Commit Graph
14178 Commits
Author SHA1 Message Date
Lam Wei Lun 8b6c074c69 Fix publish dialog tab clipping and extruder switch distortion (#16543)
* Fix TabCtrl clipping titles and indicator dots

Button measures a label plus icon without the icon gap that render draws,
so icon tabs were ellipsized and the indicator dot was cut off. Widen the
horizontal padding so the measured width covers the gap.

* Re-layout publish dialog when extruder switch labels change

Setting the indicator bullet on a switch option changed its width without
laying out the page, leaving the switch distorted until the next layout.
2026-10-16 15:37:17 +08:00
Matias Alejandro Yocca b00237807d Fix crash when dragging objects in sequential printing mode (#16029)
The clearance preview shown while dragging sorted instances with a comparator that is not a strict weak ordering, which aborts with libc++ debug hardening. The preview now uses object-list order, with each object's copies in their last validated print order, which is the order print validation uses. The height check is now in SequentialPrintClearance.hpp, with unit tests.
2026-10-15 16:13:28 -05:00
SoftFever 4ee1b9c6e9 Add a ResourceTexture plugin capability for height-map texture packs (#16473)
# Description

Adds a fifth Python plugin capability type, `ResourceTexture`, which
contributes
height-map textures to the Texture Displacement picker. A plugin returns
a
directory of images; they appear as selectable textures in the picker,
grouped
under one collapsible section per pack. Disabling or uninstalling a pack
removes
them again, and projects that already use one of its textures keep
working,
because a layer holds its own image bytes.

**The plugin-facing contract** is one method:

```python
class WoodPack(orca.resource_texture.ResourceTexturePluginCapabilityBase):
    def get_name(self):
        return "Wood Pack"
    def get_texture_dir(self):
        return os.path.join(os.path.dirname(__file__), "textures")
```

The host scans one non-recursive level of that directory, accepting the
same
formats a hand-picked image already accepts (`.png/.jpg/.jpeg/.bmp`),
and decodes
them through the same `load_texture_image_data()` the picker uses for
the user's
own images, so a pack texture and a hand-picked one behave identically.

**Distribution is `.whl` only for v1.** `install_plugin` copies exactly
one
file, so a `.py` plugin cannot ship sibling images; a wheel is a single
file and
the loader already extracts it on demand.

**Files of interest**

- `src/slic3r/plugin/pluginTypes/resourceTexture/` — the capability, its
  trampoline and its pybind base, mirroring the Pages type.
- `src/slic3r/plugin/host/PluginResourceTextures.{hpp,cpp}` — host
registry,
  free of wx and GUI includes so it can sit beside `PluginManager`.
- `src/slic3r/GUI/TextureLibrary.{hpp,cpp}` — the third texture source,
the
  `pack_name` provenance on an entry, and a generation counter.
- `src/slic3r/GUI/Gizmos/GLGizmoTextureDisplacement.cpp` — the picker.
- `src/slic3r/plugin/PluginFsUtils.{hpp,cpp}` —
`collect_resource_texture_files()`.

**Behaviour change worth a reviewer's attention:** the picker popup is
now a
fixed size that scrolls rather than sizing itself to its content, and it
gains
one collapsible section per pack. The sizing applies to every user, not
only
those with packs installed. With no packs installed the picker otherwise
behaves
exactly as before.

**Not in scope for v1:** folder or `.zip` install for non-programmers,
and
preset-referenceable pack textures (which would need a plugin-backed
`ConfigOptionDef::plugin_type`).

# Screenshots/Recordings/Graphs


https://github.com/user-attachments/assets/b96787cf-b475-4698-826d-5db8b9f386f1

## Tests

New suite `tests/slic3rutils/test_plugin_resource_texture.cpp`, 19
cases:

- Validator: a file inside the root is listed; a parent-directory escape
and an
absolute directory outside the root are refused; a symlink pointing
outside is
skipped; files in a subdirectory are not listed; non-regular entries are
skipped; the extension whitelist is case-insensitive and rejects
near-misses;
  the listing stops at 64 files; a missing directory yields an error.
- Listing and lifecycle: a pack's images appear and clear on disable and
unload;
an empty pack contributes nothing; two distinctly named packs each stay
one
contiguous run; a second pack declaring a loaded capability name is
refused;
  reinstalling with different bytes at the same path changes the decoded
  content.
- Hostile overrides: `get_texture_dir()` returning `data_dir()` or
`resources_dir()` is refused and the pack loads with no textures; a
raising
  override still loads the pack.
- Decoding: PNG and BMP from a pack decode through the same path as the
same
  files picked by hand.
- Persistence: a project keeps a pack texture after the pack is
uninstalled,
  bytes unchanged across a re-save.
- Wheel metadata: a minimal resource-texture wheel is accepted.

Known gaps, for transparency: the wheel path is covered only at the
metadata
gate, not through a full extraction-and-import lifecycle; there is no
test for a
registry callback after interpreter shutdown, as there is no seam for it
without
reaching into `src/`; and `.jpg` decode parity is covered by the listing
rather
than by a real fixture, since no JPEG encoder is available to synthesise
one.

Manually exercised in-app on Linux with a locally built pack wheel (five
colour
PNGs): install, enable, textures listed under the pack's own section,
then
disable and uninstall remove them. The new suite itself has not been run
locally — CI is the first execution.
2026-10-16 00:35:30 +08:00
SoftFever bc8d0a7858 Wait for the cloud preset sync before offering to migrate filament presets (#16523) 2026-10-16 00:27:33 +08:00
Lam Wei LunandSoftFever 0caefcf4aa Linux: only disable WebKit compositing for WebKitGTK older than 2.42 (#16385)
* Linux: only disable WebKit compositing for WebKitGTK older than 2.42

The default Wayland path set WEBKIT_DISABLE_COMPOSITING_MODE=1 whenever the
session had both DISPLAY and WAYLAND_DISPLAY, i.e. any Wayland session with
XWayland. That forces WebKitGTK accelerated compositing off and also disables
threaded scrolling, so the Device tab web view (Mainsail/Fluidd) lagged unless
the app was launched with GDK_BACKEND=x11, the only path that skipped the
variable. Disabling compositing also turns off threaded scrolling.

