mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-05-14 00:52:04 +00:00
Fix scarf seams
This commit is contained in:
@@ -85,7 +85,7 @@ static void do_arc_fitting_tmpl(const POINTS& points, std::vector<PathFittingDat
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} else {
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//BBS: save the first segment as line move when 3 point-line can't be fit as arc move
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if (result.empty() || result.back().path_type != EMovePathType::Linear_move)
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result.emplace_back(std::move(PathFittingData{front_index, front_index + 1, EMovePathType::Linear_move, ArcSegment()}));
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result.emplace_back(PathFittingData{front_index, front_index + 1, EMovePathType::Linear_move, ArcSegment()});
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else if(result.back().path_type == EMovePathType::Linear_move)
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result.back().end_point_index = front_index + 1;
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}
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@@ -98,7 +98,7 @@ static void do_arc_fitting_tmpl(const POINTS& points, std::vector<PathFittingDat
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//BBS: handle the remain data
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if (front_index != back_index) {
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if (result.empty() || result.back().path_type != EMovePathType::Linear_move)
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result.emplace_back(std::move(PathFittingData{front_index, back_index, EMovePathType::Linear_move, ArcSegment()}));
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result.emplace_back(PathFittingData{front_index, back_index, EMovePathType::Linear_move, ArcSegment()});
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else if (result.back().path_type == EMovePathType::Linear_move)
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result.back().end_point_index = back_index;
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}
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@@ -287,7 +287,7 @@ void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang, const
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ExtrusionPath p1(path.role(), path.mm3_per_mm, path.width, path.height);
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ExtrusionPath p2(path.role(), path.mm3_per_mm, path.width, path.height);
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path.polyline.split_at(p, &p1.polyline, &p2.polyline);
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if (this->paths.size() == 1) {
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if (!p1.polyline.is_valid()) {
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std::swap(this->paths.front().polyline.points, p2.polyline.points);
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@@ -5541,7 +5541,11 @@ static std::unique_ptr<EdgeGrid::Grid> calculate_layer_edge_grid(const Layer& la
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return out;
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}
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std::string GCode::extrude_loop(const ExtrusionLoop &loop_ref, std::string description, double speed, const ExtrusionEntitiesPtr& region_perimeters, const Point* start_point)
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std::string GCode::extrude_loop(const ExtrusionLoop& loop_ref,
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const std::string& description,
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double speed,
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const ExtrusionEntitiesPtr& region_perimeters,
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const Point* start_point)
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{
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// get a copy; don't modify the orientation of the original loop object otherwise
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// next copies (if any) would not detect the correct orientation
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@@ -5707,7 +5711,7 @@ std::string GCode::extrude_loop(const ExtrusionLoop &loop_ref, std::string descr
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if (!enable_seam_slope) {
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for (ExtrusionPaths::iterator path = paths.begin(); path != paths.end(); ++path) {
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gcode += this->_extrude(*path, description, speed_for_path(*path));
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// Orca: Adaptive PA - dont adapt PA after the first pultipath extrusion is completed
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// Orca: Adaptive PA - dont adapt PA after the first multipath extrusion is completed
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// as we have already set the PA value to the average flow over the totality of the path
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// in the first extrude move
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// TODO: testing is needed with slope seams and adaptive PA.
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@@ -5819,7 +5823,7 @@ std::string GCode::extrude_loop(const ExtrusionLoop &loop_ref, std::string descr
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return gcode;
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}
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std::string GCode::extrude_multi_path(const ExtrusionMultiPath &multipath, std::string description, double speed)
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std::string GCode::extrude_multi_path(const ExtrusionMultiPath& multipath, const std::string& description, double speed)
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{
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// extrude along the path
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std::string gcode;
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@@ -5868,7 +5872,10 @@ std::string GCode::extrude_multi_path(const ExtrusionMultiPath &multipath, std::
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return gcode;
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}
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std::string GCode::extrude_entity(const ExtrusionEntity &entity, std::string description, double speed, const ExtrusionEntitiesPtr& region_perimeters)
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std::string GCode::extrude_entity(const ExtrusionEntity& entity,
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const std::string& description,
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double speed,
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const ExtrusionEntitiesPtr& region_perimeters)
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{
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if (const ExtrusionPath* path = dynamic_cast<const ExtrusionPath*>(&entity))
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return this->extrude_path(*path, description, speed);
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@@ -5881,7 +5888,7 @@ std::string GCode::extrude_entity(const ExtrusionEntity &entity, std::string des
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return "";
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}
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std::string GCode::extrude_path(const ExtrusionPath &path, std::string description, double speed)
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std::string GCode::extrude_path(const ExtrusionPath& path, const std::string& description, double speed)
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{
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// Orca: Reset average multipath flow as this is a single line, single extrude volumetric speed path
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m_multi_flow_segment_path_pa_set = false;
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@@ -6155,12 +6162,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
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throw RuntimeError("GCode: very low z");
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}
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}
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gcode += this->travel_to(
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path.first_point(),
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path.role(),
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"move to first " + description + " point; size " + std::to_string(path.polyline.size()),
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z
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);
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gcode += this->travel_to(path.first_point(), path.role(), "move to first " + description + " point", z);
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m_need_change_layer_lift_z = false;
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// Orca: ensure Z matches planned layer height
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if (_last_pos_undefined && !slope_need_z_travel) {
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@@ -390,13 +390,20 @@ private:
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std::string change_layer(coordf_t print_z);
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// Orca: pass the complete collection of region perimeters to the extrude loop to check whether the wipe before external loop
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// should be executed
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std::string extrude_entity(const ExtrusionEntity &entity, std::string description = "", double speed = -1., const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr());
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std::string extrude_entity(const ExtrusionEntity& entity,
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const std::string& description = "",
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double speed = -1.,
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const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr());
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// Orca: pass the complete collection of region perimeters to the extrude loop to check whether the wipe before external loop
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// should be executed
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std::string extrude_loop(const ExtrusionLoop &loop, std::string description, double speed = -1., const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr(), const Point* start_point = nullptr);
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std::string extrude_multi_path(const ExtrusionMultiPath &multipath, std::string description = "", double speed = -1.);
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std::string extrude_path(const ExtrusionPath &path, std::string description = "", double speed = -1.);
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std::string extrude_loop(const ExtrusionLoop& loop,
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const std::string& description,
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double speed = -1.,
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const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr(),
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const Point* start_point = nullptr);
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std::string extrude_multi_path(const ExtrusionMultiPath& multipath, const std::string& description = "", double speed = -1.);
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std::string extrude_path(const ExtrusionPath& path, const std::string& description = "", double speed = -1.);
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// Orca: Adaptive PA variables
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// Used for adaptive PA when extruding paths with multiple, varying flow segments.
