* perf: write post-processed G-code without a per-line copy
* perf: size the post-process line map from the first pass
* test: line ends of the exported G-code
* test: include the headers the line-ends test and gcode() helper use
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
GLGizmoSlaSupports, GLGizmoHollow, GLGizmoFaceDetector, GLGizmoText and GLGizmoAdvancedCut were already left out of the build, and GLGizmos.hpp, the only header including some of them, had no includers. VoxelizeCSGMesh.hpp uses types that no longer exist, SLA/bicubic.h does not compile, and Utils/ProfileDescription.hpp is included nowhere. Their CMake and gettext source-list entries go with them.
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.
perf: skip estimating curled walls when nothing reads them
The curled extrusion estimate ran whenever a region had overhang speed on,
which is the default, but only the slowdown for curled perimeters reads the
curled lines it produces, and that slowdown is off by default. The step now
also requires a region with the slowdown on, and clears the curled lines
when it skips the estimate, so none are left from an earlier slice.
Also fixes stale fan commands due to the stale curled lines on the reused layers.
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
* Fix CLI Crashes on Malformed Project, Assemble List and No-Input Runs
Four CLI paths indexed vectors without checking their size and crashed
with SIGSEGV on malformed input:
- A project inherits_group whose length is not the filament count plus
the process and printer entries was split by position. It is now
ignored with a warning, as if the project had none.
- An assemble list object with an empty filaments list passed validation
and was then read at index 0. It is now rejected as a config error, as
is a negative filament id.
- --slice N --arrange 1 on a project without plate metadata read the
missing plate data. It now falls back to the plate's own filaments,
like the other plate data reads.
- --assemble with no input model built an object with no volumes. It is
now rejected as invalid parameters.
A tests/cli script covers each case through the binary, since all four
live inline in CLI::run().
* Move the Assemble List Parser into libslic3r
Behaviour-preserving move of the --load-assemble-list JSON parser and
its plate/object structs from the CLI into libslic3r/Format/AssembleList,
so the format can be unit tested. The parser returns its own
AssembleListResult and takes the plate limit as a parameter; CLI::run
maps the result to the same exit codes as before. Every validation rule
and log message is unchanged.
Adds Catch2 coverage of the valid layout and each validation rule.
* Keep the Process and Printer of an inherits_group of the Wrong Length
A project whose inherits_group did not have one entry per filament plus
the process and printer entries was loaded as if it had none. The CLI
then looked for system presets under the names of the user presets,
found none and refused to slice a project that slices on main.
The group is now read as before: the process first, the printer last
and the filaments in between, up to the filament count. A filament
without an entry counts as a system preset. A group with fewer than two
entries is still ignored. The warning stays.
Release builds install each vendor as its preset cache alone. The
read-only preset load the CLI uses to resolve an inheriting user preset
passed allow_cache = false to keep caches from being written, which
also stopped them from being read, so every vendor fell back to JSONs
that are not installed and the CLI failed.
The flag now only gates writing: a read-only load reads caches and
writes none. The filament library is also read from its cache whenever
that is all that is installed, so a vendor updated over the air still
resolves against it.
* Refresh a CLI Project's Filament Settings From Their System Presets
The CLI loads a project's printer and process settings as the GUI does,
taking every key the project does not list as changed from the current
system preset, but it kept the stored filament values. A project saved
before a profile update then sliced with old filament values on the
command line and with the current ones in the GUI.
Every project filament that no loaded filament replaces is now resolved
by its system preset name and fed to the filament merge the up-to-date
path already uses, which keeps the keys listed in
different_settings_to_system and maps per-variant values onto the
preset's variants. This covers a plain run, --uptodate without
--uptodate-filaments, and the slots --load-filaments leaves empty. The
merge tells refreshed entries from loaded ones per entry instead of by
the global loaded-filament count, and the entries are kept in slot
order. A project filament saved under a name the presets have since
split per nozzle is resolved through the name conversion the GUI uses,
which PresetBundle now exposes.
* Check the Project Refresh Test's Result Directly
Shellcheck SC2181: test the checker's exit status in the if instead of
reading $? afterwards.
* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
* Keep User Preset Values on Extruder Variants They Don't List
A user preset stores the variant list its parent had when it was saved.
When the parent later gains variants, update_diff_values_to_child_config
matched variants by name only and left the new ones at the parent's
value, so the user's settings were silently replaced there, and a
re-save wrote the system values into the user's file.
