perf: speed up G-code export by 4-17% via parallel overhang precompute (#16050)

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
This commit is contained in:
Kris Austin
2026-10-03 11:50:36 -03:00
committed by GitHub
co-authored by Rodrigo Faselli
parent a6dbf2502d
commit c67b54b39d
6 changed files with 453 additions and 93 deletions
+1 -1
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@@ -358,7 +358,7 @@ namespace AABBTreeLines {
return dist;
}
std::vector<size_t> all_lines_in_radius(const Vec<LineType::Dim, Scalar>& point, Floating radius)
std::vector<size_t> all_lines_in_radius(const Vec<LineType::Dim, Scalar>& point, Floating radius) const
{
return AABBTreeLines::all_lines_in_radius(this->lines, this->tree, point.template cast<Floating>(), radius * radius);
}
@@ -175,6 +175,23 @@ private:
bool is_reverse{true};
};
// Calls `f` for every ExtrusionPath in `entity`, descending into collections, loops and multi-paths.
template<typename F> void for_each_extrusion_path(const ExtrusionEntity &entity, F &&f)
{
if (auto *collection = dynamic_cast<const ExtrusionEntityCollection *>(&entity)) {
for (const ExtrusionEntity *child : collection->entities)
for_each_extrusion_path(*child, f);
} else if (auto *loop = dynamic_cast<const ExtrusionLoop *>(&entity)) {
for (const ExtrusionPath &path : loop->paths)
f(path);
} else if (auto *multi_path = dynamic_cast<const ExtrusionMultiPath *>(&entity)) {
for (const ExtrusionPath &path : multi_path->paths)
f(path);
} else if (auto *path = dynamic_cast<const ExtrusionPath *>(&entity)) {
f(*path);
}
}
} // namespace Slic3r
#endif
+119 -70
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@@ -4404,6 +4404,75 @@ size_t GCode::get_nozzle_config_index(int filament_id) const
return get_extruder_id(filament_id);
}
namespace {
struct PrecomputedLayer
{
size_t index{size_t(-1)}; // size_t(-1) for the empty layer after the last
std::vector<PrecomputedOverhangLayer> overhang_layers;
};
} // namespace
template<typename BoolsOption> static bool any_enabled(const BoolsOption &option)
{
return std::any_of(option.values.begin(), option.values.end(), [](unsigned char enabled) { return enabled != 0; });
}
// Whether process_layer() prepares the overhang estimator for `layer`.
template<typename OverhangSpeed>
static bool prepares_overhang_estimator(const Layer &layer, bool overhang_fan, OverhangSpeed overhang_speed)
{
const LayerRegionPtrs &regions = layer.regions();
return std::any_of(regions.begin(), regions.end(), [overhang_fan, &overhang_speed](const LayerRegion *region) {
return region->has_extrusions() && (overhang_fan || overhang_speed(*region));
});
}
std::vector<PrecomputedOverhangLayer> precompute_overhang_layers(const std::vector<GCode::LayerToPrint> &layers, bool overhang_fan)
{
// Any filament may print the layer, so a region's overhang speed counts if it is enabled for any.
auto overhang_speed = [](const LayerRegion &region) { return any_enabled(region.region().config().enable_overhang_speed); };
std::vector<PrecomputedOverhangLayer> out;
for (const GCode::LayerToPrint &layer : layers)
if (layer.object_layer != nullptr && layer.object_layer->lower_layer != nullptr &&
prepares_overhang_estimator(*layer.object_layer, overhang_fan, overhang_speed)) {
const LayerRegionPtrs &regions = layer.object_layer->regions();
const bool curled_lines = std::any_of(regions.begin(), regions.end(), [](const LayerRegion *region) {
return any_enabled(region->region().config().slowdown_for_curled_perimeters);
});
out.push_back(precompute_overhang_layer(layer.original_object, *layer.object_layer, curled_lines));
}
return out;
}
// Hands out the index of each layer to process_layers(), then computes the layers' overhang data in parallel.
template<typename LayersAt>
static auto precomputed_layers_source(size_t &next_index, size_t layer_count, bool nop_layer, bool overhang_fan, LayersAt layers_at)
{
return tbb::make_filter<void, PrecomputedLayer>(slic3r_tbb_filtermode::serial_in_order,
[&next_index, layer_count, nop_layer](tbb::flow_control &fc) -> PrecomputedLayer {
if (next_index < layer_count)
return {next_index++};
// The pressure equalizer returns one layer back, so it gets an empty layer after the last.
if (next_index == layer_count + (nop_layer ? 1 : 0))
fc.stop();
else
++next_index;
return {};
}) &
tbb::make_filter<PrecomputedLayer, PrecomputedLayer>(slic3r_tbb_filtermode::parallel,
[layers_at, overhang_fan](PrecomputedLayer layer) -> PrecomputedLayer {
if (layer.index != size_t(-1))
layer.overhang_layers = precompute_overhang_layers(layers_at(layer.index), overhang_fan);
return layer;
});
}
// Whether the overhang fan can switch on for any filament.
static bool overhang_fan_enabled(const PrintConfig &config, bool cooling_markers)
{
return cooling_markers && any_enabled(config.enable_overhang_bridge_fan);
}
// Process all layers of all objects (non-sequential mode) with a parallel pipeline:
// Generate G-code, run the filters (vase mode, cooling buffer), run the G-code analyser
// and export G-code into file.
