Commit Graph
100 Commits
Author SHA1 Message Date
Tommaso Bianchi edb6aa1722 Sync cad-mainline with upstream main and carry the value-field + rename work on top 2026-09-10 11:01:24 +02:00
Tommaso Bianchi 31a15cc5e5 Rename snaporca/SnapOrca to orca_cad so the OrcaSlicer PR carries no Snapmaker naming 2026-09-10 10:58:46 +02:00
Tommaso BianchiandClaude Opus 5 e5659e0f0f The value field stops being a window, and now takes what is typed
Rebases the in-canvas work onto cad-mainline and finishes it. The field is drawn
by ImGui inside the GL canvas instead of being a borderless top-level wxFrame.

WHY THE FLOATING FRAME COULD NOT BE FIXED. Whether a borderless top-level may hold
the keyboard is the window manager's decision, and it differs per desktop: openbox
grants it, mutter refuses it, macOS denies key status outright. Seven workarounds
fought that and one cost a macOS regression. Drawn inside the canvas there is no
second top-level for anyone to refuse, so the question is never asked. The field is
fed exactly like every other ImGui widget in the app — GLCanvas3D::on_char ->
ImGuiWrapper::update_key_data -> io.AddInputCharacter.

MEASURED, on behemoth: the click-edit ladder holds 28 checks — Line, Rectangle,
Circle, Slot, Polygon, Ellipse, Arc, and click-to-edit on a placed dimension label
— typing with NO click into the field first, committed == typed != prefill every
time, and 27 [UX] imgui_char lines showing the characters arriving.

WHAT WAS ACTUALLY WRONG. Not the field. The belief that "characters never reach the
ImGui InputText" came from the harness: the ladder was delivering keys with
`xdotool type --window` (XSendEvent), which GTK discards, so no build of any kind
could have received them. The new probe in ImGuiWrapper::update_key_data — the one
place ImGui is ever handed a character — is what separated that from a real defect,
and it stays, because a canvas-side probe provably cannot answer the question:
GLCanvas3D::on_char is bound later than any constructor-time probe, wx runs handlers
in reverse bind order, and on_char returns without Skip(), so such a probe is silent
whether or not the key arrived. A day was lost reading that silence as evidence.

Also drops DesignPanel's content-based forwarder and DesignCanvas::inline_type_char.
They were the right rule for a field that could not be focused; with the field
inside the canvas there is nothing to forward, and keeping them would have masked
whether the normal path works.

STILL UNVERIFIED: behaviour under mutter itself. Neither focus-stealing-prevention
WM available here survives long enough to judge — metacity SEGVs ~20s in and xfwm4
dies with BadWindow on SetInputFocus, both before the sketch opens and both
unrelated to this field. The design's claim is structural rather than measured: no
second top-level means no focus to refuse.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011FbJKJAJxxkhDTs9XdZzKA
2026-09-06 11:10:02 +02:00
Kris Austin 05b3c9053e fix: Cyrillic and other non-Latin text shows as question marks or garbage (#15419) 2026-08-29 14:48:05 -03:00
SoftFever 9e34dde632 Color mixing feature (#15347)
# Description

This PR ports the color mixing feature from BambuStudio.
The port is based on the previous work by @ianalexis in #15231.
This PR completes the port and fixes various bugs.

Several improvements were also made during the porting process.

WIP


# Screenshots/Recordings/Graphs

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## Tests

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[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-08-25 22:10:49 +08:00
Valerii Bokhan 524fd5e9c0 Fix: resolve 23 MSVC compiler warnings (#15280)
* fix: resolve MSVC compiler warnings and build error

C4101 - unreferenced local variables:
  - STEP.cpp, FilamentGroup.cpp: remove unused catch variable 'e'
  - GLGizmoMeasure.cpp: remove unused 'direction_on_model'
  - PartPlate.cpp: remove unused 'origin1, origin2'
  - DevStatus.cpp: suppress unused 'e' via (void)e

C4005 - macro redefinition:
  - Wrap NOMINMAX defines in #ifndef guards (OrcaSlicer.cpp, Preset.cpp,
    SupportTreeBuilder.cpp, OpenVDBUtils.cpp, GUI.cpp)
  - Remove conflicting DESIGN_INPUT_SIZE redefine in DownloadProgressDialog.cpp

C4172 - return address of local/temporary:
  - Config.cpp: return static const double instead of temporary 0

