The last headers with a using or namespace alias at namespace scope:
- TCPConsole.hpp imported boost::asio::ip::tcp into Slic3r::Utils for
two member declarations. The alias is now a private member of the
class.
- WebSocketClient.hpp declared four namespace aliases and a tcp alias
at global scope, each used only by the header. The names are spelled
out.
- Repair.hpp aliased CGAL::Polygon_mesh_processing as PMP in
Slic3r::tex2color. The three functions that use it declare the alias
themselves.
- PreciseSeam.hpp, Thumbnails.hpp and MarchingSquares.hpp used a
using-declaration or directive for one or two spots each; those spots
are qualified. Thumbnails.hpp's "PNG"sv default argument becomes
"PNG", which converts to the std::string_view parameter the same way.
- tests/sla_print/sla_test_utils.hpp had "using namespace Slic3r;" and
tests/filament_group/fg_test_serialization.hpp "using json =
nlohmann::json;" at global scope. The headers qualify their own names;
the two SLA test sources get the directive themselves.
Also removed: twelve type aliases in headers that nothing references
(ConflictObjName, CircleSqf, CircleSqd, TRawBuffer, DistanceFunction,
SamePair, ExtruderNozzleInfos, Vec2dEvent, Vec2dsEvent, Vec3dEvent,
t_option, t_optgroups, Plater::fs_path) and a duplicate
fn_ft_job_msg_destroy alias in FileTransferUtils.hpp.
The line started at a fixed inset scaled like the ImGui style, while the navigator and the
round canvas buttons scale with the monitor's DPI on Windows, so at 150% the buttons covered
its first words. It now starts past the edge the canvas reports for that corner.
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
The Design view drew sinking outlines by looking up its bodies in the
plate's model, reading past the end of an object's volumes once a body
was committed. The Design canvas no longer draws sinking outlines.
The sidebar can move to either side, float, be resized, and collapse with
the canvas button or Shift+Tab. Its layout is remembered separately from
Prepare's, starts where Prepare's sidebar is, and View > Reset Window
Layout resets both tabs.
Five commits: a section view for the 3D canvas, a faster G-code preview, user
preset values kept on extruder variants they don't list, debug build CMake
fixes, and a 30 minute timeout on macOS notarization.
Two conflicts, both in GLCanvas3D. The header's were neighboring
declarations, kept from both sides. In the transparent pass, the section view
removed the assemble view's painter block that followed our ghost render;
the ghost render stays where it was, at the end of that pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Seven commits: painted multi-material segmentation made deterministic, missing
includes added across src/slic3r/GUI, U1 high-flow nozzle variants, Windows
ARM64 build and HTTPS fixes, and a rule added to the wxWidgets agent skill.
Three conflicts, all include lists: upstream's include pass and ours each added
to the same lists in GCodeViewer.hpp, PartPlate.hpp and PartPlate.cpp. Resolved
as the union of both. Three includes both sides had added at different places,
which git kept twice, are kept once: Color.hpp and <set> in PartPlate.cpp,
<sstream> in Plater.cpp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Felix14-v2's review of OrcaSlicer#16019 found the tab behaving as a world of its own.
- Icons: the design_* glyphs were drawn in a fixed light grey, made for the dark ribbon, and the
toolbar re-tinted some of them by rebuilding the bitmap from a wxImage, which drops the HiDPI
scale factor Orca sets on Windows: at 150 % the icons came out half again too large for buttons
that were sized in raw pixels, overlapping and clipped. The glyphs now use Orca's sidebar icon
grey (#949494), which the icon cache maps per theme, nothing is re-tinted, toolbar glyphs drawn
for Prepare's light toolbar use their "_dark" twin, and every size is in DIP.
- Theme: the chrome colours were read once, at construction, and nothing in the tab answered a
theme switch, so switching left light surfaces and unreadable text in a dark tab and the other
way round. The colours are now {light, dark} token pairs; MainFrame::on_sys_color_changed
reaches DesignPanel::on_sys_color_changed, which moves every token colour onto the other
theme's, runs the app's dark pass and re-rasterises the icons. Card borders are StateColors,
resolved at paint time.
- Scale: MainFrame::on_dpi_changed reaches DesignPanel::msw_rescale, which re-rasterises every
icon (buttons, flyout rows, card headers, the tree's image list, now sized from its bitmaps)
and re-measures the Orca widgets.
- Mouse: the canvas no longer forces middle-drag to orbit and right-drag to pan; it reads the
drag actions in Preferences > Control like Prepare. Left-drag is shared with picking, so the
whole-body rubber band takes Shift+left-drag while left-drag is given to the camera.
- FPS counter: ImGui's display size is shared and only refreshed when a canvas sees its own
size change; the Design canvas now re-announces its size when the tab is entered (and the
editor canvas when it is left), as Plater does between Prepare and Preview.
- Viewport text: the status line and the tool readout were top-level popups over GL. A popup
does not follow its frame, so the empty-canvas hint floated over other applications, and the
readout was never taken down with the tab. Both are drawn by the canvas in the tool's ImGui
pass now, with the theme's overlay style.
- Dialogs: messages use MessageDialog/RichMessageDialog; Add/Edit Variable is one Orca dialog
with Name and Expression fields instead of two native text prompts; the Text dialog uses
TextInput, ComboBox and CheckBox (its height is a TextInput: SpinInput is integer-only), and
enumerates the installed fonts once per session. The ribbon's Confirm/Cancel, the reference
pick buttons and the expression buttons are Orca Buttons; the variable actions are icon
buttons like the other cards'.
- Undo: the tab's own Undo/Redo buttons are gone. The top bar's Undo/Redo drive the Design
history while the tab is shown, greyed to what an undo would do, as Ctrl+Z and Edit already
did.
