* Update eigen from v3.3.7 to v5.0.1.
This updates eigen from v3.3.7 released on December 11, 2018-12-11 to v5.0.1
released on 2025-11-11. There have be a large number of bug-fixes,
optimizations, and improvements between these releases. See the details at;
https://gitlab.com/libeigen/eigen/-/releases
It retains the previous custom minimal `CMakeLists.txt`, and adds a
README-OrcaSlicer.md that explains what version and parts of the upstream
eigen release have been included, and where the full release can be found.
* Update libigl from v2.0.0 (or older) to v2.6.0.
This updates libigl from what was probably v2.0.0 released on 2018-10-16 to
v2.6.0 released on 2025-05-15. It's possible the old version was even older
than that but there is no version indicators in the code and I ran out of
patience identifying missing changes and only went back as far as v2.0.0.
There have been a large number of bug-fixes, optimizations, and improvements
between these versions. See the following for details;
https://github.com/libigl/libigl/releases
I retained the minimal custom `CMakeLists.txt`, added `README.md` from the
libigl distribution which identifies the version, and added a
README-OrcaSlicer.md that details the version and parts that have been
included.
* Update libslic3r for libigl v2.6.0 changes.
This updates libslic3r for all changes moving to eigen v5.0.1 and libigl
v2.6.0. Despite the large number of updates to both dependencies, no changes
were required for the eigen update, and only one change was required for the
libigl update.
For libigl, `igl::Hit` was changed to a template taking the Scalar type to
use. Previously it was hard-coded to `float`, so to minimize possible impact
I've updated all places it is used from `igl::Hit` to `igl::Hit<float>`.
* Add compiler option `-DNOMINMAX` for libigl with MSVC.
MSVC by default defines `min(()` and `max()` macros that break
`std::numeric_limits<>::max()`. The upstream cmake that we don't include
adds `-DNOMINMAX` for the libigl module when compiling with MSVC, so we need
to add the same thing here.
* Fix src/libslic3r/TriangleMeshDeal.cpp for the unmodified upstream libigl.
This fixes `TriangleMeshDeal.cpp` to work with the unmodified upstream
libigl v2.6.0. loop.{h,cpp} implementation.
This file and feature was added in PR "BBS Port: Mesh Subdivision" (#12150)
which included changes to `loop.{h,cpp}` in the old version of libigl. This PR
avoids modifying the included dependencies, and uses the updated upstream
versions of those files without any modifications, which requires fixing
TriangleMeshDeal.cpp to work with them.
In particular, the modifications made to `loop.{h,cpp}` included changing the
return type from void to bool, adding additional validation checking of the
input meshes, and returning false if they failed validation. These added
checks looked unnecessary and would only have caught problems if the input
mesh was very corrupt.
To make `TriangleMeshDeal.cpp` work without this built-in checking
functionality, I removed checking/handling of any `false` return value.
There was also a hell of a lot of redundant copying and casting back and forth
between float and double, so I cleaned that up. The input and output meshs use
floats for the vertexes, and there would be no accuracy benefits from casting
to and from doubles for the simple weighted average operations done by
igl::loop(). So this just uses `Eigen:Map` to use the original input mesh
vertex data directly without requiring any copy or casting.
* Move eigen from included `deps_src` to externaly fetched `deps`.
This copys what PrusaSlicer did and moved it from an included dependency under
`deps_src` to an externaly fetched dependency under `deps`. This requires
updating some `CMakeList.txt` configs and removing the old and obsolete
`cmake/modules/FindEigen3.cmake`. The details of when this was done in
PrusaSlicer and the followup fixes are at;
* 21116995d7
* https://github.com/prusa3d/PrusaSlicer/issues/13608
* https://github.com/prusa3d/PrusaSlicer/pull/13609
* e3c277b9ee
For some reason I don't fully understand this also required fixing
`src/slic3r/GUI/GUI_App.cpp` by adding `#include <boost/nowide/cstdio.hpp>` to
fix an `error: ‘remove’ is not a member of ‘boost::nowide'`. The main thing I
don't understand is how it worked before. Note that this include is in the
PrusaSlicer version of this file, but it also significantly deviates from what
is currently in OrcaSlicer in many other ways.
* Whups... I missed adding the deps/Eigen/Eigen.cmake file...
* Tidy some whitespace indenting in CMakeLists.txt.
