Commit Graph

326 Commits

Author SHA1 Message Date
yw4z
e1c0ea0cc4 UI fixes & improvements (#14186)
* titlebar menus

* sidebar separators

* Update BonjourDialog.cpp

* Update StepMeshDialog.cpp

* Z contouring icon

* Update AmsMappingPopup.cpp

* Update AmsMappingPopup.cpp

* sync ams dialog

* Update calib_dlg.cpp

* sync popups

* Update AmsMappingPopup.cpp

* operation section on gizmos

* Update PresetComboBoxes.cpp

* Update GCodeViewer.cpp

* Update GCodeViewer.cpp

* Update AboutDialog.cpp

* disable realistic view option on gcode preview

* Update Preferences.cpp

* fix nozzle text clipping on linux
2026-07-11 20:24:03 +03:00
Ian Bassi
12b63ebe36 Localization context (verb noun adjective adverb) (#14646)
* Torre de purga capitalization

* Russian navigation back

* Inches

* verb noun adjective adverb

* Posterior

* Fix atras for camera view

* Camera view
2026-07-08 09:16:00 -03:00
mlugo-apx
1d61962ea7 Add Vertical/Horizontal axis-lock checkboxes to Support Painting (#14262)
* Support Painting: add Vertical/Horizontal axis-lock checkboxes

Adds the Vertical and Horizontal axis-lock checkboxes to the Support
Painting gizmo, matching the UI in the MMU Segmentation and Seam
Painter gizmos. The underlying constraint logic has lived in
GLGizmoPainterBase since #2424 and already applies to any
ToolType::BRUSH action — the Support gizmo was the only painter
without the UI to enable it.

The Circle and Sphere brush arms are consolidated into a single
"if (Circle || Sphere)" block matching the structure of
GLGizmoMmuSegmentation::on_render_input_window, eliminating
duplicate cursor-radius and axis-lock UI code.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>

* Support Painting: keep Circle/Sphere as separate tool arms per review

Reviewer requested keeping a separate condition per tool for future
extensibility rather than merging Circle and Sphere into one branch.
This restores the upstream Circle/Sphere arm structure and adds the
Vertical/Horizontal axis-lock options to each arm, making the change
purely additive over upstream.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 <noreply@anthropic.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-07-08 04:11:47 +03:00
Ian Bassi
bec1ce706c Fix localization context (#14642)
Co-authored-by: Alexandre Folle de Menezes <afmenez@terra.com.br>
2026-07-07 12:15:37 -03:00
yw4z
cc89416055 Improve layout of transform gizmos (#14410)
* init

* add tooltips
2026-07-06 14:34:36 +03:00
raistlin7447
adc8763099 fix: crash in Measure tool when a plain edge is the first selection (#14538)
* fix: crash in Measure tool when a plain edge is the first selection

The SPHERE_2 gripper raycaster called get_feature_offset() on
.first.feature instead of .second.feature (copy-pasted from the SPHERE_1
block). Plain planar-border edges store no extra point, so the Edge
branch dereferenced an empty optional behind a release-stripped assert,
aborting on Flatpak and undefined behavior elsewhere.

Point the SPHERE_2 raycaster at .second.feature and fall the Edge branch
back to the edge midpoint.

Fixes #14018
2026-07-03 11:29:28 +08:00
Ian Bassi
514ab02525 Localizations refactor (#14254) 2026-06-18 09:13:51 -03:00
Alexandre Folle de Menezes
4535f19501 Misc fixes to GUI strings (#14047)
* Degrees symbol don't need localization

* The Z when referring to the axis should be uppercase

* Fix the spelling of "GitHub" to camelcase

* Unify the casing of mouse button shortcuts

* Always use G-code with an hyphen

* Fix the spelling of "restricted"

* More grammar fixes

* add missing modifications

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-17 17:55:32 +08:00
foXaCe
d641ca598a i18n(fr): fix untranslated UI strings, extract hardcoded ones, complete French catalog (#14164) 2026-06-11 17:10:31 -03:00
Rodrigo Faselli
cf8bb38dc6 Realistic View: Phong Shading + Ambient Oclusion + Cast Shadows (#13704)
* Phong Shading

* Add shader selection to graphics preferences

* SSAO

* 3D canvas menu

Co-Authored-By: yw4z <yw4z@outlook.com>

* better SSAO

* Adjust

* phong in preview mode

* cast shadows

sombra 3

sombra 2

* fix 1

* SSAO independent

* Fix 2

* clean 1

* shadows availables with gouraud

* Update Preferences.cpp

* tweeks

* No Normal textures

* Depth texture allocation

* avoid rebinding/redefining state each render.