@@ -4416,29 +4485,23 @@ void GCode::process_layers(
{
// The pipeline is variable: The vase mode filter is optional.
size_t layer_to_print_idx = 0;
const auto generator = tbb::make_filter<void, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[this, &print, &tool_ordering, &print_object_instances_ordering, &layers_to_print, &layer_to_print_idx](tbb::flow_control& fc) -> LayerResult {
if (layer_to_print_idx >= layers_to_print.size()) {
if (layer_to_print_idx == layers_to_print.size() + (m_pressure_equalizer ? 1 : 0)) {
fc.stop();
return {};
} else {
// Pressure equalizer need insert empty input. Because it returns one layer back.
// Insert NOP (no operation) layer;
++layer_to_print_idx;
return LayerResult::make_nop_layer_result();
}
} else {
const std::pair<coordf_t, std::vector<LayerToPrint>>& layer = layers_to_print[layer_to_print_idx++];
const LayerTools& layer_tools = tool_ordering.tools_for_layer(layer.first);
print.set_status(80, Slic3r::format(_(L("Generating G-code: layer %1%")), std::to_string(layer_to_print_idx)));
if (m_wipe_tower && layer_tools.has_wipe_tower)
m_wipe_tower->next_layer();
//BBS
check_placeholder_parser_failed();
print.throw_if_canceled();
return this->process_layer(print, layer.second, layer_tools, &layer == &layers_to_print.back(), &print_object_instances_ordering, tool_ordering.get_most_used_extruder(), size_t(-1));
}
const auto source = precomputed_layers_source(layer_to_print_idx, layers_to_print.size(), m_pressure_equalizer != nullptr,
overhang_fan_enabled(print.config(), m_enable_cooling_markers),
[&layers_to_print](size_t index) -> const std::vector<LayerToPrint> & { return layers_to_print[index].second; });
const auto generator = tbb::make_filter<PrecomputedLayer, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[this, &print, &tool_ordering, &print_object_instances_ordering, &layers_to_print](PrecomputedLayer precomputed) -> LayerResult {
if (precomputed.index == size_t(-1))
return LayerResult::make_nop_layer_result();
const std::pair<coordf_t, std::vector<LayerToPrint>>& layer = layers_to_print[precomputed.index];
const LayerTools& layer_tools = tool_ordering.tools_for_layer(layer.first);
print.set_status(80, Slic3r::format(_(L("Generating G-code: layer %1%")), std::to_string(precomputed.index + 1)));
if (m_wipe_tower && layer_tools.has_wipe_tower)
m_wipe_tower->next_layer();
//BBS
check_placeholder_parser_failed();
print.throw_if_canceled();
m_extrusion_quality_estimator.set_precomputed_layers(std::move(precomputed.overhang_layers));
return this->process_layer(print, layer.second, layer_tools, &layer == &layers_to_print.back(), &print_object_instances_ordering, tool_ordering.get_most_used_extruder(), size_t(-1));
});
if (m_spiral_vase) {
float nozzle_diameter = EXTRUDER_CONFIG(nozzle_diameter);
@@ -4496,13 +4559,15 @@ void GCode::process_layers(
// The pipeline elements are joined using const references, thus no copying is performed.
if (m_spiral_vase && m_pressure_equalizer)
tbb::parallel_pipeline(12, generator & spiral_mode & pressure_equalizer & cooling & fan_mover & output);
tbb::parallel_pipeline(12, source & generator & spiral_mode & pressure_equalizer & cooling & fan_mover & output);
else if (m_spiral_vase)
tbb::parallel_pipeline(12, generator & spiral_mode & cooling & fan_mover & output);
tbb::parallel_pipeline(12, source & generator & spiral_mode & cooling & fan_mover & output);
else if (m_pressure_equalizer)
tbb::parallel_pipeline(12, generator & pressure_equalizer & cooling & fan_mover & pa_processor_filter & output);
tbb::parallel_pipeline(12, source & generator & pressure_equalizer & cooling & fan_mover & pa_processor_filter & output);
else
tbb::parallel_pipeline(12, generator & cooling & fan_mover & pa_processor_filter & output);
tbb::parallel_pipeline(12, source & generator & cooling & fan_mover & pa_processor_filter & output);
// The estimator's precomputed data points into this print's layers.
