Commit Graph
100 Commits
Author SHA1 Message Date
Lukáš Hejl 3d87904e66 Fixed the bottom layer of multi-material painted objects sunken below the print bed (#7107). 2021-10-25 14:59:05 +02:00
Lukáš Hejl 10f24119d0 Fixed the propagation of painted top and bottom layers for mirrored objects in multi-material segmentation. 2021-10-25 08:43:30 +02:00
Lukáš Hejl 0f9a9de745 Fixed darker colors of objects inside multi-material gizmo when objects are mirrored. 2021-10-25 08:41:41 +02:00
Lukáš Hejl 0791a2b3ed Fix of #7104 (dimples in perimeters after multi-material segmentation) 2021-10-22 11:58:46 +02:00
Lukáš Hejl 978fff1d31 Merge branch 'lh_clipping_plane_painting' 2021-10-21 08:51:19 +02:00
Lukáš Hejl d8a0d0523f Allowed painting in the FDM supports, seam, and multi-material gizmo to only triangles not clipped by a clipping plane. 2021-10-21 08:49:24 +02:00
Lukáš Hejl 5a1809579e Fixed unintended space after ImGui::SliderFloat in the hollow and sla supports gizmos. 2021-10-19 12:54:46 +02:00
Lukáš Hejl aa47729c47 Added a missing include (GCC 11.1). 2021-10-19 11:53:21 +02:00
Lukáš Hejl 25a3ab255b Merge branch 'lh_avoid_crossing_perimeters_offset' 2021-10-18 12:55:06 +02:00
Lukáš Hejl 4d47e9a184 Allow travels processed by the avoid crossing perimeters move further away from the outer perimeter. 2021-10-18 12:51:20 +02:00
Lukáš Hejl c660091bfa Merge branch 'lh_fdm_supports_smart_fill' 2021-10-18 11:35:39 +02:00
Lukáš Hejl 0c2d9f01a6 Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo. 2021-10-18 11:35:13 +02:00
Lukáš Hejl b45675b4e1 Follow-up of 6194e67e68 - Separated the part that computed triangles normals and lighting inside the fragment shader into a separate shader mm_gouraud, which is only used for the multi-material painting gizmo. 2021-10-18 11:35:13 +02:00
Lukáš Hejl 912f73d79c Fixed the positioning of the supports painting gizmo. 2021-10-18 11:33:47 +02:00
Lukáš Hejl 552c42d466 Merge branch 'lh_fdm_supports_gizmo' 2021-10-18 11:10:54 +02:00
Lukáš Hejl 6f3baf9262 Added tooltips to the support painting gizmo. Used multi-line text for the label "Highlight overhang by angle". 2021-10-18 10:57:57 +02:00
Lukáš Hejl b2fc50c9d9 Small refactoring of showing tooltips in gizmos. 2021-10-18 10:56:50 +02:00
Lukáš Hejl 6f6f6de506 Added an option to limit painting to triangles only highlighted by "Highlight by angle" in the support painting gizmo. 2021-10-18 10:54:31 +02:00
Lukáš Hejl 2f9ce6bedb Fixed incorrect color assignment in multi-material segmentation caused by intersecting edges due to post-processing of Voronoi diagram.
This issue was occurring mainly on the cylinder objects.
