mirror of
https://github.com/OrcaSlicer/OrcaSlicer.git
synced 2026-08-09 02:57:41 +00:00
* Add runtime display backend detection for Wayland support Add LinuxDisplayBackend utility to detect X11 vs Wayland at runtime using GDK_IS_X11_DISPLAY / GDK_IS_WAYLAND_DISPLAY macros. This is the foundation for removing the forced GDK_BACKEND=x11 and enabling native Wayland support. - New files: LinuxDisplayBackend.hpp/.cpp with get_linux_display_backend(), is_running_on_wayland(), and is_running_on_x11() - Propagate wxHAVE_GDK_X11 / wxHAVE_GDK_WAYLAND from FindGTK3.cmake as compile definitions to libslic3r_gui - No-op on non-Linux platforms (returns Unknown / false) * Fix Phase 1 code quality: pragma once, source ordering, static cache * Make X11 initialization conditional for Wayland support Remove the unconditional GDK_BACKEND=x11 force that blocked native Wayland. Replace with conditional logic: - EGL safety fallback: re-force X11 only when wxUSE_GLCANVAS_EGL is off and WAYLAND_DISPLAY is set, with a warning log - XInitThreads() only called when DISPLAY is set (X11 in use) - __GLX_VENDOR_LIBRARY_NAME only set when DISPLAY is present (GLX-specific) - WEBKIT_DISABLE_COMPOSITING_MODE only set under XWayland (both DISPLAY and WAYLAND_DISPLAY present) - Guard X11/Xlib.h include with __has_include for robustness - Restore display validation to accept either DISPLAY or WAYLAND_DISPLAY This is Phase 2 of the Wayland support plan. * Fix Phase 2: safer EGL macro check, add clarifying comments * Add GLAD2 library and replace GLEW linkage in build system Set up GLAD2 as a static library to replace GLEW for OpenGL loading. GLAD2 supports both GLX and EGL, which is required for Wayland support. - Create src/glad/ with pre-generated GLAD2 sources (GL 4.6 compat) - Add src/glad/CMakeLists.txt building glad as a static library - Wire glad into src/CMakeLists.txt before libvgcode - Modify libvgcode to use shared glad for GL path (keeps local copy only for GLES2/Emscripten) to avoid duplicate symbol conflicts - Replace GLEW::GLEW with glad in libslic3r_gui link libraries Note: GLEW is kept in deps for OpenCSG. Code migration from GL/glew.h to glad/gl.h headers will follow in Phase 3B+3C. * Fix Phase 3A+3D: libvgcode GLAD include, dead files, dlopen dep, OpenGL link var * Migrate from GLEW to GLAD: replace headers and API calls across codebase Replace all #include <GL/glew.h> with <glad/gl.h> across 49 source files. Migrate GLEW API calls to GLAD equivalents: - glewInit/glewExperimental -> gladLoaderLoadGL() - GLEW_EXT_* / GLEW_ARB_* extension checks -> GLAD_GL_EXT_* / GLAD_GL_ARB_* - Remove GLEW-specific EGL/GLX mismatch #error guards (not needed with GLAD) - Replace unavailable EXT symbols with core GL equivalents in GLCanvas3D.cpp (GL_MAX_SAMPLES, glRenderbufferStorageMultisample, glBlitFramebuffer, GL_READ/DRAW_FRAMEBUFFER) - Update log messages from glewInit to gladLoadGL * Fix Phase 3B+3C: remove GLEW find, clean EXT symbols, update attribution - Remove find_package(GLEW) block from root CMakeLists.txt since GLEW is no longer linked by any main application code - Remove "glew" from SLIC3R_STATIC option description - Replace all remaining EXT framebuffer symbols with core equivalents in render_thumbnail_framebuffer_ext and _rectangular_selection_picking_pass - Update AboutDialog credits from GLEW to GLAD * Enable EGL in wxWidgets and add runtime GLX/EGL selection for Wayland - Set wxUSE_GLCANVAS_EGL=ON in wxWidgets build and Flatpak manifest - Add PreferGLX() call on X11 sessions for driver compatibility - Remove Phase 2 safety fallback (EGL is now always compiled in) - Guard SwapBuffers against hidden canvases to prevent Wayland stalls * Fix Phase 4: move PreferGLX to app startup, fix FPS counter guard Move wxGLCanvas::PreferGLX() from OpenGLManager::create_wxglcanvas() (static initializer) to GUI_App::on_init_inner() before any wxGLCanvas is constructed. This prevents a race where SkipPartCanvas could trigger wxGLBackend::Init() before the GLX preference is set. The new location also adds explicit is_running_on_wayland() detection with a warning for unknown backends. Move increment_fps_counter() inside the IsShownOnScreen() guard so FPS is only counted when a frame is actually swapped. * Update GLFW from 3.3.7 to 3.4 for runtime Wayland/X11 backend selection Replace the compile-time GLFW_USE_WAYLAND flag (which locked to a single backend) with GLFW 3.4's GLFW_BUILD_WAYLAND + GLFW_BUILD_X11 flags that build both backends and auto-select at runtime based on the available display server. This enables the CLI thumbnail renderer to work on both Wayland and X11 sessions without separate builds. * wayland: Fix UI call sites that rely on global screen coordinates On Wayland, wxGetMousePosition() returns (0,0) and SetPosition() is a no-op for top-level windows. Fix the highest-impact call sites: - GLCanvas3D: Use cached m_mouse.position from event handlers instead of wxGetMousePosition() + ScreenToClient() in