m_extrusion_quality_estimator.set_precomputed_layers({});
}
@@ -4520,26 +4585,20 @@ void GCode::process_layers(
{
// The pipeline is variable: The vase mode filter is optional.
size_t layer_to_print_idx = 0;
const auto generator = tbb::make_filter<void, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[this, &print, &tool_ordering, &layers_to_print, &layer_to_print_idx, single_object_idx, prime_extruder](tbb::flow_control& fc) -> LayerResult {
if (layer_to_print_idx >= layers_to_print.size()) {
if (layer_to_print_idx == layers_to_print.size() + (m_pressure_equalizer ? 1 : 0)) {
fc.stop();
return {};
} else {
// Pressure equalizer need insert empty input. Because it returns one layer back.
// Insert NOP (no operation) layer;
++layer_to_print_idx;
return LayerResult::make_nop_layer_result();
}
} else {
LayerToPrint &layer = layers_to_print[layer_to_print_idx ++];
print.set_status(80, Slic3r::format(_(L("Generating G-code: layer %1%")), std::to_string(layer_to_print_idx)));
//BBS
check_placeholder_parser_failed();
print.throw_if_canceled();
return this->process_layer(print, { std::move(layer) }, tool_ordering.tools_for_layer(layer.print_z()), &layer == &layers_to_print.back(), nullptr, tool_ordering.get_most_used_extruder(), single_object_idx, prime_extruder);
}
const auto source = precomputed_layers_source(layer_to_print_idx, layers_to_print.size(), m_pressure_equalizer != nullptr,
overhang_fan_enabled(print.config(), m_enable_cooling_markers),
[&layers_to_print](size_t index) { return std::vector<LayerToPrint>{layers_to_print[index]}; });
const auto generator = tbb::make_filter<PrecomputedLayer, LayerResult>(slic3r_tbb_filtermode::serial_in_order,
[this, &print, &tool_ordering, &layers_to_print, single_object_idx, prime_extruder](PrecomputedLayer precomputed) -> LayerResult {
if (precomputed.index == size_t(-1))
return LayerResult::make_nop_layer_result();
LayerToPrint &layer = layers_to_print[precomputed.index];
print.set_status(80, Slic3r::format(_(L("Generating G-code: layer %1%")), std::to_string(precomputed.index + 1)));
//BBS
check_placeholder_parser_failed();
print.throw_if_canceled();
m_extrusion_quality_estimator.set_precomputed_layers(std::move(precomputed.overhang_layers));
return this->process_layer(print, { std::move(layer) }, tool_ordering.tools_for_layer(layer.print_z()), &layer == &layers_to_print.back(), nullptr, tool_ordering.get_most_used_extruder(), single_object_idx, prime_extruder);
});
if (m_spiral_vase) {
float nozzle_diameter = EXTRUDER_CONFIG(nozzle_diameter);
@@ -4594,13 +4653,15 @@ void GCode::process_layers(
// The pipeline elements are joined using const references, thus no copying is performed.
if (m_spiral_vase && m_pressure_equalizer)
tbb::parallel_pipeline(12, generator & spiral_mode & pressure_equalizer & cooling & fan_mover & output);
tbb::parallel_pipeline(12, source & generator & spiral_mode & pressure_equalizer & cooling & fan_mover & output);
else if (m_spiral_vase)
tbb::parallel_pipeline(12, generator & spiral_mode & cooling & fan_mover & output);
tbb::parallel_pipeline(12, source & generator & spiral_mode & cooling & fan_mover & output);
else if (m_pressure_equalizer)
tbb::parallel_pipeline(12, generator & pressure_equalizer & cooling & fan_mover & pa_processor_filter & output);
tbb::parallel_pipeline(12, source & generator & pressure_equalizer & cooling & fan_mover & pa_processor_filter & output);
else
tbb::parallel_pipeline(12, generator & cooling & fan_mover & pa_processor_filter & output);
tbb::parallel_pipeline(12, source & generator & cooling & fan_mover & pa_processor_filter & output);
// The estimator's precomputed data points into this print's layers.