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// This contains the sum of the mm3_per_mm values weighted by the length of each path segment.
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@@ -1514,8 +1514,7 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop,
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current.path_idx = next_idx_modulo(current.path_idx, loop.paths.size());
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current.segment_idx = 0;
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}
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const Point3 &p3 = loop.paths[current.path_idx].polyline.points[current.segment_idx];
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current.foot_pt = Point(p3.x(), p3.y());
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current.foot_pt = loop.paths[current.path_idx].polyline.points[current.segment_idx].to_point();
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return current;
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};
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@@ -1528,8 +1527,7 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop,
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size_t closest_perimeter_point_index = 0;
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{ // local space for the closest_perimeter_point_index
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Perimeter *closest_perimeter = nullptr;
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const Point3 &init_p3 = loop.paths[0].polyline.points[0];
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ExtrusionLoop::ClosestPathPoint closest_point{0,0,Point(init_p3.x(), init_p3.y())};
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ExtrusionLoop::ClosestPathPoint closest_point{0, 0, loop.paths[0].polyline.points[0].to_point()};
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size_t points_count = std::accumulate(loop.paths.begin(), loop.paths.end(), 0, [](size_t acc,const ExtrusionPath& p) {
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return acc + p.polyline.points.size();
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});
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@@ -3,6 +3,7 @@
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#include "ClipperUtils.hpp"
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#include "Geometry.hpp"
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#include "PerimeterGenerator.hpp"
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#include "Point.hpp"
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#include "Print.hpp"
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#include "Surface.hpp"
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#include "BoundingBox.hpp"
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@@ -236,6 +236,11 @@ public:
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// Convert to 2D line by dropping Z coordinate
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Line to_line() const { return Line(this->a.to_point(), this->b.to_point()); }
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static inline double distance_to_squared(const Point3& point, const Point3& a, const Point3& b)
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{
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return line_alg::distance_to_squared(Line3{a, b}, Vec<3, coord_t>{point});
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}
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Point3 a;
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Point3 b;
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@@ -422,32 +422,23 @@ Points MultiPoint::concave_hull_2d(const Points& pts, const double tolerence)
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return min_distance;
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}
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void MultiPoint3::translate(double x, double y)
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void MultiPoint3::translate(const Point3& v)
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{
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for (Vec3crd &p : points) {
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p(0) += coord_t(x);
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p(1) += coord_t(y);
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}
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}
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void MultiPoint3::translate(const Point& vector)
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{
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this->translate(vector(0), vector(1));
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for (Point3& pt : points)
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pt += v;
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}
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double MultiPoint3::length() const
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{
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double len = 0.0;
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for (const Line3& line : this->lines())
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len += line.length();
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const Lines3& lines = this->lines();
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double len = 0;
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for (auto it = lines.cbegin(); it != lines.cend(); ++it) {
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len += it->length();
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}
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return len;
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}
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BoundingBox3 MultiPoint3::bounding_box() const
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{
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return BoundingBox3(points);
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}
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BoundingBox3 MultiPoint3::bounding_box() const { return BoundingBox3(this->points); }
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bool MultiPoint3::remove_duplicate_points()
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{
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@@ -472,48 +463,72 @@ bool MultiPoint3::remove_duplicate_points()
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}
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// Douglas-Peucker simplification for 3D points
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Points3 MultiPoint3::_douglas_peucker(const Points3 &points, double tolerance)
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Points3 MultiPoint3::_douglas_peucker(const Points3& pts, double tolerance)
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{
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if (points.size() <= 2) return points;
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// Find the point with maximum distance from line segment
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double max_dist = 0;
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size_t max_idx = 0;
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const Point3 &first = points.front();
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const Point3 &last = points.back();
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Line3 line(first, last);
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for (size_t i = 1; i < points.size() - 1; ++i) {
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// Calculate perpendicular distance to line segment
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Point3 proj = points[i].projection_onto(line);
