Keep global shortcuts out of in-canvas ImGui text fields

Space opened the Speed Dial and Ctrl+P the Preferences while the text tool's
box or a sketch value field was being typed into. Those fields are ImGui drawn
on the GL canvas, so the canvas is the focused wx window and focus_keeps_space()
cannot see them; the CHAR_HOOK handler took the chord first and the field never
saw the key.

Skip the global shortcut dispatch while ImGui reports that one of its items owns
the keyboard and the focused window is not a wxControl.
This commit is contained in:
Lam Wei Lun
2026-10-15 17:20:56 +08:00
parent 8fd97b5120
commit 81ec931990
+12
View File
@@ -816,6 +816,18 @@ DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, BORDERLESS_FRAME_
bool MainFrame::handle_global_shortcut(const KeyChord& chord)
{
// ImGui draws its text fields (the text tool's box, a sketch value field) on the GL canvas, so
// while one of them is typed into the focused wx window is that canvas or an in-canvas frame:
// neither is a wxControl, so focus_keeps_space() cannot see it and CHAR_HOOK takes the chord
// here first -- Space opened the Speed Dial, Ctrl+P the Preferences, and the field never saw
// the key. ImGui raises WantCaptureKeyboard while one of its items owns the keyboard, so leave
// the key to it then. A focused wxControl (text field, list, web view) is untouched: those
// keep their own keys, and ImGui's flag can outlive the focus moving to one of them.
wxWindow* const focus = wxWindow::FindFocus();
ImGuiWrapper* const imgui = wxGetApp().imgui();
if (focus != nullptr && imgui != nullptr && imgui->want_keyboard() && dynamic_cast<wxControl*>(focus) == nullptr)
return false;
const std::optional<Shortcut> shortcut = wxGetApp().shortcuts().lookup(ShortcutContext::Global, chord);
if (!shortcut.has_value())
return false;