Use the shared unsigned variant index for adaptive pressure advance and volumetric speed controls, resolving missing identifiers and the ambiguous string accessor.
Co-authored-by: Codex <codex@openai.com>
Include variant-aware validation, temperature and pressure controls, named nozzle selection, and filament sidebar refresh.
Co-authored-by: Codex <codex@openai.com>
* Escape Project Metadata in the Project Page and Restrict Accessory Opening
The Project page rendered the model and profile name, author, description
and accessory file names from the 3MF as live HTML. Names, authors and file
names are now set as text, and the file list is built from DOM nodes with
bound click handlers instead of concatenated markup. Descriptions can
legitimately carry rich-text HTML, so they are rebuilt from an inert
DOMParser document, keeping only plain formatting tags, http(s) links and
http(s) images, with every other attribute dropped.
Opening an accessory from the page now only launches regular files that
lie inside the project's extracted auxiliary directory. The containment
check is a new libslic3r helper, is_absolute_path_within_root, built on
is_path_within_root so symlinks leading out of the root are rejected too.
* Tighten Project Page Description Rendering and Keep More Formatting
Link and image URLs in descriptions must now start with an http or https
scheme as written and parse as such with the URL parser. Preview images are
built as DOM nodes like the file list, and accessory names show their full
text as a tooltip.
Descriptions keep more plain formatting: del, ins, figure, figcaption, dl,
dt, dd, caption, q, abbr, kbd and wbr, plus alt, title, width and height on
images, colspan and rowspan on table cells and start on ordered lists.
Numeric attributes must be plain integers. Embedded YouTube players become
a link to the video.
* Confirm Before Opening Program Attachments and Load Only HTTPS Images
Opening a project attachment whose type runs as a program or script
(executables, installers, shortcuts, shell and PowerShell scripts, macOS
command files and apps, Linux desktop entries) now asks for confirmation
first. The check lives in libslic3r as is_executable_file_name and ignores
the trailing dots and spaces Windows strips from file names.
Images in project descriptions are kept only when they load over https,
so opening the Project tab no longer issues plain-http requests.
* Open Project Attachments Through One Guarded Helper
The Edit Project Info view launched attachments directly, without the
checks the project page has. Both now call
desktop_open_project_attachment, which checks that the file is inside
the auxiliary directory, asks for confirmation where needed and then
opens it.
The auxiliary root was built through encode_path, which returns code
page bytes on Windows, while boost::filesystem reads a narrow string as
UTF-8. With a non-ASCII temporary directory the root never matched and
no attachment opened. It is now built from the UTF-8 path directly.
The list of program extensions could not be kept complete and let
unknown types open without a prompt. It is replaced by
is_safe_to_open_file_name, a list of plain document, image, model and
video types that open directly. Everything else asks first.
* Stop Malformed Network Responses from Crashing the App
Duet, MKS and UltiMaker parsed print host replies with boost read_json
inside the HTTP completion callback with no try, so an HTML or truncated
reply threw out of the Physical Printer Test button and terminated the app,
or killed the upload queue thread. The five identical copies of the parser
(ESP3D's and Flashforge's were unused) are replaced by one shared
PrintHost::get_err_code_from_body that reports a non-JSON reply as an error.
The upload queue now catches a failing job per job, so one bad upload no
longer leaves later jobs queued forever.
Flashforge read material station slots with nlohmann value(), which throws
on off-type fields or non-object entries. The parsing moves into
Flashforge::parse_material_slots, which reads fields leniently with the
existing try_parse_json_int and skips bad entries.
UserManager::parse_json parsed the payload before its try block; the parse
now happens inside it.
* Keep UploadFinished Paired with UploadStarted When an Upload Throws
The exception from a throwing upload was caught around perform_job, so
the UploadFinished lifecycle event was skipped and plugins saw an
upload start that never finished.
