Commit Graph
30289 Commits
Author SHA1 Message Date
Kiss Lorand f444176df8 Fix Windows crash after using "Replace all with 3D files" (#15102)
Fix Windows crash in Replace all with 3D file

Keep the replacement result message as wxString and substitute the volume
name directly.

On Windows, wxString::ToStdString() cannot encode the Unicode status icon
through the active ANSI code page and returns an empty string. Passing that
empty string to boost::format with a volume-name argument throws
boost::too_many_args and exits OrcaSlicer.
2026-08-07 17:13:25 +08:00
Ian Bassi a684c6daf6 Bump Creality (#15157)
To apply https://github.com/OrcaSlicer/OrcaSlicer/pull/14654
2026-08-06 18:44:40 -03:00
TheLegendTubaGuy 7f10c73dce Fix redundant QIDI startup tool changes (#15096)
* Fix redundant QIDI startup tool changes

Guard Q2, X-Max 4, and X-Plus 4 filament-change G-code so same-tool startup selections do not run the full cut, unload, and purge sequence.

* Guard Q2C against redundant startup tool changes

Skip the complete filament-change sequence when the requested tool is already selected during startup.

* Bump Qidi profile version
2026-08-06 18:26:42 -03:00
yw4z 945520b827 QOL Add parent preset information next to detach preset checkbox and match checkbox style on Save Preset dialog (#15076)
init
2026-08-06 22:58:39 +08:00
Kiss Lorand b281c91b99 Fix ignored filament-specific ironing speed override (#15082)
Fix overridden ironing speed

Use filament_ironing_speed for the active filament when configured, falling back to the process setting when unset.
2026-08-06 22:54:11 +08:00
Ian Bassi b57d7a67e2 Regression version for Bug report (#15139) 2026-08-06 22:43:37 +08:00
SoftFever 18ca06ec6b Size the prime tower from the actual flush volumes (#15149)
# Description

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The prime tower reserved its footprint from the prime volume alone,
ignoring the flush volumes it actually has to hold, so on a multi-colour
print the tower shown in Prepare and the space kept clear for it during
arrange could be far smaller than the tower that gets sliced — leaving
it overlapping objects or running off the plate. This sizes the estimate
from the configured flush volumes instead, for rib walls as well as
rectangle and cone, applies the same height-based minimum depth the
prime-volume estimate already used, and reads the flush matrix correctly
on multi-nozzle printers, where it holds one block per nozzle.

Only the pre-slice estimate changes: the generated tower is untouched,
and prints that do not purge into the prime tower keep their existing
size.

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2026-08-06 18:17:05 +08:00
SoftFever 32a4e0fb37 Size the prime tower from the actual flush volumes
Prime towers reserved depth from the prime volume alone, ignoring the flush
matrix: rib-wall towers in both the engine and the preview, and rectangle and
cone towers in the preview, which never carried the flush-aware estimate the
engine already used. The preview also read the print preset, which does not
carry the printer- and filament-scope keys the estimate needs and so silently
fell back to defaults. On multi-nozzle printers the flush matrix, which holds
one block per nozzle, was additionally read as a single block. The tower could
come out too small for the purge it has to hold.

The flush-based estimate also skipped the height-based minimum depth that the
prime-volume one applies, so low-flush prints could estimate a tower shallower
than the one that actually gets built.
2026-08-06 17:58:41 +08:00
SoftFever f9ed5843c0 Keep the prime tower and its approach travel on non-rectangular beds (#15146)
# Description

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On delta, circular and custom bed shapes — and on multi-nozzle printers
where each carriage only reaches part of the plate — the prime tower was
positioned and clamped against the bed's bounding box, so it could be
parked in a corner the bed does not actually have. Neither the default
placement nor dragging the tower would pull it back onto the bed, and
slicing went ahead without complaint. The tower's default position, its
drag clamp and the slice-time validation now all follow the real
printable outline, and a tower that genuinely does not fit is reported
as "Prime Tower is partially outside the printable area" instead of
being sliced into a print that cannot be produced.

The travel that approaches the tower is planned against that same
outline. Previously the router gave up whenever its clearance box fell
outside the bed and drove the nozzle straight across the tower; a tower
parked near the bed edge now keeps its detour and enters through the
wall opening as intended.

