- ClipperUtils.hpp imported jtMiter, jtRound and jtSquare into the
global namespace for every includer. No code names them there.
- BBLStatusBar.hpp, BBLStatusBarBind.hpp, BBLStatusBarPrint.hpp,
BBLStatusBarSend.hpp and ProgressStatusBar.hpp re-exported their class
into Slic3r::GUI. Nothing refers to the class through that namespace.
- Jobs/SendJob.hpp, Jobs/BindJob.hpp, Jobs/UpgradeNetworkJob.hpp and
AuxiliaryDataViewModel.hpp declared "namespace fs = boost::filesystem;"
at global scope without using it.
Each of these headers put a using or namespace alias at global or
namespace scope, which every includer inherited:
- BBLTopbar.hpp: "using namespace Slic3r::GUI;" at global scope, reached
through MainFrame.hpp. Seven source files used GUI names unqualified
outside the namespace because of it, one of them as "::RadioBox".
- IMSlider.hpp and TickCode.hpp: "using namespace CustomGCode;" inside
Slic3r.
- ProjectTask.hpp, Jobs/PrintJob.hpp and ConfigWizard_private.hpp:
"namespace fs = boost::filesystem;". PresetBundle.cpp and GUI_App.cpp
had no alias of their own.
- VoronoiUtils.hpp: "using VD = Slic3r::Geometry::VoronoiDiagram;" at
global scope.
The headers now spell the names out. Source files that used them get
the qualifier, or a using of their own where there are many uses.
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.
With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.
No header is touched.
* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name
AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global
"using namespace nlohmann;", json_diff.hpp a global "using json =
nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;".
Every file that included one of them, directly or not, could write a
bare json, and 63 did without declaring it.
The last two also made the include checker treat json_diff.hpp and
PrinterFileSystem.h as the headers that provide json, so they were
included from files that use nothing else from them: 57 of the 59
includers of json_diff.hpp never name json_diff.
The five statements are removed. Headers that use the type now spell
nlohmann::json, source files declare their own "using json =
nlohmann::json;", and the includes that only supplied the name are
dropped or replaced by <nlohmann/json.hpp>.
Eight files reached json_diff.hpp only through an include that is now
gone and with it lost that header's "using namespace std;". The std
names they used unqualified are qualified.
* Declare json in OrcaSlicer.cpp on Every Platform
OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include
inside the Linux-only include block, so on Windows and macOS it took
json from AppConfig.hpp's global directive, which is gone. The include
and a "using json = nlohmann::json;" now sit outside the block.
The bed's show/hide state is now remembered across sessions like the Origin
row's, shown by default. The GUI ladder's ribbon x-coordinates are shifted by
the removed checkbox's derived width and still need re-measuring on the rig.
* perf: write post-processed G-code without a per-line copy
* perf: size the post-process line map from the first pass
* test: line ends of the exported G-code
* test: include the headers the line-ends test and gcode() helper use
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
GLGizmoSlaSupports, GLGizmoHollow, GLGizmoFaceDetector, GLGizmoText and GLGizmoAdvancedCut were already left out of the build, and GLGizmos.hpp, the only header including some of them, had no includers. VoxelizeCSGMesh.hpp uses types that no longer exist, SLA/bicubic.h does not compile, and Utils/ProfileDescription.hpp is included nowhere. Their CMake and gettext source-list entries go with them.
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.
perf: skip estimating curled walls when nothing reads them
The curled extrusion estimate ran whenever a region had overhang speed on,
which is the default, but only the slowdown for curled perimeters reads the
curled lines it produces, and that slowdown is off by default. The step now
also requires a region with the slowdown on, and clears the curled lines
when it skips the estimate, so none are left from an earlier slice.
Also fixes stale fan commands due to the stale curled lines on the reused layers.
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
* Fix CLI Crashes on Malformed Project, Assemble List and No-Input Runs
Four CLI paths indexed vectors without checking their size and crashed
with SIGSEGV on malformed input:
- A project inherits_group whose length is not the filament count plus
the process and printer entries was split by position. It is now
ignored with a warning, as if the project had none.
- An assemble list object with an empty filaments list passed validation
and was then read at index 0. It is now rejected as a config error, as
is a negative filament id.
- --slice N --arrange 1 on a project without plate metadata read the
missing plate data. It now falls back to the plate's own filaments,
like the other plate data reads.
- --assemble with no input model built an object with no volumes. It is
now rejected as invalid parameters.
A tests/cli script covers each case through the binary, since all four
live inline in CLI::run().
* Move the Assemble List Parser into libslic3r
Behaviour-preserving move of the --load-assemble-list JSON parser and
its plate/object structs from the CLI into libslic3r/Format/AssembleList,
so the format can be unit tested. The parser returns its own
AssembleListResult and takes the plate limit as a parameter; CLI::run
maps the result to the same exit codes as before. Every validation rule
and log message is unchanged.
