Fix scarf seams

This commit is contained in:
Aleksandr Dobkin
2026-03-13 01:56:51 -07:00
parent 59f6d75df7
commit 9fae402d62
14 changed files with 368 additions and 168 deletions

View File

@@ -85,7 +85,7 @@ static void do_arc_fitting_tmpl(const POINTS& points, std::vector<PathFittingDat
} else {
//BBS: save the first segment as line move when 3 point-line can't be fit as arc move
if (result.empty() || result.back().path_type != EMovePathType::Linear_move)
result.emplace_back(std::move(PathFittingData{front_index, front_index + 1, EMovePathType::Linear_move, ArcSegment()}));
result.emplace_back(PathFittingData{front_index, front_index + 1, EMovePathType::Linear_move, ArcSegment()});
else if(result.back().path_type == EMovePathType::Linear_move)
result.back().end_point_index = front_index + 1;
}
@@ -98,7 +98,7 @@ static void do_arc_fitting_tmpl(const POINTS& points, std::vector<PathFittingDat
//BBS: handle the remain data
if (front_index != back_index) {
if (result.empty() || result.back().path_type != EMovePathType::Linear_move)
result.emplace_back(std::move(PathFittingData{front_index, back_index, EMovePathType::Linear_move, ArcSegment()}));
result.emplace_back(PathFittingData{front_index, back_index, EMovePathType::Linear_move, ArcSegment()});
else if (result.back().path_type == EMovePathType::Linear_move)
result.back().end_point_index = back_index;
}

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@@ -287,7 +287,7 @@ void ExtrusionLoop::split_at(const Point &point, bool prefer_non_overhang, const
ExtrusionPath p1(path.role(), path.mm3_per_mm, path.width, path.height);
ExtrusionPath p2(path.role(), path.mm3_per_mm, path.width, path.height);
path.polyline.split_at(p, &p1.polyline, &p2.polyline);
if (this->paths.size() == 1) {
if (!p1.polyline.is_valid()) {
std::swap(this->paths.front().polyline.points, p2.polyline.points);

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@@ -5541,7 +5541,11 @@ static std::unique_ptr<EdgeGrid::Grid> calculate_layer_edge_grid(const Layer& la
return out;
}
std::string GCode::extrude_loop(const ExtrusionLoop &loop_ref, std::string description, double speed, const ExtrusionEntitiesPtr& region_perimeters, const Point* start_point)
std::string GCode::extrude_loop(const ExtrusionLoop& loop_ref,
const std::string& description,
double speed,
const ExtrusionEntitiesPtr& region_perimeters,
const Point* start_point)
{
// get a copy; don't modify the orientation of the original loop object otherwise
// next copies (if any) would not detect the correct orientation
@@ -5707,7 +5711,7 @@ std::string GCode::extrude_loop(const ExtrusionLoop &loop_ref, std::string descr
if (!enable_seam_slope) {
for (ExtrusionPaths::iterator path = paths.begin(); path != paths.end(); ++path) {
gcode += this->_extrude(*path, description, speed_for_path(*path));
// Orca: Adaptive PA - dont adapt PA after the first pultipath extrusion is completed
// Orca: Adaptive PA - dont adapt PA after the first multipath extrusion is completed
// as we have already set the PA value to the average flow over the totality of the path
// in the first extrude move
// TODO: testing is needed with slope seams and adaptive PA.
@@ -5819,7 +5823,7 @@ std::string GCode::extrude_loop(const ExtrusionLoop &loop_ref, std::string descr
return gcode;
}
std::string GCode::extrude_multi_path(const ExtrusionMultiPath &multipath, std::string description, double speed)
std::string GCode::extrude_multi_path(const ExtrusionMultiPath& multipath, const std::string& description, double speed)
{
// extrude along the path
std::string gcode;
@@ -5868,7 +5872,10 @@ std::string GCode::extrude_multi_path(const ExtrusionMultiPath &multipath, std::
return gcode;
}
std::string GCode::extrude_entity(const ExtrusionEntity &entity, std::string description, double speed, const ExtrusionEntitiesPtr& region_perimeters)
std::string GCode::extrude_entity(const ExtrusionEntity& entity,
const std::string& description,
double speed,
const ExtrusionEntitiesPtr& region_perimeters)
{
if (const ExtrusionPath* path = dynamic_cast<const ExtrusionPath*>(&entity))
return this->extrude_path(*path, description, speed);
@@ -5881,7 +5888,7 @@ std::string GCode::extrude_entity(const ExtrusionEntity &entity, std::string des
return "";
}
std::string GCode::extrude_path(const ExtrusionPath &path, std::string description, double speed)
std::string GCode::extrude_path(const ExtrusionPath& path, const std::string& description, double speed)
{
// Orca: Reset average multipath flow as this is a single line, single extrude volumetric speed path
m_multi_flow_segment_path_pa_set = false;
@@ -6155,12 +6162,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
throw RuntimeError("GCode: very low z");
}
}
gcode += this->travel_to(
path.first_point(),
path.role(),
"move to first " + description + " point; size " + std::to_string(path.polyline.size()),
z
);
gcode += this->travel_to(path.first_point(), path.role(), "move to first " + description + " point", z);
m_need_change_layer_lift_z = false;
// Orca: ensure Z matches planned layer height
if (_last_pos_undefined && !slope_need_z_travel) {