The XWayland compositing bug the fallback worked around is fixed in WebKitGTK
>= 2.42, so apply it only for older WebKit. WebView::NeedsCompositingWorkaround()
reads the runtime WebKitGTK version; the X11 opt-in path is unchanged.

Behavior is unchanged on WebKit < 2.42, on pure X11, and on native Wayland
without XWayland. The wxWidgets skill reference is updated to match.

* Linux: use WebKit's shared-memory transport for the NVIDIA DMABUF renderer

The Device tab web view is slow on NVIDIA proprietary drivers even with
accelerated compositing left on: since the DMABUF renderer became the
default in WebKitGTK 2.42, the driver cannot back it, and web views fall
back to a slow path. Gating the old WEBKIT_DISABLE_COMPOSITING_MODE
fallback on WebKit < 2.42 is the wrong axis, because the failure is
version-independent from 2.42 on.

Force the shared-memory transport with WEBKIT_DMABUF_RENDERER_FORCE_SHM=1.
That keeps compositing and threaded scrolling and skips only the hardware
path. Also set WEBKIT_FORCE_DMABUF_RENDERER=1, which clears the isNVIDIA()
early return that Debian/Ubuntu/openSUSE patch into
rendererBufferTransportMode() and which otherwise returns before the
FORCE_SHM check is reached.

Both are set before the X11-vs-Wayland split so the workaround also covers
XWayland, and only when WebKitGTK is new enough to honour FORCE_SHM
(>= 2.44, WebView::SupportsForceSharedMemory()).

The AppImage launcher exported the superseded
WEBKIT_DISABLE_DMABUF_RENDERER=1, which is read first, leaves the transport
set empty and so disables compositing outright; replace it with the same
pair. The wxWidgets skill reference is updated to match.

* Linux: drop the AppImage WebKit DMABUF exports; correct the skill notes

The launcher cannot gate on the runtime WebKitGTK version, so exporting
WEBKIT_DMABUF_RENDERER_FORCE_SHM/WEBKIT_FORCE_DMABUF_RENDERER there would
clear a distro isNVIDIA() guard on hosts older than 2.44, where FORCE_SHM
is ignored, re-exposing the broken hardware path. The binary already sets
both with the correct gate, so remove them and say who owns the workaround.

Also correct two claims in the skill reference. An empty transport set only
means "no accelerated compositing" from 2.44 on; 2.42/2.43 still fall back
to the Wayland/X11 renderers, removed in the same release that added
FORCE_SHM. And threaded scrolling is off by default in 2.44/2.45 (on from
2.46), so FORCE_SHM keeps compositing rather than scrolling. Document the
module-level detection cost and the WEBKIT_DMABUF_RENDERER_FORCE_SHM=0
opt-out.

* Flatpak: force WebKit's shared-memory transport instead of disabling DMABUF

The entrypoint exported WEBKIT_DISABLE_DMABUF_RENDERER=1 for NVIDIA. WebKit
reads that variable first and leaves the transport set empty, which turns
accelerated compositing off, so the Device tab still lagged for NVIDIA
Flatpak users, and the binary could not override it because its setenv is
non-replacing.

The runtime's WebKitGTK is vanilla, so there is no distro isNVIDIA() guard
to clear and WEBKIT_DMABUF_RENDERER_FORCE_SHM=1 alone is the right switch:
compositing stays on and only the hardware DMABUF path is skipped.

* Flatpak: drop the WebKit NVIDIA export; the binary owns the workaround

/proc/driver/nvidia/version is readable inside the Flatpak sandbox, so the
binary's NVIDIA branch already sets WEBKIT_DMABUF_RENDERER_FORCE_SHM with
the correct runtime gate and the entrypoint's own export is redundant.

Verified with:
  flatpak run --command=cat com.orcaslicer.OrcaSlicer /proc/driver/nvidia/version
which prints the NVRM version (driver 615.71.09) from inside the sandbox.

* Linux: say what the XWayland compositing gate actually tests

DISPLAY and WAYLAND_DISPLAY are both set in a native Wayland session as
well, because GNOME and KDE run Xwayland as part of the session and export
DISPLAY for it whether or not this process is an X client. The pair means
XWayland is available in the session, not that GTK picked X11 for this
process, so "(an XWayland session)" reads as more than the condition
establishes.

Say what the pair means, and name the case the fallback actually covers:
the X11 backend inside a Wayland session, which is what the forced
GDK_BACKEND=x11 above produces in a build without EGL.

Comment only; behaviour is unchanged.

* Linux: apply the XWayland compositing fallback only where GTK picks X11

The default path set WEBKIT_DISABLE_COMPOSITING_MODE whenever DISPLAY and
WAYLAND_DISPLAY were both set, but a native Wayland app inherits both, so a
build with EGL disabled accelerated compositing — and with it threaded
scrolling — while running on Wayland, where the XWayland bug does not apply.

The only default-path case that really runs through XWayland is the forced
GDK_BACKEND=x11 used when wx lacks EGL, so set the variable there. The
backend cannot be re-checked later: that branch exports GDK_BACKEND itself,
so the force and a user's GDK_BACKEND=x11 opt-in, which deliberately keeps
compositing, would be indistinguishable.

Behaviour is unchanged for WebKitGTK >= 2.42, where the gate already skipped
the variable, and for builds without EGL. A build with EGL on WebKitGTK <
2.42 in a Wayland session no longer loses compositing and threaded scrolling.

The wxWidgets skill reference is updated to match.

