Commit Graph
502 Commits
Author SHA1 Message Date
SoftFever 257c589331 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-05 18:29:35 +08:00
HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00
SoftFever fa56a9cfeb Fix crash when returning to the Design tab after committing a body to the plate
The Design view drew sinking outlines by looking up its bodies in the
plate's model, reading past the end of an object's volumes once a body
was committed. The Design canvas no longer draws sinking outlines.
2026-10-05 16:22:52 +08:00
SoftFever d999a0bac9 Merge branch 'main' into pr/tommasobbianchi/16019 2026-10-05 10:58:44 +08:00
Kris Austin 36fb9905e5 fix: Linux Flatpak freeze and blank toolpaths after changing a setting in Preview (#16109) 2026-10-03 22:40:33 -03:00
SoftFever d47fb804c3 Make the Design tab sidebar dockable and collapsible like Prepare's
The sidebar can move to either side, float, be resized, and collapse with
the canvas button or Shift+Tab. Its layout is remembered separately from
Prepare's, starts where Prepare's sidebar is, and View > Reset Window
Layout resets both tabs.
2026-10-03 19:05:53 +08:00
SoftFever 9351bbaa83 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-03 02:30:59 +08:00
Ian BassiandKris Austin 70bc02467b Faster Preview View (#15884)
Co-authored-by: Kris Austin <kris.austin@gmail.com>
2026-10-02 14:45:58 -03:00
Ian Bassi a1ad2b4425 Add section view feature for 3D canvas (#15879) 2026-10-02 11:50:43 -03:00
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00
Claude 410399fdb5 Design tab: follow Orca's theme, scale, mouse settings, dialogs and undo
Felix14-v2's review of OrcaSlicer#16019 found the tab behaving as a world of its own.

- Icons: the design_* glyphs were drawn in a fixed light grey, made for the dark ribbon, and the
  toolbar re-tinted some of them by rebuilding the bitmap from a wxImage, which drops the HiDPI
  scale factor Orca sets on Windows: at 150 % the icons came out half again too large for buttons
  that were sized in raw pixels, overlapping and clipped. The glyphs now use Orca's sidebar icon
  grey (#949494), which the icon cache maps per theme, nothing is re-tinted, toolbar glyphs drawn
  for Prepare's light toolbar use their "_dark" twin, and every size is in DIP.
- Theme: the chrome colours were read once, at construction, and nothing in the tab answered a
  theme switch, so switching left light surfaces and unreadable text in a dark tab and the other
  way round. The colours are now {light, dark} token pairs; MainFrame::on_sys_color_changed
  reaches DesignPanel::on_sys_color_changed, which moves every token colour onto the other
  theme's, runs the app's dark pass and re-rasterises the icons. Card borders are StateColors,
  resolved at paint time.
- Scale: MainFrame::on_dpi_changed reaches DesignPanel::msw_rescale, which re-rasterises every
  icon (buttons, flyout rows, card headers, the tree's image list, now sized from its bitmaps)
  and re-measures the Orca widgets.
- Mouse: the canvas no longer forces middle-drag to orbit and right-drag to pan; it reads the
  drag actions in Preferences > Control like Prepare. Left-drag is shared with picking, so the
  whole-body rubber band takes Shift+left-drag while left-drag is given to the camera.
- FPS counter: ImGui's display size is shared and only refreshed when a canvas sees its own
  size change; the Design canvas now re-announces its size when the tab is entered (and the
  editor canvas when it is left), as Plater does between Prepare and Preview.
- Viewport text: the status line and the tool readout were top-level popups over GL. A popup
  does not follow its frame, so the empty-canvas hint floated over other applications, and the
  readout was never taken down with the tab. Both are drawn by the canvas in the tool's ImGui
  pass now, with the theme's overlay style.
- Dialogs: messages use MessageDialog/RichMessageDialog; Add/Edit Variable is one Orca dialog
  with Name and Expression fields instead of two native text prompts; the Text dialog uses
  TextInput, ComboBox and CheckBox (its height is a TextInput: SpinInput is integer-only), and
  enumerates the installed fonts once per session. The ribbon's Confirm/Cancel, the reference
  pick buttons and the expression buttons are Orca Buttons; the variable actions are icon
  buttons like the other cards'.
- Undo: the tab's own Undo/Redo buttons are gone. The top bar's Undo/Redo drive the Design
  history while the tab is shown, greyed to what an undo would do, as Ctrl+Z and Edit already
  did.
- The first build of the tab logs how long each phase took ("Design tab build: ..."): it is
  under a second here but was reported at about fifteen on Windows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-10-01 15:38:24 +00:00
Claude b8d45c6bb1 Design tab: studio lighting and body edges in the 3D view
Reported: once extruded, a part is hard to read; the lighting says
little about its shape. Both lights of the object shaders sit near the
camera, so the sides of a part come out in almost the same tone, and
nothing marks where one face ends and the next begins.