View File

@@ -390,13 +390,20 @@ private:
std::string change_layer(coordf_t print_z);
// Orca: pass the complete collection of region perimeters to the extrude loop to check whether the wipe before external loop
// should be executed
std::string extrude_entity(const ExtrusionEntity &entity, std::string description = "", double speed = -1., const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr());
std::string extrude_entity(const ExtrusionEntity& entity,
const std::string& description = "",
double speed = -1.,
const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr());
// Orca: pass the complete collection of region perimeters to the extrude loop to check whether the wipe before external loop
// should be executed
std::string extrude_loop(const ExtrusionLoop &loop, std::string description, double speed = -1., const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr(), const Point* start_point = nullptr);
std::string extrude_multi_path(const ExtrusionMultiPath &multipath, std::string description = "", double speed = -1.);
std::string extrude_path(const ExtrusionPath &path, std::string description = "", double speed = -1.);
std::string extrude_loop(const ExtrusionLoop& loop,
const std::string& description,
double speed = -1.,
const ExtrusionEntitiesPtr& region_perimeters = ExtrusionEntitiesPtr(),
const Point* start_point = nullptr);
std::string extrude_multi_path(const ExtrusionMultiPath& multipath, const std::string& description = "", double speed = -1.);
std::string extrude_path(const ExtrusionPath& path, const std::string& description = "", double speed = -1.);
// Orca: Adaptive PA variables
// Used for adaptive PA when extruding paths with multiple, varying flow segments.
// This contains the sum of the mm3_per_mm values weighted by the length of each path segment.

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@@ -1514,8 +1514,7 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop,
current.path_idx = next_idx_modulo(current.path_idx, loop.paths.size());
current.segment_idx = 0;
}
const Point3 &p3 = loop.paths[current.path_idx].polyline.points[current.segment_idx];
current.foot_pt = Point(p3.x(), p3.y());
current.foot_pt = loop.paths[current.path_idx].polyline.points[current.segment_idx].to_point();
return current;
};
@@ -1528,8 +1527,7 @@ void SeamPlacer::place_seam(const Layer *layer, ExtrusionLoop &loop,
size_t closest_perimeter_point_index = 0;
{ // local space for the closest_perimeter_point_index
Perimeter *closest_perimeter = nullptr;
const Point3 &init_p3 = loop.paths[0].polyline.points[0];
ExtrusionLoop::ClosestPathPoint closest_point{0,0,Point(init_p3.x(), init_p3.y())};
ExtrusionLoop::ClosestPathPoint closest_point{0, 0, loop.paths[0].polyline.points[0].to_point()};
size_t points_count = std::accumulate(loop.paths.begin(), loop.paths.end(), 0, [](size_t acc,const ExtrusionPath& p) {
return acc + p.polyline.points.size();
});

View File

@@ -3,6 +3,7 @@
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "PerimeterGenerator.hpp"
#include "Point.hpp"
#include "Print.hpp"
#include "Surface.hpp"
#include "BoundingBox.hpp"

View File

@@ -236,6 +236,11 @@ public:
// Convert to 2D line by dropping Z coordinate
Line to_line() const { return Line(this->a.to_point(), this->b.to_point()); }
static inline double distance_to_squared(const Point3& point, const Point3& a, const Point3& b)
{
return line_alg::distance_to_squared(Line3{a, b}, Vec<3, coord_t>{point});
}
Point3 a;
Point3 b;

