Commit Graph
13731 Commits
Author SHA1 Message Date
SoftFever 0c2e26fa3d Stop the Design tab's move arrows from jumping the body on the first drag
Grabbing an arrow anywhere along its length snapped the body's centre to that point as soon
as the mouse moved. The body now moves by how far the cursor travels from where the arrow
was grabbed, including when it is grabbed while looking straight down the axis.
2026-10-06 14:48:48 +08:00
SoftFever e328b60992 Make the Design tab's reference planes readable where they cross
The XY/XZ/YZ planes are cut along each other and drawn back to front, with
lines along every crossing, and their fills are strong enough for the order
to show. Before, they blended into one grey smear and were too pale to work with.
2026-10-06 14:19:46 +08:00
SoftFever afa9252b59 Make the Fit camera button frame the Design tab's selection and sketches
In the Design tab the button always swung the camera to the plate view and framed the whole
bed, whatever was selected: the tab's picks and sketches are neither the canvas's selection
nor its volumes. It now frames the selected faces, body, edges, vertex, sketch region or
sketch entities, and with nothing selected everything on show — the visible bodies, the
feature preview and the sketches — keeping the current view direction. An empty tab still
frames the bed as before.
2026-10-06 12:28:52 +08:00
SoftFever 56ebde968a Keep the Design tab's status line clear of the view buttons at any display scale
The line started at a fixed inset scaled like the ImGui style, while the navigator and the
round canvas buttons scale with the monitor's DPI on Windows, so at 150% the buttons covered
its first words. It now starts past the edge the canvas reports for that corner.
2026-10-06 11:55:41 +08:00
SoftFever 840d44b611 Keep the Design tab's edge lines in step with the bodies after undo, hide and delete 2026-10-06 11:21:18 +08:00
SoftFever 34696f5651 Name the Design canvas flag after its role, not the axes it once moved 2026-10-06 03:44:15 +08:00
SoftFever c300fa1e8d Keep the Design tab's bed, grid and reference planes aligned on every plate 2026-10-06 03:41:33 +08:00
SoftFever cd30b196b2 Let the camera pan and orbit freely while sketching in the Design tab
Panning or orbiting with a right-drag no longer ends the polyline chain or drops
the point already placed. Only a right-click that doesn't move does. In the
Touchpad camera style, Alt+move and Shift+move now orbit and pan even while a
draw tool is armed.
2026-10-05 23:24:50 +08:00
SoftFever b67269ccc4 Fix z-fighting between feature previews and the bodies in the Design tab
The bodies now always draw over the preview on every face a feature leaves unchanged, for
all features. Since a hole's cut sits inside the body, the Hole preview now hides the
bodies and shows the result alone, as Fillet/Chamfer and Draft do.
2026-10-05 19:38:46 +08:00
SoftFever 7495b9fda2 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-05 18:48:18 +08:00
SoftFever 3f844ee99c fix clang-tidy errors 2026-10-05 18:47:28 +08:00
HanifKoh 92de6f1e5b Restore Thread.hpp in MediaPlayCtrl.cpp for the Windows Non-Release Ping Test (#16155)
The only use of Slic3r::create_thread in this file sits behind
!BBL_RELEASE_TO_PUBLIC && __WINDOWS__, so the include looked unused in
every configuration CI builds. Windows Debug and RelWithDebInfo builds
failed without it.
2026-10-05 18:33:49 +08:00
SoftFever 257c589331 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-05 18:29:35 +08:00
HanifKoh 4895bc03b4 Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced (#16099)
* Remove Unused Project Includes and Forward-Declare Where a Type Is Only Referenced

Generated with include-what-you-use and applied conservatively. Only OrcaSlicer's own headers, the ones under src/ and tests/, are removed or forward-declared; standard-library and third-party includes are left alone. An include is removed only when both the Release and the Debug configuration leave it unused, never from inside a conditional block, and never from a file with platform-specific blocks, which only gain includes. Files whose only use of a header sits behind a feature or debug macro (libvgcode's OpenGL ES and marker code, the ARACHNE/TESTS_EXPORT_SVGS debug output) keep their includes.

clonable_ptr.hpp gains #pragma once; it had no include guard and was only safe while Config.hpp was its sole includer.

