The green highlight and tint no longer cover a colour preview, and return while a stroke is
painted. The Fast view also keeps the other parts of a multi-part object.
The new Mixed colors setting caps how many mixed filaments a bake adds. They are picked from the
texture's colours, and only the ones the bake paints with are created. Previewing no longer creates
filament slots, both previews show a mix in its slot's colour, and the bake paints each mix with the
slot it actually got.
* Explain the texture displacement views that cannot be used, and show them
Checker and Distortion are views of a layer's unwrap, so they mean nothing on
any other mapping - but they were offered on all of them and simply drew
nothing when picked. Fade them out on anything but Unwrap (LSCM), with the
reason in the tooltip, and have a click bring the UV editor up on the view it
selected, since that pane is where the unwrap is actually worked on.
Neither view was visible even when it did apply. The overlay is built from the
base patch and drawn with a polygon offset, which biases depth values rather
than moving geometry, so it cannot win against the displaced preview standing
in front of it. Leave that preview out while a UV-check view is on and draw the
undisplaced surface instead, which is what the offset assumes and what the
mapping being inspected belongs to.
In the UV editor, a tool that cannot be used right now is faded rather than
disabled. A disabled window gets no mouse events on GTK or MSW, so every one of
those tools - Cut, Join, Unjoin, Clear seams, Clear UV edits, the select modes,
Snap, Frame - silently had no tooltip in the state where the user most needs to
know what is missing. Each now says what to do instead. The tile size, the
island statistics, the status line and the three select modes gained tooltips
of their own; the select modes now name the gestures they enable, which were
documented nowhere.
* UV editor: keep the mouse capture balanced
The canvas captured the mouse on every button press without checking whether
it already held one, released it in a single place, and handled no capture
loss at all. Two sequences leaked a capture: pressing a second button during a
drag nested a second one that the single release on button-up could not undo,
and a modal R/S skipped that release entirely while waiting for a confirming
click that may never come.
A leaked capture is not a local problem on macOS, where wxEVT_MOUSE_CAPTURE_LOST
is never sent and nothing recovers it. While any wx window holds a capture,
wxOSX routes every mouse event to that window and never calls through to
NSWindow, so the application stops seeing motion and enter/leave, and native
tooltips stop appearing anywhere in it.
Capture through grab_mouse()/drop_mouse() so there is at most one, give it back
on any button-up including a modal gesture (which tracks the pointer and needs
no capture), and cancel on wxEVT_MOUSE_CAPTURE_LOST: commit nothing, put back
what a modal rotate or scale already applied, and do not release a capture that
is already gone.
---------
Co-authored-by: ExPikaPaka <mrfsfyt@gmail.com>
The directive sat at global scope in a header that DeviceManager.hpp
includes, so most of the GUI compiled with all of std in the global
namespace. 42 files had come to rely on it, mostly for string, vector
and unordered_map, four of them for the ""sv and ""ms literals.
Those sites are qualified. GCodeViewer.cpp spelled the type as
std::vector<::string>, which only resolved through the directive. The
files that use the ""sv and ""ms literals get a file-scope
"using namespace std::string_view_literals;" or
"using namespace std::chrono_literals;", as other sources already do.
151 using-directives, using-declarations, type aliases and namespace
aliases in source and test files that nothing refers to: the name is
never used, it duplicates a using already in scope, or the code sits
inside the namespace it names. Each one was removed on its own and the
file still compiled, both as it is and with every header-level using
taken away, so none of them was only redundant because a header leaks
the same name.
With the using gone, 28 #include lines and one forward declaration had
no other reference left in their file (boost/optional.hpp without any
optional, property_tree headers without any ptree) and go with it.
No header is touched.
* Stop Leaking json Through Headers and Drop Includes Kept Only for the Name
AppConfig.hpp, DeviceManager.hpp and UserManager.hpp carried a global
"using namespace nlohmann;", json_diff.hpp a global "using json =
nlohmann::json;" and PrinterFileSystem.h a global "using nlohmann::json;".
Every file that included one of them, directly or not, could write a
bare json, and 63 did without declaring it.
The last two also made the include checker treat json_diff.hpp and
PrinterFileSystem.h as the headers that provide json, so they were
included from files that use nothing else from them: 57 of the 59
includers of json_diff.hpp never name json_diff.
The five statements are removed. Headers that use the type now spell
nlohmann::json, source files declare their own "using json =
nlohmann::json;", and the includes that only supplied the name are
dropped or replaced by <nlohmann/json.hpp>.
Eight files reached json_diff.hpp only through an include that is now
gone and with it lost that header's "using namespace std;". The std
names they used unqualified are qualified.
* Declare json in OrcaSlicer.cpp on Every Platform
OrcaSlicer.cpp had its "using namespace nlohmann;" and the json include
inside the Linux-only include block, so on Windows and macOS it took
json from AppConfig.hpp's global directive, which is gone. The include
and a "using json = nlohmann::json;" now sit outside the block.