get_local_mouse_position() - Plater: Use event-relative coords via ClientToScreen(e.GetPosition()) instead of wxGetMousePosition() in 3 leave-window handlers - BBLTopbar: Use event.GetPosition() and FindToolByPosition() directly in mouse handlers instead of wxGetMousePosition()/FindToolByCurrentPosition() - Search: Use focus-based dismiss logic on Wayland instead of wxGetMousePosition()-based rect checks in SearchDialog and SearchObjectDialog - GUI_App: Skip SetPosition() in window_pos_restore() on Wayland where it is a no-op; still restore size and maximize state - Button: Position tooltip relative to button widget via ClientToScreen instead of wxGetMousePosition() * Fix SearchDialog Wayland dismiss: guard against search_line focus * flatpak: Add Wayland socket permission for native Wayland support * spec * Fix crash on Wayland when wxWidgets lacks EGL support Restore the safety fallback that forces GDK_BACKEND=x11 when wxWidgets was not built with wxUSE_GLCANVAS_EGL=ON. Without this, the GLX backend tries to access a non-existent X11 display on native Wayland, crashing in wxGLCanvas::IsDisplaySupported() with SIGSEGV at offset 0xe4. Also add a defense-in-depth guard in detect_multisample() that skips the IsDisplaySupported call entirely on Wayland without EGL. Root cause: deps/wxWidgets must be rebuilt after enabling EGL. The compile-time check in OrcaSlicer.cpp detects the mismatch and falls back safely. * Fix EGL detection: use wxHAS_EGL instead of wxUSE_GLCANVAS_EGL wxUSE_GLCANVAS_EGL is a CMake build option, NOT a C++ preprocessor macro. The actual macro defined in wxWidgets setup.h is wxHAS_EGL. All compile-time EGL checks were using the wrong macro, causing the safety fallback to always trigger even with a properly built EGL-enabled wxWidgets. * Fix GL function pointers invalidated on Wayland/EGL gladLoaderLoadGL() dlopen's libGL.so.1 to resolve GL function pointers via dlsym, then immediately dlclose's the handle. On X11/GLX this is fine because the GLX context keeps libGL.so mapped. On Wayland/EGL, nothing else holds libGL.so open, so dlclose unmaps it and all function pointers become dangling — causing SIGSEGV on the first GL call. Fix: on Wayland, use gladLoadGL(eglGetProcAddress) which resolves function pointers through the EGL loader without opening/closing libGL.so. * fix crash on start and various rendering issues * fix crash on close * small refactor * move GPU selection to desktop file * clean up a bit * clean up more * fix appimage error
279 lines
12 KiB
CMake
279 lines
12 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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project(OrcaSlicer-native)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Include dev-utils for encoding check and other utilities
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add_subdirectory(dev-utils)
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# add_subdirectory(avrdude)
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# Note: semver and hints are now included from deps_src/CMakeLists.txt
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find_package(libnoise REQUIRED)
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add_subdirectory(libslic3r)
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if (SLIC3R_GUI)
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add_subdirectory(glad)
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# imgui, imguizmo, and hidapi are now included from deps_src
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add_subdirectory(libvgcode)
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if(WIN32)
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message(STATUS "WXWIN environment set to: $ENV{WXWIN}")
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elseif(UNIX)
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set(wxWidgets_USE_UNICODE ON)
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if(SLIC3R_STATIC)
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set(wxWidgets_USE_STATIC ON)
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else()
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set(wxWidgets_USE_STATIC OFF)
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endif()
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endif()
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if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
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set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}")
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find_package(wxWidgets 3.3 REQUIRED COMPONENTS base core adv html gl aui net media webview)
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else ()
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find_package(wxWidgets 3.3 CONFIG REQUIRED COMPONENTS html adv gl core base webview aui net media)
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endif ()
