Commit Graph

41 Commits

Author SHA1 Message Date
Hanno Witzleb
3ca7c4b752 Unify Tool UI Footer (#12850)
* unify footer
adds "Done" Buttons,
standardize "Reset" Buttons,
adds disabled logic to "Reset" Buttons

* adds ImGuiWrapper::COL_WARNING = ColorRGB:Warning,
replaces ColorRGB::Warning

* consistently display warnings,
moves assermbly warning after footer,
make cut warnings warning color

* adds separator above cut warnings

* adds tooltip entry in move, rotate & scale for auto-drop

* use wrapper tooltip in wrapper->button for consistent text color

* restructures brim ears button,
renames "Reset" button in painting tools to "Erase All",
small styling fixes

* small adjustments,
moves "Edge detection" checkbox in painting tool underneath,
moves "Section View" in Brim ears tool after buttons,
moves warnings in Assemble tool under footer

* small brim ear tool structure changes,
adds separator between "Head Diameter" and "Max angle",
adds tooltip to "Auto-generate" button,
rewords shortcut descriptions to match other tools

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-05-18 12:58:58 +08:00
yw4z
c2ac0baa05 Fix iconic button sizes on widgets (paint modes and gcode viewer buttons) (#13365)
* init

* update
2026-05-06 00:07:15 +08:00
Hanno Witzleb
95e6d8d4fd Restructure Painting Tool UI Hierarchy - Follow Up (#13340)
changes "Pen size" to "Brush size",
moves "On overhangs only" underneath "Brush Size" and rephrases as "On highlighted overhangs only" in all translations

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-25 18:11:22 +08:00
Hanno Witzleb
babbdee5f5 Refactor Tooltip Button (#12848)
refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 15:49:36 +08:00
Hanno Witzleb
0082b60852 Restructure Painting Tool UI Hierarchy (#12852)
restructure painting tools
place "On Overhangs only" checkbox under Overhand slider,
place "Vertical"/"Horizontal" checkboxes under pen size,
move some separators,
fix changing window width in MMUSegmentation,
show "Section View" slider for gap fill too

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 14:26:41 +08:00
SoftFever
3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
yw4z
22d2fe9b37 UI fixes / improvements (#11617)
* fix margins on titlebar fold

* update

* Update Plater.cpp

* update

* Update toolbar_double_directional_arrow.svg

* Update toolbar_double_directional_arrow.svg

* object list variable height icon

* Update tab_multi_active.svg

* update ams icons

* match popup border color

* Update param_advanced.svg

* Update custom-gcode_advanced.svg

* match label & parameter box width on object table

* revert changes for orange colors

* match sizes of radio buttons on widgets

* Update GLGizmoSVG.cpp
2025-12-18 12:17:29 +00:00
Alexandre Folle de Menezes
914425e526 Update strings for keyboard shortcuts (#10399)
* Update strings for keyboard shortcuts
2025-09-09 21:48:42 +08:00
Noisyfox
50e64d5961 Add fuzzy skin painting (#9979)
* SPE-2486: Refactor function apply_mm_segmentation() to prepare support for fuzzy skin painting.

(cherry picked from commit 2c06c81159f7aadd6ac20c7a7583c8f4959a5601)

* SPE-2585: Fix empty layers when multi-material painting and modifiers are used.

(cherry picked from commit 4b3da02ec26d43bfad91897cb34779fb21419e3e)

* Update project structure to match Prusa

* SPE-2486: Add a new gizmo for fuzzy skin painting.

(cherry picked from commit 886faac74ebe6978b828f51be62d26176e2900e5)

* Fix render

* Remove duplicated painting gizmo `render_triangles` code

* SPE-2486: Extend multi-material segmentation to allow segmentation of any painted faces.

(cherry picked from commit 519f5eea8e3be0d7c2cd5d030323ff264727e3d0)

---------

Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>

* SPE-2486: Implement segmentation of layers based on fuzzy skin painting.

(cherry picked from commit 800b742b950438c5ed8323693074b6171300131c)

* SPE-2486: Separate fuzzy skin implementation into the separate file.

