* Add orca-translations Claude skill and PO tool
Add a .claude skill that guides translation passes over the localization/i18n gettext catalogs. It covers the workflow: run gettext, settle new glossary terms, translate in batches, verify, and report.
Includes translation-rules.md, which condenses the placeholder, line-break and glossary rules plus the guidance on review notes.
Also adds scripts/po_tool.py (standard library only). It lists pending entries with glossary hints, validates and applies translations, adding '# AI Translated' and '# Needs human review' comments, and rewrites only the entries it changes. It can also check catalogs, look up existing translations, suggest glossary candidates and update the wiki glossary TSV.
* Let po_tool apply translations by entry id
pending now gives each entry a short id, so a translation file can name
entries by id instead of repeating the English msgid. apply accepts either.
A "review": "" item clears an earlier review note when overwriting an
entry, and check gives each msgfmt run its own temporary output file so
parallel checks do not collide.
* Fill all empty translations
Regenerate the template with run_gettext --full and translate every empty
entry in the 22 catalogs (7,089 entries) with the orca-translations skill,
following the localization glossary, including the new belt printer,
IDEX/IQEX and plugin terms. Every new entry is marked "# AI Translated";
122 also carry "# Needs human review" with what to check.
* Show entry ids in po_tool lookup and search translations
lookup now prints each entry's id, so an entry found there can be
rewritten with apply --overwrite without repeating the English, and
--msgstr searches the translations instead of the msgids, which finds
every entry that still uses a term being changed.
SKILL.md describes how to change an established term: check the
catalog's usage first, update the glossary cell, then rewrite only the
entries where the term has that meaning.
* Fix mistranslated terms and align catalogs with the glossary
Correct labels that the glossary had copied, and the entries that used
them:
- ca: Raft was rendered as the Brim term; it is now "Rai". Exhaust fan,
Monotonic line, Unretract, Slice, Lateral Honeycomb and PA Tower
labels fixed.
- cs: Lightning infill is "Blesk", not "Osvětlení" (illumination).
- sv: Retraction is "Retraktion", not "Reduktion"; Unretract,
Lagerhöjd, Delkylningsfläkt, Utsugsfläkt, Aligned Rectilinear and the
Preset label fixed.
- de: Brim is "Rand" and Skirt is "Umrandung", as most entries already
had them.
- lt: brim entries used the Skirt word "apvadas"; they now use "kraštas".
- es: Sparse infill is "relleno de baja densidad", the catalog majority.
- eu: nozzle wipe is "garbiketa", not purge.
- th: the project plate is "เพลต", distinct from the bed.
- uk: Quarter Cubic, Latin "PA" in PA Tower, and Belt purge tower.
- pl: Cross Hatch, Tri-hexagon, Volumetric speed and Raft labels.
- zh_TW: Brim stays "Brim", as the existing labels have it.
- tr: "Prime Tower" read "Prime Minister Tower".
- ko: the plugin "Capabilities" label read "performance".
- Build Volume labels fixed in tr, de, cs and eu.
All 242 rewritten entries are marked "# AI Translated".
* Make more UI text translatable and fix pluralization and context
Audit the sources for text that translators could not translate
correctly and fix it.
Mark text that reached users in English only: IDEX/IQEX role names,
plugin permission prompts and errors, 3MF/preset loading errors, G-code
placeholder parser errors, calibration and device messages, notification
texts, file dialog filters, and the config validation messages.
Replace sentences built from translated fragments, such as the prime
tower warnings, "left"/"right" nozzle names, and "Filament " + number,
with single msgids that have placeholders, so translators can reorder
and inflect them.
Use plural forms for texts with a count ("%1% mixed filaments",
"%d objects", "%1% triangles") instead of "(s)" and mismatched verbs.
Fix the swapped singular/plural pair in "The following presets inherit
this preset".
Add translation contexts where one English word has several meanings
(Subscribed/Local, Standard, Pause, View, Step, Model, Camera, Flow,
Filter, Others, Prepare, the Design tools). Show "Size" instead of
"Build Volume" in the Cut tool, which displays the object size.
Fix code that compared translated text with English (the Edit G-code
dialog group, the plugin registration failure check), and add the
bundled web pages' missing string-table entries. Use the single
character for degrees Celsius, say "G-code", and describe the head
filament map without internal jargon.