---------

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-10-15 22:35:56 +08:00
SoftFever 86905a8a20 Use a keyboard icon for the shortcut button and fix unreadable guide tooltips (#16515)
* Fix unreadable text in wiki and video guide tooltips

* Use a keyboard icon for the gizmo shortcut button

* Fix blank tooltips on the Move and Scale gizmo combo boxes
2026-10-15 20:28:13 +08:00
Noisyfox d4fabbf7c8 Fix AMS gradient rendering, color presets and printer writeback (#16252)
* Fix external spool gradient and multicolor rendering

* Display AMS gradients and multicolors in color popup

* Preserve AMS gradient selection through color popup

* Match popup selections by full filament color data

* Align AMS Lite gradient geometry with BambuStudio

* Align AMS color palette with BambuStudio presets

* Match Bambu circular color rendering without background masks

* Preserve AMS gradient colors when applying filament settings

* Match AMS preview gradient swatches to the solid color shape
2026-10-15 19:43:07 +08:00
Lam Wei Lun 99de46b9d0 Rename the texture picker's pack section and OrcaCloud shortcut
Use "Texture libraries" for the plugin pack group and "Explore more
texture libraries" for the button that opens the OrcaCloud plugin hub.
2026-10-15 19:19:28 +08:00
Tobias Glothandyw4z 258f927a0f Fix: Crash by null mainframe in BackgroundSlicingProcess for CLI (#15367)
* add nullptr check

* use plater from app instead mainframe

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-10-15 14:14:26 +03:00
Lam Wei Lun b8d40ed61f Load the OrcaCloud plugin page directly when the pane is already open
The texture picker's Download from OrcaCloud shortcut asks for a specific page. Re-running the
session handoff to reach it flashed the sign-in interstitial every time; instead an already-open
pane is navigated straight to the page URL, keeping its session. The handoff is still used on the
first open, where a session has to be established.

set_cloud_mode() gains an optional page_url for this. The homepage nav passes none, so its ordinary
re-open keeps the page the pane already holds (guide §8/§10).
2026-10-15 18:46:30 +08:00
Lam Wei Lun 54e6df0235 Group texture packs under one picker section and add a Download from OrcaCloud shortcut
The texture picker lists every plugin pack as an indented, collapsible child of one
"Resource Texture" section, which now always renders so the new button is reachable even
before any pack is installed. A pack whose name carries a " by ..." suffix shows that part
on a smaller, dimmed second line, keeping the name line short.

The button switches to the Home tab and opens the OrcaCloud pane on the plugin hub filtered
to resource textures. A native open now also drives the homepage shell (nav highlight and the
cloud-mode layout), and the requested page is remembered so a sign-in re-seed keeps it.

Also fixes the PluginsDialog fuzzy-search script path, which pointed at a directory the file
is not in.
2026-10-15 18:10:33 +08:00
Lam Wei Lun 81ec931990 Keep global shortcuts out of in-canvas ImGui text fields
Space opened the Speed Dial and Ctrl+P the Preferences while the text tool's
box or a sketch value field was being typed into. Those fields are ImGui drawn
on the GL canvas, so the canvas is the focused wx window and focus_keeps_space()
cannot see them; the CHAR_HOOK handler took the chord first and the field never
saw the key.

Skip the global shortcut dispatch while ImGui reports that one of its items owns
the keyboard and the focused window is not a wxControl.
2026-10-15 17:20:56 +08:00
SoftFever 79ed246d26 Refresh the texture picker's look and scrolling 2026-10-15 15:34:05 +08:00
SoftFever 92b5301bf6 Fix trackpad scroll bounce in ImGui panels 2026-10-15 15:34:05 +08:00
Noisyfoxandyw4z 26f5fd6251 Add a themed WebView color picker with persistent favorites (#16197)
* Define validated color picker selection contract

* Integrate web color picker with gradient and alpha controls

Co-authored-by: yw4z <ywsyildiz@gmail.com>

* Apply shared Orca theme to web color picker

* Host color picker in a validated WebView dialog

* Persist color picker favorites in user preferences

* Integrate localized web color picker with filament actions

* Add color picker browser regressions and verify direct includes

* Fit color picker content in a borderless floating panel

* Anchor color picker panels to their triggering controls

* Use accent foreground for selected color picker switches

* Integrate web color picker into generic color fields

* Use web color picker for AMS custom colors

* Use shared web color picker from Linux sidebar menu

* Use web color picker when adding texture import material

* Preserve alpha in filament color picker actions

* Clean up color picker asset whitespace

* Use application translations for color picker validation

* Preserve existing formatting in color picker integration

* Match SpeedDial rounded window handling on macOS

* Align color picker host behavior with SpeedDial

* Consolidate color picker implementation into its dialog

* Remove native color picker fallback

* Limit color picker interfaces to production consumers

* Use shared WebView translation field name

* Reapply anchored color picker placement after GTK show

* update

* fix increment buttons not working on spin inputs

* Use thumb color from its own channel

* init gradients with shifted color for second color

* fix hsl sliders cannot move freely and lock downs other one

* unify save button and color preview & increase stored color count to 32

* switch to hsl based calculation and fix plot and slider drag events

* update

* add support for multi colored gradients

* Update test_filament_color_picker.cpp

* add filtering color palette and store sidebar and combo state

* open dialog with calculated size

* apply shadow to dialog on windows

* add tooltip for gradient add color button

* Restore draggable fixed-size color picker frame

* Fix color picker sidebar sizing in WebKit

* Fix invisible default filament color button on macOS

* Remove duplicated color defs for color picker

* Remove duplicate HTML color picker frame

* Match color picker tests to current theme roles

* update icons

* use focus color on background of filter box

* align gradient switch with hex input

* fix initial window sizing

* Preserve caller color order when drawing filament icons

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-10-15 15:29:49 +08:00
SoftFever 20c157b0f4 Merge branch 'main' into feature/resource-texture-pack-plugins 2026-10-15 13:57:38 +08:00
HanifKoh 5d73410281 Tell the Setup Wizard's Loading Page Only Once It Has Loaded (#16475)
The wizard's loading page waits for HandleStudio to be called with
userguide_profile_load_finish and jumps to its target page on it; if the
call never arrives, a fallback timer in the page jumps after 180 s.

GuideFrame started the profile load from the first wxEVT_WEBVIEW_NAVIGATED
event and ran HandleStudio in the page as soon as the data was ready. That
event is the navigation's commit, before the page's scripts have run, and
with the wizard's derived cache the data is ready about 100 ms later.
Since the web view is created with an empty URL so the translated strings
can be injected before the first load, the first navigated event is the
commit of about:blank, so the data is ready before the real page has even
begun loading and the call reaches a page without HandleStudio. WebKit
drops the error and nothing retries, so on macOS the wizard often sits on
"Loading..." for three minutes before the printer list appears.

The loading page now reports in from its OnInit, the way the other wizard
pages request what they need, and the host sends the message once both
the data is ready and the page has reported; every instance of the page
reports again, so one that replaced an earlier one gets its own message.
2026-10-15 13:44:06 +08:00
Kiss Lorand b75af485ce Fix DPI scaling for Move gizmo alignment icons (#16498)
Fix Move gizmo alignment icon scaling

Apply the native Windows DPI factor when sizing Move gizmo alignment icons.

