Commit Graph
544 Commits
Author SHA1 Message Date
SoftFever 030e5f469e Merge branch 'main' into cad-mainline 2026-08-13 15:22:08 +08:00
Ian Chua 5e6895ddd2 Merge branch 'main' into feat/plugin-pages 2026-08-12 14:14:00 +08:00
Ian Chua 5005ecc88b Merge branch 'main' into feat/plugin-pages 2026-08-11 17:51:18 +08:00
harrierpigeon bcfb09481c pull purge tower into its own files, make purge tower semi-transparent like other purge towers 2026-08-08 16:35:55 -05:00
harrierpigeon 88726d76e8 Purge tower part 1 2026-08-08 16:35:54 -05:00
Kris Austin 83723e2a7b fix: Slice all crash on a multi-plate project with an uninitialized toolbar (#15117)
_update_select_plate_toolbar_stats_item(true) runs from
on_action_slice_all before the select-plate toolbar has necessarily been
initialized. m_all_plates_stats_item is only assigned in
_init_select_plate_toolbar, so slicing a multi-plate project shortly
after startup (before the Preview tab has rendered) leaves the pointer
null while show_stats_item is true, and the branch dereferences it,
crashing with SIGSEGV.

Every other dereference of this pointer already null-checks it. Add the
same check here so the all-plates stats item is left unselected until the
toolbar is initialized instead of crashing.

Fixes #15116
2026-08-07 13:28:54 -03:00
SoftFever 32a4e0fb37 Size the prime tower from the actual flush volumes
Prime towers reserved depth from the prime volume alone, ignoring the flush
matrix: rib-wall towers in both the engine and the preview, and rectangle and
cone towers in the preview, which never carried the flush-aware estimate the
engine already used. The preview also read the print preset, which does not
carry the printer- and filament-scope keys the estimate needs and so silently
fell back to defaults. On multi-nozzle printers the flush matrix, which holds
one block per nozzle, was additionally read as a single block. The tower could
come out too small for the purge it has to hold.

The flush-based estimate also skipped the height-based minimum depth that the
prime-volume one applies, so low-flush prints could estimate a tower shallower
than the one that actually gets built.
2026-08-06 17:58:41 +08:00
SoftFever 7c73739e1a Keep the prime tower and its approach travel on non-rectangular beds
The placement clamps and the tower-approach router both stood in the bed's
bounding box for the bed itself, so on a delta or hexagonal bed the prime tower
could be parked in a corner that does not exist and the nozzle could be routed
across it. Both now test the real printable outline, slicing reports a tower
that does not fit instead of printing it off the bed, and a tower parked near an
edge is routed along the clamped side rather than falling back to a straight
line across the tower.

Also fixes the placement validation rotating the tower hull by degrees read as
radians about the plate origin, and never rotating the generated tower footprint
at all.
2026-08-06 15:48:40 +08:00
peachismomo 72784cfe91 Merge branch 'main' into feat/plugin-pages 2026-08-06 06:16:28 +08:00
NoisyfoxandClaude dbb991bf07 Fix gizmo being closed after releasing mouse outside the gizmo floating window (#15095)
* Fix gizmo being closed after releasing mouse outside the gizmo floating window

The left up event of a drag started on the gizmo floating window (e.g.
selecting text in an input field) and released over the bed was treated
as a click on the plate, which deselected the objects and closed the
active gizmo. Add the ignore_left_up guard to the plate select branch,
matching the deselect branch above.

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix Emboss gizmo being closed after releasing mouse outside its floating window

The Emboss gizmo has its own close-on-click-away handler
(on_mouse_change_selection) that was not protected against left up events
originating from ImGui windows, so the gizmo was still closed when a drag
started on its floating window (e.g. selecting text in the input field)
ended over the 3D scene. Expose the canvas's ignore_left_up state to
gizmos and skip the close check for such releases.

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-03 18:34:15 +08:00
HarrierPigeon 0342e06d87 last step in fixing the g-code stuff up 2026-08-02 22:13:34 -05:00
harrierpigeon 175075fd08 Merge upstream/main into belt-printer
Brings the belt-printer work up to date with 591 upstream commits.