The catch now sits around the upload call. The error is reported
through the job's error callback and UploadFinished is fired with an
error code, as for any other failed upload. The worker keeps running
for the next job. The started, upload and finished sequence moved to
PrintHostJobQueue::upload_job so it can be tested without the dialog.
* Confine Updater Archive Extraction to the Target Directory
The preset updater extracted downloaded archives by appending each entry
name to the cache directory, and the network plugin installer did the same
for the plugin folder, without checking that the result stays inside it.
Move the updater's extraction into libslic3r as extract_archive_confined,
which validates every entry with is_path_within_root before writing
anything and fails the whole archive if one entry resolves outside the
target. The plugin installer now rejects such an entry the same way. Well
formed archives extract exactly as before.
* Harden Archive Extraction Against Symlinks
The plugin installer now creates a symlink entry only when its target is
relative and, joined to the link's own directory, passes
is_path_within_root, via the new is_symlink_target_within_root helper.
Before writing any entry it checks the destination with symlink_status, so
an existing symlink, dangling or not, is replaced rather than followed, and
it creates parent directories inside the existing error handling.
extract_archive_confined replaces a symlink at a destination file the same
way.
is_path_within_root now ignores a trailing separator on the root, which
previously made every path fail the check.
* Validate Plugin Symlink Targets Before Replacing Existing Files
A symlink entry's target is now read and checked before anything already
at its destination is removed or renamed aside, so an archive rejected
for its link target leaves the installed plugin files in place.
* Reject Paths with an Embedded NUL When Confining Extraction
is_path_within_root compared each component with "..", so a name such
as "..\0" passed the check. The filesystem calls stop at the NUL and
act on a shorter path than the one that was checked: a symlink target
read from a plugin archive as raw bytes was created as "..", pointing
out of the plugin directory.
A path containing a NUL is now rejected before anything touches the
filesystem, which covers every caller, including entry names taken from
the Unicode Path extra field.
* Tune pressure advance separately for each extruder variant
Pressure advance, adaptive pressure advance and its model can now take a
different value for each extruder variant of a filament, such as Standard and
High Flow nozzles, like the other per-variant filament settings. Projects
saved with one value per filament apply it to every variant of that filament,
and the addnorth BBL filaments in the Orca Filament Library are updated to the
per-variant layout.
* Move Nozzle type to each extruder's settings page
Editing other settings on an Extruder page of a single-extruder
multi-material printer no longer triggers the nozzle diameter prompt.
* Fix command-line slicing when a filament leaves out a per-variant setting
* Percent-Encode Local File URLs for Embedded Web Pages
The Home tab, setup wizard, Project tab and other embedded pages were
loaded from file:// URLs built by pasting the resources path into a
string. A '#', '%' or '?' in the install path was then read as a URL
fragment, escape or query, so the pages failed to load, for example a
portable install under D:\#OneDrive showed a directory listing instead
of the setup wizard.
Add file_url_from_path(), built on wxFileSystem::FileNameToURL, and use
it wherever a local page or image URL is built from a path. Queries such
as ?lang= are appended after the path is encoded. The wizard's printer
cover images are passed to the page as file URLs too.
* Encode the Login Error Page URL and Cover More Windows Path Forms
The login dialog's error page was still loaded from a raw resources path;
it now uses file_url_from_path like the other local pages.
The Windows file URL tests now also cover a resources path joined with a
forward-slash relative path, as the callers build them, and a UNC path.
* Build the Flush Dialog Page URLs with the Shared Helper
WipingDialog and NozzleListTable still called
wxFileSystem::FileNameToURL directly. They now go through
file_url_from_path like every other local page, so the URLs are built
in one place.
Adds a test for a resources directory with a '#' in its name, which the
plugin page check did not recognise before.
Pressure advance, adaptive pressure advance and its model can now take a
different value for each extruder variant of a filament, such as Standard and
High Flow nozzles, like the other per-variant filament settings. Projects
saved with one value per filament apply it to every variant of that filament,
and the addnorth BBL filaments in the Orca Filament Library are updated to the
per-variant layout.