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double dist = points[i].distance_to(proj);
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if (dist > max_dist) {
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max_dist = dist;
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max_idx = i;
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Points3 result_pts;
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double tolerance_sq = tolerance * tolerance;
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if (!pts.empty()) {
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const Point3* anchor = &pts.front();
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size_t anchor_idx = 0;
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const Point3* floater = &pts.back();
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size_t floater_idx = pts.size() - 1;
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result_pts.reserve(pts.size());
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result_pts.emplace_back(*anchor);
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if (anchor_idx != floater_idx) {
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assert(pts.size() > 1);
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std::vector<size_t> dpStack;
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dpStack.reserve(pts.size());
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dpStack.emplace_back(floater_idx);
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for (;;) {
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double max_dist_sq = 0.0;
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size_t furthest_idx = anchor_idx;
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// find point furthest from line seg created by (anchor, floater) and note it
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for (size_t i = anchor_idx + 1; i < floater_idx; ++i) {
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double dist_sq = Line3::distance_to_squared(pts[i], *anchor, *floater);
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if (dist_sq > max_dist_sq) {
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max_dist_sq = dist_sq;
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furthest_idx = i;
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}
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}
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// remove point if less than tolerance
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if (max_dist_sq <= tolerance_sq) {
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result_pts.emplace_back(*floater);
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anchor_idx = floater_idx;
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anchor = floater;
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assert(dpStack.back() == floater_idx);
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dpStack.pop_back();
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if (dpStack.empty())
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break;
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floater_idx = dpStack.back();
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} else {
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floater_idx = furthest_idx;
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dpStack.emplace_back(floater_idx);
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}
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floater = &pts[floater_idx];
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}
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}
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assert(result_pts.front() == pts.front());
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assert(result_pts.back() == pts.back());
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#if 0
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{
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static int iRun = 0;
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BoundingBox bbox(pts);
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BoundingBox bbox2(result_pts);
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bbox.merge(bbox2);
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SVG svg(debug_out_path("douglas_peucker_%d.svg", iRun ++).c_str(), bbox);
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if (pts.front() == pts.back())
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svg.draw(Polygon(pts), "black");
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else
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svg.draw(Polyline(pts), "black");
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if (result_pts.front() == result_pts.back())
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svg.draw(Polygon(result_pts), "green", scale_(0.1));
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else
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svg.draw(Polyline(result_pts), "green", scale_(0.1));
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}
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#endif
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}
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// If max distance is greater than tolerance, recursively simplify
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if (max_dist > tolerance) {
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// Recursive call for first part
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Points3 left_points(points.begin(), points.begin() + max_idx + 1);
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Points3 left_result = _douglas_peucker(left_points, tolerance);
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// Recursive call for second part
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Points3 right_points(points.begin() + max_idx, points.end());
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Points3 right_result = _douglas_peucker(right_points, tolerance);
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// Concatenate results (avoiding duplicate middle point)
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Points3 result = left_result;
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result.insert(result.end(), right_result.begin() + 1, right_result.end());
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return result;
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} else {
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// All points between first and last can be removed
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Points3 result;
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result.push_back(first);
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result.push_back(last);
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return result;
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}
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return result_pts;
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}
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BoundingBox get_extents(const MultiPoint &mp)
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@@ -121,9 +121,13 @@ public:
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void append(const Point3& point) { this->points.push_back(point); }
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void append(const Vec3crd& point) { this->points.push_back(Point3(point)); }
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void append(const Points3::const_iterator& begin, const Points3::const_iterator& end)
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{
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this->points.insert(this->points.end(), begin, end);
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}
