lot of scrolling whe user has 3 or 4 ams units

<img width="411" height="237" alt="Screenshot-20260215194816" src="https://github.com/user-attachments/assets/fc7823c0-d82a-4d1f-bb5b-56e8dd47abd2" />

**AFTER**
value 10. - 2 multimaterial units ( 8 filaments ) and 1 external filament
<img width="1002" height="250" alt="Screenshot-20260215195243" src="https://github.com/user-attachments/assets/e3238cd1-788e-4ed2-b048-89c63bd323db" />

value 18  - 4 multimaterial units ( 16 filaments ) and 1 external filament
<img width="1001" height="355" alt="Screenshot-20260215195127" src="https://github.com/user-attachments/assets/afe0305e-fcb4-4a51-b8dc-e70a063aa391" />
2026-02-23 12:56:09 +08:00
Ian Bassi
f38324d521 Fix: Nozzle list (#11836)
* Fix extruder_id out-of-bounds in switch_excluder

Added a check to reset extruder_id to 0 if it exceeds the size of nozzle_volumes or extruders, preventing potential out-of-bounds access.

Co-Authored-By: Christopher R. Palmer <1305033+crpalmer@users.noreply.github.com>

* Add custom nozzle diameter option in sidebar

Ensures that if the actual nozzle diameter is not present in the list, it is added as a custom option. This improves user experience by allowing selection of non-standard nozzle diameters.

Refactor nozzle diameter selection logic in Sidebar

Simplified the logic for updating the extruder nozzle diameter combo box by removing redundant checks and streamlining the addition of custom nozzle diameters. This improves code clarity and ensures the actual nozzle diameter from the printer config is always considered.

Co-Authored-By: yw4z <yw4z@outlook.com>

* Prevent profile switch if selected diameter matches nozzle

Adds a check in Sidebar::priv::switch_diameter to avoid switching printer profiles when the selected diameter matches the current nozzle diameter in the configuration. This prevents unnecessary profile changes and improves user experience.

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Co-authored-by: Christopher R. Palmer <1305033+crpalmer@users.noreply.github.com>
Co-authored-by: yw4z <yw4z@outlook.com>
2026-02-13 12:24:24 +08:00
Ian Bassi
68fdfcf0eb BBS Port: Mesh Subdivision (#12150)
Ported from BBS
You can now right-click a part and choose Subdivide Part to apply Loop subdivision with multiple iterations. This is useful for models with low original mesh resolution.

> [!NOTE]
> 1. Only meshes without non-manifold edges are supported.
> 2. Color attributes will be lost after subdivision. We recommend subdividing first, then painting and applying colors.

Not perfect and it can break some features but a nice to have and we can improve it.
https://github.com/user-attachments/assets/33f10e49-f6dc-44d3-8c21-9e12e1fe23dc

Best case scenario a sphere:
Each picture is a Mesh subdivision step over the other
<img width="541" height="495" alt="260202_164257_orca-slicer" src="https://github.com/user-attachments/assets/e62b3f4d-ee6b-4451-95a4-40a154d3a405" />
<img width="541" height="495" alt="260202_164302_%pn" src="https://github.com/user-attachments/assets/f7399457-be8d-45e7-b93f-f42064dadd64" />
<img width="541" height="495" alt="260202_164306_%pn" src="https://github.com/user-attachments/assets/55370035-219f-4b7f-94f4-9b31733820d6" />
<img width="541" height="495" alt="260202_164310_%pn" src="https://github.com/user-attachments/assets/3be8c904-cc6f-4efe-b4f8-f390b50d310c" />
2026-02-12 08:42:01 +08:00
Argo
ffc8a3e307 Adds (AMS) filament sync options: Only sync color / sync all (#12169)
This PR adds a new filament sync mode setting for device-based filament synchronization.
Users can now choose between syncing both filament preset + color (current behavior) or syncing color only, so calibrated local filament profiles are preserved while still updating slot colors from the printer.
It also includes small UI improvements for the new preference entry and sync status messaging.

<img width="665" height="671" alt="image" src="https://github.com/user-attachments/assets/23980846-0113-48ab-84aa-adf5cdab8ab6" />
2026-02-10 09:12:30 +08:00
Sabriel-Koh
cae1567726 fix: Show Labels and Show Overhang toggles not being saved (#12218)
* fix: Show Labels and Show Overhang toggles not being saved

* refactor: use get_bool and add comments
2026-02-09 22:27:03 +08:00
Rodrigo Faselli
084c58f365 500C temp tower Calib (#12103)
* 500C temp tower

* better model

* draco temp tower

Co-Authored-By: Ian Bassi <ian.bassi@outlook.com>

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Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-02-09 10:03:32 -03:00
Ian Bassi
ed1b03fe6d Reduce Orca weight: Resources to Draco (#12194)
# Description