* Sanitize Server-Supplied Download File Names
The URL downloader used the file name from the Content-Disposition header
as given, without the cleaning and unused-name search applied to the
URL-derived name.
Reduce the header name to a sanitized base name with the new
sanitize_file_basename helper, which splits on both path separators and
rejects names made only of dots and spaces. Run the result through the
same unused-name search as the URL-derived name, now shared in
find_unused_filename, and fall back to the URL-derived name when nothing
usable remains.
* Sanitize Download Names Before Choosing an Unused One
The unused-name search probed the name as given and sanitized the
result afterwards, so a name whose special characters are replaced
could be mapped onto a file that already exists.
Move the search into libslic3r as find_unused_filename, sanitize first
and probe the name that is actually written. The download marker path
is shared through download_marker_path. Restore the last tried name in
the error reported when no free name is found, and cover the search
with unit tests.
* Keep Downloads on an Unused Name Until They Complete
When the server supplied the name, the download marker stayed under the
URL-derived name, so the adopted name was not reserved against other
downloads. The final rename also replaced any file that took the name
while the download ran.
Move the marker to the adopted name before any data is written, and
check the name again right before the final rename, picking the next
free name if it is taken by then.
* Sanitize the File Name of Model Import Links
The model import took the file name from the link as given and only
avoided an existing file with a substring match on the folder listing.
Reduce the name to a sanitized base name, falling back to untitled.3mf,
choose the name with the shared unused-name search, and check it again
before the final rename.
* Handle Filesystem Errors When Finishing a Model Import Download
Choosing the final name and moving the downloaded project into place
could throw from inside the download callback. Any such error now removes
the temporary file and reports the existing import failure message.
# Description
Extruder variants (Standard, High Flow, extra high flow) now work on any
printer. Any vendor profile can declare them, and a multi-variant
filament picks up the right variant on every printer. In the sidebar,
users can switch the printer variant and set the nozzle volume type of
each extruder on multi-extruder printers. This also fixes a later
filament printing at the first filament's temperature on a P1S or X1C
with a High Flow nozzle. The profile checks now reject variant arrays of
the wrong size and outdated variant strings. Every shipped vendor
profile passes them, and the orca-profiles skill documents the rules.
Slicing output changes only where the wrong variant was used before.
# Screenshots/Recordings/Graphs
<img width="393" height="218" alt="Screenshot 2026-09-28 at 11 28 07 PM"
src="https://github.com/user-attachments/assets/8bee4b0e-c38c-4039-8c11-096ace6fbad0"
/>
<img width="448" height="267" alt="Screenshot 2026-09-28 at 11 28 37 PM"
src="https://github.com/user-attachments/assets/e767cd97-a5d0-4728-b010-c8ea2bc94ca7"
/>
<img width="746" height="603" alt="Screenshot 2026-09-28 at 11 28 54 PM"
src="https://github.com/user-attachments/assets/23c8af3b-c679-46e5-9fd0-2e43df0449b3"
/>
https://github.com/user-attachments/assets/10d75d72-86a3-42e8-8a95-b1627bd58e91
## Tests
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changes made in this PR.
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Fix size_t/%d mismatch in MsgDialog button keys
`m_buttons.size()` is a `size_t`, which does not match the `%d` conversion in
printf-style variadics. Build the key with `std::to_string` instead; exact
for any size_t, no behavior change for realistic counts.
Co-authored-by: yw4z <ywsyildiz@gmail.com>
Guard the smooth-normals preference read when CLI thumbnail generation initializes geometry without a wx application. Use the existing flat-normal path in that case and preserve GUI preferences.
Use DPI-aware 20 DIP vertical scrolling for general-purpose GUI
scroll areas.
Keep list-based views aligned to their item height so one wheel increment follows the visible row rhythm.