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if(UNIX)
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message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}")
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endif()
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if(wxWidgets_USE_FILE)
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include(${wxWidgets_USE_FILE})
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endif()
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find_package(JPEG QUIET)
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string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES})
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if (PNG_FOUND AND NOT WX_PNG_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png)
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list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxjpeg" WX_JPEG_BUILTIN ${wxWidgets_LIBRARIES})
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if (JPEG_FOUND AND NOT WX_JPEG_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX jpeg)
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list(APPEND wxWidgets_LIBRARIES ${JPEG_LIBRARIES})
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endif ()
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string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES})
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if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN)
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat)
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list(APPEND wxWidgets_LIBRARIES ${EXPAT_LIBRARIES})
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endif ()
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# This is an issue in the new wxWidgets cmake build, doesn't deal with librt
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find_library(LIBRT rt)
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if(LIBRT)
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list(APPEND wxWidgets_LIBRARIES ${LIBRT})
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endif()
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# This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes
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# wrong libs for opengl in the link line and it does not link to it by himself.
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# libslic3r_gui will link to opengl anyway, so lets override wx
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list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL)
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# list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc)
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message(STATUS "wx libs: ${wxWidgets_LIBRARIES}")
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add_subdirectory(slic3r)
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endif()
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if(ORCA_TOOLS)
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# OrcaSlicer_profile_validator
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if(APPLE)
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add_executable(OrcaSlicer_profile_validator MACOSX_BUNDLE dev-utils/OrcaSlicer_profile_validator.cpp)
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set_target_properties(OrcaSlicer_profile_validator PROPERTIES
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_BUNDLE_NAME "OrcaSlicer Profile Validator"
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MACOSX_BUNDLE_BUNDLE_VERSION "${SLIC3R_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SLIC3R_VERSION}"
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MACOSX_BUNDLE_IDENTIFIER "com.orcaslicer.OrcaSlicer.profile-validator"
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MACOSX_BUNDLE_COPYRIGHT "© 2026 OrcaSlicer Pte Ltd All Rights Reserved"
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.orcaslicer.OrcaSlicer.profile-validator"
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)
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else()
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add_executable(OrcaSlicer_profile_validator dev-utils/OrcaSlicer_profile_validator.cpp)
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endif()
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target_link_libraries(OrcaSlicer_profile_validator libslic3r boost_headeronly libcurl OpenSSL::SSL OpenSSL::Crypto)
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target_compile_definitions(OrcaSlicer_profile_validator PRIVATE -DBOOST_ALL_NO_LIB -DBOOST_USE_WINAPI_VERSION=0x602 -DBOOST_SYSTEM_USE_UTF8)
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endif()
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# Create a slic3r executable
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# Process manifests for various platforms.
