* Add Missing Includes Across src/libslic3r
Every libslic3r source and header now directly includes the headers declaring what it uses, rather than relying on the precompiled header or transitive includes. Generated with clang-tidy misc-include-cleaner, with libslic3r headers spelled libslic3r/... so they resolve outside the library's private include paths. MultiMaterialSegmentation.hpp, Support/SupportParameters.hpp and Format/STEP.hpp are made self-contained by hand.
* Make the libslic3r Headers Compile on Their Own
Each now includes, or forward-declares, what it uses instead of relying on what its includers happened to include first. Left out: I18N.hpp, which errors on purpose when included from GUI code, and VoxelizeCSGMesh.hpp and SLA/bicubic.h, which nothing includes and which no longer compile at all.
* Add the Includes Missing From the Hand-Fixed libslic3r Headers
clang-tidy would not edit these headers while they failed to compile on their own, so the first pass skipped them. With the headers now self-contained, a second pass adds the rest.
* Keep Windows Setup Ahead of the Added libslic3r Includes
Print.cpp and Thread.cpp open with a _WIN32 block that has to come first; without the precompiled header, Print.cpp otherwise reaches windows.h through OCCT with NONLS defined and boost/regex fails. OpenVDBUtils.cpp and SLA/SupportTreeBuilder.cpp had includes inside #ifndef NOMINMAX, which libslic3r defines on Windows, so those were skipped there. .clang-tidy also ignores the MSVC STL and UCRT internals, Boost.Multiprecision's fwd.hpp and CPython's Windows include directory.
* Re-Add libslic3r Includes After the Clipper2 2.0.1 Migration
Rebasing onto main took main's version of the files the Clipper2 migration rewrote, so their added includes are restored here, along with includes for main's new code. Clipper2's individual headers are now ignored by clang-tidy: they only build the Z variant through clipper2_z.hpp, which defines USINGZ first, so including clipper.core.h and the like directly broke ClipperZUtils.cpp.
Fix compile error in Debug mode. Adds getters for Point3 types in ExtrusionEntity
ZAA changed ExtrusionPath::polyline from Polyline to Polyline3, preserving the existing interfaces by converting first_point and last_point to return a Point copy constructed from the underlying Point3 type.
ExtrusionLoop::validate function was not updated and is broken in debug configurations as it's currently comparing Point to Point3
This change promotes ExtrusionPath::first_point3/last_point3 to the ExtrusionEntity base class as a pure virtual function, implements them on derived classes, and fixes ExtrusionLoop::validate
Port Z Anti-Aliasing from BambuStudio-ZAA (https://github.com/adob/BambuStudio-ZAA)
to OrcaSlicer. ZAA eliminates stair-stepping on curved and sloped top surfaces
by raycasting each extrusion point against the original 3D mesh and micro-adjusting
Z height to follow the actual surface geometry.
Key changes:
- Add ContourZ.cpp raycasting algorithm (~330 lines)
- Extend geometry with 3D support (Point3, Line3, Polyline3, MultiPoint3)
- Template arc fitting for 2D/3D compatibility
- Change ExtrusionPath::polyline from Polyline to Polyline3
- Add 5 ZAA config options (zaa_enabled, zaa_min_z, etc.)
- Add posContouring pipeline step in PrintObject
- Update GCode writer for 3D coordinate output
- Add ZAA settings UI in Print Settings > Quality
- Add docs/ZAA.md with usage and implementation details
ZAA is opt-in and disabled by default. When disabled, the slicing pipeline
is unchanged.
* Overhang perimeter handling
Updated code to handle overhang perimeters as an overhang and not as a bridge.
* Preparing to add curled extrusions identification
* Porting curling calculations from Prusa Slier 2.6.1
* Prototype 1 - slowdown extended to detect curled edges and further reduce speed
First prototype of the code submitted.
* Working prototype - 2
Code is now finally working - external perimeters are slowed down as needed when there is likelyhood of curling up.
ToDo:
1. Reslicing the model causes the algorithm not to run - need to find where this fails to trigger the call for this.
2. Slowdown of internal perimeters not working yet.
* Updated to use overhang wall speed instead of bridging speed for this algorithm
* Fixed bug in speed calculation and tweaked parameters for high speed printer
Fixed bug in speed calculation and tweaked parameters for high speed printer
* Attempting to fix "set started" not being set
* Parameter tweak after print tests
* Fixed estimation not running when model is re-sliced.
* Removing debug printf statements and fixed threading flag.
* Fixed threading
* Parameter tweaks following print tests
* Made this as an option in the GUI
* Reintroduced handling of bridges as per original design
* UI line toggling when option makes sense to be visible.
* Fixed bug in field visibility & made it default to off
* Code optimisation
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Co-authored-by: SoftFever <softfeverever@gmail.com>