This matches the sizing path used by other 16 px gizmo controls,
including support paint, seam, fuzzy-skin, and MMU painting tools.
2026-10-15 06:03:09 +03:00
6a7763f08d ENH: Add "Drop" button to move gizmo for objects, parts, and modifiers. And unify all Drop actions / checks (#16323)
* Add Drop to bed button for objects, parts and modifiers to the Position panel

Ported from BambuStudio PR #11511. The button appears under the position
inputs when the selection is not resting on the bed and moves it along
global Z. Works for a single full instance as well as a single part or
modifier, and is undoable.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7uDtamzhNGT6PFwmVdRJ8

* Reuse existing 'Drop to Bed' string so the button is already translated

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7uDtamzhNGT6PFwmVdRJ8

* Add tooltip to the Drop to Bed button

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01N7uDtamzhNGT6PFwmVdRJ8

* unify function usage across UI

* Update GizmoObjectManipulation.cpp

* show tooltip even its disabled

* update

* Update GizmoObjectManipulation.cpp

* update

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-10-15 03:22:28 +03:00
Rodrigo FaselliandIan Bassi 303d7a1a07 Option: Focus Mode (Show/ Hide inactive plates) (#16325)
* Option: Show/ Hide inactive plates

* Hide inactive plate volumes by bounds

Switch inactive-plate volume hiding to use geometric overlap with the current plate bounding box instead of object and wipe tower ID mapping. This also guards against a missing current plate and keeps any active volume visible when its transformed bounds overlap the current plate footprint.

* Hide inactive plates per instance and keep them unpickable

Decide what is shown per object instance, from its footprint over the
current plate, so the parts of an object are never split; a selected
instance stays visible.

Keep the hidden state between frames instead of restoring it after each
one. GLVolume::on_hidden_plate records what this update hid, so it only
shows that again and leaves the volumes gizmos hide alone, and the raycasts
made while handling the mouse see the same scene as the frame. Nothing runs
while the inactive plates are shown.

Deactivate the raycasters of the other plates, whose icons still took
clicks where nothing was drawn, move the axes to the current plate, and
limit the option to Prepare, as Preview already shows the current plate
alone.

* Follow the selected plate with the camera while the others are hidden

Selecting a plate in Prepare while the inactive plates are hidden moves
the camera target over it and keeps the angle, distance and height, so
the plate comes into view where the previous one was. A zoom to all
plates, as after loading a project or adding a plate, frames the current
plate instead.

* Add a compact plate switcher while inactive plates are hidden

The hidden plates can no longer be clicked, and the object list gets
crowded on large projects. While they are hidden in Prepare, a column of
numbered buttons in the top left corner, a compact counterpart of the
Preview plate toolbar, selects the plate to show. It highlights the
current plate, dims the empty ones and gives the plate name in the
tooltip.

* Simplify the inactive plates update and the plate switcher layout

Decide and apply each volume's state in one pass instead of filling a
per-volume vector first, and hoist the switcher's loop-invariant colors.
Keep the height the bottom-left corner takes next to the constants it is
made of, with the canvas toolbar's button spacing named, rather than
repeating that layout in the switcher.

* Rename the option to Focus mode

The canvas menu entry reads Focus mode, lit while the other plates are
hidden, and is off by default, so nothing changes until it is turned on.
The app config key is focus_mode. Turning it on zooms to the current
plate, so the plate fills the view.

* Show plate thumbnails in the plate switcher

The switcher shows the thumbnails of the Preview plate toolbar instead of
numbered buttons, with rounded corners concentric with the window's.
Plater::plate_toolbar_image_version() lets it refresh them without
clearing the Preview toolbar's dirty flag.

* Don't draw the sinking contours of inactive volumes

GLVolume::render() skips an inactive volume, but its sinking contour was
still drawn, so an object on a hidden plate left its outline behind.

* Show the plate switcher's scrollbar only on hover, as in Preview

The plate switcher now shares the Preview plate toolbar's scrollbar: the
same width and colors, shown only while the mouse is over the column or
drags the bar, with the mouse wheel scrolling it either way, and tighter
window corners while it shows. Both toolbars draw it through the same
helpers, so they cannot drift apart; the Preview toolbar behaves as before.

Drop the frame style the switcher no longer uses since it draws
thumbnails instead of buttons.

* Make the plate switcher's thumbnails cheaper and match the Preview toolbar

The thumbnail version moves after almost every edit, and the switcher
redrew both thumbnails of every plate each time. It now redraws only the
current plate's, the only one edited while the others are hidden, and the
other plates' once their thumbnails are invalidated, through the new
Plater::update_plate_thumbnails().

IMToolbarItem::set_thumbnail() uploads a plate thumbnail without keeping
a copy of its pixels, a megabyte per plate, and replaces the item setup
the Preview toolbar and the switcher each repeated. The switcher's hover
border takes the Preview toolbar's color.

---------

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-10-14 14:23:41 -03:00
Ian Bassi c0e6db227d Export G-code statistics as JSON (#16487)
* Export G-code statistics as JSON

Add an export of a plate's G-code statistics for scripts and
spreadsheets that compare prints or settings: print time, travel,
filament and feature totals, the same per layer, and the filament of
each object instance and its supports. The times are the preview's
estimates, summed the way the preview sums them.

The GUI writes <name>.statistics.json next to an exported G-code when
"Export statistics with G-code" is enabled in Preferences (Control >
Slicing). The CLI writes plate_N.statistics.json to the output directory
with --export-statistics, and exits with -25 when it cannot.

The per-instance masses now carry the object's name and the instance's
index, so the export can name them. The vertices the processor adds
inside a move for the actual speed view repeat the move's extrusion, so
the filament sums skip them.

* Move the statistics export preference to the Developer tab

"Export statistics with G-code" now sits in Developer > Settings
instead of Control > Slicing.

* Store the G-code statistics inside exported 3MF files

With the preference on, an exported sliced 3MF file holds each plate's
statistics as Metadata/plate_N.statistics.json, next to its G-code. The
print job sent to a printer and the autosave backup leave them out.

