* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
* Add support for perlin noise fuzzy skin
* Support multiple types of coherent noise
* Updated tooltips for more clarity.
* Reorder options as suggested by @discip
* Fix accidental removal of &
* Move libnoise to deps
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Pass all compatible regions to perimeter generator
* Simplify & unify fuzzify detection
* Simplify `to_thick_polyline`
* Group regions by fuzzy skin settings
* Initial code structure of multi-regional fuzzy skin
* Determine fuzzy type by all compatible regions
* Add fuzzy region debug
* Implement the line split algorithm
* Do splitted fuzzy in classic mode
* Disable debug macros
* Fix infinit loop issue when segment points are out of order
* Fix path connection
* Implement splitted fuzzy in Arachne mode
* Fix issue that sparse infill threshold no longer working
* Turn all internal sparse infill into solid infill if infill density is 100%
* Allow combining solid infill when sparse infill density is 100%
* Initial port of the new ensure vertical thickness algorithm from PrusaSlicer.
Based on prusa3d/PrusaSlicer@1a0d8f5130
* Remove code related to "Detect narrow internal solid infill" as it's handled by the new ensuring code
* Support different internal solid infill pattern
* Ignore removed options
---------
Co-authored-by: Pavel Mikuš <pavel.mikus.mail@seznam.cz>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Refer to prusa and enable arachne for wall.
Arachne also has corner case and cause strange
slicing result and bad quality when print, while
class engine is much better for these cases.
Provide option for user to choose.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: Ieb3a1c6a457ca610561f8734de4a122d74165afd
For very narrow bottom bridge, it's useless and even
harmful to be printed as bridge. Eliminate it.
This is handling for github issue #298
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I1dc614781a028716a6de59454577f0b7f3b5b1f5
In some complicated cases or irregular shape, the direction
of external bridge is not good when calculated automaticlly.
So user may use modifier to change bridge direction.
This is handling for github issue #340
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I3baf313f47925fa7e6aa087f5896b0af560f902d
Too large margin for bridge will cause overflow for
shell model. But too small margin for top/bottom will
cause infill area discontinuous.
Using different margin for top/bottom and bridge to
make a balance.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: I9ba8388b85b978ae39caf2df04f96c704b5d2e05
This is fix for github issue #216 that
sometimes the infill layer is empty.
Signed-off-by: salt.wei <salt.wei@bambulab.com>
Change-Id: Ie3be08b75506e48f5ae9dd6aae2ae729ba666e01
1. first formal version of macos
2. add the bambu networking plugin install logic
3. auto compute the wipe volume when filament change
4. add the logic of wiping into support
5. refine the GUI layout and icons, improve the gui apperance in lots of
small places
6. serveral improve to support
7. support AMS auto-mapping
8. disable lots of unstable features: such as params table, media file download, HMS
9. fix serveral kinds of bugs
10. update the document of building
11. ...