Adds Catch2 coverage of the valid layout and each validation rule.
* Keep the Process and Printer of an inherits_group of the Wrong Length
A project whose inherits_group did not have one entry per filament plus
the process and printer entries was loaded as if it had none. The CLI
then looked for system presets under the names of the user presets,
found none and refused to slice a project that slices on main.
The group is now read as before: the process first, the printer last
and the filaments in between, up to the filament count. A filament
without an entry counts as a system preset. A group with fewer than two
entries is still ignored. The warning stays.
Release builds install each vendor as its preset cache alone. The
read-only preset load the CLI uses to resolve an inheriting user preset
passed allow_cache = false to keep caches from being written, which
also stopped them from being read, so every vendor fell back to JSONs
that are not installed and the CLI failed.
The flag now only gates writing: a read-only load reads caches and
writes none. The filament library is also read from its cache whenever
that is all that is installed, so a vendor updated over the air still
resolves against it.
* Refresh a CLI Project's Filament Settings From Their System Presets
The CLI loads a project's printer and process settings as the GUI does,
taking every key the project does not list as changed from the current
system preset, but it kept the stored filament values. A project saved
before a profile update then sliced with old filament values on the
command line and with the current ones in the GUI.
Every project filament that no loaded filament replaces is now resolved
by its system preset name and fed to the filament merge the up-to-date
path already uses, which keeps the keys listed in
different_settings_to_system and maps per-variant values onto the
preset's variants. This covers a plain run, --uptodate without
--uptodate-filaments, and the slots --load-filaments leaves empty. The
merge tells refreshed entries from loaded ones per entry instead of by
the global loaded-filament count, and the entries are kept in slot
order. A project filament saved under a name the presets have since
split per nozzle is resolved through the name conversion the GUI uses,
which PresetBundle now exposes.
* Check the Project Refresh Test's Result Directly
Shellcheck SC2181: test the checker's exit status in the if instead of
reading $? afterwards.
* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
* Keep User Preset Values on Extruder Variants They Don't List
A user preset stores the variant list its parent had when it was saved.
When the parent later gains variants, update_diff_values_to_child_config
matched variants by name only and left the new ones at the parent's
value, so the user's settings were silently replaced there, and a
re-save wrote the system values into the user's file.
An unmatched parent variant now takes the child's first variant of the
same extruder, the rule slicing already uses in get_config_index_base.
A child without a variant list covers the parent's first extruder. The
name match also no longer indexes the child's extruder ids when it has
none.
* Share One Variant Column Rule Between Slicing, User Presets and Projects
Three places chose which variant column a value comes from, each with
its own copy of "the same variant and owner, else the owner's first
column": get_config_index_base when slicing, the user preset merge in
update_diff_values_to_child_config, and normalize_filament_values_to_variants
for projects and the CLI.
find_variant_column now holds that rule and map_variant_columns applies
it to a variant list, so a change to how missing variants are filled
reaches all three. Each caller keeps its own copy step. There is no
behaviour change: G-code is identical before and after. The one
relaxation is that get_config_index_base no longer reads past a short
id list when its two lists differ in length, which its assert already
rules out.
* Rename variant column helpers to variant index
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Make Painted Multi-Material Slicing Deterministic
Painted (multi-material) models sliced to slightly different G-code on
every run: ±1 µm wall coordinates and reordered islands. Hashing each stage
of the segmentation across runs showed the projected painted lines and the
per-layer Voronoi segmentation were stable; the raw top/bottom projections
from slice_mesh_slabs() were not. Three causes, all thread-order dependent:
- slice_slabs_make_lines() appends each slab's intersection lines from a
parallel facet loop and never restored a canonical order, so the loop
start vertices and polygon order from make_slab_loops() depended on
scheduling. Sort every slab's lines with the same key slice_make_lines()
already uses.
- segmentation_top_and_bottom_layers() wrote a layer's shell projections
into neighbouring layers' vectors from the parallel loop, relying on a
parity double-buffer that assumes TBB ranges are exactly one group wide
and aligned, which blocked_range does not guarantee; two threads could
append to the same vector. Each source layer now records its projections
in its own slot and they are gathered per target layer in source order.
- The painted-line sort in post_process_painted_lines() was not a total
order: projections of one span from facets of different colours tied on
every key and the first one won the span. Colour and end points now break
the tie.
Three multi-threaded runs of each painted fixture now give one G-code;
unpainted output is unchanged.
* Test That Slab Slicing Does Not Depend on the Thread Schedule
Projects a dense, tilted sphere with slice_mesh_slabs() on one thread and
then three times multi-threaded, and requires the polygons to match exactly,
vertex order included. Fails without the canonical line sort, passes with it.