The CLI does the same with --export-3mf, and writes the separate file
only next to the G-code in --outputdir, as without it the G-code is a
temporary file. The file is written in binary mode, so it reads the
same on every platform and matches the copy in the 3MF.

* Address review of the statistics export

- Number each object instance by its position among its model object's
  copies. A copy of another rotation or scale, and every copy on a belt
  printer, slices as a print object of its own, where it was always
  instance 0; a copy after a non-printable one shifted too.
- Take the filament totals from the processor's statistics, which count
  the flush as the preview's filament table does, and list each
  filament's model, support, prime tower and flush use. The summary's
  cost is now filament_cost, as the preview's cost adds the time cost.
- State when the version goes up.
- Drop the preference's default, which get_bool already gives.
2026-10-14 14:22:04 -03:00
Rodrigo Faselli 3b6e27d725 add missing header GLGizmoTextureDisplacement.cpp (#16488)
Update GLGizmoTextureDisplacement.cpp
2026-10-14 14:14:05 -03:00
Ian Chua 9ab0178dd0 feat: add orcacloud to homepage (#16402)
* feat: add orcacloud to homepage

* feat: add OrcaCloud webview pane and session handoff from the app

* feat: OrcaCloud pane crash, per-open re-sign-in, and web-session persistence

* fix: clang-tidy
2026-10-15 01:01:25 +08:00
SoftFever 7a2fe7d64b Merge branch 'main' into feat/texdisp-tooltip-media 2026-10-15 00:02:11 +08:00
SoftFever 96464ccdf6 Fix Align/Distribute and add it to the Move gizmo (#16479)
# Description

Follow-up to #13373, which added Align/Distribute to the object context
menu. This fixes the problems found in its review and brings
BambuStudio's align and distribute controls to the Move gizmo.

Align and distribute now work when all copies of an object are selected,
on parts of rotated, scaled or mirrored objects, and on objects with
several copies, whose other copies used to lose the part move. Aligning
a single object arranges its solid parts and leaves modifiers and
negative volumes in place. Moves in Z are offered only when Auto-Drop
would not undo them. Commands that would do nothing are disabled, each
operation is a single undo step, and other plates keep their slicing
result. The same fix stops the automatic drop to the bed after a move,
rotate, scale or mirror from also moving copies of other selected
objects.

The Move gizmo gets BambuStudio's align row. It aligns or distributes
the selected objects or parts, or aligns them to their object or to the
plate, and previews the target while you hover an icon. While the Move
gizmo is open, Ctrl+click adds objects to the selection, and Alt+click
adds or removes parts of the selected object.

No change to slicing output or project files.

# Screenshots/Recordings/Graphs



https://github.com/user-attachments/assets/44c308c3-faff-4f51-a3b7-88f264f03743



## Tests

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2026-10-14 23:39:36 +08:00
yw4z bb7dfdc808 update layout, icons and terms 2026-10-14 18:08:14 +03:00
Eldenroot 888012c30e Painter gizmos: reset out-of-range paint states at load (#16341)
Supports, seam, fuzzy skin and texture displacement loaded paint data with the default max_ebt, so a 3mf with a paint state above what the gizmo paints read past the 3-entry color table. Each gizmo now passes its highest paint state as max_ebt, as the MMU gizmo already does, and higher states load as unpainted.
2026-10-14 09:35:27 -05:00
Ian Bassi 6e7d5b0a9b Ask about clumping detection whenever the prime tower is disabled
The prompt that clumping detection needs a prime tower was nested inside
the smooth timelapse check, so disabling the tower with clumping
detection on and traditional timelapse gave no prompt; the problem only
surfaced as a warning after slicing. The prompt now appears whenever
clumping detection is on. The smooth timelapse prompt is unchanged, and
answering it with No still skips the clumping one.
2026-10-14 10:30:48 -03:00
Ian Bassi 721ec56f22 Link the printable area and compatibility conditions to their wiki sections
extruder_printable_area linked to the Extruder offset Position section,
which describes a different setting; the wiki now has an Extruder
printable area section. The two compatibility conditions linked to their
parent sections instead of the Printer Condition and Process Condition
sub-sections that describe them.
2026-10-14 10:30:48 -03:00
Ian Bassi 7d6e1f85c8 Link the new wiki sections from the settings tabs
The wiki now has sections for options that were linked to a page top or
not linked at all: the polyhole sub-options, accel to decel, extrusion
rate smoothing on external features, max bridge length, the tree support
brim, seven prime tower options, Flush into this object and clumping
detection. Point each link at its section, and follow the corrected
spelling of the wall transitioning threshold angle heading.
2026-10-14 10:30:48 -03:00
SoftFever 987c57dc15 Add align and distribute to the Move gizmo 2026-10-14 19:47:03 +08:00
HanifKoh 0a336941f4 Restore the Tagged User-Agent on Linux with WebKitGTK's Own Prefix (#16466)
Linux webviews lost the BBL-Slicer, dark|light and BBL-Language tags
with the stock WebKitGTK User-Agent, so the bundled pages stayed light
and dropped every message to the host. The tags come back on Linux, now
appended to the string WebKitGTK reports for itself instead of the Mac
one. Windows and macOS are untouched.
2026-10-14 19:03:53 +08:00
SoftFever 48d07a831d Simplify the Align/Distribute context menu 2026-10-14 18:25:16 +08:00
SoftFever 4e7fa93981 Fix align and distribute on copies, rotated parts and Z 2026-10-14 18:19:47 +08:00
Lam Wei Lun b525cb79e1 Merge main 2026-10-14 17:31:35 +08:00
Lam Wei Lun 86ab598899 Add a ResourceTexture plugin capability for height-map texture packs
A fifth Python plugin capability type, ResourceTexture, contributes
height-map textures to the Texture Displacement picker. A pack returns a
directory of images; the host validates it once at load and lists the
images under a section of their own.

