Switching to a printer with fewer filaments (e.g. H2D -> X2D) threw
std::out_of_range in check_filament_printable. Clear stale per-volume
extruder config on count shrink and bound-check filament indices at the
read sites.
* feat(viewer): Display travel distance and move count in G-code summary
This commit introduces a new feature that enhances the G-code viewer by displaying the total travel distance and the total number of travel moves in the 'Line Type' summary.
This provides users with more detailed statistics about their prints, helping them to better understand the printer's behavior and identify opportunities to optimize travel moves for faster print times.
This commit also fixes a critical bug in the G-code processor where the travel distance was being calculated incorrectly. The distance variable was not being updated for non-extruding travel moves, leading to inaccurate statistics. The calculation has been corrected to ensure it is performed for all relevant move types, resulting in accurate travel distance reporting.
* Subfix segments
kilo mega giga tera peta exa
* Add missing values
* Grams to Kilos and tons
* add distance
* Fix tool view
* Record and display seam distances
Track seam-related distances in print statistics and show them in the GCode viewer. Added total_seam_gap_distance and total_seam_scarf_distance to PrintEstimatedStatistics (with initialization). In GCode::extrude_loop the code now computes seam gap and scarf distances and accumulates them for external perimeters. GCodeViewer uses the summed seam distance when the Seams option is selected in the legend.
* Fix travel / wipe distances
* Update GCode.cpp
* Filament changes estimated time
---------
Co-authored-by: Steve Scargall <37674041+sscargal@users.noreply.github.com>
Reconciles the belt-printer branch with upstream PRs through #13723. Six
files had conflicts; three additional files needed manual follow-up fixes
where the auto-merge produced code that referenced upstream-renamed fields
or changed function signatures.
Notable reconciliations:
- TreeSupport.cpp: kept belt-floor early-exit branches around HEAD's
drop-down logic, folded upstream's `(distance_to_top > 0 ? 1 : 0)`
formula into the non-belt-floor path (upstream PR #11812). Dropped dead
`roof_enabled`/`force_tip_to_roof` locals.
- TreeSupport3D.cpp: combined upstream's safety-offset + remove_small
changes with HEAD's belt-floor clip in the per-slice trim loop. Dropped
HEAD's `else` block (superseded by upstream's rewritten bottom-contact
propagation) and re-added the belt-floor clip into the new propagation
loop. Gated the propagation on belt printers to prevent OOM when
belt-floor clipping produces empty initial slices.
- TriangleSelector.{cpp,hpp}: merged both new `select_patch` parameters
(HEAD's `up_direction` and upstream's `select_partially`); body uses
`dot(up_direction)` for the overhang angle check and forwards
`select_partially` to `select_triangle`.
- SupportMaterial.cpp: `slicing_params.soluble_interface` →
`zero_gap_interface_bottom` in HEAD's `detect_belt_floor_bottom_contacts`,
matching upstream's same-purpose rename at line 2495.
- Custom.json, GCodeWriter.cpp: simple additive merges (kept entries /
includes from both sides).
Verified by building OrcaSlicer (RelWithDebInfo) after a full deps
rebuild (Eigen v5.0.1, libigl v2.6.0 are now managed deps) and slicing
a scaled Benchy on the NORMALIZER belt-printer profile without OOM.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
* Fix speed popup refresh and sizing in Preview
Fix two UX issues in the Preview actual speed profile popup.
Keyboard-driven horizontal slider changes could leave the popup visually stale
until a later input event, which made keyboard navigation feel delayed.
Also, the speed-profile popup could briefly render at an incorrect height
before resizing on the next frame.
This change makes keyboard slider updates explicitly request a follow-up frame,
so refresh no longer depends on incidental mouse activity.
It also removes auto-resize from ToolPositionTableWnd and sizes the popup
before begin() each frame. The popup height is computed from plot height,
table rows, and window paddings, then clamped to at least the height of the
adjacent ToolPosition window.
The popup width is now computed from translated header text and padding terms,
with a 16:9-derived minimum for a more stable appearance. The width is cached
for the session and recalculated when UI scale changes.
