* build: enable /Zc:lambda for MSVC
MSVC keeps its legacy lambda processor under /std:c++17, which rejects
reading a constexpr constant inside a lambda that does not capture it
(C3493). No other compiler requires that capture, and clang reports it as
an unused one, so the two cannot both be satisfied without the flag.
/Zc:lambda selects the conforming lambda parser that clang and GCC
already use. It is implied by /std:c++20 and /permissive-, so it is only
needed while we are on C++17. clang-cl is conforming already and does not
take the flag.
It requires VS2019 16.8, so build_release_vs.bat now says 16.8+.
* build: clear 237 unused lambda capture warnings
236 captures across 81 files, 142 of them `this`. Removing an unused
capture changes no behavior; clang does not report a capture whose type
has a non-trivial destructor, so nothing held only to extend an object's
lifetime is in this set.
Nine of them are the second half of the warning, "is not required to be
captured for this use", where the capture is a const or constexpr value
the body does read. Those depend on the /Zc:lambda change in the previous
commit. One of them, in FillRectilinear.cpp, had been worked around with
an #ifndef __APPLE__ guard around the capture list, which is now gone.
GUI_ObjectTableSettings.cpp captured its reset button only to read it
inside #ifdef __WXOSX_MAC__. That branch now takes the button from the
event it is already handling.
* build: fail configure on MSVC older than 19.28 instead of dropping /Zc:lambda
cl.exe answers an unrecognized /Zc: sub-option with warning D9002 and keeps
going, so on VS2019 before 16.8 the flag is silently ignored and the build
instead dies with C3493 in FillRectilinear.cpp, nowhere near the cause.
* fix: delete three locals that are now unused
Their only remaining use was the lambda capture this branch removed. The
Clang builds set -Wno-unused-variable, so the build never flagged them.
---------
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
The FFmpeg camera view port made pkg-config a required build tool on
Windows. Windows does not ship one, so every Windows developer has to
install it before the build will configure:
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Call Stack (most recent call first):
CMakeLists.txt:480 (find_package)
Nothing on Windows needs it. FFmpeg there is a prebuilt zip unpacked
into the deps prefix, whose DLLs the top level CMakeLists already names
by exact soname. The version is fixed before configure runs, so
find_library against that prefix does the job, as on macOS.
Also drops the CI step that installed pkg-config, gated on !SELF_HOSTED
so it never ran on self-hosted runners, and re-comments the if(WIN32)
block that #15234 uncommented only for that find_package.
SLIC3R_CAD=OFF now builds without SolveSpace or OCCT's ModelingAlgorithms
module, leaving the dependency set identical to upstream's, and the Design
tab's mate connector preference no longer appears in builds without the tab.
When the deps prefix and the project disagree about the option, the configure
fails naming the cause, rather than failing at link time or at first launch
on Windows. The Windows packaging step stages exactly the toolkits libslic3r
links.
The test executables that link libslic3r_gui (which links PkgConfig::LIBAV)
have a load-time dependency on the deps-built FFmpeg shared libraries. The CI
unit-test runner only receives the tests artifact, so those libraries were
unresolvable there (Ubuntu 24.04 ships libavcodec.so.60, not .61). Copy the
libraries next to each affected test executable and give it an $ORIGIN rpath,
mirroring the Windows branch that copies DLLs next to every test executable.
orcaslicer_copy_sos now places the copies in the per-config output directory
for multi-config generators, like orcaslicer_copy_dlls does.
Co-Authored-By: Claude <noreply@anthropic.com>
Catches the fork up from 449a4cf9fc (2026-06-28) to d6cb667b89 (2026-07-24).
Upstream touched 2326 files; 17 of them overlap the 164 this branch touches.
16 of the 17 auto-merged, including all three CMakeLists.txt, the build_all.yml
CI workflow, and every GUI file. The CAD core never conflicts: CadDocument,
SketchEngine, SketchSolver, McpControl and test_caddocument are files this fork
adds, so upstream does not touch them.
The one conflict, tests/libslic3r/test_3mf.cpp, was purely additive in all three
hunks and is resolved as a union: our test pinning that store_bbs_3mf embeds the
CAD recipe as Metadata/SnapOrca_cad.bin, upstream's multi-nozzle plate-metadata
round-trip tests, and both sets of includes. All three were verified present
after resolution rather than assumed.
