Commit Graph

53 Commits

Author SHA1 Message Date
Ian Chua
3668b01721 Merge branch 'main' into feat/plugin-feature 2026-07-03 13:29:40 +08:00
Gabriel Monteiro
dbe99d0d6f feat(log): enable console logging in RelWithDebInfo builds (#14439)
* feat(log): enable console logging in RelWithDebInfo builds

* perf(log): make console logging async to avoid blocking startup

* fix(log): gate console sink to RelWithDebInfo builds

---------

Co-authored-by: Gabriel <bielpaess912@gmail.com>
2026-07-02 21:49:51 +08:00
Ian Chua
ecddf3d18f feat: Python Plugins 2026-07-02 17:49:36 +08:00
Chris Djali
e9bc8628fc Fix mDNS on Windows machines with multiple network adapters (#13993)
ws2_32 (Winsock2) and wsock32 (Winsock) are not supposed to be used in the same application.
boost::asio requires ws2_32, but wxWidgets uses wsock32.
Which gets used depends on the order they appear in the link command, as they both define the same symbols, but with different behaviour.
ws2_32 is backwards-compatible with wsock32, so wxWidgets won't be negatively affected by linking with the newer version, and prior to c228ab2da1, that's what happened.
That commit reordered how some libraries were passed to the linker, so swapped the order of these two, breaking mDNS and causing https://github.com/OrcaSlicer/OrcaSlicer/issues/13969
2026-06-06 23:33:51 +08:00
Argo
a394ba696c Tree support "on build plate only" no interface layers fix (#13192) 2026-04-17 12:27:42 +08:00
SoftFever
3e4af2c723 WIP: Add native Wayland support for Linux (#13197)
* Add runtime display backend detection for Wayland support

Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime
using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is
the foundation for removing the forced GDK_BACKEND=x11 and enabling
native Wayland support.

- New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(),
  is_running_on_wayland(), and is_running_on_x11()
- Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake
  as compile definitions to libslic3r_gui
- No-op on non-Linux platforms (returns Unknown / false)

* Fix Phase 1 code quality: pragma once, source ordering, static cache

* Make X11 initialization conditional for Wayland support

Remove the unconditional GDK_BACKEND=x11 force that blocked native
Wayland. Replace with conditional logic:

- EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is
  off and WAYLAND_DISPLAY is set, with a warning log
- XInitThreads() only called when DISPLAY is set (X11 in use)
- __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific)
- WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both
  DISPLAY and WAYLAND_DISPLAY present)
- Guard X11/Xlib.h include with __has_include for robustness
- Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY

This is Phase 2 of the Wayland support plan.

* Fix Phase 2: safer EGL macro check, add clarifying comments

* Add GLAD2 library and replace GLEW linkage in build system

Set up GLAD2 as a static library to replace GLEW for OpenGL loading.
GLAD2 supports both GLX and EGL, which is required for Wayland support.

- Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat)
- Add src/glad/CMakeLists.txt building glad as a static library
- Wire glad into src/CMakeLists.txt before libvgcode
- Modify libvgcode to use shared glad for GL path (keeps local copy
  only for GLES2/Emscripten) to avoid duplicate symbol conflicts
- Replace GLEW::GLEW with glad in libslic3r_gui link libraries

Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h
to glad/gl.h headers will follow in Phase 3B+3C.

* Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var

* Migrate from GLEW to GLAD: replace headers and API calls across codebase

Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files.
Migrate GLEW API calls to GLAD equivalents:
- glewInit/glewExperimental -> gladLoaderLoadGL()
- GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_*
- Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD)
- Replace unavailable EXT symbols with core GL equivalents in
  GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample,
  glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER)
- Update log messages from glewInit to gladLoadGL

* Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution

- Remove find_package(GLEW) block from root CMakeLists.txt since GLEW
  is no longer linked by any main application code
- Remove "glew" from SLIC3R_STATIC option description
- Replace all remaining EXT framebuffer symbols with core equivalents
  in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass
- Update AboutDialog credits from GLEW to GLAD

* Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland

- Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest
- Add PreferGLX() call on X11 sessions for driver compatibility
- Remove Phase 2 safety fallback (EGL is now always compiled in)
- Guard SwapBuffers against hidden canvases to prevent Wayland stalls

* Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard

Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas()
(static initializer) to GUI_App::on_init_inner() before any wxGLCanvas
is constructed. This prevents a race where SkipPartCanvas could trigger
wxGLBackend::Init() before the GLX preference is set. The new location
also adds explicit is_running_on_wayland() detection with a warning for
unknown backends.

Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS
is only counted when a frame is actually swapped.

* Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection

Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single
backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that
build both backends and auto-select at runtime based on the available
display server. This enables the CLI thumbnail renderer to work on both
Wayland and X11 sessions without separate builds.

* wayland: Fix UI call sites that rely on global screen coordinates

On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a
no-op for top-level windows. Fix the highest-impact call sites:

- GLCanvas3D: Use cached m_mouse.position from event handlers instead
  of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position()
- Plater: Use event-relative coords via ClientToScreen(e.GetPosition())
  instead of wxGetMousePosition() in 3 leave-window handlers
- BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly
  in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition()
- Search: Use focus-based dismiss logic on Wayland instead of
  wxGetMousePosition()-based rect checks in SearchDialog and
  SearchObjectDialog
- GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where
  it is a no-op; still restore size and maximize state
- Button: Position tooltip relative to button widget via ClientToScreen
  instead of wxGetMousePosition()

* Fix SearchDialog Wayland dismiss: guard against search_line focus

* flatpak: Add Wayland socket permission for native Wayland support

* spec

* Fix crash on Wayland when wxWidgets lacks EGL support

Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets
was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend
tries to access a non-existent X11 display on native Wayland, crashing
in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4.

Also add a defense-in-depth guard in detect_multisample() that skips
the IsDisplaySupported call entirely on Wayland without EGL.

Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The
compile-time check in OrcaSlicer.cpp detects the mismatch and falls
back safely.

* Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL

wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor
macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL.
All compile-time EGL checks were using the wrong macro, causing
the safety fallback to always trigger even with a properly built
EGL-enabled wxWidgets.

* Fix GL function pointers invalidated on Wayland/EGL

gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers
via dlsym, then immediately dlclose's the handle. On X11/GLX this is
fine because the GLX context keeps libGL.so mapped. On Wayland/EGL,
nothing else holds libGL.so open, so dlclose unmaps it and all function
pointers become dangling — causing SIGSEGV on the first GL call.

Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves
function pointers through the EGL loader without opening/closing
libGL.so.

* fix crash on start and various rendering issues

* fix crash on close

* small refactor

* move GPU selection to desktop file

* clean up a bit

* clean up more

* fix appimage error
2026-04-13 19:45:39 +08:00
SoftFever
fd47370c5c fix Windows build errors - wip 2026-03-26 10:17:19 +08:00
SoftFever
2d7e26292b Update build system for wxWidgets 3.1.5 → 3.3.2 upgrade
- deps/wxWidgets/wxWidgets.cmake: Add GIT_TAG v3.3.2 to track the
  correct branch; remove -DwxUSE_UNICODE=ON (unicode-only in 3.3,
  option removed)
- src/CMakeLists.txt: Bump find_package minimum version from 3.0/3.1
  to 3.3; remove SLIC3R_WX_STABLE conditional (3.0 no longer supported)
- CMakeLists.txt: Remove SLIC3R_WX_STABLE option definition
- scripts/flatpak/com.orcaslicer.OrcaSlicer.yml: Update wxWidgets
  source URL to v3.3.2 branch archive; remove sha256 (placeholder
  TODO); remove -DwxUSE_UNICODE=ON
2026-03-24 20:22:19 +08:00
SoftFever
73be083ac5 update flatpak app id and add migration code (#12879)
* update flatpak app id and add migration code

* tweak some text
2026-03-22 23:49:23 +08:00
luzpaz
a036de042b Fix various typos in source documentation (#11553)
* Fix various typos in source documentation

* Delete cmake/modules/Catch2/CatchAddTests.cmake

* Delete tests/example/example_tests_main.cpp

* Revert test_config.cpp

---------

Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-01-21 09:19:25 -03:00
SoftFever
1b355be432 Merge branch 'main' into libvgcode 2026-01-06 11:09:09 +08:00
Ian Bassi
b93112c674 Move Clipper2 dependency to deps_src directory (#11736)
Relocated Clipper2 source files and CMake configuration from src/clipper2 to deps_src/clipper2. Updated CMakeLists to add Clipper2 as a dependency from the new location, improving dependency organization.

Co-authored-by: Rodrigo Faselli <162915171+RF47@users.noreply.github.com>
2025-12-28 11:19:02 +02:00
Noisyfox
8d3b3645e7 Merge branch 'main' into libvgcode 2025-11-22 19:35:32 +08:00
Ian Bassi
3367648ec0 Re-include BBS's Clipperutils2 (#11415)
* Clipper2 from BBS

* Fix

* Clipper2 Update: 1.5.2 -> 2.1.5.4

* Replace Clipper2Lib::Area calls with Clipper2LibArea

Updated area calculation calls to use Clipper2LibArea<T> instead of Clipper2Lib::Area<T> in multiple locations. This change likely reflects a refactor or renaming of the area calculation function.

* Revert "Replace Clipper2Lib::Area calls with Clipper2LibArea"

This reverts commit c92a9a1522e8d7b0f1f8557d4c752a8b8c8fc279.

* Revert "Clipper2 Update: 1.5.2 -> 2.1.5.4"

This reverts commit a745894bdc9cda4ce4d19e0705d214b78091acad.

* Update project version
2025-11-22 15:39:12 +08:00
Andrew Sun
7814605906 Merge remote-tracking branch 'upstream/main' into libvgcode
# Conflicts:
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/GCode/GCodeProcessor.hpp
#	src/slic3r/CMakeLists.txt
#	src/slic3r/GUI/GCodeViewer.cpp
#	src/slic3r/GUI/GCodeViewer.hpp
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/GLCanvas3D.hpp
#	src/slic3r/GUI/GUI_Preview.cpp
2025-11-15 11:11:20 -05:00
Noisyfox
99863163b2 Fix unit tests (#11199)
* Fix tests build issue on Windows

* Fix `Http digest authentication` 404 error

* Fix `libnest2d_tests` missing dlls on Windows
2025-10-30 14:36:24 +08:00
Ocraftyone
026499c5b7 Better CMake Defaults (#10294)
* Auto generate CMAKE_PREFIX_PATH/DESTDIR

* Auto set CMAKE_INSTALL_PREFIX

* Always default SLIC3R_STATIC to on

* Only allow one value for CMAKE_OSX_ARCHITECTURES

* Set arch for OpenSSL from CMAKE_OSX_ARCHITECTURES

* Set CMAKE_INSTALL_RPATH from CMAKE_PREFIX_PATH

* Default CMAKE_MACOSX_RPATH and CMAKE_MACOSX_BUNDLE to on

* Auto set BBL_RELEASE_TO_PUBLIC based on build config

* Default to GTK 3

* Fix linux debug build

Update find modules to also look for the debug variant of the libraries

* Set DEP_DEBUG and ORCA_INCLUDE_DEBUG_INFO based on CMAKE_BUILD_TYPE

* Add a fallback value for Windows SDK if the env variables are not set

* Reflect CMake changes in the build scripts

* Add missing line

* Fix auto setting DEP_DEBUG and ORCA_INCLUDE_DEBUG_INFO

* Update dep folder name for linux in GH actions

* Invert dep-folder-name conditions

`''` is considered a falsy value, which was causing the value to always be set to 'OrcaSlicer_dep'

* Properly handle finding the debug version of libnoise

* Convert FindNLopt.cmake to a config mode wrapper

* Use separate build directory for debug builds on Linux

* Move find_package for libnoise

* Cleanup and improve linux build script

- Add dry run
- Add build in RelWithDebInfo
- Add function to print and run commands

* Remove linux destdir deprecation and cleanup

* Fix flatpak build

* Disable fail fast for flatpak builds

* Flatpak improvements

- Build wxWidgets using deps cmake
- Improve handling of space freeing commands while building deps
- Allow cmake to directly download deps
- Set needed flags within cmake instead of the build manifest

* Print clean build commands

* Implement shellcheck recommendations

* Cleanup

* Fix CMakeLists.txt syntax by replacing empty elseif with else statement

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2025-10-25 22:05:09 +08:00
Andrew Sun
c92328c9cc Port libvgcode from PrusaSlicer 2.8.0
Includes (but is not limited to) the following commits:

SPE-2218 - libvgcode - Fixed color of wipe moves for speed range view
SPE-2218 - libvgcode - Fixed detection of fan speed range
SPE-2218 - libvgcode - Fixed detection of temperature range
SPE-2218 - libvgcode - Fixed colors for Actual volumetric flow rate view
SPE-2214 - Fixed detection of toolpaths bounding box in GCodeViewer
SPE-2206 - Modified LibBGCode.cmake to get latest version of libbgcode which fixed parsing of gcode lines G4
libvgcode - Fixed potential out of bound access in ViewerImpl::update_view_full_range()
Tech ENABLE_GL_CORE_PROFILE set as default
Tech ENABLE_OPENGL_ES replaced by build option SLIC3R_OPENGL_ES
libvgcode - Precompiler definition of ENABLE_OPENGL_ES moved into CMakeLists.txt
Added missing include
libvgcode - Textures setup modified to work when building using emscripten
libvgcode - small optimization
libvgcode - fixed OpenGLWrapper::unload_opengl()
libvgcode - CMakeLists.txt modified to work with emscripten
libvgcode - Replace 'glVertexAttribIPointer()' with 'glVertexAttribPointer()' in SegmentTemplate::init() for OpenGL ES
libvgcode - Replace 'xor' with '^' Bitset.hpp
libvgcode - Newer glad library for OpenGL 4.6 and OpenGL ES 3.0
libvgcode - Alternate fix in method ViewerImpl::update_heights_widths() for OpenGL ES
libvgcode - Fixes in glAssertRecentCallImpl()
libvgcode - Fixes in method ViewerImpl::update_heights_widths() for OpenGL ES
Fixed ES shaders so they work with OpenGL ES 3.0
libvgcode - Use multiple plain textures in place of texture buffers for OpenGL ES
libvgcode - Use plain textures in place of texture buffers for OpenGL ES (partial implementation using one texture per buffer)
libvgcode - refactoring of class OpenGLWrapper
libvgcode - small refactoring in shaders
libvgcode - replacement of glMapBuffer() call for OpenGL ES
Fixed warning
libvgcode - Changes into CMakeLists.txt
Fixed debug export of gcode data to be configuration indipendent
Disabled tech ENABLE_NEW_GCODE_VIEWER_DEBUG
Removed obsolete tech ENABLE_GCODE_VIEWER_DATA_CHECKING
Code cleanup and techs removal - completed
Code cleanup and techs removal - step 1
SPE-1872: Implemented G2/G3 lines discretization for gcfMarlinFirmware firmware flavour
SPE-1872: Corrections into GCodeProcessor::process_G2_G3() to match firmware code
SPE-1872: Actual speed profile - Further enhancements of imgui debug window
SPE-1872: Actual speed profile - Rework in its calculation + enhanced imgui debug window
SPE-1872: New imgui widget to show actual speed profile
SPE-1872: Fixed actual speed for seam moves and at extrusion/travel/wipe start
SPE-1872: Fixed rendering of wipe moves when actual speed view is selected
SPE-1872: Actual speed profile extended to travel and wipe moves
SPE-1872: Fixes in function recalculate_trapezoids() and method GCodeProcessor::TimeMachine::calculate_time() to smooth actual speed profile
SPE-1872: Added debug graphic to show move actual speed profile
SPE-1872: libvgcode library: replace volumetric flow rate data with mm3_per_mm to reduce memory usage
SPE-1872: Added visualization of actual volumetric flow rate
SPE-1872: Fixes in calculating actual speed
SPE-1872: Added visualization of actual speed in gcode preview
SPE-2124: Added command line option 'opengl-aa' to allow the user to turn on the automatic selection of max number of supported samples for OpenGL antialising
#12117: Reduced moire patterns by using the highest number of samples available for multisampling
New gcode visualization integration - Partially enabled imgui debug window
New gcode visualization integration - Fixed center of gravity calculation and rendering
New gcode visualization library - Interface for estimated times
New gcode visualization library - Tool marker rendering
New gcode visualization library - Axes aligned bounding boxes calculation
Removed obsolete debug code
New gcode visualization library - Added statistic of used memory
New gcode visualization library - Separation of tool colors and color changes colors to simplify client code
Added missing include
New gcode visualization library - Added print color changes detection
New gcode visualization library - Modified OpenGL ES context detection
New gcode visualization library - Another makefile cleanup
New gcode visualization library - Makefiles cleanup
New gcode visualization library - Added suppression of error 'This function or variable may be unsafe' in VS2022
New gcode visualization library - Compatibility with OpenGL ES
New gcode visualization library - Interface cleanup and documentation
New gcode visualization library - Extended interface to give access to estimated times
New gcode visualization integration - Toggling of top layer only view state
New gcode visualization integration - Removed imperial units from tool position data
Small refactoring
New gcode visualization library - Custom values for travel and wipe moves radius
New gcode visualization library - Allow customization of range colors
New gcode visualization library - Partial update of interface comments/documentation
New gcode visualization integration - Follow-up of 35ee55e29bb231fd01a2eb71ae293832a37ca65d - Better fix for toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed toolpaths reset
New gcode visualization library - Fixed method set_option_color()
New gcode visualization library - Fixed method ViewerImpl::set_extrusion_role_color()
New gcode visualization library - Added methods to release gpu resources on demand.
New gcode visualization library - Travel and wipe moves as options
New gcode visualization integration - Fixed toolpaths visible range when toggling options' visibility
New gcode visualization integration - Fixed management of gcode preview view type
New gcode visualization - Fixed wrong include
New gcode visualization - Added missing headers
New gcode visualization - Refactoring + added missing headers
New gcode visualization - New code set as standalone library + embed glad library to load OpenGL functions
New gcode visualization - Fixed errors and warnings when building the new code as a standalone library
New gcode visualization integration - Fixed layers ordering in pre-gcode preview
New gcode visualization integration - Fixed objects' tool colors in pre-gcode preview
Code cleanup
New gcode visualization integration - Tool position properties data window
New gcode visualization integration - Fixed in export toolpaths to obj
New gcode visualization - Inlining in source code
Refactoring
New gcode visualization integration - Export toolpaths to obj
Some refactoring and warning fix
New gcode visualization integration - Customizable travel moves colors
New gcode visualization integration - Customizable options colors
New gcode visualization integration - Customizable extrusion roles colors
New gcode visualization integration - Fixed pre-gcode preview layers times
New gcode visualization integration - Modify pre-gcode preview to use the new toolpaths renderer, objects WIP
New gcode visualization - Modify pre-gcode preview to use the new toolpaths renderer, WIP (brim/skirt/wipe tower)
New gcode visualization integration - Do not reset visible range when toggling options/roles visibility
New gcode visualization - Fixed color of first vertex of top layer (when top layer only option is enabled)
New gcode visualization - Customizable travels and wipes segment radius
New gcode visualization integration - Removed tech ENABLE_GCODE_VIEWER_STATISTICS
New gcode visualization integration - Added check of OpenGL version
New gcode visualization integration - Removed GCodeProcessorResult::spiral_vase_layers
Another bunch of warnings fixes
Fixed warnings
New gcode visualization integration - Removal of old visualization
Fixed includes
New gcode visualization integration - File structure of new code separated in api + src
New gcode visualization integration - View ranges management moved to new visualizer
New gcode visualization integration - Fixed top layer only visualization for MMU printers
New gcode visualization integration - Removed dependency on imgui from new visualizer
Some refactoring
New gcode visualization integration - Removed dependency on Slic3r::GCodeProcessorResult from new visualizer
New gcode visualization integration - Moves' data conversion moved to client side
New gcode visualization: layers times refactoring
A bunch of fixes for the new gcode visualization
New gcode visualization: render in gray color layers containing pause print or custom gcode options when in Color Print view
New gcode visualization integration - Tool colors
New gcode visualization integration - Layers times
New gcode visualization integration - Travels and Extrusion roles times
Fixed detection of start/end of contiguous extrusion paths
New gcode visualization integration - Extrusion roles
New gcode visualization integration - Colors
New gcode visualization integration - Tool position
Center of gravity and tool marker may both be rendered with fixed screen size and a scaling factor
Fixed rendering of options in new gcode visualization
Tool marker NOT rendered by the new visualization code
Center of gravity marker NOT rendered by the new visualization code
Fixed toolpaths_cog shaders
Tool position window for new gcode visualization
Top layer only coloring for neww gcode visualization
Refactoring in preview's new visualization
Hidden imgui debug dialog for new visualization in preview
Synchronization of moves between old and new visualization
Fixed missing gcode window in new visualization
Rendering of debug imgui dialog moved from class libvgcode::Viewer to class libvgcode::Toolpaths + warnings fixing
Some functionality moved from class libvgcode::Viewer to class libvgcode::Toolpaths
Some refactoring and cleanup
Refatoring of PathVertex and Toolpaths::load()
SPE-1982: Tech ENABLE_NEW_GCODE_VIEWER - 1st installment of new toolpaths rendering code (WIP)
2025-09-24 22:49:14 -04:00
SoftFever
883607e1d4 Refactor folder (#10475)
Move many third-party components' source codes from the src folder to a new folder called deps_src. The goal is to make the code structure clearer and easier to navigate.
2025-08-22 20:02:26 +08:00
SoftFever
0cd3030c53 include OrcaSlicer_profile_validator in nightly build (#10233)
* include OrcaSlicer_profile_validator in nightly build