Transforming internal 3D Files to DRC to reduce orca size

## Calibs

(Not counting temperature_tower)
Original 6,01 MB
Converted 1,57 MB

- Mesh (STL/3MF) to LossLess DRC
	- SCV-V2 116kb -> 15kb
	- fast_tower_test 66kb -> 9kb
	- ringing_tower 172kb -> 22kb
	- pressure_advance_test 124kb -> 16kb
	- tower_with_seam 2kb -> 1kb
	- retraction_tower 1.726kb -> 97kb (done at 25, if 0 = 212kb)
	- ~~temperature_tower~~ Updated, fixed, wider range and Draco in: #12103 5.075kb -> 485kb
	- vfa 1.453kb -> 179kb
- Step
	- SpeedTestStructure 1.312kb -> 86kb
		- Imported:
			- Linear Deflection: 0.002
			- Angle Deflection: 0.25
		- Exported as LossLess DRC

## Handy Models

Original 4,66 MB
Converted 1,53 MB

- STL/3MF to LossLess DRC (Maybe reduce the bit depth???)
	- 3DBenchy 2.417kb -> 570kb (done at 25, if 0 = 1.340kb)
	- calicat 43kb -> 6kb
	- ksr_fdmtest_v4 128kb -> 74kb
	- Orca_stringhell 63kb -> 37kb
	- OrcaToleranceTest 758kb -> 94kb
	- Stanford_Bunny 755kb -> 187kb (done at 25, if 0 = 316kb)
	- Voron_Design_Cube_v7 34kb -> 21kb

## Bit used

After some test with a lot of models and all possible combinations it's safe to say that >20 is BondingBox and mm3 volume the best it can.
So i used 25 just as a safe value in:

- Stanford_Bunny
- 3DBenchy
- retraction_tower

<img width="324" height="499" alt="imagen" src="https://github.com/user-attachments/assets/bb5000cf-c1fa-4153-af2f-691ea59bc254" />
<img width="324" height="499" alt="imagen" src="https://github.com/user-attachments/assets/f38e3528-0d05-4621-984e-f107a0eec91e" />

## MultiPart 3MF

Didint change them, too much trouble for small changes.
2026-02-09 10:48:29 +08:00
Maeyanie
bb30999673 Add support for Draco (.drc) format (#10681)
* Add read support for Google's Draco (.drc) format.

* Fix build on Linux

* Use boost instead of fstat.

* Switch to boost memory-mapped file to save RAM and potentially improve performance.

* Trim trailing whitespace.

* Initial Draco write support.

Currently always exports with 16-bit precision and speed 0 (best compression).
The back-end function does have arguments to specify them, it's just not hooked into the GUI.

* Add Draco to the About dialogue.

* Fix Linux compile (hopefully)

* Add an option to associate DRC files on Windows.

* Implement a Preferences option to set Draco position quantization bits

* Update src/slic3r/GUI/Preferences.cpp

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>

* Some slight changes to ianalexis's suggestion.

* Implement a create_item_spinctrl() function for numeric inputs, and use that instead of create_item_input().

* Move "bits" to inside the spinctrl box.

* Refactor following yw4z's feedback

* Update src/slic3r/GUI/Preferences.cpp

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>

* Change to 0 bits as the default setting for Draco export precision.

* Change to a lossy checkbox and a bits field with a range of 8-30.

* Proper SpinInput code from yw4z

* Revert "Proper SpinInput code from yw4z"

This reverts commit 7e9c85f31a.

* Revert "Change to a lossy checkbox and a bits field with a range of 8-30."

This reverts commit d642c9bcc0.

* Redo preferences based on SoftFever's feedback

* Refactor to minimize code duplication

* Fix padding

* Improve Draco export quality level tooltip clarity

Clarify that 0 means lossless compression (not uncompressed),
document the valid lossy range (8-30), and better explain the
tradeoff between file size and geometric detail.

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Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-02-06 18:27:17 +08:00
Ian Bassi
dffaa5c0a9 Calibs: Process layer height (#11835)
Closes #11726

# Description

Removed hardcoded 0.2mm layer height.
Now it will stay in with the user process.

Also corrected several config assignments to use print_config instead of obj->config for consistency.

## Note

Didn't change PA PATTERN because i don't know if it may impact the calibration results for this specific test.
2026-02-06 17:37:24 +08:00
Ian Bassi
b954749310 Fix instance preview movement speed (#12154) 2026-02-03 12:46:02 -03:00
Ian Bassi
7c598841b8 AutoSlice Only on preview Tab (#12153) 2026-02-03 12:45:43 -03:00
SoftFever
9b4af7ca1a Fix hangs when trying to edit printer on Linux (#11714) (#11854)
On linux, some users report that attempting to edit the printer caused
OrcaSlicer to hang.
Fixes #11714
2026-02-03 23:10:02 +08:00
SoftFever
84faac2dd4 fix an issue the bbl printer not working 2026-02-02 23:48:22 +08:00