View File

@@ -422,32 +422,23 @@ Points MultiPoint::concave_hull_2d(const Points& pts, const double tolerence)
return min_distance;
}
void MultiPoint3::translate(double x, double y)
void MultiPoint3::translate(const Point3& v)
{
for (Vec3crd &p : points) {
p(0) += coord_t(x);
p(1) += coord_t(y);
}
}
void MultiPoint3::translate(const Point& vector)
{
this->translate(vector(0), vector(1));
for (Point3& pt : points)
pt += v;
}
double MultiPoint3::length() const
{
double len = 0.0;
for (const Line3& line : this->lines())
len += line.length();
const Lines3& lines = this->lines();
double len = 0;
for (auto it = lines.cbegin(); it != lines.cend(); ++it) {
len += it->length();
}
return len;
}
BoundingBox3 MultiPoint3::bounding_box() const
{
return BoundingBox3(points);
}
BoundingBox3 MultiPoint3::bounding_box() const { return BoundingBox3(this->points); }
bool MultiPoint3::remove_duplicate_points()
{
@@ -472,48 +463,72 @@ bool MultiPoint3::remove_duplicate_points()
}
// Douglas-Peucker simplification for 3D points
Points3 MultiPoint3::_douglas_peucker(const Points3 &points, double tolerance)
Points3 MultiPoint3::_douglas_peucker(const Points3& pts, double tolerance)
{
if (points.size() <= 2) return points;
// Find the point with maximum distance from line segment
double max_dist = 0;
size_t max_idx = 0;
const Point3 &first = points.front();
const Point3 &last = points.back();
Line3 line(first, last);
for (size_t i = 1; i < points.size() - 1; ++i) {
// Calculate perpendicular distance to line segment
Point3 proj = points[i].projection_onto(line);
double dist = points[i].distance_to(proj);
if (dist > max_dist) {
max_dist = dist;
max_idx = i;
Points3 result_pts;
double tolerance_sq = tolerance * tolerance;
if (!pts.empty()) {
const Point3* anchor = &pts.front();
size_t anchor_idx = 0;
const Point3* floater = &pts.back();
size_t floater_idx = pts.size() - 1;
result_pts.reserve(pts.size());
result_pts.emplace_back(*anchor);
if (anchor_idx != floater_idx) {
assert(pts.size() > 1);
std::vector<size_t> dpStack;
dpStack.reserve(pts.size());
dpStack.emplace_back(floater_idx);
for (;;) {
double max_dist_sq = 0.0;
size_t furthest_idx = anchor_idx;
// find point furthest from line seg created by (anchor, floater) and note it
for (size_t i = anchor_idx + 1; i < floater_idx; ++i) {
double dist_sq = Line3::distance_to_squared(pts[i], *anchor, *floater);
if (dist_sq > max_dist_sq) {
max_dist_sq = dist_sq;
furthest_idx = i;
}
}
// remove point if less than tolerance
if (max_dist_sq <= tolerance_sq) {
result_pts.emplace_back(*floater);
anchor_idx = floater_idx;
anchor = floater;
assert(dpStack.back() == floater_idx);
dpStack.pop_back();
if (dpStack.empty())
break;
floater_idx = dpStack.back();
} else {
floater_idx = furthest_idx;
dpStack.emplace_back(floater_idx);
}
floater = &pts[floater_idx];
}
}
assert(result_pts.front() == pts.front());
assert(result_pts.back() == pts.back());
#if 0
{
static int iRun = 0;
BoundingBox bbox(pts);
BoundingBox bbox2(result_pts);
bbox.merge(bbox2);
SVG svg(debug_out_path("douglas_peucker_%d.svg", iRun ++).c_str(), bbox);
if (pts.front() == pts.back())
svg.draw(Polygon(pts), "black");
else
svg.draw(Polyline(pts), "black");
if (result_pts.front() == result_pts.back())
svg.draw(Polygon(result_pts), "green", scale_(0.1));
else
svg.draw(Polyline(result_pts), "green", scale_(0.1));
}
#endif
}
// If max distance is greater than tolerance, recursively simplify
if (max_dist > tolerance) {
// Recursive call for first part
Points3 left_points(points.begin(), points.begin() + max_idx + 1);
Points3 left_result = _douglas_peucker(left_points, tolerance);
// Recursive call for second part
Points3 right_points(points.begin() + max_idx, points.end());
Points3 right_result = _douglas_peucker(right_points, tolerance);
// Concatenate results (avoiding duplicate middle point)
Points3 result = left_result;
result.insert(result.end(), right_result.begin() + 1, right_result.end());
return result;
} else {
// All points between first and last can be removed
Points3 result;
result.push_back(first);
result.push_back(last);
return result;
}
return result_pts;
}
BoundingBox get_extents(const MultiPoint &mp)