* free SSAO

* set shadow fill color

* remove duplicated code

* cached model to avoid per-frame uploads

* yw4z suggestion

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update Preferences.cpp

Co-Authored-By: yw4z <yw4z@outlook.com>

* Update GLCanvas3D.cpp

* only gouraud for preview mode

* Apply suggestions from code review

Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>

* Add new OpenGL shading model setting

* Update src/slic3r/GUI/GLCanvas3D.cpp

* Apply suggestion from @RF47

* Title Case

* normal textures

* gamma 2.2

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "gamma 2.2"

This reverts commit 909a84af604a080b3f4b8dd67d13956473a77afe.

* Reapply "gamma 2.2"

This reverts commit 0f0c3d9ec0d2c9647ce06afac4fe9266b5ffda97.

* AO blend

Co-Authored-By: Ian Bassi <12130714+ianalexis@users.noreply.github.com>

* Revert "AO blend"

This reverts commit c5c9a3aa6b295704e71299451b937648e5c5f109.

* 4.0 pixel radius

* windows light effect

direccion

brillo

* smoothing

* ajuste de brillo

* ajustes de brillo

* No SSAO  for bed

* disable realistic view on paint gismos

* Update ssao.fs

* circular panel

---------

Co-authored-by: yw4z <yw4z@outlook.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
Co-authored-by: Ian Bassi <12130714+ianalexis@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-06-04 18:22:06 +08:00
Calcousin55
86ad4d141a Preserve Z scale and apply correct offset when Ctrl‑dragging XY corner (#13840) 2026-06-01 00:16:06 +08:00
Noisyfox
3cce9b09ed Cut: Make sure x offset is considered when checking multi dovetail (#13945)
Make sure x offset is considered when checking multi dovetail (OrcaSlicer/OrcaSlicer#13940)
2026-05-31 22:34:32 +08:00
Hanno Witzleb
3ca7c4b752 Unify Tool UI Footer (#12850)
* unify footer
adds "Done" Buttons,
standardize "Reset" Buttons,
adds disabled logic to "Reset" Buttons

* adds ImGuiWrapper::COL_WARNING = ColorRGB:Warning,
replaces ColorRGB::Warning

* consistently display warnings,
moves assermbly warning after footer,
make cut warnings warning color

* adds separator above cut warnings

* adds tooltip entry in move, rotate & scale for auto-drop

* use wrapper tooltip in wrapper->button for consistent text color

* restructures brim ears button,
renames "Reset" button in painting tools to "Erase All",
small styling fixes

* small adjustments,
moves "Edge detection" checkbox in painting tool underneath,
moves "Section View" in Brim ears tool after buttons,
moves warnings in Assemble tool under footer

* small brim ear tool structure changes,
adds separator between "Head Diameter" and "Max angle",
adds tooltip to "Auto-generate" button,
rewords shortcut descriptions to match other tools

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-05-18 12:58:58 +08:00
Hanno Witzleb
15451c6c50 Feature: Multiple dovetail cuts (#12318)
* adds UI and preview plane for multiple dovetail cuts

* adds multiple dovetail cuts to perform_with_groove()

* adds ui text info for spacing, adjusts max_val for gap to respect plate dimensions

* adds spacing before multpile UI

* adjusts wording, adjust gap max by count

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-05-18 12:57:48 +08:00
Noisyfox
b4b2982106 Remap paint after simplify 2026-05-11 17:00:54 +08:00
Noisyfox
ea5119ec3f Remap paint after contour cut (cut with part assigned to other side using right mouse click) 2026-05-11 15:33:09 +08:00
Noisyfox
1299fcef4a Remap paint after repair model 2026-05-10 18:27:02 +08:00
Noisyfox
3aadd6e080 Remap paint after mesh boolean 2026-05-09 21:48:52 +08:00
Noisyfox
fb0cf966cf Remap paint after split to parts 2026-05-09 17:06:19 +08:00
Noisyfox
8b716d43e5 Merge branch 'main' into dev/cut-keep-paint 2026-05-07 08:49:57 +08:00
yw4z
c2ac0baa05 Fix iconic button sizes on widgets (paint modes and gcode viewer buttons) (#13365)
* init