This also corrects the footprint the prime tower validation uses for a
rotated tower, which was being rotated by the wrong amount and about the
wrong point, so proximity warnings and exclusion-area errors for rotated
towers were being computed against the wrong shape.

Prime tower placement on rectangular beds is unchanged. The new
printable-area validation and the tower-approach routing fix apply to
every bed shape.

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Added unit coverage for the placement clamp against a non-rectangular
outline (a regular hexagon standing in for the shipped delta beds),
covering the rectangular-bed path, single-axis clamping while dragging,
a footprint already inside the outline, one sitting in the bounding-box
corner but off the bed, an unresolved auto brim width arriving as a
negative margin, and a footprint too large for the bed. The `fff_print`
suite passes.

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2026-08-06 16:09:56 +08:00
SoftFever 7c73739e1a Keep the prime tower and its approach travel on non-rectangular beds
The placement clamps and the tower-approach router both stood in the bed's
bounding box for the bed itself, so on a delta or hexagonal bed the prime tower
could be parked in a corner that does not exist and the nozzle could be routed
across it. Both now test the real printable outline, slicing reports a tower
that does not fit instead of printing it off the bed, and a tower parked near an
edge is routed along the clamped side rather than falling back to a straight
line across the tower.

Also fixes the placement validation rotating the tower hull by degrees read as
radians about the plate origin, and never rotating the generated tower footprint
at all.
2026-08-06 15:48:40 +08:00
SoftFever aa4e28b2b5 Feature: Wait for the toolchange temperature on the wipe tower (#15144)
# Description

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Adds **Wait for temperature on wipe tower**, a printer option for
multi-extruder
machines using a Type 2 wipe tower. With it on, the new tool is picked
up without a
blocking temperature wait; the printer travels to the wipe tower and
waits there
right before purging, parked beside the tower so the ooze from the
heat-up lands
next to it rather than on the model. The incoming filament's target is
raised ahead
of the tool change, so the heat-up overlaps both the change itself and
the travel to
the tower.

The benefit is less oozing and less dead time. The tool no longer sits
at full print
temperature while it waits to be picked up or right after it undocks —
it heats on
the move and only reaches temperature once it is over the tower, so
there is far less
hot-and-idle time, and what does ooze ends up beside the tower. This
matters most on
tool changer printers with long docking and attaching cycles, such as
Tapchanger and
StealthChanger machines, where that wait is otherwise pure stall time
spent dripping.

The firmware or tool change macro must not wait for the temperature
itself. The
option is off by default and only shown for multi-extruder printers on a
Type 2 wipe
tower, and it is enabled by default for the generic toolchanger profile.

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New Catch2 cases in `tests/fff_print/test_multifilament.cpp`: the wait
moves to the
tower when enabled, priming pre-heats to the first layer temperature,
the park side
is regenerated when the tower is moved or rotated, and a regression test
pinning the
unchanged (option-off) toolchange temperature commands against a
recorded trace
(`tests/data/wipe_tower_temperature_trace_main.txt`).

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2026-08-06 13:32:35 +08:00
SoftFever 408db4b3b0 Wait for the toolchange temperature on the wipe tower
Adds a printer option that picks up the new tool without a blocking temperature
wait, travels to the wipe tower, and waits there right before purging, parked
beside the tower so the ooze from the heat-up lands next to it rather than on the
model. The incoming filament's target is raised ahead of the tool change, so the
heat-up overlaps both the change itself and the travel to the tower.

Off by default, and only offered for multi-extruder printers using a Type 2 wipe
tower; the generic toolchanger profile enables it.
2026-08-06 12:24:00 +08:00
Alexander Haibl b97ca3c0ac disable arc_fitting for K1 potato mcu (#14654) 2026-08-05 16:25:34 -03:00
Dipl.-Ing. Raoul Rubien, BSc f73566dd2b Fixes 1 Technical Debt and 3 Compiler Warnings [-Wclass-memaccess] (#10707)
* fixes: memcpy(...) writing to an object of type OrientParams with no trivial copy-assignment; use copy-assignment or copy-initialization instead [-Wclass-memaccess]