Result:
- keyboard navigation updates reliably
- popup no longer shows the transient wrong-height first draw
- sizing is more stable across scale and localization
* Fix ToolPosition window also + other fixes
* Fix compile error when ENABLE_ACTUAL_SPEED_DEBUG disabled
IMGUI_DEFINE_MATH_OPERATORS is needed even if ENABLE_ACTUAL_SPEED_DEBUG is not enabled
* Guard seam fallback vertex index in GCodeViewer
Conflicts resolved in src/libslic3r/GCode.cpp and src/slic3r/GUI/GUI_Factories.cpp.
GCode.cpp: combined upstream's air-filtration per-extruder gating
(activate_air_filtration_during_print / _on_completion), the new
extrusion-role-change gcode lambda, ZAA's path.z_contoured arc-fit
disable, raft-aware slow_down_layers branch, and Vec3d/Line3 ZAA
plumbing with the local belt-printer changes (path_on_first_layer,
effective_layer_index_for_point, should_disable_arc_fitting). All
auto-merged m_writer.X() calls converted to m_writer->X() to match
the local unique_ptr<GCodeWriter> refactor.
GUI_Factories.cpp: inserted brim_flow_ratio in the Support category
list and renumbered around the local build_plate_tilt_x/y entries.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
- Fix support clipping z-shift calculation by removing coordinate-space
mismatch and sync belt_floor_z_shift with global_z_offset; fix
invalidation so posSupportMaterial no longer resets slicing params
- Add belt floor polygon clipping to non-organic tree support
(slim/strong/hybrid) with collision surface integration in
TreeSupportData, belt extension layers, and first-layer brim
suppression
- Add belt floor clipping to organic tree support pipeline with virtual
belt raft layers, per-layer polygons in TreeModelVolumes, and
post-generation layer trimming; fix pre-existing processing_last_mesh
bug in calculateCollision()
Fix belt floor support clipping: z-shift, invalidation, and global offset
- Fix support clipping z-shift calculation by removing coordinate-space
mismatch (raw_bounding_box min.z vs trafo_centered m_belt_min_z) and
sync belt_floor_z_shift with global_z_offset in global shear mode
- Fix invalidation so posSupportMaterial no longer resets slicing params,
preventing the exact posSlice z-shift from being overwritten by the
bounding-box approximation on support-only setting changes
- Remove double-counting of global z_offset on support layers — support
already inherits the offset from object layers during generation
This Work Was Co-Authored-By Claude Opus 4.6 (1M context) <noreply@anthropic.com>
UI: gray out inactive belt sub-options, rename to mesh transforms, move to Advanced
Fix mesh clipping through build plate after belt shear/scale transform
Generalize G-code viewer designed-view toggle for full belt transform
Clip support layers to transformed belt floor plane
Supports below the tilted build plate (Z = shear_factor * from_axis - min_z)
are now clipped via half-plane intersection after generation. Belt floor
parameters stored in SlicingParameters and populated in both update_slicing_parameters()
and the static slicing_parameters() overload.
Make belt G-code viewer toggle more prominent, add B keyboard shortcut
- Add separator + teal "Belt Printer" header in legend panel
- Append [B] hint to checkbox label
- Add B key shortcut in GLCanvas3D to toggle designed/machine view
- Read belt_printer_angle from loaded G-code headers to enable belt view
Add per-axis global transform option for belt printer shear
New belt_shear_{x,y,z}_global bool configs. When enabled, shear incorporates
instance shift so objects at different bed positions get position-aware
transform (Z += factor * instance_shift_on_from_axis).
Fix global shear: use layer Z offset instead of mesh transform, add config invalidation
- Global shear offset applied as post-slicing layer print_z adjustment
instead of mesh transform (which was absorbed by min_z normalization
or shifted mesh out of slice range)
- Register all belt transform options in Print::invalidate_state_by_config_options
to trigger posSlice re-slicing (the fallback only invalidated Print steps,
not PrintObject steps — belt changes had no effect without manual re-slice)
- Belt gcode remap options added to steps_gcode (gcode-export only)
- Skip empty-first-layer check for belt objects with global Z offset
WIP: split instances for global shear, relative Z offsets, debug logging
- PrintApply: when belt global mode active, prevent instance grouping by
adding unique Z perturbation to trafo — each copy becomes its own
PrintObject with independent layers
- PrintObjectSlice: compute global Z offset relative to minimum Y shift
across all PrintObjects (lowest-Y object stays at Z=0)
- Debug logging (warning level) for belt global shift values and offsets
Known issues:
- Cached posSlice results cause stale offsets when mixing copies with
individually-added objects — need to compute min baseline outside slice()
- Supports still generate to Z=0 instead of object's global Z offset
Fix global shear for copied objects: disable shared-object layer optimization
When belt global Z shear is active, each object needs unique layer Z
values based on its bed position. The shared-object optimization was
causing copies to reuse the source object's layers (and its Z offset)
instead of computing their own position-based offset.