m_extrusion_quality_estimator.set_precomputed_layers({});
}
std::string GCode::placeholder_parser_process(const std::string &name, const std::string &templ, unsigned int current_filament_id, const DynamicConfig *config_override)
@@ -5960,25 +6021,13 @@ LayerResult GCode::process_layer(
return next_extruder;
};
for (const auto &layer_to_print : layers) {
if (layer_to_print.object_layer) {
const auto& regions = layer_to_print.object_layer->regions();
const bool has_extrusions = std::any_of(regions.begin(), regions.end(), [](const LayerRegion* r) {
return r->has_extrusions();
});
const bool enable_overhang_speed = std::any_of(regions.begin(), regions.end(), [this](const LayerRegion* r) {
return r->has_extrusions() && r->region().config().enable_overhang_speed.get_at(get_nozzle_config_index(m_writer.filament()->id()));
});
const bool enable_overhang_fan = m_enable_cooling_markers && has_extrusions &&
std::any_of(m_config.enable_overhang_bridge_fan.values.begin(),
m_config.enable_overhang_bridge_fan.values.end(),
[](unsigned char value) { return value != 0; });
if (enable_overhang_speed || enable_overhang_fan) {
m_extrusion_quality_estimator.prepare_for_new_layer(layer_to_print.original_object,
layer_to_print.object_layer);
}
}
}
const bool overhang_fan = overhang_fan_enabled(m_config, m_enable_cooling_markers);
auto overhang_speed = [this](const LayerRegion &region) {
return bool(region.region().config().enable_overhang_speed.get_at(get_nozzle_config_index(m_writer.filament()->id())));
};
for (const auto &layer_to_print : layers)
if (layer_to_print.object_layer && prepares_overhang_estimator(*layer_to_print.object_layer, overhang_fan, overhang_speed))
m_extrusion_quality_estimator.prepare_for_new_layer(layer_to_print.original_object, layer_to_print.object_layer);
// Group extrusions by an extruder, then by an object, an island and a region.
std::map<unsigned int, std::vector<ObjectByExtruder>> by_extruder;
+4
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@@ -864,6 +864,10 @@ private:
std::vector<const PrintInstance*> sort_object_instances_by_model_order(const Print& print, bool init_order = false);
// The overhang data ExtrusionQualityEstimator needs for the object layers in `layers`, computed ahead of the generator;
// `overhang_fan` says whether the overhang fan can switch on for any filament.
std::vector<PrecomputedOverhangLayer> precompute_overhang_layers(const std::vector<GCode::LayerToPrint> &layers, bool overhang_fan);
}
#endif
+128 -22
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@@ -24,6 +24,7 @@
#include <cstddef>
#include <functional>
#include <limits>
#include <memory>
#include <numeric>
#include <unordered_map>
#include <utility>
@@ -38,7 +39,14 @@ template<int Dim> struct ExtendedPoint
float curvature;
};
template<bool SCALED_INPUT, bool ADD_INTERSECTIONS, bool PREV_LAYER_BOUNDARY_OFFSET, bool SIGNED_DISTANCE, typename POINTS, typename L>
// A KNOWN_DISTANCES functor that knows no distances, so every input point is queried.
struct NoKnownDistances
{
template<typename P> const double *operator()(const P &) const { return nullptr; }
};
template<bool SCALED_INPUT, bool ADD_INTERSECTIONS, bool PREV_LAYER_BOUNDARY_OFFSET, bool SIGNED_DISTANCE, bool CURVATURE = true,
typename POINTS, typename L, typename KNOWN_DISTANCES = NoKnownDistances>
std::vector<ExtendedPoint<L::Dim>> estimate_points_properties(const POINTS& input_points,
const AABBTreeLines::LinesDistancer<L>& unscaled_prev_layer,
float flow_width,
@@ -49,7 +57,9 @@ std::vector<ExtendedPoint<L::Dim>> estimate_points_properties(const POINTS&
const std::function<float(float)>& distance_to_speed = {},
// Overlap (1 - distance / flow_width) at or below which the overhang
// fan switches on; negative when the fan does not depend on overlap.
float fan_overlap_threshold = -1.0f)
float fan_overlap_threshold = -1.0f,
// Returns an input point's signed distance if already known, else nullptr.