C4996 - deprecated API usage:
  - ImGuiWrapper.cpp: use GetText().Length() instead of GetTextLength()
  - OrcaCloudServiceAgent.cpp: replace deprecated wxPATH_NORM_ALL with
    explicit flags matching old default behavior
  - ASCIIFolding.cpp: replace deprecated std::wstring_convert/codecvt_utf8
    with boost::locale::conv::utf_to_utf (already used in same function)

C2440 - build error from deprecated wxTipWindow constructor:
  - Button.hpp/cpp: replace raw wxTipWindow* with wxTipWindow::Ref (weak
    reference). Ref auto-nulls when the tip window closes, eliminating
    the manual Bind(wxEVT_DESTROY) handler. delete uses operator->() to
    access the raw pointer since Ref is non-owning

* fix: avoid duplicate GetText() call in ImGuiWrapper clipboard handler

Capture wxTextDataObject::GetText() result in a local variable instead
of calling it twice (for .Length() check and into_u8()). GetText()
returns wxString by value, so this avoids an extra allocation/copy.

* fix: resolve MSVC compiler warnings (code review fixes)

* fix: resolve MSVC compiler warnings (code review fixes)
2026-08-24 15:37:47 -03:00
SoftFever 4a32a9e066 Match mixed filament swatches to the editor's gradient preview
The sidebar Mixed Filament list, the extruder icons, the color painting
gizmo and the canvas filament bar now show the same bottom-to-top fade the
Edit Mixed Filament preview shows, custom gradient curves included, instead
of a horizontal fade between the two component colours. Ordinary and vendor
multi-colour filaments are drawn exactly as before.
2026-08-23 22:11:49 +08:00
Kiss Lorand 117ed0060d Fix Celsius symbol rendering in Preview (#15202) 2026-08-11 16:25:09 -03:00
Noisyfoxandjun.zhang 5e7ad1ad70 Fix OpenGL framebuffer object support on macOS (#14769)
* Fix OpenGL framebuffer object support on macOS
this enables the outline on macOS

* Revert "Fix OpenGL framebuffer object support on macOS"

This reverts commit 9872708954e785a86209613bbab7cc770d636b7a.

* Enable ARB framebuffer if OpenGL >= 3.0 (OrcaSlicer/OrcaSlicer#14770)

* FIX: plater toolbar image update

jira: STUDIO-12457

Change-Id: Ia855b4bd9bec884d52202f5d8f5cfad9efce0f2f
(cherry picked from commit 474691813b497654ef701fe7073992db366e81a9)

* FIX: thumbinal regen

jira: STUDIO-16732

Change-Id: I4cc4e76b36caf1a41793c1f84ee5e88a44ebdd42
(cherry picked from commit 53f33b7db260005e477842d6459b1b28aa8aa0d8)

* FIX: force update thumbinal once dirty

jira: STUDIO-13041

Change-Id: I770743b53c51351cb3b8a7133140974c75c05364
(cherry picked from commit 96198a12712f21d2b4521b6e3d1caff50bed21ff)

* FIX:thumbnail update

jira: STUDIO-13041 / STUDIO-13304

Change-Id: I9dec25f12454fc8485195cf5dc3feb421b6347c4
(cherry picked from commit cf778dc90f805d3f46e28f8f1d1d5814d3fb4d51)

---------

Co-authored-by: jun.zhang <jun.zhang@bambulab.com>
2026-07-16 11:02:55 +08:00
pedrosland 22e121f4e4 Fix unreadable overlay elements in 3D view on XWayland/Intel (#11557)
Fix unreadable overlay elements in 3D view on XWayland/Intel - closes #10287
2026-07-11 22:19:12 +08:00
yw4z b06305f990 Plate toolbar improvements and fixes (slice button, keep view angle on slice, review button for failed plates, percentage and improve failed state) (#14292)
* Update Plater.cpp

* init

* Revert "Update Plater.cpp"

This reverts commit ae515bc7a4.

* fix empty plate showing as failed

* keep zooming on slice

* update

* add hover effect for active plate

* fix condition and match code

* Update GLCanvas3D.cpp

* fix button colors

* add hover effect to border of plate stats button

* fix scrollbar disappear while clicking plate buttons

* Update GLCanvas3D.cpp

* fix slicing percent for new plates

* update

* Update GLCanvas3D.cpp

* update plate states on config change

* fix non functional scrollbar
2026-06-25 22:31:33 +08:00
Terasit JuntarasombutandSoftFever dfe4b52822 l10n: Update Thai translation (th) and fix font issues (#14006)
* i18n: complete Thai (th) localization

* feat: fix thi translation

* feat: fix Thai language localization file

* feat: implement ImGuiWrapper with icon/font support and add Thai localization files