An unmatched parent variant now takes the child's first variant of the
same extruder, the rule slicing already uses in get_config_index_base.
A child without a variant list covers the parent's first extruder. The
name match also no longer indexes the child's extruder ids when it has
none.
* Share One Variant Column Rule Between Slicing, User Presets and Projects
Three places chose which variant column a value comes from, each with
its own copy of "the same variant and owner, else the owner's first
column": get_config_index_base when slicing, the user preset merge in
update_diff_values_to_child_config, and normalize_filament_values_to_variants
for projects and the CLI.
find_variant_column now holds that rule and map_variant_columns applies
it to a variant list, so a change to how missing variants are filled
reaches all three. Each caller keeps its own copy step. There is no
behaviour change: G-code is identical before and after. The one
relaxation is that get_config_index_base no longer reads past a short
id list when its two lists differ in length, which its assert already
rules out.
* Rename variant column helpers to variant index
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Make Painted Multi-Material Slicing Deterministic
Painted (multi-material) models sliced to slightly different G-code on
every run: ±1 µm wall coordinates and reordered islands. Hashing each stage
of the segmentation across runs showed the projected painted lines and the
per-layer Voronoi segmentation were stable; the raw top/bottom projections
from slice_mesh_slabs() were not. Three causes, all thread-order dependent:
- slice_slabs_make_lines() appends each slab's intersection lines from a
parallel facet loop and never restored a canonical order, so the loop
start vertices and polygon order from make_slab_loops() depended on
scheduling. Sort every slab's lines with the same key slice_make_lines()
already uses.
- segmentation_top_and_bottom_layers() wrote a layer's shell projections
into neighbouring layers' vectors from the parallel loop, relying on a
parity double-buffer that assumes TBB ranges are exactly one group wide
and aligned, which blocked_range does not guarantee; two threads could
append to the same vector. Each source layer now records its projections
in its own slot and they are gathered per target layer in source order.
- The painted-line sort in post_process_painted_lines() was not a total
order: projections of one span from facets of different colours tied on
every key and the first one won the span. Colour and end points now break
the tie.
Three multi-threaded runs of each painted fixture now give one G-code;
unpainted output is unchanged.
* Test That Slab Slicing Does Not Depend on the Thread Schedule
Projects a dense, tilted sphere with slice_mesh_slabs() on one thread and
then three times multi-threaded, and requires the polygons to match exactly,
vertex order included. Fails without the canonical line sort, passes with it.
* Lock Config and Preset Files Across Instances and Write Them Atomically
Every running instance shares one OrcaSlicer.conf and one user preset
tree, and nothing kept their writers apart. Two instances saving at the
same moment, or the cloud preset sync thread writing while the GUI thread
saved, could interleave, and a reader in another instance could open a
preset JSON or .info file between truncate and close and get a partial
file, dropping that preset for the session with a parse error.
Add InstanceLock, a scoped guard that serialises the threads of one
process through a recursive mutex and other processes through an advisory
OS file lock: flock on POSIX, held on the guard's own descriptor so no
other close in the process can drop it, and LockFileEx on Windows. The
outermost guard opens the lock file and closes it on release, so nothing
stays open between saves and a data dir can be removed once nothing is
saving into it; the file itself is kept, since deleting it would let a
third instance lock a fresh file while the second still holds the old
one. It is best effort: when the lock file cannot be opened or locked, or
another instance still holds it after a second, the guard logs once and
lets the write proceed, then leaves the file alone for ten seconds, so a
hung instance never blocks every other one and a holder stuck in a
debugger does not cost a stall per save. The guard sits at the leaf
readers and writers: set_sync_info_and_save() calls save_info() under the
preset collection mutex, so a batch lock around save_user_presets() would
invert the order against the sync thread. The user preset scan reads its
files on worker threads without the guard, since the mutex would
serialise them, and takes it per file in the serial commit step, so a
save never waits for the whole scan. Each read keeps the bytes of the
preset and its .info as they were before parsing; commit compares them
with the disk under the guard and reads a file that changed again, so it
never deletes or writes back over another instance's newer save, nor
installs a .json and .info from two different saves; a preset another
instance removed in the meantime is not installed. Without the guard, in
a cool-down, the scan still loads the presets but leaves their files
alone: an unreadable file stays for the next scan, and a derived
compatible printer is not written back. Read-only scans, which is what
the CLI does, take no lock and create no lock file.