* update
2026-05-06 00:07:15 +08:00
yw4z
1433521f98 Improvements for Color paint widget (#13421)
* init

* fix build error

* Update GLGizmoMmuSegmentation.cpp

* Update GLGizmoMmuSegmentation.cpp

* Update GLGizmoMmuSegmentation.cpp

* fix popup positioning and add tooltip for remap info
2026-05-05 20:35:31 +08:00
Noisyfox
5978e96ff5 Add option to enable/disable paint keep 2026-05-05 18:39:50 +08:00
Noisyfox
01e0013b16 Don't remap paint unless it's the final cut 2026-05-05 17:08:53 +08:00
Hanno Witzleb
95e6d8d4fd Restructure Painting Tool UI Hierarchy - Follow Up (#13340)
changes "Pen size" to "Brush size",
moves "On overhangs only" underneath "Brush Size" and rephrases as "On highlighted overhangs only" in all translations

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-25 18:11:22 +08:00
Ian Bassi
a274b0e0ac CGAL Fix Model: New for Linux and Mac (#12155)
* CGAL Fix Model

Multi OS fix model with CGAL

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Clean unused variables

* Early exit

* Validation

* Orca comments

* Steps to fix

* Simplify fixer

* BY10 to BYCGAL Full refactor

* repair_polygon_soup

* Revert "repair_polygon_soup"

This reverts commit cb88841e7a72a42c148e144fbf0cab146a54c3c8.

* CGAL 6.1.1

Update CGAL.cmake

* Update MeshBoolean.cpp

* Revert "CGAL 6.1.1"

This reverts commit c581887adb5f84ec4af97b320067b152f8812f49.

* Funca with RF

New remake, it seems to be working fine...
por ahora

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/libslic3r/MeshBoolean.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Include cleanup

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update Part list

Revert "Update Part list"

This reverts commit 95cab337d7ea602682ee00be2986ef941d0b06c2.

Reapply "Update Part list"

This reverts commit e401bec579f64b97e3f6deeb4131a8e5a79a146d.

* Comments

* Update FixModelByCgal.cpp

* Remove no 3d parts

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Remove netfabb and w10 sdk

Co-Authored-By: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* Update src/slic3r/Utils/FixModelByCgal.cpp

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

* redundant check

* Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Revet: suggestion from @RF47

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2026-04-24 16:28:28 +08:00
Hanno Witzleb
c26b6a2ef0 Restructure Text/Emboss Tool UI (#12864)
* restructures text tool ui,
moves style selector over font,
moves reset buttons after settings,
matches style popup styling to font popup

* makes operation setting single-line

* makes "Advanced" button bigger, matching BambuStudio

---------

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 15:51:06 +08:00
Hanno Witzleb
babbdee5f5 Refactor Tooltip Button (#12848)
refactors tooltipbutton,
one common implementation,
one common shortcut data structure,
add tooltip button to text gizmo,
consistent shortcut wording

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 15:49:36 +08:00
Hanno Witzleb
0082b60852 Restructure Painting Tool UI Hierarchy (#12852)
restructure painting tools
place "On Overhangs only" checkbox under Overhand slider,
place "Vertical"/"Horizontal" checkboxes under pen size,
move some separators,
fix changing window width in MMUSegmentation,
show "Section View" slider for gap fill too

Co-authored-by: Hanno Witzleb <hannowitzleb@gmail.com>
2026-04-24 14:26:41 +08:00
SoftFever
3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
SoftFever
845baaefbb Feature/fix crash on linux when clicking assemble feature (#12739)
* fix crash on Linux when clicking Assemble gizmo

* some qol changes for dev

* Revert "some qol changes for dev"

This reverts commit ffe321370b.
2026-03-12 19:38:36 +08:00
Noisyfox
6d6f7451d4 [Emboss] Fix issue that font search not working on macOS (#12531)
Fix issue that font search not working on macOS
2026-03-04 12:46:50 +08:00
Alexandre Folle de Menezes
72a4597107 Fix GUI strings that should start with uppercase (#12499) 2026-02-27 11:19:22 -03:00
Sabriel-Koh
1f4fce974f fix: filament remap should not "paint" unpainted triangles (#12437)
fix: filament remap should not "paint" unpainted triangles and should update the object extruder UI
2026-02-23 22:45:26 +08:00
Dipl.-Ing. Raoul Rubien, BSc
aa8b8620da Fixes 1 Bug and 8 Compiler Warnings (#10654)
* fixes: keys_map is initialized with itself [-Winit-self]

