Commit Graph
31421 Commits
Author SHA1 Message Date
Lam Wei Lun 7cb7465ed8 Speed Dial Fixes (#15867)
# Description

- Force repaint on resize in an attempt to fix random occurrences of it
now working on macOS.
- Updated some text in the speed dial
2026-09-25 11:18:20 +08:00
HanifKoh ddf9b85169 Reserve the Prime Tower When the CLI Arranges a Project (#15837)
The global arrange branch, taken by --arrange with all plates selected, only
reserved the prime tower when filament ids had been given on the command
line for STL input. A project carries its filament use per plate and its own
tower positions, but that set was empty for it, so the tower was never an
obstacle: the arranged pile was centred over it and the slice then failed on
a G-code path conflict.

When no filament ids were given, count the filaments each plate uses and
reserve a tower on every plate that needs one, keeping the project's tower
position instead of resetting it to the default. Only a tower the slicer will
print is reserved: the prime tower must be enabled, and a by-object print
gets none unless a smooth timelapse needs it, as the per-plate arrange
decides. Overflow beds are sized for the busiest plate. The STL route is
unchanged.
2026-09-25 08:39:52 +08:00
HanifKoh af52da061f Report Per-Object Slicing Errors in the CLI (#15834)
G-code generation collects errors raised per object, such as an empty
first layer, into one SlicingErrors exception whose own message is just
"Errors". The CLI's generic handler printed that word and recorded the
generic slicing error text, so a headless caller had nothing to act on.

Let Print render the per-object messages with each object's name, and have
the CLI catch SlicingErrors ahead of the generic handler, print that text
and record it as the result's error string. The exit code is unchanged. A
unit test lifts a cube off the bed and checks the message names the object.
2026-09-25 08:37:28 +08:00
Kris Austin 87a5d20d4c fix(gtk): crash at startup when opening a project with Home as the start page (#15876)
Since #15811 the settings page is built when its tab is shown, so on a
Home start that opens a project the Quality page is built on screen. Its
flow-compensation-model field is a multiline text view that GTK maps as
it is created and that is hidden, because compensation is off, before
GTK first allocates it. The loading dialog's wxWindowDisabler then
desensitizes the frame, and GTK crashes in
gtk_text_layout_cursors_changed() on that text view.

On GTK the page view is now hidden while a page is built, so a control
that starts hidden is never realized and GTK realizes it when it is
shown. The deferred build is unchanged.
2026-09-24 17:37:46 -03:00
Kris Austin 0db1dc6480 build: keep header dependencies through a compiler cache hit on clang-cl (#15875)
For clang-cl, CMake sets the depfile flags to the gcc-style -MD, -MT and -MF,
passed through as -clang: arguments. ccache does not parse those, so a cache
hit writes only the object. Ninja has no depfile to read, so it records zero
header dependencies for that object and does not rebuild it after a header
edit. The stale object is still linked into the library and the DLL. sccache
0.15.0 reproduces the depfile on a hit and is unaffected.

Use /showIncludes instead. CMake already does that for MSVC, and ccache
reproduces it on a hit. A make-rules override sets the flags, because CMake
includes the override after Platform/Windows-Clang.cmake. It is forwarded to
each dependency because every one configures as its own CMake project, and it
is only set when the file exists, because scripts/flatpak/make_deps_tar.sh
packs deps/ alone.

In a build with a warm cache, 678 of 790 objects had no recorded headers.
Object code does not change. One GUI translation unit compiled both ways is
byte-identical apart from the COFF timestamp.
2026-09-24 14:06:24 -03:00
Kris Austin 42009cf385 fix: Linux Flatpak crash rendering plate thumbnails while slicing or saving (#15873) 2026-09-24 13:41:56 -03:00
SoftFever 0e2fbf781d restore transparent cover image 2026-09-25 00:17:09 +08:00
SoftFever b535a81064 Fix: support per-nozzle top_solid_infill_flow_ratio 2026-09-24 23:52:55 +08:00
Eric McCannandCodex 517286c93d Apply consistent output filenames to all Snapmaker U1 presets
Extend the existing U1 filename format to the base process preset and let Benchy presets inherit it. Bump the Snapmaker catalog version.