* Remove Unused Project Includes From Files With Platform-Specific Code

A Linux include-what-you-use run cannot see the code inside _WIN32, __APPLE__ or __linux__ blocks, so its verdict is only taken where nothing the removed header declares, directly or through what it includes, is named inside those blocks. Removals also have to hold in both the Release and Debug configuration and never touch a line inside a conditional block.

* Restore the libslic3r Precompiled Header and Direct Includes Lost in the Platform Pass

The platform-file pass treated pchheader.hpp as an ordinary header and
emptied it, and left GUI_Preview.hpp and 14 other files relying on
headers they no longer reached directly.

* Restore MainFrame.hpp in ParamsDialog.cpp for the Windows-Only Reparent Call

* Include Headers That Files Reached Through Ones the Cleanup Removed

* Drop Includes Duplicated by the Cleanup or by Main's Own Additions

* Leave PreciseSeam.cpp as Main Has It After the Precise Seam Rework
2026-10-05 16:47:17 +08:00
SoftFever fa56a9cfeb Fix crash when returning to the Design tab after committing a body to the plate
The Design view drew sinking outlines by looking up its bodies in the
plate's model, reading past the end of an object's volumes once a body
was committed. The Design canvas no longer draws sinking outlines.
2026-10-05 16:22:52 +08:00
SoftFever e7545f0bc0 Commit Design bodies to the plate as one assembly, keeping their positions
Commit to Plate now sends all visible bodies to Prepare as one object with a
part per body, so their relative placement survives. A dropdown beside the
button switches to Commit to Plate (as bodies), the previous one-object-per-body
behaviour, and the choice is remembered.
2026-10-05 14:41:07 +08:00
HanifKoh 63d5fa23b6 Remove the OBJ Color Dialog That Texture Import Replaced (#16122)
* Remove the OBJ Color Dialog That Texture Import Replaced

* Remove references to ObjColorDialog
2026-10-05 14:39:10 +08:00
HanifKoh 48a8e33ec3 Delete Gizmo, SLA and Utils Files Nothing Builds or Includes (#16101)
GLGizmoSlaSupports, GLGizmoHollow, GLGizmoFaceDetector, GLGizmoText and GLGizmoAdvancedCut were already left out of the build, and GLGizmos.hpp, the only header including some of them, had no includers. VoxelizeCSGMesh.hpp uses types that no longer exist, SLA/bicubic.h does not compile, and Utils/ProfileDescription.hpp is included nowhere. Their CMake and gettext source-list entries go with them.
2026-10-05 14:26:15 +08:00
HanifKoh c44f2d6324 Remove the Unreachable MakerWorld Publish Dialog (#16121) 2026-10-05 14:12:00 +08:00
SoftFever 19af2b79f7 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-05 11:43:06 +08:00
SoftFever d999a0bac9 Merge branch 'main' into pr/tommasobbianchi/16019 2026-10-05 10:58:44 +08:00
Damir Galeev fb529f8315 Fix startup freeze from synchronous scripts in the camera view (#16104) 2026-10-04 18:22:35 -03:00
Ioannis Giannakas 7fd6e5fd72 Fix crash on macOS when OrcaSlicer is quit from the Dock, a logout or a restart (#16136)
Fix crash when quitting from the Dock, logout or restart on macOS
2026-10-04 21:54:47 +01:00
SoftFever 4cb6ca7ecb Let Esc and a click on empty space deselect Design feature and body rows 2026-10-05 02:50:38 +08:00
SoftFever a29e3078e8 Keep automatic Design body colours clear of the selection colour 2026-10-05 02:50:21 +08:00
SoftFever 073e2d9c44 Highlight the faces a selected feature made in the Design tab
Selections are drawn as opaque faces in the selection colour with a cased outline instead of a
translucent tint over the body, so they read on a body of any colour. Selecting a Feature tree
row lights the faces that feature made rather than its whole body, which also makes fillet and
chamfer rows highlight again.
2026-10-05 02:50:14 +08:00
Damir GaleevandIan Bassi b6d11b2b3a Precise Seam: remove known limitations and rework perimeter intersection (#16072)
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
2026-10-04 14:47:56 -03:00
TheLegendTubaGuy 73a4ff9b16 Fix adding filaments with incomplete mixed metadata (#15728) 2026-10-04 13:03:42 -03:00
Kris Austin 78a4f2867c build: update OCCT to 8.0.1 (faster STEP and Design tab, Windows STEP crash fix) (#16089) 2026-10-04 12:36:54 -03:00
SoftFever 1f91fdf637 Show feature and body actions on their rows in the Design sidebar
Each Feature tree row now carries Edit, Show/hide and Delete, and each
Bodies row carries Move, Show/hide and Delete. These act on that row
instead of on the selection. The eye shows a closed eye when the item
is hidden. Every clickable icon in the sidebar now highlights on hover.