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void translate(double x, double y);
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void translate(const Point& vector);
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void translate(double x, double y, double z = 0) { this->translate(Point3(coord_t(x), coord_t(y), coord_t(z))); }
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void translate(const Point3& vector);
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void reverse() { std::reverse(this->points.begin(), this->points.end()); }
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void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
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void rotate(double cos_angle, double sin_angle);
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@@ -464,10 +464,8 @@ static ExtrusionEntityCollection traverse_extrusions(const PerimeterGenerator& p
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};
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std::unordered_map<Point, PointInfo, PointHash> point_occurrence;
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for (const ExtrusionPath& path : paths) {
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const Point3 &first_p3 = path.polyline.first_point();
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const Point3 &last_p3 = path.polyline.last_point();
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Point first_p = Point(first_p3.x(), first_p3.y());
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Point last_p = Point(last_p3.x(), last_p3.y());
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Point first_p = path.polyline.first_point().to_point();
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Point last_p = path.polyline.last_point().to_point();
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++point_occurrence[first_p].occurrence;
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++point_occurrence[last_p].occurrence;
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if (path.role() == erOverhangPerimeter) {
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@@ -660,13 +658,17 @@ bool paths_touch(const ExtrusionPath &path_one, const ExtrusionPath &path_two, d
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{
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AABBTreeLines::LinesDistancer<Line> lines_two{path_two.as_polyline().lines()};
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for (size_t pt_idx = 0; pt_idx < path_one.polyline.size(); pt_idx++) {
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const Point3 &p3 = path_one.polyline.points[pt_idx];
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if (lines_two.distance_from_lines<false>(Point(p3.x(), p3.y())) < limit_distance) { return true; }
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Point pt = path_one.polyline.points[pt_idx].to_point();
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if (lines_two.distance_from_lines<false>(pt) < limit_distance) {
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return true;
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}
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}
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AABBTreeLines::LinesDistancer<Line> lines_one{path_one.as_polyline().lines()};
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for (size_t pt_idx = 0; pt_idx < path_two.polyline.size(); pt_idx++) {
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const Point3 &p3 = path_two.polyline.points[pt_idx];
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if (lines_one.distance_from_lines<false>(Point(p3.x(), p3.y())) < limit_distance) { return true; }
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Point pt = path_two.polyline.points[pt_idx].to_point();
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if (lines_one.distance_from_lines<false>(pt) < limit_distance) {
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return true;
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}
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}
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return false;
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}
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@@ -1032,8 +1034,7 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
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size_t min_dist_idx = 0;
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double min_dist = std::numeric_limits<double>::max();
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for (size_t i = 0; i < overhang_region.front().polyline.size(); i++) {
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const Point3 &p3 = overhang_region.front().polyline.points[i];
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Point p = Point(p3.x(), p3.y());
|
||||
Point p = overhang_region.front().polyline.points[i].to_point();
|
||||
if (double d = lower_layer_aabb_tree.distance_from_lines<true>(p) < min_dist) {
|
||||
min_dist = d;
|
||||
min_dist_idx = i;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "Point.hpp"
|
||||
#include "Exception.hpp"
|
||||
#include "Line.hpp"
|
||||
#include "MultiPoint.hpp"
|
||||
#include "Polyline.hpp"
|
||||
@@ -266,11 +267,21 @@ Points to_points(const Points3 &points3) {
|
||||
Points points2;
|
||||
points2.reserve(points3.size());
|
||||
for (const Point3 &pt : points3) {
|
||||
points2.push_back(pt.to_point());
|
||||
points2.emplace_back(pt.to_point());
|
||||
}
|
||||
return points2;
|
||||
}
|
||||
|
||||
Points3 to_points3(const Points& points)
|
||||
{
|
||||
Points3 points3;
|
||||
points3.reserve(points.size());
|
||||
for (const Point& pt : points) {
|
||||
points3.emplace_back(pt);
|
||||
}
|
||||
return points3;
|
||||
}
|
||||
|
||||
// Point3 method implementations
|
||||
void Point3::rotate(double angle, const Point3 ¢er) {
|
||||
Vec3crd diff = *this - center;
|
||||
@@ -311,6 +322,7 @@ double Point3::ccw_angle(const Point3 &p1, const Point3 &p2) const {
|
||||
Point3 Point3::projection_onto(const MultiPoint3 &poly) const {
|
||||
// TODO: Implement proper 3D projection when MultiPoint3 conversion methods are ready
|
||||
// For now, stub implementation
|
||||
throw RuntimeError("Point3::projection_onto(MultiPoint3) not implemented yet");
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ using PointsAllocator = tbb::scalable_allocator<BaseType>;
|
||||
using Points = std::vector<Point, PointsAllocator<Point>>;
|
||||
using PointPtrs = std::vector<Point*>;
|
||||
using PointConstPtrs = std::vector<const Point*>;
|
||||
using Points3 = std::vector<Point3>;
|
||||
using Points3 = std::vector<Point3, PointsAllocator<Point3>>;
|
||||
using Pointfs = std::vector<Vec2d>;
|
||||
using Vec2ds = std::vector<Vec2d>;
|
||||
using Pointf3s = std::vector<Vec3d>;
|
||||
@@ -88,6 +88,7 @@ using Transform3d = Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAli
|
||||
Polyline to_polyline(const Points &points);
|
||||
Polyline3 to_polyline(const Points3 &points);
|
||||
Points to_points(const Points3 &points);
|
||||
Points3 to_points3(const Points& points);
|
||||
|
||||
// using ColorRGBA = std::array<float, 4>;
|
||||
// I don't know why Eigen::Transform::Identity() return a const object...
|
||||
@@ -422,6 +423,12 @@ inline Point lerp(const Point &a, const Point &b, double t)
|
||||
return ((1. - t) * a.cast<double>() + t * b.cast<double>()).cast<coord_t>();
|
||||
}
|
||||
|
||||
inline Point3 lerp(const Point3& a, const Point3& b, double t)
|
||||
{
|
||||
assert((t >= -EPSILON) && (t <= 1. + EPSILON));
|
||||
return Point3(((1. - t) * a.cast<double>() + t * b.cast<double>()).cast<coord_t>());
|
||||
}
|
||||
|
||||
// if IncludeBoundary, then a bounding box is defined even for a single point.
|
||||
// otherwise a bounding box is only defined if it has a positive area.