* build OrcaSlicer_profile_validator on Win

* create dmg
2025-07-27 00:13:30 +08:00
Noisyfox
fe4a72ec94 Upgrade clipper & improve multi-thread performance (#7177)
* Clipper: Verify range of int32 coordinates on input.

Cherry-picked from prusa3d/PrusaSlicer@fa7debf49d

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* ClipperLib: Optimized PointInPolygon() to calculate cross products
 with int64s instead of doubles.

Cherry-picked from prusa3d/PrusaSlicer@9dca8403fe

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Reworked the ClipperLib / Polygon types to use
the tbb::scallable_allocator to better scale on multiple threads.

Cherry-picked from prusa3d/PrusaSlicer@9cde96993e

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* use tbb::scallable_allocator for Polygons and ExPolygon::holes
to better scale on multiple threads

Cherry-picked from prusa3d/PrusaSlicer@b67ad6434d

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Fixed compilation on GCC and CLang

Cherry-picked from prusa3d/PrusaSlicer@b3b44681a9

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Remove clipper2 which is not used

* Removed shiny profiler from clipperlib

Cherry-picked from prusa3d/PrusaSlicer@7e77048593

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* ClipperLib: Further optimization of memory allocation using scalable_allocator.
ClipperLib: SimplifyPolygon() - changed default winding number to positive,
      added strictly_simple parameter.
ClipperUtlis simplify_polygons() - removed "remove_collinear" parameter

Cherry-picked from prusa3d/PrusaSlicer@a7e17df25f

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* ClipperLib: emplace_back() instead of push_back().

Cherry-picked from prusa3d/PrusaSlicer@2e150795b1

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Fixed issue in a 32bit clipper, where IntersectPoint() checked for
the Y coordinate of the calculated intersection point for validity,
but the Y coordinate was already rounded to 32bits, thus an overflow
may have in rare cases masked invalidity of the result.

Cherry-picked from prusa3d/PrusaSlicer@b39c33414f

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Fixed Vojtech's out of boundary assert in Clipper library.

Cherry-picked from prusa3d/PrusaSlicer@0a202dcff3

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>

* Update clipper to 6.4.2.

Cherry-picked from prusa3d/PrusaSlicer@b8b3cccb40

Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>

* Try fix cmake opencv

---------

Co-authored-by: Vojtech Bubnik <bubnikv@gmail.com>
Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
2025-06-18 17:50:44 +08:00
Dipl.-Ing. Raoul Rubien, BSc
6da7fe62a2 Fixes, refactors and enhances Linux build-scripts (#8269)
* fixes and refactors linux build scripts
 - build_linux.sh: fixes wrong AppImage build folder; refactors script; enhances help text
 - harmonizes names: BuildLinux.sh and BuildLinuxImage.sh
 - fixes file permissions: cmake inherits .in-file permission; removes chmod 755 in scripts
 - linux.d/debian: removes false positive error message
 - updates documentation

* enables ANSI-colored output for GNU or Clang

* build_linux.sh: adds -p flag to disable PCH for boosting ccache hit rate

* Allow compilation on distributions based on Ubuntu/Debian (#8625)

* build_linux.sh: takes over changes from BuildLinux.sh

* CMakeLists.txt: removes leftovers, enables ANSI-colored output

* CMakeLists.txt: fixes issue where FORCE_COLORED_OUTPUT was not respected form environment (introduces -C cli arg)