This makes Preferences and other dialogs scroll consistently across
Windows DPI settings.
get_dpi_for_window's pre-8.1 fallback and get_font_list_by_enumeration
both called GetDC without a matching ReleaseDC, leaking a GDI handle
each call. get_dpi_for_window runs on every mouse-move over the 3D
viewport, so the leak exhausts the per-process GDI handle limit and
hangs the app within minutes on Windows 7/8.
Co-authored-by: Fernando Marino <f.marino@rheagroup.com>
Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
# Description
This brings back the Bambu Lab profile sync with BambuStudio, reverted
from main, along with its bed-model offset fix. The synced printers and
filaments share their start and end G-code and dual-nozzle settings
through template files that Orca did not read, so those printers had no
machine G-code. Orca now loads these templates the same way BambuStudio
does, so every synced preset comes in complete. `profile_include_dump`,
a new developer tool, compares the result with BambuStudio's.
Other vendors' profiles are unaffected. Bambu Lab profiles move to
version 02.08.00.10, so installs that took the earlier sync update too.
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> * What issue does this PR address or fix?
> * What new features or enhancements does this PR introduce?
> * Are there any breaking changes or dependencies that need to be
considered?
-->
# Screenshots/Recordings/Graphs
<!--
> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->
## Tests
Unit tests cover how template settings combine with inherited and preset
settings, loaded from JSON and from the preset cache. The profile
validator passes on every shipped vendor, and every Bambu Lab preset
gets the same template values in Orca as in BambuStudio.
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Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
Since #15811 the settings page is built when its tab is shown, so on a
Home start that opens a project the Quality page is built on screen. Its
flow-compensation-model field is a multiline text view that GTK maps as
it is created and that is hidden, because compensation is off, before
GTK first allocates it. The loading dialog's wxWindowDisabler then
desensitizes the frame, and GTK crashes in
gtk_text_layout_cursors_changed() on that text view.
On GTK the page view is now hidden while a page is built, so a control
that starts hidden is never realized and GTK realizes it when it is
shown. The deferred build is unchanged.
* fix: resolve filament vendor/type across split base presets
WebGuide's filament list dropped presets whose vendor and type came from different ancestors, and looped forever on inherits cycles. Walk the full inherits chain with a path-scoped guard, fill only missing values, and skip presets that still lack vendor or type. Add tests for split-base resolution and validate the real profile tree.
* Merge branch 'main' into feat/filament_dialog_fix
* Fixes unit test
* Merge branch 'main' into feat/filament_dialog_fix
* Merge branch 'main' into feat/filament_dialog_fix
* revert tests/fff_print/test_gcodewriter.cpp changes
# Description
This PR introduces lifecycle events to the plugin API.
For all plugin capabilities, you can define a `on_lifecycle_event`
function in the plugin that takes in a event enum and a small payload
for some generic information on the lifecycle event.
The idea is to keep the payload generic and small, and if you want to
get more information, you should invoke other more targeted APIs to get
more information.
For example, lets say you are keeping track of the the `ObjectAdded*`
event hook for model transformation, addition or deletion. The payload
would tell you the name of the model, and you should use a targeted API
such as `orca.host.plater().model()` to get more information on the
model. This is the overall design principle of the API.
Currently the lifecycle events are the following:
```cpp
enum class LifecycleEvent {
// Project (3mf)
NewProject,
ProjectOpened,
ProjectBeforeSave,
ProjectAfterSave,
ProjectClosed,
ProjectDirtyChanged,
// Slicing pipeline
SliceStarted,
SliceGeometryFinished,
GCodeExportStarted,
GCodeExportFinished,
SlicingJobComplete,
// Plate/model editing
ObjectAdded,
ObjectDeleted,
ObjectTransformed,
ObjectChanged,
ObjectRenamed,
PlateCreated,
PlateDeleted,
PlateSelected,
PlateRenamed,
// Preset
PresetSelected,
PresetSaved,
// Printer/device
PrintStateChanged,
DeviceOnlineChanged,
DeviceDiscovered,
DeviceSelected,
DeviceConnected,
DeviceDisconnected,
UploadStarted,
UploadFinished,
// Print/send jobs
PrintJobStarted,
PrintJobFinished,
SendJobStarted,
SendJobFinished,
};
```
This is an initial draft and lifecycle events can be included later on.