|
||||
template<bool IncludeBoundary = false>
|
||||
|
||||
@@ -661,19 +661,17 @@ void ThickPolyline::start_at_index(int index)
|
||||
Lines3 Polyline3::lines() const
|
||||
{
|
||||
Lines3 lines;
|
||||
if (points.size() >= 2)
|
||||
{
|
||||
lines.reserve(points.size() - 1);
|
||||
for (Points3::const_iterator it = points.begin(); it != points.end() - 1; ++it)
|
||||
{
|
||||
if (this->points.size() >= 2) {
|
||||
lines.reserve(this->points.size() - 1);
|
||||
for (Points3::const_iterator it = this->points.begin(); it != this->points.end() - 1; ++it) {
|
||||
lines.emplace_back(*it, *(it + 1));
|
||||
}
|
||||
}
|
||||
return lines;
|
||||
}
|
||||
|
||||
// Polyline3 ZAA methods implementation
|
||||
Polyline Polyline3::to_polyline() const {
|
||||
Polyline Polyline3::to_polyline() const
|
||||
{
|
||||
Polyline out;
|
||||
out.points.reserve(this->points.size());
|
||||
for (const Point3 &point : this->points) {
|
||||
@@ -682,8 +680,10 @@ Polyline Polyline3::to_polyline() const {
|
||||
return out;
|
||||
}
|
||||
|
||||
void Polyline3::clip_end(double distance) {
|
||||
size_t remove_after_index = this->size();
|
||||
void Polyline3::clip_end(double distance)
|
||||
{
|
||||
bool last_point_inserted = false;
|
||||
size_t remove_after_index = MultiPoint3::size();
|
||||
while (distance > 0) {
|
||||
Vec3d last_point = this->last_point().cast<double>();
|
||||
this->points.pop_back();
|
||||
@@ -692,35 +692,66 @@ void Polyline3::clip_end(double distance) {
|
||||
this->fitting_result.clear();
|
||||
return;
|
||||
}
|
||||
Vec3d v = this->last_point().cast<double>() - last_point;
|
||||
Vec3d v = this->last_point().cast<double>() - last_point;
|
||||
double lsqr = v.squaredNorm();
|
||||
if (lsqr > distance * distance) {
|
||||
Vec3d result = last_point + v * (distance / sqrt(lsqr));
|
||||
this->points.emplace_back(Point3(coord_t(result.x()), coord_t(result.y()), coord_t(result.z())));
|
||||
this->points.emplace_back((last_point + v * (distance / sqrt(lsqr))).cast<coord_t>());
|
||||
last_point_inserted = true;
|
||||
break;
|
||||
}
|
||||
distance -= sqrt(lsqr);
|
||||
}
|
||||
|
||||
// Clear fitting result if it's affected
|
||||
// BBS: don't need to clip fitting result if it's empty
|
||||
if (fitting_result.empty())
|
||||
return;
|
||||
while (!fitting_result.empty() && fitting_result.back().start_point_index >= remove_after_index)
|
||||
fitting_result.pop_back();
|
||||
if (!fitting_result.empty()) {
|
||||
while (!fitting_result.empty() && fitting_result.back().start_point_index >= remove_after_index)
|
||||
fitting_result.pop_back();
|
||||
if (!fitting_result.empty()) {
|
||||
fitting_result.back().end_point_index = this->points.size() - 1;
|
||||
// BBS: last remaining segment is arc move, then clip the arc at last point
|
||||
if (fitting_result.back().path_type == EMovePathType::Arc_move_ccw ||
|
||||
fitting_result.back().path_type == EMovePathType::Arc_move_cw) {
|
||||
if (fitting_result.back().arc_data.clip_end(this->last_point().to_point()))
|
||||
// BBS: succeed to clip arc, then update the last point
|
||||
// TODO: fix z parameter
|
||||
this->points.back() = Point3(fitting_result.back().arc_data.end_point, this->points.back().z());
|
||||
else
|
||||
// BBS: Failed to clip arc, then back to linear move
|
||||
fitting_result.back().path_type = EMovePathType::Linear_move;
|
||||
}
|
||||
fitting_result.back().end_point_index = this->points.size() - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void Polyline3::simplify(double tolerance) {
|
||||
void Polyline3::simplify(double tolerance)
|
||||
{
|
||||
this->points = MultiPoint3::_douglas_peucker(this->points, tolerance);
|
||||
this->fitting_result.clear();
|
||||
}
|
||||
|
||||
void Polyline3::simplify_by_fitting_arc(double tolerance) {
|
||||
// For now, just use regular simplify
|
||||
// Full ZAA implementation would use ArcFitter::do_arc_fitting_and_simplify
|
||||
this->simplify(tolerance);
|
||||
void Polyline3::simplify_by_fitting_arc(double tolerance)
|
||||
{
|
||||
// BBS: do arc fit first, then use DP simplify to handle the straight part to reduce point.