* merges 5df4275: Make it easy to pass extra build args to deps and orca in BuildLinux.sh (#9648)
2025-06-15 00:41:20 +08:00
Noisyfox
aebc01abfc Removed dependency on libtiff (#9514)
(cherry picked from commit prusa3d/PrusaSlicer@f12e0b4d21)

Co-authored-by: Lukas Matena <lukasmatena@seznam.cz>
2025-05-14 15:04:49 +08:00
Noisyfox
ed45bf425e Use boost::nowide directly from boost (#9037)
* Use `boost::nowide` directly from boost

Cherry-picked from prusa3d/PrusaSlicer@bffa3f8578

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>

* Replaced all occurrences of boost::nowide::narrow for wxStrings with into_u8

Cherry-picked from prusa3d/PrusaSlicer@8d6497297a

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>

* Fix flatpak build
2025-03-29 20:14:10 +08:00
SoftFever
56524b6c0a fix build break error for multiconfig generator on Mac 2024-03-16 11:32:41 +08:00
Dzmitry Neviadomski
242ad33eb4 chore(slicer): Update copyright year to 2024 (#4428)
Also remove duplicated definition for `MACOSX_BUNDLE_COPYRIGHT`.

Signed-off-by: Dzmitry Neviadomski <nevack.d@gmail.com>
2024-03-13 21:20:39 +08:00
Dzmitry Neviadomski
7b31ee3a45 ENH: Improve macOS build script (#4310)
* ENH: Improve macOS build script

 - Update shebang to bash, as it is already expected to be present in
   run_gettext.sh
 - Added fail-fast shell options.
 - Changed default CMake generator to Ninja
 - Adopted configuration for non-multi-config generators (Ninja, Make)
 - Added new options:
   - Allow to set CMake generator back to Xcode, no option for make
     thou.
   - Allow to build without reconfiguring CMake, improves build times.
     Unnecessary Cmake reconfigurations require full rebuild.
   - Allow to set build configuration for CMake
 - Reorganized targets into separate function to break "cd" dependency.
 - Reformat shell code.
 - Fix all warnings reported by ShellCheck linter tool.
 - Update run_gettext.sh to respect build dir in full mode.

Signed-off-by: Dzmitry Neviadomski <nevack.d@gmail.com>

* FIX: Install ninja with brew on CI.

Test if building works with Ninja by default.

Signed-off-by: Dzmitry Neviadomski <nevack.d@gmail.com>

* ENH: Set Xcode back as default generator.

Use Ninja on CI with explicit option.

Signed-off-by: Dzmitry Neviadomski <nevack.d@gmail.com>

* FIX: Partially revent changes in run_gettext.sh

Revert changes for option parsing.
Leave fixes for issues found by ShellCheck linter tool.

Signed-off-by: Dzmitry Neviadomski <nevack.d@gmail.com>

---------

Signed-off-by: Dzmitry Neviadomski <nevack.d@gmail.com>
2024-03-05 22:35:46 +08:00
SoftFever
0f6cbace22 add profile validate tool (#4249)
* add profile validate tool

* handle invalid path
2024-02-28 23:18:04 +08:00
Noisyfox
bf4d59a676 QoL: 3D navigator (#4181)
* Initial integration of ImGuizmo

* Fix mouse capture

* Fix frame update

* Update face color

* Show current camera rotation

* Fix coord mapping

* Update camera rotation from 3d navigator

* Use orthographic

* Render axis

* Make the axis color lighter if at back

* Show axis label

* Fix linux build

* Move to separate method

* Refine

* Add option to show/hide 3d navigator

* Add license info

* Handle dpi scaling

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-02-27 21:57:31 +08:00
SoftFever
374f78c768 Revert to WxWidgets 3.1.5 (#3249)
* revert to WxWidgets 3.1.5

* update nanosvg unicode path
2023-12-23 17:44:09 +08:00
Ocraftyone
25a055491e Update wxWidgets to v3.2.1 (#2905)
* Upgrade wxWidgets to 3.2.1
Based on prusa3d/PrusaSlicer@9a7e024

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>

* Implement BitmapCache

* update wxExtensions while keeping legacy items

* update dc.DrawBitmap calls to use get_bitmap

* Fix GetSize/Width/Height calls

* update BitmapComboBox

* fix ifndef in wxExtensions.hpp

* update my todos to OcraftyoneTODO

* Get to a compilable state
Everything seems to be working (including the plater). I am not seeing any graphical issues

* fix extruder color icons

* fix crash on opening support tab

* remove GetBmpSize method from DropDown.cpp

* Update TextInput to use bitmap bundles

* update a TODO after testing

* fix the rendering of the icons on combobox

* fix a few todos

* fix WipeTowerDialog.cpp

* Overhaul WipeTowerDialog

Removed simple version of the dialog since BBS removed the functionality but left the code.
Center the table (only seen when the table is smaller than the minimum size of the dialog)
Fix issue where editing a value causes the m_min_flush_label to change colors slightly
Fix an issue where changing a value or running an auto calc changes the disabled value from "-" to "0"

* update a few todos

* Update some todos

* Show dropdown when editing is started

* Update NanoSVG.cmake

Update NanoSVG to work with PR #2780

* Dim the icon on ComboBox when disabled

* solve ObjectDataViewModel todos

leaving colPrint and colEditing cases alone as it does not seem to impact anything

* Update names in wxExtensions

-Rename msw_rescale to sys_color_changed
-Replace GetBmpSize, GetBmpWidth, GetBmpHeight with renamed version (same name without "Bmp")

Both of these changes were also made by PrusaSlicer.

Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>

* update BitmapCache::from_svg

disable finding bundle in the cache to match load_svg
update to match values used in load_svg

* Update ScalableButton

change the signature and remove functions/vars pertaining to a default bmp
fix TODOs in ScalableButton

Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>

* fix up some more todos in wxExtensions

* update ScalableBitmap to use bmp bundles

use wxBitmapBundle by default
add flag to use old scaled bitmap function (specifically to solve issue with advanced toggle)

* attempt to fix macos deps build

* fix ubuntu build

* Revert "attempt to fix macos deps build"

Mistakenly made change to wrong file

This reverts commit d9c20b5121.