Install the libslic3r translate callback before the presets load, so
their load errors are translated, and list the 28 source files that had
marked strings but were never extracted into localization/i18n/list.txt.
* Suggest earlier translations and list fuzzy entries in po_tool pending
pending now attaches the closest earlier translation of a similar
English text (from obsolete or translated entries), so a reworded or
split string keeps its wording, and it lists fuzzy entries by default,
since users never see them. A fuzzy entry also carries its stale
translation as previous_translation.
* Fix wording of the non-boolean operands error
The logical operation error said "operators" where it means the
operands the operation was applied to.
* Translate the newly translatable strings in all languages
Regenerate the template after the translatability changes and fill every
new or changed entry in the 22 catalogs (about 12,800 entries): the
strings that became translatable, the plural forms, the entries split by
context, and the previously fuzzy singular entries that became plurals.
Every new entry is marked "# AI Translated", and about 360 also carry a
"# Needs human review" note saying what to check. Terms follow the
localization glossary. Earlier translations of reworded strings were
reused where the meaning was unchanged. Existing entries were not
changed, and obsolete entries are kept.
* Document the source translatability audit in the orca-translations skill
Add a reference describing how strings reach translators, what to look
for (untranslated text, spliced sentences, missing plurals, ambiguous
words), what not to translate, where a context cannot be carried, and
what to do after the edits, plus a scanner that lists untranslated
user-facing string literals.
* Document how to write translatable strings in AGENTS.md
Tell developers to keep each message complete in one msgid: use
placeholders instead of concatenating translated fragments, plural forms
for counts, and contexts for ambiguous words, and to list new source
files in localization/i18n/list.txt. Add a matching code review item.
* Translate the strings added since the rebase
Regenerate the template against the current main and translate the 26
new entries per language: the Fix Model commands and messages, and the
texture displacement image adjustment panel. Each new entry is marked
"# AI Translated"; existing entries are unchanged.
* tidy
* Rebuild the G-code line offsets after post-processing scripts run in place
* Clamp the G-code window reads to the mapped file size
* Add tests for rebuilding the G-code line offsets
* Include <mutex>, <ios> and boost/filesystem/operations.hpp where they are used
* Keep the preview's G-code lines and highlight in step with post-processing scripts
---------
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
Co-authored-by: SoftFever <softfeverever@gmail.com>
Since the slicing frame of a belt object starts at the belt below its
leading end, its first layers are empty. On a single part they carry
the brim bands; with several parts along the belt the later parts'
empty layers fall between the earlier parts' printing layers and were
written to the G-code as layer changes with no moves at all. The
preview numbers its layers (libvgcode::Layers) from the vertices it is
given and expects consecutive ids, so at the first such gap it stopped
creating layers and folded everything after it into the last one: the
top slider layer held nearly the whole print, the slider jumped every
other layer through the single-colour stretch before a second part on
another filament, and with the belt purge tower the whole print greyed
out while dragging.
Drop the belt layers that print nothing (no object, support or brim
content) in GCode::collect_layers_to_print, and renumber the layers
consecutively over the moves that exist when converting a result for
libvgcode, so a file with empty layers from any source still previews
correctly. The layer slider labels a belt layer with its print Z (the
slicer's layer Z, which increases along the belt) instead of libvgcode's
toolpath height, which on a tilted layer is wherever its last extrusion
ended; the slider assumes that list increases and showed "0 / max" on
alternate layers. The processor reads that print Z from the ";Z:" tag
non-BBL printers write (it only knew "; Z_HEIGHT:"), on belt printers
only, so nothing changes elsewhere. Regression test: two cubes 60 mm apart along the
belt produce no layer without an extrusion and the header's layer count
matches.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The directive sat at global scope in a header that DeviceManager.hpp
includes, so most of the GUI compiled with all of std in the global
namespace. 42 files had come to rely on it, mostly for string, vector
and unordered_map, four of them for the ""sv and ""ms literals.
Those sites are qualified. GCodeViewer.cpp spelled the type as
std::vector<::string>, which only resolved through the directive. The
files that use the ""sv and ""ms literals get a file-scope
"using namespace std::string_view_literals;" or
"using namespace std::chrono_literals;", as other sources already do.