* l10n: Update Thai translation and fix font rendering issues

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-04 02:35:47 +08:00
Hanno WitzlebandHanno Witzleb 3ca7c4b752 Unify Tool UI Footer (#12850)
* unify footer
adds "Done" Buttons,
standardize "Reset" Buttons,
adds disabled logic to "Reset" Buttons

* adds ImGuiWrapper::COL_WARNING = ColorRGB:Warning,
replaces ColorRGB::Warning

* consistently display warnings,
moves assermbly warning after footer,
make cut warnings warning color

* adds separator above cut warnings

* adds tooltip entry in move, rotate & scale for auto-drop

* use wrapper tooltip in wrapper->button for consistent text color

* restructures brim ears button,
renames "Reset" button in painting tools to "Erase All",
small styling fixes

* small adjustments,
moves "Edge detection" checkbox in painting tool underneath,
moves "Section View" in Brim ears tool after buttons,
moves warnings in Assemble tool under footer

* small brim ear tool structure changes,
adds separator between "Head Diameter" and "Max angle",
adds tooltip to "Auto-generate" button,
rewords shortcut descriptions to match other tools

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-05-18 12:58:58 +08:00
yw4z c2ac0baa05 Fix iconic button sizes on widgets (paint modes and gcode viewer buttons) (#13365)
* init

* update
2026-05-06 00:07:15 +08:00
SoftFever 3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
yw4z ea3685aacb Tool position window Fixes / Improvements (#12068)
* init

* fix fold/unfold button direction

* remove window border

* remove unused icons

* add scaling support

* match libvgcode roles with orca terms

* fix expanding table window

* Update GCodeViewer.cpp

* fix translation support

* fix translations

* fix imgui styles
2026-02-04 11:38:05 +00:00
Ioannis Giannakas d6815653f4 Merge branch 'main' into libvgcode 2025-12-18 12:55:11 +00:00
yw4z 22d2fe9b37 UI fixes / improvements (#11617)
* fix margins on titlebar fold

* update

* Update Plater.cpp

* update

* Update toolbar_double_directional_arrow.svg

* Update toolbar_double_directional_arrow.svg

* object list variable height icon

* Update tab_multi_active.svg

* update ams icons

* match popup border color

* Update param_advanced.svg

* Update custom-gcode_advanced.svg

* match label & parameter box width on object table

* revert changes for orange colors

* match sizes of radio buttons on widgets

* Update GLGizmoSVG.cpp
2025-12-18 12:17:29 +00:00
Andrew Sun 7814605906 Merge remote-tracking branch 'upstream/main' into libvgcode
# Conflicts:
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/GCode/GCodeProcessor.hpp
#	src/slic3r/CMakeLists.txt
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GCodeViewer.hpp
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/GLCanvas3D.hpp
#	src/slic3r/GUI/GUI_Preview.cpp
2025-11-15 11:11:20 -05:00
Noisyfox 01c02051f2 Merge branch 'main' into dev/h2d 2025-10-18 19:20:09 +08:00
Noisyfoxandzhou.xu f12602c0bc Fix several imgui UTF8 related issues (#11078)
* FIX:add  tooltip(const std::string &label, float wrap_width) api

jira: none
Change-Id: I2372f57177a362f540e509747552a4a27f23fe8f
(cherry picked from commit 9d690cddd60245cd3c16498e6c83183ec8446241)

* Fix crash when rendering text icons

---------

Co-authored-by: zhou.xu <zhou.xu@bambulab.com>
2025-10-18 19:17:50 +08:00
Andrew Sun c92328c9cc Port libvgcode from PrusaSlicer 2.8.0
Includes (but is not limited to) the following commits:

SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view
SPE-2218 - libvgcode - Fixed detection of fan speed range
SPE-2218 - libvgcode - Fixed detection of temperature range
SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view
SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer
SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4
libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range()
Tech ENABLE_GL_CORE_PROFILE set as default
Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES
libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt
Added missing include
libvgcode - Textures setup modified to work when building using emscripten
libvgcode - small optimization
libvgcode - fixed OpenGLWrapper::unload_opengl()
libvgcode - CMakeLists.txt modified to work with emscripten
libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES
libvgcode - Replace 'xor' with '^' Bitset.hpp
libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0
libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES
libvgcode - Fixes in glAssertRecentCallImpl()
libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES
Fixed ES shaders so they work with OpenGL ES 3.0
libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES
libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer)
libvgcode - refactoring of class OpenGLWrapper
libvgcode - small refactoring in shaders
libvgcode - replacement of glMapBuffer() call for OpenGL ES
Fixed warning
libvgcode - Changes into CMakeLists.txt
Fixed debug export of gcode data to be configuration indipendent
Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG
Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING
Code cleanup and techs removal - completed
Code cleanup and techs removal - step 1
SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour
SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code
SPE-1872: Actual speed profile - Further enhancements of imgui debug window
SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window
SPE-1872: New imgui widget to show actual speed profile
SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start
SPE-1872: Fixed rendering of wipe moves when actual speed view is selected
SPE-1872: Actual speed profile extended to travel and wipe moves
SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile
SPE-1872: Added debug graphic to show move actual speed profile
SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage
SPE-1872: Added visualization of actual volumetric flow rate
SPE-1872: Fixes in calculating actual speed
SPE-1872: Added visualization of actual speed in gcode preview
SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising
#12117: Reduced moire patterns by using the highest number of samples available for multisampling
New gcode visualization integration - Partially enabled imgui debug window
New gcode visualization integration - Fixed center of gravity calculation and rendering
New gcode visualization library - Interface for estimated times
New gcode visualization library - Tool marker rendering
New gcode visualization library - Axes aligned bounding boxes calculation
Removed obsolete debug code
New gcode visualization library - Added statistic of used memory
New gcode visualization library - Separation of tool colors and color changes colors to simplify client code
Added missing include
New gcode visualization library - Added print color changes detection
New gcode visualization library - Modified OpenGL ES context detection
New gcode visualization library - Another makefile cleanup
New gcode visualization library - Makefiles cleanup
New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022
New gcode visualization library - Compatibility with OpenGL ES
New gcode visualization library - Interface cleanup and documentation
New gcode visualization library - Extended interface to give access to estimated times
New gcode visualization integration - Toggling of top layer only view state
New gcode visualization integration - Removed imperial units from tool position data
Small refactoring
New gcode visualization library - Custom values for travel and wipe moves radius
New gcode visualization library - Allow customization of range colors
New gcode visualization library - Partial update of interface comments/documentation
New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed toolpaths reset
New gcode visualization library - Fixed method set_option_color()
New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color()
New gcode visualization library - Added methods to release gpu resources on demand.
New gcode visualization library - Travel and wipe moves as options
New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed management of gcode preview view type
New gcode visualization - Fixed wrong include
New gcode visualization - Added missing headers
New gcode visualization - Refactoring + added missing headers
New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions
New gcode visualization - Fixed errors and warnings when building the new code as a standalone library
New gcode visualization integration - Fixed layers ordering in pre-gcode preview
New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview
Code cleanup
New gcode visualization integration - Tool position properties data window
New gcode visualization integration - Fixed in export toolpaths to obj
New gcode visualization - Inlining in source code
Refactoring
New gcode visualization integration - Export toolpaths to obj
Some refactoring and warning fix
New gcode visualization integration - Customizable travel moves colors
New gcode visualization integration - Customizable options colors
New gcode visualization integration - Customizable extrusion roles colors
New gcode visualization integration - Fixed pre-gcode preview layers times
New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP
New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower)
New gcode visualization integration - Do not reset visible range when toggling options/roles visibility
New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled)
New gcode visualization - Customizable travels and wipes segment radius
New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS
New gcode visualization integration - Added check of OpenGL version
New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers
Another bunch of warnings fixes
Fixed warnings
New gcode visualization integration - Removal of old visualization
Fixed includes
New gcode visualization integration - File structure of new code separated in api + src
New gcode visualization integration - View ranges management moved to new visualizer
New gcode visualization integration - Fixed top layer only visualization for MMU printers
New gcode visualization integration - Removed dependency on imgui from new visualizer
Some refactoring
New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer
New gcode visualization integration - Moves' data conversion moved to client side
New gcode visualization: layers times refactoring
A bunch of fixes for the new gcode visualization
New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view
New gcode visualization integration - Tool colors
New gcode visualization integration - Layers times
New gcode visualization integration - Travels and Extrusion roles times
Fixed detection of start/end of contiguous extrusion paths
New gcode visualization integration - Extrusion roles
New gcode visualization integration - Colors
New gcode visualization integration - Tool position
Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor
Fixed rendering of options in new gcode visualization
Tool marker NOT rendered by the new visualization code
Center of gravity marker NOT rendered by the new visualization code
Fixed toolpaths_cog shaders
Tool position window for new gcode visualization
Top layer only coloring for neww gcode visualization
Refactoring in preview's new visualization
Hidden imgui debug dialog for new visualization in preview
Synchronization of moves between old and new visualization
Fixed missing gcode window in new visualization
Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing
Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths
Some refactoring and cleanup
Refatoring of PathVertex and Toolpaths::load()
SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP)
2025-09-24 22:49:14 -04:00
jun.zhang 179d68ca37 FIX: imgui key event related issue
jira: github-6167