* Ugh... tabs indenting needing fixes.
* Change the include order of deps/Eigen.
It turns out that although Boost includes some references to Eigen, Eigen also
includes some references to Boost for supporting some of it's additional
numeric types.
I don't think it matters much since we are not using these features, but I
think technically its more correct to say Eigen depends on Boost than the
other way around, so I've re-ordered them.
* Add source for Eigen 5.0.1 download to flatpak yml config.
* Add explicit `DEPENDS dep_Boost to deps/Eigen.
I missed this before. This ensures we don't rely on include orders to make
sure Boost is installed before we configure Eigen.
* Add `DEPENDS dep_Boost dep_GMP dep_MPFR` to deps/Eigen.
It turns out Eigen can also use GMP and MPFR for multi-precision and
multi-precision-rounded numeric types if they are available.
Again, I don't think we are using these so it doesn't really matter, but it is
technically correct and ensures they are there if we ever do need them.
* Fix deps DEPENDENCY ordering for GMP, MPFR, Eigen, and CGAL.
I think this is finally correct. Apparently CGAL also optionally depends on
Eigen, so the correct dependency order from lowest to highest is GMP, MPFR, Eigen, and CGAL.
---------
Co-authored-by: Donovan Baarda <dbaarda@google.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
With this change, builds on ARM64 hosts will successfully kick off!
Unfortunately there are still missing/outdated dependencies, so the build doesn't yet succeed. This makes it much easier to check what we're failing on though.
* deps: Use CMAKE_BUILD_PARALLEL_LEVEL for dependency builds.
If set when initial CMake is run, don't hard-code the number of CPUs for all the
recursive child builds.
* build_linux: Pass -j1 for dependency build.
This is recommended by the comment at the top of deps/CMakeLists.txt, and makes
sense as the recursive build steps will pick up
CMAKE_BUILD_PARALLEL_LEVEL (otherwise the number of parallel jobs is squared).
Defaults to ignore:
/opt/local (MacPorts)
/opt/homebrew (Homebrew on ARM)
/opt/local (Homebrew on x86)
We want to ignore these paths so any dependencies they might contain don't interfere with the build.
This fixes https://github.com/OrcaSlicer/OrcaSlicer/issues/10460
* Fix GIT_COMMIT_HASH not set in Flatpak builds
The env var check was gated inside the .git directory check, so
Flatpak builds (which exclude .git from the sandbox) always fell
back to "0000000". Lift the env var check to top level and inject
the commit hash into the Flatpak manifest via build-options.env.
* Switch Flatpak build to Clang/LLD via LLVM 21 SDK extension
- Add org.freedesktop.Sdk.Extension.llvm21
- Bump runtime to GNOME 49 (SDK 25.08) for llvm21 availability
* fix build errors and improving build speed for flatpak
* fxi more build errors
* Update error messages for GNOME Platform and SDK versions
* Add read support for Google's Draco (.drc) format.
* Fix build on Linux
* Use boost instead of fstat.
* Switch to boost memory-mapped file to save RAM and potentially improve performance.
* Trim trailing whitespace.
* Initial Draco write support.
Currently always exports with 16-bit precision and speed 0 (best compression).
The back-end function does have arguments to specify them, it's just not hooked into the GUI.
* Add Draco to the About dialogue.
* Fix Linux compile (hopefully)
* Add an option to associate DRC files on Windows.
* Implement a Preferences option to set Draco position quantization bits
* Update src/slic3r/GUI/Preferences.cpp
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Some slight changes to ianalexis's suggestion.
* Implement a create_item_spinctrl() function for numeric inputs, and use that instead of create_item_input().
* Move "bits" to inside the spinctrl box.
* Refactor following yw4z's feedback
* Update src/slic3r/GUI/Preferences.cpp
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Change to 0 bits as the default setting for Draco export precision.
* Change to a lossy checkbox and a bits field with a range of 8-30.
* Proper SpinInput code from yw4z
* Revert "Proper SpinInput code from yw4z"
This reverts commit 7e9c85f31a.
* Revert "Change to a lossy checkbox and a bits field with a range of 8-30."
This reverts commit d642c9bcc0.
* Redo preferences based on SoftFever's feedback
* Refactor to minimize code duplication
* Fix padding
* Improve Draco export quality level tooltip clarity
Clarify that 0 means lossless compression (not uncompressed),
document the valid lossy range (8-30), and better explain the
tradeoff between file size and geometric detail.