const KNOWN_DISTANCES& known_distance = KNOWN_DISTANCES{})
{
bool looped = input_points.front() == input_points.back();
std::function<size_t(size_t,size_t)> get_prev_index = [](size_t idx, size_t count) {
@@ -94,21 +104,26 @@ std::vector<ExtendedPoint<L::Dim>> estimate_points_properties(const POINTS&
float boundary_offset = PREV_LAYER_BOUNDARY_OFFSET ? 0.5 * flow_width : 0.0f;
auto maybe_unscale = [](const P& p) -> Vec { return SCALED_INPUT ? unscaled(p) : p.template cast<double>(); };
using Distance = typename AABBTreeLines::LinesDistancer<L>::Floating;
auto input_distance = [&unscaled_prev_layer, &known_distance](const P &input, const Vec &position) -> Distance {
if (const double *known = known_distance(input))
return Distance(*known);
auto [distance, nearest_line, x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(
position.template cast<AABBScalar>());
return distance;
};
std::vector<ExtendedPoint<L::Dim>> points;
points.reserve(input_points.size() * (ADD_INTERSECTIONS ? 1.5 : 1));
{
ExtendedPoint<L::Dim> start_point{maybe_unscale(input_points.front())};
auto [distance, nearest_line, x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(
start_point.position.template cast<AABBScalar>());
start_point.distance = distance + boundary_offset;
start_point.distance = input_distance(input_points.front(), start_point.position) + boundary_offset;
points.push_back(start_point);
}
for (size_t i = 1; i < input_points.size(); i++) {
ExtendedPoint<L::Dim> next_point{maybe_unscale(input_points[i])};
auto [distance, nearest_line,
x] = unscaled_prev_layer.template distance_from_lines_extra<SIGNED_DISTANCE>(next_point.position.template cast<AABBScalar>());
next_point.distance = distance + boundary_offset;
next_point.distance = input_distance(input_points[i], next_point.position) + boundary_offset;
// Intersection handling
if (ADD_INTERSECTIONS &&
@@ -349,6 +364,9 @@ std::vector<ExtendedPoint<L::Dim>> estimate_points_properties(const POINTS&
points = std::move(new_points);
}
if constexpr (!CURVATURE)
return points;
// Curvature calculation
float accumulated_distance = 0;
std::vector<float> distances_for_curvature(points.size());
@@ -417,6 +435,49 @@ std::vector<ExtendedPoint<L::Dim>> estimate_points_properties(const POINTS&
return points;
}
struct Point3Hash
{
size_t operator()(const Vec3crd &pt) const noexcept { return size_t(((89 * 31 + int64_t(pt.x())) * 31 + pt.y()) * 31 + pt.z()); }
};
// The trees of the layer below an object layer, and the signed distances from the layer's perimeter and bridge
// vertices to that layer's outline, computed for ExtrusionQualityEstimator ahead of the G-code generator.
struct PrecomputedOverhangLayer
{
const PrintObject *object{nullptr};
const Layer *layer{nullptr};
std::shared_ptr<const AABBTreeLines::LinesDistancer<Linef3>> lower_boundaries;
std::shared_ptr<const AABBTreeLines::LinesDistancer<CurledLine>> lower_curled_lines;
std::unordered_map<Point3, double, Point3Hash> distances;
};
// `layer` must have a layer below it; leave out `curled_lines` only when no region of `layer` slows down for curled
// perimeters.
inline PrecomputedOverhangLayer precompute_overhang_layer(const PrintObject *object, const Layer &layer, bool curled_lines = true)
{
PrecomputedOverhangLayer out{object, &layer,
std::make_shared<const AABBTreeLines::LinesDistancer<Linef3>>(to_unscaled_linesf3(layer.lower_layer->lslices)),
curled_lines ? std::make_shared<const AABBTreeLines::LinesDistancer<CurledLine>>(layer.lower_layer->curled_lines) :
nullptr,
{}};
const AABBTreeLines::LinesDistancer<Linef3> &lower = *out.lower_boundaries;
auto add_path = [&out, &lower](const ExtrusionPath &path) {
if (!is_bridge(path.role()) && !is_perimeter(path.role()))
return;
for (const Point3 &point : path.polyline.points)
if (auto [it, inserted] = out.distances.try_emplace(point, 0.); inserted) {
const Eigen::Matrix<double, 3, 1, Eigen::DontAlign> position = unscaled(point);
auto [distance, nearest_line, x] = lower.distance_from_lines_extra<true>(position.cast<double>());
it->second = distance;
}
};
for (const LayerRegion *region : layer.regions()) {
for_each_extrusion_path(region->perimeters, add_path);
for_each_extrusion_path(region->fills, add_path);
}
return out;
}
struct ProcessedPoint
{
Point3 p;
@@ -426,23 +487,53 @@ struct ProcessedPoint
class ExtrusionQualityEstimator
{
std::unordered_map<const PrintObject*, AABBTreeLines::LinesDistancer<Linef3>> prev_layer_boundaries;
std::unordered_map<const PrintObject*, AABBTreeLines::LinesDistancer<Linef3>> next_layer_boundaries;
std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<CurledLine>> prev_curled_extrusions;
std::unordered_map<const PrintObject *, AABBTreeLines::LinesDistancer<CurledLine>> next_curled_extrusions;
const PrintObject *current_object;
using Boundaries = AABBTreeLines::LinesDistancer<Linef3>;
using CurledLines = AABBTreeLines::LinesDistancer<CurledLine>;
std::unordered_map<const PrintObject*, std::shared_ptr<const Boundaries>> prev_layer_boundaries;
std::unordered_map<const PrintObject*, std::shared_ptr<const CurledLines>> prev_curled_extrusions;
// The layers the trees above are built from, and the layers prepared last.