* review result: replaces anonymous namespace with static
2026-08-05 21:45:48 +08:00
Dipl.-Ing. Raoul Rubien, BSc 7fbfb7ba87 Fixes 14 Compiler Warnings [-Wmaybe-uninitialized] (#10778)
* fixes: may be used uninitialized [-Wmaybe-uninitialized]

* fixes: may be used uninitialized [-Wmaybe-uninitialized]

* fixes: may be used uninitialized [-Wmaybe-uninitialized]

* fixes: may be used uninitialized [-Wmaybe-uninitialized]

* reverts {} initializer to = to keep code style consistent
2026-08-05 21:42:15 +08:00
Dipl.-Ing. Raoul Rubien, BSc 23bd320076 Fixes 2 Bugs and 13 Compiler Warnings (#10670)
* fixes: %g directive writing between 1 and 13 bytes into a region of size between 6 and 18 [-Wformat-overflow=]

* fixes: %5s directive writing between 5 and 63 bytes into a region of size 58 [-Wformat-overflow=]

* fixes: catching polymorphic type by value [-Wcatch-value=]

* fixes: [-Wcomment]; removes whitespaces

* increases buffer size from 71B to 90B to avoid potential ovfl.
2026-08-05 21:41:04 +08:00
SoftFever a10d9e77cf Make the wipe tower's planner flush and dwell work on Klipper (#15133)
# Description

On Klipper the wipe tower's motion-queue synchronization silently did
nothing. Klipper acts on commands the moment it parses them, and its
`G4` reads only `P` in milliseconds — it ignores `S` — so the `G4 S0`
the tower used to flush the queue before a temperature change never
synchronized anything, and the cooling delay after a filament's cooling
moves passed instantly instead of waiting. The tower now emits `M400`
for the flush and `G4 P<ms>` for the dwell when the flavor is Klipper.

Only `gcode_flavor = klipper` is affected; G-code for every other flavor
is byte-identical, so no shipped profile or existing project file
changes.

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2026-08-05 18:21:05 +08:00
SoftFever 1d023216f2 clean up 2026-08-05 18:09:36 +08:00
SoftFever dc2796209f feat: printer agent UI (#15111)
# Description

Changes the device tab to render native wxWidgets UI and route the UI
via printer agents.

When the flag introduced in #15110 is enabled, the tab bar will show
both the native wxWidgets device tab and webview tab under the name
device (legacy)

This is a prerequisite for implementing the printer agent workflow.

<img width="3377" height="1378" alt="image"
src="https://github.com/user-attachments/assets/d72b646b-e6c6-4e10-b5d4-fc989debfca8"
/>
<img width="3377" height="1378" alt="image"
src="https://github.com/user-attachments/assets/2356c0f8-bffe-4cd5-bf4d-31f4b5c7706e"
/>

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2026-08-05 17:25:23 +08:00
SoftFever 194ef34080 Wait in the wipe tower with a millisecond dwell on Klipper
The wipe tower's "Delay after unloading" never happened on Klipper. It was
emitted as G4 S<seconds>, and Klipper's G4 reads only the P parameter, in
milliseconds, so the pause was silently skipped. The option now produces a
dwell Klipper actually performs.

Also corrects the planner flush rationale, which cited an extruder position
reset that Klipper resolves at parse time and does not need synchronized, and
adds end-to-end coverage that slices a two-filament print and checks the
emitted wipe tower G-code on both a Klipper and a non-Klipper flavor.

No change to any other firmware flavor's output, and no shipped profile sets a
non-zero delay, so no shipped profile's output moves either.
2026-08-05 17:15:35 +08:00
SoftFever 4e1caa39eb Flush the wipe tower planner queue with M400 on Klipper
The wipe tower emitted G4 S0 to make the firmware finish its queued moves
before commands that must not take effect early. Klipper's G4 reads only the
P parameter, so that flush never happened there and a temperature change could
land seconds ahead of the moves it was meant to follow. Klipper now gets M400
instead, through one helper shared by both wipe tower implementations.

No change to any other firmware flavor's output, so no shipped profile or saved
project is affected.
2026-08-05 17:15:35 +08:00
Ian Chua 38f5c84e7f fix: regression error 2026-08-05 16:20:58 +08:00
Tommaso Bianchi 0a2faedc32 Design: draw the mate connector, so its verse and polarity are visible
A mate connector was visible only to a program. resolve_datum_coordsys had exactly ONE consumer
in the whole tree -- McpControl.cpp, the agent socket -- so the frame every mate is built on
could not be seen at all, and the two questions a connector has to answer on sight had no
answer in the viewport: which way does Z point (the VERSE), and which of the pair is anchored
versus about to move (the POLARITY).