* update wxWidgets patch

an attempt to fix macOS build

* Remove duplicate variable from OrcaSlicer.cpp

* Fix macOS build issue

* Fix blank DataViewItem being added to objects list

* Filament ComboBox editor updates

-Add show drop down feature to ObjectTable
-Call finish editing when ComboBox is closed in ObjectList

* remove Apple specific declarations missed during refactor

* delete old wxWidgets patch

* fix ubuntu seg fault

* include patch from #2926

* update patch to include wxWidgets/wxWidgets@991a74c

* fix deps not compiling on Windows

* update WipeTowerDialog

relocates the recalculate button back to its previous position
changes the wording of the tip message label
add spacing below the matrix

* finish patching wxWidgets

from prusa3d/PrusaSlicer@f8477d1 and prusa3d/PrusaSlicer@066b567

Co-authored-by: YuSanka <yusanka@gmail.com>

* fix combobox crash

* revert outside plate changes

---------

Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: YuSanka <yusanka@gmail.com>
2023-12-04 15:21:49 +00:00
Ocraftyone
4d14ee15ce Thumbnail Formats Option Ported from PrusaSlicer and add BIQU/BTT format (#2405)
* Add needed src files and update CMake files

* Implementation of GCodeThumbnailsFormat for PNG, JPG, and QOI complete

* Implement BIQU (Big Tree Tech) Thumbnail Format

* have GCodeProcessor.post_process pass through original line end characters

* fix biqu thumbnail output
use \r\n for new lines in the biqu thumbnail portion. the firmware requires these end characters to function properly.
update names of variables and add comments to be more descriptive
replace modified Qt pixel algorithm with much simpler algorithm from BTT TFT firmware

* rename BiQU to BTT_TFT for better clarity

* remove underscore from GUI option

---------

Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2023-10-17 20:00:38 +08:00
SoftFever
2a478ab4f9 post changes after merging BS1.7.4
Remove tracking etc..
2023-08-26 18:45:43 +08:00
SoftFever
e65b11a831 Merge remote-tracking branch 'BS/v1.7.2'
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>