2021-10-14 09:39:23 +02:00
Lukáš Hejl b99be85187 Fixed a warning. 2021-10-07 13:36:06 +02:00
Lukáš Hejl 82bf9c158a Optimized multi-material segmentation to construct Voronoi diagrams only for layers that have more than one color. If the whole layer is painted using the same color, it is not needed to construct a Voronoi diagram. 2021-10-07 13:16:21 +02:00
Lukáš Hejl d2cd14ba7d Merge branch 'lh_fdm_supports_smart_fill' 2021-10-07 13:14:40 +02:00
Lukáš Hejl d6d575f607 Renamed the brush "Pointer" to "Triangles" in the multi-material painting gizmo, and in the FDM supports painting gizmo. 2021-10-07 13:12:36 +02:00
Lukáš Hejl ebdc69bdc9 Fixed the positioning of the painting gizmos. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 542ba1bb9a Added rendering of smart fill and contour around selected areas for the FDM supports painting gizmo. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 2b59a16dc7 Refactored rendering of the contour around areas selected by smart fill to prepare it for the FDM supports painting gizmo. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 8c9c8a9cc4 Prepared the FDM support gizmo for smart fill. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 99edfd22ce Improved the alignment of tool type and brush type in the multi-material gizmo. 2021-10-07 13:12:36 +02:00
Lukáš Hejl dfb4ccdb13 Reworked seam painting gizmo to the same layout as multi-material painting gizmo. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 925d3fad1f Fixed the wrong calculation of caption text size in all painting gizmos, which could lead to showing unintended space after ImGui::SliderFloat. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 6012bf1e03 Removed unintended space after ImGui::SliderFloat in all painting gizmos. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 992a279bef Removed the vertical space in the below information about how to use gizmo for all painting gizmos. 2021-10-07 13:12:36 +02:00
Lukáš Hejl 30d13c99b7 Added a missing include (GCC 11.1). 2021-09-21 22:41:55 +02:00
Lukáš Hejl 40e4116d9a Added a missing include (GCC 11.1). 2021-09-21 10:45:57 +02:00
Lukáš Hejl 1c6ecd9c1a Replaced atof and atoi inside 3MF attribute parsing with fast_float::from_chars and boost::spirit that are faster. 2021-09-14 11:09:43 +02:00
Lukáš Hejl 4f5dddbf11 Merge branch 'lh_gcode_export' 2021-09-11 00:56:34 +02:00
Lukáš Hejl e520454c3e Fixed unit tests after the previous commit. 2021-09-11 00:54:30 +02:00
Lukáš Hejl d2a185ddb6 Optimized export of floating-point value inside emit_axis.
Change the behavior of generated G-code commands. Now all redundancy padding zeros are removed, which makes G-code a little bit smaller.
2021-09-11 00:54:30 +02:00
Lukáš Hejl ad65366ac7 Added fast_float library as a replacement for std::from_chars and strtod. 2021-09-11 00:54:30 +02:00
Lukáš Hejl e3ac2a9e45 Fixed Perl unit tests after 34c4b74af4. 2021-09-11 00:53:45 +02:00
Lukáš Hejl 0bc77cef3e Fixed build on Linux and macOS that was failing because of using std::to_chars and std::from_chars with floating-point values.
The old version of GCC and Clang support only integers to be passed to std::to_chars and std::from_chars. macOS older version of Clang doesn't support std::from_chars at all. So for Linux and macOS, it was replaced std::from_chars with strtod and temporarily was replace std::to_chars with snprintf.
2021-09-07 07:43:17 +02:00
Lukáš Hejl 3b4d10656c Renamed 'Seed fill' to 'Smart fill'. 2021-09-01 14:32:34 +02:00
Lukáš Hejl 8ad109235b Added a missing include (GCC 11.1). 2021-09-01 14:28:42 +02:00
Lukáš Hejl ccf671dcc9 Added versioning of the structure of stored data for all three painting gizmos (fdm supports, seam and multi-material). 2021-08-31 15:05:11 +02:00
Lukáš Hejl 1835dae296 Fixed a bug that the skirt was generated too far from the brim for some objects. 2021-08-31 14:54:37 +02:00
Lukáš Hejl 57f7b49223 Corrected undo/redo snapshot name when entering or leaving multi-material painting gizmo. 2021-08-30 10:41:41 +02:00
Lukáš Hejl 95e4ab9460 Fixed the issue that an object disappeared in a multi-material painting gizmo when the object was almost completely sunk under the bed.
Object disappearance was caused by calling glPolygonOffset for rendered triangles in the multi-material painting gizmo to resolve z-fighting between painted triangles and contours around selected areas using seed/bucket fill.