The glyph is Onshape's proven core plus the part nobody ships. Disc for the XY plane, one gold
quadrant for the roll -- the only in-glyph answer to "where is X", which matters because
Fastened and Slider lock the clocking -- and a Z arrow drawn on +Z ONLY, never double-headed.
Polarity is carried by the head: a filled cone travels, an open collar receives. Onshape,
Fusion, Inventor and FreeCAD all draw both ends of a mate identically, which is why "which part
moves?" is a standing complaint; nothing here invents new semantics, it just stops hiding them.

Polarity is read from the committed Mate features, not only from the open card. A connector some
mate drives must read as driven whenever it is on screen, or the glyph tells the truth only while
a dialog happens to be open. The card, when open, still wins -- that is the live intent.

Judged on the rig rather than in a mock, which changed three decisions:

- Three RGB axis arms lose to one Z arrow. Rendered side by side (SNAPORCA_GLYPH=A selects the
  Onshape-style trio), the three heads are as large as the 22 px disc, they bury the quadrant, and
  at an oblique angle they pile into a smudge -- and the trio is indistinguishable from the move
  gizmo and the bed triad, which are already RGB arrow trios in this viewport.

- Depth off floats, depth on tears. With GL_DEPTH_TEST off, connectors on faces pointing AWAY from
  the camera drew their discs over the solid, so the part looked covered in frames that were on its
  back. Turning depth on fixed that and immediately z-fought: the disc is exactly coplanar with its
  face and came out a broken dotted arc. Depth ON plus a 0.7*upp lift along Z buys both, and scaling
  the lift by upp keeps it sub-pixel instead of opening a visible gap on zoom-in.

- Foreshortening degenerates an arrow into a dot when the axis points at the camera. It now draws a
  ring instead of silently vanishing, which is what a naive projection does.

Everything is sized in screen pixels via upp = 1/zoom, like every other gizmo here: a connector is
a symbol, not a part, so it must not shrink with the model.

Research and the empirical findings are written up in DESIGN_MATE_CONNECTORS.md section 8b;
rig images in artifacts/shots/g-0*.png, vendor reference glyphs in artifacts/glyphs/.

Not fixed here, and recorded rather than papered over: the quadrant collapses to a blob at a
grazing angle, which is exactly when the roll is hardest to read (F4); roll-undefined in red makes
the least important connector the loudest thing on screen (F5); and a true grazing view, a curved
face, and overlap with the move gizmo are still untested. Also surfaced while testing and unrelated
to drawing: add_mate accepted a mate between two connectors on the SAME body and duly transformed
the body relative to itself -- a concrete instance of the missing validation already filed as G6.

Fork parity unchanged: DesignCanvas.cpp 16, DesignPanel.cpp 30, the other four files 0.
2026-08-05 09:50:09 +02:00
Ian Chua 4d8ce0e8a7 Merge branch 'main' into feat/printer-agent-ui 2026-08-05 13:40:20 +08:00
Ian Chua 38cb1ae8d1 Add developer flag for printer agents (#15110) 2026-08-05 13:40:05 +08:00
Ian Chua 32f82b64e7 fix: enable both device tabs 2026-08-05 13:07:32 +08:00
Ian Chua e56d7aeb80 Merge branch 'feat/printer-agent-ui' of https://github.com/OrcaSlicer/OrcaSlicer into feat/printer-agent-ui 2026-08-05 13:07:08 +08:00
Ian Chua 4758dc6c68 Merge branch 'main' into feat/printer-agent-ui 2026-08-05 13:06:47 +08:00
Ian Chua 596cbb8b2d Keep printer-agent error codes available to UI workflow 2026-08-05 11:39:37 +08:00
SoftFever 6312caaf13 Add filament_retract_length_toolchange/filament_retract_restart_extra_toolchange config and update tool changer printer's profiles (#15039)
* update snapmaker profiles. largely ported for Snapmaker Orca fork