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@@ -121,9 +121,13 @@ public:
void append(const Point3& point) { this->points.push_back(point); }
void append(const Vec3crd& point) { this->points.push_back(Point3(point)); }
void append(const Points3::const_iterator& begin, const Points3::const_iterator& end)
{
this->points.insert(this->points.end(), begin, end);
}
void translate(double x, double y);
void translate(const Point& vector);
void translate(double x, double y, double z = 0) { this->translate(Point3(coord_t(x), coord_t(y), coord_t(z))); }
void translate(const Point3& vector);
void reverse() { std::reverse(this->points.begin(), this->points.end()); }
void rotate(double angle) { this->rotate(cos(angle), sin(angle)); }
void rotate(double cos_angle, double sin_angle);

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@@ -464,10 +464,8 @@ static ExtrusionEntityCollection traverse_extrusions(const PerimeterGenerator& p
};
std::unordered_map<Point, PointInfo, PointHash> point_occurrence;
for (const ExtrusionPath& path : paths) {
const Point3 &first_p3 = path.polyline.first_point();
const Point3 &last_p3 = path.polyline.last_point();
Point first_p = Point(first_p3.x(), first_p3.y());
Point last_p = Point(last_p3.x(), last_p3.y());
Point first_p = path.polyline.first_point().to_point();
Point last_p = path.polyline.last_point().to_point();
++point_occurrence[first_p].occurrence;
++point_occurrence[last_p].occurrence;
if (path.role() == erOverhangPerimeter) {
@@ -660,13 +658,17 @@ bool paths_touch(const ExtrusionPath &path_one, const ExtrusionPath &path_two, d
{
AABBTreeLines::LinesDistancer<Line> lines_two{path_two.as_polyline().lines()};
for (size_t pt_idx = 0; pt_idx < path_one.polyline.size(); pt_idx++) {
const Point3 &p3 = path_one.polyline.points[pt_idx];
if (lines_two.distance_from_lines<false>(Point(p3.x(), p3.y())) < limit_distance) { return true; }
Point pt = path_one.polyline.points[pt_idx].to_point();
if (lines_two.distance_from_lines<false>(pt) < limit_distance) {
return true;
}
}
AABBTreeLines::LinesDistancer<Line> lines_one{path_one.as_polyline().lines()};
for (size_t pt_idx = 0; pt_idx < path_two.polyline.size(); pt_idx++) {
const Point3 &p3 = path_two.polyline.points[pt_idx];
if (lines_one.distance_from_lines<false>(Point(p3.x(), p3.y())) < limit_distance) { return true; }
Point pt = path_two.polyline.points[pt_idx].to_point();
if (lines_one.distance_from_lines<false>(pt) < limit_distance) {
return true;
}
}
return false;
}
@@ -1032,8 +1034,7 @@ std::tuple<std::vector<ExtrusionPaths>, Polygons> generate_extra_perimeters_over
size_t min_dist_idx = 0;
double min_dist = std::numeric_limits<double>::max();
for (size_t i = 0; i < overhang_region.front().polyline.size(); i++) {
const Point3 &p3 = overhang_region.front().polyline.points[i];
Point p = Point(p3.x(), p3.y());
Point p = overhang_region.front().polyline.points[i].to_point();
if (double d = lower_layer_aabb_tree.distance_from_lines<true>(p) < min_dist) {
min_dist = d;
min_dist_idx = i;

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@@ -1,4 +1,5 @@
#include "Point.hpp"
#include "Exception.hpp"
#include "Line.hpp"
#include "MultiPoint.hpp"
#include "Polyline.hpp"
@@ -266,11 +267,21 @@ Points to_points(const Points3 &points3) {
Points points2;
points2.reserve(points3.size());
for (const Point3 &pt : points3) {
points2.push_back(pt.to_point());
points2.emplace_back(pt.to_point());
}
return points2;
}
Points3 to_points3(const Points& points)
{
Points3 points3;
points3.reserve(points.size());
for (const Point& pt : points) {
points3.emplace_back(pt);
}
return points3;
}
// Point3 method implementations
void Point3::rotate(double angle, const Point3 &center) {
Vec3crd diff = *this - center;
@@ -311,6 +322,7 @@ double Point3::ccw_angle(const Point3 &p1, const Point3 &p2) const {
Point3 Point3::projection_onto(const MultiPoint3 &poly) const {
// TODO: Implement proper 3D projection when MultiPoint3 conversion methods are ready
// For now, stub implementation
throw RuntimeError("Point3::projection_onto(MultiPoint3) not implemented yet");
return *this;
}