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/msw/OrcaSlicer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.rc @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/msw/OrcaSlicer.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.manifest @ONLY)
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY)
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if (WIN32)
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add_library(OrcaSlicer SHARED OrcaSlicer.cpp OrcaSlicer.hpp)
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else ()
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add_executable(OrcaSlicer OrcaSlicer.cpp OrcaSlicer.hpp)
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endif ()
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if (MINGW)
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target_link_options(OrcaSlicer PUBLIC "-Wl,-allow-multiple-definition")
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set_target_properties(OrcaSlicer PROPERTIES PREFIX "")
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endif (MINGW)
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if (NOT WIN32 AND NOT APPLE)
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# Binary name on unix like systems (Linux, Unix)
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set_target_properties(OrcaSlicer PROPERTIES OUTPUT_NAME "orca-slicer")
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set(SLIC3R_APP_CMD "orca-slicer")
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/dev-utils/platform/unix/build_linux_image.sh.in ${CMAKE_CURRENT_BINARY_DIR}/build_linux_image.sh USE_SOURCE_PERMISSIONS @ONLY)
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endif ()
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target_link_libraries(OrcaSlicer libslic3r cereal::cereal)
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# target_include_directories(OrcaSlicer PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/slic3r)
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if (APPLE)
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# add_compile_options(-stdlib=libc++)
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# add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE)
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# -liconv: boost links to libiconv by default
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target_link_libraries(OrcaSlicer "-liconv -framework IOKit" "-framework CoreFoundation" "-framework AVFoundation" "-framework AVKit" "-framework CoreMedia" "-framework VideoToolbox" -lc++)
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elseif (MSVC)
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# Manifest is provided through OrcaSlicer.rc, don't generate your own.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO")
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else ()
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# Boost on Raspberry-Pi does not link to pthreads explicitly.
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target_link_libraries(OrcaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads pangoft2-1.0)
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endif ()
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# Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries.
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if (SLIC3R_GUI)
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# target_link_libraries(OrcaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES})
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target_link_libraries(OrcaSlicer libslic3r_gui)
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if (MSVC)
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# Generate debug symbols even in release mode.
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target_link_options(OrcaSlicer PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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target_link_libraries(OrcaSlicer user32.lib Setupapi.lib)
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elseif (MINGW)
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target_link_libraries(OrcaSlicer ws2_32 uxtheme setupapi)
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elseif (APPLE)
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target_link_libraries(OrcaSlicer "-framework OpenGL")
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else ()
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target_link_libraries(OrcaSlicer -ldl)
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endif ()
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#if (WIN32)
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# find_library(PSAPI_LIB NAMES Psapi)
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# target_link_libraries(OrcaSlicer ${PSAPI_LIB})
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#endif ()
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endif ()
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# On Windows, a shim application is required to produce a console / non console version of the Slic3r application.
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# Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher.
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if (WIN32)
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if (MINGW)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode")
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endif()
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add_executable(OrcaSlicer_app_gui WIN32 OrcaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.rc)
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# Generate debug symbols even in release mode.