2021-08-26 12:08:21 +02:00
Lukáš Hejl 1c25078bc3 Added a missing include (GCC 11.1). 2021-08-26 08:43:47 +02:00
Lukáš Hejl 731ac9287e Added a missing include (GCC 11.1) 2021-08-13 12:00:55 +02:00
Lukáš Hejl 2ab0ea4c47 Merge branch 'lh_mm_segmentation' 2021-08-10 22:30:45 +02:00
Lukáš Hejl 18cff61bd2 Reworked visualization of selected triangles by seed fill and bucket fill inside the multi-material painting gizmo. Now is drawn boundary around a selected area, and also all triangles inside the selected area are drawn with a darker color. 2021-08-10 21:38:48 +02:00
Lukáš Hejl e5ce748b10 Added missing includes (GCC 11.1) 2021-08-10 21:37:10 +02:00
Lukáš Hejl 58f83b5e6a The offset is applied after the elephant food compensation. The value of the brim offset is now also measured from the object after the elephant foot compensation. Thus, the brim offset set to zero means that the brim will touch the object even if elephant foot compensation is enabled. 2021-08-10 09:44:39 +02:00
Lukáš Hejl b174dacc85 Added a missing include (GCC 11.1) 2021-08-07 08:29:32 +02:00
Lukáš Hejl dc4afb5bfc Merge branch 'lh_mm_segmentation' 2021-08-06 16:47:13 +02:00
Lukáš Hejl dd55b55853 Swapped the position of seed fill and bucket fill inside the multi-material gizmo. Changed the default value for the seed fill angle. 2021-08-06 16:46:48 +02:00
Lukáš Hejl 56d4ba7a29 Fixed the issue when the object was selected by seed fill or bucket fill could stay selected when the painting tool was switched to brush. 2021-08-06 16:46:48 +02:00
Lukáš Hejl 666cdeecd9 Forced recomputation of seed fill selected areas when the seed fill angle is changed by ALT+mouse wheel. 2021-08-06 16:46:48 +02:00
Lukáš Hejl cf2a7f4dfa Fixed the possibility of changing brush size in the multi-material gizmo by ALT+mouse wheel when brush for painting single triangles is selected. 2021-08-06 16:46:48 +02:00
Lukáš Hejl 9b19060334 Merge branch 'lh_mm_segmentation' 2021-08-03 13:07:00 +02:00
Lukáš Hejl 9e5fc2e713 XY size compensation is ignored when the object is also painted using the multi-material painting gizmo. A user is also notified about it. 2021-08-03 13:03:06 +02:00
Lukáš Hejl 742a373c1f Added invalidation of the sliced object when gap-fill enabled/disabled if the object is painted using the multi-material painting gizmo.
Filtering of unprintable regions in multi-material segmentation depends on if gap-fill is enabled or not. So sliced object is invalidated when gap-fill was enabled/disabled by option "gap_fill_enabled" or by changing "gap_fill_speed" to force recomputation of the multi-material segmentation.
2021-08-03 13:03:06 +02:00
Lukáš Hejl b16aada962 Added clipping of finite Voronoi edges that have coordinates that don't fit inside type coord_t. 2021-08-03 13:03:06 +02:00
Lukáš Hejl 93b86da770 Fixed the wrong threshold in the multi-material segmentation. 2021-08-03 13:03:06 +02:00
Lukáš Hejl d13c08837c Fixed an issue that some triangles weren't selected when bucket fill was used in the multi-material painting gizmo. 2021-08-03 13:03:06 +02:00
Lukáš Hejl 5bd14cf83a Fixed the compiler warning. 2021-08-03 10:16:52 +02:00
Lukáš Hejl bad51cdb52 OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648, the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
Lukáš Hejl 5229acc693 Fixed compilation on Linux and macOS. 2021-07-31 12:10:38 +02:00
Lukáš Hejl 9f0c6576f6 Added missing includes (GCC 11.1) 2021-07-29 13:38:10 +02:00
Lukáš Hejl bfad83e796 Merge branch 'lh_mm_segmentation' 2021-07-29 11:46:41 +02:00
Lukáš Hejl da3a0c6332 Fixed a crash in the multi-material segmentation when projected lines are outside of the BoundingBox used for EdgeGrid. 2021-07-29 11:45:02 +02:00
Lukáš Hejl f577350f1f Reworked bucket fill so that all neighboring triangles are computed based on information about triangle neighbors. 2021-07-29 11:45:02 +02:00
Lukáš Hejl 6d0e5d3b9c Enabled to set "Maximum width of a segmented region" per object. 2021-07-29 11:45:02 +02:00
Lukáš Hejl 37f5f12f52 Replaced unnecessary double storing of edges in a graph for the multi-material segmentation by storing indices into a shared array of arcs. 2021-07-29 11:45:02 +02:00
Lukáš Hejl 216589fdb1 Get rid of unnecessary double storage of processed input polygons in the multi-material segmentation as ExPolygons and also as Polygons. All processed input polygons are now stored as ExPolygons. 2021-07-29 11:45:02 +02:00
Lukáš Hejl 38866b65b0 Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called. 2021-07-29 11:45:01 +02:00
Lukáš Hejl 2569da95d5 Parallelized the projection of painted regions in multi-material segmentation. 2021-07-29 11:45:01 +02:00
Lukáš Hejl 7a60f1793c Fixed a possible overflowing of a painted area to an unpainted area in multi-material segmentation.