The "Show raw G-code (belt only)" toggle, retired in #16236, returns as
an item of the Preview canvas view menu (with its B shortcut), and only
there: no legend checkbox. Unlit, the preview shows the designed,
upright view; lit, the raw machine-frame G-code, which is what to look
at when checking the machine frame transforms. The toggle is view
only; exported G-code is the same either way.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Each of these headers put a using or namespace alias at global or
namespace scope, which every includer inherited:
- BBLTopbar.hpp: "using namespace Slic3r::GUI;" at global scope, reached
through MainFrame.hpp. Seven source files used GUI names unqualified
outside the namespace because of it, one of them as "::RadioBox".
- IMSlider.hpp and TickCode.hpp: "using namespace CustomGCode;" inside
Slic3r.
- ProjectTask.hpp, Jobs/PrintJob.hpp and ConfigWizard_private.hpp:
"namespace fs = boost::filesystem;". PresetBundle.cpp and GUI_App.cpp
had no alias of their own.
- VoronoiUtils.hpp: "using VD = Slic3r::Geometry::VoronoiDiagram;" at
global scope.
The headers now spell the names out. Source files that used them get
the qualifier, or a using of their own where there are many uses.
* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name
AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global
"using namespace nlohmann;", json_diff.hpp a global "using json =
nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;".
Every file that included one of them, directly or not, could write a
bare json, and 63 did without declaring it.
The last two also made the include checker treat json_diff.hpp and
PrinterFileSystem.h as the headers that provide json, so they were
included from files that use nothing else from them: 57 of the 59
includers of json_diff.hpp never name json_diff.
The five statements are removed. Headers that use the type now spell
nlohmann::json, source files declare their own "using json =
nlohmann::json;", and the includes that only supplied the name are
dropped or replaced by <nlohmann/json.hpp>.
Eight files reached json_diff.hpp only through an include that is now
gone and with it lost that header's "using namespace std;". The std
names they used unqualified are qualified.
* Declare json in OrcaSlicer.cpp on Every Platform
OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include
inside the Linux-only include block, so on Windows and macOS it took
json from AppConfig.hpp's global directive, which is gone. The include
and a "using json = nlohmann::json;" now sit outside the block.
The slicing frame of a belt object started at its lowest vertex, but the
belt under the leading end of an overhang lies below that, by the
overhang's length times the tilt's shear. Every support generator works
in layers at z >= 0, so none of them could reach it: normal supports
stopped at the object's own lowest layer, and the two tree generators
each carried a stack of hacks to extend themselves below it (a post-hoc
copy of the lowest base area in TreeSupport, "virtual belt raft layers"
in TreeSupport3D/TreeModelVolumes), sized from the pre-rotation bbox
and capped at global z = 0, which is only right for the trailing half
of the belt.
Start the frame at the lowest belt-floor point under the footprint
instead, less a 10 mm margin along the belt for the base of a support
column (BeltSliceStrategy::apply_preslice_transforms and
BeltTransformPipeline::compute_belt_height_and_floor agree on it). The
layers between it and the first vertex come out empty, which belt
slicing already tolerates, and the generators need no extension at all:
- normal supports: the generator anchors its layer grid at the frame
origin, so run it in the object frame and shift the global belt Z
offset onto the result afterwards, as organic supports already did.
With the offset on the object layers a top contact at negative z
turned the intermediate-layer count negative and the generator
allocated layers until the kernel killed it (any overhang in the
leading half of the belt). Drop the first-layer flange expansion on a
belt: the first support layer is the leading tip of the support, not
a flange, and inflating it put lines in the air ahead of the belt.
- classic tree: a node now keeps dropping until its whole circle is in
the belt, so the branch tapers to a tip on the belt instead of
stopping, a radius above it, when its centre crosses.
- organic: the belt is no longer a support blocker. A blocker is a
collision, and a branch descending onto one slides off it, down the
tilted belt and ahead of the part; the belt is where branches end,
which the per-layer m_belt_floor clipping already does.