NOT BUILD-VERIFIED, for a reason that predates this merge and is not caused by
it: this fork cannot be configured on nativedev at all. Its CMakeLists has
required Eigen3 5.0.1 since before the merge (line 592 pre-merge), while the
only deps image on the machine is snaporca-deps, built for snaporca's
find_package(Eigen3 3.3). CMake fails at configure, so nothing compiles.
That means this fork's Catch2 suite has never run. Every "suite green" figure
recorded for M1-M8 was snaporca's suite; the ports were verified by patch-apply
plus the CAD sources being byte-identical to snaporca's. Building an orca_cad
deps image with Eigen 5.0.1 is what would finally close that gap.
Pre-merge state is preserved at branch cad-mainline-pre-upstream-2026-07-25
(30d54f0074).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Remove DEPENDS/empty-COMMAND args that are invalid in the
add_custom_command(TARGET) form (CMP0175), fix the FindDraco.cmake case
mismatch, and opt Boost lookup into upstream BoostConfig via CMP0167 for
the OpenVDB module and the CGAL find.
Resolve five conflicts, all of which needed both sides rather than a pick:
- BackgroundSlicingProcess: ours was a pure tabs->spaces reformat of base, so
keep main's per-filament volume/nozzle map read-back (its only change here).
- GUI_App: main's #12506 else-if attached to an `if` this branch deleted;
re-expressed onto the same-agent early-return path (the agent factory caches
per id, so pointer equality is the same predicate).
- MainFrame: both sides relocated Sync Presets independently; keep main's
push_notification plus the branch's Plugins menu items.
- Tab: the "TODO: Orca: Support hybrid" blocks were unchanged base, not a branch
decision; take main's enabled Hybrid to match the already auto-merged siblings.
- test_config: union of both sides' cases (6 plugin + 9 multi-nozzle).
Gate the entire parametric Design/CAD subsystem behind a single CMake
option so the fork can be built with or without it. With SLIC3R_CAD OFF
the build is behaviour-neutral against upstream OrcaSlicer; this is the
"parallel build" for upstream integration discussion.
Gated surface:
- option(SLIC3R_CAD) + add_definitions(-DSLIC3R_CAD)
- deps/OCCT/OCCT.cmake: BUILD_MODULE_ModelingAlgorithms=${SLIC3R_CAD}
(OFF matches upstream OCCT exactly; ON adds only TKFillet + TKOffset)
- TKFillet/TKOffset link, add_subdirectory(slvs) + libslvs
- CAD kernel + GUI sources, GLGizmoPrimitive (needs GeometryEngine),
CAD Catch2 tests
- 11 upstream C++ hook sites (GLCanvas3D, MainFrame, GLGizmosManager)
- TabPosition and gizmo EType enums switched to implicit numbering so
OFF reproduces upstream indices exactly
Verified on behemoth both ways: OFF and ON link snapmaker-orca +
libslic3r_tests (exit 0); ON shows the Design tab and passes 8 [design]
+ 1 [Deviation] tests, OFF omits them and shows upstream's tab layout.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
The previous guard only caught an empty glob. That is the wrong invariant.
The glob ships whatever the deps prefix holds, which is not the same as what
libslic3r links.
This fork sets BUILD_MODULE_ModelingAlgorithms=ON; upstream OrcaSlicer sets it
OFF. Upstream's DataExchange module pulls in most ModelingAlgorithms toolkits
transitively, but not TKFillet and TKOffset -- those two exist only because we
turned the module on. So a source build against a deps tree carried over from
upstream has 40 of the 42 OCCT DLLs. The glob copies all 40, the build
succeeds, and the slicer dies at launch with "error 126 (dependency not
found)". Reported by SoftFever, who named exactly those two DLLs.
CI is unaffected: the deps cache key is hashFiles('deps/**'), so flipping the
OCCT flag invalidated it and every shipped artifact has all 42.
Publish OCCT_LIBS from libslic3r as the single source of truth and check each
toolkit has a DLL, so the list can never drift from what we link. Verified
against a simulated stale prefix: the configure fails naming exactly
TKFillet.dll;TKOffset.dll, and passes when both are present.
Windows-only: every call site of the copy function is inside if (WIN32).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
The glob that replaced the hand-maintained OCCT DLL list traded a loud
failure for a silent one. The old code named each DLL explicitly, so an
unpopulated deps prefix made file(COPY) error out at configure time. A glob
that matches nothing instead yields an empty list, copies nothing, and leaves
the install manifest without a single TK*.dll -- producing a package that dies
at launch with "error 126 (dependency not found)".