# Conflicts:
#	.github/ISSUE_TEMPLATE/bug_report.md
#	.github/workflows/build_ubuntu.yml
#	.gitignore
#	Containerfile
#	Dockerfile
#	README.md
#	deps/Boost/Boost.cmake
#	deps/OpenEXR/OpenEXR.cmake
#	deps/OpenVDB/OpenVDB.cmake
#	doc/How to build - Mac OS.md
#	localization/i18n/OrcaSlicer.pot
#	localization/i18n/de/OrcaSlicer_de.po
#	localization/i18n/en/OrcaSlicer_en.po
#	localization/i18n/es/OrcaSlicer_es.po
#	localization/i18n/fr/OrcaSlicer_fr.po
#	localization/i18n/hu/OrcaSlicer_hu.po
#	localization/i18n/it/OrcaSlicer_it.po
#	localization/i18n/ja/OrcaSlicer_ja.po
#	localization/i18n/list.txt
#	localization/i18n/nl/OrcaSlicer_nl.po
#	localization/i18n/sv/OrcaSlicer_sv.po
#	localization/i18n/zh_cn/OrcaSlicer_zh_CN.po
#	resources/i18n/de/BambuStudio.mo
#	resources/i18n/en/BambuStudio.mo
#	resources/i18n/es/BambuStudio.mo
#	resources/i18n/fr/BambuStudio.mo
#	resources/i18n/hu/BambuStudio.mo
#	resources/i18n/it/BambuStudio.mo
#	resources/i18n/ja/BambuStudio.mo
#	resources/i18n/nl/BambuStudio.mo
#	resources/i18n/sv/BambuStudio.mo
#	resources/i18n/zh_cn/BambuStudio.mo
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#	resources/profiles/Elegoo/process/0.20mm Standard @Elegoo Neptune3Pro.json
#	resources/profiles/Elegoo/process/0.20mm Standard @Elegoo NeptuneX.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune2.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune2D.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune2S.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune3.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune3Max.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune3Plus.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo Neptune3Pro.json
#	resources/profiles/Elegoo/process/0.24mm Draft @Elegoo NeptuneX.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune2.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune2D.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune2S.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune3.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune3Max.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune3Plus.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo Neptune3Pro.json
#	resources/profiles/Elegoo/process/0.28mm Extra Draft @Elegoo NeptuneX.json
#	resources/profiles/Prusa.json
#	resources/profiles/Prusa/filament/fdm_filament_common.json
#	resources/profiles/Prusa/machine/Prusa MINI 0.4 nozzle.json
#	resources/profiles/Prusa/machine/Prusa MINI.json
#	resources/profiles/Prusa/machine/Prusa MK3S 0.4 nozzle.json
#	resources/profiles/Prusa/machine/Prusa MK3S.json
#	resources/profiles/Prusa/machine/fdm_machine_common.json
#	resources/profiles/Prusa/process/0.20mm Standard @MINI.json
#	resources/profiles/Prusa/process/0.20mm Standard @MK3S.json
#	resources/profiles/Qidi.json
#	resources/profiles/Qidi/filament/fdm_filament_abs.json
#	resources/profiles/Qidi/filament/fdm_filament_asa.json
#	resources/profiles/Qidi/filament/fdm_filament_common.json
#	resources/profiles/Qidi/filament/fdm_filament_pa.json
#	resources/profiles/Qidi/filament/fdm_filament_pc.json
#	resources/profiles/Qidi/filament/fdm_filament_pet.json
#	resources/profiles/Qidi/filament/fdm_filament_pla.json
#	resources/profiles/Qidi/filament/fdm_filament_pva.json
#	resources/profiles/Qidi/filament/fdm_filament_tpu.json
#	resources/profiles/Qidi/machine/Qidi X-CF Pro 0.4 nozzle.json
#	resources/profiles/Qidi/machine/Qidi X-CF Pro.json
#	resources/profiles/Qidi/machine/Qidi X-Max 0.4 nozzle.json
#	resources/profiles/Qidi/machine/Qidi X-Max 3 0.4 nozzle.json
#	resources/profiles/Qidi/machine/Qidi X-Max 3.json
#	resources/profiles/Qidi/machine/Qidi X-Max.json
#	resources/profiles/Qidi/machine/Qidi X-Plus 0.4 nozzle.json
#	resources/profiles/Qidi/machine/Qidi X-Plus 3 0.4 nozzle.json
#	resources/profiles/Qidi/machine/Qidi X-Plus 3.json
#	resources/profiles/Qidi/machine/Qidi X-Plus.json
#	resources/profiles/Qidi/machine/Qidi X-Smart 3 0.4 nozzle.json
#	resources/profiles/Qidi/machine/Qidi X-Smart 3.json
#	resources/profiles/Qidi/machine/fdm_machine_common.json
#	resources/profiles/Qidi/machine/fdm_qidi_common.json
#	resources/profiles/Qidi/machine/fdm_qidi_x3_common.json
#	resources/profiles/Qidi/process/0.12mm Fine @Qidi XCFPro.json
#	resources/profiles/Qidi/process/0.12mm Fine @Qidi XMax.json
#	resources/profiles/Qidi/process/0.12mm Fine @Qidi XMax3.json
#	resources/profiles/Qidi/process/0.12mm Fine @Qidi XPlus.json
#	resources/profiles/Qidi/process/0.12mm Fine @Qidi XPlus3.json
#	resources/profiles/Qidi/process/0.12mm Fine @Qidi XSmart3.json
#	resources/profiles/Qidi/process/0.16mm Optimal @Qidi XCFPro.json
#	resources/profiles/Qidi/process/0.16mm Optimal @Qidi XMax.json
#	resources/profiles/Qidi/process/0.16mm Optimal @Qidi XMax3.json
#	resources/profiles/Qidi/process/0.16mm Optimal @Qidi XPlus.json
#	resources/profiles/Qidi/process/0.16mm Optimal @Qidi XPlus3.json
#	resources/profiles/Qidi/process/0.16mm Optimal @Qidi XSmart3.json
#	resources/profiles/Qidi/process/0.20mm Standard @Qidi XCFPro.json
#	resources/profiles/Qidi/process/0.20mm Standard @Qidi XMax.json
#	resources/profiles/Qidi/process/0.20mm Standard @Qidi XMax3.json
#	resources/profiles/Qidi/process/0.20mm Standard @Qidi XPlus.json
#	resources/profiles/Qidi/process/0.20mm Standard @Qidi XPlus3.json
#	resources/profiles/Qidi/process/0.20mm Standard @Qidi XSmart3.json
#	resources/profiles/Qidi/process/0.25mm Draft @Qidi XCFPro.json
#	resources/profiles/Qidi/process/0.25mm Draft @Qidi XMax.json
#	resources/profiles/Qidi/process/0.25mm Draft @Qidi XMax3.json
#	resources/profiles/Qidi/process/0.25mm Draft @Qidi XPlus.json
#	resources/profiles/Qidi/process/0.25mm Draft @Qidi XPlus3.json
#	resources/profiles/Qidi/process/0.25mm Draft @Qidi XSmart3.json
#	resources/profiles/Qidi/process/0.30mm Extra Draft @Qidi XCFPro.json
#	resources/profiles/Qidi/process/0.30mm Extra Draft @Qidi XMax.json
#	resources/profiles/Qidi/process/0.30mm Extra Draft @Qidi XMax3.json
#	resources/profiles/Qidi/process/0.30mm Extra Draft @Qidi XPlus.json
#	resources/profiles/Qidi/process/0.30mm Extra Draft @Qidi XPlus3.json
#	resources/profiles/Qidi/process/0.30mm Extra Draft @Qidi XSmart3.json
#	resources/profiles/Qidi/process/fdm_process_common.json
#	resources/profiles/Qidi/process/fdm_process_qidi_common.json
#	resources/profiles/Qidi/process/fdm_process_qidi_x3_common.json
#	resources/profiles/Tronxy/filament/Tronxy Generic ABS.json
#	resources/profiles/Tronxy/process/0.12mm Fine @Tronxy.json
#	resources/profiles/Tronxy/process/0.15mm Optimal @Tronxy.json
#	resources/profiles/Tronxy/process/0.20mm Standard @Tronxy.json
#	resources/profiles/Tronxy/process/0.24mm Draft @Tronxy.json
#	resources/profiles/Voron.json
#	resources/profiles/Voron/filament/Generic ABS @Voron.json
#	resources/profiles/Voron/filament/Generic ASA @Voron.json
#	resources/profiles/Voron/filament/Generic PA @Voron.json
#	resources/profiles/Voron/filament/Generic PETG @Voron.json
#	resources/profiles/Voron/filament/Generic PVA @Voron.json
#	resources/profiles/Voron/filament/Voron Generic PA-CF.json
#	resources/profiles/Voron/filament/Voron Generic PC.json
#	resources/profiles/Voron/filament/Voron Generic PLA-CF.json
#	resources/profiles/Voron/filament/Voron Generic PLA.json
#	resources/profiles/Voron/filament/Voron Generic TPU.json
#	resources/profiles/Voron/machine/Voron 0.1.json
#	resources/profiles/Voron/machine/Voron 2.4 250.json
#	resources/profiles/Voron/machine/Voron 2.4 300.json
#	resources/profiles/Voron/machine/Voron 2.4 350.json
#	resources/profiles/Voron/machine/Voron Trident 250.json
#	resources/profiles/Voron/machine/Voron Trident 300.json
#	resources/profiles/Voron/machine/Voron Trident 350.json
#	resources/profiles/Voron/process/fdm_process_voron_common.json
#	resources/profiles/Voxelab.json
#	resources/profiles/Voxelab/filament/Generic ABS @Voxelab.json
#	resources/profiles/Voxelab/filament/Generic PLA @Voxelab.json
#	resources/profiles/Voxelab/filament/fdm_filament_common.json
#	resources/profiles/Voxelab/machine/Voxelab Aquila X2 0.4 nozzle.json
#	resources/profiles/Voxelab/machine/Voxelab Aquila X2.json
#	resources/profiles/Voxelab/machine/fdm_machine_common.json
#	resources/profiles/Voxelab/process/0.16mm Optimal @Voxelab AquilaX2.json
#	resources/profiles/Voxelab/process/0.20mm Standard @Voxelab AquilaX2.json
#	resources/web/data/text.js
#	resources/web/guide/21/21.js
#	resources/web/guide/24/24.js
#	src/BaseException.cpp
#	src/OrcaSlicer.cpp
#	src/libslic3r/AppConfig.cpp
#	src/libslic3r/BoundingBox.hpp
#	src/libslic3r/Extruder.hpp
#	src/libslic3r/Fill/Fill.cpp
#	src/libslic3r/Format/bbs_3mf.cpp
#	src/libslic3r/GCode.cpp
#	src/libslic3r/GCode.hpp
#	src/libslic3r/GCode/CoolingBuffer.cpp
#	src/libslic3r/GCode/GCodeProcessor.cpp
#	src/libslic3r/GCode/GCodeProcessor.hpp
#	src/libslic3r/GCode/WipeTower.cpp
#	src/libslic3r/GCodeWriter.cpp
#	src/libslic3r/GCodeWriter.hpp
#	src/libslic3r/Model.cpp
#	src/libslic3r/PerimeterGenerator.cpp
#	src/libslic3r/Preset.cpp
#	src/libslic3r/Preset.hpp
#	src/libslic3r/PresetBundle.cpp
#	src/libslic3r/PresetBundle.hpp
#	src/libslic3r/Print.cpp
#	src/libslic3r/Print.hpp
#	src/libslic3r/PrintBase.hpp
#	src/libslic3r/PrintConfig.cpp
#	src/libslic3r/PrintConfig.hpp
#	src/libslic3r/PrintObject.cpp
#	src/libslic3r/TreeSupport.cpp
#	src/libslic3r/Utils.hpp
#	src/mcut/CMakeLists.txt
#	src/slic3r/CMakeLists.txt
#	src/slic3r/GUI/3DBed.cpp
#	src/slic3r/GUI/AMSMaterialsSetting.cpp
#	src/slic3r/GUI/AMSMaterialsSetting.hpp
#	src/slic3r/GUI/BBLTopbar.cpp
#	src/slic3r/GUI/BBLTopbar.hpp
#	src/slic3r/GUI/BackgroundSlicingProcess.hpp
#	src/slic3r/GUI/BindDialog.cpp
#	src/slic3r/GUI/ConfigManipulation.cpp
#	src/slic3r/GUI/DeviceManager.cpp
#	src/slic3r/GUI/Field.cpp
#	src/slic3r/GUI/GLCanvas3D.cpp
#	src/slic3r/GUI/GUI_App.cpp
#	src/slic3r/GUI/GUI_App.hpp
#	src/slic3r/GUI/GUI_Factories.cpp
#	src/slic3r/GUI/GUI_Factories.hpp
#	src/slic3r/GUI/GUI_ObjectList.cpp
#	src/slic3r/GUI/Gizmos/GLGizmoMeshBoolean.cpp
#	src/slic3r/GUI/Jobs/ArrangeJob.cpp
#	src/slic3r/GUI/Jobs/FillBedJob.cpp
#	src/slic3r/GUI/MainFrame.cpp
#	src/slic3r/GUI/MediaPlayCtrl.cpp
#	src/slic3r/GUI/Monitor.cpp
#	src/slic3r/GUI/PartPlate.cpp
#	src/slic3r/GUI/PartPlate.hpp
#	src/slic3r/GUI/PlateSettingsDialog.cpp
#	src/slic3r/GUI/PlateSettingsDialog.hpp
#	src/slic3r/GUI/Plater.cpp
#	src/slic3r/GUI/Plater.hpp
#	src/slic3r/GUI/PresetComboBoxes.cpp
#	src/slic3r/GUI/ReleaseNote.cpp
#	src/slic3r/GUI/SelectMachine.cpp
#	src/slic3r/GUI/StatusPanel.cpp
#	src/slic3r/GUI/Tab.cpp
#	src/slic3r/GUI/Widgets/Label.cpp
#	src/slic3r/GUI/Widgets/Label.hpp
#	src/slic3r/GUI/Widgets/SideButton.cpp
#	src/slic3r/GUI/calib_dlg.cpp
#	src/slic3r/GUI/calib_dlg.hpp
#	src/slic3r/GUI/wxExtensions.hpp
#	src/slic3r/Utils/NetworkAgent.cpp
#	src/slic3r/Utils/bambu_networking.hpp
#	version.inc
2023-08-26 16:13:57 +08:00
SoftFever
6e1bdaf9d4 some misc changes (#1848)
* some misc changes
* stealth_mode: disable hms
* fix bbl camera  #1091 #1830
* fix anker
2023-08-20 20:02:54 +08:00
SoftFever
37c54aa4f6 clean up 2023-08-09 13:42:41 +08:00
SoftFever
bcbbbf35db Merge some BS1.7 changes:
internal_solid_infill_pattern
2023-08-08 19:08:13 +08:00
ovlach
df819b2778 Use namespaces to link against libcereal >= 1.3.1 (#1596)
0ffcfd8393