started work on getting supports to work properly
one step forward, one step back
this version didn't quite work. Getting somewhere though
about to add UI controllable tests
added configuration options for supports
tweak CLAUDE.md to be more aggressive for my machine. This commit should probably be pulled out before contributing upstream
still chasing down some bugs
moving objects between slices no longer results in improper Z-height because of caching
added more data to the debug logs
Z offset is getting more global again
still not quite there, I think there's a fundamental logic flaw?
hunting for bugs
finally have a functional fix
Add belt floor clipping to tree supports (organic and non-organic)
- Add belt floor polygon clipping to non-organic tree support
(slim/strong/hybrid) in draw_circles() and terminate nodes at the
belt surface instead of the horizontal build plate
- Add belt floor clipping to organic tree support pipeline with virtual
belt raft layers for sub-floor branch generation, per-layer belt
floor polygons in TreeModelVolumes, and post-generation layer trimming
- Fix pre-existing processing_last_mesh bug in TreeModelVolumes that
prevented m_anti_overhang (support blockers) from ever being applied;
skip empty first layer check for belt printers
Commits:
current approach: make a face surface to build supports to
closer!
supports now terminate on shear plane, now need to get shear plane to correct Z height
nearly there
chasing down logic issues still
committing for checkpoint, this still does not work
still got logic problems...
cull support clipping
stashing changes for now. Going to focus on getting the global shear OFF support generation dialed first.
beginning per object shear calcs
Local shear transform is on correct Z offset now
local shear finally works now and needs more testing
global shear works now, needs thorough testing
debugging non-45 degree angles
debugging part 2
supports at all angles work now
remove debug logging
Add belt floor collision to non-organic tree support pipeline
- Integrate belt floor as a collision surface in TreeSupportData so
branches route around the belt naturally, replacing the explicit
termination checks in drop_nodes()
- Add belt extension layers below the object after draw_circles() to
allow support geometry to extend to the diagonal belt surface instead
of terminating at a horizontal first layer
- Fix coordinate overflow in belt floor polygons (scale_(1e4) exceeds
int32), skip first-layer brim expansion for belt printers, and
extend empty first layer check bypass to all belt modes
add debug logging, Z translate for tree supports
still not seeing any cutoff surface yet
adding debug options
attempt #2 at trees
if hit Z buildplate stop but don't set to_buildplate true
getting closer
tree support almost there, just need to get rid of the circles at the beginning
getting closer
belt / shear plane clip works, need to figure out the buidlplate plane issues
more logic, added debugging logs
supports now extend somewhat below Z=0 in global shear mode
fix bad alloc, add 10mm below build plate
fully works now
shear transform + prusa tree support generation works now.