The belt brim is generated after the parallel support step instead of
inside it: belt_brim_obstacles() reads every object's layers and support
layers, which another object's support step rebuilds (and, now, shifts)
at the same time. This is the race behind the Windows arm64 segfault
in "Belt brim of each object precedes its perimeters on its own
filament".
Also: the belt tilt axis moves to Developer mode as its own row (a
shared line is shown by its first option's mode), first_layer_plane
band thickness, belt_support_floor_mode, belt_preslice_global and
gcode_back_transform are retired and presumed on, the gravity arrow is
a plain line along the up direction, and the "Show raw G-code (belt
only)" preview toggle is gone.
Regression test: "Belt supports reach the belt under a leading
overhang" slices a cube with a fin whose underside is parallel to the
layers, 20 mm ahead of the cube and up to 41 mm of slicing Z above the
belt, for normal, organic and classic tree supports, and checks that
the lowest support layer sits on the belt beneath its own lines.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Removed, with the keys added to handle_legacy()'s ignore list so saved
profiles and 3MFs keep loading:
- belt_slice_rotation_global and preslice_remap_global. Both were only
consulted when belt_preslice_global ("Global mesh transforms") was off,
which no profile does; belt_preslice_global is now the single global
mode and is presumed on everywhere the old flags were ORed in
(PrintObjectSlice, BeltBackTransform, BeltGCode, Print::process,
PrintApply). The Belt tilt row is axis + angle only.
- preslice_remap_x/y/z. No profile used the pre-slice axis remap; the belt
tilt axis plus the G-code axis remap cover the machines that exist, and
its implementation only agreed with itself for a plain swap (matrix
columns vs remap_bbox rows). BeltTransformPipeline::build_preslice_remap,
remap_bbox and has_preslice_remap are gone, the forward transform is the
rotation, and the G-code header no longer carries the remap.
- belt_support_z_offset_mode. Saved and invalidated steps, but no support
generator read it.
- first_layer_plane and first_layer_plane_offset, with FirstLayerPlane.cpp.
On every shipped configuration the band is measured from the belt
surface (GCode::belt_height_above_floor) and the evaluator was only
reached for an explicit XY/YZ/XZ choice or a non-zero offset, which
nobody set. first_layer_plane_thickness stays as the band unit,
relabelled "First layer band thickness".
UI: the Machine frame transforms group is five single-option rows (G-code
remap X / Y / Z, Decouple machine-frame tilt, Machine-frame tilt angle;
the angle row is shown only when decoupled) instead of two multi-column
lines, and the remap fields carry full labels.
Also carries the phong.fs struct fix from #16226 so the worktree build
links its shaders.
libslic3r_tests and fff_print_tests pass; clang-tidy diff check clean;
orca_profile_tool.py check clean.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Code review items (raistlin7447):
1. PrintObject::slice() zeroes m_belt_min_z, m_belt_global_z_offset and
m_belt_global_xy_correction before slicing. They were only written in belt
mode, so a project switched to a normal printer, or whose tilt axis was set
to None, kept the old offsets and shifted the adaptive infill octree and the
organic support layers by them.
2. TreeModelVolumes shifts the support blockers into the raft-offset index
space; a test now pins the index the blocker lands on.
3. The final-alignment clamp in libnest2d is opt-in (NfpPConfig::clamp_to_bin)
and arrange sets it for belt printers only. Printers with an off-centre
best_object_pos keep their alignment; a flat-bed test pins that.
4. The preview's belt view follows the loaded G-code, not the selected printer:
GCodeProcessor carries the file's belt keys (and, for a belt file, its bed)
into export_config_for_render(), and GCodeViewer enables the belt view from
the header tilt.
5. belt_shift_layer_grid() also shifts the cached belt floor and the global Z
offset, so a support-only or brim-only change after the purge-prism snap
matches a fresh slice.
6. update_print_fff_config() resets raft_layers and draft_shield on a belt
printer instead of only greying out the fields Print::validate() rejects.
7. GCodeWriter takes a first-layer point test instead of the FirstLayerPlane;
GCode installs one that measures from the belt surface, like its
extrusions, so the first-layer travel speed and the second-layer
temperature change no longer depend on the gcode_remap_* convention.
8. belt_brim_clip_leading_edge() is exported and called by both the generator
and the test.