Conflict resolutions (12 files, 42 hunks):

- GCode.cpp: adopted upstream's per-filament/per-nozzle config refactor
  (get_filament_config_index, NOZZLE_CONFIG), the extracted
  generate_timelapse_gcode + farthest-point timelapse, and the
  ConfigOptionFloatsNullable calibration options. Re-applied the belt
  hooks on top: init_belt_writer / axis remap / FirstLayerPlane setup,
  on_set_origin, the belt-corrected calib_z for the volumetric speed
  tower, and path_on_first_layer (belt's per-path first-layer test) in
  place of upstream's layer-index on_first_layer() in the acceleration,
  jerk and overhang-detection paths. Swept upstream's new m_writer.
  uses to m_writer-> since belt holds the writer by unique_ptr.
- interpolate_value_across_layers: kept upstream's banded stepping and
  belt's object-Z-span ratio; dropped upstream's duplicate ratio decl.
- Plater.cpp: took upstream's guarded add_model(...) early-returns and
  the VFA vfa_layer_height plumbing; kept the belt temp-tower path,
  _calib_apply_belt_mode and belt_calib_flip_ringing_tower. Dropped the
  VFA "cut upper" block, superseded upstream by model scaling.
- Brim.cpp: upstream's ObjectInstanceID-keyed brimAreaMap, keeping the
  belt early-return.
- 3DScene.cpp: kept both the belt build-plate tilt up_direction and
  upstream's per-extruder printable-height shading.
- GCodeViewer.cpp: kept upstream's dim-previous-layers setup and belt's
  exemption from the same-result early return.
- TreeSupport.cpp: upstream's >= 0 roof-layer fix inside belt's
  belt-floor branch.
- calib.cpp / GCode.hpp / GCodeWriter.{cpp,hpp} / Print.hpp: upstream's
  additions adapted to belt's pointer-held writer and helpers.
- Custom.json: kept profile version 02.04.00.03 (belt) over upstream's
  02.04.00.01; both bumped from 02.04.00.00.

Building this tree needs the wxInspector dependency, which upstream
added in the interim (python3 and wxWidgets 3.3.2 were already present
in the shared deps prefix).
2026-08-02 16:09:27 -05:00
yw4zandNoisyfox e72a3a65b2 QOL Continue to capture mouse position while dragging ImGui controls and mouse position goes to outside of window (#14999)
* Update GLCanvas3D.cpp

* support navigation cube

* capture events for transform widgets

* camera rotation and pan

* selection frame

* object drag

* fix navigation cube stealing drag events

* fix lag on navigation cuve

* variable layer height

* fix plates toolbar scrollbar

* Update GLCanvas3D.cpp

* Fix issue that mouse button state is wrong in certain macOS mouse events

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-08-02 18:59:53 +08:00
Tommaso BianchiandClaude Opus 5 bb403b82cf Design: left-drag sweeps a rubber band, and it takes the whole body
The pick cycle died two commits ago and left no viewport route to a whole
body at all: one click resolves vertex, edge or face, double-click is
already zoom-to-fit, and the only way to take a body was the Bodies list —
a geometry-first violation for as long as it stood. The rubber band is that
route.

Left-drag is the gesture, as asked. That button was orbit, so this canvas
now maps the mouse the way every CAD the user already knows does: left
selects, middle orbits, right pans. The change is a single flag on
GLCanvas3D set only by DesignCanvas, so Prepare and Preview keep the mouse
their users learned. Sketch mode inherits the same mapping, which is the
consistent reading — Design is one modality, not two.

Past an 8 px budget a press becomes a sweep, anchored at the ORIGINAL press
point rather than at the frame where the threshold was crossed, so the
first few pixels are not lost. Below the budget it is still a click and the
existing vertex/edge/face pick runs untouched. Sampling is the display
mesh's triangle vertices plus centroids — the same points the ray pick
tests, already in world coordinates — and the body with the most samples
inside wins, because the selection callback downstream carries one body.
Crossing semantics: touching selects. Enclosed-only for left-to-right and
crossing for right-to-left is the fuller CAD convention and is deferred,
not forgotten; with one selectable body it would have bought nothing.