[orca_telegram_notifier_plugin_any.py](https://github.com/user-attachments/files/31220973/orca_telegram_notifier_plugin_any.py)
If you're familiar with telegram bots, after you install the telegram
bot, in the config of this plugin, you can enter the Bot ID and the Chat
ID with said bot.
# Screenshots/Recordings/Graphs
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> Please attach images that can help explain the changes.
-->
## Tests
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changes made in this PR.
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For this plugin, I am testing it with a telegram bot that sends me a
message on lifecycle event.
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[How to Download Pull Requests Artifacts for
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* Answer the Preview's Per-Frame Time Query From a Cached Sum
The G-code preview's cost is linear in the number of toolpath vertices, and on a
tall multi-filament print the wipe tower dominates that count: it emits a roughly
constant 160-180 moves on every layer whatever the object is, measured at 57-61%
of all moves on a three-filament print.
Four places scanned or allocated across the whole vertex array. None of them
needed to.
get_estimated_time_at re-accumulated the estimated time from vertex 0 on every
call, and its caller is the tool marker tooltip, which ImGui re-renders every
frame while the properties panel is unfolded. It now starts from a running sum
kept at each layer's first vertex, built at load in vertex order, and adds only
that layer's vertices: the same additions in the same order, so the float result
is unchanged, at a cost of one float per layer and time mode rather than per
vertex. At the 351k vertices of a 636-layer test print the call scanned the whole
print (238us); it now scans one layer.
update_view_full_range walked from vertex 0 to find where the layer range starts,
on every slider tick. It now starts at the first vertex of that layer. The index
is derived from the vertices rather than from Layers::Item::range, because
Layers::update folds a vertex whose layer_id arrives out of order into whichever
bucket is open, which makes that range the wrong answer in general; the index
costs four bytes per layer, not per vertex.
update_colors_texture allocated one float per vertex of the whole print on every
slider tick. It now reuses a buffer.
render_legend fetched the layer Zs and the per-layer times from inside loops over
the custom G-code items, and built whole vectors only to test them for emptiness.
The times are hoisted, the Zs are built lazily so a print with no colour change
does not pay for them at all, and the emptiness tests use the existing counters.
No rendering behaviour changes.
* Draw the Preview's Toolpath Segments From an Index Buffer
The preview's frame cost is dominated by one call: a single instanced draw of
every visible toolpath segment. On a tall multi-filament print the wipe tower
supplies most of those segments, which is why the preview of a large tower is
slow and why shrinking the layer range speeds it up again.
That draw is not fill bound. Shrinking the model to about a fortieth of its
screen area moved the frame from 419 ms to 401 ms, so the cost is per segment,
not per pixel, and it is paid in the vertex shader: five texelFetch calls plus
several cross/normalize per invocation.
Each segment is a box of eight corners, but it was submitted with
glDrawArraysInstanced over a 24 entry array, so every corner was transformed
once per triangle that touches it and the shader ran 24 times per segment. The
same 24 entries are now an element buffer over the eight distinct corners, which
lets the post-transform cache reuse them and drops the shader to 8 runs per
segment. The triangles, their winding and the vertex_id each corner receives are
unchanged.
Measured over 100 frames on the 636-layer, 351k-vertex three-filament fixture,
the segment draw goes from 381 ms to 322 ms per frame. That is a software
rasterizer, where triangle setup dominates and understates the win; the drop in
shader invocations is the transferable part.
Verified by loading the same project in this build and in a build of the parent
commit and comparing the canvas across three states - the default view, a
rotated camera, and a reduced layer range: pixel identical in all three. The
rotated case matters because the shader picks its corner offsets from the camera
direction. The only pixels that differ anywhere on screen are in the G-code text
panel, which prints a per-process object id that varies between any two runs.