Change-Id: I30be4c4df4ef8eea695fed73ace1d380e790bf76
(cherry picked from commit 8c755cbca108f4f0d1a78d8296cd503caf5c0ca7)
2025-09-21 13:47:50 +08:00
Bastien Nocera 56c5d370b4 FIX: Fix missing Slic3r::intersection declaration
/run/build/BambuStudio/src/slic3r/GUI/ImGuiWrapper.cpp: In static member function ‘static ImVec2 Slic3r::GUI::ImGuiWrapper::suggest_location(const ImVec2&, const Slic3r::Polygon&, const ImVec2&)’:
/run/build/BambuStudio/src/slic3r/GUI/ImGuiWrapper.cpp:2201: error: ‘intersection’ is not a member of ‘Slic3r’; did you mean ‘PrinterFunction’?
 2201 |         if (Slic3r::intersection(interest, Polygon(moved_polygon)).empty())

(cherry picked from commit de2b5b74cecda595d75fef894da4a92936e0cb7f)
2025-09-18 23:01:59 +08:00
jun.zhang 9c9dadc43f FIX: keyup event maybe not processed
jira: STUDIO-10958

Change-Id: I6d56f92f7cb2823b0d0a036d1da515270ebdba59
(cherry picked from commit bf5d7811a0e3a0fd545047a11208f64bcff77980)
2025-09-18 16:16:05 +08:00
zhou.xu 0686923d47 FIX:reset m_is_korean when change language
jira: STUDIO-10959
Change-Id: I5ea0031ab870009c19a12126c3d700c36000666c
(cherry picked from commit 40dca9b7eacebf078169529ab0546237ca536ce0)
2025-09-18 16:14:55 +08:00
Mack f17f0a6e22 Fix:icon center
jira: STUDIO-10393
Change-Id: Iec33b3e689b8bbf4749ead21f830ba7b6521ee2e
(cherry picked from commit 3fb7d857d5694022fafcc854f5c5b3873afb37f6)
2025-09-17 09:29:33 +08:00
Mack 2db3c63b7b ENH:change filament icon to rect
jira: STUDIO-10344
Change-Id: Ie71f83b7c78b4784e1824c52e61485e8f4d36e1e
(cherry picked from commit 964a6c8320928278251e857283810dfd7a309618)
2025-09-16 23:01:55 +08:00
xun.zhang ab42d424a9 FIX: support filament display in group result
1. Add "Sup." prefix for support filament
2. Align the filament group elems

jira:STUDIO-10263

Signed-off-by: xun.zhang <xun.zhang@bambulab.com>
Change-Id: Idd6d11d14cd378142dff03596eea5efb47dde79f
(cherry picked from commit 038df3180a5b79cde7980b0f3cdecb4bbfffc820)
2025-09-16 22:08:07 +08:00
Mack 0581ddd0ba Fix:filament svg icon error
jira: STUDIO-10223
Change-Id: I93f805cfa7780e666b4e2f2430c4fcdfa3de0c8a
(cherry picked from commit e288462439ddf34db0bf10b55970d07ded662ccb)
2025-09-16 21:43:53 +08:00
Mack a9349d1ef4 Fix:filament svg icon add transparent color
jira: STUDIO-9929
Change-Id: I7650670988d3c3538818278417ab9fb48c232400
(cherry picked from commit 45e7d7bb7de0b9c999d2ab0fbf0ca4441853324b)
2025-09-12 17:26:39 +08:00
Mack 8bfe3a818c ENH: color arrangement ui
jira: STUDIO-8124
Change-Id: Ibcde0e002ffd652b350bd05a9453ce7aaefd7bca
(cherry picked from commit 65e3829f92ceb0bd2152ff255640453a8216cc0c)
2025-08-24 23:18:18 +08:00
Mack 5e64197e08 FIX: inconsistent colour arrange display at different resolutions
JIRA: no
Change-Id: Id838bf68c8a58d9075994052af10fa31bacc2ed3
(cherry picked from commit 91ea29eb56a148606cc645dfbca17fe470cb6131)
2025-08-24 23:18:06 +08:00
Mack d7029d383f FIX:gcode viewer color arrangement recommendation
1.Limit of four filaments per row