(cherry picked from commit efd95c1c66dc09fca7695fb82405056c687c2291)

* Move more fuzzy code to separate file

* Don't hide fuzzy skin option, so it can be applied to paint on fuzzy

* Fix build

* Add option group for fuzzy skin

* Update icon color

* Fix reset painting

* Update UI style

* Store fuzzy painting in bbs_3mf

* Add missing fuzzy paint code

* SPE-2486: Limit the depth of the painted fuzzy skin regions to make regions cover just external perimeters.

This reduces the possibility of artifacts that could happen during regions merging.

(cherry picked from commit fa2663f02647f80b239da4f45d92ef66f5ce048a)

* Update icons

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>

* Make the region compatible check a separate function

* Only warn about multi-material if it's truly multi-perimeters

* Improve gizmo UI & tooltips

---------

Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2025-07-18 16:01:25 +08:00
yw4z
4f6c17f568 Color fixes (#5712)
* Flushing volumes button background color for active state

* Sliced plates bar > Use different colors on plate numbers for light / dark theme

* Remove 3D navigator background

* Device & Project Tab > Sidebar > Selected tab background color

* Merge branch 'SoftFever:main' into color-fixes-3

* Correct sidebar button color for light mode for bbl monitor / calibration and project page

* Homepage fixes

* Fix parameters group title color too bright on dark theme

* Search popup hovered item background color

* Sidebar > Search box > match border color with other input/combo boxes

* fix indents

* Add descriptions to statecolors

* Paint gizmos > remove background of non active Tool / Brush buttons on dark mode

* Merge branch 'SoftFever:main' into color-fixes-3

* Top bar / Main tab bar button hover background

* Fix broken color change from last merges

* Gizmos selected text background

* Keyboard shortcuts window selected tab bg color

* About page link color

* Project page fixes

* match disabled text color on combo boxes with input boxes

* Use better background color for disabled elements on dark mode

* match all colors for disabled elements

* BBL > Monitor tab > Add printer text and icon not visible on dark theme

* even darker bg color for homepage thumbnails

* Sidebar arrow not visible

* Better bg color for row highlighting

* match style of gizmo combo box

* Merge branch 'SoftFever:main' into color-fixes-3

* Revert changes for main tab bar background color of button while hover
2024-07-23 18:00:21 +08:00
SoftFever
b3fff4ffd5 Removed the copyright and credits in the header of each file. This information is outdated and hard to update. Orca Slicer maintains the autoher info in git history so this is not necessary. 2024-06-15 14:56:44 +08:00
yw4z
34d3409951 Fixes for new icons (#5221)
* Sidebar > Height range > Add / Delete range icons

* Add icon for Object list > Layers (Height Range)

* Add icon for Object list > Range (Hight Range item)

* Add icon for Object list > Support / Color painting

* File Renamed for Calibration Tab

* Update Sidebar icons

* Add icon for CrossHatch fill pattern

* Delete leftover icons from previous commit

* Update Filament Settings icons

* Update Machine Settings icons

* Update plaholders editor icons

* Fix for Printer Setting > Extruder icons and Add support for icons for its tabs

* Update undefined category icon on compare window with low res compatible one

* Update toolbar > variable layer height icon

* Fix warning icon on Emboss & SVG gizmo

* Delete leftover icons from previous commit

* Gizmos > Keyboard cheat sheet icon resolution fix

* Combo box arrow resolution fix

* Delete leftover icons from previous commit

* Update plate & toolbar icons

* Fix: ComboBox > Dropdown menu checkmark not visible on light theme

* Delete leftover icons from previous commit

* Restore icons for plate rename

* Swap directions of notification expand / collapse icons

* Mixed

• Increases contrast of icons on light theme
• Removes opacity from edit, delete, search... icons
• Fixes different color for advanced toggle on dark mode
• Fixes checkboxes not aligned with other boxes
• Style fixes for checkboxes