std::unordered_map<const PrintObject*, const Layer*> prev_layer_sources;
std::unordered_map<const PrintObject*, const Layer*> last_prepared_layers;
std::vector<PrecomputedOverhangLayer> precomputed_layers;
const PrintObject *current_object;
const PrecomputedOverhangLayer *precomputed_for(const PrintObject *object) const
{
auto it = std::find_if(precomputed_layers.begin(), precomputed_layers.end(),
[object](const PrecomputedOverhangLayer &layer) { return layer.object == object; });
return it == precomputed_layers.end() ? nullptr : &*it;
}
template<typename T> static const T &or_empty(const std::shared_ptr<const T> &tree)
{
static const T empty;
return tree ? *tree : empty;
}
public:
void set_current_object(const PrintObject *object) { current_object = object; }
// Takes the data computed ahead for the layer about to be generated, replacing the previous layer's.
void set_precomputed_layers(std::vector<PrecomputedOverhangLayer> &&layers) { precomputed_layers = std::move(layers); }
// Measures the layer against the layer prepared before it.
void prepare_for_new_layer(const PrintObject * obj, const Layer *layer)
{
if (layer == nullptr) return;
const PrintObject *object = obj;
prev_layer_boundaries[object] = next_layer_boundaries[object];
next_layer_boundaries[object] = AABBTreeLines::LinesDistancer<Linef3>{to_unscaled_linesf3(layer->lslices)};
prev_curled_extrusions[object] = next_curled_extrusions[object];
next_curled_extrusions[object] = AABBTreeLines::LinesDistancer<CurledLine>{layer->curled_lines};
const Layer *prev = std::exchange(last_prepared_layers[object], layer);
prev_layer_sources[object] = prev;
const PrecomputedOverhangLayer *precomputed = precomputed_for(object);
if (prev == nullptr) {
prev_layer_boundaries[object] = nullptr;
prev_curled_extrusions[object] = nullptr;
} else if (precomputed != nullptr && precomputed->layer == layer && layer->lower_layer == prev) {
prev_layer_boundaries[object] = precomputed->lower_boundaries;
prev_curled_extrusions[object] = precomputed->lower_curled_lines;
} else {
prev_layer_boundaries[object] = std::make_shared<const Boundaries>(to_unscaled_linesf3(prev->lslices));
prev_curled_extrusions[object] = std::make_shared<const CurledLines>(prev->curled_lines);
}
}
std::vector<ProcessedPoint> estimate_extrusion_quality(const ExtrusionPath &path,
@@ -526,9 +617,24 @@ public:
return std::min(calculate_speed(distance), original_speed);
};
// Precomputed distances hold only if they were measured against the layer prev_layer_boundaries is built from.
const std::unordered_map<Point3, double, Point3Hash> *known = nullptr;
if (const PrecomputedOverhangLayer *precomputed = precomputed_for(current_object);
precomputed != nullptr && precomputed->layer->lower_layer == prev_layer_sources[current_object])
known = &precomputed->distances;
const Boundaries &prev_boundaries = or_empty(prev_layer_boundaries[current_object]);
const CurledLines &prev_curled = or_empty(prev_curled_extrusions[current_object]);
auto known_distance = [known](const Point3 &point) -> const double * {
if (known == nullptr)
return nullptr;
auto it = known->find(point);
return it == known->end() ? nullptr : &it->second;
};
std::vector<ExtendedPoint<3>> extended_points =
estimate_points_properties<true, true, true, true>(path.polyline.points, prev_layer_boundaries[current_object], path.width, -1,
smallest_distance_with_lower_speed, effective_speed, fan_overlap_threshold);
estimate_points_properties<true, true, true, true, false>(path.polyline.points, prev_boundaries, path.width, -1,
smallest_distance_with_lower_speed, effective_speed, fan_overlap_threshold,
known_distance);
const auto width_inv = 1.0f / path.width;
std::vector<ProcessedPoint> processed_points;
processed_points.reserve(extended_points.size());
@@ -542,7 +648,7 @@ public:
const double dist_limit = 10.0 * path.width;
{
Vec3d middle = 0.5 * (curr.position + next.position);
auto line_indices = prev_curled_extrusions[current_object].all_lines_in_radius(Point::new_scale(middle),
auto line_indices = prev_curled.all_lines_in_radius(Point::new_scale(middle),
scale_(dist_limit));
if (!line_indices.empty()) {
double len = (next.position - curr.position).norm();
@@ -563,7 +669,7 @@ public:
double projected_lengths_sum = 0;
for (size_t idx : line_indices) {
const CurledLine& line = prev_curled_extrusions[current_object].get_line(idx);
const CurledLine& line = prev_curled.get_line(idx);
Lines inside = intersection_ln({{line.a, line.b}}, {box_of_influence});
if (inside.empty())
continue;
@@ -576,7 +682,7 @@ public:
}
for (size_t idx : line_indices) {
const CurledLine &line = prev_curled_extrusions[current_object].get_line(idx);
const CurledLine &line = prev_curled.get_line(idx);
float distance_from_curled = unscaled(line_alg::distance_to(line, Point::new_scale(middle)));
float dist = path.width * (1.0 - (distance_from_curled / dist_limit)) *
(1.0 - (distance_from_curled / dist_limit)) *
@@ -7,6 +7,7 @@
#include <catch2/matchers/catch_matchers_floating_point.hpp>
#include <catch2/benchmark/catch_benchmark.hpp>
#include "libslic3r/AABBTreeLines.hpp"
#include "libslic3r/GCode.hpp"
#include "libslic3r/GCode/ExtrusionProcessor.hpp"
#include "libslic3r/GCodeReader.hpp"
#include "libslic3r/TriangleMesh.hpp"
@@ -15,6 +16,8 @@
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <cstring>
#include <functional>
#include "libslic3r/Line.hpp"
#include "libslic3r/Point.hpp"
@@ -538,6 +541,187 @@ TEST_CASE("A wall is left whole where neither its speed nor its cooling changes"
REQUIRE(points.size() == 3);
}
namespace {
// The caged overhang box, sliced, and a layer on its slope.