Rename and Color now come first in the right-click menu, as items of
their own instead of inside Modify. This applies wherever they appear,
whether opened from the viewport or from a Bodies row.

Clicking an already-selected row no longer starts a rename; use F2,
the row's right-click menu, or the Rename command.
2026-10-04 21:27:12 +08:00
Kiss Lorand 5efb3bef45 Fix missing slicing progress on the first slice (#16000)
Restore slicing progress after notification reset

Ensure the cleared slicing-progress controller is recreated before its initial state transition, and calculate the Daily Tips size before positioning the popup.
2026-10-04 14:06:23 +03:00
HanifKoh 88346efceb Stop Format/STEP.hpp Defining a Global fs Alias (#16102)
Every file that included STEP.hpp, directly or not, got namespace fs = boost::filesystem at global scope, and 29 sources and three headers relied on it without saying so. Headers now spell out boost::filesystem, and each source that uses fs declares the alias itself.
2026-10-04 14:50:30 +08:00
HanifKoh 5a95ba4bd5 Add Missing Includes to Code Merged Since the Include Cleanup (#16106)
* Add Missing Includes to Code Merged Since the Include Cleanup

* Add Missing Includes to Code Merged Since the Previous Sweep
2026-10-04 14:50:15 +08:00
Kris Austin 36fb9905e5 fix: Linux Flatpak freeze and blank toolpaths after changing a setting in Preview (#16109) 2026-10-03 22:40:33 -03:00
TheLegendTubaGuy 32b1e69fdd Fix AppConfig text persistence and section-specific boolean reads (#16092) 2026-10-03 20:27:44 -03:00
SoftFever 1d06b8576b Fix Design tab getting stuck unable to start a new sketch
After undo, redo, New Design, a project load, a delete or a reorder, a sketch
profile picked beforehand stayed selected even though it was gone. The
right-click menu then offered "Sketch profile" over an empty design with Create
greyed out. Those operations now clear the selection.

The Confirm button no longer stays greyed in a sketch session after a card whose
preview was invalid has been closed.

Delete and reorder now wait while a sketch or constrain session, the Text dialog,
an Insert placement or the move gizmo is open, instead of editing whichever
feature took its place in the list.
2026-10-04 00:01:05 +08:00
SoftFever 25f755c434 Open the Design tab sidebar at Prepare's width instead of its minimum 2026-10-03 21:01:56 +08:00
a6dbf2502d Device tab blank for webui printers after switching language (#14547)
* Save device url in all cases and load printer url after hot-reload finishes

* Recreate web view from scratch as only URL fix seems not robust enough

* Add the same robust browser recreation for WebViewDialog

It should eliminate possible issue with blank Home and other pages
in the same way as Printer page

* Remove redundant fallback leftover

* Fix webview reset state and replay Project info on page reload

The first-show webview reset now runs only on Windows, reloads the last
printer URL and resets the Project page's ready state. The Project tab
replays its 3MF info whenever the page reloads, so it no longer goes
blank after a theme switch or a slow first load. The Device tab no longer
loads an extra time on first open, and the Home tab no longer navigates
twice. NeedsRecreateOnShow() logs is_recreating_gui so one language
switch shows whether the reset ever fires.

* Build plugin pages on first show

A language switch rebuilt every plugin page's browser while the main
window was being recreated, which left plugin tabs blank on Windows.
Plugin pages are now lazy pages, never prebuilt, and are removed left
to right so removing pages never builds one only to destroy it.

A plugin page's script now starts when its tab is first opened;
messages posted before that are dropped.