* Fix some colors not changing

* Slightly changed color paint icon

Spray icon is now taller and fits better with brush icon on seam / support paint

* Minor changes on seam and support related icons

* Fix blurry icons that vertically centered on gizmos

* Update warning icon on dialogs

* Fix plate icons rendering issue

* Update icons for Gap fill and Fill on color paint and add icon for Skirt

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-05-20 23:18:05 +08:00
yw4z
e40d7780d5 Color fixes (#5239)
* Update plate name & number colors

* Update sliced plates selected item border color and "All Plates Stats" text color

* Simplify gizmo update slider thumb and text color

* Update confirm button hover color

* Fix assembly info titlebar not compatible with dark mode

* Update selected tab color on set filaments to use window

* Update gCode viewer text colors

* Update color of selection rectangle

* Update gcode view slider value text color

* Paint gizmos update colors for tool / brush buttons

* Update colors of gizmo radio buttons

* Update combined slider thumb color for gizmos

* Update header color for gizmos

* Update titlebar buttons background color while hover

* Fix side bar header background not uses correct color for dark theme

* Update background colors of focused Combo box and  checked item on Dropdown

* Revert changes for gCode Window text colors

* Revert changes for plate name / number text color

* Update background color of Sliced Plates list > Scrollbar

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-05-06 22:41:28 +08:00
Noisyfox
933aa3050b Port Emboss & SVG gizmo from PrusaSlicer (#2819)
* Rework UI jobs to make them more understandable and flexible.

* Update Orca specific jobs

* Fix progress issue

* Fix dark mode and window radius

* Update cereal version from 1.2.2 to 1.3.0

(cherry picked from commit prusa3d/PrusaSlicer@057232a275)

* Initial port of Emboss gizmo

* Bump up CGAL version to 5.4

(cherry picked from commit prusa3d/PrusaSlicer@1bf9dee3e7)

* Fix text rotation

* Fix test dragging

* Add text gizmo to right click menu

* Initial port of SVG gizmo

* Fix text rotation

* Fix Linux build

* Fix "from surface"

* Fix -90 rotation

* Fix icon path

* Fix loading font with non-ascii name

* Fix storing non-utf8 font descriptor in 3mf file

* Fix filtering with non-utf8 characters

* Emboss: Use Orca style input dialog

* Fix build on macOS

* Fix tooltip color in light mode

* InputText: fixed incorrect padding when FrameBorder > 0. (ocornut/imgui#4794, ocornut/imgui#3781)
InputTextMultiline: fixed vertical tracking with large values of FramePadding.y. (ocornut/imgui#3781, ocornut/imgui#4794)

(cherry picked from commit ocornut/imgui@072caa4a90)
(cherry picked from commit ocornut/imgui@bdd2a94315)