9. Both phong.vs shaders use slope.up_direction for the overhang highlight.
The pre-slice and G-code axis remaps are gated on belt_printer through
BeltTransformPipeline::axis_remap_enabled(), so belt keys left in a profile
cannot change a non-belt print.
Tests requested in the review: belt-only keys at non-default values leave
non-belt G-code unchanged; switching a sliced project from belt to non-belt
(and tilt axis None) matches a fresh slice; a support-only change on a belt
purge print matches a fresh slice; non-belt start G-code moves keep the
first-layer Z in the processor; the belt brim's segment count catches a band
emitted twice.
The belt-to-non-belt test exposed an unrelated gap: invalidate_step(posSlice)
re-invalidated posSupportMaterial but not posSimplifySupportPath, so after
any re-slice the regenerated support paths were exported unsimplified.
posSimplifySupportPath is now in that list.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The clang-tidy job on #14394 fails on 129 misc-include-cleaner findings:
the belt sources and tests use std::, Eigen, Point/PrintConfig and
BeltBrim symbols without including the header that provides them, which
only compiled because the precompiled header supplied it. Every include
the job names is added, in each file's existing include style ("../" in
the GCode/ and Support/ subdirectories, quoted libslic3r/ paths in the
GUI and tests). No code changes.
Verified with scripts/clang_tidy_diff.py -p build-tidy --base eb5b9a77b9
(SLIC3R_PCH=OFF compile database, clang-tidy 22.1.8): no findings left.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01L6Kg5igmmMU2YLoK6HrsWV
load_as_gcode() skips the conversion and GPU upload when it is handed the
result it already shows, but belt printers were exempt from that cache,
because the designed/raw view changes the toolpath geometry for the same
result. So every preview reload of a belt print, switching back to the
Preview tab for one, converted and uploaded every toolpath again.
Remember the view the result was converted for and reuse it while both
match. Toggling the view (B, the legend checkbox, the toolbar menu) still
converts again. The print config the back-transform reads cannot change
without a new G-code result, so the result id covers it as it does on any
other printer.
Suggested by raistlin7447 on #14394.
Brings belt-printer up to main eb5b9a77b9. One conflict: main translates
the pressure advance test name (#16142) on the line after belt's guard that
keeps PA Line and PA Pattern off belt printers; both are kept.
* plates-toolbar-scrollbar-size
* update
* filament grouping dialog
* mixed filament list
* Update StepMeshDialog.cpp
* moves plot scrollbar
* fix position of popups
* printer agent combo box width
* match multiline text control background
* add dots to configure button
* also correct label color for multiline input
* side tools connecting text color
* recenter dialog text color
* preferences experimental features
* upgrade panel hyperlink color + right margin
* fix position of + sign on printer selector
* speed control popup
* bbl fan control window
* AMS materials setting
* monitor > ams section
* match background color of multiline text editor on project page
* Fix SwitchButton colors
* bbl camera popup
* BBL > Send print dialog
* Revert "BBL > Send print dialog"
This reverts commit 128e145897.
* Revert "bbl fan control window"
This reverts commit 4a0db62790.
* Revert "bbl camera popup"
This reverts commit e2301e3237.
* Revert "monitor > ams section"
This reverts commit 66e6894eb1.
* Revert "fix position of + sign on printer selector"
This reverts commit 1523ba24c0.
* Revert "upgrade panel hyperlink color + right margin"
This reverts commit 541f2514c5.
* Revert "side tools connecting text color"
This reverts commit a9ab074247.
* Revert "recenter dialog text color"
This reverts commit f4670d32b2.
* Revert "AMS materials setting"
This reverts commit b12827f9b5.
* Revert "Fix SwitchButton colors"
This reverts commit 2d4f1d1fe9.
