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https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-07-15 23:12:08 +00:00
render the G-code preview upright (designed view) + toggle UI
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@@ -1140,6 +1140,14 @@ static Transform3d compute_belt_back_transform(const PrintConfig& cfg)
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const Transform3d mf_inv = mft.is_active() ? Transform3d(mft.transform().inverse())
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: Transform3d::Identity();
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// Forward G-code axis remap as an affine matrix (out_i = sign * in[r_i % 3], plus a
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// build-volume offset for Rev axes). This is the matrix form of the per-point
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// GCodeWriter::apply_axis_remap (row convention: each OUTPUT axis selects an input
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// axis + sign) and MUST stay in sync with it. The build-volume max matches what the
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// writer is fed in GCode.cpp (printable_area max + printable_height). NB: this is the
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// transpose of the column convention used by BeltTransformPipeline::build_preslice_remap
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// — the two remaps are not interchangeable. (Follow-up: precompute this matrix once in
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// GCodeWriter and share it with apply_axis_remap to remove the parallel encoding.)
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Transform3d ar = Transform3d::Identity();
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const int rr[3] = { int(cfg.gcode_remap_x.value), int(cfg.gcode_remap_y.value), int(cfg.gcode_remap_z.value) };
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if (rr[0] != 0 || rr[1] != 1 || rr[2] != 2) {
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@@ -1172,6 +1180,14 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const
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{
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m_loaded_as_preview = false;
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// Belt printers: drive the designed/raw view UI (legend checkbox, hotkey B, canvas-toolbar
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// menu item) from the loaded print here. Plater::set_bed_shape also calls set_belt_printer(),
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// but only on bed-shape changes — not reliably on every slice/preview load — so the UI was
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// staying hidden even though the (config-driven) designed view rendered. The tilt magnitude
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// comes from the G-code header (gcode_result.belt_tilt_angle, abs of the slicing rotation).
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m_belt_view_enabled = print.config().belt_printer.value;
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m_belt_angle_deg = gcode_result.belt_tilt_angle;
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const bool current_top_layer_only = m_viewer.is_top_layer_only_view_range();
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const bool required_top_layer_only = get_app_config()->get_bool("seq_top_layer_only");
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if (current_top_layer_only != required_top_layer_only)
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@@ -1260,23 +1276,36 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const
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// inverse to well outside the model body; if one becomes the bbox minimum it
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// drags the min-corner anchor by ~20mm. Drop moves that land clearly outside the
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// (correct) model bbox — a geometric filter, not a role guess.
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// Tolerance around the model bbox for outlier rejection, and the minimum fraction
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// of MOVES (by count) the clip must retain before we trust it over the full bbox.
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// Count, not bbox extent: a single far-flung outlier move (e.g. a belt-entry purge
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// that maps to y~0) inflates the full bbox so much that a size-fraction test would
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// wrongly reject the clip and re-include the outlier, dragging the min-corner anchor
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// by ~the offset. By count the clip keeps ~100% of moves here and ~0% only when the
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// object is genuinely offset from the belt entry (the real fall-back-to-full case).
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constexpr double ANCHOR_CLIP_MARGIN_MM = 10.0;
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constexpr double ANCHOR_CLIP_MIN_KEEP = 0.5;
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BoundingBoxf3 tp_bb_clip, tp_bb_full;
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const double y_lo = model_bb.defined ? model_bb.min.y() - 10.0 : -1e30;
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const double y_hi = model_bb.defined ? model_bb.max.y() + 10.0 : 1e30;
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size_t n_filtered = 0, n_clip = 0;
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const double y_lo = model_bb.defined ? model_bb.min.y() - ANCHOR_CLIP_MARGIN_MM : -1e30;
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const double y_hi = model_bb.defined ? model_bb.max.y() + ANCHOR_CLIP_MARGIN_MM : 1e30;
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for (const GCodeProcessorResult::MoveVertex& mv : gcode_result.moves)
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if (mv.type == EMoveType::Extrude && mv.layer_id >= 1) { // skip layer-0 prime/skirt
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++n_filtered;
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const Vec3d p = belt_inv * mv.position.cast<double>();
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tp_bb_full.merge(p);
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if (p.y() >= y_lo && p.y() <= y_hi)
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if (p.y() >= y_lo && p.y() <= y_hi) {
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tp_bb_clip.merge(p);
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++n_clip;
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}
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}
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// Use the clipped bbox only when it still holds the bulk of the body (outliers
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// removed). If the object sits far from the belt entry the toolpaths are grossly
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// offset and the clip would drop most of them — fall back to the full bbox so the
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// min-corner anchor still recovers that gross translation rather than breaking.