struct SlicedCage
{
Print print;
Model model;
const PrintObject *object{nullptr};
const Layer *layer{nullptr};
explicit SlicedCage(const DynamicPrintConfig &config = caged_overhang_config("classic"))
{
init_print(std::vector<TriangleMesh>{caged_overhang_mesh()}, print, model, config, nullptr, false);
print.process();
object = print.objects().front();
layer = object->get_layer(int(std::lround((caged_slope_z_min + caged_slope_z_max) / 2. / caged_layer_height)));
}
};
using Walls = std::vector<std::vector<ProcessedPoint>>;
// Estimates every wall of `layer` against whatever layer `estimator` was last prepared with before it.
Walls estimate_walls(ExtrusionQualityEstimator &estimator, const PrintObject *object, const Layer &layer)
{
const ConfigOptionPercents overlaps({90, 75, 50, 25, 13, 0});
const ConfigOptionFloatsOrPercents speeds({FloatOrPercent{100, true}, FloatOrPercent{50, true}, FloatOrPercent{30, true},
FloatOrPercent{20, true}, FloatOrPercent{10, true}, FloatOrPercent{5, true}});
Walls walls;
estimator.set_current_object(object);
for (const LayerRegion *region : layer.regions())
for_each_extrusion_path(region->perimeters, [&](const ExtrusionPath &path) {
if (is_perimeter(path.role()))
walls.push_back(estimator.estimate_extrusion_quality(path, overlaps, speeds, caged_outer_wall_speed, caged_outer_wall_speed,
true, 0.5f));
});
return walls;
}
uint32_t float_bits(float value)
{
uint32_t bits;
std::memcpy(&bits, &value, sizeof(bits));
return bits;
}
bool same_point(const ProcessedPoint &a, const ProcessedPoint &b)
{
return a.p == b.p && float_bits(a.speed) == float_bits(b.speed) && float_bits(a.overlap) == float_bits(b.overlap);
}
// Requires the walls to match point for point, bit for bit.
void check_identical(const Walls &actual, const Walls &expected)
{
REQUIRE(actual.size() == expected.size());
for (size_t wall = 0; wall < actual.size(); ++wall) {
INFO("wall " << wall);
REQUIRE(actual[wall].size() == expected[wall].size());
for (size_t i = 0; i < actual[wall].size(); ++i) {
const ProcessedPoint &a = actual[wall][i];
const ProcessedPoint &e = expected[wall][i];
INFO("point " << i << ": speed " << a.speed << " vs " << e.speed << ", overlap " << a.overlap << " vs " << e.overlap);
CHECK(a.p == e.p);
CHECK(float_bits(a.speed) == float_bits(e.speed));
CHECK(float_bits(a.overlap) == float_bits(e.overlap));
}
}
}
bool any_difference(const Walls &a, const Walls &b)
{
return !std::equal(a.begin(), a.end(), b.begin(), b.end(), [](const std::vector<ProcessedPoint> &wa, const std::vector<ProcessedPoint> &wb) {
return std::equal(wa.begin(), wa.end(), wb.begin(), wb.end(), same_point);
});
}
bool any_slowed(const Walls &walls)
{
return std::any_of(walls.begin(), walls.end(), [](const std::vector<ProcessedPoint> &wall) {
return std::any_of(wall.begin(), wall.end(), [](const ProcessedPoint &point) { return point.speed < caged_outer_wall_speed; });
});
}
} // namespace
TEST_CASE("Overhang data computed ahead of the generator gives the same wall speeds", "[ExtrusionProcessor]")
{
const SlicedCage cage;
REQUIRE(cage.layer->lower_layer != nullptr);
ExtrusionQualityEstimator queried;
queried.prepare_for_new_layer(cage.object, cage.layer->lower_layer);
queried.prepare_for_new_layer(cage.object, cage.layer);
const Walls expected = estimate_walls(queried, cage.object, *cage.layer);
REQUIRE(any_slowed(expected));
ExtrusionQualityEstimator precomputed;
precomputed.prepare_for_new_layer(cage.object, cage.layer->lower_layer);
precomputed.set_precomputed_layers({precompute_overhang_layer(cage.object, *cage.layer)});
precomputed.prepare_for_new_layer(cage.object, cage.layer);
check_identical(estimate_walls(precomputed, cage.object, *cage.layer), expected);
}