It was reworked graph generation for multi-material segmentation. Now only oriented arcs in one direction are added to the graph for input polygons. This direction matches the direction of the lines in the input polygons.
2021-07-29 11:45:01 +02:00
Lukáš Hejl 4d2bee36e5 Fixed some compiler warnings. 2021-07-21 12:54:28 +02:00
Lukáš Hejl 5405ab1986 Optimized seed fill and bucket fill selection to recompute selection only in case the cursor is pointing on a non-selected triangle. 2021-07-19 11:30:40 +02:00
Lukáš Hejl 5b67fafb75 Fixed a crash in the multi-material gizmo when bucket fill is selected. 2021-07-19 11:30:35 +02:00
Lukáš Hejl b6b52fee73 Fixed an issue when the object in the multi-material gizmo had the wrong default color when the multi-material gizmo was first time opened after loading a painted 3MF file with different extruders colors than in the printer profile in Slicer. 2021-07-16 11:39:50 +02:00
Lukáš Hejl ab7c758881 Merge branch 'lh_mm_gizmo_bucket_fill' 2021-07-16 09:27:18 +02:00
Lukáš Hejl 51b94f4747 Added the bucket fill tool into the multi-material gizmo. Also, the multi-material gizmo was reworked to show only options applicable for a chosen painting tool. 2021-07-16 09:19:40 +02:00
Lukáš Hejl 389ccf6d92 Fixed compilation in debug mode by removing the forgotten assert. 2021-07-13 12:56:01 +02:00
Lukáš Hejl ce59e68be1 Merge branch 'lh_mm_gizmo_rendering' 2021-07-13 11:36:42 +02:00
Lukáš Hejl 6194e67e68 Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukáš Hejl a467d0e30e Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object. 2021-07-13 11:23:36 +02:00
Lukáš Hejl c0092a7b0a Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting. 2021-07-13 11:23:36 +02:00
Lukáš Hejl 569b7d7dab Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development. 2021-07-12 13:37:33 +02:00
Lukáš Hejl f78efa99fe Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model. 2021-07-12 13:21:10 +02:00
Lukáš Hejl 8da083b702 Fixed compilation on Linux 2021-06-30 08:56:35 +02:00
Lukáš Hejl f10ec4d21c Merge branch 'lh_multi_material_segmentation_fix' 2021-06-28 08:11:17 +02:00
Lukáš Hejl cb93c8ce99 Used function smooth_outward in multi-material segmentation to get rid of artifacts arisen after merging multi-volume objects. 2021-06-28 08:09:06 +02:00
Lukáš Hejl a426093f12 Replaced boost::rtree in multi-material segmentation with much faster ClosestPointInRadiusLookup. 2021-06-28 08:09:06 +02:00
Lukáš Hejl ce738102c6 Optimized the projection of painted triangles in multi-material segmentation. Added heuristics to skip most of the expensive calculations in cases where it is certain that performing these calculations would be useless. 2021-06-28 08:09:06 +02:00
Lukáš Hejl 48789e5ae1 Added a limitation on the number of usable extruders in the multi-material gizmo. If a printer has more extruders than this limit, a notification about it is shown. 2021-06-28 08:09:06 +02:00
Lukáš Hejl 23b26cb3f3 Fixed the issue where the object wasn't displayed after pressing the ESC key in the multi-material painting gizmo.
key in the multi-material painting gizmo.
Fixed also a similar issue in support and seam gizmos where an object was displayed with the wrong color after pressing the ESC key.
2021-06-28 08:09:06 +02:00
Lukáš Hejl 684b66125e Fixed an issue where multi-material segmentation ignored the last extruder. 2021-06-17 19:26:40 +02:00
Lukáš Hejl 2e54648b97 Fixed a multi-material painting gizmo crash when extruders colors aren't initialized, which happens when switching between SLA and FDM printer. 2021-06-16 17:05:24 +02:00