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@@ -62,7 +62,7 @@ using PointsAllocator = tbb::scalable_allocator<BaseType>;
using Points = std::vector<Point, PointsAllocator<Point>>;
using PointPtrs = std::vector<Point*>;
using PointConstPtrs = std::vector<const Point*>;
using Points3 = std::vector<Point3>;
using Points3 = std::vector<Point3, PointsAllocator<Point3>>;
using Pointfs = std::vector<Vec2d>;
using Vec2ds = std::vector<Vec2d>;
using Pointf3s = std::vector<Vec3d>;
@@ -88,6 +88,7 @@ using Transform3d = Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAli
Polyline to_polyline(const Points &points);
Polyline3 to_polyline(const Points3 &points);
Points to_points(const Points3 &points);
Points3 to_points3(const Points& points);
// using ColorRGBA = std::array<float, 4>;
// I don't know why Eigen::Transform::Identity() return a const object...
@@ -422,6 +423,12 @@ inline Point lerp(const Point &a, const Point &b, double t)
return ((1. - t) * a.cast<double>() + t * b.cast<double>()).cast<coord_t>();
}
inline Point3 lerp(const Point3& a, const Point3& b, double t)
{
assert((t >= -EPSILON) && (t <= 1. + EPSILON));
return Point3(((1. - t) * a.cast<double>() + t * b.cast<double>()).cast<coord_t>());
}
// if IncludeBoundary, then a bounding box is defined even for a single point.
// otherwise a bounding box is only defined if it has a positive area.
template<bool IncludeBoundary = false>