* update prime volume

* set precise_outer_wall to 1

* Update per-material multi-tool ramming to the filament library

* Add per-filament overrides for toolchange retraction

* Set toolchange retraction per filament for Snapmaker U1

* set default support type to tree

* format snapmaker profiles
2026-08-05 00:13:27 +08:00
SoftFever 0051768206 Smooth out the spiral lift when arc fitting is disabled (#15118)
The linear approximation used a heuristic segment count clamped to 4..16, so the
lift ran as a coarse polygon. Every vertex is a direction change large enough to
hit the firmware's jerk limit, forcing a decelerate/accelerate at each corner —
the lift micro-stutters instead of running at speed. The segment count now comes
from the chord deviation against the slicing resolution, reusing
Geometry::ArcWelder::arc_discretization_steps, which keeps the turn at each
vertex shallow enough for the firmware to carry speed through the whole move.

Points are emitted through GCodeG1Formatter so they carry the same quantization
as the rest of the G-code, and the move comment now trails the feedrate line to
match _travel_to_z and the G2/G3 branch. No change when arc fitting is enabled.
2026-08-05 00:09:46 +08:00
Ian Bassi 1d078e005a Mouse ear Wiki redirect (#15115)
Based in https://github.com/OrcaSlicer/OrcaSlicer/pull/15015 and https://github.com/OrcaSlicer/OrcaSlicer_WIKI/pull/323
2026-08-04 11:37:05 -03:00
Kris AustinandNoisyfox 82759d3899 fix: make the error dialog caret point at the character it's blaming (#14886)
* fix: make the error dialog caret point at the character it's blaming

Custom G-code parse errors print the offending line with a '^' under the
character that broke, positioned with spaces so it only lines up in a
fixed-width font. Since v2.3.2 these dialogs rendered entirely in the
proportional UI font, so the caret drifted left of its column and landed
on unrelated text.

Render only the code excerpts (the offending source line and its caret) in
the fixed-width face, leaving the surrounding prose in the UI font, and
reserve the horizontal scrollbar's height so a long line does not clip.
Rename the flag to has_code_excerpts to match what it now means.

Fixes #14869

* refactor(GUI): use <code> instead of <tt> for error excerpts

wxHTML maps <tt>, <code>, <kbd> and <samp> to the same fixed-width
handler, so this renders identically. <code> is the non-deprecated
tag and matches what the original code used.

* fix(GUI): align the error caret with real spaces, not &nbsp;

The caret line was padded with &nbsp; so its spaces would survive inline
HTML. wxHTML measures every glyph by its font extent, so where the fixed
font lacks a U+00A0 glyph the fallback renders it about twice as wide, and
the all-&nbsp; caret line outran the source, drifting the ^ to the right.

Wrap the excerpts in a small <excerpt> tag, registered on the dialog's own
parser, that switches on wxHTML literal-whitespace mode so the caret uses
real spaces that match the source column in any font. It sits inside <code>
for the fixed face; <pre> would do both but forces a blank line above it.

---------

Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
2026-08-04 22:01:45 +08:00
Ian Bassi 59155f26ac Build Arch Fix (#15107)
Arch Fix
2026-08-04 21:56:15 +08:00
Ian Chua 79dcace1ac Add unsupported-command feedback to the device UI 2026-08-04 21:26:50 +08:00
Andrew 8dfc7a14b9 Gate agent mode behind use_printer_agents toggle
Replace per-printer auto-activation
(is_current_printer_agent_plugin)
with a global experimental AppConfig
toggle, default off: legacy
print-host behavior is unchanged
until the user opts in. The toggle
drives device-tab routing, print
button defaults, connect-button
visibility and sidebar layout, and
dedups machine-select dialog opens.
2026-08-04 18:12:11 +08:00
Andrew 1534268183 Reset device selection on agent swap or unload (#124)
set_live_printer_agent centralizes
the swap: deselect the machine,
clear stale sidebar state and the
previous agent's Other Devices, then
install the new agent (or null when
its provider vanished). Plugin
load/unload callbacks refresh the
dropdown and re-run agent selection.
load_last_machine no longer falls
back to the first available machine.
2026-08-04 18:12:11 +08:00
Andrew 501af81ba9 Replace fake-enum printer agent dropdown (#121)
A dedicated PrinterAgentChoice field
reads rows straight from the live
agent registry and stores the agent
id string, replacing the fake-coEnum
index mapping. The field moves to
TabPrinter and registers with the
searcher so UnsavedChanges renders
it; the PhysicalPrinterDialog copy
and its update hook are removed
(#125). switch_printer_agent now
resolves ids via
resolve_printer_agent_id.
2026-08-04 18:12:10 +08:00
Ian Chua 16c44940d2 Add developer flag for printer agents 2026-08-04 18:12:10 +08:00
yw4z 40eab797c6 match em_unit value for on_dpi_change for linux (#15043)
* Update GUI_Utils.hpp

