Commit Graph
34 Commits
Author SHA1 Message Date
Ian Bassi e821665e4b Add orca-translations Claude skill and PO tool (#16436)
* Add orca-translations Claude skill and PO tool

Add a .claude skill that guides translation passes over the localization/i18n gettext catalogs. It covers the workflow: run gettext, settle new glossary terms, translate in batches, verify, and report.

Includes translation-rules.md, which condenses the placeholder, line-break and glossary rules plus the guidance on review notes.

Also adds scripts/po_tool.py (standard library only). It lists pending entries with glossary hints, validates and applies translations, adding '# AI Translated' and '# Needs human review' comments, and rewrites only the entries it changes. It can also check catalogs, look up existing translations, suggest glossary candidates and update the wiki glossary TSV.

* Let po_tool apply translations by entry id

pending now gives each entry a short id, so a translation file can name
entries by id instead of repeating the English msgid. apply accepts either.

A "review": "" item clears an earlier review note when overwriting an
entry, and check gives each msgfmt run its own temporary output file so
parallel checks do not collide.

* Fill all empty translations

Regenerate the template with run_gettext --full and translate every empty
entry in the 22 catalogs (7,089 entries) with the orca-translations skill,
following the localization glossary, including the new belt printer,
IDEX/IQEX and plugin terms. Every new entry is marked "# AI Translated";
122 also carry "# Needs human review" with what to check.

* Show entry ids in po_tool lookup and search translations

lookup now prints each entry's id, so an entry found there can be
rewritten with apply --overwrite without repeating the English, and
--msgstr searches the translations instead of the msgids, which finds
every entry that still uses a term being changed.

SKILL.md describes how to change an established term: check the
catalog's usage first, update the glossary cell, then rewrite only the
entries where the term has that meaning.

* Fix mistranslated terms and align catalogs with the glossary

Correct labels that the glossary had copied, and the entries that used
them:
- ca: Raft was rendered as the Brim term; it is now "Rai". Exhaust fan,
  Monotonic line, Unretract, Slice, Lateral Honeycomb and PA Tower
  labels fixed.
- cs: Lightning infill is "Blesk", not "Osvětlení" (illumination).
- sv: Retraction is "Retraktion", not "Reduktion"; Unretract,
  Lagerhöjd, Delkylningsfläkt, Utsugsfläkt, Aligned Rectilinear and the
  Preset label fixed.
- de: Brim is "Rand" and Skirt is "Umrandung", as most entries already
  had them.
- lt: brim entries used the Skirt word "apvadas"; they now use "kraštas".
- es: Sparse infill is "relleno de baja densidad", the catalog majority.
- eu: nozzle wipe is "garbiketa", not purge.
- th: the project plate is "เพลต", distinct from the bed.
- uk: Quarter Cubic, Latin "PA" in PA Tower, and Belt purge tower.
- pl: Cross Hatch, Tri-hexagon, Volumetric speed and Raft labels.
- zh_TW: Brim stays "Brim", as the existing labels have it.
- tr: "Prime Tower" read "Prime Minister Tower".
- ko: the plugin "Capabilities" label read "performance".
- Build Volume labels fixed in tr, de, cs and eu.

All 242 rewritten entries are marked "# AI Translated".

* Make more UI text translatable and fix pluralization and context

Audit the sources for text that translators could not translate
correctly and fix it.

Mark text that reached users in English only: IDEX/IQEX role names,
plugin permission prompts and errors, 3MF/preset loading errors, G-code
placeholder parser errors, calibration and device messages, notification
texts, file dialog filters, and the config validation messages.

Replace sentences built from translated fragments, such as the prime
tower warnings, "left"/"right" nozzle names, and "Filament " + number,
with single msgids that have placeholders, so translators can reorder
and inflect them.

Use plural forms for texts with a count ("%1% mixed filaments",
"%d objects", "%1% triangles") instead of "(s)" and mismatched verbs.
Fix the swapped singular/plural pair in "The following presets inherit
this preset".