Co-authored-by: Codex <codex@openai.com>
2026-09-24 08:50:54 -04:00
Kris Austin 9859d788d4 fix: installed vendor profiles only update when OTA is enabled (#15831)
* preset updater: refresh installed vendors from resources regardless of enable_ota

Since c4fea8ad24 the resources check in check_installed_vendor_profiles()
sat behind enabled_config_update, which now follows enable_ota, a hidden
flag that defaults to off. The hotfix a93c6ea67b then made that gate skip
installed vendors entirely, so a new build's newer vendor profiles were
never installed over an existing vendor unless OTA had been turned on.
Before the gating the update URL always had a default, so the comparison
effectively always ran.

The resources shipped with a build are not an over-the-air update. Judge
installed vendors against them, and drop the ones no longer enabled,
regardless of the flag; enable_ota keeps gating the online sync.

* preset updater: stop reinstalling the filament library on every launch

check_installed_vendor_profiles() put OrcaFilamentLibrary on the install
list unconditionally, so every launch recopied the whole vendor from
resources and, in a build that ships the profile JSONs rather than a
preset cache, then re-parsed and re-cached it: about 0.3 s of a dev
build's startup, and a 3 MB copy in a release build, for a vendor that
had not changed.

The library was special-cased because it is never in the enabled-vendor
list. Treat it like the default bundle instead: always wanted, and
reinstalled only when the resources carry a newer version.
2026-09-24 09:05:41 -03:00
Ian Chua 879f6b67e9 fix: use --method GET 2026-09-24 19:56:51 +08:00
Ian Chua 4ccb5648e6 fix: OFL pending-record step, missing permission and event-type gap 2026-09-24 19:37:16 +08:00
Ian Chua aed0164ea1 fix: update pending db on merge 2026-09-24 16:15:19 +08:00
SoftFever 434ff3011f Fix: Update tree support wall count default value and improve G-code loading for Bambu Lab profiles 2026-09-24 15:45:35 +08:00
Lam Wei Lun 0ee529e283 Fixes missing Plugins category for installed plugins 2026-09-24 15:25:11 +08:00
Ian Chua 6e055e5d8b fix: invoke endpoint to clear pending queue 2026-09-24 14:59:53 +08:00
Ian Chua 15b64522a4 fix: single vendor with no grant in a push will zero out the entire vendor batch 2026-09-24 13:36:37 +08:00
SoftFever 2b602943a5 Load profile includes so synced Bambu Lab presets get their G-code back 2026-09-24 13:22:37 +08:00
SoftFever d51ad889fd Reapply "Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up"
This reverts commit bf024ed34e.
2026-09-24 13:15:14 +08:00
SoftFever edc2f8bf90 Reapply "Sync Bambu Lab profiles with BambuStudio"
This reverts commit b46916a8be.
2026-09-24 13:15:04 +08:00
Lam Wei Lun 7ae76e44b1 Merge branch 'main' into feat/speed-dial-fixes 2026-09-24 10:42:19 +08:00
Lam Wei Lun 54c32a54b4 Change some search actions and results text. Force repaint for when resizing and show happens 2026-09-24 10:41:55 +08:00
Valerii Bokhan 037b859447 Fix: Correct camera panning for the perspective view (#15212) 2026-09-23 20:38:26 -03:00
Ian BassiandRodrigo Faselli 02746cd0f5 Disable SSAO for grid (#15865)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-23 20:38:04 -03:00
Kris Austin 66b300987b feat: faster startup by lazy-loading main window panels on idle or first use (#15811) 2026-09-23 19:11:10 -03:00
Kris Austin 9bae19fcb3 fix: the 3D scene is drawn in the wrong view for the first half second of startup (#15830) 2026-09-23 18:21:16 -03:00
ExPikaPaka 14ee1e3d3a Fix the Windows crash on a truncated PNG
libpng reports a corrupt image by longjmp()ing to the jump buffer the
decoder sets. Both decoders set theirs in a frame holding a PNGDescr and
a vector, and with exceptions enabled MSVC unwinds the stack as part of
longjmp - so returning from that frame afterwards crashed. A truncated
texture segfaulted the Windows test run and was fine everywhere else.