- The phong shader gains a studio lighting model, chosen by a new
  lighting_model uniform: a sky/ground hemisphere in world space (up
  faces cool and bright, down faces warm and dark), a key light from the
  upper left and a weak fill from the right, a plastic-like highlight,
  and a darker base with a faint sheen toward the silhouette so curved
  faces read as round. GLCanvas3D::set_studio_lighting() makes a canvas
  draw its objects with it whatever the realistic-view preferences; only
  the Design canvas turns it on. Every canvas sets the uniform on each
  use, 0 for the slicer's, so they render as before.
- Every B-rep edge of a body is drawn as a thin dark line over it, depth
  tested and pulled a few pixels toward the eye so it wins against the
  faces meeting at it and hides behind the faces in front. The seam of a
  closed surface and degenerate edges are left out
  (GeometryEngine::display_edges). Edges are sampled once per shape and
  kept across recomputes that leave a body unchanged; bodies faded by
  body focus get fainter edges, and a dress-up previewing its result
  alone hides them with the bodies.

Tests: display_edges gives a box its 12 edges at their lengths, a
cylinder its two round rims without the seam, a cone its base rim
without the seam or the apex.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-09-30 08:34:46 +00:00
Claude 829124982d Design tab: one rule for mouse, Enter and Esc; honest status messages
Keyboard and mouse
- Esc drops what is pending (picks, a dimension's first point, an edit-op or transform) and
  never applies it; Enter applies a ready edit-op/transform, ends a polyline/spline chain,
  ends an armed tool, and confirms a feature card exactly when its ✓ is enabled.
- Right-click only abandons the gesture in progress; with nothing pending it opens the offer
  in every tool (Trim, edit-ops, transforms, Dimension, Constrain, TransformArt, move gizmo).
  Clicking empty space no longer commits. The offer needs no timing, only a still press.
- Delete removes only an explicit selection. Undo/redo inside a sketch go through the same
  route as the buttons (whole shapes, with redo); Edit > Undo follows the shown tab.
- The canvas no longer handles Delete/Esc/Ctrl+Z itself (Backspace in a value field deleted
  the geometry it measured); F is in the panel's key map.
- Value fields: a refused value keeps the field open with the reason; click outside and Tab
  commit; an untouched field commits the exact value; any decimal separator is accepted;
  lengths are always mm; validation is the same for every editor.
- Snapping: the marker shows only where the click will actually snap; pick tolerances are
  one set of pixel budgets (Constrain picks within reach; no mm floor on labels).

Messages and consistency
- set_status(kind, text) gives every status line its own colour and glyph; kernel errors are
  translated into sentences and formatted, not concatenated; sketch refusals go to the status
  line instead of the per-frame HUD that erased them.
- Hints describe the gestures that now work; Dimension shows its second step; Constrain uses
  the sketch palette (red means conflict only); the straight slot's value is its width.
- Hole/Thread/Project keep the user's pick or refuse up front; circular pattern opens with its
  own preview; thread fields use the nominal diameter and the ISO internal depth.