* Update GUI_Utils.hpp
2026-08-04 08:45:31 +08:00
Kiss Lorand ca7fbfb007 Fix missing overhang wall when no partial counterbore bridge is generated (#15100) 2026-08-03 18:02:48 -03:00
Mikhail f. Shiryaev 7b404596e9 Add Skip G-code config block to exclude the config comments from G-code files (#12455)
Add feature to skip CONFIG_BLOCK in G-code files
2026-08-03 15:10:01 -03:00
Kris Austin 06ef58bad8 test: replace the disabled convex_hull_2d test (#14892)
test(libslic3r): replace the disabled convex_hull_2d test, closing #11269

The last "failing libslic3r test" from #11269 was the disabled
SCENARIO("2D convex hull of sinking object", "[3mf][.]") in test_3mf.cpp.
It checked ModelObject::convex_hull_2d for a sinking object against
PrusaSlicer's reference hull, but Orca's convex_hull_2d does not clip
geometry below the bed the way PrusaSlicer's its_convex_hull_2d_above does,
so the reference never matched. The test also wrote a debug mesh to a
hardcoded /tmp path and its comparison loop was inverted.

Remove it and add tests/libslic3r/test_model.cpp characterizing
convex_hull_2d on non-sinking transforms (identity and scale+offset),
where the projected footprint is unambiguous. Homed in a Model test file
since it exercises ModelObject, not 3MF.
2026-08-03 22:29:00 +08:00
SoftFever 74c4a7e450 Support printer specific filament profiles in the OrcaFilamentLibrary (#15101)
* Support printer specific filament profiles in the Orca Filament Library
2026-08-03 22:25:50 +08:00
Tommaso Bianchi 24f4076bb5 Design: the Hole and Thread cards say which face they are holding
snaporca-200 asked which of the two models of "the card's face input" is right,
because clicking empty canvas now clears the selection (snaporca-od0) and made
them visibly disagree: Thicken / Shell / Draft read the LIVE selection and their
label reverts to "(pick a solid face)", while Hole / Thread LATCH the face they
were opened or picked on and keep it. The complaint was that Hole then drills a
face you can no longer see selected.

Taken to the rig, that turns out to be the wrong half of the story. With Hole
open and its face picked, a click on empty canvas leaves the Ø6.0 ghost and its
dimension gizmo drawn on that exact face — the card was never operating in
secret, it was showing its target the strongest way a CAD tool can. Meanwhile
Draft, whose behaviour was held up as the honest one, threw the pick away and
had to be told the face again.

So neither model replaces the other. They are different in kind: Thicken /
Shell / Draft are operations whose operand IS the selected face, and Hole /
Thread are placement tools with their own plane state that a pick merely seeds.
The latch is also the kinder of the two now that empty clicks are a deliberate
gesture — a stray one costs Thicken a pick and costs Hole nothing.

What was genuinely missing is that nothing in those two cards NAMED the latched
face, so after such a click the only words on screen were the viewport's
"Nothing selected" over a ghost about to drill. Both cards now carry an "On
face" row, the way the other three already do:

  Hole    Face 5 | (none — uses Hole plane)
  Thread  Face 1 | Edge 2 | (none — uses Thread plane)

Thread names an edge when the cylinder came from a circular rim rather than a
cylindrical face, which the code already distinguished internally and never
said out loud.

Verified on both rigs, every state driven through the GUI: face pick on open
and on live pick, survival across a click on empty canvas, and the fallback
after choosing XY/XZ/YZ from the plane dropdown. Thread's edge branch was
exercised on a revolved tube's rim, its face branch on the same tube's outer
wall.