pull out debug logging
- Implement per-object global shear transform in PrintObject with
layer Z-offset calculation, config invalidation, and fix for
shared-object layer optimization breaking copied objects
- Clip support layers to the transformed belt floor plane and begin
work on tree support adaptation for sheared coordinate space
- Improve belt UI: gray out inactive sub-options, add B keyboard
shortcut for G-code viewer design-view toggle, fix mesh clipping
through build plate after shear/scale transform
y' = y + z·cot(α),
while x' = x and z' = z
getting closer to customizable variant
getting closer
X/Y/Z shear initial
clean up UI
add 1/sin(a) transform, idea taken from blackbelt cura plugin
Things work now (turns out I've been using the wrong set of transforms)
- Replace monolithic belt rotation transform with independent per-axis
shear controls (mode/angle/source-axis for X, Y, Z) and G-code axis
remapping, giving full flexibility to match any belt printer's
coordinate system
- Remove all rotation mode logic and intermediate type+axes dropdowns,
simplifying the pipeline to pure shear matrices while preserving the
default behavior (Y += Z*cot(45deg) with identity remap)
- Clean up GCodeWriter, GCodeProcessor, and GCodeViewer for the new
shear-only model; expose 12 new settings in printer UI via
Tab.cpp/Preset.cpp
Implement belt printer tilted slicing
Implement the core belt slicing pipeline that makes the slicer
tilt-aware:
Step 1: GCodeWriter::to_machine_coords() - R(+alpha, X) rotation
from slicing frame to machine frame
Step 2: PrintObject - belt-rotated object height calculation
(y*sin(a) + z*cos(a)) for correct layer count
Step 3: PrintObjectSlice - apply R(-alpha, X) rotation trafo so
horizontal slice planes correspond to belt-parallel planes,
with Z-shift computed from model volumes
Step 4: GCodeProcessor - machine-frame preview (no transform needed)
Step 5: 3DBed - rotate bed visualization about X by belt angle
Fix: belt surface IS the build plate, no mesh rotation
Currently still slicing perpendicular to the belt normal. Need to figure out why.
Fix G-code Z sign: use R(-alpha, X) so Z+ is away from belt
The previous R(+alpha, X) transform produced negative Z values
(-y*sin(a) term dominated). Changed to R(-alpha, X) which gives
machine_z = y*sin(a) + z*cos(a), always positive for points
above the belt surface. Z increases with each layer as expected.
reverting and changing slice methodology
Add pink slicing direction arrow from origin
Shows the effective slicing direction (gantry normal) as a pink
arrow from the origin. Shorter and wider than the gravity arrow.
Direction: R(+alpha, X) * Z = (0, -sin(a), cos(a)), which is
the layer stacking direction in the original mesh frame.
Fix slicing arrow visibility and add raw G-code toggle
- Disable depth test for pink slicing arrow so it renders on top of
the tilted bed geometry (was being occluded)
- Remove unnecessary 5mm Z-offset from arrow position
- Add m_belt_show_raw toggle to GCodeViewer
- Add "Show raw G-code (slicing frame)" checkbox in legend when
belt mode is active
Implement to_machine_coords inverse rotation for belt printer G-code
The slicing pipeline rotates the mesh by R(-alpha, X) and shifts Z to
start at 0. The G-code output now undoes this transform via
to_machine_coords: R(+alpha, X) * T(0,0,+z_shift), recovering the
original machine-frame coordinates where Y is horizontal and Z is
vertical.
Changes:
- GCodeWriter: implement to_machine_coords with inverse rotation + Z-shift
- GCodeWriter: add belt_z_shift member and setter/getter
- GCode.cpp: compute Z-shift from print objects (same logic as
PrintObjectSlice) and pass to writer; write z_shift to G-code header
- GCodeProcessor: parse belt_z_shift from G-code header
- GCodeViewer: store belt_z_shift from processor result
Wire raw G-code toggle to apply slicing-frame view transform
When "Show raw G-code (slicing frame)" is checked in the preview
legend, the view matrix is modified to apply R(-alpha, X) * T(0,0,-z_shift)
to the toolpath rendering. This shows the G-code as it was during
slicing: rotated part with horizontal layers.
Default (unchecked): machine-frame view — upright part with tilted layers.
Remove belt printer placeholder comment from GCodeProcessor
The preview now correctly displays machine-frame G-code with the
optional raw view toggle. No transform is needed in the processor.
- Implement core belt slicing pipeline: R(-alpha, X) mesh rotation in PrintObjectSlice with corrected object height calculation for proper layer count
Add to_machine_coords() in GCodeWriter to convert slicing-frame coordinates back to machine-frame, propagated through GCode,
GCodeProcessor, and GCodeViewer
Add belt-mode UI: tilted bed visualization, slicing-direction arrow, and raw G-code toggle to switch between machine-frame and slicing-frame views
This is a combination of 6 commits.
checkpoint 1: initial MVP. Slicing functions, but rotates instead of skews are happening and a lot of other stuff too
getting somewhere, getting to the point where I need to figure out how to verify this stuff
this appears to be a dead end.
getting somewhere I think maybe
I'm pretty sure we've completely lost the plot at this point and need to restart this process...
remove slice logic in preparation for new, more invasive plan
- Wrap GetToolTipCtrl() call in GUI_App.cpp with #if wxVERSION_NUMBER < 3300
guard, as this API may not be accessible in wxWidgets 3.3. The dark tooltip
theming is cosmetic and non-critical.