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// Use the clipped bbox when it still holds the bulk of the moves (outliers removed).
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// If the object sits far from the belt entry the toolpaths are grossly offset and the
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// clip drops most of them — fall back to the full bbox so the min-corner anchor still
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// recovers that gross translation rather than breaking.
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const BoundingBoxf3& tp_bb =
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(tp_bb_clip.defined && tp_bb_full.defined &&
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tp_bb_clip.size().y() >= 0.5 * tp_bb_full.size().y()) ? tp_bb_clip : tp_bb_full;
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(tp_bb_clip.defined && n_filtered > 0 &&
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double(n_clip) >= ANCHOR_CLIP_MIN_KEEP * double(n_filtered)) ? tp_bb_clip : tp_bb_full;
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if (model_bb.defined && tp_bb.defined) {
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// Anchor the back-transformed toolpath body onto the upright model bbox by
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// its MIN corner. (Center anchoring was tried and regressed when the toolpath
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@@ -1287,9 +1316,8 @@ void GCodeViewer::load_as_gcode(const GCodeProcessorResult& gcode_result, const
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// translation, which this min-corner step recovers.
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const Vec3d d = model_bb.min - tp_bb.min;
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belt_inv = Transform3d(Eigen::Translation3d(d)) * belt_inv;
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BOOST_LOG_TRIVIAL(debug) << "[BELT-PREVIEW] z_origin=" << gcode_result.belt_z_origin
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<< " model_bb.y=[" << model_bb.min.y() << "," << model_bb.max.y()
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<< "] tp_bb.y=[" << tp_bb.min.y() << "," << tp_bb.max.y() << "] d.y=" << d.y();
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BOOST_LOG_TRIVIAL(debug) << "[BELT-PREVIEW] anchor d=[" << d.x() << "," << d.y() << "," << d.z()
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<< "] (clip kept " << n_clip << "/" << n_filtered << " moves)";
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}
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}
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libvgcode::GCodeInputData data = libvgcode::convert(gcode_result, str_tool_colors, str_color_print_colors, m_viewer,
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@@ -2423,12 +2451,12 @@ void GCodeViewer::render_toolpaths()
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{
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const Camera& camera = wxGetApp().plater()->get_camera();
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Matrix4f view = camera.get_view_matrix().matrix().cast<float>();
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// Belt "designed" (upright) view is now produced by back-transforming the
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// toolpath GEOMETRY into model space at load time (see load_as_gcode ->
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// libvgcode::convert with m_belt_inverse_transform). The camera is therefore
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// left untouched here; transforming the view as well would double-apply the
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// inverse. Keeping m_belt_inverse_transform on the geometry (not the camera)
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// also keeps the bed and toolpaths in the same frame so they stay aligned.
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// Belt "designed" (upright) view is produced by back-transforming the toolpath
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// GEOMETRY into model space at load time (see load_as_gcode ->
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// compute_belt_back_transform -> libvgcode::convert). The camera is left untouched
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// here; transforming the view as well would double-apply the inverse. Baking the
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// transform into the geometry (not the camera) also keeps the bed and toolpaths in
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// the same frame so they stay aligned.