Filed while here, surfaced by the new row rather than caused by it —
snaporca-uif9: re-editing a stored Hole/Thread from the feature tree restores
f.plane into the dropdown but never clears m_hole_on_face, so the re-edit
silently reuses the PREVIOUS card's latched face. Now visible by name instead
of invisible.

Fork parity unchanged: DesignPanel.cpp 30, DesignPanel.hpp 0.
2026-08-03 15:06:17 +02:00
Tommaso Bianchi 93395b7888 Design: escalate on the entity that was picked, and let the chip follow the window
Both found by Kimi reviewing the previous two commits, both then reproduced here
before being touched.

snaporca-97z. The re-pick escalation required m_solid_sel, m_sel_body, m_sel_face AND
m_sel_edge to all match the previous pick. That looked stricter and was wrong: the
edge branch sets only m_sel_edge and m_solid_sel, leaving m_sel_face as whichever face
the ray happened to enter through — and a shared edge is entered through a different
face depending on which side you view it from. So picking an edge and picking that
same edge again from the other side compared equal edges, unequal faces, and refused
the escalation the status line had just promised. Now the comparison is made at the
level that was picked and nothing else. The edge id is already the stable global one
from edge_index_of, so it identifies the edge without help from the face.

Reproduced on the rig without needing to orbit, since two clicks 8px apart across an
edge enter through different faces:

  pick -> sel=3 body=0 face=5 edge=3
  ray  -> body=0 face=0
  re-pick -> escalated to whole body 0
  pick -> sel=1 body=0 face=-1 edge=-1

Same edge, face 5 then face 0, escalation fires. The old condition could not.

The frame-move case. The chip is anchored at an absolute screen position, and until now
nothing told it the window had moved — only a resize, a status change or a tab switch
re-placed it. Dragging the window by its title bar left it stranded where it was,
verified on the rig by moving the frame and watching it stay put. wxEVT_MOVE on the
top-level frame, alongside the ICONIZE and ACTIVATE binds from the previous commit.

Two related cases are filed rather than bound, because the list of window-geometry
events to chase is exactly what snaporca-lcq argues should stop: a layout change that
translates the canvas without resizing it, and wxEVT_DPI_CHANGED.

Not fixed, deliberately, and recorded on snaporca-97z: clicking the same FACE but
landing within the vertex or edge tolerance resolves to a different kind and so does
not escalate — that is the "smallest thing under the cursor" rule working as
documented; and a vertex re-pick after moving the body compares stale world
coordinates.

Verified on both rigs. The cross-face edge case was exercised on orca_cad;
DesignSketchTool.cpp is byte-identical across the forks, so snaporca inherits it, and
its face-level escalation and empty-click clear were re-checked there directly.

Fork parity unchanged: DesignSketchTool.cpp 0, DesignCanvas.cpp 16.
2026-08-03 14:17:57 +02:00
Tommaso Bianchi 6d1a4078ca Design: the status chip goes away with the window, not just with the page
Found by minimising the app on the rig with a face selected: the whole screen goes
black and the chip is still drawn on the bare desktop. A wxPopupWindow is
override-redirect — the window manager does not own it — so it neither iconises with
its frame nor stacks behind other applications. IsShownOnScreen does not catch this
either: an iconised frame still counts as shown, which is why the guard added for the
tab case sails straight past it.

So the frame has to say so itself: ICONIZE and ACTIVATE, both routed through the same
show_status_hud the page change already uses. Restoring is safe — a popup cannot take
focus, so our own Show() cannot re-trigger either event — and restoring while some
other page is up still leaves the chip down, because show_status_hud(true) goes
through place_status_hud's IsShownOnScreen guard.

Verified on both rigs: chip up, minimise -> screen black and empty, restore -> chip
back with its text and the face still selected. Restore while on Prepare -> chip stays
down.

This is the fourth defect from the same root, so snaporca-lcq now asks the question
these binds keep deferring: whether the line should be canvas content, like the view
cube and the round view buttons, rather than a window that has to be told about every
way a window can stop being visible.

Fork parity unchanged: DesignCanvas.cpp 16.
2026-08-03 13:36:09 +02:00
NoisyfoxandClaude dbb991bf07 Fix gizmo being closed after releasing mouse outside the gizmo floating window (#15095)
* Fix gizmo being closed after releasing mouse outside the gizmo floating window

The left up event of a drag started on the gizmo floating window (e.g.
selecting text in an input field) and released over the bed was treated
as a click on the plate, which deselected the objects and closed the
active gizmo. Add the ignore_left_up guard to the plate select branch,
matching the deselect branch above.