AppConfig holds OrcaSlicer.conf.lock in load() and save(); load is
included because the Windows path restores from the .bak copy. Every
user preset writer and reader holds user.lock: Preset::save(), which
writes no .info when the preset itself could not be written, since an
.info without its preset reads as a cloud deletion request, save_info(),
reload() and remove_files(), each preset the scan commits, the
bundle metadata reads and write, the .info removal after a cloud-confirmed
delete, the orphaned-.info scan on the sync thread, the bundle folder
removal on unsubscribe and the physical printer writers and delete
paths. A bundle import extracts under cache/ into a folder per process
and per import, where no scan reads.
Preset JSON, .info, bundle metadata, physical printer and config files,
and the caches and state files that already used a temporary by hand,
now go through write_file_atomically(), which writes <file>.<pid>.<n>.tmp
beside the target and renames it over, so a reader that never waits sees
a complete old or new file. A symlink is followed; a target that is not
a regular file is written in place; and when no temporary can be created
beside an existing target, or the rename itself is refused, by a Windows
reader holding the file open or a mount that cannot replace in one step,
the helper writes in place as before, since losing the save is worse
than a torn read. On POSIX the rename replaces the
target atomically where the old code removed it first and left a window
with no file at all; only a mount that refuses a one-step replace gets
the old remove-then-rename. A crash between temporary and rename leaves
the temporary behind, which no scan reads. Preset::save() returns
whether it wrote the preset, so the scan counts a compatible printer it
could not write back as an error. A failed config write keeps
the config dirty, and the idle handler waits ten seconds before retrying
while an explicit save always tries.
* Run the Cross-Process Lock Test on Every Platform
The test that checks the guard yields to a lock held elsewhere forked a
child to hold it, so it was left out on Windows. The OS lock belongs to
the handle on Windows and to the open file description elsewhere, so a
second handle in the same process is refused like another instance
would be. The test now holds the lock that way and runs everywhere.
extrude_infill() and extrude_support() reversed the layer's extrusion
entities in place while chaining them, so each export started from the
previous one's reversed toolpaths, and each copy of an object from the
copy before it. The export-time region lists now hold const pointers,
and chaining reverses a clone instead.
An ironing line spacing of 0 reached the fillers from a 3MF, the CLI or
the per-filament override, which has no GUI guard. Concentric ironing
then never finished slicing, because a zero inset never shrinks the
region, and rectilinear ironing was silently dropped. Tiny positive
values produced an unprintable number of lines.
Top surface and support ironing now clamp the spacing to the 0.05 mm
floor the process GUI guard already enforces, so these configurations
iron at that spacing. Spacings at or above the floor, including every
shipped profile, are unchanged. The concentric filler also returns early
on a non-positive step so no other caller can hang it, and the filament
settings page now resets a too-small override the same way the process
page does.
# Description
Include variant-aware validation, temperature and pressure controls,
named nozzle selection, and filament sidebar refresh.
## Support nozzle-specific filament cooling and tuning
Filament presets can require different cooling and tuning for Standard
and High Flow nozzle variants. This change makes part and auxiliary
cooling, pressure advance, temperature limits, and multitool ramming
settings follow the selected variant, with matching UI controls and
profile validation.
The Snapmaker U1 profiles in #15755 / Snorca illustrate why this
matters:
| Profile | Standard cooling | High Flow cooling |
|---|---|---|
| Snapmaker ABS | Part fan: 15–15% | Part fan: 10–60% |
| Snapmaker PETG HF, 0.4 mm | Part fan: 20–40% | Part fan: 30–60% |
| Snapmaker PETG-CF | Part fan: 0–20%; auxiliary: 0% | Part fan: 5–40%;
auxiliary: 20% |
| Snapmaker PLA Matte | Auxiliary: 80% | Auxiliary: 100% |
These differences need to survive variant selection, editing, and
slicing. Shared single values continue to apply across variants, and
short filament arrays fall back to element zero, matching the loader.
### Additional changes
- Preserve named nozzle selections when refreshing the diameter
selector.
- Enable or disable the pressure-advance input for the selected variant.
- Initialize profile-validation slicing with the printer’s declared
nozzle volume type.
- Refresh filament controls after preset loading.
Profile changes remain separate in `u1-hf`.
### Validation
- All 13 focused variant-tool tests passed.
- Broader checks encountered an existing Windows path-separator
assertion failure, reproduced with upstream code.
- C++ build and GUI validation have not been run.
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)