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if(MSVC)
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target_link_options(OrcaSlicer_app_gui PUBLIC "$<$<CONFIG:RELEASE>:/DEBUG>")
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endif()
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target_compile_definitions(OrcaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE)
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add_dependencies(OrcaSlicer_app_gui OrcaSlicer)
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set_target_properties(OrcaSlicer_app_gui PROPERTIES OUTPUT_NAME "orca-slicer")
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target_link_libraries(OrcaSlicer_app_gui PRIVATE boost_headeronly)
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endif ()
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# Link the resources dir to where Slic3r GUI expects it
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set(output_dlls_Release "")
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set(output_dlls_Debug "")
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set(output_dlls_RelWithDebInfo "")
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if (WIN32)
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# This has to be a separate target due to the windows command line length limits
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add_custom_target(COPY_DLLS ALL DEPENDS OrcaSlicer)
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if (CMAKE_CONFIGURATION_TYPES)
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foreach (CONF ${CMAKE_CONFIGURATION_TYPES})
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR)
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "("
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if not exist "${WIN_RESOURCES_SYMLINK}" "("
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mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}"
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")"
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")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endforeach ()
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if ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
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orcaslicer_copy_dlls(COPY_DLLS "Debug" "d" output_dlls_Debug)
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elseif("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
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orcaslicer_copy_dlls(COPY_DLLS "RelWithDebInfo" "" output_dlls_Release)
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else()
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orcaslicer_copy_dlls(COPY_DLLS "Release" "" output_dlls_Release)
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endif()
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else ()
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file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK)
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM
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)
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endif ()
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else ()
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if (APPLE AND NOT CMAKE_MACOSX_BUNDLE)
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# On OSX, the name of the binary matches the name of the Application.
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ln -sf OrcaSlicer orca-slicer
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:OrcaSlicer>"
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VERBATIM)
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else ()
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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WORKING_DIRECTORY "$<TARGET_FILE_DIR:OrcaSlicer>"
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VERBATIM)
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endif ()
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if (XCODE)
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# Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/resources")
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set(BIN_CONF_DIR "Debug")
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else ()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/../resources")
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endif ()
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if (CMAKE_MACOSX_BUNDLE)
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if (CMAKE_CONFIGURATION_TYPES)
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>/OrcaSlicer.app/Contents/Resources")
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else()
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set(BIN_RESOURCES_DIR "${CMAKE_CURRENT_BINARY_DIR}/OrcaSlicer.app/Contents/Resources")
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endif()
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set(MACOSX_BUNDLE_ICON_FILE Icon.icns)
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set(MACOSX_BUNDLE_BUNDLE_NAME "OrcaSlicer")
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set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${SoftFever_VERSION})
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set(MACOSX_BUNDLE_COPYRIGHT "Copyright(C) 2022-2024 Li Jiang All Rights Reserved")
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endif()
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add_custom_command(TARGET OrcaSlicer POST_BUILD
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COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${BIN_RESOURCES_DIR}"
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COMMENT "Symlinking the resources directory into the build tree"
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VERBATIM)
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endif ()
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# Slic3r binary install target. Default build type is release in case no CMAKE_BUILD_TYPE is provided.
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if( ("${CMAKE_BUILD_TYPE}" STREQUAL "Release") OR ("${CMAKE_BUILD_TYPE}" STREQUAL "") )
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set (build_type "Release")
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set(CMAKE_BUILD_POSTFIX "")
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elseif ("${CMAKE_BUILD_TYPE}" STREQUAL "RelWithDebInfo")
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set (build_type "RelWithDebInfo")
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set(CMAKE_BUILD_POSTFIX "")
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else()
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set (build_type "Debug")
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set(CMAKE_BUILD_POSTFIX "d")
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endif()
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message(STATUS "libslic3r-CMAKE_BUILD_TYPE: ${build_type}")
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message(STATUS "CMAKE_CURRENT_BINARY_DIR: ${CMAKE_CURRENT_BINARY_DIR}")
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if (WIN32)
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install(TARGETS OrcaSlicer RUNTIME DESTINATION ".")
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if (MSVC)
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install(TARGETS OrcaSlicer_app_gui RUNTIME DESTINATION ".")
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endif ()
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install(FILES ${output_dlls_${build_type}} DESTINATION ".")
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else ()
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install(TARGETS OrcaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" BUNDLE DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif ()
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