Co-Authored-By: Claude <noreply@anthropic.com>

* Fix Emboss gizmo being closed after releasing mouse outside its floating window

The Emboss gizmo has its own close-on-click-away handler
(on_mouse_change_selection) that was not protected against left up events
originating from ImGui windows, so the gizmo was still closed when a drag
started on its floating window (e.g. selecting text in the input field)
ended over the 3D scene. Expose the canvas's ignore_left_up state to
gizmos and skip the close check for such releases.

Co-Authored-By: Claude <noreply@anthropic.com>

---------

Co-authored-by: Claude <noreply@anthropic.com>
2026-08-03 18:34:15 +08:00
Noisyfox 66d3f3f9c3 imgui: Clamp mouse y-coordinate in multi-line click/drag to text bounds (#15052)
* imgui: Clamp mouse y-coordinate in multi-line click/drag to text bounds

In single-line mode, click and drag already clamped y to the line's
y-coordinate so the cursor would continue to follow the x-position when
the mouse went off the top or bottom of the text.  Multi-line mode did
not clamp, so stb_text_locate_coord() would return 0 (above) or n
(below), snapping the cursor to the very start or end of text and
ignoring the x-coordinate entirely.

Now both modes walk the row layout to compute the top of the first row
(y_min) and bottom of the last row (y_max, minus half a line height to
add tolerance for rounding), then clamp y to that range before passing
it to stb_text_locate_coord().  This means dragging or clicking above
the text now places the cursor on the first line at the x-coordinate,
and dragging/clicking below places it on the last line at the
x-coordinate, matching the single-line precedent.

* Fix issue that cursor cannot be placed at the last empty line
2026-08-03 18:34:05 +08:00
Tommaso Bianchi 9c3ce9b45e Design: clicking empty space lets go of the selection, and the status line follows its tab
Two things a click on nothing should already have done.

snaporca-od0. A click that hit no geometry left the solid selection standing. A
rubber band swept over empty space has always cleared it (pick_bodies_in_rectangle),
and the two gestures cannot disagree about the same outcome. The visible cost was in
the escalation that landed last commit: "click the face, click away, click the face
again" arrived as the SECOND click on the same face and took the whole body, when the
click away was the user letting go of it. Now the miss clears and says so.

This gives up something real, deliberately: Thicken / Shell / Draft hold their input
face in the panel's selection, so a stray click on empty canvas with one of those
cards open hands that face back. Their handlers already write the "(pick a solid
face)" placeholder and rebuild the ghost when the selection empties, so the card SAYS
it lost the pick rather than confirming against a face the viewport has stopped
highlighting. An orbit drag never reaches this branch — it exits at the 8px budget —
so panning the view still does not deselect.

snaporca-dlj. The status line is a wxPopupWindow, which is a TOP-LEVEL window: hiding
the Design page does not hide it. Select a face, switch to Prepare, and the chip was
still there reading "selected (whole body) — right-click for what applies to it" on a
tab with no such selection and no such menu. Same cause, second symptom: a status
update arriving while the page is hidden anchored against a client size that is not
the size the page will have, and parked the chip on the tab bar. So: an
IsShownOnScreen guard in place_status_hud, show_status_hud(bool) to take it down and
bring it back with its text intact, driven from the page-changed handler.

Verified on both rigs, not by reasoning about it: face 5 selected -> click bed ->
"Nothing selected", tint gone -> click the same face -> face 5 again, NOT the body ->
click it again with no click away -> whole body, so snaporca-gem is intact. Prepare ->
chip gone; back to Design -> chip returns. KEYTRACE across the round trip shows
shift+S then R still reaching the canvas (ui_mode 0 -> 1, Rectangle armed), which is
the focus theft this popup replaced a wxFrame to avoid.

Fork parity unchanged: DesignPanel.cpp 30, DesignCanvas.cpp 16, headers and
DesignSketchTool.cpp 0. MainFrame.cpp is outside that set and was edited per fork.
2026-08-03 11:05:45 +02:00