Two defects fixed on the way, both found by exercising this:

Right-drag pans, and every pan ended by popping the offer over wherever the
camera stopped — the context menu arriving as the reward for moving the
view. The offer is now the release of a STATIONARY right-click, at the same
8 px budget the pick uses.

The selection handler wrote m_status twice. Only the later write ever
reached the screen, so the earlier block had been dead since it was
written, and its labels drifted out of step with the live ones unnoticed —
including a vertex fix I made this morning in the branch that never
renders. Deleted, with a note saying why, rather than left as two writers
for the next person to pick the wrong one.

Verified on :11 against a fresh build: click takes face 5; left-drag across
the body reports "selected (whole body)" with the whole solid tinted and
the camera unmoved; left-drag over empty space clears; stationary
right-click opens the offer; right-drag pans with no menu; middle-drag
orbits. Precedence re-checked after the deletion — face at 25 px from the
corner, vertex from 10 px in.

Refs snaporca-9xw.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01LyRwbuq6fjn3VV9U9UvhBM
2026-07-31 18:11:59 +02:00
Ian Chua 00f558aa18 Merge branch 'main' into feat/plugin-pages 2026-07-29 19:40:40 +08:00
Ian Chua 56c28fc102 feat: refactor notebook/tabs to be string based instead of fixed index based 2026-07-28 19:17:05 +08:00
47ccca7f72 Full Orca translation via AI (tagged) (#14970)
Co-authored-by: Felix14_v2 <75726196+Felix14-v2@users.noreply.github.com>
Co-authored-by: π² <189209038+pi-squared-studio@users.noreply.github.com>
2026-07-27 19:31:33 -03:00
Tommaso BianchiandClaude Opus 5 8621f1168e Design tab: show/hide the printer bed; give Placement its own toolbar slot
Port of snaporca ca25352d74. Hand-applied rather than cherry-picked: unlike the
Phase B commits, which only touched DesignPanel.{cpp,hpp} and transfer verbatim,
this one reaches into GLCanvas3D and DesignCanvas, where the forks genuinely
differ — mainline passes m_show_world_axes to _render_bed where Snapmaker passes
a local show_axes, and the surrounding code sits ~90 lines further down. git am
refused, correctly; the six edits were applied against mainline's own context and
the DesignPanel half came across as a patch.

Bed toggle: a "Bed" checkbox in the document/view row, on by default, in that row
rather than in a card because a view option must stay reachable with no tool open.
It drives GLCanvas3D::m_show_bed (default true, so Prepare and Preview are
untouched) and gates _render_platelist as well as _render_bed — hiding the bed
while leaving its grid and outline floating would read as a rendering fault.

Bound to wxEVT_TOGGLEBUTTON, not wxEVT_CHECKBOX: Orca's CheckBox derives from
wxBitmapToggleButton, so a wxEVT_CHECKBOX handler never fires.

Also gives the Placement drawer its own "placement" toolbar slot. put("place")
already holds the Place-on-Face button, and put() formats slot item 0 as the
control and later items as its chevron, so sharing the slot bottom-aligned the
drawer's button like a chevron.

196/196 targets, 0 compile errors, orca-slicer links (165 MB). The build script
still exits non-zero at the AppImage bundling step on libpython3.12.so.1.0 —
that is snaporca-96t, packaging only, and does not affect the binary.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 18:33:33 +02:00
Tommaso BianchiandClaude Opus 5 8c6df84acc Merge upstream/main into cad-mainline (530 commits)
Catches the fork up from 449a4cf9fc (2026-06-28) to d6cb667b89 (2026-07-24).
Upstream touched 2326 files; 17 of them overlap the 164 this branch touches.