2.Fix incorrect data

3.Add filament id display

4.Optimised layout

Change-Id: I9ac3701c99597a5ed243dac0e3e371cf9aca4066
(cherry picked from commit 3321277f86dfeb9de80b40c320e20dd5f33eab51)
2025-08-24 23:18:05 +08:00
Mack fb2226208a NEW: gcode viewer add recommended colour filament widget
Change-Id: I37f38a175bb3f4a574a4855f8fef04e704da259c
(cherry picked from commit 4014c61f889f5cf0b7830123fb0a72690ff4e1e5)
2025-08-24 23:18:04 +08:00
yw4zandNoisyfox 0726819547 Color & Icon fixes / improvements (#9773)
* init

* update

* update

* revert changes for stepmesh dialog

* make highlight arrow more obvious

* reset to zero icons

* modernize return icon

* better dark mode icon for project page

* fix return arrow

* revert changes for hyperlinks

* update

* Update SelectMachine.cpp

* Update SendToPrinter.cpp

* update

* update plate icons

* dragcanvas dark mode support

* revert changes for calibration page

* revert changes for bind dialog

* Update BindDialog.cpp

* fix green text on bbl calibration window

* Update AmsMappingPopup.cpp

* match measure axis color

* fix

* update

* Update AmsMappingPopup.cpp

* revert color change for hyperlink

* Update NotificationManager.cpp

* update

* add icon for resonance avoidance

* update

* Fix wrong icon color after switching dark mode

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2025-07-17 15:26:55 +08:00
Noisyfox d31546b2ae Fix brim ear size preview when dragging the slide 2025-03-31 23:37:49 +08:00
yw4zandSoftFever 9fe905c47d gCode Legend & Viewer Improvements (#8198)
* commit

* update buttons and icons

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* replace invisible item icon

* reduce code changes & add svg icons for hidden / visible

* update

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* fix window width when scrollbar visible

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* add corner rounding to all plate stats

* Update GCodeViewer.cpp

* update

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2025-03-30 20:07:49 +08:00
NoisyfoxandMack 185fb3cb26 Initial port of Brim ear gizmo
Cherry-picked from bambulab/BambuStudio@92c85a13d0

Co-authored-by: Mack <yongfang.bian@bambulab.com>
2025-02-17 11:19:07 +08:00
Noisyfoxandzhou.xu 6e9257c8ac Measure: Port of BBS' improved version of measure gizmo
Co-authored-by:  zhou.xu <zhou.xu@bambulab.com>
2024-11-06 20:19:52 +08:00
SoftFever 7082e945b1 Revert "Fix Compile Warnings (#5963)"
This reverts commit b83e16dbdd.

Found regressions like auto orientation didn't work anymore after this change, revert it
2024-08-12 00:00:20 +08:00
OcraftyoneandSoftFever b83e16dbdd Fix Compile Warnings (#5963)
* Fix calls to depreciated wxPen constructor

* Fix use of wxTimerEvent

* Fix unrecognized character escape sequence

* Fix signed/unsigned mismatch

At least as much as possible without significantly altering parts of the application

* Clean unreferenced variables

* fix mistyped namespace selector

* Update deprecated calls

* Fix preprocessor statement

* Remove empty switch statements

* Change int vector used as bool to bool vector

* Remove empty control statements and related unused code

* Change multi character constant to string constant

* Fix discarded return value

json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured.

* Rename ICON_SIZE def used by MultiMachine

By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future.

* Remove unused includes

* Fix linux/macOS compilation

* Hide unused-function errors on non-Windows systems

* Disable signed/unsigned comparison mismatch error

* Remove/Disable more unused variables

Still TODO: check double for loop in Print.cpp

* Remove unused variable that was missed

* Remove unused variables in libraries in the src folder

* Apply temporary fix for subobject linkage error

* Remove/Disable last set of unused variables reported by GCC

* remove redundant for loop

* fix misspelled ifdef check

* Update message on dialog

* Fix hard-coded platform specific modifier keys

* Remove duplicate for loop

* Disable -Wmisleading-indentation warning

* disable -Wswitch warning

* Remove unused local typedefs

* Fix -Wunused-value

* Fix pragma error on Windows from subobject linkage fix

* Fix -Waddress

* Fix null conversions (-Wconversion-null)

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-07-29 21:00:26 +08:00
yw4z 4f6c17f568 Color fixes (#5712)
* Flushing volumes button background color for active state