TEST_CASE("Overhang distances measured against another layer than the previous one are not used", "[ExtrusionProcessor]")
{
const SlicedCage cage;
const Layer *two_below = cage.layer->lower_layer->lower_layer;
REQUIRE(two_below != nullptr);
ExtrusionQualityEstimator queried;
queried.prepare_for_new_layer(cage.object, two_below);
queried.prepare_for_new_layer(cage.object, cage.layer);
const Walls expected = estimate_walls(queried, cage.object, *cage.layer);
ExtrusionQualityEstimator one_below;
one_below.prepare_for_new_layer(cage.object, cage.layer->lower_layer);
one_below.prepare_for_new_layer(cage.object, cage.layer);
REQUIRE(any_difference(estimate_walls(one_below, cage.object, *cage.layer), expected));
ExtrusionQualityEstimator precomputed;
precomputed.prepare_for_new_layer(cage.object, two_below);
precomputed.set_precomputed_layers({precompute_overhang_layer(cage.object, *cage.layer)});
precomputed.prepare_for_new_layer(cage.object, cage.layer);
check_identical(estimate_walls(precomputed, cage.object, *cage.layer), expected);
}
TEST_CASE("Overhang data computed for another layer is not used", "[ExtrusionProcessor]")
{
const SlicedCage cage;
const Layer *one_below = cage.layer->lower_layer;
REQUIRE(one_below != nullptr);
REQUIRE(one_below->lower_layer != nullptr);
ExtrusionQualityEstimator queried;
queried.prepare_for_new_layer(cage.object, one_below);
queried.prepare_for_new_layer(cage.object, cage.layer);
const Walls expected = estimate_walls(queried, cage.object, *cage.layer);
ExtrusionQualityEstimator two_below;
two_below.prepare_for_new_layer(cage.object, one_below->lower_layer);
two_below.prepare_for_new_layer(cage.object, cage.layer);
REQUIRE(any_difference(estimate_walls(two_below, cage.object, *cage.layer), expected));
ExtrusionQualityEstimator precomputed;
precomputed.set_precomputed_layers({precompute_overhang_layer(cage.object, *one_below)});
precomputed.prepare_for_new_layer(cage.object, one_below);
precomputed.prepare_for_new_layer(cage.object, cage.layer);
check_identical(estimate_walls(precomputed, cage.object, *cage.layer), expected);
}
TEST_CASE("Precomputed overhang data has the curled-line tree exactly when a region slows down for curled perimeters", "[ExtrusionProcessor]")
{
const bool slowdown = GENERATE(false, true);
DynamicPrintConfig config = caged_overhang_config("classic");
config.set_deserialize_strict("slowdown_for_curled_perimeters", slowdown ? "1" : "0");
const SlicedCage cage(config);
GCode::LayerToPrint layer;
layer.object_layer = cage.layer;
layer.original_object = cage.object;
const std::vector<PrecomputedOverhangLayer> precomputed = precompute_overhang_layers({layer}, false);
REQUIRE(precomputed.size() == 1);
CHECK((precomputed.front().lower_curled_lines != nullptr) == slowdown);
}
TEST_CASE("Caged external overhangs are slowed when printed by object or through the pressure equalizer", "[ExtrusionProcessor]")
{
const auto [key, value] = GENERATE(table<const char *, const char *>({
{"print_sequence", "by object"},
{"max_volumetric_extrusion_rate_slope", "10"},
}));
INFO(key << " = " << value);
DynamicPrintConfig config = caged_overhang_config("classic");
config.set_deserialize_strict(key, value);
Print print;
Model model;
init_print(std::vector<TriangleMesh>{caged_overhang_mesh()}, print, model, config, nullptr, false);
const std::vector<double> feed_rates = caged_slope_feed_rates(gcode(print));
info_feed_rates("caged slope", feed_rates);
REQUIRE_FALSE(feed_rates.empty());
REQUIRE(*std::max_element(feed_rates.begin(), feed_rates.end()) < caged_slow_speed * MM_PER_MIN);
}
TEST_CASE("Benchmark caged overhang interior sampling", "[ExtrusionProcessor][!benchmark]"){
const char* wall_generator = GENERATE("classic", "arachne");