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const libvgcode::Mat4x4 converted_view_matrix = libvgcode::convert(view);
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const libvgcode::Mat4x4 converted_projetion_matrix = libvgcode::convert(static_cast<Matrix4f>(camera.get_projection_matrix().matrix().cast<float>()));
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#if VGCODE_ENABLE_COG_AND_TOOL_MARKERS
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@@ -4822,7 +4850,19 @@ void GCodeViewer::render_legend(float &legend_height, int canvas_width, int canv
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ImGui::TextColored(ImVec4(0.f, 0.59f, 0.53f, 1.f), "%s", _u8L("Belt Printer").c_str());
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ImGui::Dummy({ window_padding, 0 });
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ImGui::SameLine();
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ImGui::Checkbox(_u8L("Show designed view (upright) [B]").c_str(), &m_belt_show_designed);
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// Checked = show the raw machine-frame G-code (designed/upright view off). Worded to
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// match the canvas-toolbar menu item "Show raw G-code (belt only)". m_belt_show_designed
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// is the inverse of this checkbox, so bind a temporary and flip it on change.
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bool show_raw = !m_belt_show_designed;
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if (ImGui::Checkbox(_u8L("Show raw G-code (belt only) [B]").c_str(), &show_raw)) {
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m_belt_show_designed = !show_raw;
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// The designed-view back-transform is baked into the toolpath geometry at load
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// time, so the toggle only takes effect once the preview is re-converted. Defer
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// the refresh to the next event-loop tick (CallAfter) to avoid re-entering the
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// preview load from inside legend rendering.
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if (Plater* plater = wxGetApp().plater())
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plater->CallAfter([plater]() { plater->refresh_belt_view(); });
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}
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}
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legend_height = ImGui::GetCurrentWindow()->Size.y;
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@@ -247,7 +247,6 @@ mutable bool m_no_render_path { false };
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float m_belt_angle_deg = 0.f;
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bool m_belt_show_designed = true; // Toggle: designed (upright, back-transformed) view by default;
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// turn off (hotkey B) to inspect the raw machine-frame G-code.
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Transform3d m_belt_inverse_transform{Transform3d::Identity()};
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libvgcode::Viewer m_viewer;
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bool m_loaded_as_preview{ false };
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@@ -349,7 +348,6 @@ public:
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void export_toolpaths_to_obj(const char* filename) const;
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void set_belt_printer(bool enabled, float angle_deg) { m_belt_view_enabled = enabled; m_belt_angle_deg = angle_deg; }
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void set_belt_inverse_transform(const Transform3d& t) { m_belt_inverse_transform = t; }
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bool is_belt_view() const { return m_belt_view_enabled && m_belt_angle_deg > 0.f; }
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void toggle_belt_show_designed() { if (m_belt_view_enabled) m_belt_show_designed = !m_belt_show_designed; }
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bool is_belt_show_designed() const { return m_belt_show_designed; }
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@@ -3512,6 +3512,10 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
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if (dynamic_cast<Preview*>(m_canvas->GetParent()) != nullptr &&
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m_gcode_viewer.is_belt_view()) {
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m_gcode_viewer.toggle_belt_show_designed();
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// The designed-view back-transform is baked into the toolpath geometry at load
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// time, so the toggle only takes visual effect once the preview is re-converted.
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if (Plater* plater = wxGetApp().plater())
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plater->refresh_belt_view();
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m_dirty = true;
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}
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break;
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@@ -9190,6 +9194,21 @@ void GLCanvas3D::_render_canvas_toolbar()
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ImGui::TextColored(enable ? ImVec4(1,1,1,1) : ImGui::GetStyleColorVec4(ImGuiCol_TextDisabled), "%s", into_u8(condition ? ImGui::VisibleIcon : ImGui::HiddenIcon).c_str());
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};
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// Belt printers, G-code preview only: toggle the designed (upright) view vs the raw
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// machine-frame G-code. Same state as hotkey B and the legend checkbox; the reload is
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// deferred (CallAfter) so the preview is not rebuilt mid-render.
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if (m_canvas_type == ECanvasType::CanvasPreview && m_gcode_viewer.is_belt_view()) {
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create_menu_item( _utf8(L("Show raw G-code (belt only)")),
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true,
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!m_gcode_viewer.is_belt_show_designed(), // eye lit = raw machine-frame G-code (designed view off)
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[this, p]{
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m_gcode_viewer.toggle_belt_show_designed();
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p->CallAfter([p]{ p->refresh_belt_view(); });
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}
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);
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ImGui::Separator();
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}
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create_menu_item( _utf8(L("3D Navigator")),
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m_canvas_type != ECanvasType::CanvasAssembleView, // not work on assembly
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wxGetApp().show_3d_navigator(),
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@@ -351,6 +351,17 @@ void Preview::reload_print(bool only_gcode)
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m_only_gcode = only_gcode;
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}
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void Preview::refresh_belt_view()
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{
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// Re-run the G-code preview conversion so the belt "designed view" toggle takes effect
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// (the back-transform is baked into the toolpath geometry in GCodeViewer::load_as_gcode,
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// and belt printers are exempt from the same-result-id load cache so the re-convert runs).