- New capability type ResourceTexture, type string "resource-texture",
  exposed to plugin authors as
  orca.resource_texture.ResourceTexturePluginCapabilityBase with one
  required method, get_texture_dir().
- The directory is resolved once on the load worker, under the GIL, and
  cached as a plain string: the picker runs inside the ImGui frame, where
  a trampoline call would block on the GIL behind a load/unload worker, or
  throw past EndPopup.
- Validation resolves the directory and requires containment in the plugin
  root, re-checked per file so a symlink inside the pack cannot resolve
  outside it. Containment is the only security control here and it guards
  exfiltration: layer bytes are embedded in every saved .3mf, so a pack
  that could return ~/.ssh/id_rsa would leak it through any shared project.
- New host registry PluginResourceTextures, filled from both the plugin
  and the capability lifecycle callbacks plus a startup sweep. It holds
  strings only and never a capability reference, so nothing outlives
  Py_Finalize.
- The picker lists pack textures read-only, one collapsible section per
  pack, in a fixed-size scrolling popup whose height follows the window. A
  generation counter invalidates the cached listing, and each gizmo's
  cached thumbnails, when the set of packs changes.
- Tests in tests/slic3rutils/test_plugin_resource_texture.cpp cover the
  validator (parent-directory and absolute escapes, an escaping symlink,
  the extension whitelist, the 64-file cap), the listing and its
  load/disable/re-enable/unload lifecycle, hostile get_texture_dir()
  overrides, decode parity with hand-picked files, and a .3mf round trip
  with the pack uninstalled.

No persistence work is needed: a layer carries its own image bytes and 3MF
writes them into the archive, so uninstalling a pack leaves existing
projects intact.

Behaviour change worth noting for review: the picker popup is now a fixed
size that scrolls, rather than sizing itself to its content, and it gains
one collapsible section per pack. That sizing applies to every user, not
only those with packs installed.
2026-10-14 17:15:39 +08:00
ea90f45127 Add Align/Distribute objects on the print plate (#13373)
* Add Align/Distribute objects on the print plate

Ports the Align/Distribute feature from BambuStudio 2.5 (AGPLv3,
same license as OrcaSlicer). Adds a new GLGizmoAlignment helper
that operates on the GLCanvas3D selection, twelve thin Plater
wrappers, and an Align/Distribute submenu attached to the same
five context menus BambuStudio attaches it to: object menu, text
part, BBL part, and the single/multi-volume context menus.

GLCanvas3D::do_move gains a defaulted force_volume_move parameter
so the helper can move multiple selected volumes within a single
object even when selection mode is Instance. GLGizmosManager gains
check_object_located_outside_plate, which switches the active plate
to the one containing the selection before align/distribute runs.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix build errors

---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-10-14 17:06:56 +08:00
SoftFever e77ba5f672 Open .gcode files with their own settings, as .gcode.3mf files are (#16463) 2026-10-14 14:13:58 +08:00
46b3871f8d fix: login crash when network plugin is unavailable (#16438)
* fix: login crash when network plugin is unavailable

* fix: directly use !config_version.empty() for the control block

* Use if/else for the empty plug-in version check

* Fix multi-device task list using a deleted network agent after plug-in reload

---------

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-10-14 13:19:04 +08:00
Lam Wei Lun 84768da6a1 fix(gui): scroll the main preset list while its submenu is open
The filament list groups presets by vendor: hovering a vendor in the main
popup opens a side popup with that vendor's materials. On GTK the side popup
holds the popup grab, and gtk_main_do_event hands every GDK_SCROLL of the popup
chain to the grab widget. GDK names the event for the window under the cursor,
so the side popup received the wheel events raised over the main list and
consumed them: the main list could not be scrolled while a vendor was hovered.
The problem shows on both X11 and Wayland, because the rerouting happens in
GTK, not in the compositor.

The side popup now inspects the event's GDK window and, when the event belongs
to the main popup, replays it there. The replay goes through
gtk_propagate_event(GetConnectWidget()): wxGTK connects its mouse handlers to
the inner client widget of a popup (a wxPizza child of the outer GtkWindow), so
a signal emitted on the outer GtkWindow reaches no handler at all.

The widget reference in .claude/skills/orca-wxwidgets records the mechanism and
the connect-widget fact.
2026-10-14 12:00:40 +08:00
Javad Shafique bb0d8ee1c4 fix: use default webkitgtk User-Agent instead of MacOS User-Agent for linux builds (#15104)
Use default Linux webview user agent
2026-10-14 11:36:21 +08:00
packerlschupfer cb752d38a3 Probe config-supplied paths without throwing on an unreadable path (#15669)
The startup probes for download_path and last_backup_path used the throwing
boost::filesystem overloads, so a path that could not be probed at all, such as
one whose parent is not searchable, raised filesystem_error instead of falling
back. init_download_path() runs from the GUI_App constructor inside GUI_Run()'s
try, which left the application showing a message box and exiting with no window
and no log file, the throw preceding the log sink. has_restore_data() runs from
the queued EVT_RESTORE_PROJECT handler, whose try starts after the call.

Five probes in those three functions take the error_code overload instead.
Nothing branches on ec, and readable or missing paths are unaffected because both
overloads return the same value for them. A new test covers has_restore_data()
against a backup directory whose parent has no search permission, and skips on
Windows, as root, and where the mode change is refused or not enforced.
2026-10-13 19:05:36 -05:00
Ian Bassi 5bce937d07 Fix wiki links in the process settings tab (#16451)
- Slicing pipeline plugin linked to others_settings_plugin_picker, a page
  that doesn't exist. It now opens the Slicing Pipeline section of the
  plugin types page.
- Infill shift step linked to the Cross Hatch pattern, which doesn't use
  it. It only applies to Cross Zag and Locked Zag, so it now opens Cross
  Zag.
- Fuzzy skin and Fuzzy skin generator mode were crossed: the generator
  mode opened the section that documents Fuzzy skin's values. Each now
  opens its own section.
- The process Change extrusion role G-code had no wiki link; it now has
  one, like the printer and filament versions.
- The hidden Frequent page linked Wall loops to the top of the walls page
  instead of its section, which made the wiki sync write its metadata
  twice.
2026-10-13 20:41:03 -03:00
TheLegendTubaGuy de3af0b7de Add Moonraker trusted-client auth support (#15550)
Orca sent `X-Api-Key: 88888888` to Moonraker whenever the printer preset's API Key was empty, which Moonraker rejects with HTTP 401 since Arksine/moonraker@93f5d9c. The preset's API Key is now the only thing that sets the header, and an empty key sends none.