Add translation contexts where one English word has several meanings
(Subscribed/Local, Standard, Pause, View, Step, Model, Camera, Flow,
Filter, Others, Prepare, the Design tools). Show "Size" instead of
"Build Volume" in the Cut tool, which displays the object size.

Fix code that compared translated text with English (the Edit G-code
dialog group, the plugin registration failure check), and add the
bundled web pages' missing string-table entries. Use the single
character for degrees Celsius, say "G-code", and describe the head
filament map without internal jargon.

Install the libslic3r translate callback before the presets load, so
their load errors are translated, and list the 28 source files that had
marked strings but were never extracted into localization/i18n/list.txt.

* Suggest earlier translations and list fuzzy entries in po_tool pending

pending now attaches the closest earlier translation of a similar
English text (from obsolete or translated entries), so a reworded or
split string keeps its wording, and it lists fuzzy entries by default,
since users never see them. A fuzzy entry also carries its stale
translation as previous_translation.

* Fix wording of the non-boolean operands error

The logical operation error said "operators" where it means the
operands the operation was applied to.

* Translate the newly translatable strings in all languages

Regenerate the template after the translatability changes and fill every
new or changed entry in the 22 catalogs (about 12,800 entries): the
strings that became translatable, the plural forms, the entries split by
context, and the previously fuzzy singular entries that became plurals.

Every new entry is marked "# AI Translated", and about 360 also carry a
"# Needs human review" note saying what to check. Terms follow the
localization glossary. Earlier translations of reworded strings were
reused where the meaning was unchanged. Existing entries were not
changed, and obsolete entries are kept.

* Document the source translatability audit in the orca-translations skill

Add a reference describing how strings reach translators, what to look
for (untranslated text, spliced sentences, missing plurals, ambiguous
words), what not to translate, where a context cannot be carried, and
what to do after the edits, plus a scanner that lists untranslated
user-facing string literals.

* Document how to write translatable strings in AGENTS.md

Tell developers to keep each message complete in one msgid: use
placeholders instead of concatenating translated fragments, plural forms
for counts, and contexts for ambiguous words, and to list new source
files in localization/i18n/list.txt. Add a matching code review item.

* Translate the strings added since the rebase

Regenerate the template against the current main and translate the 26
new entries per language: the Fix Model commands and messages, and the
texture displacement image adjustment panel. Each new entry is marked
"# AI Translated"; existing entries are unchanged.

* tidy
2026-10-13 10:53:57 -03:00
HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00
peachismomo 24ddd81d7d feat: stop lifecycle dispatch after slicing cancellation 2026-09-23 02:31:46 +08:00
peachismomo 0fb8f3d487 fix: synchronize lifecycle hook shutdown with active dispatches 2026-09-23 02:14:56 +08:00
Ian Chua 8fd93907fd Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-18 21:35:09 +08:00
peachismomo 2bfab589ee fix: windows unsubsribe loaded plugin not allowed 2026-09-18 16:07:25 +08:00
Ian Chua f9c415fc41 Merge branch 'main' into feat/plugin-auditing 2026-08-27 14:52:20 +08:00
Ian Chua dfd3444ae7 feat: initial draft of lifecycle events API for plugins 2026-08-19 19:20:31 +08:00
Ian Chua 83a00843a0 fix: revoke plugin permissions on install/update 2026-08-19 14:13:56 +08:00
Ian Chua d99f4c8164 Merge branch 'main' into feat/plugin-auditing 2026-08-14 12:33:08 +08:00
Ian Chua 274150af27 Merge branch 'main' into feat/plugin-storage-api 2026-08-05 20:11:29 +08:00
Ian Chua 101f43b2d8 fix: resolve plugins that are missing locally (physical file deleted) (#14861)
* fix: resolve plugins that are missing locally (physical file deleted)

* fix: don't treat file not found as an error
2026-07-31 14:15:51 +08:00
Ian Chua e01ac1f0a6 fix: keep orphaned cloud plugins runnable (#14859)
* fix: keep orphaned cloud plugins runnable

* fix: tests
2026-07-31 14:15:22 +08:00
Ian Chua 0cb56b3cfa Merge branch 'main' into feat/plugin-auditing 2026-07-28 18:48:58 +08:00
Ian Chua 81b06d68f1 feat: initial plugin auditing workflow 2026-07-28 17:11:54 +08:00
SoftFever a62fb17e03 Remove cloud deletion of owned plugins from the plugin dialog (#14946)
Owned ("Mine") cloud plugins now offer the same local-only Delete as local
plugins: it removes the installed package and leaves the plugin in the cloud,
still reinstallable. Deleting a plugin from the cloud belongs on the plugin hub
and is no longer reachable from OrcaSlicer, so the whole cloud-delete chain is
removed down to the REST binding.