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: SoftFever <103989404+SoftFever@users.noreply.github.com>
2026-10-03 20:06:50 +08:00
SoftFever d47fb804c3 Make the Design tab sidebar dockable and collapsible like Prepare's
The sidebar can move to either side, float, be resized, and collapse with
the canvas button or Shift+Tab. Its layout is remembered separately from
Prepare's, starts where Prepare's sidebar is, and View > Reset Window
Layout resets both tabs.
2026-10-03 19:05:53 +08:00
Claude 815716a4b5 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream
Conflicts were only in include lists (CadDocument.cpp, SketchEngine.cpp);
both sides' includes are kept.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-10-03 08:12:47 +00:00
HanifKoh 84657ff11e Add Missing Includes Across the Remaining Sources and Tests (#16071)
* Ignore Clipper, libpng, mcut and Boost.Polygon Internals in clang-tidy

Each only works through a wrapper or umbrella header: libslic3r/clipper.hpp or clipper_z.hpp configure Clipper before including it, png.h pulls in libpng's config headers, and Boost.Polygon's headers only compile through polygon.hpp or voronoi.hpp.

* Ignore minilzo's Config Headers in clang-tidy

lzoconf.h and lzodefs.h are internal to minilzo.h, which is what the code includes.

* Add Missing Includes Across the Remaining Sources and Tests

Covers src/slic3r/Utils, src/slic3r/plugin, src/slic3r/Config, src/libvgcode, src/dev-utils, src/OrcaSlicer.cpp and tests/, the directories left after src/slic3r/GUI and src/libslic3r. Generated with clang-tidy misc-include-cleaner. libvgcode's own headers are included by relative path as in the rest of that library, and Catch2 and pybind11 with angle brackets as elsewhere in the repo.

* Make the GUI and Test Headers Compile on Their Own

Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Headers that only compile on one platform, or that nothing built includes, are left alone.

* Keep Windows and nanosvg Setup Ahead of the Added Includes

OrcaSlicer.cpp and several tests set _WIN32_WINNT, WIN32_LEAN_AND_MEAN or NOMINMAX before including Windows.h, and the profile validator defines NANOSVG_IMPLEMENTATION before any libslic3r header. The added includes had landed above those blocks, which broke the Windows build.

* Add the GUI Includes the First Pass Missed

Covers headers that only became editable once they compiled on their own, and wx symbols whose suggested header changed as the clang-tidy ignore list grew after the src/slic3r/GUI pass.

* Keep the Added Test Includes Below the NOMINMAX Guard

test_marchingsquares.cpp and test_texture_displacement.cpp had includes inside #ifndef NOMINMAX, which the tests inherit as defined on Windows from libslic3r, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory, as in #16068.
2026-10-03 13:45:21 +08:00
SoftFever 38df8022e3 Open the Design tab quickly on Windows the first time
A page built on first click is now built before it is shown, as the idle
prebuild already does, so its controls are not created inside a visible
window. This takes the Design tab's first open on Windows from ~9 s to ~1 s.
2026-10-03 12:38:47 +08:00
Kiss Lorandandyw4z 00bb4202fe Fix gizmo checkbox contrast; align Texture Displacement styling and panel refresh behavior (#16076)
* Fix gizmo checkbox styling and Texture Displacement resize

Use shared BBL checkboxes in Texture Displacement and restore white toolbar checkmarks so other gizmos keep proper checkbox contrast. Also fix Texture Displacement resizing only after mouse movement by requesting additional frames while its layout is still changing.

* Fix gizmo checkbox styling and Texture Displacement resize

Use shared BBL checkboxes in Texture Displacement and restore white toolbar checkmarks so other gizmos keep proper checkbox contrast. Also fix Texture Displacement resizing only after mouse movement by requesting additional frames while its layout is still changing.

* Update GLGizmoTextureDisplacement.cpp

---------

Co-authored-by: yw4z <ywsyildiz@gmail.com>
2026-10-03 03:12:31 +03:00
Kiss Lorand 1241dd5521 Fix per-plate bed type handling (#15916) 2026-10-02 21:02:36 -03:00
SoftFever 9351bbaa83 Merge branch 'main' into claude/inspiring-knuth-7cp6pk-upstream 2026-10-03 02:30:59 +08:00
Ian BassiandKris Austin 70bc02467b Faster Preview View (#15884)
Co-authored-by: Kris Austin <kris.austin@gmail.com>
2026-10-02 14:45:58 -03:00
Ian Bassi a1ad2b4425 Add section view feature for 3D canvas (#15879) 2026-10-02 11:50:43 -03:00
HanifKoh 1a5f91d727 Add Missing Includes Across src/slic3r/GUI (#16048)
* Add Missing Includes Across src/slic3r/GUI

Every GUI source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, plus one hand edit making CalibrationPanel.hpp self-contained.