Integration
- MCP loads the project's recipe before touching the document, refuses to mutate it while the
  tab is busy, never runs a request that already timed out, only replaces a socket at its
  path, caps line length and removes the socket at exit; not started in the G-code viewer.
- Hiding a feature keeps later body references on their bodies; a design keeps its modeling
  origin across printer changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-09-30 08:34:25 +00:00
Hanif Koh 561737f407 Fix the CLI 3MF Export Crash After Rendering a Plate Thumbnail
Since the CLI can open an OpenGL context (#15745) it renders plate
thumbnails on export, and the viewport restore at the end of
render_thumbnail_internal (#15674) then reads the plater through the wx
application. The CLI has neither, so every --export-3mf on a machine
with a display died with a segmentation fault after the first
thumbnail. Skip the restore when there is no application or no plater;
the GUI path is unchanged.
2026-09-30 14:46:44 +08:00
Kris Austin 237cd10eb5 fix: Home start shows Prepare or a blank window, and Prepare opens slowly (#15878) 2026-09-26 14:23:52 -03:00
Kris Austin 93b58a2034 fix(gui): keyboard shortcuts cleanup after #15706 (#15862) 2026-09-25 21:51:19 -03:00
Kris Austin 42009cf385 fix: Linux Flatpak crash rendering plate thumbnails while slicing or saving (#15873) 2026-09-24 13:41:56 -03:00
Valerii Bokhan 037b859447 Fix: Correct camera panning for the perspective view (#15212) 2026-09-23 20:38:26 -03:00
Ian Chua 82b860480f feat: initial draft of lifecycle events API for plugins (#15293)
# Description

This PR introduces lifecycle events to the plugin API. 
For all plugin capabilities, you can define a `on_lifecycle_event`
function in the plugin that takes in a event enum and a small payload
for some generic information on the lifecycle event.
The idea is to keep the payload generic and small, and if you want to
get more information, you should invoke other more targeted APIs to get
more information.
For example, lets say you are keeping track of the the `ObjectAdded*`
event hook for model transformation, addition or deletion. The payload
would tell you the name of the model, and you should use a targeted API
such as `orca.host.plater().model()` to get more information on the
model. This is the overall design principle of the API.

Currently the lifecycle events are the following:
```cpp
    enum class LifecycleEvent {
        // Project (3mf)
        NewProject,
        ProjectOpened,
        ProjectBeforeSave,
        ProjectAfterSave,
        ProjectClosed,
        ProjectDirtyChanged,

        // Slicing pipeline
        SliceStarted,
        SliceGeometryFinished,
        GCodeExportStarted,
        GCodeExportFinished,
        SlicingJobComplete,

        // Plate/model editing
        ObjectAdded,
        ObjectDeleted,
        ObjectTransformed,
        ObjectChanged,
        ObjectRenamed,
        PlateCreated,
        PlateDeleted,
        PlateSelected,
        PlateRenamed,

        // Preset
        PresetSelected,
        PresetSaved,

        // Printer/device
        PrintStateChanged,
        DeviceOnlineChanged,
        DeviceDiscovered,
        DeviceSelected,
        DeviceConnected,
        DeviceDisconnected,
        UploadStarted,
        UploadFinished,

        // Print/send jobs
        PrintJobStarted,
        PrintJobFinished,
        SendJobStarted,
        SendJobFinished,
    };
```

This is an initial draft and lifecycle events can be included later on.

[orca_telegram_notifier_plugin_any.py](https://github.com/user-attachments/files/31220973/orca_telegram_notifier_plugin_any.py)

If you're familiar with telegram bots, after you install the telegram
bot, in the config of this plugin, you can enter the Bot ID and the Chat
ID with said bot.

# Screenshots/Recordings/Graphs

<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

<!--
> Please describe the tests that you have conducted to verify the
changes made in this PR.
-->

For this plugin, I am testing it with a telegram bot that sends me a
message on lifecycle event.