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@@ -661,19 +661,17 @@ void ThickPolyline::start_at_index(int index)
Lines3 Polyline3::lines() const
{
Lines3 lines;
if (points.size() >= 2)
{
lines.reserve(points.size() - 1);
for (Points3::const_iterator it = points.begin(); it != points.end() - 1; ++it)
{
if (this->points.size() >= 2) {
lines.reserve(this->points.size() - 1);
for (Points3::const_iterator it = this->points.begin(); it != this->points.end() - 1; ++it) {
lines.emplace_back(*it, *(it + 1));
}
}
return lines;
}
// Polyline3 ZAA methods implementation
Polyline Polyline3::to_polyline() const {
Polyline Polyline3::to_polyline() const
{
Polyline out;
out.points.reserve(this->points.size());
for (const Point3 &point : this->points) {
@@ -682,8 +680,10 @@ Polyline Polyline3::to_polyline() const {
return out;
}
void Polyline3::clip_end(double distance) {
size_t remove_after_index = this->size();
void Polyline3::clip_end(double distance)
{
bool last_point_inserted = false;
size_t remove_after_index = MultiPoint3::size();
while (distance > 0) {
Vec3d last_point = this->last_point().cast<double>();
this->points.pop_back();
@@ -692,35 +692,66 @@ void Polyline3::clip_end(double distance) {
this->fitting_result.clear();
return;
}
Vec3d v = this->last_point().cast<double>() - last_point;
Vec3d v = this->last_point().cast<double>() - last_point;
double lsqr = v.squaredNorm();
if (lsqr > distance * distance) {
Vec3d result = last_point + v * (distance / sqrt(lsqr));
this->points.emplace_back(Point3(coord_t(result.x()), coord_t(result.y()), coord_t(result.z())));
this->points.emplace_back((last_point + v * (distance / sqrt(lsqr))).cast<coord_t>());
last_point_inserted = true;
break;
}
distance -= sqrt(lsqr);
}
// Clear fitting result if it's affected
// BBS: don't need to clip fitting result if it's empty
if (fitting_result.empty())
return;
while (!fitting_result.empty() && fitting_result.back().start_point_index >= remove_after_index)
fitting_result.pop_back();
if (!fitting_result.empty()) {
while (!fitting_result.empty() && fitting_result.back().start_point_index >= remove_after_index)
fitting_result.pop_back();
if (!fitting_result.empty()) {
fitting_result.back().end_point_index = this->points.size() - 1;
// BBS: last remaining segment is arc move, then clip the arc at last point
if (fitting_result.back().path_type == EMovePathType::Arc_move_ccw ||
fitting_result.back().path_type == EMovePathType::Arc_move_cw) {
if (fitting_result.back().arc_data.clip_end(this->last_point().to_point()))
// BBS: succeed to clip arc, then update the last point
// TODO: fix z parameter
this->points.back() = Point3(fitting_result.back().arc_data.end_point, this->points.back().z());
else
// BBS: Failed to clip arc, then back to linear move
fitting_result.back().path_type = EMovePathType::Linear_move;
}
fitting_result.back().end_point_index = this->points.size() - 1;
}
}
void Polyline3::simplify(double tolerance) {
void Polyline3::simplify(double tolerance)
{
this->points = MultiPoint3::_douglas_peucker(this->points, tolerance);
this->fitting_result.clear();
}
void Polyline3::simplify_by_fitting_arc(double tolerance) {
// For now, just use regular simplify
// Full ZAA implementation would use ArcFitter::do_arc_fitting_and_simplify
this->simplify(tolerance);
void Polyline3::simplify_by_fitting_arc(double tolerance)
{
// BBS: do arc fit first, then use DP simplify to handle the straight part to reduce point.
Points points_2d = to_points(this->points);
ArcFitter::do_arc_fitting_and_simplify(points_2d, this->fitting_result, tolerance);
this->points = to_points3(points_2d);
}
void Polyline3::reverse()
{
// BBS: reverse points
MultiPoint3::reverse();
// BBS: reverse the fitting_result
if (!this->fitting_result.empty()) {
for (size_t i = 0; i < this->fitting_result.size(); i++) {
std::swap(fitting_result[i].start_point_index, fitting_result[i].end_point_index);
fitting_result[i].start_point_index = MultiPoint3::size() - 1 - fitting_result[i].start_point_index;
fitting_result[i].end_point_index = MultiPoint3::size() - 1 - fitting_result[i].end_point_index;
if (fitting_result[i].is_arc_move())
fitting_result[i].reverse_arc_path();
}
std::reverse(this->fitting_result.begin(), this->fitting_result.end());
}
}
bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2) const
@@ -737,7 +768,7 @@ bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2)
p2->append(this->last_point());
*p1 = *this;
} else {
// Split first part
// BBS: spilit first part
p1->clear();
p1->points.reserve(index + 1);
p1->points.insert(p1->begin(), this->begin(), this->begin() + index + 1);
@@ -745,7 +776,6 @@ bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2)
if (this->split_fitting_result_before_index(index, new_endpoint, p1->fitting_result))
p1->points.back() = new_endpoint;
// Split second part
p2->clear();
p2->points.reserve(this->size() - index);
p2->points.insert(p2->begin(), this->begin() + index, this->end());
@@ -756,58 +786,74 @@ bool Polyline3::split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2)
return true;
}
void Polyline3::append(const Point3& point) {
// Don't append if same as last point
void Polyline3::append(const Point3& point)
{
// // Don't append if same as last point
// if (!this->empty() && this->last_point() == point)