* Drop the OS-Specific Includes Added Outside Their Platform Guards

GLib, GTK, D-Bus and POSIX headers are only used inside platform #if blocks, which already include them. Added unconditionally at the top of the file they broke the Windows build.

* Add the clang-tidy Configuration That Generated These Includes

Only misc-include-cleaner's missing-include check, with the headers it must never suggest: per-platform, internal and OS-specific ones that would break other platforms or are not meant to be included directly.

* Match Windows Paths in the clang-tidy Ignore List

Header paths use backslashes on Windows, so every / in a pattern is now [/\\]. The Windows SDK headers are ignored alongside the other OS-specific ones, and the list is one pattern per line. Suggested by @raistlin7447 from a Windows clang-cl run.
2026-10-02 14:56:56 +08:00
SoftFever 6a90946294 Keep the sketch value field on top of the dimension labels
Dimension labels drawn after the value field each lifted their own
window to the front, so a label could print over the number being typed.
2026-10-02 01:11:04 +08:00
Claude 410399fdb5 Design tab: follow Orca's theme, scale, mouse settings, dialogs and undo
Felix14-v2's review of OrcaSlicer#16019 found the tab behaving as a world of its own.

- Icons: the design_* glyphs were drawn in a fixed light grey, made for the dark ribbon, and the
  toolbar re-tinted some of them by rebuilding the bitmap from a wxImage, which drops the HiDPI
  scale factor Orca sets on Windows: at 150 % the icons came out half again too large for buttons
  that were sized in raw pixels, overlapping and clipped. The glyphs now use Orca's sidebar icon
  grey (#949494), which the icon cache maps per theme, nothing is re-tinted, toolbar glyphs drawn
  for Prepare's light toolbar use their "_dark" twin, and every size is in DIP.
- Theme: the chrome colours were read once, at construction, and nothing in the tab answered a
  theme switch, so switching left light surfaces and unreadable text in a dark tab and the other
  way round. The colours are now {light, dark} token pairs; MainFrame::on_sys_color_changed
  reaches DesignPanel::on_sys_color_changed, which moves every token colour onto the other
  theme's, runs the app's dark pass and re-rasterises the icons. Card borders are StateColors,
  resolved at paint time.
- Scale: MainFrame::on_dpi_changed reaches DesignPanel::msw_rescale, which re-rasterises every
  icon (buttons, flyout rows, card headers, the tree's image list, now sized from its bitmaps)
  and re-measures the Orca widgets.
- Mouse: the canvas no longer forces middle-drag to orbit and right-drag to pan; it reads the
  drag actions in Preferences > Control like Prepare. Left-drag is shared with picking, so the
  whole-body rubber band takes Shift+left-drag while left-drag is given to the camera.
- FPS counter: ImGui's display size is shared and only refreshed when a canvas sees its own
  size change; the Design canvas now re-announces its size when the tab is entered (and the
  editor canvas when it is left), as Plater does between Prepare and Preview.
- Viewport text: the status line and the tool readout were top-level popups over GL. A popup
  does not follow its frame, so the empty-canvas hint floated over other applications, and the
  readout was never taken down with the tab. Both are drawn by the canvas in the tool's ImGui
  pass now, with the theme's overlay style.
- Dialogs: messages use MessageDialog/RichMessageDialog; Add/Edit Variable is one Orca dialog
  with Name and Expression fields instead of two native text prompts; the Text dialog uses
  TextInput, ComboBox and CheckBox (its height is a TextInput: SpinInput is integer-only), and
  enumerates the installed fonts once per session. The ribbon's Confirm/Cancel, the reference
  pick buttons and the expression buttons are Orca Buttons; the variable actions are icon
  buttons like the other cards'.
- Undo: the tab's own Undo/Redo buttons are gone. The top bar's Undo/Redo drive the Design
  history while the tab is shown, greyed to what an undo would do, as Ctrl+Z and Edit already
  did.
- The first build of the tab logs how long each phase took ("Design tab build: ..."): it is
  under a second here but was reported at about fifteen on Windows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QK4VgguuCAk2hZLWgcjJb9
2026-10-01 15:38:24 +00:00