<!--
> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-09-23 12:52:08 +08:00
Ian BassiandRodrigo Faselli d820303a3f Improve preview colors (#15809)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-22 20:50:18 -03:00
Ian Chua 8240984ca8 Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-22 14:21:36 +08:00
Kris Austin 824b216f18 feat(gui): assignable keyboard shortcuts (#15706) 2026-09-21 17:36:04 -03:00
Ian Bassi bfe458507b Add X-Ray view mode to 3D viewport (#15770) 2026-09-21 14:23:32 -03:00
Kris AustinandRodrigo Faselli 213c6569ab cut the GPU load of moving the mouse over the 3D viewport (#15674)
Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-18 20:19:37 -03:00
Ian Chua 8fd93907fd Merge branch 'main' into feat/plugin-lifecycle-evts 2026-09-18 21:35:09 +08:00
Lam Wei Lun 8f4e3dde55 Merge main 2026-09-18 15:59:00 +08:00
SoftFever f1f68ffc3f Merge branch 'main' into cad-mainline 2026-09-18 14:01:23 +08:00
Ian Bassi 82e91bd472 Port wipe tower BBS improvements (#15485) 2026-09-17 09:08:50 -03:00
Lam Wei Lun 435336a3cf Merge branch 'main' into weilun/speed_dial 2026-09-16 10:20:13 +08:00
Kris Austin 292cf0095e drop the per-frame mouse raycast that only a drag start reads (#15664) 2026-09-14 18:31:23 -03:00
Lam Wei Lun 1d4b920b30 Merge branch 'main' into weilun/speed_dial
# Conflicts:
#	src/slic3r/GUI/Tab.cpp
2026-09-14 10:37:16 +08:00
Kris Austin 74cf148384 fix: sequential-print arrange settings are ignored and never persisted (#15425) 2026-09-11 21:22:16 -03:00
Lam Wei Lun 40693a4c94 merge main and fix conflicts 2026-09-11 15:46:20 +08:00
Hanif Koh a5d0d33df3 Register Instance Copies and Moves with Their Plate
An instance added with "+" was never registered with the plate it landed on,
and moving an instance only re-registered instance 0 of its object, so a copy
dragged onto another plate stayed unknown to that plate's registry. The
plate's filament list, its wipe tower preview and the position clamp all read
that registry, so a multi-filament copy moved onto a single-filament plate
drew no tower there and its tower position was never clamped.

Register new copies at creation, notify exactly the instances a move changed
(every instance of the object when one of its parts moved), and drop the
registry entry when a copy is removed again.
2026-09-10 12:39:55 +08:00
Lam Wei Lun 4c6ce75e78 Merge branch 'main' into weilun/speed_dial 2026-09-10 09:35:43 +08:00
Kris Austin c70a613548 build: clear 8 warnings - && inside || without parentheses (#15587)
Every edit makes the precedence the compiler already applies explicit. None
of them regroups an expression, so behavior is unchanged at all eight sites.
Strip parentheses and whitespace from the diff and the token stream matches.

GCodeProcessor.cpp:1472 tests == where the symmetric clause below tests !=,
which reads like a typo and is not one. A comment now explains why.

OrcaSlicer.cpp:4760 was the only judgment call. Its leading !is_seq_print is
bare while both operands are parenthesized, so the written form matches what
the compiler does. Kept rather than guessed at.
2026-09-09 07:43:08 -03:00
Kris Austin 10c123f2aa build: clear 6 warnings - data passed as ImGui format strings (#15585)
ImGui::Text and ImGui::TextColored take a printf format, so these six sites
passed data where a literal belonged. A % in that data reads a vararg that
was never supplied.

Three sites in GLCanvas3D's paint toolbar passed filament text, which comes
from the filament preset config and is user-editable. Two more passed
translated strings, where a % in any of the 23 catalogs does the same.
GLGizmoSimplify passed its progress label.

That label had been built with an escaped %% because it was being used as a
format string. Passing it as an argument instead needs a single %, so it
still renders as "42%".

ToUTF8() returns a buffer class, which converts to const char* for a named
parameter but not through varargs, so those two sites need .data().