16 of the 17 auto-merged, including all three CMakeLists.txt, the build_all.yml
CI workflow, and every GUI file. The CAD core never conflicts: CadDocument,
SketchEngine, SketchSolver, McpControl and test_caddocument are files this fork
adds, so upstream does not touch them.

The one conflict, tests/libslic3r/test_3mf.cpp, was purely additive in all three
hunks and is resolved as a union: our test pinning that store_bbs_3mf embeds the
CAD recipe as Metadata/SnapOrca_cad.bin, upstream's multi-nozzle plate-metadata
round-trip tests, and both sets of includes. All three were verified present
after resolution rather than assumed.

NOT BUILD-VERIFIED, for a reason that predates this merge and is not caused by
it: this fork cannot be configured on nativedev at all. Its CMakeLists has
required Eigen3 5.0.1 since before the merge (line 592 pre-merge), while the
only deps image on the machine is snaporca-deps, built for snaporca's
find_package(Eigen3 3.3). CMake fails at configure, so nothing compiles.

That means this fork's Catch2 suite has never run. Every "suite green" figure
recorded for M1-M8 was snaporca's suite; the ports were verified by patch-apply
plus the CAD sources being byte-identical to snaporca's. Building an orca_cad
deps image with Eigen 5.0.1 is what would finally close that gap.

Pre-merge state is preserved at branch cad-mainline-pre-upstream-2026-07-25
(30d54f0074).

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 12:28:33 +02:00
Ian Bassi d6cb667b89 Localization refactor pt 2 (#14907) 2026-07-24 09:41:24 -03:00
Noisyfox c6f06ab600 Fix OpenGL framebuffer EXT support (#14794)
* Call proper EXT variant of the function if framebuffer type is EXT

* Update glad with `GL_EXT_framebuffer_blit` and `GL_EXT_framebuffer_multisample` extensions support
2026-07-20 09:05:21 +08:00
Andrew b4f6573753 Merge branch 'feat/plugin-feature' into feature/speed-dial
# Conflicts:
#	src/slic3r/GUI/PluginsDialog.hpp
2026-07-17 13:59:56 +08:00
SoftFever b663f851fe Merge branch 'main' into feat/plugin-feature 2026-07-17 11:30:34 +08:00
Noisyfoxandjun.zhang 5e7ad1ad70 Fix OpenGL framebuffer object support on macOS (#14769)
* Fix OpenGL framebuffer object support on macOS
this enables the outline on macOS

* Revert "Fix OpenGL framebuffer object support on macOS"

This reverts commit 9872708954e785a86209613bbab7cc770d636b7a.

* Enable ARB framebuffer if OpenGL >= 3.0 (OrcaSlicer/OrcaSlicer#14770)

* FIX: plater toolbar image update

jira: STUDIO-12457

Change-Id: Ia855b4bd9bec884d52202f5d8f5cfad9efce0f2f
(cherry picked from commit 474691813b497654ef701fe7073992db366e81a9)

* FIX: thumbinal regen

jira: STUDIO-16732

Change-Id: I4cc4e76b36caf1a41793c1f84ee5e88a44ebdd42
(cherry picked from commit 53f33b7db260005e477842d6459b1b28aa8aa0d8)

* FIX: force update thumbinal once dirty

jira: STUDIO-13041

Change-Id: I770743b53c51351cb3b8a7133140974c75c05364
(cherry picked from commit 96198a12712f21d2b4521b6e3d1caff50bed21ff)

* FIX:thumbnail update

jira: STUDIO-13041 / STUDIO-13304

Change-Id: I9dec25f12454fc8485195cf5dc3feb421b6347c4
(cherry picked from commit cf778dc90f805d3f46e28f8f1d1d5814d3fb4d51)

---------

Co-authored-by: jun.zhang <jun.zhang@bambulab.com>
2026-07-16 11:02:55 +08:00
Ian Chua 8ba478913f fix merge conflicts 2026-07-15 22:09:47 +08:00
SoftFever 8cb0cb7693 Merge branch 'main' into feat/plugin-feature
Resolve five conflicts, all of which needed both sides rather than a pick:

- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
  keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
  re-expressed onto the same-agent early-return path (the agent factory caches
  per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
  push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
  decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
2026-07-15 17:18:46 +08:00
Tommaso BianchiandClaude Opus 4.8 01aa6903f0 Harden the GL canvases against dropped frames and UI-thread freezes
Viewport: GLCanvas3D::on_idle() cleared m_dirty even when
_refresh_if_shown_on_screen() rendered nothing because the canvas was not on
screen yet — a frame requested while the notebook was still showing a page got
silently swallowed and the viewport stayed blank until some later event dirtied
it again. _refresh_if_shown_on_screen() now reports whether it rendered, and
on_idle keeps the canvas dirty when it did not. Covers Design/Prepare/Preview.

Freeze: a big STEP (17.8 MB) spent ~40-50 s inside OCCT on the UI thread
(read_step_solids + recompute), so the window stopped repainting and the
compositor marked the app unresponsive. Both now run on a worker thread behind
an app-modal pulsing progress dialog: the UI keeps painting and the document
cannot be touched while the worker owns it. OCCT's Standard_Failure is not a
std::exception, so the worker catches it explicitly — an escaping exception
would terminate the process.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-07-15 00:04:25 +02:00
SoftFever 74813b401f Merge remote-tracking branch 'origin/main' into feature/h2c_support_clean
# Conflicts:
#	localization/i18n/fr/OrcaSlicer_fr.po
#	localization/i18n/list.txt
2026-07-14 02:54:20 +08:00
Walter AlmadaandClaude Opus 4.8 5a53d2eb88 Fix use-after-free crash on exit during GLCanvas3D teardown (#14588)
Plater's pImpl (unique_ptr<priv> p) is destroyed before the wxWindow base
destructor runs DestroyChildren(), so child GLCanvas3D windows are torn down
after p is gone. GLCanvas3D::~GLCanvas3D() -> reset_volumes() then dereferences
the freed p through two paths:
  - Selection::clear() -> plater()->canvas3D() -> p->get_current_canvas3D()
  - _set_warning_notification() -> plater()->get_notification_manager()

Guard both with the existing wxGetApp().is_closing() flag; both are UI-only
side effects that are no-ops during shutdown, so normal-use behavior is
unchanged.

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 14:54:42 +08:00
Rodrigo Faselli 79aa0bd4a2 Merge branch 'main' into feature/h2c_support_clean 2026-07-12 22:00:40 -03:00
78692aa08f Interactive shadows (#14702)
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-07-12 21:44:30 -03:00
yw4z e1c0ea0cc4 UI fixes & improvements (#14186)
* titlebar menus

* sidebar separators

* Update BonjourDialog.cpp

* Update StepMeshDialog.cpp

* Z contouring icon

* Update AmsMappingPopup.cpp

* Update AmsMappingPopup.cpp

* sync ams dialog

* Update calib_dlg.cpp

* sync popups

* Update AmsMappingPopup.cpp

* operation section on gizmos

* Update PresetComboBoxes.cpp

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* Update AboutDialog.cpp

* disable realistic view option on gcode preview

* Update Preferences.cpp

* fix nozzle text clipping on linux
2026-07-11 20:24:03 +03:00
Tommaso BianchiandClaude Opus 4.8 c618965a4c Add -DSLIC3R_CAD compile-time gate for the Design/CAD tab
Gate the entire parametric Design/CAD subsystem behind a single CMake
option so the fork can be built with or without it. With SLIC3R_CAD OFF
the build is behaviour-neutral against upstream OrcaSlicer; this is the
"parallel build" for upstream integration discussion.