The calls that can fail now sit in two helpers that own nothing but
pointers, and the C++ objects stay in the callers' frames.
2026-09-23 22:53:45 +02:00
ExPikaPaka c4a19bff1d Give an empty patch an upright frame
texture_displacement_patch_frame picks the world axis least aligned with
the patch's average normal. With no patch there is no normal either, and
the axis came out of the +Z fallback for it - so it was +X, while its
test asked for the upright frame the fallback is meant to give. An empty
patch now answers +Z outright.
2026-09-23 18:01:46 +02:00
ExPikaPaka 4504f315ee Include what the new code uses
The Windows build stopped on test_kdtree.cpp: it calls std::iota without
including <numeric>, which libstdc++ happens to pull in anyway. Added
there, and the same for <limits> and <algorithm>/<cmath> where the
recent changes rely on them being included by something else.
2026-09-23 16:16:46 +02:00
ExPikaPaka 56092f0367 Fix the Windows build: near and far are macros there
bridge_over_infill's helper for splitting polygons by proximity named
its locals near and far. The Windows headers define both as macros that
expand to nothing, so "Polygons near;" declared nothing and the uses of
it did not compile. Renamed; no behaviour change.
2026-09-23 14:51:07 +02:00
Ian Chua 0030bed519 fix: ota updates workflow 2026-09-23 20:37:25 +08:00
Lam Wei Lun fcd8131998 WebGuide's Filament Dialog Fix to ensure filaments inheritance chain is checked properly (#15855)
* fix: resolve filament vendor/type across split base presets

WebGuide's filament list dropped presets whose vendor and type came from different ancestors, and looped forever on inherits cycles. Walk the full inherits chain with a path-scoped guard, fill only missing values, and skip presets that still lack vendor or type. Add tests for split-base resolution and validate the real profile tree.

* Merge branch 'main' into feat/filament_dialog_fix

* Fixes unit test

* Merge branch 'main' into feat/filament_dialog_fix

* Merge branch 'main' into feat/filament_dialog_fix

* revert tests/fff_print/test_gcodewriter.cpp changes
2026-09-23 20:23:52 +08:00
ExPikaPaka 944f01c68a Merge branch 'feature/texture_displacement' of https://github.com/OrcaSlicer/OrcaSlicer into feature/texture_displacement 2026-09-23 14:08:47 +02:00
a8f1061a02 Add Sovol Zero nozzle profiles and filament profiles (#15756)
* Add Sovol Zero nozzle profiles and filament updates

Preserve inherited tuning with Zero-only overrides so shared
Sovol defaults and other printers remain unchanged. Retain migration
aliases while using canonical names in compatibility references.

Co-authored-by: Codex <noreply@openai.com>

* Fix Sovol Zero bed model reference and ignored settings

Point the Zero model at the shipped bed mesh. Remove unsupported filament
and process keys that the loader silently discards, preserving effective
tuning and the existing preset names and IDs. Bump the Sovol bundle version.

Co-authored-by: Codex <noreply@openai.com>

* Fix Sovol Zero filament identity and vector formatting

Add hardened-steel nozzle variants with disjoint filament compatibility, retain generic product IDs and preserve renamed preset aliases. Convert 43 scalar vector fields to arrays without changing tuning values and bump the Sovol bundle version.