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
Co-authored-by: Noisyfox <timemanager.rick@gmail.com>
Co-authored-by: Ian Bassi <ian.bassi@outlook.com>
* Auto generate CMAKE_PREFIX_PATH/DESTDIR
* Auto set CMAKE_INSTALL_PREFIX
* Always default SLIC3R_STATIC to on
* Only allow one value for CMAKE_OSX_ARCHITECTURES
* Set arch for OpenSSL from CMAKE_OSX_ARCHITECTURES
* Set CMAKE_INSTALL_RPATH from CMAKE_PREFIX_PATH
* Default CMAKE_MACOSX_RPATH and CMAKE_MACOSX_BUNDLE to on
* Auto set BBL_RELEASE_TO_PUBLIC based on build config
* Default to GTK 3
* Fix linux debug build
Update find modules to also look for the debug variant of the libraries
* Set DEP_DEBUG and ORCA_INCLUDE_DEBUG_INFO based on CMAKE_BUILD_TYPE
* Add a fallback value for Windows SDK if the env variables are not set
* Reflect CMake changes in the build scripts
* Add missing line
* Fix auto setting DEP_DEBUG and ORCA_INCLUDE_DEBUG_INFO
* Update dep folder name for linux in GH actions
* Invert dep-folder-name conditions
`''` is considered a falsy value, which was causing the value to always be set to 'OrcaSlicer_dep'
* Properly handle finding the debug version of libnoise
* Convert FindNLopt.cmake to a config mode wrapper
* Use separate build directory for debug builds on Linux
* Move find_package for libnoise
* Cleanup and improve linux build script
- Add dry run
- Add build in RelWithDebInfo
- Add function to print and run commands
* Remove linux destdir deprecation and cleanup
* Fix flatpak build
* Disable fail fast for flatpak builds
* Flatpak improvements
- Build wxWidgets using deps cmake
- Improve handling of space freeing commands while building deps
- Allow cmake to directly download deps
- Set needed flags within cmake instead of the build manifest
* Print clean build commands
* Implement shellcheck recommendations
* Cleanup
* Fix CMakeLists.txt syntax by replacing empty elseif with else statement
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Fix OCCT and OpenCV patching during build
The inclusion of the `--directory` flag here isn't necessary because of
how `PATCH_COMMAND` applies patches. In fact this causes issues when
trying to build from an archive, `--directory` seems to imply `--index`
and thus this patch only succeeds if you're inside an initialized git
repo. If you simply use the archive without a git repo the build fails
at the patch step.
* Alter patch command based on git repo status
`git apply` has different behavior when inside a git repo vs not. If
we're in a git repo we need to fully quality the path for these patches,
otherwise we can omit the directory flag.
---------
Co-authored-by: Joe Palazzolo <joe@joepalazzolo.net>
* Add support for perlin noise fuzzy skin
* Support multiple types of coherent noise
* Updated tooltips for more clarity.
* Reorder options as suggested by @discip
* Fix accidental removal of &
* Move libnoise to deps
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* Initial commit for the builder
* fix wx, use hack to install into /app
* add some workarounds for /usr/local
* fix up rest of paths
* attempt to fix wxwebview undef
* figure out why wxwidgets isnt getting its patches applied
* do "proper" patching of wxwidgets
* Flip the flag
* actually append the /usr/local
* restrict package finding to flatpak only
* Update the destdir stuff for mpfr, gmp
* Transfer over all the _destdir, again
* update patch command for all other plats
* initial ci check
* what even happened
* clear ci image
* I doubt this will do anything
* do cleanup after running each step
* remove build objects for flatpak ci
* compress debug info
* Fix MacOS build
* Try saving space after building deps
* No debug info for now
* Do debug info, use thin static archives
* use BSD flag, not --thin
* try building with lto
* Use release, no debug info
* remove lto
* Revert the last 5 commits
* It might require write perms
* Revert "It might require write perms"
This reverts commit 44cec58a57.
* Import fixes for merge
* remove some patch stuff
* the worst hack!