Gated surface:
- option(SLIC3R_CAD) + add_definitions(-DSLIC3R_CAD)
- deps/OCCT/OCCT.cmake: BUILD_MODULE_ModelingAlgorithms=${SLIC3R_CAD}
  (OFF matches upstream OCCT exactly; ON adds only TKFillet + TKOffset)
- TKFillet/TKOffset link, add_subdirectory(slvs) + libslvs
- CAD kernel + GUI sources, GLGizmoPrimitive (needs GeometryEngine),
  CAD Catch2 tests
- 11 upstream C++ hook sites (GLCanvas3D, MainFrame, GLGizmosManager)
- TabPosition and gizmo EType enums switched to implicit numbering so
  OFF reproduces upstream indices exactly

Verified on behemoth both ways: OFF and ON link snapmaker-orca +
libslic3r_tests (exit 0); ON shows the Design tab and passes 8 [design]
+ 1 [Deviation] tests, OFF omits them and shows upstream's tab layout.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-07-10 18:12:53 +02:00
Andrew 6daef171c1 Add actions speed dial 2026-07-09 16:21:53 +08:00
SoftFever 28b7127150 feat(gui): multi-nozzle UI for H2C/A2L
Multi-nozzle sync widget, AMS rack-nozzle mapping popup, calibration rework, send-dialog nozzle mapping and extruder-count UI. Includes the fix to persist the AMS sync badge on filament cards (H2C/A2L and direct-sync printers).
2026-07-09 01:16:26 +08:00
Ian Bassi 12b63ebe36 Localization context (verb noun adjective adverb) (#14646)
* Torre de purga capitalization

* Russian navigation back

* Inches

* verb noun adjective adverb

* Posterior

* Fix atras for camera view

* Camera view
2026-07-08 09:16:00 -03:00
yw4z 65a9e655cf Add wireframe toggle to canvas menu and fix keyboard shortcut (#14469) 2026-07-03 17:27:30 -03:00
Ian Chua ecddf3d18f feat: Python Plugins 2026-07-02 17:49:36 +08:00
Tommaso BianchiandClaude Opus 4.8 71b7a73e86 Design tab: reference planes at bed centre, slot dims, hole cube handle, real threads
Port of the snaporca CAD work to the mainline fork.

- Onshape default planes (XY/XZ/YZ) at the bed centre (transparent, labelled);
  modeling origin unified to the bed centre (CadDocument::modeling_origin);
  world-axis triad moved to the bed centre on the Design canvas only.
- Datum plane: clickable ghost-plane base pick + draggable offset arrow.
- Slot: dims reassessed to inter-centre distance / radius / angle; fixed the
  duplicate cap-arc radius quote.
- Hole: 3D cube move-handle on the face; binds to the face on the first click;
  decluttered side-distance construction lines.
- Thread: derive the M spec (diameter/pitch/depth) from a picked cylindrical
  surface or circular edge (GeometryEngine::circle_of_edge); fuse the helical
  ridge onto the existing body; MakePipeShell fixed-binormal sweep (uniform, no
  twist) + self-intersection/param guards.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-06-30 00:24:39 +02:00
Tommaso BianchiandClaude Opus 4.8 0f4060c0a9 Orca-Cad: port SnapOrca Design (parametric CAD tab) onto mainline OrcaSlicer
Grafts the sketch-first CAD environment from snaporca-cad onto the mainline
OrcaSlicer/OrcaSlicer base (vs snaporca's Snapmaker/OrcaSlicer base):
- 133 new files: CadDocument/SketchEngine/GeometryEngine/SketchConstraints/
  SketchSolver/SketchInference/ThreadStandards + vendored libslvs solver;
  DesignPanel/DesignCanvas/DesignSketchTool/SketchInlineEditor GUI; GLGizmo
  Primitive/Sketch; 75 design icons; Catch2 tests.
- Integration hooks ported to mainline's diverged versions: Design tab in
  MainFrame, embedded design viewport + sketch overlay + per-canvas chrome
  suppression in GLCanvas3D/PartPlate, gizmo registration, Plater accessors,
  CMake wiring (libslvs subdir, CAD sources, OCCT ModelingAlgorithms=ON).

Structural integration complete; build verification pending.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
2026-06-28 12:40:38 +02:00
Joseph Robertson 75770321dd Update Belt-Printer (#14425) 2026-06-25 22:40:26 -05:00
yw4z b06305f990 Plate toolbar improvements and fixes (slice button, keep view angle on slice, review button for failed plates, percentage and improve failed state) (#14292)
* Update Plater.cpp

* init

* Revert "Update Plater.cpp"

This reverts commit ae515bc7a4.