* SVG: Use Orca style input dialog

* Fix job progress update

* Fix crash when select editing text in preview screen

* Use Orca checkbox style

* Fix issue that toolbar icons are kept regenerated

* Emboss: Fix text & icon alignment

* SVG: Fix text & icon alignment

* Emboss: fix toolbar icon mouse hover state

* Add a simple subtle outline effect by drawing back faces using wireframe mode

* Disable selection outlines

* Show outline in white if the model color is too dark

* Make the outline algorithm more reliable

* Enable cull face, which fix render on Linux

* Fix `disable_cullface`

* Post merge fix

* Optimize selection rendering

* Fix scale gizmo

* Emboss: Fix text rotation if base object is scaled

* Fix volume synchronize

* Fix emboss rotation

* Emboss: Fix advance toggle

* Fix text position after reopened the project

* Make font style preview darker

* Make font style preview selector height shorter

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: ocornut <omarcornut@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2023-12-09 22:46:18 +08:00
enricoturri1966
1561d65712 Sync most of the gizmos with latest PrusaSlicer 2023-11-04 11:41:10 +08:00
enricoturri1966
19ad0ca4d9 Tech ENABLE_LEGACY_OPENGL_REMOVAL - Fixed calculation of normal matrices sent to shaders
(cherry picked from commit prusa3d/PrusaSlicer@c468dcbed7)
2023-11-04 11:41:06 +08:00
enricoturri1966
1e4f16bd39 Tech ENABLE_GL_SHADERS_ATTRIBUTES - Added shaders for glsl version 140
(cherry picked from commit prusa3d/PrusaSlicer@76d1d4949b)
2023-11-04 11:41:05 +08:00
enricoturri1966
71fd4084c2 Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes
(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
2023-11-04 11:41:04 +08:00
enricoturri1966
7e04448b7a Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Various Gizmos updates and fixes
prusa3d/PrusaSlicer@35dd03e8cb
prusa3d/PrusaSlicer@bcaa0d38bd
prusa3d/PrusaSlicer@2673994471
prusa3d/PrusaSlicer@0e3a3aa522
prusa3d/PrusaSlicer@08a2711034
prusa3d/PrusaSlicer@f6f95808cc
prusa3d/PrusaSlicer@81edc7d752
prusa3d/PrusaSlicer@0b6e2b4aec
prusa3d/PrusaSlicer@71f08841f9
2023-11-04 11:41:00 +08:00
enricoturri1966
28d0147d09 Introduction of classes ColorRGB and ColorRGBA to unify color data definition and manipulation
(cherry picked from commit prusa3d/PrusaSlicer@d0bff2d996 )
2023-11-04 11:41:00 +08:00
SoftFever
388b483774 Feat: 1. Vertical and horizontal mode for painting 2. Optimize Camera behavior (#2424)
* fix camera and update locale

* Paint horizontally or vertically
2023-10-15 16:43:52 +08:00
SoftFever
da05ae02da Merge some BS1.7 changes:
Boolean operation feature
2023-08-08 22:14:20 +08:00
SoftFever
5ef51f6c8a Merge branch 'master-remote' into feature/1.5
Signed-off-by: SoftFever <softfeverever@gmail.com>