* fixes: operation on repeats may be undefined [-Wsequence-point]

* fixes: warning: suggest parentheses around && within || [-Wparentheses]

* fixes: moving brim_points to itself [-Wself-move]

* fixes: operation on unprintability may be undefined [-Wsequence-point]

* fixes: extra tokens at end of #endif directive [-Wendif-labels]

* fixes: converting to non-pointer type int from NULL [-Wconversion-null]

* review result: simplifies fix 'operation on repeats may be undefined'
2026-02-12 08:41:35 +08:00
tome9111991
8abf0f761d enh: Remap filament (#12016)
# Description

This Pr improve the Remap filament feature.
It now recognizes the filaments used in the object and makes them available only for remapping.
You can also see a small preview, showing which color will be changed to which.

Before PR:
![before](https://github.com/user-attachments/assets/e13f3622-2420-478e-a22c-9d7cdc12b24c)


After PR:
![after](https://github.com/user-attachments/assets/38d94230-f5bd-45f2-b9cd-c5bdff5ee801)
2026-01-26 15:21:18 +08:00
discip
b37f68d778 make Fuzzy skin options only available when Fuzzy skin is not disabled (#10312)
Mimicking the behavior of Ironing.

![demo](https://github.com/user-attachments/assets/443aa8c3-8b7c-4ab1-8445-4796185273d4)
2026-01-15 19:40:15 +08:00
SoftFever
1b355be432 Merge branch 'main' into libvgcode 2026-01-06 11:09:09 +08:00
yw4z
0330e86007 Introduce canvas menu (#11618)
* init

* update

* Update GLCanvas3D.cpp

* Update GLCanvas3D.cpp

* cleanup

* fix icon size

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2025-12-31 00:02:48 +08:00
Ioannis Giannakas
d6815653f4 Merge branch 'main' into libvgcode 2025-12-18 12:55:11 +00:00
yw4z
22d2fe9b37 UI fixes / improvements (#11617)
* fix margins on titlebar fold

* update

* Update Plater.cpp

* update

* Update toolbar_double_directional_arrow.svg

* Update toolbar_double_directional_arrow.svg

* object list variable height icon

* Update tab_multi_active.svg

* update ams icons

* match popup border color

* Update param_advanced.svg

* Update custom-gcode_advanced.svg

* match label & parameter box width on object table

* revert changes for orange colors

* match sizes of radio buttons on widgets

* Update GLGizmoSVG.cpp
2025-12-18 12:17:29 +00:00
Ioannis Giannakas
2440d669f0 Merge branch 'main' into libvgcode 2025-11-17 17:48:25 +00:00
Alexandre Folle de Menezes
77f7514d97 Fix spacing and punctuation issues (#11244) 2025-11-17 09:35:53 +00:00
Andrew Sun
7814605906 Merge remote-tracking branch 'upstream/main' into libvgcode
# Conflicts:
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/GCode/GCodeProcessor.hpp
#	src/slic3r/CMakeLists.txt
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GCodeViewer.hpp
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/GLCanvas3D.hpp
#	src/slic3r/GUI/GUI_Preview.cpp
2025-11-15 11:11:20 -05:00
Alexandre Folle de Menezes
14dd1078bf Spellcheck translatable strings (#11242)
* Spellcheck translatable strings
2025-11-09 11:52:27 +08:00
Alexandre Folle de Menezes
b1bb08b096 Fix casing on file extensions (#11265)
* Fix casing on file extensions
2025-11-09 11:38:45 +08:00
githubber4ever
2ae3378605 toggle axis visibility on canvas (#9666)
* toggle axis visibility on canvas

* set show_axes config on toggle
2025-11-02 00:23:26 +08:00
zhou.xu
f6784a2dda FIX:add set_only_support_model_part_flag api for support negative_volume and so on in boolean gizmo
jira: none
Change-Id: Id4bc54ff27652b587227c98c8fb4dc27c34da666
(cherry picked from commit 512012c8d2aaf5f91748b2b6cf9a491ca351d5cc)
2025-10-16 19:37:54 +08:00
Andrew Sun
fd22fc9131 More OpenGL Core Profile fixes 2025-09-24 22:49:14 -04:00
Andrew Sun
f8a7589354 Clean up TODOs and commented out code 2025-09-24 22:49:14 -04:00