Logging out of a printer now marks it revoked rather than only clearing its code, since an empty code is a valid Moonraker binding. Discovery events are delivered through the network agent and dropped if their printer agent was replaced while queued.
2026-10-13 15:13:07 -05:00
SoftFever 7131dd30e7 Lower peak memory when the G-code preview loads (#16440) 2026-10-14 00:37:47 +08:00
HanifKohandSoftFever 5c8a287b5e Keep User Filament Presets on Printers Their Parent Listed in 2.4.2 (#16367)
* Keep User Filament Presets on Printers Their Parent Listed in 2.4.2

User presets store only their diff, so they inherit the parent's
compatible_printers. Profile changes since 2.4.2 renamed and narrowed many
system filament presets, so user presets made against them disappear from
printers they were made for and the saved selection silently falls back to
another filament at startup.

orca_profile_tool.py legacy-compat writes, per current system filament
preset, the printers it covered in an older release and no longer lists,
kept only where a preset with the same filament_id still covers the printer
and they share an extruder variant. The loader gives these printers to user
presets that inherit their parent's list, without writing any file; saving
a preset detached, cloned or with its own list drops them.

* Ask Before Migrating User Filament Presets to Their Legacy Printers

Instead of giving user presets their parent's 2.4.2 printers in memory,
detect the user presets that inherit their parent's compatible_printers
and are missing printers from the legacy map, and offer to migrate them
at startup or from Help > Migrate Filament Presets.

Migrating first backs up the user folder to
filament_preset_migration_<datetime>_backup.zip in the configuration
folder, and migrates nothing if that fails. It then writes the printers
into each preset's compatible_printers, patching only that key so the
preset keeps the parent name it was saved with and older releases can
still resolve it. Cloud-synced presets are marked for upload.

No asks again at the next launch; "Don't remind me again" stops the
startup prompt.

* Key the legacy filament preset map by the parent's 2.4.2 name

* Check the legacy filament preset map in CI

* Limit the 2.4.2 filament preset migration to presets that need it

Only presets that still name their parent as 2.4.2 did and have no printer
list of their own are offered, and a preset changed after it was found is
left alone. The startup prompt appears once, after upgrading from 2.4.2 or
earlier, as a standard dialog that keeps "Don't remind me again"; Help >
Migrate Filament Presets is unchanged. Migrating no longer overwrites an
unsaved printer-list edit or marks the project modified.

* Ask on Every Start and Take the User Presets Lock Once When Migrating Filament Presets

The startup prompt no longer depends on the version the previous run
recorded: whoever still has user filament presets that lost printers is
asked, including users already on a 2.5.0 nightly or alpha. Answering No
asks again at the next start; "Don't remind me again" stops it.

Migration takes the user presets lock once, around the backup and every
file write, instead of once per preset. A lock another instance holds is
reported once ("another OrcaSlicer instance is saving presets") with
nothing written, rather than as one failed preset after another once the
lock's cool-down kicks in. Detection records each preset's file and the
list it will get, so the writes need no collection lock while the user
presets lock is held, the order InstanceLock requires; the loaded presets
are updated afterwards.

* Run the Legacy Compatible Printers Map Check in check_profile.sh and .ps1

CI's "Check profiles" job checks resources/info/legacy_compatible_printers.json
against the v2.4.2 profiles, and its failure message points at these scripts
as the local reproduction, so they run the same check: legacy_compat, right
after profile_tool. The v2.4.2 tree comes from git archive of the tag, is
cached in the work dir like the other downloads, re-extracted with --refresh,
and fetched from upstream first when the checkout lacks the tag.

* Back Up Before the User Presets Lock and Merge Migrated Printers Into the Live List

The lock guard is meant for a few file operations, and zipping a large user
folder is not one, so the backup is taken before it and the guard covers the
writes only; each write re-reads its file, so a save that slipped in before
is still respected.

The in-memory update adds the lost printers to the list the preset holds at
that moment rather than replacing it with the one found at detection, and
leaves a pending cloud sync state alone: a download waiting to be saved kept
its newer list and its "save" flag, which "update" would have cancelled.

The lock message no longer blames another instance alone, since the lock is
also refused for a while after a miss and when the lock file cannot be
opened.

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-10-14 00:02:34 +08:00
Noisyfox a338f6ca7d Fix instance Z synchronization (#15465) 2026-10-13 22:26:53 +08:00
Ian Bassi e821665e4b Add orca-translations Claude skill and PO tool (#16436)
* Add orca-translations Claude skill and PO tool

Add a .claude skill that guides translation passes over the localization/i18n gettext catalogs. It covers the workflow: run gettext, settle new glossary terms, translate in batches, verify, and report.

Includes translation-rules.md, which condenses the placeholder, line-break and glossary rules plus the guidance on review notes.

Also adds scripts/po_tool.py (standard library only). It lists pending entries with glossary hints, validates and applies translations, adding '# AI Translated' and '# Needs human review' comments, and rewrites only the entries it changes. It can also check catalogs, look up existing translations, suggest glossary candidates and update the wiki glossary TSV.

* Let po_tool apply translations by entry id

pending now gives each entry a short id, so a translation file can name
entries by id instead of repeating the English msgid. apply accepts either.

A "review": "" item clears an earlier review note when overwriting an
entry, and check gives each msgfmt run its own temporary output file so
parallel checks do not collide.

* Fill all empty translations

Regenerate the template with run_gettext --full and translate every empty
entry in the 22 catalogs (7,089 entries) with the orca-translations skill,
following the localization glossary, including the new belt printer,
IDEX/IQEX and plugin terms. Every new entry is marked "# AI Translated";
122 also carry "# Needs human review" with what to check.

* Show entry ids in po_tool lookup and search translations

lookup now prints each entry's id, so an entry found there can be
rewritten with apply --overwrite without repeating the English, and
--msgstr searches the translations instead of the msgids, which finds
every entry that still uses a term being changed.

SKILL.md describes how to change an established term: check the
catalog's usage first, update the glossary cell, then rewrite only the
entries where the term has that meaning.