# Conflicts:
#	bbl/i18n/BambuStudio.pot
#	bbl/i18n/de/BambuStudio_de.po
#	bbl/i18n/en/BambuStudio_en.po
#	bbl/i18n/es/BambuStudio_es.po
#	bbl/i18n/fr/BambuStudio_fr.po
#	bbl/i18n/hu/BambuStudio_hu.po
#	bbl/i18n/it/BambuStudio_it.po
#	bbl/i18n/nl/BambuStudio_nl.po
#	bbl/i18n/sv/BambuStudio_sv.po
#	bbl/i18n/zh_cn/BambuStudio_zh_CN.po
#	deps/Boost/Boost.cmake
#	deps/wxWidgets/wxWidgets.cmake
#	resources/config.json
#	resources/i18n/de/BambuStudio.mo
#	resources/i18n/en/BambuStudio.mo
#	resources/i18n/es/BambuStudio.mo
#	resources/i18n/fr/BambuStudio.mo
#	resources/i18n/hu/BambuStudio.mo
#	resources/i18n/it/BambuStudio.mo
#	resources/i18n/nl/BambuStudio.mo
#	resources/i18n/sv/BambuStudio.mo
#	resources/i18n/zh_cn/BambuStudio.mo
#	resources/images/tips_arrow.svg
#	resources/profiles/Anycubic.json
#	resources/profiles/Anycubic/filament/Anycubic Generic ABS.json
#	resources/profiles/Anycubic/filament/Anycubic Generic ASA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PA-CF.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PC.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PETG.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PLA-CF.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PLA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic PVA.json
#	resources/profiles/Anycubic/filament/Anycubic Generic TPU.json
#	resources/profiles/Anycubic/filament/fdm_filament_common.json
#	resources/profiles/Anycubic/machine/Anycubic 4Max Pro 0.4 nozzle.json
#	resources/profiles/Anycubic/machine/Anycubic 4Max Pro.json
#	resources/profiles/Anycubic/process/0.20mm Standard @4MaxPro.json
#	resources/profiles/Anycubic/process/fdm_process_common.json
#	resources/profiles/BBL.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.2 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.4 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.6 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab P1P 0.8 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.2 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.4 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.6 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 0.8 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.2 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.4 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.6 nozzle.json
#	resources/profiles/BBL/machine/Bambu Lab X1 Carbon 0.8 nozzle.json
#	resources/profiles/BBL/machine/fdm_bbl_3dp_001_common.json
#	resources/profiles/Voron.json
#	resources/web/data/text.js
#	resources/web/image/printer/Anycubic 4Max Pro_cover.png
#	src/BambuStudio.cpp
#	src/libslic3r/GCode.cpp
#	src/libslic3r/GCode.hpp
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/GCodeWriter.hpp
#	src/libslic3r/PerimeterGenerator.cpp
#	src/libslic3r/PresetBundle.cpp
#	src/libslic3r/Print.cpp
#	src/libslic3r/Print.hpp
#	src/libslic3r/PrintConfig.cpp
#	src/libslic3r/PrintConfig.hpp
#	src/libslic3r/PrintObject.cpp
#	src/slic3r/GUI/AMSMaterialsSetting.cpp
#	src/slic3r/GUI/AMSMaterialsSetting.hpp
#	src/slic3r/GUI/AmsMappingPopup.cpp
#	src/slic3r/GUI/AmsMappingPopup.hpp
#	src/slic3r/GUI/Auxiliary.cpp
#	src/slic3r/GUI/BackgroundSlicingProcess.cpp
#	src/slic3r/GUI/ConfigManipulation.cpp
#	src/slic3r/GUI/DeviceManager.cpp
#	src/slic3r/GUI/DeviceManager.hpp
#	src/slic3r/GUI/ExtrusionCalibration.cpp
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GCodeViewer.hpp
#	src/slic3r/GUI/GUI_App.cpp
#	src/slic3r/GUI/IMSlider.cpp
#	src/slic3r/GUI/Jobs/PrintJob.cpp
#	src/slic3r/GUI/Jobs/PrintJob.hpp
#	src/slic3r/GUI/Jobs/SendJob.cpp
#	src/slic3r/GUI/Jobs/SendJob.hpp
#	src/slic3r/GUI/MainFrame.cpp
#	src/slic3r/GUI/MainFrame.hpp
#	src/slic3r/GUI/MediaPlayCtrl.cpp
#	src/slic3r/GUI/OptionsGroup.cpp
#	src/slic3r/GUI/PhysicalPrinterDialog.cpp
#	src/slic3r/GUI/Plater.cpp
#	src/slic3r/GUI/PrintHostDialogs.cpp
#	src/slic3r/GUI/Printer/BambuTunnel.h
#	src/slic3r/GUI/Printer/PrinterFileSystem.cpp
#	src/slic3r/GUI/Printer/gstbambusrc.c
#	src/slic3r/GUI/Printer/gstbambusrc.h
#	src/slic3r/GUI/ReleaseNote.cpp
#	src/slic3r/GUI/ReleaseNote.hpp
#	src/slic3r/GUI/SelectMachine.cpp
#	src/slic3r/GUI/SendToPrinter.cpp
#	src/slic3r/GUI/SetBedTypeDialog.cpp
#	src/slic3r/GUI/StatusPanel.cpp
#	src/slic3r/GUI/StatusPanel.hpp
#	src/slic3r/GUI/Tab.cpp
#	src/slic3r/GUI/Widgets/AMSControl.cpp
#	src/slic3r/GUI/Widgets/AMSControl.hpp
#	src/slic3r/GUI/Widgets/ImageSwitchButton.cpp
#	src/slic3r/GUI/Widgets/Label.cpp
#	src/slic3r/GUI/WipeTowerDialog.cpp
#	src/slic3r/Utils/Process.cpp
#	src/slic3r/Utils/bambu_networking.hpp
#	version.inc
2023-03-08 00:08:26 +08:00
liz.li
aac9bfd593 ENH:add some shortcut of gizmo
Change-Id: Ie639483663f5fa9fe3cd597fb279d95474969408
2023-02-22 20:09:17 +08:00
SoftFever
9c1a7bbf8b change app color 2023-01-03 22:05:20 +08:00
liz.li
aab62b77bf ENH:refine GLCanvas update dark mode logic
Change-Id: Id4c4f00a18fa0672eab528a6819b6665031a8915
2022-12-15 04:38:15 -05:00
liz.li
cfafbc812f FIX: switch dark mode bug
1.selected tool item in support,seam,mmu will be invalid after swich dark mode
2.add reset direction button in mmu
3.if don't switch dark mode in prepare page,toolbar doesn't change color

