Commit Graph
3 Commits
Author SHA1 Message Date
harrierpigeonandClaude Fable 5.1 61a0db4a87 Belt printer: address the review on #14394
Code review items (raistlin7447):

1. PrintObject::slice() zeroes m_belt_min_z, m_belt_global_z_offset and
   m_belt_global_xy_correction before slicing. They were only written in belt
   mode, so a project switched to a normal printer, or whose tilt axis was set
   to None, kept the old offsets and shifted the adaptive infill octree and the
   organic support layers by them.
2. TreeModelVolumes shifts the support blockers into the raft-offset index
   space; a test now pins the index the blocker lands on.
3. The final-alignment clamp in libnest2d is opt-in (NfpPConfig::clamp_to_bin)
   and arrange sets it for belt printers only. Printers with an off-centre
   best_object_pos keep their alignment; a flat-bed test pins that.
4. The preview's belt view follows the loaded G-code, not the selected printer:
   GCodeProcessor carries the file's belt keys (and, for a belt file, its bed)
   into export_config_for_render(), and GCodeViewer enables the belt view from
   the header tilt.
5. belt_shift_layer_grid() also shifts the cached belt floor and the global Z
   offset, so a support-only or brim-only change after the purge-prism snap
   matches a fresh slice.
6. update_print_fff_config() resets raft_layers and draft_shield on a belt
   printer instead of only greying out the fields Print::validate() rejects.
7. GCodeWriter takes a first-layer point test instead of the FirstLayerPlane;
   GCode installs one that measures from the belt surface, like its
   extrusions, so the first-layer travel speed and the second-layer
   temperature change no longer depend on the gcode_remap_* convention.
8. belt_brim_clip_leading_edge() is exported and called by both the generator
   and the test.
9. Both phong.vs shaders use slope.up_direction for the overhang highlight.

The pre-slice and G-code axis remaps are gated on belt_printer through
BeltTransformPipeline::axis_remap_enabled(), so belt keys left in a profile
cannot change a non-belt print.

Tests requested in the review: belt-only keys at non-default values leave
non-belt G-code unchanged; switching a sliced project from belt to non-belt
(and tilt axis None) matches a fresh slice; a support-only change on a belt
purge print matches a fresh slice; non-belt start G-code moves keep the
first-layer Z in the processor; the belt brim's segment count catches a band
emitted twice.

The belt-to-non-belt test exposed an unrelated gap: invalidate_step(posSlice)
re-invalidated posSupportMaterial but not posSimplifySupportPath, so after
any re-slice the regenerated support paths were exported unsimplified.
posSimplifySupportPath is now in that list.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-05 23:06:01 -05:00
33909a51cd Fix external outline Thickness (#14741)
* Fix external outline

* Format and values

* frag_color -> gl_FragColor

* Remove Transform3d& view_matrix

* Clarify rendering comments in 3DScene.cpp

Updated comments to clarify rendering process using stencil buffer.

---------

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-07-17 09:04:36 +08:00
cf8bb38dc6 Realistic View: Phong Shading + Ambient Oclusion + Cast Shadows (#13704)
* Phong Shading

* Add shader selection to graphics preferences

* SSAO

* 3D canvas menu

Co-Authored-By: yw4z <yw4z@outlook.com>

* better SSAO

* Adjust

* phong in preview mode

* cast shadows

sombra 3

sombra 2

* fix 1

* SSAO independent

* Fix 2

* clean 1

* shadows availables with gouraud

* Update Preferences.cpp

* tweeks

* No Normal textures

* Depth texture allocation

* avoid rebinding/redefining state each render.

* free SSAO

* set shadow fill color

* remove duplicated code

* cached model to avoid per-frame uploads

* yw4z suggestion

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update Preferences.cpp

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update GLCanvas3D.cpp

* only gouraud for preview mode

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add new OpenGL shading model setting

* Update src/slic3r/GUI/GLCanvas3D.cpp

* Apply suggestion from @RF47

* Title Case

* normal textures

* gamma 2.2

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "gamma 2.2"

This reverts commit 909a84af604a080b3f4b8dd67d13956473a77afe.

* Reapply "gamma 2.2"

This reverts commit 0f0c3d9ec0d2c9647ce06afac4fe9266b5ffda97.

* AO blend

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "AO blend"

This reverts commit c5c9a3aa6b295704e71299451b937648e5c5f109.

* 4.0 pixel radius

* windows light effect

direccion

brillo

* smoothing

* ajuste de brillo

* ajustes de brillo

* No SSAO  for bed

* disable realistic view on paint gismos

* Update ssao.fs

* circular panel

---------

Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-04 18:22:06 +08:00