* Sliced plates bar > Use different colors on plate numbers for light / dark theme

* Remove 3D navigator background

* Device & Project Tab > Sidebar > Selected tab background color

* Merge branch 'SoftFever:main' into color-fixes-3

* Correct sidebar button color for light mode for bbl monitor / calibration and project page

* Homepage fixes

* Fix parameters group title color too bright on dark theme

* Search popup hovered item background color

* Sidebar > Search box > match border color with other input/combo boxes

* fix indents

* Add descriptions to statecolors

* Paint gizmos > remove background of non active Tool / Brush buttons on dark mode

* Merge branch 'SoftFever:main' into color-fixes-3

* Top bar / Main tab bar button hover background

* Fix broken color change from last merges

* Gizmos selected text background

* Keyboard shortcuts window selected tab bg color

* About page link color

* Project page fixes

* match disabled text color on combo boxes with input boxes

* Use better background color for disabled elements on dark mode

* match all colors for disabled elements

* BBL > Monitor tab > Add printer text and icon not visible on dark theme

* even darker bg color for homepage thumbnails

* Sidebar arrow not visible

* Better bg color for row highlighting

* match style of gizmo combo box

* Merge branch 'SoftFever:main' into color-fixes-3

* Revert changes for main tab bar background color of button while hover
2024-07-23 18:00:21 +08:00
SoftFever b3fff4ffd5 Removed the copyright and credits in the header of each file. This information is outdated and hard to update. Orca Slicer maintains the autoher info in git history so this is not necessary. 2024-06-15 14:56:44 +08:00
OcraftyoneandSoftFever a764d836e1 ENH: Open Prinables.com Links and Zip Archives (#3823)
* Enable ability to open `prusaslicer://` links

* Add needed function to miniz

* Import Zip Functionality

Allows zip file to be drag and dropped or imported via the menu option

Based on prusa3d/PrusaSlicer@ce38e57 and current master branch files

* Update dialog style to match Orca

* Ensure link is from printables

* add toggle option in preferences

doesn't actually control anything yet

* Add Downloader classes

As-is from PS master

* Create Orca Styled Variant of Icons

* Add Icons to ImGui

* Use PS's Downloader impl for `prusaslicer://` links

* Implement URL Registering on Windows

* Implement prusaslicer:// link on macOS

* Remove unnecessary class name qualifier in Plater.hpp

* Add downloader desktop integration registration and undo

* Revert Info.plist

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-05-22 10:52:34 +08:00
SoftFeverandMerill 9b2c2bff1d Support larger printer sizes by using 64-bit.
SuperSlicer is referenced for some changes.

Co-authored-by: Merill <merill@free.fr>
2024-05-10 23:47:08 +08:00
yw4zandSoftFever e40d7780d5 Color fixes (#5239)
* Update plate name & number colors

* Update sliced plates selected item border color and "All Plates Stats" text color

* Simplify gizmo update slider thumb and text color

* Update confirm button hover color

* Fix assembly info titlebar not compatible with dark mode

* Update selected tab color on set filaments to use window

* Update gCode viewer text colors

* Update color of selection rectangle

* Update gcode view slider value text color

* Paint gizmos update colors for tool / brush buttons

* Update colors of gizmo radio buttons

* Update combined slider thumb color for gizmos

* Update header color for gizmos

* Update titlebar buttons background color while hover

* Fix side bar header background not uses correct color for dark theme

* Update background colors of focused Combo box and  checked item on Dropdown

* Revert changes for gCode Window text colors

* Revert changes for plate name / number text color

* Update background color of Sliced Plates list > Scrollbar

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-05-06 22:41:28 +08:00
Leland LuciusandSoftFever 1cdd31fa99 Fix garbled text when display scalling > 300% (#3402)
* Fix garbled text when display scalling > 300%

On Windows, if your display scaling is greater than 300%,
the text rendered by imgui will be garbled. Allowing imgui
to do the scaling instead of making the font to large
corrects the issue.

* Only use modified scaling on Windows

And only if the system's scaling factor is greater than 300%.

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-01-15 21:01:43 +08:00
933aa3050b Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible.