* remove uneeded patches
* Initial commit for the builder
* note to self, go back to regular wx
* attempt to fix wxwebview undef
* do "proper" patching of wxwidgets
* update patch command for all other plats
* what even happened
* -ldep_name-NOTFOUND is still here
* concat patches
* Build wx with flatpak
* more wx shenatigans
* fix a missing import
* build wx with proper flags
* fix imports and libs
* trigger ci
* try fixing mac and windows ci
* remove duplicate definition of freetype
* curl may not have openssl for a dep
* has openssl been found?
* force building
* build images on apple
* cleanup for review
* cleanup cmake files
---------
Co-authored-by: SoftFever <softfeverever@gmail.com>
* fix assert statements
* Add ORCA_INCLUDE_DEBUG_INFO to deps cmake
adds option ORCA_INCLUDE_DEBUG_INFO to deps build script to allow an alternative for RelWithDebInfo that works on windows
* add build type option to windows script
* update .gitignore to include build*
* Upgrade wxWidgets to 3.2.1
Based on prusa3d/PrusaSlicer@9a7e024
Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
* Implement BitmapCache
* update wxExtensions while keeping legacy items
* update dc.DrawBitmap calls to use get_bitmap
* Fix GetSize/Width/Height calls
* update BitmapComboBox
* fix ifndef in wxExtensions.hpp
* update my todos to OcraftyoneTODO
* Get to a compilable state
Everything seems to be working (including the plater). I am not seeing any graphical issues
* fix extruder color icons
* fix crash on opening support tab
* remove GetBmpSize method from DropDown.cpp
* Update TextInput to use bitmap bundles
* update a TODO after testing
* fix the rendering of the icons on combobox
* fix a few todos
* fix WipeTowerDialog.cpp
* Overhaul WipeTowerDialog
Removed simple version of the dialog since BBS removed the functionality but left the code.
Center the table (only seen when the table is smaller than the minimum size of the dialog)
Fix issue where editing a value causes the m_min_flush_label to change colors slightly
Fix an issue where changing a value or running an auto calc changes the disabled value from "-" to "0"
* update a few todos
* Update some todos
* Show dropdown when editing is started
* Update NanoSVG.cmake
Update NanoSVG to work with PR #2780
* Dim the icon on ComboBox when disabled
* solve ObjectDataViewModel todos
leaving colPrint and colEditing cases alone as it does not seem to impact anything
* Update names in wxExtensions
-Rename msw_rescale to sys_color_changed
-Replace GetBmpSize, GetBmpWidth, GetBmpHeight with renamed version (same name without "Bmp")
Both of these changes were also made by PrusaSlicer.
Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
* update BitmapCache::from_svg
disable finding bundle in the cache to match load_svg
update to match values used in load_svg
* Update ScalableButton
change the signature and remove functions/vars pertaining to a default bmp
fix TODOs in ScalableButton
Original Commit: Prusa3D/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
* fix up some more todos in wxExtensions
* update ScalableBitmap to use bmp bundles
use wxBitmapBundle by default
add flag to use old scaled bitmap function (specifically to solve issue with advanced toggle)
* attempt to fix macos deps build
* fix ubuntu build
* Revert "attempt to fix macos deps build"
Mistakenly made change to wrong file
This reverts commit d9c20b5121.
* update wxWidgets patch
an attempt to fix macOS build
* Remove duplicate variable from OrcaSlicer.cpp
* Fix macOS build issue
* Fix blank DataViewItem being added to objects list
* Filament ComboBox editor updates
-Add show drop down feature to ObjectTable
-Call finish editing when ComboBox is closed in ObjectList
* remove Apple specific declarations missed during refactor
* delete old wxWidgets patch
* fix ubuntu seg fault
* include patch from #2926
* update patch to include wxWidgets/wxWidgets@991a74c
* fix deps not compiling on Windows
* update WipeTowerDialog
relocates the recalculate button back to its previous position
changes the wording of the tip message label
add spacing below the matrix
* finish patching wxWidgets
from prusa3d/PrusaSlicer@f8477d1 and prusa3d/PrusaSlicer@066b567
Co-authored-by: YuSanka <yusanka@gmail.com>
* fix combobox crash
* revert outside plate changes
---------
Co-authored-by: tamasmeszaros <meszaros.q@gmail.com>
Co-authored-by: YuSanka <yusanka@gmail.com>
CMake 3.24 introduces a new policy for managing timestamps on extracted contents
of downloaded archives. This change specifies the new behavior should be used
for dependencies to eliminate the warning printed when the policy is not set.