Brings belt-printer up to main eb5b9a77b9. One conflict: main translates
the pressure advance test name (#16142) on the line after belt's guard that
keeps PA Line and PA Pattern off belt printers; both are kept.
* plates-toolbar-scrollbar-size
* update
* filament grouping dialog
* mixed filament list
* Update StepMeshDialog.cpp
* moves plot scrollbar
* fix position of popups
* printer agent combo box width
* match multiline text control background
* add dots to configure button
* also correct label color for multiline input
* side tools connecting text color
* recenter dialog text color
* preferences experimental features
* upgrade panel hyperlink color + right margin
* fix position of + sign on printer selector
* speed control popup
* bbl fan control window
* AMS materials setting
* monitor > ams section
* match background color of multiline text editor on project page
* Fix SwitchButton colors
* bbl camera popup
* BBL > Send print dialog
* Revert "BBL > Send print dialog"
This reverts commit 128e145897.
* Revert "bbl fan control window"
This reverts commit 4a0db62790.
* Revert "bbl camera popup"
This reverts commit e2301e3237.
* Revert "monitor > ams section"
This reverts commit 66e6894eb1.
* Revert "fix position of + sign on printer selector"
This reverts commit 1523ba24c0.
* Revert "upgrade panel hyperlink color + right margin"
This reverts commit 541f2514c5.
* Revert "side tools connecting text color"
This reverts commit a9ab074247.
* Revert "recenter dialog text color"
This reverts commit f4670d32b2.
* Revert "AMS materials setting"
This reverts commit b12827f9b5.
* Revert "Fix SwitchButton colors"
This reverts commit 2d4f1d1fe9.
* match object list background color
* match compare dialog wxDataViewCtrl background color
* fix centering of iconized buttons on linux
* fix compare dialog background color not applied on linux
* edit gcode dialog components background color
* Update Plater.cpp
* fix dev button font size
* Fix scaling issue on SwitchButton while using 150%
* transfer or discard changes dialog wiki label
* "Transfer or Discard changes" / "Unsaved Changes" dialog header color
* object table colors & header spacing
* progress dialog
* fix progressbar look on linux
* fix build
* fix build
* fix centering of iconized icon again
* fix header background color
* revert bbl fan control
* add includes
---------
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced
Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.
clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.
* Remove Unused Project Includes From Files With Platform-Specific Code
A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.
* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass
The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.
* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call
* Include Headers That Files Reached Through Ones the Cleanup Removed
* Drop Includes Duplicated by the Cleanup or by Main's Own Additions
* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
GLGizmoSlaSupports, GLGizmoHollow, GLGizmoFaceDetector, GLGizmoText and GLGizmoAdvancedCut were already left out of the build, and GLGizmos.hpp, the only header including some of them, had no includers. VoxelizeCSGMesh.hpp uses types that no longer exist, SLA/bicubic.h does not compile, and Utils/ProfileDescription.hpp is included nowhere. Their CMake and gettext source-list entries go with them.
Brings belt-printer up to main 4b4a261787. Resolutions:
- G-code header (#15897, #15915): main moved the header, config and
thumbnail block later in _do_export; write_belt_header() moves with it,
still after the thumbnails and outside the BTT_TFT gate.
- _extrude: first-layer acceleration keeps the per-path first-layer plane
test with main's cached nozzle index (#16028); main's set_speed out-param
form (#16108) everywhere else.
- GCodeWriter (#16108): the arc-to-polyline fallback for machine mappings
that cannot express G2/G3 now runs in the out-param extrude_arc_to_xy,
which is the overload GCode calls, and appends to the caller's string.
- GCodeProcessorResult: the belt fields join main's forwarding assign.
- Clipper2 (#15969): belt arrange helpers take Slic3r::Point; the tree
support join types lose their ClipperLib qualifier.
- CLI arrange (#15837): belt printers still reserve no wipe tower.
- Wipe tower options (#15841): the two new sparse-layer toggles are hidden
for belt printers like the rest of the tower options.
- Keyboard shortcuts (#15706): main's registry replaces the old key switch;
the belt view toggle is re-registered in the next commit.
- Print::process: the belt purge-plan undo runs before main's SliceStarted
event.
- scripts/filament_id_snapshot.json: deleted on main (a77209af8f).
- Includes and appended tests: union of both sides.
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy
Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.
* Ignore minilzo's Config Headers in clang-tidy
lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.
* Add Missing Includes Across the Remaining Sources and Tests
Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.
* Make the GUI and Test Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.
* Keep Windows and nanosvg Setup Ahead of the Added Includes
OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.
* Add the GUI Includes the First Pass Missed
Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.