- The first build of the tab logs how long each phase took ("Design tab build: ..."): it is
under a second here but was reported at about fifteen on Windows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Reported: once extruded, a part is hard to read; the lighting says
little about its shape. Both lights of the object shaders sit near the
camera, so the sides of a part come out in almost the same tone, and
nothing marks where one face ends and the next begins.
- The phong shader gains a studio lighting model, chosen by a new
lighting_model uniform: a sky/ground hemisphere in world space (up
faces cool and bright, down faces warm and dark), a key light from the
upper left and a weak fill from the right, a plastic-like highlight,
and a darker base with a faint sheen toward the silhouette so curved
faces read as round. GLCanvas3D::set_studio_lighting() makes a canvas
draw its objects with it whatever the realistic-view preferences; only
the Design canvas turns it on. Every canvas sets the uniform on each
use, 0 for the slicer's, so they render as before.
- Every B-rep edge of a body is drawn as a thin dark line over it, depth
tested and pulled a few pixels toward the eye so it wins against the
faces meeting at it and hides behind the faces in front. The seam of a
closed surface and degenerate edges are left out
(GeometryEngine::display_edges). Edges are sampled once per shape and
kept across recomputes that leave a body unchanged; bodies faded by
body focus get fainter edges, and a dress-up previewing its result
alone hides them with the bodies.
Tests: display_edges gives a box its 12 edges at their lengths, a
cylinder its two round rims without the seam, a cone its base rim
without the seam or the apex.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
X-Ray takes both shaded passes over and returns, and it draws only the volume
collection, which the ghosts are not part of. They disappeared while their
picking pass, hover tooltip and filament picker all kept answering, so a plate
in a parallel mode offered an invisible click target.
They go through the X-Ray shader rather than their own, so a ghost reads as one
more see-through body, which is what the mode is for. The pass supplies z_range
and clipping_plane itself, since the volume collection sets them for the whole
pass it runs and the vertex shader discards everything outside z_range. It also
draws two-sided, so a hollow ghost shows its far wall like a real body does, and
hands the shader an opaque colour: X-Ray derives coverage from the view angle
and multiplies the colour's alpha into it, so a ghost carrying its own
translucency as well would composite far fainter than the body it mirrors.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The two conflicts are both places where upstream landed on top of IDEX/IQEX
code. In GCode.cpp the relocated file header block meets the IMEX placeholder
block, and the placeholders are set first: file_start_gcode is processed through
the placeholder parser now, which throws on a name it does not know, so a script
naming {imex_mode} would abort the export if the header ran first. In
test_multifilament.cpp both sides appended a case at the end of the file.
Four files overlapped, and each resolution favours upstream where the two sides
had done the same work:
WipeTower's M104/M109 tool qualifier. Both sides bounds-checked the physical
extruder map lookup; upstream omits the T qualifier when the map cannot answer,
where this branch fell back to the logical index and so named a carriage that may
not be the one printing. Upstream's behaviour is what this branch documents
elsewhere, so its version is taken and the local helper is dropped.
get_extruders' mixed-slot switch. Upstream added the same concept to the CLI
overload as expand_mixed_slots, so the GUI overloads' parameter is renamed to
match rather than carrying two names for one idea.
GLCanvas3D's sequential-clearance branch gains upstream's
update_compacted_wipe_tower_clearance for the by-layer case.
The printer_agent re-sync in TabPrinter::reload_config was upstream's and their
preset-undo fix removed it, so it goes; the IMEX modes grid re-sync beside it
stays, since it spans three options and is not a Field.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
In CAD the centre IS the sketch origin -- GLCanvas3D already moves the axis
triad there for exactly that reason. The grid under it did not agree: it comes
from PartPlate::calc_gridlines, generated from m_origin, the plate's front-left
corner, with an adaptive step meant for a print bed.
Measured on a screenshot from the user's machine: the nearest grid line was 10 px
from the origin in a 23 px pitch. The origin floated mid-cell, in both axes.
Corner-origin is CORRECT for Prepare -- a print bed starts at a corner -- and the
plate list is SHARED with the plater, so re-centring it there would change the
bed for every user of the app to fix one tab. The seam used instead already
existed: _render_platelist takes show_grid, and m_axes_at_bed_center is already
the "this is the Design canvas" flag. The Design canvas suppresses the plate's
grid and draws its own.
Minor every 10 mm, major every 50 mm, both generated from bed_center() so a line
passes exactly THROUGH the origin in each axis. Two GLModels, rebuilt only when
the bed shape changes, not per frame.
White majors, grey minors, the SAME in both themes. There is no white bed to
vanish against: the plate is dark grey either way (DEFAULT_MODEL_COLOR
{0.326,0.337,0.337} light, DEFAULT_MODEL_COLOR_DARK {0.255,0.255,0.283} dark),
a difference of 0.07. An earlier draft inverted the palette on the light theme;
that was a branch buying nothing. For contrast with what this replaces: the
plate's grid draws BOTH its thin and bold families in one 0.43 grey, which is
most of why the stock grid reads as a flat mesh with no scale to it.
z = -0.26, the same value as PartPlate::GROUND_Z_GRIDLINE -- below the bed fill
at -0.03, above the bed model at -0.41, so no z-fighting. Matched by
construction, since that constant is file-static in another TU.
Known limit, commented: the grid is clipped to the bed's BOUNDING BOX, not its
polygon. Identical on a rectangular bed; on a circular one it would spill past
the round edge. The target printers are rectangular.
Verified on the rig, not just compiled: white majors over a fine grey mesh, and
a white line through the origin in both axes.
snaporca-kha0