Co-authored-by: SoftFever <softfeverever@gmail.com>
2023-07-27 21:58:19 +08:00
Arthur
c7ed4e7e14 ENH: revert boolean tool to mcut
Change-Id: I1aca763869e107a996519cb74e025043407005f2
(cherry picked from commit f7865828cf4b7b3ab8987bf0fc3d45efad2f08fe)
2023-07-07 17:29:08 +08:00
chunmao.guo
a7566ea592 FIX: [STUDIO-2675] linux language switch zh_CN
Change-Id: Ifba1682b7fb402712665dad0219a84db0a23f1c3
2023-07-07 17:25:51 +08:00
SoftFever
8127f27d79 fix build error on Windows 2023-04-14 00:57:34 +08:00
SoftFever
099ed10144 Fix Windows icon res 2023-04-12 17:05:23 +08:00
SoftFever
a5a3262c32 clean up Mac 2023-03-16 20:50:23 +08:00
SoftFever
5b0ba1207e Change Application name to OrcaSlicer 2023-03-12 10:05:22 +08:00
SoftFever
20f2b2cd0e OrcaSlicer 2023-03-10 18:58:43 +08:00
SoftFever
3a80173533 rename bambu-studio to orca-slicer 2023-03-10 18:53:25 +08:00
SoftFever
2492e5d39c merge upstream changes
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2023-01-21 00:37:10 +08:00
lane.wei
859aef4c4e ENH: copyright: change the copyrights to lunkuo
Change-Id: Ie2804275a422a1314a5f948fc35cfc5bb7a31e29
2023-01-10 19:08:26 +08:00
SoftFever
57b4f3cf68 change default wall loop to 3
Signed-off-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2022-12-20 11:32:54 +08:00
lane.wei
27d2008037 ENH: use wxFont::AddPrivateFont to load fonts for linux
Change-Id: Iefe1753a08fd188a274b4d555c5fcda8fca6d719
2022-12-15 04:38:15 -05:00