Change-Id: Ibaaaee5c0cc03f66682f5eb0daafcd143b9d9edc
2022-12-15 04:38:15 -05:00
liz.li
e65e27ee57 ENH:add reset direction function
Change-Id: I3d89a738434f92ee34e9713d734347e3ea542497
2022-12-15 04:38:15 -05:00
liz.li
7b82a5010a FIX: dark mode: adjust notification popup text color, adjust some svg
Change-Id: Id1a57a528a0764755789d7fe67ddc8b02340a584
2022-12-15 04:38:15 -05:00
liz.li
df260dd724 ENH:dark mode of imgui part
Change-Id: I42975f9004be1a348db83f1a5790490dbc444c9d
2022-12-15 04:38:15 -05:00
liz.li
22dd20ab58 NEW:add variable layer height
Change-Id: Idef7f0dea32e4faaeb4d6eb188695cc7b554099c
(cherry picked from commit 4969835159eebb356e9b26dab223ad0a18882b70)
2022-12-15 04:33:48 -05:00
yifan.wu
f3c65f8597 ENH: refine gizmo paint tools
1. support to adjust cursor size and section view by key + mouse wheel
2. display shortcut tips according to the selected tool type
3. change the left mouse behavior to object movement for color painting tool

Signed-off-by: yifan.wu <yifan.wu@bambulab.com>
Change-Id: I13d2a83d562d6ccd8d915158e263a90ad3c02db0
2022-10-20 19:34:37 +08:00
xiangdong.yang
83010a0d85 ENH: Optimize the overall Gizmo layout
Change-Id: Ic773fa45d163d598f4510d981c11d4f9f5858495
2022-09-02 13:16:54 +08:00
xiangdong.yang
05dddcfd3c ENH:Optimized the overall Gizmo layout and Print Error font style
Change-Id: Icc26fdcec667dfd7018132d39af0bb450e4caff5
2022-09-02 12:52:18 +08:00
Stone Li
73e4078348 NEW: add HMS to query hms info
display hms msg in HMS tab of Monitor

Change-Id: I4df1c63b104463ba62cdf7eb079a540a4176f8c5
Signed-off-by: Stone Li <stone.li@bambulab.com>
(cherry picked from commit f4635d18f3383e70177536dfbe5edf2e1370b746)
2022-08-26 09:25:59 +08:00
xiangdong.yang
2193ac792e ENH:add shortcuts
Change-Id: I98f3e9deca4b4d8f0c9ab3cbe7e039c903981397
2022-08-08 22:19:42 +08:00
liz.li
9bd0db371d FIX:text color and icon size in menu item of IMSlider
Change-Id: I472c3a30d911336029e5693dee6bb81216307413
2022-08-05 16:11:42 +08:00
yifan.wu
9df3e7500a ENH: refine the color painting logics
1. optimize color painting performance
2. fix the issue that painting does not show if moving fast after bucket
   fill

Signed-off-by: yifan.wu <yifan.wu@bambulab.com>
Change-Id: I72204aac81b14c87edb602677abeef13ee0fad8f
(cherry picked from commit 02560f31c413cb561800fca242f8ef30504d0384)
2022-08-05 16:11:42 +08:00
yifan.wu
ffad75903d FIX: seam: fix erasing all not work issue
Signed-off-by: yifan.wu <yifan.wu@bambulab.com>
Change-Id: I9ea252e3279ae64a69299022d04f40cbbdfcd44c
2022-08-05 16:11:42 +08:00
xiangdong.yang
afa549d410 FIX:update new layout
Change-Id: If57f072621115d99e9f8a94b59dd345a14d882d4
(cherry picked from commit 6b02e2bc5a3d5f92cbcb9303740779213eadeae4)
2022-08-05 16:11:42 +08:00
lane.wei
1555904bef Add the full source of BambuStudio
using version 1.0.10
2022-07-15 23:42:08 +08:00