* Fix mistranslated terms and align catalogs with the glossary

Correct labels that the glossary had copied, and the entries that used
them:
- ca: Raft was rendered as the Brim term; it is now "Rai". Exhaust fan,
  Monotonic line, Unretract, Slice, Lateral Honeycomb and PA Tower
  labels fixed.
- cs: Lightning infill is "Blesk", not "Osvětlení" (illumination).
- sv: Retraction is "Retraktion", not "Reduktion"; Unretract,
  Lagerhöjd, Delkylningsfläkt, Utsugsfläkt, Aligned Rectilinear and the
  Preset label fixed.
- de: Brim is "Rand" and Skirt is "Umrandung", as most entries already
  had them.
- lt: brim entries used the Skirt word "apvadas"; they now use "kraštas".
- es: Sparse infill is "relleno de baja densidad", the catalog majority.
- eu: nozzle wipe is "garbiketa", not purge.
- th: the project plate is "เพลต", distinct from the bed.
- uk: Quarter Cubic, Latin "PA" in PA Tower, and Belt purge tower.
- pl: Cross Hatch, Tri-hexagon, Volumetric speed and Raft labels.
- zh_TW: Brim stays "Brim", as the existing labels have it.
- tr: "Prime Tower" read "Prime Minister Tower".
- ko: the plugin "Capabilities" label read "performance".
- Build Volume labels fixed in tr, de, cs and eu.

All 242 rewritten entries are marked "# AI Translated".

* Make more UI text translatable and fix pluralization and context

Audit the sources for text that translators could not translate
correctly and fix it.

Mark text that reached users in English only: IDEX/IQEX role names,
plugin permission prompts and errors, 3MF/preset loading errors, G-code
placeholder parser errors, calibration and device messages, notification
texts, file dialog filters, and the config validation messages.

Replace sentences built from translated fragments, such as the prime
tower warnings, "left"/"right" nozzle names, and "Filament " + number,
with single msgids that have placeholders, so translators can reorder
and inflect them.

Use plural forms for texts with a count ("%1% mixed filaments",
"%d objects", "%1% triangles") instead of "(s)" and mismatched verbs.
Fix the swapped singular/plural pair in "The following presets inherit
this preset".

Add translation contexts where one English word has several meanings
(Subscribed/Local, Standard, Pause, View, Step, Model, Camera, Flow,
Filter, Others, Prepare, the Design tools). Show "Size" instead of
"Build Volume" in the Cut tool, which displays the object size.

Fix code that compared translated text with English (the Edit G-code
dialog group, the plugin registration failure check), and add the
bundled web pages' missing string-table entries. Use the single
character for degrees Celsius, say "G-code", and describe the head
filament map without internal jargon.

Install the libslic3r translate callback before the presets load, so
their load errors are translated, and list the 28 source files that had
marked strings but were never extracted into localization/i18n/list.txt.

* Suggest earlier translations and list fuzzy entries in po_tool pending

pending now attaches the closest earlier translation of a similar
English text (from obsolete or translated entries), so a reworded or
split string keeps its wording, and it lists fuzzy entries by default,
since users never see them. A fuzzy entry also carries its stale
translation as previous_translation.

* Fix wording of the non-boolean operands error

The logical operation error said "operators" where it means the
operands the operation was applied to.

* Translate the newly translatable strings in all languages

Regenerate the template after the translatability changes and fill every
new or changed entry in the 22 catalogs (about 12,800 entries): the
strings that became translatable, the plural forms, the entries split by
context, and the previously fuzzy singular entries that became plurals.

Every new entry is marked "# AI Translated", and about 360 also carry a
"# Needs human review" note saying what to check. Terms follow the
localization glossary. Earlier translations of reworded strings were
reused where the meaning was unchanged. Existing entries were not
changed, and obsolete entries are kept.

* Document the source translatability audit in the orca-translations skill

Add a reference describing how strings reach translators, what to look
for (untranslated text, spliced sentences, missing plurals, ambiguous
words), what not to translate, where a context cannot be carried, and
what to do after the edits, plus a scanner that lists untranslated
user-facing string literals.

* Document how to write translatable strings in AGENTS.md

Tell developers to keep each message complete in one msgid: use
placeholders instead of concatenating translated fragments, plural forms
for counts, and contexts for ambiguous words, and to list new source
files in localization/i18n/list.txt. Add a matching code review item.

* Translate the strings added since the rebase

Regenerate the template against the current main and translate the 26
new entries per language: the Fix Model commands and messages, and the
texture displacement image adjustment panel. Each new entry is marked
"# AI Translated"; existing entries are unchanged.

* tidy
2026-10-13 10:53:57 -03:00
ExPikaPaka 4bc300933e Texture displacement: keep a tooltip on screen long enough to be seen
A tooltip appeared only on the next pixel of mouse movement after its wait
had finished. ImGui hides a window on the first frame it is submitted, to
measure it before showing it, and does so every time a tooltip reappears
because those windows are recycled (the Popup|Tooltip branch of Begin()).
So the frame a tooltip is decided on is never the frame it is seen on, and
one carrying no animation asked for nothing further - leaving it in its
hidden measuring frame until some other event happened to produce the next
one. Before the hover delay this never showed, because the tooltip was
submitted on every mouse-move frame and the movement supplied the second.

It now asks for frames until it has been drawn twice in a row.
2026-10-13 14:30:53 +02:00
ExPikaPaka 5cfd91a309 Texture displacement: no tooltip while a control is being used, and a wait
that finishes on its own

The hover delay only finished while the mouse was moving: a pointer resting
on a control produces no events, so nothing redrew the canvas and the wait
never reached its end - the tooltip appeared on the next pixel of movement
instead. It asked for its frames with schedule_extra_frame(), which only
arranges a timer whose event an idle event is assumed to follow, and
on_idle renders nothing unless the canvas was already dirty when it ran.
The wait and the animations now both use request_extra_frame(), which ends
on_idle with evt.RequestMore() and so obliges wx to deliver the next idle;
it is what 3DBed's fade uses. Asking for frames as fast as they come is
safe now that which frame is drawn comes from the clock rather than from
the frame count - a redraw that arrives early draws the same frame again.

Nothing explains a control while the control is being used, so no tooltip
appears while a slider is being dragged, a value typed into one, a combo
open or a layer card dragged. The pointer sits on the very thing being
edited, so a tooltip there covered the model exactly while the user was
watching it change. The full wait comes back afterwards rather than the
short one: having just let go of a slider is not a reason to be shown a
picture of it.

AnimatedTexture::texture_id() loses its time-to-next-frame out-parameter,
which nothing asks for any more.
2026-10-13 14:21:55 +02:00