* match object list background color
* match compare dialog wxDataViewCtrl background color
* fix centering of iconized buttons on linux
* fix compare dialog background color not applied on linux
* edit gcode dialog components background color
* Update Plater.cpp
* fix dev button font size
* Fix scaling issue on SwitchButton while using 150%
* transfer or discard changes dialog wiki label
* "Transfer or Discard changes" / "Unsaved Changes" dialog header color
* object table colors & header spacing
* progress dialog
* fix progressbar look on linux
* fix build
* fix build
* fix centering of iconized icon again
* fix header background color
* revert bbl fan control
* add includes
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Upstream's clang-tidy gate now checks that the lines a pull request changes
include the header for every symbol they use. The IMEX sources, their tests,
and the lines this PR adds to shared files relied on the precompiled header and
transitive includes. This adds the includes clang-tidy names; no code changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
Main's assignable shortcuts replaced the canvas key switch that carried
the belt "show designed / show raw G-code" toggle on B. Register it as
ToggleBeltRawGcode, bound to B in the Preview (B is only taken on the
Plater, by the mesh boolean gizmo), so it can be rebound and is listed in
the shortcuts dialog. The legend checkbox shows whatever key is bound.
Brings belt-printer up to main 4b4a261787. Resolutions:
- G-code header (#15897, #15915): main moved the header, config and
thumbnail block later in _do_export; write_belt_header() moves with it,
still after the thumbnails and outside the BTT_TFT gate.
- _extrude: first-layer acceleration keeps the per-path first-layer plane
test with main's cached nozzle index (#16028); main's set_speed out-param
form (#16108) everywhere else.
- GCodeWriter (#16108): the arc-to-polyline fallback for machine mappings
that cannot express G2/G3 now runs in the out-param extrude_arc_to_xy,
which is the overload GCode calls, and appends to the caller's string.
- GCodeProcessorResult: the belt fields join main's forwarding assign.
- Clipper2 (#15969): belt arrange helpers take Slic3r::Point; the tree
support join types lose their ClipperLib qualifier.
- CLI arrange (#15837): belt printers still reserve no wipe tower.
- Wipe tower options (#15841): the two new sparse-layer toggles are hidden
for belt printers like the rest of the tower options.
- Keyboard shortcuts (#15706): main's registry replaces the old key switch;
the belt view toggle is re-registered in the next commit.
- Print::process: the belt purge-plan undo runs before main's SliceStarted
event.
- scripts/filament_id_snapshot.json: deleted on main (a77209af8f).
- Includes and appended tests: union of both sides.
all_paths_inside() accepts the path bounding box only within 3*EPSILON of the
bed and otherwise tests every move; a belt print's moves are machine-frame
coordinates whose Z is belt travel, so that test can never pass, and the
designed view's min-corner anchor leaves the box a fraction of a millimetre
below zero. Every multi-object belt plate therefore reported a path beyond the
plate. The belt preview now judges the back-transformed box with a millimetre
of room.
Plater::set_bed_shape read the belt keys from the plater's own config, which
never carries them, so the branch that tilted the bed model, drew the slicing
arrow and plane and switched the build volume to belt mode never ran. The
Prepare view shows the bed as the slicing pipeline treats it, flat; the
gravity arrow from build_plate_tilt stays, as does the preview's belt view,
which takes its angle from the G-code header.
Five commits: a section view for the 3D canvas, a faster G-code preview, user
preset values kept on extruder variants they don't list, debug build CMake
fixes, and a 30 minute timeout on macOS notarization.
Two conflicts, both in GLCanvas3D. The header's were neighboring
declarations, kept from both sides. In the transparent pass, the section view
removed the assemble view's painter block that followed our ghost render;
the ghost render stays where it was, at the end of that pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Seven commits: painted multi-material segmentation made deterministic, missing
includes added across src/slic3r/GUI, U1 high-flow nozzle variants, Windows
ARM64 build and HTTPS fixes, and a rule added to the wxWidgets agent skill.
Three conflicts, all include lists: upstream's include pass and ours each added
to the same lists in GCodeViewer.hpp, PartPlate.hpp and PartPlate.cpp. Resolved
as the union of both. Three includes both sides had added at different places,
which git kept twice, are kept once: Color.hpp and <set> in PartPlate.cpp,
<sstream> in Plater.cpp.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
Drops the [BELT-DEBUG], [BELTRACE], [BELT-CALIB] and [BELT-PREVIEW] log
lines, the SLIC3R_BELT_DIAGNOSTIC_LOG blocks, and the counters and
temporaries that existed only to feed them. Six of the purge tower lines
logged at warning level, which is Orca's default, on every plan. Raised in
Hanif Koh's review of #14394.