This only bites source builds whose CMAKE_PREFIX_PATH lacks bin/occt (OCCT's
install layout varies by version); CI populates it, so every shipped artifact
is intact. Restore the loudness rather than ship a slicer without OpenCASCADE.
Windows-only: every call site of the copy function is inside if (WIN32).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
The portable/installer hardcoded an OCCT DLL list that drifted from what
libslic3r actually links (OCCT_LIBS) + their transitive OCCT deps. The
CAD build links TKFillet/TKOffset/TKBool (and pulls TKFeat/TKBin*/TKIGES/
TKRWMesh/TKSTL/TKVRML/TKXDEIGES/TKXml* transitively) which were absent
from the shipped zip -> OrcaSlicer.dll failed at launch with error 126
(dependency not found). Replace both hardcoded lists (the file(COPY) and
the install manifest) with a glob over the built occt/ dir so the package
can never drift from the build again. Windows-only: OCCT is Shared solely
on Windows (deps/OCCT/OCCT.cmake); macOS/Linux static-link it. Reported by Marc.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BVzKmX6Y1aEteit1HTXG4Q
* Update eigen from v3.3.7 to v5.0.1.
This updates eigen from v3.3.7 released on December 11, 2018-12-11 to v5.0.1
released on 2025-11-11. There have be a large number of bug-fixes,
optimizations, and improvements between these releases. See the details at;
https://gitlab.com/libeigen/eigen/-/releases
It retains the previous custom minimal `CMakeLists.txt`, and adds a
README-OrcaSlicer.md that explains what version and parts of the upstream
eigen release have been included, and where the full release can be found.
* Update libigl from v2.0.0 (or older) to v2.6.0.
This updates libigl from what was probably v2.0.0 released on 2018-10-16 to
v2.6.0 released on 2025-05-15. It's possible the old version was even older
than that but there is no version indicators in the code and I ran out of
patience identifying missing changes and only went back as far as v2.0.0.
There have been a large number of bug-fixes, optimizations, and improvements
between these versions. See the following for details;
https://github.com/libigl/libigl/releases
I retained the minimal custom `CMakeLists.txt`, added `README.md` from the
libigl distribution which identifies the version, and added a
README-OrcaSlicer.md that details the version and parts that have been
included.
* Update libslic3r for libigl v2.6.0 changes.
This updates libslic3r for all changes moving to eigen v5.0.1 and libigl
v2.6.0. Despite the large number of updates to both dependencies, no changes
were required for the eigen update, and only one change was required for the
libigl update.
For libigl, `igl::Hit` was changed to a template taking the Scalar type to
use. Previously it was hard-coded to `float`, so to minimize possible impact
I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`.
* Add compiler option `-DNOMINMAX` for libigl with MSVC.
MSVC by default defines `min(()` and `max()` macros that break
`std::numeric_limits<>::max()`. The upstream cmake that we don't include
adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need
to add the same thing here.
* Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl.
This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream
libigl v2.6.0. loop.{h,cpp} implementation.
This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150)
which included changes to `loop.{h,cpp}` in the old version of libigl. This PR
avoids modifying the included dependencies, and uses the updated upstream
versions of those files without any modifications, which requires fixing
TriangleMeshDeal.cpp to work with them.
In particular, the modifications made to `loop.{h,cpp}` included changing the
return type from void to bool, adding additional validation checking of the
input meshes, and returning false if they failed validation. These added
checks looked unnecessary and would only have caught problems if the input
mesh was very corrupt.
To make `TriangleMeshDeal.cpp` work without this built-in checking
functionality, I removed checking/handling of any `false` return value.
There was also a hell of a lot of redundant copying and casting back and forth
between float and double, so I cleaned that up. The input and output meshs use
floats for the vertexes, and there would be no accuracy benefits from casting
to and from doubles for the simple weighted average operations done by
igl::loop(). So this just uses `Eigen:Map` to use the original input mesh
vertex data directly without requiring any copy or casting.
* Move eigen from included `deps_src` to externaly fetched `deps`.