|
||||
Points points_2d = to_points(this->points);
|
||||
ArcFitter::do_arc_fitting_and_simplify(points_2d, this->fitting_result, tolerance);
|
||||
this->points = to_points3(points_2d);
|
||||
}
|
||||
|
||||
void Polyline3::reverse()
|
||||
{
|
||||
// BBS: reverse points
|
||||
MultiPoint3::reverse();
|
||||
// BBS: reverse the fitting_result
|
||||
if (!this->fitting_result.empty()) {
|
||||
for (size_t i = 0; i < this->fitting_result.size(); i++) {
|
||||
std::swap(fitting_result[i].start_point_index, fitting_result[i].end_point_index);
|
||||
fitting_result[i].start_point_index = MultiPoint3::size() - 1 - fitting_result[i].start_point_index;
|
||||
fitting_result[i].end_point_index = MultiPoint3::size() - 1 - fitting_result[i].end_point_index;
|
||||
if (fitting_result[i].is_arc_move())
|
||||
fitting_result[i].reverse_arc_path();
|
||||
}
|
||||
std::reverse(this->fitting_result.begin(), this->fitting_result.end());
|
||||
}
|
||||
}
|
||||
|
||||
bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2) const
|
||||
@@ -737,7 +768,7 @@ bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2)
|
||||
p2->append(this->last_point());
|
||||
*p1 = *this;
|
||||
} else {
|
||||
// Split first part
|
||||
// BBS: spilit first part
|
||||
p1->clear();
|
||||
p1->points.reserve(index + 1);
|
||||
p1->points.insert(p1->begin(), this->begin(), this->begin() + index + 1);
|
||||
@@ -745,7 +776,6 @@ bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2)
|
||||
if (this->split_fitting_result_before_index(index, new_endpoint, p1->fitting_result))
|
||||
p1->points.back() = new_endpoint;
|
||||
|
||||
// Split second part
|
||||
p2->clear();
|
||||
p2->points.reserve(this->size() - index);
|
||||
p2->points.insert(p2->begin(), this->begin() + index, this->end());
|
||||
@@ -756,58 +786,74 @@ bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2)
|
||||
return true;
|
||||
}
|
||||
|
||||
void Polyline3::append(const Point3& point) {
|
||||
// Don't append if same as last point
|
||||
void Polyline3::append(const Point3& point)
|
||||
{
|
||||
// // Don't append if same as last point
|
||||
// if (!this->empty() && this->last_point() == point)
|
||||
// return;
|
||||
|
||||
// this->points.push_back(point);
|
||||
// append_fitting_result_after_append_points();
|
||||
|
||||
// BBS: don't need to append same point
|
||||
if (!this->empty() && this->last_point() == point)
|
||||
return;
|
||||
|
||||
this->points.push_back(point);
|
||||
// Clear fitting result as structure changed
|
||||
this->fitting_result.clear();
|
||||
MultiPoint3::append(point);
|
||||
append_fitting_result_after_append_points();
|
||||
}
|
||||
|
||||
void Polyline3::append(const Polyline3 &src) {
|
||||
void Polyline3::append(const Polyline3& src)
|
||||
{
|
||||
if (!src.is_valid()) return;
|
||||
|
||||
if (this->points.empty()) {
|
||||
this->points = src.points;
|
||||
this->fitting_result = src.fitting_result;
|
||||
} else {
|
||||
// Append points
|
||||
if (!src.points.empty() && !this->points.empty() && this->last_point() == src.points.front()) {
|
||||
// Skip first point if it's the same as our last point
|
||||
this->points.insert(this->points.end(), src.points.begin() + 1, src.points.end());
|
||||
} else {
|
||||
this->points.insert(this->points.end(), src.points.begin(), src.points.end());
|
||||
// BBS: append the first point to create connection first, update the fitting date as well
|
||||
this->append(src.points[0]);
|
||||
// BBS: append a polyline which has fitting data to a polyline without fitting data.
|
||||
// Then create a fake fitting data first, so that we can keep the fitting data in last polyline
|
||||
if (this->fitting_result.empty() && !src.fitting_result.empty()) {
|
||||
this->fitting_result.emplace_back(PathFittingData{0, this->points.size() - 1, EMovePathType::Linear_move, ArcSegment()});
|
||||
}
|
||||
// Note: Full arc fitting integration would merge fitting_result here
|
||||
this->fitting_result.clear();
|
||||
// BBS: then append the remain points
|
||||
MultiPoint3::append(src.points.begin() + 1, src.points.end());
|
||||
// BBS: finally append the fitting data
|
||||
append_fitting_result_after_append_polyline(src);
|
||||
}
|
||||
}
|
||||
|
||||
void Polyline3::append_before(const Point3& point) {
|
||||
// Don't append if same as first point
|
||||
void Polyline3::append_before(const Point3& point)
|
||||
{
|
||||
// BBS: don't need to append same point
|
||||
if (!this->empty() && this->first_point() == point)
|
||||
return;
|
||||
|
||||
this->points.insert(this->points.begin(), point);
|
||||
// Clear fitting result as structure changed
|
||||
this->fitting_result.clear();
|
||||
if (this->size() == 1) {
|
||||
this->fitting_result.clear();
|
||||
MultiPoint3::append(point);
|
||||
MultiPoint3::reverse();
|
||||
} else {
|
||||
this->reverse();
|
||||
this->append(point);
|
||||
this->reverse();
|
||||
}
|
||||
}
|
||||
|
||||
void Polyline3::split_at(Point &point, Polyline3* p1, Polyline3* p2) const {
|
||||
void Polyline3::split_at(Point& point, Polyline3* p1, Polyline3* p2) const
|
||||
{
|
||||
if (this->points.empty()) return;
|
||||
|
||||
// Check if the point is on the polyline
|
||||
// 0 judge whether the point is on the polyline
|
||||
int index = this->find_point(point);
|
||||
if (index != -1) {
|
||||
// The split point is on the polyline
|
||||
// BBS: the spilit point is on the polyline, then easy
|
||||
split_at_index(index, p1, p2);
|
||||
point = p1->is_valid() ? p1->last_point().to_point() : p2->first_point().to_point();
|
||||
return;
|
||||
}
|
||||
|
||||
// Find the line to split at
|
||||
// 1 find the line to split at
|
||||
size_t line_idx = 0;
|
||||
Point p = this->first_point().to_point();
|
||||
double min = (p - point).cast<double>().norm();
|
||||
@@ -815,13 +861,14 @@ void Polyline3::split_at(Point &point, Polyline3* p1, Polyline3* p2) const {
|
||||
for (Lines3::const_iterator line = lines.begin(); line != lines.end(); ++line) {
|
||||
Point p_tmp = point.projection_onto(line->to_line());
|
||||
if ((p_tmp - point).cast<double>().norm() < min) {
|
||||
p = p_tmp;
|
||||
min = (p - point).cast<double>().norm();
|
||||
p = p_tmp;
|
||||
min = (p - point).cast<double>().norm();
|
||||
line_idx = line - lines.begin();
|
||||
}
|
||||
}
|
||||
|
||||
// Judge whether the closest point is one vertex of polyline
|
||||
// 2 judge whether the cloest point is one vertex of polyline.