- Add explicit #include <wx/utils.h> to 7 source files that use functions from
that header (wxGetMousePosition, wxLaunchDefaultBrowser, wxGetDisplaySize,
wxBell) but relied on transitive includes. This preempts breakage from
wxWidgets 3.3 reducing transitive includes.
Files with wx/utils.h added: BBLTopbar.cpp, CreatePresetsDialog.cpp,
CameraPopup.cpp, GLCanvas3D.cpp, GCodeViewer.cpp, GUI_ObjectList.cpp,
FilamentMapPanel.cpp.
Skipped BindDialog.cpp and FilamentPickerDialog.cpp as they already include
wx/wx.h which provides wx/utils.h transitively.
Part of wxWidgets 3.1.5 -> 3.3.2 upgrade.
* Add Pressure Advance visualization support
Signed-off-by: minicx <minicx@disroot.org>
* Port Pressure Advance visualization to libvgcode architecture
Adapt PA visualization (originally in commit e3a77259) to work with
the new libvgcode library introduced by upstream PR #10735.
Changes across the libvgcode stack:
- PathVertex: add pressure_advance field
- Types.hpp: add PressureAdvance to EViewType enum
- ViewerImpl: add ColorRange, color mapping, range updates for PA
- LibVGCodeWrapper: pass pressure_advance from MoveVertex to PathVertex
GCodeViewer UI integration:
- Add "Pressure Advance" to view type dropdown
- Add PA color range in legend (3 decimal places)
- Add PA value display in sequential view marker tooltip
- Add PA row in position properties table
The GCodeProcessor PA parsing (M900, M572, SET_PRESSURE_ADVANCE)
is preserved from the original implementation.
* Tag Pressure Advance visualization changes with ORCA comments
Signed-off-by: minicx <minicx@disroot.org>
---------
Signed-off-by: minicx <minicx@disroot.org>
Co-authored-by: Ioannis Giannakas <59056762+igiannakas@users.noreply.github.com>
Co-authored-by: Claude <noreply@anthropic.com>
* Fix: GCodeViewer displaying inconsistent data in title and body
* Fix: remove actual flow info from GCodeViewer title
* Refactor: reduce repetition of N/A and headers
Fix layer/time display in Preview legend for pause/custom G-code
The Preview legend showed incorrect layer numbers and elapsed time for pause/custom G-code entries. The issue was caused by:
• get_layer_id_at() performing a strict upper_bound search on float Z values, while custom G-code stores Z positions as doubles. Minor precision differences often pushed the lookup to return layer 0 or the last layer.
• The legend displayed the raw zero-based layer index.
Fixes included:
• Fetch layer Z values as doubles and use an epsilon-based closest-layer search.
• Display layers as 1-based values for user-facing UI.
• Accumulate time up to the beginning of the identified layer.
This aligns the legend with the vertical slider marker and provides consistent pause/custom G-code reporting.
* line type by default single extruder
* Defautl to color print if use multicolor
* Update condition for setting view type in GCodeViewer
* Refine default view type selection in GCodeViewer
Improves logic for selecting the default view type based on nozzle and filament preset counts. Now selects 'Summary' for multiple nozzles, 'ColorPrint' for single nozzle with multiple filaments, and 'FeatureType' otherwise.
* Refactor multimaterial detection in GCodeViewer
Introduced a 'multimaterial' boolean to clarify logic for detecting multiple filament presets. This improves readability and maintains consistent behavior when setting the view type based on extruder and filament count.
* Bugfixes
* Reduce size of diff
to avoid merge conflicts when we cherry-pick from upstream :)
* remove extraneous space
---------
Co-authored-by: Andrew Sun <as-com@users.noreply.github.com>