This copys what PrusaSlicer did and moved it from an included dependency under
`deps_src` to an externaly fetched dependency under `deps`. This requires
updating some `CMakeList.txt` configs and removing the old and obsolete
`cmake/modules/FindEigen3.cmake`. The details of when this was done in
PrusaSlicer and the followup fixes are at;
* https://github.com/prusa3d/PrusaSlicer/commit/21116995d78b74dee69ce42874b643012a7c14e5
* https://github.com/prusa3d/PrusaSlicer/issues/13608
* https://github.com/prusa3d/PrusaSlicer/pull/13609
* https://github.com/prusa3d/PrusaSlicer/commit/e3c277b9eea0ca25e90e2378bcda198d56c4d304
For some reason I don't fully understand this also required fixing
`src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to
fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I
don't understand is how it worked before. Note that this include is in the
PrusaSlicer version of this file, but it also significantly deviates from what
is currently in OrcaSlicer in many other ways.
* Whups... I missed adding the deps/Eigen/Eigen.cmake file...
* Tidy some whitespace indenting in CMakeLists.txt.
* Ugh... tabs indenting needing fixes.
* Change the include order of deps/Eigen.
It turns out that although Boost includes some references to Eigen, Eigen also
includes some references to Boost for supporting some of it's additional
numeric types.
I don't think it matters much since we are not using these features, but I
think technically its more correct to say Eigen depends on Boost than the
other way around, so I've re-ordered them.
* Add source for Eigen 5.0.1 download to flatpak yml config.
* Add explicit `DEPENDS dep_Boost to deps/Eigen.
I missed this before. This ensures we don't rely on include orders to make
sure Boost is installed before we configure Eigen.
* Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen.
It turns out Eigen can also use GMP and MPFR for multi-precision and
multi-precision-rounded numeric types if they are available.
Again, I don't think we are using these so it doesn't really matter, but it is
technically correct and ensures they are there if we ever do need them.
* Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL.
I think this is finally correct. Apparently CGAL also optionally depends on
Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL.
---------
Co-authored-by: Donovan Baarda <dbaarda@google.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
With this change, builds on ARM64 hosts will successfully kick off!
Unfortunately there are still missing/outdated dependencies, so the build doesn't yet succeed. This makes it much easier to check what we're failing on though.
* Add runtime display backend detection for Wayland support
Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.
- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)
* Fix Phase 1 code quality: pragma once, source ordering, static cache
* Make X11 initialization conditional for Wayland support
Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:
- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY
This is Phase 2 of the Wayland support plan.
* Fix Phase 2: safer EGL macro check, add clarifying comments
* Add GLAD2 library and replace GLEW linkage in build system
Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.
- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries
Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.
* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var
* Migrate from GLEW to GLAD: replace headers and API calls across codebase
Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL
* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution
- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD
* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland
- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls
* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard
Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.
Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.
* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection
Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.
* wayland: Fix UI call sites that rely on global screen coordinates
On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:
- GLCanvas3D: Use cached m_mouse.position from event handlers instead
of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
wxGetMousePosition()-based rect checks in SearchDialog and
SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
instead of wxGetMousePosition()
* Fix SearchDialog Wayland dismiss: guard against search_line focus
* flatpak: Add Wayland socket permission for native Wayland support
* spec
* Fix crash on Wayland when wxWidgets lacks EGL support
Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.
Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.
Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.
* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL
wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.
* Fix GL function pointers invalidated on Wayland/EGL
gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.
Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.
* fix crash on start and various rendering issues
* fix crash on close
* small refactor
* move GPU selection to desktop file
* clean up a bit
* clean up more
* fix appimage error
- add a new mode to build in docker
- Improve AppImage
1. fix libbz2 soname differeence issue on appimage
2. Downgrade to 22.04 for better compatibility
3. improve appimage overall
* Fix GIT_COMMIT_HASH not set in Flatpak builds
The env var check was gated inside the .git directory check, so
Flatpak builds (which exclude .git from the sandbox) always fell
back to "0000000". Lift the env var check to top level and inject
the commit hash into the Flatpak manifest via build-options.env.
* Switch Flatpak build to Clang/LLD via LLVM 21 SDK extension
- Add org.freedesktop.Sdk.Extension.llvm21
- Bump runtime to GNOME 49 (SDK 25.08) for llvm21 availability
* fix build errors and improving build speed for flatpak
* fxi more build errors
* Update error messages for GNOME Platform and SDK versions
The env var check was gated inside the .git directory check, so
Flatpak builds (which exclude .git from the sandbox) always fell
back to "0000000". Lift the env var check to top level and inject
the commit hash into the Flatpak manifest via build-options.env.