|
||||
// and spilit the polyline at different index
|
||||
index = this->find_point(p);
|
||||
if (index != -1) {
|
||||
this->split_at_index(index, p1, p2);
|
||||
@@ -834,7 +881,6 @@ void Polyline3::split_at(Point &point, Polyline3* p1, Polyline3* p2) const {
|
||||
this->split_at_index(line_idx + 1, &temp, p2);
|
||||
p2->append_before(Point3(point, p2->first_point().z()));
|
||||
}
|
||||
point = p;
|
||||
}
|
||||
|
||||
void Polyline3::split_at(Point3 &point, Polyline3* p1, Polyline3* p2) const {
|
||||
@@ -845,46 +891,153 @@ void Polyline3::split_at(Point3 &point, Polyline3* p1, Polyline3* p2) const {
|
||||
|
||||
bool Polyline3::split_at_length(const double length, Polyline3 *p1, Polyline3 *p2) const {
|
||||
if (this->points.empty()) return false;
|
||||
if (length < 0 || length > this->length()) { return false; }
|
||||
if (length < 0 || length > this->length()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (length < SCALED_EPSILON) {
|
||||
p1->clear();
|
||||
p1->append_before(this->first_point());
|
||||
p1->append(this->first_point());
|
||||
*p2 = *this;
|
||||
} else if (is_approx(length, this->length(), SCALED_EPSILON)) {
|
||||
p2->clear();
|
||||
p2->append_before(this->last_point());
|
||||
p2->append(this->last_point());
|
||||
*p1 = *this;
|
||||
} else {
|
||||
// Find the line to split at
|
||||
// 1 find the line to split at
|
||||
size_t line_idx = 0;
|
||||
double acc_length = 0;
|
||||
Point p = this->first_point().to_point();
|
||||
for (const auto &l : this->lines()) {
|
||||
p = l.b.to_point();
|
||||
Point3 p = this->first_point();
|
||||
for (const auto& l : this->lines()) {
|
||||
p = l.b;
|
||||
|
||||
const double current_length = l.length();
|
||||
if (acc_length + current_length >= length) {
|
||||
p = lerp(l.a.to_point(), l.b.to_point(), (length - acc_length) / current_length);
|
||||
p = lerp(l.a, l.b, (length - acc_length) / current_length);
|
||||
break;
|
||||
}
|
||||
acc_length += current_length;
|
||||
line_idx++;
|
||||
}
|
||||
|
||||
// Judge whether the closest point is one vertex of polyline
|
||||
// 2 judge whether the cloest point is one vertex of polyline.