GLGizmoSimplify.cpp:335 is unchanged, because _u8L("%d triangles") is passed
with a real argument and has to stay a format string.
2026-09-09 07:41:51 -03:00
Hanif Koh e17965be53 Brim and Cone Aware Preview 2026-09-09 15:45:16 +08:00
Hanif Koh 98acd687f7 Fixes for Wipe Tower Position Clamping
Validation grows the estimated body by the brim before the tower is
generated, so a tower whose brim leaves the bed is rejected up front
instead of at export. The scene reload re-clamps the stored position,
since set_default_wipe_tower_pos_for_plate does not rerun when painting
changes the filament count. The rectangle-wall footprint polygon gets its
two missing brim corners (it was a skewed quad), so the post-generation
check covers the whole brim.
2026-09-09 15:45:16 +08:00
Hanif Koh e1efec7d6c Fix review findings in the shared wipe tower estimate
A raft is not a reason to reserve a tower. Print::apply runs
normalize_fdm_2, which clears enable_prime_tower for a plate that purges
one filament unless smooth timelapse or wrapping detection is on, so a
single-filament plate with a raft prints no tower at all and the estimate
was reserving bed area for one. Drop the input; need_wipe_tower is now
exactly the two exceptions normalize_fdm_2 honours, named there so the
next reason added has to be checked against it.

The GUI preview and the validation containment check each re-derived
"is a tower printed here" from the filament count instead of reading the
estimate, so both missed the towers printed with no tool change to purge
for. They now take the answer from the footprint, which is the drift this
shared estimate exists to remove. A tower that is not printed estimates to
zero, so its hull is degenerate and every check on it passes trivially -
the containment check needs no gate of its own.

WipeTowerData::width was written only by the pre-generation estimate and
left at zero for the whole post-generation life of the Print, while its
neighbour depth held the real value. Set it from the generator in both
branches.

The plate's height scan transformed every model part's full mesh per
instance on each scene reload, discarding all but the z extent. The
cached convex hull has the same z extent.

A plate loaded from a sliced .gcode.3mf holds no objects and its filaments
live in slice_filaments_info; the config-taking get_extruders overload
returned an empty list for it, which sized the tower for a placeholder two
filaments. It now answers the way the wx overload does, without reaching
the plater.

Also drop estimate_wipe_tower_size, which has no callers.
2026-09-09 15:45:16 +08:00
Hanif Koh 8df5e5e738 Extract and Unify Wipe Tower Estimation 2026-09-09 15:45:16 +08:00
Lam Wei Lun a1ee7f099f Merge branch 'main' into weilun/speed_dial 2026-09-09 10:06:18 +08:00
SoftFever 12d43433dc Merge branch 'main' into pr/tommasobbianchi/15238 2026-09-08 14:28:31 +08:00
Kris AustinandNoisyfox 494d50bd55 fix: restore Ctrl+drag panning on macOS (#15312)
On macOS wxWidgets reports Ctrl+left as a synthetic right button, which is
what made Ctrl+drag pan the canvas. #14999 added an unconditional correction
of the event's button state from wxGetMouseState(), which reports the
physical buttons and knows nothing about that synthesis, so the synthetic
right button was overwritten with a plain left button on every event.
Ctrl+drag then matched the left button mapping and rotated instead of
panning.

Apply the correction only when the event carries no button state at all.
On macOS wx populates button state only for the mouse-down and mouse-dragged
event types, which are also the only ones the Ctrl+left translation touches,
so the ImGui capture fix keeps every event it was added for.

Fixes #15214

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-09-07 14:16:45 +08:00
Lam Wei Lun b32f28e712 Initial Commit of speed dial improvement 2026-09-07 14:00:28 +08:00
Kris AustinandRodrigo Faselli 1749c293a6 build: clear 237 warnings - unused lambda captures (#15417)
* build: enable /Zc:lambda for MSVC

MSVC keeps its legacy lambda processor under /std:c++17, which rejects
reading a constexpr constant inside a lambda that does not capture it
(C3493). No other compiler requires that capture, and clang reports it as
an unused one, so the two cannot both be satisfied without the flag.

/Zc:lambda selects the conforming lambda parser that clang and GCC
already use. It is implied by /std:c++20 and /permissive-, so it is only
needed while we are on C++17. clang-cl is conforming already and does not
take the flag.