* fix empty plate showing as failed

* keep zooming on slice

* update

* add hover effect for active plate

* fix condition and match code

* Update GLCanvas3D.cpp

* fix button colors

* add hover effect to border of plate stats button

* fix scrollbar disappear while clicking plate buttons

* Update GLCanvas3D.cpp

* fix slicing percent for new plates

* update

* Update GLCanvas3D.cpp

* update plate states on config change

* fix non functional scrollbar
2026-06-25 22:31:33 +08:00
harrierpigeon ddbee84e68 render the G-code preview upright (designed view) + toggle UI 2026-06-23 00:14:17 -05:00
Joseph Robertson 340ce575e2 Merge branch 'main' into belt/baseChanges 2026-06-20 15:56:59 -05:00
Rodrigo Faselli 115d6dde46 ENABLE_SMOOTH_NORMALS (#14080)
* ENABLE_SMOOTH_NORMALS

* Remove definition of macro L if defined

* Update GLModel.cpp

* suavizado ajustado en 5 grados

5 grados

3,5 grados

* Ajuste de brillo menos intenso

* opcion smooth normals

Update GLModel.cpp

test

test 3

* cleaning macros

* tooltip

* Apply suggestion from @RF47

* Apply suggestion from @RF47

* Apply suggestions from code review

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-06-19 09:42:12 +08:00
Joseph Robertson 9b1fb2217a Merge branch 'main' into belt/baseChanges 2026-06-18 09:41:14 -05:00
Ian Bassi 514ab02525 Localizations refactor (#14254) 2026-06-18 09:13:51 -03:00
Alexandre Folle de MenezesandSoftFever 4535f19501 Misc fixes to GUI strings (#14047)
* Degrees symbol don't need localization

* The Z when referring to the axis should be uppercase

* Fix the spelling of "GitHub" to camelcase

* Unify the casing of mouse button shortcuts

* Always use G-code with an hyphen

* Fix the spelling of "restricted"

* More grammar fixes

* add missing modifications

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-17 17:55:32 +08:00
Rodrigo Faselli 20be78a96e Merge branch 'main' into belt/baseChanges 2026-06-04 17:32:35 -03:00
cf8bb38dc6 Realistic View: Phong Shading + Ambient Oclusion + Cast Shadows (#13704)
* Phong Shading

* Add shader selection to graphics preferences

* SSAO

* 3D canvas menu

Co-Authored-By: yw4z <yw4z@outlook.com>

* better SSAO

* Adjust

* phong in preview mode

* cast shadows

sombra 3

sombra 2

* fix 1

* SSAO independent

* Fix 2

* clean 1

* shadows availables with gouraud

* Update Preferences.cpp

* tweeks

* No Normal textures

* Depth texture allocation

* avoid rebinding/redefining state each render.

* free SSAO

* set shadow fill color

* remove duplicated code

* cached model to avoid per-frame uploads

* yw4z suggestion

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update Preferences.cpp

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update GLCanvas3D.cpp

* only gouraud for preview mode

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add new OpenGL shading model setting

* Update src/slic3r/GUI/GLCanvas3D.cpp

* Apply suggestion from @RF47

* Title Case

* normal textures

* gamma 2.2

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "gamma 2.2"

This reverts commit 909a84af604a080b3f4b8dd67d13956473a77afe.

* Reapply "gamma 2.2"

This reverts commit 0f0c3d9ec0d2c9647ce06afac4fe9266b5ffda97.

* AO blend

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "AO blend"

This reverts commit c5c9a3aa6b295704e71299451b937648e5c5f109.

* 4.0 pixel radius

* windows light effect

direccion

brillo

* smoothing

* ajuste de brillo

* ajustes de brillo

* No SSAO  for bed

* disable realistic view on paint gismos

* Update ssao.fs

* circular panel

---------

Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-04 18:22:06 +08:00