Co-authored-by: Codex <codex@openai.com>

* Keep only shipped names in the Sovol Zero profile renames

The Zero machines, processes, machine model and SPEEDBENCHY filament carried renamed_from entries for names that only ever existed inside this branch (Sovol ZERO ..., " - Brass", " - Hardened Steel"). Drop those, and keep only the redirects that matter to existing users: the historical Sovol Zero material names and the three deleted hardened-steel presets. The Sovol Zero machine model also sheds the setting_id, instantiation and from keys the model loader ignores.

---------

Co-authored-by: Codex <noreply@openai.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: Codex <codex@openai.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-09-23 20:05:01 +08:00
ExPikaPaka b3216b7f6a Wrap the budget warning, count triangles in thousands
Unwrapped, it ran past the edge of the panel and pulled the layout with
it. Counts under a million now read in thousands, so a 119 k budget is
no longer shown as 0.1 M.
2026-09-23 13:22:57 +02:00
ExPikaPaka 9a2eadf9cc Rewrite the texture displacement tooltips
They described the implementation, and a few no longer matched the code.
Each now says what the control does and in what units; five controls that
had no tooltip have one. The catalogs need regenerating.
2026-09-23 13:16:56 +02:00
Eric McCann 3f5faa75a7 Merge remote-tracking branch 'orca/main' into u1-hf 2026-09-23 06:58:04 -04:00
ExPikaPaka 1b029ff8fa Simplify flat faces even when a bake fits its budget
Nothing removed the even mesh over a texture's flat parts unless the
budget was lowered until simplification had to run. Collapses stay under
a thirty-second of the resolution: on the test map 387584 -> 369876
triangles, with the print unchanged (0.02% of the extrusion).

An earlier attempt was reverted for a 21% heavier result. That was the
colour despeckle switching itself off, not the collapsing: it keyed off
the face parent map, which any collapse empties.
2026-09-23 12:19:58 +02:00
SoftFever b46916a8be Revert "Sync Bambu Lab profiles with BambuStudio"
This reverts commit cc883e458d.
2026-09-23 18:19:23 +08:00
SoftFever bf024ed34e Revert "Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up"
This reverts commit 7758332406.
2026-09-23 18:19:03 +08:00
Sylvain 0211277976 Add Wanhao Duplicator 9 profiles (D9/300, D9/400, D9/500) (#15773) 2026-09-23 17:24:17 +08:00
ExPikaPaka 0a543644ef Give each bake its own budget, and warn when it is short
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.

When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
2026-09-23 10:26:24 +02:00
ExPikaPaka 7fd12ed1ee Block undo and redo while a background job runs
A job is queued against the model as it stands, so undoing underneath it
left the bake landing on geometry it was never computed for.
2026-09-23 09:51:17 +02:00
ExPikaPaka 9327e7770b Rename the fast preview to the shaded preview
Its shader files, the name they are registered under, its members and
the panel text now match what it does: shading only, no geometry.
2026-09-23 09:51:08 +02:00
SoftFever 7758332406 Restore the Bambu Lab bed-model offset so stock BambuStudio meshes line up 2026-09-23 14:58:41 +08:00
SoftFever cc883e458d Sync Bambu Lab profiles with BambuStudio
Polymaker, Overture and eSUN presets move from brand subfolders to
BBL/filament/, matching BambuStudio's layout; their names and ids are
unchanged. Default filament lists keep pointing at presets that exist,
0.2 mm nozzles keep a default PLA, and user presets based on removed or
renamed presets still load. Generic SBS is no longer in the Bambu bundle;
new selections on those printers fall back to OrcaFilamentLibrary's
Generic SBS @System. The profile tool now recognises BambuStudio's new
filament id/name maps and support_recommended_params.json as data files.
2026-09-23 14:58:41 +08:00
SoftFever 24f380963b Move Orca-only third-party BBL filaments to OrcaFilamentLibrary
The Polymaker, BETA, COEX, Overture, addnorth, Numakers, FusRock and
AliZ presets that BambuStudio does not ship now live under
OrcaFilamentLibrary/filament/<Brand>/BBL. The BBL bundle now holds
only the filament presets BambuStudio ships, plus a few Bambu and
generic ones.