// return;
// this->points.push_back(point);
// append_fitting_result_after_append_points();
// BBS: don't need to append same point
if (!this->empty() && this->last_point() == point)
return;
this->points.push_back(point);
// Clear fitting result as structure changed
this->fitting_result.clear();
MultiPoint3::append(point);
append_fitting_result_after_append_points();
}
void Polyline3::append(const Polyline3 &src) {
void Polyline3::append(const Polyline3& src)
{
if (!src.is_valid()) return;
if (this->points.empty()) {
this->points = src.points;
this->fitting_result = src.fitting_result;
} else {
// Append points
if (!src.points.empty() && !this->points.empty() && this->last_point() == src.points.front()) {
// Skip first point if it's the same as our last point
this->points.insert(this->points.end(), src.points.begin() + 1, src.points.end());
} else {
this->points.insert(this->points.end(), src.points.begin(), src.points.end());
// BBS: append the first point to create connection first, update the fitting date as well
this->append(src.points[0]);
// BBS: append a polyline which has fitting data to a polyline without fitting data.
// Then create a fake fitting data first, so that we can keep the fitting data in last polyline
if (this->fitting_result.empty() && !src.fitting_result.empty()) {
this->fitting_result.emplace_back(PathFittingData{0, this->points.size() - 1, EMovePathType::Linear_move, ArcSegment()});
}
// Note: Full arc fitting integration would merge fitting_result here
this->fitting_result.clear();
// BBS: then append the remain points
MultiPoint3::append(src.points.begin() + 1, src.points.end());
// BBS: finally append the fitting data
append_fitting_result_after_append_polyline(src);
}
}
void Polyline3::append_before(const Point3& point) {
// Don't append if same as first point
void Polyline3::append_before(const Point3& point)
{
// BBS: don't need to append same point
if (!this->empty() && this->first_point() == point)
return;
this->points.insert(this->points.begin(), point);
// Clear fitting result as structure changed
this->fitting_result.clear();
if (this->size() == 1) {
this->fitting_result.clear();
MultiPoint3::append(point);
MultiPoint3::reverse();
} else {
this->reverse();
this->append(point);
this->reverse();
}
}
void Polyline3::split_at(Point &point, Polyline3* p1, Polyline3* p2) const {
void Polyline3::split_at(Point& point, Polyline3* p1, Polyline3* p2) const
{
if (this->points.empty()) return;
// Check if the point is on the polyline
// 0 judge whether the point is on the polyline
int index = this->find_point(point);
if (index != -1) {
// The split point is on the polyline
// BBS: the spilit point is on the polyline, then easy
split_at_index(index, p1, p2);
point = p1->is_valid() ? p1->last_point().to_point() : p2->first_point().to_point();
return;
}
// Find the line to split at
// 1 find the line to split at
size_t line_idx = 0;
Point p = this->first_point().to_point();
double min = (p - point).cast<double>().norm();
@@ -815,13 +861,14 @@ void Polyline3::split_at(Point &point, Polyline3* p1, Polyline3* p2) const {
for (Lines3::const_iterator line = lines.begin(); line != lines.end(); ++line) {
Point p_tmp = point.projection_onto(line->to_line());
if ((p_tmp - point).cast<double>().norm() < min) {
p = p_tmp;
min = (p - point).cast<double>().norm();
p = p_tmp;
min = (p - point).cast<double>().norm();
line_idx = line - lines.begin();
}
}
// Judge whether the closest point is one vertex of polyline
// 2 judge whether the cloest point is one vertex of polyline.
// and spilit the polyline at different index
index = this->find_point(p);
if (index != -1) {
this->split_at_index(index, p1, p2);
@@ -834,7 +881,6 @@ void Polyline3::split_at(Point &point, Polyline3* p1, Polyline3* p2) const {
this->split_at_index(line_idx + 1, &temp, p2);
p2->append_before(Point3(point, p2->first_point().z()));
}
point = p;
}
void Polyline3::split_at(Point3 &point, Polyline3* p1, Polyline3* p2) const {
@@ -845,46 +891,153 @@ void Polyline3::split_at(Point3 &point, Polyline3* p1, Polyline3* p2) const {
bool Polyline3::split_at_length(const double length, Polyline3 *p1, Polyline3 *p2) const {
if (this->points.empty()) return false;
if (length < 0 || length > this->length()) { return false; }
if (length < 0 || length > this->length()) {
return false;
}
if (length < SCALED_EPSILON) {
p1->clear();
p1->append_before(this->first_point());
p1->append(this->first_point());
*p2 = *this;
} else if (is_approx(length, this->length(), SCALED_EPSILON)) {
p2->clear();
p2->append_before(this->last_point());
p2->append(this->last_point());
*p1 = *this;
} else {
// Find the line to split at
// 1 find the line to split at
size_t line_idx = 0;
double acc_length = 0;
Point p = this->first_point().to_point();
for (const auto &l : this->lines()) {
p = l.b.to_point();
Point3 p = this->first_point();
for (const auto& l : this->lines()) {
p = l.b;
const double current_length = l.length();
if (acc_length + current_length >= length) {
p = lerp(l.a.to_point(), l.b.to_point(), (length - acc_length) / current_length);
p = lerp(l.a, l.b, (length - acc_length) / current_length);
break;
}
acc_length += current_length;
line_idx++;
}
// Judge whether the closest point is one vertex of polyline