The deleted row is restored locally instead of via a blocking cloud refetch, so
it survives being offline, and it comes back without the deleted package's error
state.
2026-07-25 22:31:40 +08:00
Ian Chua 2e246341d1 move the storage directory outside the actual plugin code folder 2026-07-24 18:57:46 +08:00
Ian Chua 28feb8480e fix: reserve plugin enable state during rescans 2026-07-20 18:40:31 +08:00
SoftFever f0f496e9c3 Merge branch 'feat/plugin-feature' into feature/speed-dial
Adapt the speed dial's ActionRegistry to the collapsed
get_plugin_capability(PluginCapabilityId) overload, and restore the
script success/skipped status message the dialog lost when its
PluginScriptRunner refactor was superseded by ActionRegistry.
2026-07-17 19:32:44 +08:00
Ian Chua 4c60781cf4 fix: merge branch feat/plugin-feature 2026-07-17 14:02:10 +08:00
Andrew b4f6573753 Merge branch 'feat/plugin-feature' into feature/speed-dial
# Conflicts:
#	src/slic3r/GUI/PluginsDialog.hpp
2026-07-17 13:59:56 +08:00
Ian Chua d9f8460a4e fix: merge PythonFileUtils into PluginFsUtils 2026-07-16 20:40:32 +08:00
Ian Chua f4414dd72b fix: collapse plugincapabilityid 2026-07-16 18:18:07 +08:00
Andrew 1c33983edf Confine plugin lifecycle callbacks to UI thread
Drop the orphaned PluginCallbackList (dead
after the PluginManager migration) and hop
run_on_*_callbacks onto the UI thread via
CallAfter, snapshotting under the mutex on the
worker first. Keeps wx subscribers off the
detached load/unload workers.
2026-07-16 17:08:03 +08:00
Ian Chua b6f98d9592 fix: load default config on initial load 2026-07-16 12:57:59 +08:00
Ian Chua cd8c42b125 fix merge conflicts 2026-07-15 21:04:42 +08:00
Ian Chua 62afea225a Fix/impl refactor (#14776)
* fix: impl refactor

* fix: unload/load python module, race conditions, freezes

* remove dead code

* remove extra hook

* remove more dead code

* fix gil run script
2026-07-15 20:12:51 +08:00
Ian Chua 0c69b9982d merge 2026-07-13 12:26:10 +08:00
peachismomo a00fac9b72 feat: plugins config UI 2026-07-12 16:20:39 +08:00
SoftFever 03094df10e refactor(plugin): move libslic3r hook wiring out of GUI_App into PluginHooks
GUI_App::on_init_inner() carried the plugin dispatch policy inline (the
capability resolver and the slicing-pipeline dispatcher) and would grow
with every capability that fires from inside libslic3r.

plugin/PluginHooks.{hpp,cpp} now owns one file-local installer per hook,
aggregated by plugin_hooks::install() -- called from
PluginManager::initialize(), reset in shutdown() so no hook can enter
Python after the interpreter finalizes. The wx-side loader subscriptions
move into GUI_App::init_plugin_gui_wiring().

No behavior change; dispatch bodies moved verbatim.
2026-07-12 00:20:39 +08:00
Ian Chua 18388ffb6d feat: plugins config 2026-07-10 20:00:01 +08:00
Ian Chua e3c6ec309d feat: UI for mixed capability state 2026-07-03 14:48:49 +08:00
Ian Chua ecddf3d18f feat: Python Plugins 2026-07-02 17:49:36 +08:00