* Keep the Added Test Includes Below the NOMINMAX Guard
test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
* Fix gizmo checkbox styling and Texture Displacement resize
Use shared BBL checkboxes in Texture Displacement and restore white toolbar checkmarks so other gizmos keep proper checkbox contrast. Also fix Texture Displacement resizing only after mouse movement by requesting additional frames while its layout is still changing.
* Fix gizmo checkbox styling and Texture Displacement resize
Use shared BBL checkboxes in Texture Displacement and restore white toolbar checkmarks so other gizmos keep proper checkbox contrast. Also fix Texture Displacement resizing only after mouse movement by requesting additional frames while its layout is still changing.
* Update GLGizmoTextureDisplacement.cpp
---------
Co-authored-by: yw4z <ywsyildiz@gmail.com>
* Add Missing Includes Across src/slic3r/GUI
Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.
* Drop the OS-Specific Includes Added Outside Their Platform Guards
GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.
* Add the clang-tidy Configuration That Generated These Includes
Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.
* Match Windows Paths in the clang-tidy Ignore List
Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
- Offer table: user-facing strings carry the L() marker so xgettext
extracts them; DesignOffer.hpp, DesignSketchTool.cpp and
SketchInlineEditor.cpp are listed in localization/i18n/list.txt.
- Offer: model-mode Constrain sits in the same row as the sketch one;
Interference is wired; Rib shows its R key; a verb that accepts the
selection but is blocked by the document stays greyed with its reason
instead of vanishing from the submenu; one refusal wording per verb.
- Extrude infers Join when the profile touches a solid (new
CadDocument::body_touching_sketch) and on face push/pull; New body in
free space. Revolve/Sweep/Loft/Boolean use the same result words.
- Interference and volume/area reports go to the status line in mm3/mm2
instead of modal dialogs; Delete Body no longer asks (it is undoable).
- New feature names match the card header ("Extrude 3"), translated;
"Coordinate system", "Angle (°)", center/color spelling, translated
face and length readouts, slot hints say width.
- CAD gizmos in Prepare are selectable only with the CAD feature on; the
sketch auto-close setting is stored per design.
- Docs: confirm/cancel rules, enabling the feature and MCP in
design_tab.md; drift-only right-click in interaction-model.md; the
portability note rewritten to describe the integration as it is.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
Unwrapped, it ran past the edge of the panel and pulled the layout with
it. Counts under a million now read in thousands, so a 119 k budget is
no longer shown as 0.1 M.
They described the implementation, and a few no longer matched the code.
Each now says what the control does and in what units; five controls that
had no tooltip have one. The catalogs need regenerating.
Relief preserved from an earlier bake is counted on top of the budget
instead of eating into it: baking a second area went from ~214 k
triangles to the ~1000 k it was given.
When the resolution needs more triangles than the budget allows, it is
said before the bake under Resolution and again afterwards.
A layer split into ~1000 colour fragments (a colour texture baked over a
large top face) made several per-fragment loops redo whole-layer ClipperLib
work, so slicing took ~33 min; it now takes ~3 min with the same output.
- make_fills: clip the layer's no-overlap area to each expolygon's box
before intersecting
- discover_vertical_shells: small-piece filter compares only against the
nearby part of the layer
- bridge_over_infill: whole-layer union/diff/intersections restricted to the
candidate's neighbourhood; fill boundary expanded once per spacing; anchor
tree built only from lines crossing the scan range; bbox pre-check in the
collision test; limiting outline taken directly instead of through
expand(..., 0.3 * flow.spacing()), which offsets by 0.135 scaled units
(flow.spacing() is in mm) and only cost a whole-layer pass per candidate
- Bake job: include GUI.hpp for show_error()
- Texture panel: select/erase whole model next to the paint tools, brush
size slider back on the same row
- Bake: each layer is sampled only on its own painted area; analytic
projections used to stack every layer over every painted region, so the
top layer's texture showed on all of them (colour sampler too)
- Auto resolution follows the texture's texel size and sharpness again
- Unwrap: charts cut by each face's own normal (a cube gives 6 islands, not
12 triangles); non-disk charts (tubes, closed shells) are split until they
flatten; connected nets test real triangle overlap, grow from the largest
chart and are packed side by side
- UV edits are stored per unwrapped copy, so dragging a seam vertex no
longer moves its copies in neighbouring islands
- UV pane: tool strip with unwrap settings moved in from the panel, sharp
HiDPI icons, clearer island/edge/selection drawing with hover, texture
picker from the thumbnail, texture no longer lost on reopen (GL state
from the 3D view, background upload retries)
- Panel: whole-model select/erase as icons in the tools row; inactive
layers' paint shown muted; colour textures shown in colour in the picker
- Built-in displacement texture library
- Tests for unwrap segmentation, connected nets, UV edits and per-layer
sampling