It requires VS2019 16.8, so build_release_vs.bat now says 16.8+.

* build: clear 237 unused lambda capture warnings

236 captures across 81 files, 142 of them `this`. Removing an unused
capture changes no behavior; clang does not report a capture whose type
has a non-trivial destructor, so nothing held only to extend an object's
lifetime is in this set.

Nine of them are the second half of the warning, "is not required to be
captured for this use", where the capture is a const or constexpr value
the body does read. Those depend on the /Zc:lambda change in the previous
commit. One of them, in FillRectilinear.cpp, had been worked around with
an #ifndef __APPLE__ guard around the capture list, which is now gone.

GUI_ObjectTableSettings.cpp captured its reset button only to read it
inside #ifdef __WXOSX_MAC__. That branch now takes the button from the
event it is already handling.

* build: fail configure on MSVC older than 19.28 instead of dropping /Zc:lambda

cl.exe answers an unrecognized /Zc: sub-option with warning D9002 and keeps
going, so on VS2019 before 16.8 the flag is silently ignored and the build
instead dies with C3493 in FillRectilinear.cpp, nowhere near the cause.

* fix: delete three locals that are now unused

Their only remaining use was the lambda capture this branch removed. The
Clang builds set -Wno-unused-variable, so the build never flagged them.

---------

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2026-09-02 07:38:05 -03:00
Tommaso Bianchi 741682f874 The Design tab gets a grid a modeller can read, centred on the origin
In CAD the centre IS the sketch origin -- GLCanvas3D already moves the axis
triad there for exactly that reason. The grid under it did not agree: it comes
from PartPlate::calc_gridlines, generated from m_origin, the plate's front-left
corner, with an adaptive step meant for a print bed.

Measured on a screenshot from the user's machine: the nearest grid line was 10 px
from the origin in a 23 px pitch. The origin floated mid-cell, in both axes.

Corner-origin is CORRECT for Prepare -- a print bed starts at a corner -- and the
plate list is SHARED with the plater, so re-centring it there would change the
bed for every user of the app to fix one tab. The seam used instead already
existed: _render_platelist takes show_grid, and m_axes_at_bed_center is already
the "this is the Design canvas" flag. The Design canvas suppresses the plate's
grid and draws its own.

Minor every 10 mm, major every 50 mm, both generated from bed_center() so a line
passes exactly THROUGH the origin in each axis. Two GLModels, rebuilt only when
the bed shape changes, not per frame.

White majors, grey minors, the SAME in both themes. There is no white bed to
vanish against: the plate is dark grey either way (DEFAULT_MODEL_COLOR
{0.326,0.337,0.337} light, DEFAULT_MODEL_COLOR_DARK {0.255,0.255,0.283} dark),
a difference of 0.07. An earlier draft inverted the palette on the light theme;
that was a branch buying nothing. For contrast with what this replaces: the
plate's grid draws BOTH its thin and bold families in one 0.43 grey, which is
most of why the stock grid reads as a flat mesh with no scale to it.

z = -0.26, the same value as PartPlate::GROUND_Z_GRIDLINE -- below the bed fill
at -0.03, above the bed model at -0.41, so no z-fighting. Matched by
construction, since that constant is file-static in another TU.

Known limit, commented: the grid is clipped to the bed's BOUNDING BOX, not its
polygon. Identical on a rectangular bed; on a circular one it would spill past
the round edge. The target printers are rectangular.

Verified on the rig, not just compiled: white majors over a fine grey mesh, and
a white line through the origin in both axes.

snaporca-kha0
2026-09-01 04:49:09 +02:00
SoftFever 62f49bd105 Restore the upstream idle-loop dirty handling 2026-08-28 02:19:41 +08:00
SoftFever 0eae703030 Pass plate chrome suppression as a render argument 2026-08-28 02:07:25 +08:00
SoftFever 5a170520d3 refactor: rename SnapOrca references to Orca in CAD components to avoid confusion and update recipe versioning 2026-08-27 18:49:50 +08:00