// 2 judge whether the cloest point is one vertex of polyline.
// and spilit the polyline at different index
int index = this->find_point(p);
if (index != -1) {
this->split_at_index(index, p1, p2);
} else {
Polyline3 temp;
this->split_at_index(line_idx, p1, &temp);
p1->append_before(Point3(p, p1->last_point().z()));
p1->append(p);
this->split_at_index(line_idx + 1, &temp, p2);
p2->append_before(Point3(p, p2->first_point().z()));
p2->append_before(p);
}
}
return true;
}
bool Polyline3::split_fitting_result_before_index(size_t index, Point3& new_endpoint, std::vector<PathFittingData>& data) const
{
data.clear();
new_endpoint = this->points[index];
if (!this->fitting_result.empty()) {
// BBS: max size
data.reserve(this->fitting_result.size());
// BBS: save fitting result before index
for (size_t i = 0; i < this->fitting_result.size(); i++) {
if (this->fitting_result[i].start_point_index < index)
data.push_back(this->fitting_result[i]);
else
break;
}
if (!data.empty()) {
// BBS: need to clip the arc and generate new end point
if (data.back().is_arc_move() && data.back().end_point_index > index) {
if (!data.back().arc_data.clip_end(this->points[index].to_point()))
// BBS: failed to clip arc, then return to be linear move
data.back().path_type = EMovePathType::Linear_move;
else
// BBS: succeed to clip arc, then update and return the new end point
new_endpoint = Point3(data.back().arc_data.end_point, 0);
}
data.back().end_point_index = index;
}
data.shrink_to_fit();
return true;
}
return false;
}
bool Polyline3::split_fitting_result_after_index(size_t index, Point3& new_startpoint, std::vector<PathFittingData>& data) const
{
data.clear();
new_startpoint = this->points[index];
if (!this->fitting_result.empty()) {
data.reserve(this->fitting_result.size());
for (size_t i = 0; i < this->fitting_result.size(); i++) {
if (this->fitting_result[i].end_point_index > index)
data.push_back(this->fitting_result[i]);
}
if (!data.empty()) {
for (size_t i = 0; i < data.size(); i++) {
if (i != 0) {
data[i].start_point_index -= index;
data[i].end_point_index -= index;
} else {
data[i].end_point_index -= index;
// BBS: need to clip the arc and generate new start point
if (data.front().is_arc_move() && data.front().start_point_index < index) {
if (!data.front().arc_data.clip_start(this->points[index].to_point()))
// BBS: failed to clip arc, then return to be linear move
data.front().path_type = EMovePathType::Linear_move;
else
// BBS: succeed to clip arc, then update and return the new start point
new_startpoint = Point3(data.front().arc_data.start_point, 0);
}
data[i].start_point_index = 0;
}
}
}
data.shrink_to_fit();
return true;
}
return false;
}
void Polyline3::append_fitting_result_after_append_points()
{
if (!fitting_result.empty()) {
if (fitting_result.back().is_linear_move()) {
fitting_result.back().end_point_index = this->points.size() - 1;
} else {
size_t new_start = fitting_result.back().end_point_index;
size_t new_end = this->points.size() - 1;
if (new_start != new_end)
fitting_result.emplace_back(PathFittingData{new_start, new_end, EMovePathType::Linear_move, ArcSegment()});
}
}
}
void Polyline3::append_fitting_result_after_append_polyline(const Polyline3& src)
{
if (!this->fitting_result.empty()) {
// BBS: offset and save the fitting_result from src polyline
if (!src.fitting_result.empty()) {
size_t old_size = this->fitting_result.size();
size_t index_offset = this->fitting_result.back().end_point_index;
this->fitting_result.insert(this->fitting_result.end(), src.fitting_result.begin(), src.fitting_result.end());
for (size_t i = old_size; i < this->fitting_result.size(); i++) {
this->fitting_result[i].start_point_index += index_offset;
this->fitting_result[i].end_point_index += index_offset;
}
} else {
// BBS: the append polyline has no fitting data, then append as linear move directly
size_t new_start = this->fitting_result.back().end_point_index;
size_t new_end = this->size() - 1;
if (new_start != new_end)
this->fitting_result.emplace_back(PathFittingData{new_start, new_end, EMovePathType::Linear_move, ArcSegment()});
}
}
}
}

View File

@@ -315,7 +315,7 @@ public:
void simplify_by_fitting_arc(double tolerance);
// Reverse the polyline
using MultiPoint3::reverse;
void reverse();
// Split polyline at given index
bool split_at_index(const size_t index, Polyline3 *p1, Polyline3 *p2) const;
@@ -344,15 +344,10 @@ public:
std::vector<PathFittingData> fitting_result;
private:
// Helper methods for split_at_index
bool split_fitting_result_before_index(size_t index, Point3 &new_endpoint, std::vector<PathFittingData> &result) const {
// Simplified stub - full implementation would handle arc fitting data
return false;
}
bool split_fitting_result_after_index(size_t index, Point3 &new_startpoint, std::vector<PathFittingData> &result) const {
// Simplified stub - full implementation would handle arc fitting data
return false;
}
void append_fitting_result_after_append_points();
void append_fitting_result_after_append_polyline(const Polyline3& src);
bool split_fitting_result_before_index(size_t index, Point3& new_endpoint, std::vector<PathFittingData>& result) const;
bool split_fitting_result_after_index(size_t index, Point3& new_startpoint, std::vector<PathFittingData>& result) const;
};
typedef std::vector<Polyline3> Polylines3;