New "<product> @BBL base" presets carry the values these presets used
to get from BBL's own bases, so their settings on Bambu Lab printers
are unchanged.
2026-09-23 13:49:23 +08:00
SoftFever c5bbb6e031 Merge branch 'main' into u1-hf 2026-09-23 13:13:32 +08:00
HanifKoh ef956b995a Pick the Parity Build From the Unfiltered Run List and Allow Pinning One (#15823)
The nightly found its build with a filtered run listing (branch=main,
status=success) and trusted the first result. GitHub serves filtered
listings from a run search index that has intermittently returned
weeks-old results, so some nights tested a build from weeks earlier and
reported its differences as regressions. The same filter also matched
fork PR builds whose branch is named main.

The build is now picked from the unfiltered listing, which stays
current, and filtered here: a successful build_all run of this
repository on the requested branch. Fork PR builds are excluded by
repository. A feature branch is normally built only for its PR, so this
repository's own PR builds stay eligible, but a PR build compiles the PR
merged into its base rather than the head commit the later jobs check
out, so a push or dispatch build of the branch is preferred when the same
page of the listing has one. A scheduled run fails instead of testing a
build more than 48 hours old, and every run names the build it tested
in the job summary.

Manual runs scan further back, so a branch that last built weeks ago
can still be tested, and a new build_run_id input pins one build_all
run, read directly rather than through a search.
2026-09-23 12:57:15 +08:00
Ian Chua 82b860480f feat: initial draft of lifecycle events API for plugins (#15293)
# Description

This PR introduces lifecycle events to the plugin API. 
For all plugin capabilities, you can define a `on_lifecycle_event`
function in the plugin that takes in a event enum and a small payload
for some generic information on the lifecycle event.
The idea is to keep the payload generic and small, and if you want to
get more information, you should invoke other more targeted APIs to get
more information.
For example, lets say you are keeping track of the the `ObjectAdded*`
event hook for model transformation, addition or deletion. The payload
would tell you the name of the model, and you should use a targeted API
such as `orca.host.plater().model()` to get more information on the
model. This is the overall design principle of the API.

Currently the lifecycle events are the following:
```cpp
    enum class LifecycleEvent {
        // Project (3mf)
        NewProject,
        ProjectOpened,
        ProjectBeforeSave,
        ProjectAfterSave,
        ProjectClosed,
        ProjectDirtyChanged,

        // Slicing pipeline
        SliceStarted,
        SliceGeometryFinished,
        GCodeExportStarted,
        GCodeExportFinished,
        SlicingJobComplete,

        // Plate/model editing
        ObjectAdded,
        ObjectDeleted,
        ObjectTransformed,
        ObjectChanged,
        ObjectRenamed,
        PlateCreated,
        PlateDeleted,
        PlateSelected,
        PlateRenamed,

        // Preset
        PresetSelected,
        PresetSaved,

        // Printer/device
        PrintStateChanged,
        DeviceOnlineChanged,
        DeviceDiscovered,
        DeviceSelected,
        DeviceConnected,
        DeviceDisconnected,
        UploadStarted,
        UploadFinished,

        // Print/send jobs
        PrintJobStarted,
        PrintJobFinished,
        SendJobStarted,
        SendJobFinished,
    };
```

This is an initial draft and lifecycle events can be included later on.

[orca_telegram_notifier_plugin_any.py](https://github.com/user-attachments/files/31220973/orca_telegram_notifier_plugin_any.py)

If you're familiar with telegram bots, after you install the telegram
bot, in the config of this plugin, you can enter the Bot ID and the Chat
ID with said bot.

# Screenshots/Recordings/Graphs

<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

<!--
> Please describe the tests that you have conducted to verify the
changes made in this PR.
-->

For this plugin, I am testing it with a telegram bot that sends me a
message on lifecycle event.


<!--
> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-09-23 12:52:08 +08:00