A plate can carry its own parallel mode, or leave it on Primary and inherit the
process preset's. set_imex_mode() erases the key on Primary precisely so the
preset's value survives the config merge, and the slicer honors it: Print::validate()
and the G-code path both read the merged object config, so such a plate slices, and
emits, in the preset's mode.
Three places that describe that plate did not resolve it the same way. They read
the plate's own value and stopped, so on a plate left at Primary:
the multi-material conflict badge stayed dark on a plate validate() will refuse,
which is the one invariant the comment above it claims to keep;
the bed-temperature and filament-type warnings never ran, so the job went out in
copy or mirror with a mismatched bed and no notice;
the plate tooltip reported Primary for a plate about to print in another mode.
The geometric badge beside the first of those already resolved correctly, because
it goes through the zone layout, so one badge fired while its neighbour stayed
dark on the same plate.
The fallback had been written out by hand four times. Three are now collapsed onto
one accessor, get_effective_imex_mode(); the fourth is in libslic3r, which cannot
call a GUI method and resolves the two modes itself from arguments. The remaining
callers of the raw get_imex_mode() want the raw value and keep it: the accessor
itself, the zone layout call that passes both modes separately, the mode menu and
the left-click cycle, which act on what the plate stores, and the reset that looks
for plates whose own mode was removed.
The tooltip is the one place the two readings meet. It headlines the stored mode,
because it sits on the button whose menu and click act on that value, and names
the inherited mode after it when they differ -- so one control no longer says
three different things while still telling the user what will actually print.
Reachability, honestly: nothing in the UI writes the process preset's copy today,
so this needs a hand-edited preset, a vendor process profile or a project that
carries one. It is latent rather than live -- and it stops being latent the moment
a process-level mode selector exists. Note the key lives in the process preset, so
one value there would govern every Primary plate in every project using it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Brings in upstream/belt-printer (the Sept 14 main merge) plus Hanif Koh's
21 review-fix commits from PR #15685, on top of the MachineKinematics
refactor and the purge-prism / tree-support / first-layer-speed fixes.
Conflict resolution:
- BeltGCodeWriter is gone (kinematics refactor), so Hanif's plate-offset
fix for it is ported into GCodeWriter: the first-layer-plane checks in
travel_to_xy / travel_to_xyz / _travel_to_z now evaluate the plate-local
point, and BeltGCode::init_belt_writer hands the stored plate origin to
the writer it installs.
- init_belt_writer(Print&) takes Hanif's signature; the BBL flag is set on
the surviving writer by GCode::_do_export.
- The shared emit_belt_brim_bands() loop keeps the BeltFloorObjectGuard the
local branch added, so apron bands classify first-layer height against
their own object.
- eager_lift keeps effective_type: it now carries set_force_normal_lift().
- GCodeWriter's initializer list follows Hanif's member order with
m_kinematics in its declared position.
- TreeSupport::detect_overhangs uses Hanif's clamped build_plate_tilt_slope()
for the non-belt path and the belt shear for the belt path.
Multi-material previews now open in Filament view, where toolpaths are coloured
by the filament printing them, and a marker carrying a fixed palette colour can
sit on toolpaths of that same colour. The plan already resolves which physical
head each carriage is, so in that view every carriage - the primary marker
included - takes its head's filament colour, from the accessor the ghosts
restamp themselves with, and marker, ghost and toolpath agree on what is loaded
where. The primary marker is the one every preview draws, so it goes back to its
own colour when no parallel mode is active.
Every other view keeps the Okabe-Ito palette, which is what identifies the
carriages when colour means something else, and so does a head whose filament
does not resolve. Each head is resolved once per frame and shared by its marker
and its toolhead box, the way the ghosts already hoist the map they all read.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The two conflicts are both places where upstream landed on top of IDEX/IQEX
code. In GCode.cpp the relocated file header block meets the IMEX placeholder
block, and the placeholders are set first: file_start_gcode is processed through
the placeholder parser now, which throws on a name it does not know, so a script
naming {imex_mode} would abort the export if the header ran first. In
test_multifilament.cpp both sides appended a case at the end of the file.