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// Reset m_loaded_print to bypass the "already loaded" guard the way reload_print does, but
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// keep the current layer (Z) range and only-gcode mode so the view doesn't jump on toggle.
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m_loaded_print = nullptr;
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load_print(true /*keep_z_range*/, m_only_gcode);
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}
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//BBS: always load shell at preview
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void Preview::load_shells(const Print& print, bool force_previewing)
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{
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@@ -141,6 +141,8 @@ public:
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//BBS: add only gcode mode
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void load_print(bool keep_z_range = false, bool only_gcode = false);
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void reload_print(bool only_gcode = false);
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// Belt printers: re-convert the G-code preview so the "designed view" toggle takes effect.
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void refresh_belt_view();
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//BBS: always load shell at preview
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void load_shells(const Print& print, bool force_previewing = false);
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void reset_shells();
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@@ -11381,31 +11381,13 @@ void Plater::priv::set_bed_shape(const Pointfs &shape,
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bed.set_belt_printer(true, static_cast<float>(belt_angle), tilt_axis);
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if (preview)
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preview->get_canvas3d()->get_gcode_viewer().set_belt_printer(true, static_cast<float>(belt_angle));
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// Compute the inverse of the mesh-side belt transform for the G-code
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// viewer. The sole mesh transform is the slicing rotation; build its
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// matrix from config and hand the viewer its inverse (rotation is
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// orthogonal, so the inverse is the transpose).
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Transform3d forward = Transform3d::Identity();
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if (rot_axis != BeltRotationAxis::None && std::abs(rot_angle) > EPSILON) {
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Vec3d unit_axis = Vec3d::UnitX();
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switch (rot_axis) {
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case BeltRotationAxis::X: unit_axis = Vec3d::UnitX(); break;
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case BeltRotationAxis::Y: unit_axis = Vec3d::UnitY(); break;
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case BeltRotationAxis::Z: unit_axis = Vec3d::UnitZ(); break;
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default: break;
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}
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forward.linear() = Eigen::AngleAxisd(Geometry::deg2rad(rot_angle), unit_axis).toRotationMatrix();
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}
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Transform3d inverse = forward.inverse();
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if (preview)
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preview->get_canvas3d()->get_gcode_viewer().set_belt_inverse_transform(inverse);
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// The belt "designed view" back-transform is rebuilt from the print config at
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// G-code load time (GCodeViewer::compute_belt_back_transform), so no mesh-side
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// inverse needs to be pushed to the viewer here.
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} else {
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bed.set_belt_printer(false, 0.f);
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if (preview) {
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if (preview)
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preview->get_canvas3d()->get_gcode_viewer().set_belt_printer(false, 0.f);
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preview->get_canvas3d()->get_gcode_viewer().set_belt_inverse_transform(Transform3d::Identity());
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}
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}
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}
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@@ -14166,6 +14148,11 @@ void Plater::reload_print()
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p->preview->reload_print();
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}
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void Plater::refresh_belt_view()
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{
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p->preview->refresh_belt_view();
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}
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// BBS
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wxString Plater::get_project_name()
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{
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@@ -329,6 +329,10 @@ public:
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void load_gcode(const wxString& filename);
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void reload_gcode_from_disk();
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void reload_print();
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// Belt printers: re-run the G-code preview conversion so the "designed view" toggle
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// (hotkey B / legend checkbox) takes effect; the back-transform is applied to the
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// toolpath geometry at load time. Keeps the current layer range and only-gcode mode.
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void refresh_belt_view();
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// SoftFever
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void calib_pa(const Calib_Params& params);
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