* Update Orca specific jobs

* Fix progress issue

* Fix dark mode and window radius

* Update cereal version from 1.2.2 to 1.3.0

(cherry picked from commit prusa3d/PrusaSlicer@057232a275)

* Initial port of Emboss gizmo

* Bump up CGAL version to 5.4

(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)

* Fix text rotation

* Fix test dragging

* Add text gizmo to right click menu

* Initial port of SVG gizmo

* Fix text rotation

* Fix Linux build

* Fix "from surface"

* Fix -90 rotation

* Fix icon path

* Fix loading font with non-ascii name

* Fix storing non-utf8 font descriptor in 3mf file

* Fix filtering with non-utf8 characters

* Emboss: Use Orca style input dialog

* Fix build on macOS

* Fix tooltip color in light mode

* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)

(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)

* SVG: Use Orca style input dialog

* Fix job progress update

* Fix crash when select editing text in preview screen

* Use Orca checkbox style

* Fix issue that toolbar icons are kept regenerated

* Emboss: Fix text & icon alignment

* SVG: Fix text & icon alignment

* Emboss: fix toolbar icon mouse hover state

* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Disable selection outlines

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`

* Post merge fix

* Optimize selection rendering

* Fix scale gizmo

* Emboss: Fix text rotation if base object is scaled

* Fix volume synchronize

* Fix emboss rotation

* Emboss: Fix advance toggle

* Fix text position after reopened the project

* Make font style preview darker

* Make font style preview selector height shorter

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2023-12-09 22:46:18 +08:00
25a055491e Update wxWidgets to v3.2.1 (#2905)
* Upgrade wxWidgets to 3.2.1
Based on prusa3d/PrusaSlicer@9a7e024

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>

* Implement BitmapCache

* update wxExtensions while keeping legacy items

* update dc.DrawBitmap calls to use get_bitmap

* Fix GetSize/Width/Height calls

* update BitmapComboBox

* fix ifndef in wxExtensions.hpp

* update my todos to OcraftyoneTODO

* Get to a compilable state
Everything seems to be working (including the plater). I am not seeing any graphical issues

* fix extruder color icons

* fix crash on opening support tab

* remove GetBmpSize method from DropDown.cpp

* Update TextInput to use bitmap bundles

* update a TODO after testing

* fix the rendering of the icons on combobox

* fix a few todos

* fix WipeTowerDialog.cpp

* Overhaul WipeTowerDialog

Removed simple version of the dialog since BBS removed the functionality but left the code.
Center the table (only seen when the table is smaller than the minimum size of the dialog)
Fix issue where editing a value causes the m_min_flush_label to change colors slightly
Fix an issue where changing a value or running an auto calc changes the disabled value from "-" to "0"

* update a few todos

* Update some todos

* Show dropdown when editing is started

* Update NanoSVG.cmake

Update NanoSVG to work with PR #2780

* Dim the icon on ComboBox when disabled

* solve ObjectDataViewModel todos

leaving colPrint and colEditing cases alone as it does not seem to impact anything

* Update names in wxExtensions

-Rename msw_rescale to sys_color_changed
-Replace GetBmpSize, GetBmpWidth, GetBmpHeight with renamed version (same name without "Bmp")

Both of these changes were also made by PrusaSlicer.

Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>

* update BitmapCache::from_svg

disable finding bundle in the cache to match load_svg
update to match values used in load_svg

* Update ScalableButton

change the signature and remove functions/vars pertaining to a default bmp
fix TODOs in ScalableButton

Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>

* fix up some more todos in wxExtensions

* update ScalableBitmap to use bmp bundles

use wxBitmapBundle by default
add flag to use old scaled bitmap function (specifically to solve issue with advanced toggle)

* attempt to fix macos deps build

* fix ubuntu build

* Revert "attempt to fix macos deps build"

Mistakenly made change to wrong file

This reverts commit d9c20b5121.

* update wxWidgets patch

an attempt to fix macOS build

* Remove duplicate variable from OrcaSlicer.cpp

* Fix macOS build issue

* Fix blank DataViewItem being added to objects list

* Filament ComboBox editor updates

-Add show drop down feature to ObjectTable
-Call finish editing when ComboBox is closed in ObjectList

* remove Apple specific declarations missed during refactor

* delete old wxWidgets patch

* fix ubuntu seg fault

* include patch from #2926

* update patch to include wxWidgets/wxWidgets@991a74c

* fix deps not compiling on Windows

* update WipeTowerDialog

relocates the recalculate button back to its previous position
changes the wording of the tip message label
add spacing below the matrix

* finish patching wxWidgets

from prusa3d/PrusaSlicer@f8477d1 and prusa3d/PrusaSlicer@066b567

Co-authored-by: YuSanka <yusanka@gmail.com>

* fix combobox crash

* revert outside plate changes

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: YuSanka <yusanka@gmail.com>
2023-12-04 15:21:49 +00:00