* Answer the Preview's Per-Frame Time Query From a Cached Sum
The G-code preview's cost is linear in the number of toolpath vertices, and on a
tall multi-filament print the wipe tower dominates that count: it emits a roughly
constant 160-180 moves on every layer whatever the object is, measured at 57-61%
of all moves on a three-filament print.
Four places scanned or allocated across the whole vertex array. None of them
needed to.
get_estimated_time_at re-accumulated the estimated time from vertex 0 on every
call, and its caller is the tool marker tooltip, which ImGui re-renders every
frame while the properties panel is unfolded. It now starts from a running sum
kept at each layer's first vertex, built at load in vertex order, and adds only
that layer's vertices: the same additions in the same order, so the float result
is unchanged, at a cost of one float per layer and time mode rather than per
vertex. At the 351k vertices of a 636-layer test print the call scanned the whole
print (238us); it now scans one layer.
update_view_full_range walked from vertex 0 to find where the layer range starts,
on every slider tick. It now starts at the first vertex of that layer. The index
is derived from the vertices rather than from Layers::Item::range, because
Layers::update folds a vertex whose layer_id arrives out of order into whichever
bucket is open, which makes that range the wrong answer in general; the index
costs four bytes per layer, not per vertex.
update_colors_texture allocated one float per vertex of the whole print on every
slider tick. It now reuses a buffer.
render_legend fetched the layer Zs and the per-layer times from inside loops over
the custom G-code items, and built whole vectors only to test them for emptiness.
The times are hoisted, the Zs are built lazily so a print with no colour change
does not pay for them at all, and the emptiness tests use the existing counters.
No rendering behaviour changes.
* Draw the Preview's Toolpath Segments From an Index Buffer
The preview's frame cost is dominated by one call: a single instanced draw of
every visible toolpath segment. On a tall multi-filament print the wipe tower
supplies most of those segments, which is why the preview of a large tower is
slow and why shrinking the layer range speeds it up again.
That draw is not fill bound. Shrinking the model to about a fortieth of its
screen area moved the frame from 419 ms to 401 ms, so the cost is per segment,
not per pixel, and it is paid in the vertex shader: five texelFetch calls plus
several cross/normalize per invocation.
Each segment is a box of eight corners, but it was submitted with
glDrawArraysInstanced over a 24 entry array, so every corner was transformed
once per triangle that touches it and the shader ran 24 times per segment. The
same 24 entries are now an element buffer over the eight distinct corners, which
lets the post-transform cache reuse them and drops the shader to 8 runs per
segment. The triangles, their winding and the vertex_id each corner receives are
unchanged.
Measured over 100 frames on the 636-layer, 351k-vertex three-filament fixture,
the segment draw goes from 381 ms to 322 ms per frame. That is a software
rasterizer, where triangle setup dominates and understates the win; the drop in
shader invocations is the transferable part.
Verified by loading the same project in this build and in a build of the parent
commit and comparing the canvas across three states - the default view, a
rotated camera, and a reduced layer range: pixel identical in all three. The
rotated case matters because the shader picks its corner offsets from the camera
direction. The only pixels that differ anywhere on screen are in the G-code text
panel, which prints a per-process object id that varies between any two runs.
The estimate no longer reports a tower for a single filament whose flush matrix
purges, so the comments that justify calling prime_tower_is_printed() instead of
reading a depth now cite what still holds: it reads neither enable_prime_tower
nor print_sequence. GCodeViewer's comments name render_scene(), the function
that replaced the render() they still pointed at, and the pass contract mentions
the toolhead boxes it draws.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The merge of upstream main (dc021c6ef6) resolved the GCodeViewer.cpp conflict
from #15674 by keeping both sides. That left a stray `}` in
SequentialView::render_overlay, so the file no longer compiles. It also kept
the IMEX carriage update and the toolhead-box GL draw in the ImGui overlay
pass, which #15674 no longer uses for 3D geometry.
The carriage update and the toolhead boxes now run in render_scene next to the
primary marker, and render_marker draws the secondary markers. render_overlay
goes back to what upstream has, without the duplicated marker-position block
and the unused bottom_margin the merge left behind.
The same upstream change renamed PartPlate::show_tooltip to set_hover_tooltip;
the two IMEX call sites follow it.