|
||||
// and spilit the polyline at different index
|
||||
int index = this->find_point(p);
|
||||
if (index != -1) {
|
||||
this->split_at_index(index, p1, p2);
|
||||
} else {
|
||||
Polyline3 temp;
|
||||
this->split_at_index(line_idx, p1, &temp);
|
||||
p1->append_before(Point3(p, p1->last_point().z()));
|
||||
p1->append(p);
|
||||
this->split_at_index(line_idx + 1, &temp, p2);
|
||||
p2->append_before(Point3(p, p2->first_point().z()));
|
||||
p2->append_before(p);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Polyline3::split_fitting_result_before_index(size_t index, Point3& new_endpoint, std::vector<PathFittingData>& data) const
|
||||
{
|
||||
data.clear();
|
||||
new_endpoint = this->points[index];
|
||||
if (!this->fitting_result.empty()) {
|
||||
// BBS: max size
|
||||
data.reserve(this->fitting_result.size());
|
||||
// BBS: save fitting result before index
|
||||
for (size_t i = 0; i < this->fitting_result.size(); i++) {
|
||||
if (this->fitting_result[i].start_point_index < index)
|
||||
data.push_back(this->fitting_result[i]);
|
||||
else
|
||||
break;
|
||||
}
|
||||
|
||||
if (!data.empty()) {
|
||||
// BBS: need to clip the arc and generate new end point
|
||||
if (data.back().is_arc_move() && data.back().end_point_index > index) {
|
||||
if (!data.back().arc_data.clip_end(this->points[index].to_point()))
|
||||
// BBS: failed to clip arc, then return to be linear move
|
||||
data.back().path_type = EMovePathType::Linear_move;
|
||||
else
|
||||
// BBS: succeed to clip arc, then update and return the new end point
|
||||
new_endpoint = Point3(data.back().arc_data.end_point, 0);
|
||||
}
|
||||
data.back().end_point_index = index;
|
||||
}
|
||||
data.shrink_to_fit();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Polyline3::split_fitting_result_after_index(size_t index, Point3& new_startpoint, std::vector<PathFittingData>& data) const
|
||||
{
|
||||
data.clear();
|
||||
new_startpoint = this->points[index];
|
||||
if (!this->fitting_result.empty()) {
|
||||
data.reserve(this->fitting_result.size());
|
||||
for (size_t i = 0; i < this->fitting_result.size(); i++) {
|
||||
if (this->fitting_result[i].end_point_index > index)
|
||||
data.push_back(this->fitting_result[i]);
|
||||
}
|
||||
if (!data.empty()) {
|
||||
for (size_t i = 0; i < data.size(); i++) {
|
||||
if (i != 0) {
|
||||
data[i].start_point_index -= index;
|
||||
data[i].end_point_index -= index;
|
||||
} else {
|
||||
data[i].end_point_index -= index;
|
||||
// BBS: need to clip the arc and generate new start point
|
||||
if (data.front().is_arc_move() && data.front().start_point_index < index) {
|
||||
if (!data.front().arc_data.clip_start(this->points[index].to_point()))
|
||||
// BBS: failed to clip arc, then return to be linear move
|
||||
data.front().path_type = EMovePathType::Linear_move;
|
||||
else
|
||||
// BBS: succeed to clip arc, then update and return the new start point
|
||||
new_startpoint = Point3(data.front().arc_data.start_point, 0);
|
||||
}
|
||||
data[i].start_point_index = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
data.shrink_to_fit();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Polyline3::append_fitting_result_after_append_points()
|
||||
{
|
||||
if (!fitting_result.empty()) {
|
||||
if (fitting_result.back().is_linear_move()) {
|
||||
fitting_result.back().end_point_index = this->points.size() - 1;
|
||||
} else {
|
||||
size_t new_start = fitting_result.back().end_point_index;
|
||||
size_t new_end = this->points.size() - 1;
|
||||
if (new_start != new_end)
|
||||
fitting_result.emplace_back(PathFittingData{new_start, new_end, EMovePathType::Linear_move, ArcSegment()});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Polyline3::append_fitting_result_after_append_polyline(const Polyline3& src)
|
||||
{
|
||||
if (!this->fitting_result.empty()) {
|
||||
// BBS: offset and save the fitting_result from src polyline
|
||||
if (!src.fitting_result.empty()) {
|
||||
size_t old_size = this->fitting_result.size();
|
||||
size_t index_offset = this->fitting_result.back().end_point_index;
|
||||
this->fitting_result.insert(this->fitting_result.end(), src.fitting_result.begin(), src.fitting_result.end());
|
||||
for (size_t i = old_size; i < this->fitting_result.size(); i++) {
|
||||
this->fitting_result[i].start_point_index += index_offset;
|
||||
this->fitting_result[i].end_point_index += index_offset;
|
||||
}
|
||||
} else {
|
||||
// BBS: the append polyline has no fitting data, then append as linear move directly
|
||||
size_t new_start = this->fitting_result.back().end_point_index;
|
||||
size_t new_end = this->size() - 1;
|
||||
if (new_start != new_end)
|
||||
this->fitting_result.emplace_back(PathFittingData{new_start, new_end, EMovePathType::Linear_move, ArcSegment()});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,7 +315,7 @@ public:
|
||||
void simplify_by_fitting_arc(double tolerance);
|
||||
|
||||
// Reverse the polyline
|
||||
using MultiPoint3::reverse;
|
||||
void reverse();
|
||||
|
||||
// Split polyline at given index
|
||||
bool split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2) const;
|
||||
@@ -344,15 +344,10 @@ public:
|
||||
std::vector<PathFittingData> fitting_result;
|
||||
|
||||
private:
|
||||
// Helper methods for split_at_index
|
||||
bool split_fitting_result_before_index(size_t index, Point3 &new_endpoint, std::vector<PathFittingData> &result) const {
|
||||
// Simplified stub - full implementation would handle arc fitting data
|
||||
return false;
|
||||
}
|
||||
bool split_fitting_result_after_index(size_t index, Point3 &new_startpoint, std::vector<PathFittingData> &result) const {
|
||||
// Simplified stub - full implementation would handle arc fitting data
|
||||
return false;
|
||||
}
|
||||
void append_fitting_result_after_append_points();
|
||||
void append_fitting_result_after_append_polyline(const Polyline3& src);
|
||||
bool split_fitting_result_before_index(size_t index, Point3& new_endpoint, std::vector<PathFittingData>& result) const;
|
||||
bool split_fitting_result_after_index(size_t index, Point3& new_startpoint, std::vector<PathFittingData>& result) const;
|
||||
};
|
||||
|
||||
typedef std::vector<Polyline3> Polylines3;
|
||||
|
||||
Reference in New Issue
Block a user